[RELZ]Companion Vilja ver 2.1 - thread no 2

Post » Tue Nov 02, 2010 8:34 am

Cue the song "She swims through the air with the greatest of ease, that daring young girl in her flying bikini"

It does look funny and it's a known bug when characters get pulled out of water. You must have been swimming much faster than her and she "warped" to your location just as you got out of the water. The game didn't know to take her out of the swimming animation. I'm surprised that she didn't revert to normal when she started combat. I've seen this happen to bandits who where attacking me when I ran into and back out of the water while fighting. I've also had it happen to my character which can be really interesting. This situation will eventually fix itself, but go back into the water or fast travel to fix it faster.
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Kelly James
 
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Post » Tue Nov 02, 2010 12:14 pm

Ah I didn't know about that one, just been trying to reproduce it and couldn't (the bandit with the poison arrows got his arris kicked into next week though :evil: ).

Thanks cdCooley, I think I must have got ahead of Vilja just enough before entering the water for that to happen, we had run down the hills from the beasts maw area.
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Gill Mackin
 
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Post » Tue Nov 02, 2010 6:36 pm

Ah I didn't know about that one, just been trying to reproduce it and couldn't (the bandit with the poison arrows got his arris kicked into next week though :evil: ).

Thanks cdCooley, I think I must have got ahead of Vilja just enough before entering the water for that to happen, we had run down the hills from the beasts maw area.
'

It has happened to me, too... particularly at times when i have had several companions in tow, and one of them somehow has been kicked from the bridge outside the Bloated Float and into the water. The companion has then later warped to me... and has then been floating in the air, pseudo-swimming. At these times, it has been enough to talk to the companion in order to sort out the animation.
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carla
 
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Post » Tue Nov 02, 2010 12:29 pm

Weird. The Forum editor cut off half my original post. :glare:

Anyways, as I was saying - After starting off my weekend with a minor personal tragedy involving my car, I finally got settled enough to play Oblivion and had a chance to meet Vilja in game. It was nothing too serious, just very expensive and incredibly inconvienient; involved me hiking 15 miles through the countryside (thank you, military training hikes) and spoiled my former weekend plans. On the brightside - if there is one - I am now spending the weekend with some local friends and also with Vilja! ;)


At first I quick-read these lines without my glasses, and jumped... what I got out of it was: "I met Vilja ingame - I'm not too serious about her, she is very expensive and incredibly inconvienient and she spoiled my weekend plans."

Then I put on my glasses... :)

Too bad with the car, Elric! I do hope the costs for repairing it won't be as bad as you fear!


Elric Dravenwulf met up with Vilja one evening at the Bloated Float. She immediately caught his notice because of her distinct accent and http://i15.photobucket.com/albums/a400/Elricwolf/Oblivion%20screens/Elric%20Dravenwulf/ScreenShot44.jpg
After talking a bit, they left to find a quieter place to get a bite to eat - and got http://i15.photobucket.com/albums/a400/Elricwolf/Oblivion%20screens/Elric%20Dravenwulf/ScreenShot45.jpg
They ran together to The http://i15.photobucket.com/albums/a400/Elricwolf/Oblivion%20screens/Elric%20Dravenwulf/ScreenShot46.jpg...
Finding it a bit crowded, but adequate, they sat down and had http://i15.photobucket.com/albums/a400/Elricwolf/Oblivion%20screens/Elric%20Dravenwulf/ScreenShot47.jpg.

Elric agreed to protect her and searched for a suitable place where they could both rest, but Vilja seemed oddly picky about the sleeping arrangements! Finally, after much confusing banter about the sleeping arrangements (confusion on Elric's part!) they finally settled down with Elric in a rented inn bed (which was big enough for 2!) and Vilja in her Bedroll (because Elric couldn't find a bedroll for sale at such a late hour and he knew Vilja refused to sleep in the Inn bed because it was apparently dirty or something )

I have to say, in just the little time I've experienced Vilja's company I have already fallen in love with her quaint Scandinavian accent (I am a Bjork fan, after all), and I am finding that becoming familiar with all her quirks and personality is quite amusing (if, at times, confusing).


I guess women (also those who actually only consists of some pixles and a script and 2500 voicelines) are *supposed* to be confusing and have their little quirks :). Hope it will continue to be amusing!

I will post more later about my experiences with it, as I am about to leave to visit some friends. But great so far! Thanks for the neat companion!



