[RELZ]Companion Vilja ver 2.1 - thread no 2

Post » Tue Nov 02, 2010 6:16 pm

Ah OK!! :)

That is thoroughly described in the readme as a 'known issue' (see the first post in this thread).


Ah, the readme. I've heard rumors about documents named that. :blush:
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Laurenn Doylee
 
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Post » Wed Nov 03, 2010 12:45 am

Ah, the readme. I've heard rumors about documents named that. :blush:


yes, I've also heard about it. I think it's the little txt-document that you by default delete before you attempt to install the mod :D
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louise fortin
 
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Post » Tue Nov 02, 2010 11:00 pm

Has anyone done a study, could be a male thing for instance after visiting a Do It Yourself store, opening packages, gathering tools.... First thing in the bin = instructions, "not required were men" - Bits left over at the end are obviously a manufacturers mistake. :)
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Veronica Martinez
 
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Post » Tue Nov 02, 2010 10:55 pm

Has anyone done a study, could be a male thing for instance after visiting a Do It Yourself store, opening packages, gathering tools.... First thing in the bin = instructions, "not required were men" - Bits left over at the end are obviously a manufacturers mistake. :)


Well, it Can't be important if it didn't come in at least 250 different languages... :P
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elliot mudd
 
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Post » Wed Nov 03, 2010 2:02 am

Slight OT: I decided for Millstone Farm after all. It's such an amazing house mod that I can live with the performance hit. And it seems as made for Vilja. It's almost a bit spooky how it fits with her favorite things. Guess she'll just miss the snow. Anyway, awesome mod.
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john page
 
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Post » Wed Nov 03, 2010 1:36 am

Ah OK!! :)

That is thoroughly described in the readme as a 'known issue' (see the first post in this thread). It turns out that Vilja's face animation only happens when the player is turned towards her. As a side-effect, if she is talking when you are not looking at her, she will instead move her lips later, when you are looking at her. It *is* a little annoying, but there is absolutely nothing I can do to improve this.

Haha. I noticed that several times, but as I knew it was a game engine thing, I never mentioned it. It did happen frequently enough though, that I kept wondering if I missed something she said... I mean, I didn't want her to be mad at me for not listening! I can nod and say "yes, Dear", "of course, Babe" with the best of them, but then before you know it, you've got a brand new living room set charged to your bank account! :confused:
And they always claim they told you about it, but you weren't paying attention! And I am well aware of Vilja's shopping feature! :cryvaultboy:

Has anyone done a study, could be a male thing for instance after visiting a Do It Yourself store, opening packages, gathering tools.... First thing in the bin = instructions, "not required were men" - Bits left over at the end are obviously a manufacturers mistake. :)

Uh, I don't think a study is really necessary in this case, I think it's pretty well documented in the female psyche along with the toilet seat and toothpaste cap thing... :P

But to man's defense, we do look at the documentation, it's just that we usually skim over the important parts until we reach the foreign languages, then we figure "Well, that's that! Let's do this!" and rush forward in blissful ignorance. ^_^
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Sweets Sweets
 
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Post » Tue Nov 02, 2010 11:11 pm

Yes, I have Shivering Isles and always have it loaded. I've noticed the empty bow issue now even with a vanilla bow, but it happens quite seldom and is fixed in the next cell so not so bad - even if it of course would be awesome if it could be fixed somehow. But I mean I can so live with it.

Re the earlier discussion about her combat AI:



Having played more I've noticed that enemies charge Vilja quite often, I'd say 75% of the times overall perhaps. So I'm grateful that this issue is addressed - as I guess other companions tend to have it happen even more. I wonder if it's because I'm using FCOM, i.e. that most enemies are mod-created? I haven't scrutinized how the factions are set up in MMM/OOO/FCOM but I'll have a look.


