[RELZ] Companion Vilja ver 2

Post » Fri Sep 17, 2010 7:59 am

NOW UPGRADED TO VER 2.1!
========================

With ver 2.1 the infamous problem with companions vanishing from Oblivion planes and later returning with reset inventories should be *almost* gone.
Read the readme for more information.
You still need to download ver 2.0 for voicefiles, meshes and textures!


NEW IN VERSION 2.0!!
====================

http://lovkullen.net/Emma/Vilja.htm

http://www.tesnexus.com/downloads/file.php?id=28977

What's new?

First of all - this time I'm not working alone on Vilja. CdCooley, wellknown from the Morrowind community for his scripting knowledge and interest in companions, has fallen for Vilja's charms and offered to work on her scripts. This has indeed meant a huge difference! Her AI is now very much improved.

First, a few screenies to illustrate some of the news:

http://lovkullen.net/Emma/pics/Vilja_bruse808.jpg

http://lovkullen.net/Emma/pics/vilja753.jpg

http://lovkullen.net/Emma/pics/Vilja747.jpg

http://lovkullen.net/Emma/pics/Vilja799.jpg

http://lovkullen.net/Emma/pics/vilja781.jpg

http://lovkullen.net/Emma/pics/Vilja773.jpg



- Bonus questline. Shortly after you have completed the original quest for Vilja, a new one will start, which will keep you busy for some hours and add some new bonuses.

- Tired of companions that promise to stay out of trouble and then still charge as soon as you see an enemy? Well, Vilja shouldn't... If told to stay out of combat, she will indeed do so... until you are so badly injured that you desperately need her help to survive. The behaviour with all enemies attacking your companion is also gone - if she is set to defensive fighting or no fighting, it is more likely that you are their main target, which makes it much easier to level up. I.e. it is no longer a problem to have Vilja in tow from level 1 - you will still be able to level up your fighting and armor skills. And if you want to sneak your way through dungeons, she will do so, too... unless, of course, you have told her to attack anything hostile.

- Vilja is now much more aware of what is going on around her. She will comment frequently on many (currently like 40 %) of the original Oblivion quests you are doing together, and your actions might please or displease her. And don't be surprised if she also comments on other things in the gameworld. "Oh look! A butterfly! Isn't it beautiful?"

- Vilja is now aware of your other companions (after an introduction by you), with some of them she will interact on an individual basis and also comment on them in her dialog with you (similar to how my Morrowind companions interact with other companions). Currently, she has special interactions with Neeshka, Rhianna, Sonia, Viconia, Stoker Wolf, Saerileth, Vincente, Valeria and Arren, but she will also recognize other companions and CM Partners as fellow companions. If you want to relax at the computer for a while, just leave Vilja and your other companions in wandermode, and I'm sure there will happen things you hadn't expected.

- Vilja will also know about other things. For instance, she will know if she is nvde or if your character is nvde, she will know if your character is ill, she will know if she is swimming (and put on a swimming suit), she will know what kind of dungeon you are in and what kind of enemies you are facing.

- Her daily schedule has been much expanded. If you leave her in wandermode, you can watch her perform her schedule, and when she is making potions, she will literally be making potions, provided that you have given her some of the simple ingredients that she can use (she never claimed to be an excellent alchemist, so don't expect anything too fancy)

- apart from her regular inventory, she has a special pyjamas-bag (where you can choose what she should wear... well, or not wear, obviously... when she sleeps) and two extra storage bags for items you want her to carry without using.

- Vilja now has her own friends in Cyrodiil. Don't be surprised if she decides to go and have a chat with one of them! Those who know her will also have an extra "Vilja-topic" where they will comment on her (those who have played my Morrowind companions will recognize this).

- Option-book where you can set various features on the spot, like for instance: essential versus non-essential, will wear swimsuit - or not, can get encumbered versus never gets encumbered (yes, if you wish to, she can get encumbered, just like the player. But, it is your choice)

- Various details that might improve roleplay. For instance, she can now ride her horse also when you are walking.

- She will offer a few new services. Nothing fancy and no 'cheats', but she will for instance be able to make you a new outfit if you give her cloth. And you can tell her to work in your garden (just for immersion).

- Her dialog has been much expanded and better filtered - the mod now contain over 2800 voice files, more than 2300 of these belong to Vilja. You will find a much broader variety of comments from her, and some dialog is timed so it won't show up too often. (It does get boring after a while if she keeps on asking if she looks fat in this outfit)

============================================================

More information:

COMPANION VILJA VER 2
=====================

Character, story and voice by Emma
Scripts by CDCooley
Featuring Zrenk Dungeon by Blockhead


Vilja in swedish means willpower, guts, determination. And that is something Vilja has got lots of!

When her sister was put in prison on bread and water for selling beauty creme with unexpected effects to the Vvardenfell nobility, Vilja instantly decided to help her. But things hasn't turned out the way Vilja expected... She is now waiting for a friend of her sister in The Bloated Float at the Waterfront in the imperial city. But, the days are passing, and the friend hasn't shown up. Meanwhile, her sister is suffering in prison.

Will you help Vilja? Will you let her come along with you in her search for ingredients for an antidote potion that might make it possible for her sister to help those unfortunate that used the beauty creme?

Vilja is a young nord girl, born in Solstheim and living in Cyrodiil since... well, that she will explain to you, herself, when she knows you better!

She isn't the best fighter in the world (why would she then need your help?), nor the best marksman, and when it comes to spells, she has only learnt waterwalking, teleporting and some healing ones.