I didn't have time to finish my post earlier, so in continuation; that whole bed ownership thing was kind of annoying because my chars usually sleep in inns pretty frequently at least in the early levels and it's kind of weird that a companion wont sleep in an inn bed. I mean, you can't exactly rent a separate room for them. In some inns they always try to sleep in the next room, but the door is locked so they can't get in (and if you do go to sleep, they will be trapped in this room the next morning!) I try to get her to use her bedroll, but she says something like "While you sleep in a bed, typical!" or "Just make sure there is room for me to crawl in (but she wont!)" I know this is just a companion/NPC issue, but it is frustrating...


There probably wasn't enough space for her to crawl into her bedroll. You basically have to put it in the middle of an open area, but you can always move around a little in a room and try to reposition it (the bedroll in itself won't reposition the first night, but the sleepmarker for it will, so she will go to bed... next to the bedroll :P. The next morning at 8 the bedroll will be disabled. When I added it, I was thinking of sleeping in inns - which doesn't always work out well with positioning the bedroll, as it's so narrow. But I was also thinking of one-bed-abodes, where the player and Vilja will live for a longer time. There, she can use the bedroll, and it will be disabled during daytime.

It wouldn't be much of an issue, I guess, except that I use the HTS mod which adds sleep (and hunger and thirst) requirements for the PC - so I have to get my rest... And I can't imagine playing without these - I can RP, but it just doesn't seem right to know that my char could go months or years without eating or sleeping with no penalties!

So as a symptomatic cure, are there any inn mods that change bed ownership to the player so the companion will use it(?) or add an extra bed or something? Just wondering if anyone has made or come across a fix for this... Once I get enough money for a house with this char, it will be okay, but for now...


I don't know about any such mod. Or, rather, the problem is that the bed ownership is set to the player, because that will make the companion *not* use it. But I still don't know of any mod like the one you requested. As I posted earlier, the 'fix' for it is to make sure she is in follow mode when you go to bed. Then she won't run off to sleep in other beds, and she won't complaing about somewhere to sleep (she will smilingly be watching over you all night long).

Also, more Vilja-specific; she often says she is thirsty, but when I talk to her she doesn't often give me a dialog for that - the closest I can find is "Are you Hungry?" and then if she says 'yes' and I choose the option to get a bite to eat, she doesn't do anything. If she instead says she would like a drink, she just takes out her mug and starts drinking, but only occasionally does she ask to provide her with something (and I usually have draft beer handy for that) ;) I'm just trying to figure out how to give her something to eat or drink or do I just wait for her to ask?


I assume it is various remarks, like "I'm thirsty", "I wouldn't mind a drink", "Maybe we should go to a pub tonight"? When she just does these smalltalk remarks, there isn't much you can do, but occasionally she will indeed ask for something to drink in her greeting. If you have something she likes in your inventory, you'll be given to option to give it to her (she likes all kind of drinks that belong in the original game, apart from those who belongs in quests).

I would have believed that she would eat if you choosed the option to get a bit to eat? That one, I have to look into, it really should work...

And is there a way for me to offer strawberries, or will she eventually ask for them? (I have some in my inventory).


There is... Choose the topic "Let's just talk for a while" and then choose "Is there anything I can do for you?".

Oh - and regarding the Noise-reduction voice files; since Vilja's files are all packed in a BSA, and the NR files are not, do I just use the OBMM BSA redirection to enable them? Just wondering b/c there is no readme with that NR mod and no 1em_Vilja.esp folder exists (since the files are packed in BSA)...
Emma - please don't take that last bit the wrong way; the background noise would be barely noticable except that I play with music turned off and being an audiophile, I know the kinds of crazy measures you have to go through to prevent any background noise in a recording. Unless you have amazing equipment and facilities, you pretty much always need some NR processing in a professional recording! But there is nothing wrong with your voice acting and your accent and tone is quite pleasant. :)


No worries. Also I can hear some background noise if I turn off the music. With Xtudo's files i believe it is more or less gone completely, although I think that it also makes her voice a tad bit 'flatter' if you see what I mean. I'm very happy that Xtudo has taken the time to do this enormous work with noise reduction :)

So many questions, sorry! :blush:


Oh, you are welcome to keep on asking :)
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Dawn Porter
 
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Post » Tue Nov 02, 2010 8:36 pm

This is simply an opinion .. I never have a house in Oblivion before.. but I thought it would be nice for a change to roleplay someone who had live in IC for a long time .. Which comes to this. I find it weird to bring someone , even if she is a friend, then say it this is our house.. Feels weird (less weird(normal) if its a wife or fiancee or special GF, but a girlfriend I knew less then a day?). Even more weird when the said friend goes ahead and say, this house need this and that, I know girls, but I'm hard press to find someone who so bluntly says that in the first time peoples invite them over, well ok, the owner said its our home .. but it still feels weird.