If the enemies are mod-created and don't belong in any of the original factions, it may very well be that they are a lot more eager to attack Vilja than what the Oblivion-original enemies are.
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Laura Samson
 
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Post » Tue Nov 02, 2010 12:03 pm




I was just confused by her wording; I thought she meant to leave enough space for her to crawl into the bed beside me! Just typical male hearing what I wanted to hear, I'm afraid. :blush:


You obviously are a true optimist! :D

But no problems now; I am beginning to understand this odd yound Nord woman, I think... http://i15.photobucket.com/albums/a400/Elricwolf/Oblivion%20screens/Elric%20Dravenwulf/ScreenShot48.jpg, apparently! Note, that is my bedroll she is sleeping in, she put her's down and slept in mine! She is too funny! :laugh:


LOL, seems you better not tell her to sleep in her bedroll in your home... I think I can guess who will be sleeping there while she occupies the bed :D


Oh - I thought the problem was the bed was *not* set to player ownership... so what about player houses? Red Sonia slept in the bed at Rosethorn Hall with no problems, hopefully Vilja will (That's probably my favorite vanilla house).


She will. All original Oblivion player-owned houses should be fine, I believe I have tested them all.


She is eating fine now. For some reason at the Merchant Inn (I think?) she would say "Good Idea" to the eating suggestion, but then she would just stand there, I think... Regardless, I am no longer having the problem, maybe it was caused by our banter over the sleeping arrangements (like I said, I got confused over her responses, so I kept trying to get her to sleep in different rooms, places, telling her "This is your bed", etc. to no avail... Maybe she was just self-conscious or watching her figure - she did ask if she looked fat in that outfit (Brown robe) to which Elric quickly changed the subject! ;) She now has a better outfit, but will have to wait till I can afford to go to Bab's Boutique to get her something really nice! (and better Pyjammas) ;)


I bet the price per square-centimeter of cloth will be extremely high on those outfits... :whistling:

(It may take a little longer than normal to save the gold, seeing as I have to stay stocked up on booze and sweets for her!)

Thanks, I finally found it. I now keep a constant supply of Strawberries, Sweetrolls, and Draft Beer, and Mead for those needy times. ;)
Incidentally, I found it amusing that she seems to really like "Loose Wench Mead" I'm not sure what mod adds it (TIE maybe?) but she is really enthusiastic about it! I don't think the title is very suiting to her, but it is amusing, nonetheless. :)

I am having alot of fun with her, btw. She really keeps me on my toes; I have seen her react several different ways to the same suggestion. Once, I told her to eat and she went skulking off in sneak mode, so I quickly checked her inventory and gave her some food so she wouldn't end up getting us arrested! Then later in Chorrol, she simply went up to the innkeep and got what she needed. She is refreshingly unpredictable! :goodjob:


She *should* always have an apple in her inventory, it should be added automatically... Maybe she saw something else that she prefered. Giving her ingredients to eat will of course ensure that she won't be stealing anything. (It can also ruin your financial status if she consume all the valuable ingredients you find).

Hope you'll continue to have fun together with her!
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Cayal
 
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Post » Wed Nov 03, 2010 2:57 am

I had not intended for the ghost command to be used "extendedly" only when combat is being initiated.
Setting to ghost for a split second at the right time can stop the attacker, but it may need to be issued again if the NPC changes their mind and initiated combat again. Reneer does a similar thing to stop guards from attacking with Stopcombat commands (see below).

Anyway I have one more suggestion, have you tried dropping a Subspace on her when combat is started on her?
You can move a custom subspace that is just big enough to surround her and move it on her center with moveto and setpos.

I used this kind of thing to prevent other NPC from attacking the player when I was just sparring with an NPC in the Arena district for a basic combat training mod I made.

The Guards were more difficult, Reneer help by giving me the magic combination of commands to stop the guards. All were Vanilla as I remember. If you are interested I can PM you the code. But if you are satisfied with what you are doing now I guess there is no reason to change it. I am just fascinated by the game AI and have done some strange (but successful) things to manipulate it.

So I may be more just bantering about AI with you then really helping I suppose. But I thought I would mention it anyway just in case.


The other very important effect is that NO spells will affect the character. That included her ability to heal herself after trap damage and falls, her ability to summon her horse, and a few other little features so it wasn't really a good long-term solution.

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N3T4
 
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Post » Wed Nov 03, 2010 3:51 am

I do love this MOD, in my opinion Vilja as it is now is the most amazing companion MOD I ever tried and one of the best MODs overall.