But she will certainly change your lonely life in Cyrodiil, as she is talkative, curious and very unpredictable.

Background


General (ver 1):

Although I - Emma - have made several companion mods for Morrowind, Vilja is my first companion mod for Oblivion. When I had played through the game for the second time in spring 2009, I started to feel lonely and looked around for companions similar to my Morrowind ones. After a lot of research, I found my favorite - Companion Neeshka by Rsdnt_Evle, an absolutely lovely Dunmer lady who I recommend every companion user to use in their game. After using her for a while, I got so intrigued that I couldn't resist starting out on my own companion. At first she was just a clone of Neeshka (which is why also Vilja will be found in the Bloated Float in Waterfront) but as time passed, Vilja took her own path and Neeshka would today probably disagreeingly shake her head if I insisted that Vilja was a 'distant relative' of hers...

Vilja is in many ways similar to my Morrowind companions - she has her own story, her own personality, her own missions, and lots and lots of dialog.

Version 2:

The most important difference between ver 1 and ver 2 is that this time I have not worked alone on Vilja. CDCooley, who I have previously worked together with in Morrowind projects, had fallen for Vilja's charms and offered to work on her scripts. This has meant a huge leap forward when it comes to functionality and general AI. All her scripts are thoroughly reworked. The small, but annoying, glitches from version 1 should be gone, and Vilja ver 2 is not only a hopefully nice company but also a well functioning companion that can be an asset rather than a burden in combat and other situations. On top of this, we have introduced interaction between companion mods - something that since long is standard for Morrowind companions but has to my knowledge never been implemented for Oblivion companions.
Vilja is also very much aware of what is going on around her. She will comment on your ongoing quests and actions, and sometimes your decisions will please her... or make her really angry.


What to expect

What to expect

- There is a quest-line connected to Vilja which will keep you busy for a number of hours; you will have to fight, convince, guess and maybe do some less honorable things in order to help her. However, don't expect a long, involved storyline with new landmasses! Instead, it's a relatively short, simple story that is mostly there to give you a background and a reason why Vilja will want to team up with you and be your side-kick. Those of you who have played my Morrowind companion mods (Laura, Constance, Witchgirl et al) will know what I mean.

- Vilja has her own life story, her own goals, her own wishes and needs. If you talk to her, you will learn more and more about her over time. Treat her well and your friendship will grow stronger and stronger.

- Vilja's level is set to 3 levels below yours. This means that if you start out with her when you are at level 1, it will take a while before she reaches higher levels (should happen when you are level 4).

- You will get a Vilja SUMMON SPELL that will bring her to you, should she ever vanish.

- Vilja has her own horse, and when you mount your horse, she will summon hers and go riding with you. New in ver 2: She can also use her horse when you are walking.

- She is very talkative, but you can tell her to shut up if you don't want to listen to her.

- You can't bribe her or play the speechcraft game with her. But you will find other ways to improve her disposition towards you. (Do you like strawberries? Well, hope you are not too fond of them, as Vilja will want them all).

- You can tell her to eat, drink, take a nap, go swimming, go home, meet you in various cities. She will recognize your home as her home as well, once you have told her that this is where you will live.

- When she is in wander mode, she has her own daily routines, and unless you tell her to stop, she will continue small-talking to you.

- She can make some simple potions for you if you give her an ingredient. She can collect ingredients for you. She can later on heal you if you ask her to. When you are at home, she might surprise you with one of her pies. You can send her to do some shopping for you, but it's quite hazardous as she might not have the same idea as you on what is a bargain. If you run out of lockpicks, you can buy some from her, and she can help you with a hammer if necessary. Oh, she can light a torch, too. And rake your garden. Give her cloth, and she will make you a new outfit - but don't expect anything fancy, just ordinary Oblivion clothes. The 'service' isn't there to be a cheat, only add to the immersion.

- She can be ordered to fight aggressive, defensive or not at all. If she is not supposed to fight at all, she will only fight back if she is attacked or if you - the player - is so badly injured that she has to rush in in order to save your life.

- On top of that, she offers heaps of advice and suggestions on what to do - but her ideas might not always match yours.

- She is not a romance companion, but she does offer affection, loyalty and friendship.

- When left in wander-mode together with other npcs and companions, she will small-talk with them as well, sometimes using standard topics, sometimes bringing up her own topics (note that in ver 2, she will be able to recognize and interact with specific companions from other mods on an individual level).

- As I have voice-acted Vilja, myself (where else would I find a lunatic that would voice-record and lip-sync 2400 voice-entries?), she is speaking english with a strong scandinavian accent (I'm from Sweden) and she is probably making quite a few mistakes, especially when it comes to pronouncation. Please let me know of unacceptable mistakes that should be attended to in later versions (her english won't be flawless no matter what, as my english isn't flawless).


Known issues

- Vilja is very talkative and will chat with you whereever you go. However, the lipsync in Oblivion only works when you are facing the talking npc. This means that sometimes, her lip-movement will appear once you turn around and look at her, i.e. she will then appear to be talking but you won't be able to hear anything.

- Vilja can fight both melee and ranged, but like every companion in Oblivion, she sometimes "forgets" to load her bow with arrows! (If you are already using companions in Oblivion, you are probably familiar with this problem). We haven't found any way to 'fix' this, but she will start using arrows again after you have switched cells.