Would be IMHO, use this is my house, feels free to treat it like yours .. then when you go shopping or something, Vilja comment like oh, this look nice in the house (or something), should we buy this and decorate your home with it :x

Other then that, just a different RP experience niggles, like how she mentioned about taking the amulet to Jaufree, but the problem is, I dont even start the MQ yet (the emperor is still alive :P).. Maybe check that dialogue and see if the amulet of king are in my inventory condition.
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Petr Jordy Zugar
 
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Post » Tue Nov 02, 2010 11:07 am

Emma - I can report to you that after playing with Vilja for several days, I have had no crashes upon fast travel with or without armor, with or without horse in tow. I also have not equipped a helmet or wig on her. She has worked flawlessly for me. I have the UOP's and All Natural Real Lights installed. Here is my LO if it will help you or the others in any way.

Spoiler

Active Mod Files:
00 Oblivion.esm
01 All Natural Base.esm [Version 0.9.9.5]
02 Cobl Main.esm [Version 1.72]
03 Oscuro's_Oblivion_Overhaul.esm [Version 1.34]
04 TamrielTravellers.esm [Version 1.39c]
05 Kvatch Rebuilt.esm
06 Unofficial Oblivion Patch.esp [Version 3.2.7]
07 UOP Vampire Aging & Face Fix.esp [Version 1.0.0]
08 DLCShiveringIsles.esp
09 Unofficial Shivering Isles Patch.esp [Version 1.4.0]
0A Natural_Habitat_by_Max_Tael.esp
0B All Natural - Real Lights.esp [Version 0.9.9.5]
0C All Natural.esp [Version 0.9.9.5]
0D All Natural - SI.esp [Version 0.9.9.5]
0E Natural_Water_by_Max_Tael.esp
0F Rainbows.esp
10 WindowLightingSystem.esp
11 Adonnays Ranger Coats.esp
12 Luchaire's Neck Seam Concealer.esp
13 Portable Campsite.esp
14 Enhanced Economy.esp [Version 3.4.3]
15 Map Marker Overhaul.esp [Version 3.4]
16 Map Marker Overhaul - SI additions.esp [Version 3.0.2]
++ MaleBodyReplacerV4.esp
17 Adonnays Elven Weaponry.esp
18 Caine's Outfit.esp
19 Chapel Shop.esp
1A Forestlight Armor.esp
1B Gloves.esp
1C JG Elven.esp
1D KDCirclets.esp
1E KDClothCirclets.esp
1F Nature's_bounty.esp
20 NexonsArmoryENG.esp
21 Nicos Kynareth Archery.esp [Version 1.0]
22 PortableAltars.esp
23 Silverlight Armor by Jojjo.esp
24 Wood Bows and Leather Armors.esp
** TGND.esp
** TGND_SI.esp
25 TGND_Corsets_of_the_Rose.esp
26 TGND - Kogane's Ranger Armor.esp
27 TGND_EY_Vampirehunter.esp
28 TGND - Sinblood's Fantasy Mage.esp
29 TGND_SwordDancer.esp
2A Underwear TGND.esp
2B LichGear.esp
2C Slof's Horses Base.esp
2D Slof's Extra Horses.esp
++ LadyDeadlock_LoveYourHorse.esp
2E Slof's Oblivion Robe Trader.esp
2F Cobl Glue.esp [Version 1.72]
30 Cobl Si.esp [Version 1.63]
31 OOO 1.32-Cobl.esp [Version 1.72]
++ Cobl Tweaks.esp [Version 1.44]
32 Oscuro's_Oblivion_Overhaul.esp [Version 1.34]
33 OBSE-Storms & Sound SI.esp
34 TamrielTravellers4OOO.esp [Version 1.39c]
35 TamrielTravellersItemsCobl.esp [Version 1.39c]
36 ShiveringIsleTravellers.esp [Version 1.39c]
37 Better Dark Brotherhood Sanctuary for Cobl.esp
38 BrotherhoodRenewed.esp [Version 1.0]
39 Hedge Home.esp
3A Kvatch Rebuilt.esp
++ Kvatch Rebuilt - OOO Compatibility.esp
3B Kvatch Rebuilt Weather Patch.esp
3C MountainShackR12.esp
3D The Ayleid Steps.esp [Version 3.3.2]
3E Valus Cottage.esp
3F 1SB_VampireHaven.esp
40 Apachii_Heroes_Store.esp
41 Knights.esp
42 Knights - Unofficial Patch.esp [Version 1.0.9]
43 Shadowcrest_Vineyard_COBL.esp
44 Harvest [Flora].esp [Version 3.0.0]
++ Harvest [Flora] - Shivering Isles.esp [Version 3.0.0]
45 Bag of Holding.esp [Version 1.5.0]
46 P1DkeyChain.esp [Version 5.00]
47 Salmo the Baker, Cobl.esp [Version 3.08]
++ Enhanced Vegetation [100%].esp
48 Panzer_Kleidung_03.esp
49 attack and hide harder v2.1.esp
4A Kayo.esp
4B CTAddPose_osr1.esp
4C CTAddPose_osr2.esp
4D CTAddPose_osr3.esp
4E actors_in_charge.esp
** EyelashesVannilaRaces.esp
4F Hidden_Elves.esp [Version 1.1]
50 Moonshadow Elves - NoSc.esp
51 Slof's Drow Race.esp
52 1em_Vilja.esp
53 bgBalancingEVCore.esp [Version 10.52EV-D]
54 bgMagicEV.esp [Version 1.7EV]
++ bgMagicSpellTomes_for_WryeBash.esp [Version 1.68EV]
++ bgMagicItemSigil.esp [Version 1.68EV]
++ bgMagicEVStartspells.esp [Version 1.68EV]
55 bgMagicBonus.esp [Version 1.7EV]
++ bgMagicEVAddEnVar.esp [Version 1.68EV]
56 bgMagicEVPaperChase.esp [Version 1.68EV]
57 bgMagicAlchemy.esp [Version 1.57]
58 bgMagicPotionNumberSoulGemValue.esp [Version 1.68UV]
++ bgBalancingEVOptionalFangs.esp [Version 10.0EV-D]
++ bgBalancingEVOptionalMoreEyes.esp [Version 10]
** bgBalancingEVOptionalNPCDiversity, Vanilla.esp [Version 10.0EV-D]
** bgBalancingOptionalNPCDiversityKvatchRebuilt, for Wrye Bash.esp [Version 9.0EV-D]
59 bgBalancingEVLAMEAddition.esp [Version 10.51EV-D]
++ bgBalancingEVLAMEGlue.esp [Version 10.0EV-D1.62EV]
** bgBalancingEVOptionalNPCDiversityLAME.esp [Version 10.5EV-D]
++ bgBalancingEVOptionalSeamReducerHighElfFix.esp [Version 10.0EV-D]
5A bgIntegrationEV.esp [Version 0.993]
5B NoLoad.esp
** bgMagicEVShader.esp [Version 1.7EV]
++ bgMagicShaderLifeDetect.esp [Version 1.68]
5C bgMagicLightningbolt.esp
5D Get Wet v0.92.esp
** All Natural - Indoor Weather Filter For Mods.esp [Version 0.9.9.5]
5E Bashed Patch, 0.esp