Thank you very much indeed!
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sam smith
 
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Post » Tue Nov 02, 2010 4:29 pm

I tink I found it... :celebration: I have a save in a Spire(Lost Spires mod) where Vilja has omly "http://i872.photobucket.com/albums/ab289/Brozly/ScreenShot5.jpg" Fatigue displayed, as soon as I exit the Spire, she has a http://i872.photobucket.com/albums/ab289/Brozly/ScreenShot6-1.jpg , that I could Reproduce repeatedly,(I've seen it as low as 25, but generaly ~700(But always something)), I (counsel)removed her "http://i872.photobucket.com/albums/ab289/Brozly/ScreenShot7-1.jpg", and she was fine when I exited... :foodndrink:

Will have to keep an eye om it, but it's encouraging, it had No effect once her stats were allready high.

*Added Mart's Screenie
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Kevin S
 
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Post » Tue Nov 02, 2010 7:16 pm

That is SO good news Brozly! :celebration:

So much work you have put into this - I'm so glad that it was successful. And what a good help it will be for others who might rung into similar problems with their companions.

I do hope you will have so much fun together with Vilja that it will be worth it - you have surely already gone through a difficult ' quest' for her, although not in Cyrodiil.
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Craig Martin
 
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Post » Tue Nov 02, 2010 9:07 pm

I'm not sure I understand what you mean...?

You're forgiven Emma. What I meant was that I extract the Vilja 2.0 & Vilja 2.1 archives into separate folders and then I copy the bsa, omod conversion folder to the Vilja 2.1 folder. In OBMM I added the Vilja 2.1 folder instead of an archive and create an omod with a changed version from 2.0 to 2.1 in the create omod process window, but I didn't edit the original document from the download files. That was my so called *homemade* omod 2.1 version of Vilja. ;)

Not sure if sound tracks aren't playing, but I often have her keeping her lips moving a while after having finished saying something. I thought it was some technical thingy - or perhaps caused by a stressed rig in my case.

Ah OK!! :)

That is thoroughly described in the readme as a 'known issue' (see the first post in this thread). It turns out that Vilja's face animation only happens when the player is turned towards her. As a side-effect, if she is talking when you are not looking at her, she will instead move her lips later, when you are looking at her. It *is* a little annoying, but there is absolutely nothing I can do to improve this.

Now it's my turn to bring some good news. :celebration:
I'm almost certain of my little *issue* actually wasn't an issue after all, because this problem may occur if you're to fast after you have exiting the indoors to outdoors. So wait for 3-5 seconds until you move should prevent this problem, but my guess is that the game engine need that time to be adjusted to the new values from the running scripts. :D

However, this could be difficult to address if the major overhaul (fcom, mmm, ooo) or any of them is involved, which I've not use any of these mods this time. :)
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e.Double
 
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Post » Tue Nov 02, 2010 3:13 pm

Yes, she should sleep both in Fighters guilds and Mages guilds - it's one of the reasons we made her a member of these guilds.
Lol, I have to test what Vilja doesn in Waynet Inn! Sounds hilarious :)



I'm not sure if I even mentioned it in the readme, but there are quite a few npcs in Cyrodiil that have their own unique (or as good as unique) comments about Vilja. Look at their topics list - if Vilja is a topic, they are old acquaintances of hers. Sometimes this topic won't show up until later, when Vilja has told you more about her background, so it's always worth looking out for a Vilja-topic in the topics list!



Arthmoor's Transportation Network sounds like a mod I would like to use - I never liked the fasttravelling... However, it's quite nice to not use any system at all. When I play the game, I walk from place to place, it adds to the immersion and sometimes one runs into new quests that way...


I already knew about the Vilya specific topics and was already getting them, I just thought that the Llervu Hlaalu one was particularly funny. Another particular LOL moment came when I allowed Vilya to wander around the Skingrad Fighters Guild, she walked up to Ah-Maz and said "I seriously think that you need to take a bath!", Ah-Maz's response was "Hmmph!". Hilarious!

I like to wander around myself, only using the transportation network when I'm in a hurry, like when Vilya was persistantly nagging me about the Taproot that she wanted.