- Like any other companion, Vilja will only sleep in beds that have no owner assiged to them, and she might not sit in chairs that aren't marked as "persistant". If you tell her to take a nap and she refuses, it's not her fault - there simply isn't a suitable bed at the location. She will then revert to her daily schedule and do what she would normally have done at that hour of the day.

- Some modder-made houses are companion-friendly, others aren't. If there are no pathgrids, no persistant chairs and no beds without ownership, companions won't behave very well. Thank you Korana for explaining all the important things regarding this, and for always making your houses companion-friendly!
User avatar
oliver klosoff
 
Posts: 3436
Joined: Sun Nov 25, 2007 1:02 am

Post » Fri Sep 17, 2010 1:56 am

Readme with credits


- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- - - - - - -
PLEASE READ THIS README-FILE BEFORE INSTALLING THE MOD!!!

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- - - - - - -


Companion Vilja ver 2.0
-------

Character, story and voice by Emma (emma9158@hotmail.com,
emma@lovkullen.net)

Scripts by CDCooley (CDCooley@fastmail.us)

------


Featuring Zrenk Dungeon by Blockhead

------

Web-site: http://lovkullen.net/Emma/index.htm




----------------------------------------------------------------------------
---------------------------------------------

The current version of this mod may be found at:
http://lovkullen.net/Emma/index.htm

If you have received this mod from any other source it may not be the latest
version!!


----------------------------------------------------------------------------
---------------------------------------------



--------------------

1 - Intro

--------------------

Vilja in swedish means willpower, guts, determination. And that is something
Vilja has got lots of!

When her sister was put in prison on bread and water for selling beauty
creme with unexpected effects to the Vvardenfell nobility, Vilja instantly
decided to help her. But things hasn't turned out the way Vilja expected...
She is now waiting for a friend of her sister in The Bloated Float at the
Waterfront in the imperial city. But, the days are passing, and the friend
hasn't shown up. Meanwhile, her sister is suffering in prison.

Will you help Vilja? Will you let her come along with you in her search for
ingredients for an antidote potion that might make it possible for her
sister to help those unfortunate that used the beauty creme?

Vilja is a young nord girl, born in Solstheim and living in Cyrodiil
since... well, that she will explain to you, herself, when she knows you
better!

She isn't the best fighter in the world (why would she then need your
help?), nor the best marksman, and when it comes to spells, she has only
learnt waterwalking, teleporting and some healing ones.

But she will certainly change your lonely life in Cyrodiil, as she is
talkative, curious and very unpredictable.


--------------------

2 - Background

--------------------

General (ver 1):

Although I - Emma - have made several companion mods for Morrowind, Vilja is
my first companion mod for Oblivion. When I had played through the game for
the second time in spring 2009, I started to feel lonely and looked around
for companions similar to my Morrowind ones. After a lot of research, I
found my favorite - Companion Neeshka by Rsdnt_Evle, an absolutely lovely
Dunmer lady who I recommend every companion user to use in their game. After
using her for a while, I got so intrigued that I couldn't resist starting
out on my own companion. At first she was just a clone of Neeshka (which is
why also Vilja will be found in the Bloated Float in Waterfront) but as time
passed, Vilja took her own path and Neeshka would today probably
disagreeingly shake her head if I insisted that Vilja was a 'distant
relative' of hers...

Vilja is in many ways similar to my Morrowind companions - she has her own
story, her own personality, her own missions, and lots and lots of dialog.

Version 2:

The most important difference between ver 1 and ver 2 is that this time I
have not worked alone on Vilja. CDCooley, who I have previously worked
together with in Morrowind projects, had fallen for Vilja's charms and
offered to work on her scripts. This has meant a huge leap forward when it
comes to functionality and general AI. All her scripts are thoroughly
reworked. The small, but annoying, glitches from version 1 should be gone,
and Vilja ver 2 is not only a hopefully nice company but also a well
functioning companion that can be an asset rather than a burden in combat
and other situations. On top of this, we have introduced interaction between
companion mods - something that since long is standard for Morrowind
companions but has to my knowledge never been implemented for Oblivion
companions.
Vilja is also very much aware of what is going on around her. She will
comment on your ongoing quests and actions, and sometimes your decisions
will please her... or make her really angry. Read more in the next sections
of the readme.


------------------

3 - What to expect:

------------------

General:

- There is a quest-line connected to Vilja which will keep you busy for a
number of hours; you will have to fight, convince, guess and maybe do some
less honorable things in order to help her. However, don't expect a long,
involved storyline with new landmasses! Instead, it's a relatively short,
simple story that is mostly there to give you a background and a reason why
Vilja will want to team up with you and be your side-kick. Those of you who
have played my Morrowind companion mods (Laura, Constance, Witchgirl et al)
will know what I mean.

- Vilja has her own life story, her own goals, her own wishes and needs. If
you talk to her, you will learn more and more about her over time. Treat her
well and your friendship will grow stronger and stronger.

- Vilja's level is set to 3 levels below yours. This means that if you start
out with her when you are at level 1, it will take a while before she
reaches higher levels (should happen when you are level 4).

- You will get a Vilja SUMMON SPELL that will bring her to you, should she
ever vanish.

- Vilja has her own horse, and when you mount your horse, she will summon
hers and go riding with you. New in ver 2: She can also use her horse when
you are walking.

- She is very talkative, but you can tell her to shut up if you don't want
to listen to her.

- You can't bribe her or play the speechcraft game with her. But you will
find other ways to improve her disposition towards you. (Do you like
strawberries? Well, hope you are not too fond of them, as Vilja will want
them all).