Thank you :)

That is good to know. Your observations confirm the suspiscions - i.e. that it is only the combination of using helmet/whig on a companion when fasttravelling AND using one of the two mods - UOP or All Naturals - Real Lights - that causes these occasional crashes on fasttravelling.
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elliot mudd
 
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Post » Tue Nov 02, 2010 10:38 am

Thank you :)

That is good to know. Your observations confirm the suspiscions - i.e. that it is only the combination of using helmet/whig on a companion when fasttravelling AND using one of the two mods - UOP or All Naturals - Real Lights - that causes these occasional crashes on fasttravelling.

Emma, I've a few things for you to think about.

This is only referring to fast travel issue with the an equipped helmet or wigs, because you should read the http://www.gamesas.com/index.php?/topic/1099235-relzbeta-weather-all-natural-thread-25/ in the All Natural thread which might explains the fast travel issue. :read:

I also suggest to add a third option (-c-) in the readme's installation section to give the user an explanation of how to install it for first time with an omod method along with an upgrade of the latest patch (2.1 esp). :user:

Besides that I've just created an omod version of Vilja 2.0 and even a *homemade* Vilja 2.1 omod. :D
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Loane
 
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Post » Tue Nov 02, 2010 8:29 pm

Vilja is just so cute. She realized that she needs a book for her researches and have reminded my char that we should look for it at least five times since then - and it's only been a couple of hours since she got the idea. Also, Estelle Renoit's comment on Vilja was priceless. :laugh:

My bow "research" continues and unenchanted/unscripted mod added ones seem fine. I think it boils down to her having issues with (certain) scripted bows, but I'll keep on experimenting.



