[RELZ]Companion Vilja ver 2.1 - thread no 2

Post » Tue Nov 02, 2010 8:28 pm

Well I have some good news on my front. I found that the savgame ctd was caused when i fought with the daedra outside of the Tower of the blood feast. I loaded an older savegame in the Oblivion plane and managed to sneak inside the tower without encountering the scamps and clanfear runts and the game saved fine. I was then able to proceed normally, got the sigil stone and was transported out, Vilya came safely with me with no loss of equipment. The quest seems to be progressing normally. Hopefully I won't have any more issues inside Oblivion Gates.

This is very odd because I've never heard of it before, but I suggest that you pay a visit in the http://www.gamesas.com/index.php?/topic/1091480-relz-unofficial-oblivion-patch-320-and-326-hotfixes-relz/ to tell them about this. :)
Spoiler
I think this is what most npcs would say to you or to other npcs especially for a low level character. :talk:
Spoiler
Good news from Kvatch for a change ...

It indeed looks beautiful! :)
thank you for suggesting it!


I was thinking... I don't think there are any lists of companion friendly houses, are there?

Maybe I should start a topic and ask around for this, I could then add the list to Vilja's readme and to other lists?

You could ask for this mods over http://www.gamesas.com/index.php?/topic/1099078-mod-detectives-114/ instead. :wave:

I concur to those added lists. :nod:
User avatar
Cat Haines
 
Posts: 3385
Joined: Fri Oct 27, 2006 9:27 am

Post » Tue Nov 02, 2010 11:14 pm

Well I have some good news on my front. I found that the savgame ctd was caused when i fought with the daedra outside of the Tower of the blood feast. I loaded an older savegame in the Oblivion plane and managed to sneak inside the tower without encountering the scamps and clanfear runts and the game saved fine. I was then able to proceed normally, got the sigil stone and was transported out, Vilya came safely with me with no loss of equipment. The quest seems to be progressing normally. Hopefully I won't have any more issues inside Oblivion Gates.


God to have it confirmed that it wasn't a Vilja issue! :)



New bikinis for Vilja??. I'm not so sure about this, I'd kinda thought of her as a "Proper" lady :hugs:


Oh, they are very decent :D. Just some really nice HGEC-alternatives to the swimsuit we originally gave her. :)
User avatar
Sabrina garzotto
 
Posts: 3384
Joined: Fri Dec 29, 2006 4:58 pm

Post » Tue Nov 02, 2010 3:08 pm

Oh, they are very decent :D. Just some really nice HGEC-alternatives to the swimsuit we originally gave her. :)

Oh, I just seen HGEC...
Actually not a problem here... :P
(Must be the Hair style, kinda school marmish)

User avatar
Luis Reyma
 
Posts: 3361
Joined: Fri Nov 02, 2007 11:10 am

Post » Wed Nov 03, 2010 7:07 am

Hi Emma,

As an old friend of Lara from Morrowind, I thank you for this amazing mod : ) Vilja is just soo fun to have around. I just started a new char, so I can check what she thinks of the quests we do and the places we go from the beggining. Today, I got an issue with a repeatable CTD when I approach the Waterfront tunnel entrance (Better Citties- the waterfront entrance of the tunnel) with her... follows my mod list. Usually the game is pretty stable, so any hint will be greatly appreciated!

Thanks!