- You can tell her to eat, drink, take a nap, go swimming, go home, meet you
in various cities. She will recognize your home as her home as well, once
you have told her that this is where you will live.

- When she is in wander mode, she has her own daily routines, and unless you
tell her to stop, she will continue small-talking to you.

- She can make some simple potions for you if you give her an ingredient.
She can collect ingredients for you. She can later on heal you if you ask
her to. When you are at home, she might surprise you with one of her pies.
You can send her to do some shopping for you, but it's quite hazardous as
she might not have the same idea as you on what is a bargain. If you run out
of lockpicks, you can buy some from her, and she can help you with a hammer
if necessary. Oh, she can light a torch, too. And rake your garden. Give her
cloth, and she will make you a new outfit - but don't expect anything fancy,
just ordinary Oblivion clothes. The 'service' isn't there to be a cheat,
only add to the immersion.

- She can be ordered to fight aggressive, defensive or not at all. If she is
not supposed to fight at all, she will only fight back if she is attacked or
if you - the player - is so badly injured that she has to rush in in order
to save your life.

- On top of that, she offers heaps of advice and suggestions on what to do -
but her ideas might not always match yours.

- She is not a romance companion, but she does offer affection, loyalty and
friendship.

- When left in wander-mode together with other npcs and companions, she will
small-talk with them as well, sometimes using standard topics, sometimes
bringing up her own topics (note that in ver 2, she will be able to
recognize and interact with specific companions from other mods on an
individual level).

- As I have voice-acted Vilja, myself (where else would I find a lunatic
that would voice-record and lip-sync 2400 voice-entries?), she is speaking
english with a strong scandinavian accent (I'm from Sweden) and she is
probably making quite a few mistakes, especially when it comes to
pronouncation. Please let me know of unacceptable mistakes that should be
attended to in later versions (her english won't be flawless no matter what,
as my english isn't flawless).

-----------------------

4 - New in ver 2:

-----------------------

- Bonus questline. Shortly after you have completed the original quest for
Vilja, a new one will start, which will keep you busy for some hours and add
some new bonuses.

- Tired of companions that promise to stay out of trouble and then still
charge as soon as you see an enemy? Well, Vilja shouldn't... If told to stay
out of combat, she will indeed do so... until you are so badly injured that
you desperately need her help to survive. The behaviour with all enemies
attacking your companion is also gone - if she is set to defensive fighting
or no fighting, it is more likely that you are their main target, which
makes it much easier to level up. I.e. it is no longer a problem to have
Vilja in tow from level 1 - you will still be able to level up your fighting
and armor skills. And if you want to sneak your way through dungeons, she
will do so, too... unless, of course, you have told her to attack anything
hostile.

- Vilja is now much more aware of what is going on around her. She will
comment frequently on many (currently like 40 %) of the original Oblivion
quests you are doing together, and your actions might please or displease
her. And don't be surprised if she also comments on other things in the
gameworld. "Oh look! A butterfly! Isn't it beautiful?"

- Vilja is now aware of your other companions (after an introduction by you),
with some of them she will interact on an individual basis and also comment
on them in her dialog with you (similar to how my Morrowind companions
interact with other companions). Currently, she has special interactions
with Neeshka, Rhianna, Sonia, Viconia, Stoker Wolf, Saerileth, Vincente,
Valeria and Arren, but she will also recognize other companions and CM
Partners as fellow companions. If you want to relax at the computer for a
while, just leave Vilja and your other companions in wandermode, and I'm
sure there will happen things you hadn't expected.

- Vilja will also know about other things. For instance, she will know if
she is nvde or if your character is nvde, she will know if your character is
ill, she will know if she is swimming (and put on a swimming suit), she will
know what kind of dungeon you are in and what kind of enemies you are
facing.

- Her daily schedule has been much expanded. If you leave her in wandermode,
you can watch her perform her schedule, and when she is making potions, she
will literally be making potions, provided that you have given her some of
the simple ingredients that she can use (she never claimed to be an
excellent alchemist, so don't expect anything too fancy)

- apart from her regular inventory, she has a special pyjamas-bag (where you
can choose what she should wear... well, or not wear, obviously... when she
sleeps) and two extra storage bags for items you want her to carry without
using.

- Vilja now has her own friends in Cyrodiil. Don't be surprised if she
decides to go and have a chat with one of them! Those who know her will also
have an extra "Vilja-topic" where they will comment on her (those who have
played my Morrowind companions will recognize this).

- Option-book where you can set various features on the spot, like for
instance: essential versus non-essential, will wear swimsuit - or not, can
get encumbered versus never gets encumbered (yes, if you wish to, she can
get encumbered, just like the player. But, it is your choice)

- Various details that might improve roleplay. For instance, she can now
ride her horse also when you are walking.

- She will offer a few new services. Nothing fancy and no 'cheats', but she
will for instance be able to make you a new outfit if you give her cloth.
And you can tell her to work in your garden (just for immersion).

- Her dialog has been much expanded and better filtered - the mod now
contain over 2800 voice files, more than 2300 of these belong to Vilja. You
will find a much broader variety of comments from her, and some dialog is
timed so it won't show up too often. (It does get boring after a while if
she keeps on asking if she looks fat in this outfit)



------------------
5 - Known issues:

------------------

- Vilja is very talkative and will chat with you whereever you go. However,
the lipsync in Oblivion only works when you are facing the talking npc. This
means that sometimes, her lip-movement will appear once you turn around and
look at her, i.e. she will then appear to be talking but you won't be able
to hear anything.