It's great that you are keeping an eye on her bowman behaviour :). One thing I would be interested to know: are you using Shivering Island? It seems to me that the empty-bow-problem increases a lot with Shivering Island. There have been some people testing her who haven't got SI installed, and they never (or almost never) catch her firing an empty bow.
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Juan Suarez
 
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Post » Tue Nov 02, 2010 5:24 pm

Oh, I completely forgot about your houses. I tried Millstone Farm which is completely awesome - but I can't run it on my rig as I get 10 FPS inside, so I was looking for alternatives. Aleswell Cottage seems perfect.



These are the two houses I always use - Aleswell Cottage and Millstone Farm. I don't have that bad problems with the FPS in Millstone, but I reckon it can cause problems. Aleswell is of course a much simpler cottage than Millstone, so there shouldn't be any FPS related problems there. Besides... as you may have noticed, Vilja thinks that Aleswell has *such* a beautiful view over the Imperial city! ;)
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teeny
 
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Post » Tue Nov 02, 2010 7:36 pm

It's great that you are keeping an eye on her bowman behaviour :). One thing I would be interested to know: are you using Shivering Island? It seems to me that the empty-bow-problem increases a lot with Shivering Island. There have been some people testing her who haven't got SI installed, and they never (or almost never) catch her firing an empty bow.


Yes, I have Shivering Isles and always have it loaded. I've noticed the empty bow issue now even with a vanilla bow, but it happens quite seldom and is fixed in the next cell so not so bad - even if it of course would be awesome if it could be fixed somehow. But I mean I can so live with it.

Re the earlier discussion about her combat AI:

4) She should not charge at every enemy on sight and enemies should not always target her so that the player gets a chance at combat.

Keeping her from attacking enemies is easy, keeping them from targeting her is hard. The only thing I found that worked was giving her a fairly high personality and tweaking faction disposition reactions toward her faction for all of the standard enemy factions. Fortunately it seems that most modders do put their enemy NPCs into the game's enemy factions and their creatures into the creature factions. She'll still target some mod-created enemies and they will focus on her, but for the most part enemies seem to target her slightly less often than the player.


Having played more I've noticed that enemies charge Vilja quite often, I'd say 75% of the times overall perhaps. So I'm grateful that this issue is addressed - as I guess other companions tend to have it happen even more. I wonder if it's because I'm using FCOM, i.e. that most enemies are mod-created? I haven't scrutinized how the factions are set up in MMM/OOO/FCOM but I'll have a look.
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Rich O'Brien
 
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Post » Tue Nov 02, 2010 8:21 pm

I have experienced similar problems with Vilya. However I have found that the Fighter's guild is your friend in this situation. If you are a member of the guild she will happily sleep in any of the beds there, although Cheyindal tends to be problematic due to the limited number of available beds. Also if you can unlock the doors in Waynet Inn in Weye she will sleep in the beds there as well. I had a really funny moment there, I told Vilya to relax and she immediately flaked out on the bedroll that the Elven barmaid (can't remember her name) uses, I wonder what she thought of that.


Yes, she should sleep both in Fighters guilds and Mages guilds - it's one of the reasons we made her a member of these guilds.
Lol, I have to test what Vilja doesn in Waynet Inn! Sounds hilarious :)

Vilya is a wonderful companion who is both funny and endearing. When you get to Llervu Hlaalu in Cheyindal you will laugh out loud at her thoughts about Vilya.


I'm not sure if I even mentioned it in the readme, but there are quite a few npcs in Cyrodiil that have their own unique (or as good as unique) comments about Vilja. Look at their topics list - if Vilja is a topic, they are old acquaintances of hers. Sometimes this topic won't show up until later, when Vilja has told you more about her background, so it's always worth looking out for a Vilja-topic in the topics list!

I use Arthmoor's Transportation Network and don't have any problems with it for Vilya. However I did have them with Arren who didn't come with us, summoning him promptly caused a CTD and I had to remove him from my game which was a shame.


Arthmoor's Transportation Network sounds like a mod I would like to use - I never liked the fasttravelling... However, it's quite nice to not use any system at all. When I play the game, I walk from place to place, it adds to the immersion and sometimes one runs into new quests that way...
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Katie Samuel
 
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Post » Tue Nov 02, 2010 9:11 pm

The most companion friendly Player House MOD is for me “A better Benirus Manor”. Kethienna not only made the bed available to companions, she also removed all doors in the living area (optional).


That sounds excellent... It's always good to learn more about existing companion friendly houses (maybe one could make a list of them)

The Houses in Skingrad and Chorrol have the right beds but they have doors; here Vilja’s question for other available beds comes to the rescue. I guide her to a bed and she happily falls asleep. In Chorrol all beds are fine, Suite or bed rooms does not matter, in Skingrad is a double bed in the 3rd floor.