I've just ran accross an extremely wierd CTD bug. I'm currently in the Kvatch Oblivion Gate doing the Breaking the Seige of Kvatch quest, I have Vilya with me but I'm not sure if she is the cause. Anyway I'm currently in the cell infront of the Tower of Blood and whenever I try to save it immediately crashes to desktop. I can load earlier saves in the Oblivion plane and resave just fine, but whenever i got that spot and try to save (after killing all the hostile deadra) it crashes to desktop, it's also done so after I've entered the tower. Perhaps Mehrunes Dagon's evil influence is preventing me from saving in his realm? I hope i can get through this section and then resave after getting out of the Oblivion gate, otherwise my game is stuffed if I can no longer save. This is the first repeatable CTD i've come across, others have just been random with Oblivion being Oblivion.
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Alexander Lee
 
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Post » Tue Nov 02, 2010 7:52 pm

I already knew about the Vilya specific topics and was already getting them, I just thought that the Llervu Hlaalu one was particularly funny. Another particular LOL moment came when I allowed Vilya to wander around the Skingrad Fighters Guild, she walked up to Ah-Maz and said "I seriously think that you need to take a bath!", Ah-Maz's response was "Hmmph!". Hilarious!

I like to wander around myself, only using the transportation network when I'm in a hurry, like when Vilya was persistantly nagging me about the Taproot that she wanted.

I've just ran accross an extremely wierd CTD bug. I'm currently in the Kvatch Oblivion Gate doing the Breaking the Seige of Kvatch quest, I have Vilya with me but I'm not sure if she is the cause. Anyway I'm currently in the cell infront of the Tower of Blood and whenever I try to save it immediately crashes to desktop. I can load earlier saves in the Oblivion plane and resave just fine, but whenever i got that spot and try to save (after killing all the hostile deadra) it crashes to desktop, it's also done so after I've entered the tower. Perhaps Mehrunes Dagon's evil influence is preventing me from saving in his realm? I hope i can get through this section and then resave after getting out of the Oblivion gate, otherwise my game is stuffed if I can no longer save. This is the first repeatable CTD i've come across, others have just been random with Oblivion being Oblivion.


Oh yes... I've had so many hilarious moments with her, too. Definitely, leaving her in wander mode and just listen to conversation between her and others can be quite fun.

I have no idea about the Kvatch Oblivion Gate. You could try and send her out of the gate before you save? If it is in any way related to her, I guess that should sort out the issue. We have *not* touched any of the original scripts in order to prevent her from vanishing (CDCooley added in another system based on your reputation rising, but I find it hard to imagine this should interfere).
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victoria gillis
 
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Post » Wed Nov 03, 2010 4:16 am

A NEW OPTIONAL FILE HAS BEEN ADDED!!

Xtudo has been so kind and made three optional HGEC bikinis for Vilja, based on Ryk's bikini models. They are available both at my website and at Vilja's page on Nexus (there are screenshots of all three bikinis on http://www.tesnexus.com/downloads/file.php?id=28977&tab=6&navtag=/modules/comments/index2.php?tid=172080|:|fid=. These bikinis also work with alternate skin tones, so if you have a chocolate Vilja, an argonian Vilja, a dunmer Vilja etc, you will definitely want this optional add-on!

The add-on is esp-free - you just drop the material for the bikini of your choice into your Oblivion-folder, it should automatically merge with the existing data-folder. See the included readme for further instructions.

Many, many thanks to you, Xtudo, for so generously helping us to add more variety to Vilja!
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Nikki Morse
 
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Post » Wed Nov 03, 2010 1:16 am

Can I take this oppotunity to advertise the excellent http://www.tesnexus.com/downloads/file.php?id=30871 by Miss Sparkle (which I'm hosting for her on Nexus)

It is VERY companion friendly, with correct pathgrids and two beds! As it's a teleport to home, it's instantly accessable (once you have the scroll). Since I started using this mod I've not needed a house, plus you can teleport from Shivering Isles.