- Vilja can fight both melee and ranged, but like every companion in
Oblivion, she sometimes "forgets" to load her bow with arrows! (If you are
already using companions in Oblivion, you are probably familiar with this
problem). We haven't found any way to 'fix' this, but she will start using
arrows again after you have switched cells.

- Like any other companion, Vilja will only sleep in beds that have no owner
assiged to them, and she might not sit in chairs that aren't marked as
"persistant". If you tell her to take a nap and she refuses, it's not her
fault - there simply isn't a suitable bed at the location. She will then
revert to her daily schedule and do what she would normally have done at
that hour of the day.

- Some modder-made houses are companion-friendly, others aren't. If there
are no pathgrids, no persistant chairs and no beds without ownership,
companions won't behave very well. Thank you Korana for explaining all the
important things regarding this, and for always making your houses
companion-friendly!




-------------------------------

6 - INSTALLATION

-------------------------------

ALWAYS MAKE A SAFETY COPY OF YOUR SAVED GAME BEFORE ADDING OR UPGRADING ANY
MOD, THIS ONE INCLUDED!!!!

Just drop the content into your Oblivion-data-library. The various folders
(meshes, textures, sound) should automatically merge with your existing
folders (which will guarantee that everything ends up at the correct
locations). You will get a message concerning this from the computer, just
say OK.



-------------------------

7 - COMPATIBILITY

-------------------------

Vilja should work very well together with other mods. However, an old mod
called Cheydinhal Petshop affects a global that will prevent Vilja's
daycounters from working (this is not unique for Vilja - the Petshop has the
same effect on all mods with daycounters).
In order to ensure that she won't conflict with landscape overhauls etc we
have avoided adding anything to the exterior game world.
If you use mods like for instance persuasion overhaul you might find that
npcs from the Vilja-mod will have additional topics where they will use the
game-original voices. It's not a conflict, but it sounds a bit annoying.
There isn't much I can do about this, although immersion-breaking it won't
cause any real problem.



--------------------------

8 - CREDITS

--------------------------

In alphabetical order:

- Blockhead - for playtesting, suggestions, troubleshooting and support, and
last but not least for the Zrenk dungeon.

- Charley the Khajiit - for voiceacting Heneri, Runar and Thorgeir

- Cyrano - for proofreading, script optimizing of Vilja ver 1,
brainstorming, troubleshooting, encouragement, playtesting and many valuable
suggestions. I don't think Vilja ver 1 would ever had been released without
your support, Cyrano!

- CM Partners/Blackie - Looking through this great companion template gave
me many valuable ideas and solutions for ver 1. The Partners base mod can be
found here: http://www.tesnexus.com/downloads/file.php?id=7819

- DarkDiva - for feedback and encouragement on ver 1.

- Eamico - for feedback, playtesting, troubleshooting and suggestions for
ver 2.

- Kateri - for playtesting, feedback and encouragement on ver 1.

- Korana - for playtesting of ver 1, for feedback, encouragement and for
explaining many things about Oblivion moddings that were new to me.

- Kpss - for valuable input and innovative ideas regarding scripting and
animation (some ideas yet to be implemented).

- Loriel - for proofreading of ver 2 additions, playtesting,
troubleshooting, encouragement, support and suggestions.

- Neko - for support and scripting suggestions for ver 1.

- Nequam, who made the lovely eyes Vilja is using. Vilja's eyes are included
with the mod, but for those who would like to see more of Nequam's eyes in
their game, the full mod, Elaborate Eyes, can be found here:
http://www.tesnexus.com/downloads/file.php?id=5097

- Ogramirad - for voiceacting Thordar and the Redheaded woodelf as well as
playtesting, troubleshooting, and giving suggestions, encouragement,
feedback and support.

- Osiris - for feedback, encouragement and suggestions for ver 1.

- Princess Stomper - for feedback, encouragement and suggestions for ver 1.

- Pseron Wyrd - for feedback, encouragement and suggestions for ver 1.

- Robert - the swimsuit is made out of the meshes for his female body, which
can be found here: http://www.tesnexus.com/downloads/file.php?id=15624

- Rsdnt_Evle for his lovely Neeshka companion, which inspired me to start
out on Vilja. The first version of Vilja was a rework of the latest version
of Neeshka, although today, after CdCooley's overhaul, there are not many
traces left of Neeshka anymore. If you want many companions in your game, I
strongly recommend Neeshka, she is adorable! You will find here here:
http://www.tesnexus.com/downloads/file.php?id=8256

- Surazal - for feedback, encouragement and explanations of various mod
installments. Also thanks for the lovely new walking style Vilja is using in
your mod "Sensual walks for female npcs", available here:
http://www.tesnexus.com/downloads/file.php?id=28223.

- Terry Pratchett - for feedback, encouragement and several valuable
suggestions for ver 2.

- Xtudo - for making noise reduction files for Vilja ver 1, and in the
future hopefully also for the voice files added in Vilja ver 2.

- the original author of a texture called TXCZ01_skin_hi.dds, which I edited
and reworked long ago and have now used the result for Vilja's face.

- All the helpful people at the Oblivion TES-forum, who have given me so
much support, feedback and encouragement.

- Last but not least, the modders who with their scripting achievements made
the foundation that originally turned Elder Scrolls companions into useful
friends rather than cannon fudder, Grumpy (RIP, dear friend) who spent years
on improving and finetuning a warping system for Morrowind companions, and
The Other Felix, who has optimized and improved almost every aspect of
Morrowind companion behaviour.