You can of course tell Vilja where to sleep already earlier in the day, by using the 'this is your bed' topic (but I'm sure you know that already).

Just downloading Emma’s house MODs to have some other options, Anvil is a bit too far for daily commuting.


Hope you'll like them - Aleswell Cottage and Roxey Cottage should be at a comfortable distance from the city, and with local service (Inns) really close by!

The http://lovkullen.net/Emma/Bravil.htm is an option. :)


Yes, although I can understand that living next to Cyrodiil's poorest, dirtiest city might not be what every adventurer would like ;)


So I'm checking out Aleswell Cottage with Vilja and it's really nice. In the upper bedroom section with two beds Vilja said that she was tired so I thought I'd let her choose bed. And, of course, she chose the cooler one in the loft. When she was sleeping I thought I'd check out the house more closely - and for a couple of seconds I actually tried to be as quiet as possible doing so. It was bit embarrassing actually - but it says something about how endearing Vilja is.

Anyway, it's her new house now.


Of course she choose the coolest bed! She's a smart girl after all :D. I guess there should be room for you next to her, though.

I've done the same as you.. been almost sneaking around avoiding to make noise because she has been sleeping. During the WIP-time, we had a period when she would jump out of her bed every time one entered the cell where her bed was, and then I hardly dare to go there in order not to disturb her! (CDCooley found out how to get rid of this problem - now she won't wake up if you enter the room).
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OJY
 
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Post » Tue Nov 02, 2010 3:21 pm

This is simply an opinion .. I never have a house in Oblivion before.. but I thought it would be nice for a change to roleplay someone who had live in IC for a long time .. Which comes to this. I find it weird to bring someone , even if she is a friend, then say it this is our house.. Feels weird (less weird(normal) if its a wife or fiancee or special GF, but a girlfriend I knew less then a day?). Even more weird when the said friend goes ahead and say, this house need this and that, I know girls, but I'm hard press to find someone who so bluntly says that in the first time peoples invite them over, well ok, the owner said its our home .. but it still feels weird.

Would be IMHO, use this is my house, feels free to treat it like yours .. then when you go shopping or something, Vilja comment like oh, this look nice in the house (or something), should we buy this and decorate your home with it :x

Other then that, just a different RP experience niggles, like how she mentioned about taking the amulet to Jaufree, but the problem is, I dont even start the MQ yet (the emperor is still alive :P).. Maybe check that dialogue and see if the amulet of king are in my inventory condition.


Thank you for sharing your thoughts :).
I do see what you mean, I'll ponder on whether to add some optional choices for the player in next versions (I mean, if you have been tagging along with her for weeks and then get a new house, then "this is our new home" sounds more reasonable than "this is my house", doesn't it?)

I have understood now that many people are completely neglecting the main quest by using alternate start mods. (I'm neglecting it, too, although I have done the part with the prison). This dialog-filter should definitely be changed in next version of Vilja, as I, like you say, can check for if the player has the amulet. Thank you for the suggestion! :)
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Spaceman
 
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Post » Tue Nov 02, 2010 9:05 pm

Yes, although I can understand that living next to Cyrodiil's poorest, dirtiest city might not be what every adventurer would like ;)

I think that's better than nothing. :nod:

Now can Vilja have conversions with Ericha (nord girl) in Cyrodiil. :)
Yes Emma, I've activated Vilja to my current game character Ericha, because I'm excited to play Vilja for a while now. :celebration:

Well, after I just meet her and we went outside from the Bloated Float she start almost instantly to talk with me, but I noticed something about her voice sound which has unexpected disappeared so I can't hear no sound at all.
I suspect the http://www.tesnexus.com/downloads/file.php?id=28977 is needed, but I'm not sure though. :unsure:
Any suggestions?


That will not be for long I'm afraid, because I must reinstall the whole system on my computer which is a result of my recent minor disk crash not long ago. :brokencomputer:
The first thing I noticed was that my e-mail account has fallen apart and it seems to be permanently damaged.

As long my internet connection is intact I tend to enjoy Vilja before I must handle my own PC crisis. :obliviongate:
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Stephy Beck
 
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Post » Tue Nov 02, 2010 2:57 pm

I think that's better than nothing. :nod:

Now can Vilja have conversions with Ericha (nord girl) in Cyrodiil. :)
Yes Emma, I've activated Vilja to my current game character Ericha, because I'm excited to play Vilja for a while now. :celebration:

Well, after I just meet her and we went outside from the Bloated Float she start almost instantly to talk with me, but I noticed something about her voice sound which has unexpected disappeared so I can't hear no sound at all.
I suspect the http://www.tesnexus.com/downloads/file.php?id=28977 is needed, but I'm not sure though. :unsure:
Any suggestions?