Spoiler
Active Mod Files:00  Oblivion.esm01  Cybiades.esm  [Version 2.0]02  Windfall.esm03  TR_OoT_Main.esm04  Jog_X_Mod.esm05  All Natural Base.esm  [Version 0.9.9.5]06  Francesco's Leveled Creatures-Items Mod.esm07  Francesco's Optional New Items Add-On.esm08  Cobl Main.esm  [Version 1.72]09  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]0A  Mart's Monster Mod.esm  [Version 3.7b3p3]0B  VASE - core.esm0C  TamrielTravellers.esm  [Version 1.39c]0D  FCOM_Convergence.esm  [Version 0.9.9MB3]0E  Armamentarium.esm  [Version 1.35]0F  Artifacts.esm  [Version 1.1]10  Better Cities Resources.esm11  Progress.esm  [Version 2.2]12  CustomSpellIcons.esm13  BlackScreenToggleFix.esp14  Unofficial Oblivion Patch.esp  [Version 3.2.7]15  UOP Vampire Aging & Face Fix.esp  [Version 1.0.0]16  Oblivion Citadel Door Fix.esp17  DLCShiveringIsles.esp18  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]19  Better Cities .esp1A  Francesco's Optional Chance of Stronger Bosses.esp1B  Francesco's Optional Chance of Stronger Enemies.esp1C  Francesco's Optional Leveled Quests-SI only.esp1D  Francesco's Optional Leveled Guards.esp++  FCOM_Francescos.esp  [Version 0.9.9]++  FCOM_FrancescosItemsAddOn.esp  [Version 0.9.9]1E  FCOM_FrancescosNamedBosses.esp  [Version 0.9.9]1F  Fran_Lv30Item_Maltz.esp20  All Natural.esp  [Version 0.9.9.5]21  All Natural - SI.esp  [Version 0.9.9.5]22  Enhanced Water v2.0 ND.esp23  AmbientTownSounds.esp24  MIS Low Wind.esp25  MIS New Sounds Optional Part.esp26  Atmospheric Oblivion.esp27  PTCombatSpeechcraftMedium.esp28  WindowLightingSystem.esp29  Ayleid Loot EXtension.esp2A  Ayleid Loot EXtension - OOO Dungeons.esp2B  ClocksOfCyrodiil_BC_OBC_OC_OCLR_Vanilla.esp2C  Display Stats.esp  [Version 1.2]++  Item interchange - Extraction.esp  [Version 0.78]2D  Mage_Guild_Teleport.esp2E  More_Vegetables.esp2F  Quest Log Manager.esp  [Version 1.2]30  Enhanced Economy.esp  [Version 4.2.1]31  Crowded Roads Revisited.esp  [Version 1.1]32  PTRoamingNPCs.esp33  Duke Patricks - Friendship Ring For Companion Detection.esp34  Map Marker Overhaul.esp  [Version 3.5.2]35  Map Marker Overhaul - SI additions.esp  [Version 3.5]36  DLCHorseArmor.esp37  DLCHorseArmor - Unofficial Patch.esp  [Version 1.0.5]38  DLCOrrery.esp39  DLCOrrery - Unofficial Patch.esp  [Version 1.0.3]3A  DLCVileLair.esp3B  DLCVileLair - Unofficial Patch.esp  [Version 1.0.5]3C  DLCMehrunesRazor.esp3D  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.4]3E  DLCSpellTomes.esp++  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]++  MaleBodyReplacerV4.esp3F  HGEC Witch Queen Ritual Robe.esp40  Hiyoko_Store.esp41  PTArtifacts.esp42  Underworld Armor.esp43  Thieves Arsenal.esp44  TGND.esp45  TGND_SI.esp46  TGND_Corsets_of_the_Rose.esp47  Ryk_AtholBrose.esp48  XiaNewAmuletsV1.esp49  DLCThievesDen.esp4A  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.5]4B  DLCThievesDen - Unofficial Patch - SSSB.esp  [Version 1.0.4]4C  Slof's Oblivion Robe Trader.esp4D  Cobl Glue.esp  [Version 1.72]4E  Cobl Si.esp  [Version 1.63]4F  Bob's Armory Oblivion.esp50  FCOM_BobsArmory.esp  [Version 0.9.9]51  Loth's Blunt Weapons for Npcs.esp++  FCOM_LothsBluntWeapons.esp  [Version 0.9.9]52  Oblivion WarCry EV.esp53  FCOM_WarCry.esp  [Version 0.9.9MB3]54  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]++  OOO_XiaNewAmulets Addon.esp  [Version 0.5]++  ArmamentariumLLVendors.esp  [Version 1.35]55  ArmamentariumArtifacts.esp  [Version 1.35]**  OOO 1.32-Cobl.esp  [Version 1.72]++  FCOM_Cobl.esp  [Version 0.9.9]56  OBSE-Storms & Sound SI.esp57  FCOM_Convergence.esp  [Version 0.9.9Mb3]++  FCOM_EntropicOrderRebalance.esp  [Version 0.9.9beta2]58  FCOM_RealSwords.esp  [Version 0.9.9]++  FCOM_SpawnRatesReduced.esp  [Version 