------------------------------------------------------------------

9 - FURTHER USAGE AND UPLOADING

------------------------------------------------------------------

- Vilja in her current state is to be considered as a WIP - I/we will most
likely continue to tinker on her and add to her. Therefore, it would be very
unfortunate if she was included in some kind of compilation, or if this
version was uploaded at various locations without our knowledge. Please do
not do this!

- I have been voice-acting Vilja, myself, and as I am not too proud of my
scandinavian accent, I wouldn't wish to find my voice re-used in other mods.
I ask you kindly to understand and accept this.

- As the mod is so dialog-heavy, it probably wouldn't work very well as a
template. If you still want to re-use scripting and AI-packages, feel free
to go ahead and do so, but please make sure that everything is properly
renamed in order to avoid conflicts. The scripts are by CdCooley, if you
have questions regarding them, please contact him.

- The main home of this mod is on my
web-site,http://lovkullen.net/Emma/index.htm. If you have received this mod
from any other source it may not be the latest version!!

- Should something happen so that the mod is no longer available on the net,
please try and contact me or CdCooley. In case you have been unable to reach
us for more than one month, please feel free to upload this mod IN ITS
CURRENT STATE to one of the public Elder Scrolls download sites. Please send
an e-mail or PM to notify on this!

- Please do not upload any altered versions of this mod anywhere without my
knowledge and agreement!



- Emma

-------------------------------------------

IMPORTANT NOTES ON GAMEPLAY

-------------------------------------------



A. Vilja's new combat system.
-----------------------------


Vilja has three combat settings:

1. Only attack enemies that attack us. This is her default setting! With
this setting, she will not engage in combat until a) enemies attack and you
raise your weapon OR B) she is directly attacked by an enemy OR c) you have
taken a few hits from an enemy (i.e. you have started to take damage). This
means that you can gladly run past wild animals and sneak past enemies
without having to fear that she will charge ahead and ruin your plans.
However, if you are injured after a battle and don't heal yourself before
continuing, she will get protective and rush in to defend you against any
potential threat. So, if you want her to obey your orders on a long term
basis, don't run around injured.
If you like to play stealthy, this setting should be excellent. She will
never attack enemies that haven't spotted you, and I have been sneaking my
way through whole dungeons, without Vilja acting up at all.
If you play as a mage and choose not to carry a weapon that you can raise,
this might not be the optimal setting if you want her to be your tank while
you attack with spells from a distance. The best solution to make her respond
quickly is that you carry some kind of weapon and raise it as an
'attack-sign' for Vilja to follow.

2. Attack any enemy upon sight. I don't think this one needs any further
explanation :P. What you get is traditional Oblivion companion behaviour and
a Vilja that is happy to bash everything from rats to daedras.

3. Let's avoid fighting. With this setting Vilja will not fight, and enemies
are very unlikely to attack her. There are two things that will make her
disobey your orders: a) if she still is directly attacked by an enemy, then
she will defend herself OR B) your health is so low that she fears you will
die very soon. Then she will rush in to rescue you - after all, she is your
loyal friend, and as such she couldn't just stand there and watch you dying,
could she? As with setting no 1, she will continue to disobey your orders if
you refuse to heal yourself. And realistically, why would anyone follow
orders from someone who hasn't got enough sense to take a healing potion
instead of running around half dead?
Oh, there is one more thing that will make her disobey you! If someone
attacks her horse Bruse, she will rush in to defend him. Don't blame her for
that. It's her horse and she loves him dearly.


You will note that the original Oblivion enemies respond differently to
Vilja than to other companions. Whereas most enemies by default attack
companions rather than you (which is a nuisance when you want to level up
your combat and armor skills), they will in most cases rather attack you
than Vilja. This may not be valid for enemies added by mods, though.




B. Vilja and other companions.
------------------------------

With Vilja ver 2 we are introducing a new system for companions from
different mods to interact with each other. You can introduce Vilja to any
of your followers and she will know that this is a fellow companions. With a
number of unique companions, she also has unique interaction. She will
recognize them by name, discuss with them as individuals when in wander mode
conversations, and sometimes smalltalk with you about them.
These companions are so far: Neeshka, Rhianna, Arren, Stoker Wolf, Viconia,
Saerileth, Sonia, Valeria, Vincente.

However, Vilja won't recognize a companion until you have properly
introduced them!
In Viljas main topic "Let's just talk for a while", you will find a
sub-topic called "About my other companion". Choose this topic, and then
choose which companion you want to introduce her to. She will then prompt
you to introduce her to the other companion as well (i.e. you have to talk
to the companions). After this, the introduction is finished and Vilja will
'know' your mutual friend.
If you should make any mistake when introducing a companion, the
introduction can be undone in the same topic. Tell Vilja that you made a
mistake, and then tell the other npc.
Vilja will know if a companion has died. But if you have removed a companion
mod from your game, you have to do something manually. Go to Vilja's
option-book (you'll find it in her skillreport menu) and mark which
companion should not be around any more.


C. Vilja's option book.
------------------------

With Vilja ver 2, we are introducing the Options book - a book where you
can toggle various features for Vilja in-game. For instance if she should be
set to essential or non-essential, if she should sell lockpicks, if she
should provide you with armor hammers, if she should get encumbered like the
player or not, if she should wear her swimsuit or not (if you turn her into
an argonian the swimsuit won't fit very well). Here you can also delete
companions that have been removed from your game, so that Vilja won't talk
about companions that aren't around anymore.