That will not be for long I'm afraid, because I must reinstall the whole system on my computer which is a result of my recent minor disk crash not long ago. :brokencomputer:
The first thing I noticed was that my e-mail account has fallen apart and it seems to be permanently damaged.

As long my internet connection is intact I tend to enjoy Vilja before I must handle my own PC crisis. :obliviongate:


have you by any chance renamed the esp? That would most definitely remove her voice. Else, it shouldn't be a problem if you just drop the bsa-package and the esp files in the data-section of your Oblivion folder.
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abi
 
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Post » Tue Nov 02, 2010 3:08 pm

have you by any chance renamed the esp? That would most definitely remove her voice. Else, it shouldn't be a problem if you just drop the bsa-package and the esp files in the data-section of your Oblivion folder.

No I've not rename the esp.
I guess, that you have missed my http://www.gamesas.com/index.php?/topic/1101547-relzcompanion-vilja-ver-21-thread-no-2/page__view__findpost__p__16128598 where I told you about my *homemade* the Vilja 2.1 omod is now active. :D
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Jynx Anthropic
 
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Post » Tue Nov 02, 2010 2:55 pm

No I've not rename the esp.
I guess, that you have missed my http://www.gamesas.com/index.php?/topic/1101547-relzcompanion-vilja-ver-21-thread-no-2/page__view__findpost__p__16128598 where I told you about my *homemade* the Vilja 2.1 omod is now active. :D


Well, then I suggest that you do what I recommend instead: drop the bsa and the esp in the data files folder. That should make her voice work.

As the common installation is so easy, I would only recommend OMOD version for those so familiar with it that they can do it faster than the common installation (which takes approx 3 seconds). And please understand that I'm not saying this to be rude or insensitive - it is just that, well, OMOD has more of a purpose in mods that consists of meshes, textures, icons, sound files etc etc etc. Here we have just the esp and a ready-made package.
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Paula Ramos
 
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Post » Tue Nov 02, 2010 3:49 pm

Too bad with the car, Elric! I do hope the costs for repairing it won't be as bad as you fear!

Thanks! Me too!

I guess women (also those who actually only consists of some pixles and a script and 2500 voicelines) are *supposed* to be confusing and have their little quirks :). Hope it will continue to be amusing!

Amen to that. Women can definitely be confusing... er... amusing, that is! :D

There probably wasn't enough space for her to crawl into her bedroll. You basically have to put it in the middle of an open area, but you can always move around a little in a room and try to reposition it (the bedroll in itself won't reposition the first night, but the sleepmarker for it will, so she will go to bed... next to the bedroll :P. The next morning at 8 the bedroll will be disabled. When I added it, I was thinking of sleeping in inns - which doesn't always work out well with positioning the bedroll, as it's so narrow. But I was also thinking of one-bed-abodes, where the player and Vilja will live for a longer time. There, she can use the bedroll, and it will be disabled during daytime.

I was just confused by her wording; I thought she meant to leave enough space for her to crawl into the bed beside me! Just typical male hearing what I wanted to hear, I'm afraid. :blush:

But no problems now; I am beginning to understand this odd yound Nord woman, I think... http://i15.photobucket.com/albums/a400/Elricwolf/Oblivion%20screens/Elric%20Dravenwulf/ScreenShot48.jpg, apparently! Note, that is my bedroll she is sleeping in, she put her's down and slept in mine! She is too funny! :laugh:

I don't know about any such mod. Or, rather, the problem is that the bed ownership is set to the player, because that will make the companion *not* use it. But I still don't know of any mod like the one you requested. As I posted earlier, the 'fix' for it is to make sure she is in follow mode when you go to bed. Then she won't run off to sleep in other beds, and she won't complaing about somewhere to sleep (she will smilingly be watching over you all night long).

Oh - I thought the problem was the bed was *not* set to player ownership... so what about player houses? Red Sonia slept in the bed at Rosethorn Hall with no problems, hopefully Vilja will (That's probably my favorite vanilla house).

I assume it is various remarks, like "I'm thirsty", "I wouldn't mind a drink", "Maybe we should go to a pub tonight"? When she just does these smalltalk remarks, there isn't much you can do, but occasionally she will indeed ask for something to drink in her greeting. If you have something she likes in your inventory, you'll be given to option to give it to her (she likes all kind of drinks that belong in the original game, apart from those who belongs in quests).

I would have believed that she would eat if you choosed the option to get a bit to eat? That one, I have to look into, it really should work...