Regards the BSA, this makes installing and uninstalling VERY easy. OBMM and BAIN are designed so you can remove all individual mod files, but I guess if there's only 2 its not necessary. The was a big discussion/argument about BAIN vs OBMM recently regarding installing Warcry, and the upshot was, as its an esp and a bsa, why use either :shrug:

I unpacked the BSA, overwrote with Xutos NR and repacked. No need now it's on Nexus tho :D
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Stephanie Nieves
 
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Post » Tue Nov 02, 2010 8:50 pm


I've just ran accross an extremely wierd CTD bug. I'm currently in the Kvatch Oblivion Gate doing the Breaking the Seige of Kvatch quest, I have Vilya with me but I'm not sure if she is the cause. Anyway I'm currently in the cell infront of the Tower of Blood and whenever I try to save it immediately crashes to desktop. I can load earlier saves in the Oblivion plane and resave just fine, but whenever i got that spot and try to save (after killing all the hostile deadra) it crashes to desktop, it's also done so after I've entered the tower. Perhaps Mehrunes Dagon's evil influence is preventing me from saving in his realm? I hope i can get through this section and then resave after getting out of the Oblivion gate, otherwise my game is stuffed if I can no longer save. This is the first repeatable CTD i've come across, others have just been random with Oblivion being Oblivion.

I must ask, was in the interior or the exterior locations where you save your game?
I assume that the all of them of these previous saves is still working when you reload them after you have the CTD that you have had noticed.
I think that your savefile is somehow corrupted and if that's possible also correct the gamesave in Wrye Bash or in another tool.
However, I will not be surprised if your gamesave are affected by the Kvatch Oblivion Gate quest scripts and get corrupted of those scripts.

A NEW OPTIONAL FILE HAS BEEN ADDED!!

Xtudo has been so kind and made three optional HGEC bikinis for Vilja. They are available both at my website and at Vilja's page on Nexus (there are screenshots of all three bikinis on http://www.tesnexus.com/downloads/file.php?id=28977&tab=6&navtag=/modules/comments/index2.php?tid=172080|:|fid=. These bikinis also work with alternate skin tones, so if you have a chocolate Vilja, an argonian Vilja, a dunmer Vilja etc, you will definitely want this optional add-on!

The add-on is esp-free - you just drop the material for the bikini of your choice into your Oblivion-folder, it should automatically merge with the existing data-folder. See the included readme for further instructions.

Many, many thanks to you, Xtudo, for so generously helping us to add more variety to Vilja!

That's an awesome addition to Vilja Emma. I really like it and thanks. :wink_smile:
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Vicki Gunn
 
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Post » Tue Nov 02, 2010 4:29 pm

Well I have some good news on my front. I found that the savgame ctd was caused when i fought with the daedra outside of the Tower of the blood feast. I loaded an older savegame in the Oblivion plane and managed to sneak inside the tower without encountering the scamps and clanfear runts and the game saved fine. I was then able to proceed normally, got the sigil stone and was transported out, Vilya came safely with me with no loss of equipment. The quest seems to be progressing normally. Hopefully I won't have any more issues inside Oblivion Gates.
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Robert Jr
 
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Post » Tue Nov 02, 2010 10:08 pm

I had not intended for the ghost command to be used "extendedly" only when combat is being initiated.
Setting to ghost for a split second at the right time can stop the attacker, but it may need to be issued again if the NPC changes their mind and initiated combat again. Reneer does a similar thing to stop guards from attacking with Stopcombat commands (see below).

Anyway I have one more suggestion, have you tried dropping a Subspace on her when combat is started on her?
You can move a custom subspace that is just big enough to surround her and move it on her center with moveto and setpos.

I used this kind of thing to prevent other NPC from attacking the player when I was just sparring with an NPC in the Arena district for a basic combat training mod I made.

The Guards were more difficult, Reneer help by giving me the magic combination of commands to stop the guards. All were Vanilla as I remember. If you are interested I can PM you the code. But if you are satisfied with what you are doing now I guess there is no reason to change it. I am just fascinated by the game AI and have done some strange (but successful) things to manipulate it.

So I may be more just bantering about AI with you then really helping I suppose. But I thought I would mention it anyway just in case.