Her default settings are non-essential, sells lockpicks, provides armor
hammer, will wear swimsuit, will get encumbered.

You'll find her Options book in her Skill report menu - click on it and pick
your choices.


D. Extra storages
-----------------

Apart from her main inventory, Vilja now has a Pyjamas bag and a Blue and a
Red storage bag INSIDE her inventory. She will wear anything you put in the
pyjamas bag when she sleeps. The items in the Blue and Red storage bags she
will never wear or use - these storages are for items you just want her to
carry for you.


E. Upgrading from ver 1
-----------------------

>From what we have seen, upgrading from ver 1 of Vilja should be easy:


Put Vilja in an interior cell, leave the cell and save your game. DO NOT USE
QUICK-SAVE!

Leave the game. Replace the old esp with the new one (keep a backup of the
old esp in case something should go wrong and you need to re-do the
upgrading)

Ingame, return to Vilja and ask her to join you again. Important! You must
give her new combat instructions! Else, it won't work properly.

This should be enough... you are ready to continue your adventures in
Vilja's company. However, there is no way to grant that this easy-upgrade
will work in your game. Should you find that the 'new' Vilja acts odd in any
way. Try this: Put her in an interior cell and leave her behind for +72 game
hours (i.e. you can just go somewhere else and rest for +72 game hours).
Return to her, and hopefully she should behave well again.

If nothing helps, and you are not happy with how your 'new' Vilja behaves,
use this recommendation from TESPOSitive on how to update saves:
http://sites.google.com/site/oblivionpoinfo/runoblivion/updatesaves



-----------------------------------------------------------

e-mail: emma9158@hotmail.com, emma@lovkullen.net
web-site: http://lovkullen.net/Emma/index.htm
Emma's forum with hints- and spoilers- section:
http://forums.elricm.com/emma/index.php
-----------------------------------------------------------

User avatar
Assumptah George
 
Posts: 3373
Joined: Wed Sep 13, 2006 9:43 am

Post » Fri Sep 17, 2010 8:14 am

Super! Thank you--I've been watching for this!
Looks like I might have to start the mod over, though... at present Vilja won't follow me (part of the quest), so she's standing out behind Bruma freezing her butt off until I bring her something... :ahhh: I probably could revert to a save before that happened...
User avatar
sharon
 
Posts: 3449
Joined: Wed Nov 22, 2006 4:59 am

Post » Thu Sep 16, 2010 11:14 pm

Congratulations on the new release !!!

I will be starting the Vilja experience all over again
User avatar
Ilona Neumann
 
Posts: 3308
Joined: Sat Aug 19, 2006 3:30 am

Post » Fri Sep 17, 2010 5:42 am

Super! Thank you--I've been watching for this!


Same here--I've been looking forward to this for days! :twirl: Congrats on the release, Emma--I'm off to download and start a fresh game of Oblivion as we speak.
User avatar
Quick Draw
 
Posts: 3423
Joined: Sun Sep 30, 2007 4:56 am

Post » Fri Sep 17, 2010 12:03 am

Excellent timing, congratulations on the release! :celebration:
User avatar
Juan Suarez
 
Posts: 3395
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Post » Fri Sep 17, 2010 12:58 pm

Hurray! Downloading right now...
User avatar
Killer McCracken
 
Posts: 3456
Joined: Wed Feb 14, 2007 9:57 pm

Post » Fri Sep 17, 2010 12:11 am

Awesome. Reading this description really makes me want to start using companions. Especially the ones for whom Vilja offers new dialogue :)
Downloaded, and keep up the good work, I said before that I was a huge fan of your MW stuff, and it's really great that you finally turned your attention to my favorite modding playground now.
User avatar
louise tagg
 
Posts: 3394
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Post » Fri Sep 17, 2010 9:09 am

Thank you Emma, congratulations!
User avatar
Sami Blackburn
 
Posts: 3306
Joined: Tue Jun 20, 2006 7:56 am

Post » Fri Sep 17, 2010 12:12 pm

Thank you! Been more and more expectant of this mod - instant install here. And what luck, I am playing a Nord (if that is luck...)

Bugar ? bockar :celebration:
User avatar
Len swann
 
Posts: 3466
Joined: Mon Jun 18, 2007 5:02 pm

Post » Fri Sep 17, 2010 6:45 am

Played a bit, so far pretty fun. Except for when we were fighting in Fort Homestead, on the first level, Vilja suddenly decided to flee, and there was nothing I could do to stop her.

Instead of fleeing outside however she goes through the loading doors to the second and third level of the fort! It's a good thing I set her essential because there was no way I would've been able to keep her alive with all those marauders in the places she was running into. :P

That also screwed up my stealthy approach. Oh well.
User avatar
Amie Mccubbing
 
Posts: 3497
Joined: Thu Aug 31, 2006 11:33 pm

Post » Fri Sep 17, 2010 3:13 pm

:twirl: No time to chat, got some updating/plugging in to do for all users here.... :bolt:

:) Thank you Emma, and cdCooley.
User avatar
Lucy
 
Posts: 3362
Joined: Sun Sep 10, 2006 4:55 am

Post » Fri Sep 17, 2010 1:39 am

NICE!!!! thanks for this! now will the vilja delayer work for this esp too?
User avatar
Nick Tyler
 
Posts: 3437
Joined: Thu Aug 30, 2007 8:57 am

Post » Fri Sep 17, 2010 5:08 am

NICE!!!! thanks for this! now will the vilja delayer work for this esp too?