She is eating fine now. For some reason at the Merchant Inn (I think?) she would say "Good Idea" to the eating suggestion, but then she would just stand there, I think... Regardless, I am no longer having the problem, maybe it was caused by our banter over the sleeping arrangements (like I said, I got confused over her responses, so I kept trying to get her to sleep in different rooms, places, telling her "This is your bed", etc. to no avail... Maybe she was just self-conscious or watching her figure - she did ask if she looked fat in that outfit (Brown robe) to which Elric quickly changed the subject! ;) She now has a better outfit, but will have to wait till I can afford to go to Bab's Boutique to get her something really nice! (and better Pyjammas) ;)

(It may take a little longer than normal to save the gold, seeing as I have to stay stocked up on booze and sweets for her!)
There is... Choose the topic "Let's just talk for a while" and then choose "Is there anything I can do for you?".

Thanks, I finally found it. I now keep a constant supply of Strawberries, Sweetrolls, and Draft Beer, and Mead for those needy times. ;)
Incidentally, I found it amusing that she seems to really like "Loose Wench Mead" I'm not sure what mod adds it (TIE maybe?) but she is really enthusiastic about it! I don't think the title is very suiting to her, but it is amusing, nonetheless. :)

I am having alot of fun with her, btw. She really keeps me on my toes; I have seen her react several different ways to the same suggestion. Once, I told her to eat and she went skulking off in sneak mode, so I quickly checked her inventory and gave her some food so she wouldn't end up getting us arrested! Then later in Chorrol, she simply went up to the innkeep and got what she needed. She is refreshingly unpredictable! :goodjob:
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Shannon Marie Jones
 
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Post » Tue Nov 02, 2010 11:05 am

Well, then I suggest that you do what I recommend instead: drop the bsa and the esp in the data files folder. That should make her voice work.

As the common installation is so easy, I would only recommend OMOD version for those so familiar with it that they can do it faster than the common installation (which takes approx 3 seconds). And please understand that I'm not saying this to be rude or insensitive - it is just that, well, OMOD has more of a purpose in mods that consists of meshes, textures, icons, sound files etc etc etc. Here we have just the esp and a ready-made package.

You get it all wrong because she talking, but just a dialogue has ended the voice sound is gone. So what's wrong? :shrug:

I need to run it over again just to try another position when she start to talk to me. :)
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Hella Beast
 
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Post » Tue Nov 02, 2010 6:58 pm

You get it all wrong because she talking, but just a dialogue has ended the voice sound is gone. So what's wrong? :shrug:

I need to run it over again just to try another position when she start to talk to me. :)



I'm not sure I understand what you mean...?
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john page
 
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Post » Tue Nov 02, 2010 4:00 pm

Is this the problem - You hear Vilja talking behind you, then turn to face her and Viljas lips are moving but the voice sound stops?
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Saul C
 
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Post » Tue Nov 02, 2010 8:26 pm

Not sure if sound tracks aren't playing, but I often have her keeping her lips moving a while after having finished saying something. I thought it was some technical thingy - or perhaps caused by a stressed rig in my case.
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Brandon Wilson
 
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Post » Wed Nov 03, 2010 1:28 am

Is this the problem - You hear Vilja talking behind you, then turn to face her and Viljas lips are moving but the voice sound stops?



Not sure if sound tracks aren't playing, but I often have her keeping her lips moving a while after having finished saying something. I thought it was some technical thingy - or perhaps caused by a stressed rig in my case.



Ah OK!! :)

That is thoroughly described in the readme as a 'known issue' (see the first post in this thread). It turns out that Vilja's face animation only happens when the player is turned towards her. As a side-effect, if she is talking when you are not looking at her, she will instead move her lips later, when you are looking at her. It *is* a little annoying, but there is absolutely nothing I can do to improve this.
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gemma king
 
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Post » Tue Nov 02, 2010 4:02 pm

Is this the problem - You hear Vilja talking behind you, then turn to face her and Viljas lips are moving but the voice sound stops?

Yes, exactly like that! :nod:



EDIT - I will be off line for a while and test this a little bit further
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Scott
 
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Post » Tue Nov 02, 2010 6:40 pm

Ah OK!! :)

That is thoroughly described in the readme as a 'known issue' (see the first post in this thread). It turns out that Vilja's face animation only happens when the player is turned towards her. As a side-effect, if she is talking when you are not looking at her, she will instead move her lips later, when you are looking at her. It *is* a little annoying, but there is absolutely nothing I can do to improve this.


Oh well at least he is having fun testing :)
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Natasha Biss
 
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