One of my other goals is always to keep scripting to a minimum. Moving subspaces around is a little intensive for my tastes as a general solution. Swapping ghost status just as combat starts is an interesting idea. But both would be all-or-nothing solutions without significant scripting support. Running commands on other NPCs is something I wanted to avoid at all costs. Still, I think I'm going to have to download all of your mods just to see what sort of tricks you are playing. They sound very interesting.
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Noely Ulloa
 
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Post » Tue Nov 02, 2010 10:42 pm

Just got an update from the Mart's thread, the No Blood token is a Remnant from Mart's Extra wounding option, and is allready being corrected for the upcomming Release :tops:

New bikinis for Vilja??. I'm not so sure about this, I'd kinda thought of her as a "Proper" lady :hugs:
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Amie Mccubbing
 
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Post » Wed Nov 03, 2010 4:08 am

Just got an update from the Mart's thread, the No Blood token is a Remnant from Mart's Extra wounding option, and is allready being corrected for the upcomming Release :tops:


I'm using Extra Wounding and I haven't noticed any issues, so it seems to be connected to something else as well perhaps? Also, it is not really being corrected if I understood it correctly but you'll rather have the option to turn it off.
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Lauren Graves
 
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Post » Tue Nov 02, 2010 11:13 pm

I'm using Extra Wounding and I haven't noticed any issues, so it seems to be connected to something else as well perhaps? Also, it is not really being corrected if I understood it correctly but you'll rather have the option to turn it off.

Well, that's a good start... Keep an eye on her Fatigue level, it takes it quite awhile to show up on my games, don't know what sets it off yet, I had a save where it Seemed fine, when all I did was exit the cave and it went haywire, no reason there I can see...
I have CapLock on for my entire game, so I'm allways on the Run...
Again I still can't be 100% that it's entirely solved, I have my current spot where I was in This game, she was allready reading @ ~ 960 Fatigue, shortly before she... "Passed Out"??, I've removed the token and she seems to be very respondent and active, the readings have not gone down though, But it doesn't seem to bother her..., kinda waiting to se if anything happens one way or the other, haven't figured out how to Reset the values... :confused:
It's not Vilja specific at all, I started haveing it with http://i872.photobucket.com/albums/ab289/Brozly/ScreenShot2.jpgoriginaly and I'm pretty sure it would be the same with most Any Companion mod.
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Joie Perez
 
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Post » Tue Nov 02, 2010 5:51 pm

Well, that's a good start... Keep an eye on her Fatigue level, it takes it quite awhile to show up on my games, don't know what sets it off yet, I had a save where it Seemed fine, when all I did was exit the cave and it went haywire, no reason there I can see...
I have CapLock on for my entire game, so I'm allways on the Run...


Yes, CapLock all the way! I'll keep a close track on her Fatigue level. I have almost no previous experience with Oblivion companions, but it just seems to me that both MMM/Extra Wounding and companions are so widely used that if there was a general incompatibility issue it would be well known by now. But I might have missed that as haven't followed the "companion scene". Anyway, it just makes me suspect that maybe something else triggers it.
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StunnaLiike FiiFii
 
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Post » Wed Nov 03, 2010 6:19 am

Can I take this oppotunity to advertise the excellent http://www.tesnexus.com/downloads/file.php?id=30871 by Miss Sparkle (which I'm hosting for her on Nexus)

It is VERY companion friendly, with correct pathgrids and two beds! As it's a teleport to home, it's instantly accessable (once you have the scroll). Since I started using this mod I've not needed a house, plus you can teleport from Shivering Isles.

Regards the BSA, this makes installing and uninstalling VERY easy. OBMM and BAIN are designed so you can remove all individual mod files, but I guess if there's only 2 its not necessary. The was a big discussion/argument about BAIN vs OBMM recently regarding installing Warcry, and the upshot was, as its an esp and a bsa, why use either :shrug:

I unpacked the BSA, overwrote with Xutos NR and repacked. No need now it's on Nexus tho :D


It indeed looks beautiful! :)
thank you for suggesting it!


I was thinking... I don't think there are any lists of companion friendly houses, are there?

Maybe I should start a topic and ask around for this, I could then add the list to Vilja's readme and to other lists?
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Terry
 
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