You don't need any delayers. The quest will only show up a while after you have left the prison. :)
User avatar
Elea Rossi
 
Posts: 3554
Joined: Tue Mar 27, 2007 1:39 am

Post » Fri Sep 17, 2010 6:22 am

As for Vilja's accent, I like it. It's something different from everyone else and since Vilja is not actually from Cyrodiil, her having an accent sort of makes sense too.
User avatar
Fanny Rouyé
 
Posts: 3316
Joined: Sun Mar 25, 2007 9:47 am

Post » Fri Sep 17, 2010 11:04 am

You don't need any delayers. The quest will only show up a while after you have left the prison. :)



Amazing....nicley done! :bowdown:
User avatar
Gill Mackin
 
Posts: 3384
Joined: Sat Dec 16, 2006 9:58 pm

Post » Fri Sep 17, 2010 12:01 am

Emma forgot to mention an additional special thank you from my youngest, who has been missing Vilja as a companion and very much appreciates the new version being released on her birthday :), excellent timing.
User avatar
Jaylene Brower
 
Posts: 3347
Joined: Tue Aug 15, 2006 12:24 pm

Post » Fri Sep 17, 2010 12:17 pm

Ah, brilliant! A definite download. :)
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Jordyn Youngman
 
Posts: 3396
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Post » Fri Sep 17, 2010 11:55 am

My congratulations!
User avatar
Bryanna Vacchiano
 
Posts: 3425
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Post » Fri Sep 17, 2010 4:36 am

YES! I haven't played Oblivion since I heard that the Ver 2 release was coming soon- I wanted to save the playtime for a better Vilja. :D Now I can finally play Oblivion again. XP

I'm loading her up now!
User avatar
Floor Punch
 
Posts: 3568
Joined: Tue May 29, 2007 7:18 am

Post » Fri Sep 17, 2010 4:26 am

Super! Thank you--I've been watching for this!
Looks like I might have to start the mod over, though... at present Vilja won't follow me (part of the quest), so she's standing out behind Bruma freezing her butt off until I bring her something... :ahhh: I probably could revert to a save before that happened...


Aww... Well... If you have a potion of cure poison I'm sure she will recover if you just give her a little time. You shouldn't have to restart anything, this is part of the storyline.


Congratulations on the new release !!!

I will be starting the Vilja experience all over again



Same here--I've been looking forward to this for days! :twirl: Congrats on the release, Emma--I'm off to download and start a fresh game of Oblivion as we speak.



To all of you.... from what we have seen, you *shouldn't* need to restart Vilja if you already have her in your game. CDCooley have added some upgrading scripts that normally should take care of everything. If you check my post no 2 here - the readme - you can read about how to upgrade without restarting.

But, of course, starting a fresh game with the new Vilja might be a different and hopefully fun experience, as she will frequently comment on your quests (not so very often on the main quest, though) and have plenty of opinions about your actions. :)

Note that she so far only has a few comments on Thieves guild quests, and none on DB quests. I'm intending to play through these two questlines and later on update with more quest comments.
User avatar
Alexandra Ryan
 
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Joined: Mon Jul 31, 2006 9:01 am

Post » Fri Sep 17, 2010 5:08 pm

you *shouldn't* need to restart Vilja if you already have her in your game.

I know, but I really wanted to start Vilja again so I can relive the experience from first meeting her using version 2.0 - personal choice :)
User avatar
Glu Glu
 
Posts: 3352
Joined: Sun Apr 01, 2007 5:39 am

Post » Fri Sep 17, 2010 6:45 am

Thank you for making this mod! :mohawk:

Off to playing it right away!
User avatar
Love iz not
 
Posts: 3377
Joined: Sat Aug 25, 2007 8:55 pm

Post » Fri Sep 17, 2010 12:26 pm

Whoohoo!!! Congratulations, Emma! :celebration:
I was hoping this announcement would come soon.

What an awesome Fathers Day gift this is! :)

I've got to go rehearse for my band's show tonight, but suffice to say, this will be DL'ed to my hard drive by the time I finish typing this! (and... done!) And if I don't get to try this out later tonight, I will definitely have a lunch date with Vilja by tommorrow afternoon!

Again, congrats and thanks for completing this; I'm sure it will be a great improvement for my OB experience this time! RAWK! :rock:
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Kelly John
 
Posts: 3413
Joined: Tue Jun 13, 2006 6:40 am

Post » Fri Sep 17, 2010 2:46 pm

Hurray! Downloading right now...



Thank you Emma, congratulations!



I hope you will enjoy the mod! :)

Awesome. Reading this description really makes me want to start using companions. Especially the ones for whom Vilja offers new dialogue :)
Downloaded, and keep up the good work, I said before that I was a huge fan of your MW stuff, and it's really great that you finally turned your attention to my favorite modding playground now.


Yes, do try out what happens if you bring Vilja and some other companion home and leave them in wander mode! It can be quite amusing at times.

It was so much easier to mod for Morrowind, where now voice acting was needed. It took a long time before I started out on Oblivion modding - illness in the family forced me to go into 'retirement' for almost three years. But I'm surely having a lot of fun now, exploring what can and can not be done. Working together with CDCooley has added at lot - to be able to brainstorm with someone who can see the problems and solutions from another angle (I look from dialog perspective, he from scripting perspective). Over the months we have been working on Vilja, we have actually managed to accomplish quite a few things that we originally didn't believe was possible.
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Anthony Santillan
 
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