0.9.9Mb3]59  Mart's Monster Mod - More Wilderness Life.esp  [Version 3.7b3p3]++  FCOM_SaferRoads.esp  [Version 0.9.9]++  FCOM_LessRats.esp  [Version 0.9.9]++  FCOM_NoReaversInGates.esp  [Version 0.9.9]++  FCOM_NoAdventurersInGates.esp  [Version 0.9.9]++  Mart's Monster Mod - No Blood.esp  [Version 3.7b3p3]5A  Mart's Monster Mod - Safer Quest Locations.esp  [Version 3.7b3p3]5B  Mart's Monster Mod - Dungeons of MMM.esp  [Version 3.7b3p3]5C  Mart's Monster Mod - Hunting & Crafting.esp  [Version 3.7b3p3]5D  Mart's Monster Mod - Farm Animals.esp  [Version 3.7b3p3]++  VASE - Cyrodiil for MMM.esp**  Mart's Monster Mod - Slof Horses Complete.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Diverse Runeskulls Loot OOO.esp  [Version 3.7b3p3]++  TamrielTravellerAdvScript.esp  [Version 1.40Alpha]5E  TamrielTravellers4OOO.esp  [Version 1.39c]5F  TamrielTravellersItemsCobl.esp  [Version 1.39c]++  FCOM_TamrielTravelers.esp  [Version 0.9.9]**  FCOM_Archery.esp  [Version 0.9.9]**  FCOM_FriendlierFactions.esp  [Version 0.9.9]++  Mart's Monster Mod - Shivering Isles.esp  [Version 3.7b3p3]++  ArmamentariumLL4OOO.esp  [Version 2.01]++  ArmamentariumLLMagicOOO.esp  [Version 1.35]60  KDCircletsOOOOptimized - Loot Only.esp  [Version 1.2]61  Geomancy & Gem Dust OOO.esp62  OOO-WaterFish.esp  [Version 1.34]++  MMM-Cobl.esp  [Version 1.69]63  Ivellon.esp  [Version 1.8]64  Amen'thalas for Cobl, for SI.esp65  Artifacts.esp  [Version 1.1]66  ArtifactsFemaleArmor.esp++  Artifacts - ArmaCompleteAddon.esp  [Version 1.0]67  Dwemer_Skyship_1_1_0.esp68  Kragenir's Death Quest.esp69  KDQ - Rural Line Additions.esp6A  OldCrowInn.esp  [Version 1.5]6B  GlenvarCastle.esp6C  LetThePeopleDrink.esp  [Version 2.5]6D  KragenirsDeathQuest-LetThePeopleDrink patch.esp6E  Region Revive - Lake Rumare.esp6F  The Ayleid Steps.esp  [Version 3.3.2]70  thievery.esp71  thievery - EE patch.esp  [Version 4.2]72  TR_Stirk.esp73  Stirk_Compatibility_Patch.esp74  VaultsofCyrodiilBC.esp75  Apachii_Goddess_Store.esp76  Windfall.esp77  Cyrodiil Travel Services.esp  [Version 2.0.1]78  za_bankmod.esp79  DLCFrostcrag.esp7A  DLCFrostcrag - Unofficial Patch.esp  [Version 1.0.4]7B  Knights.esp7C  Knights - Unofficial Patch.esp  [Version 1.0.9]7D  Cybiades.esp  [Version 2.1]7E  CybiadesDungeon.esp  [Version 2.1]7F  The Lost Spires.esp80  AFK_Weye.esp  [Version 2.0.COBL]81  Rumare-AFK_Weye Patch.esp  [Version 2.0]82  Blood&Mud.esp83  Blood&Mud - EE patch.esp  [Version 4.2]84  HoarfrostCastle.esp85  Shadowcrest_Vineyard_COBL.esp86  Mart's Monster Mod - City Defences.esp  [Version 3.7b3p3]87  FCOM_Blood&Mud.esp  [Version 0.9.9]++  FCOM_Knights.esp  [Version 0.9.9Mb3]++  FCOM_SlofsRobeTrader.esp  [Version 0.9.9]88  BrewHouse.esp89  Hammerfell_HighRock.esp8A  Blackmarsh.esp8B  Valenwood.esp8C  Summerset.esp8D  ElsweyrAnequina.esp8E  Valenwood_Anequina_Patch.esp8F  road+bridges.esp  [Version 4.5.5]90  NRB4+Vineyard Patch.esp91  Feldscar.esp  [Version 1.0.3]92  Vergayun.esp  [Version 1.0.4]93  Faregyl.esp  [Version 1.0.10]94  xuldarkforest.esp  [Version 1.0.5]95  LostSpires-DarkForest patch.esp96  xulStendarrValley.esp  [Version 1.2.2]97  xulTheHeath.esp98  MMMMWL-TheHeath patch.esp99  XulEntiusGorge.esp9A  xulFallenleafEverglade.esp  [Version 1.3.1]9B  LostSpires-Everglade patch.esp  [Version 1.2]9C  Anequina-Fallenleaf-Patch.esp9D  xulColovianHighlands_EV.esp  [Version 1.2.1]9E  xulChorrolHinterland.esp  [Version 1.2.2]9F  xulBeachesOfCyrodiilLostCoast.esp  [Version 1.6.4]A0  BrewHouse-LostCoast patch.espA1  KragenirsDeathQuest-LostCoast patch.espA2  xulBravilBarrowfields.esp  [Version 1.3.2]A3  xulLushWoodlands.esp  [Version 1.3]A4  HoarfrostCastle-LushWoodlands patch.espA5  xulAncientYews.esp  [Version 1.4.2]A6  xulAncientRedwoods.esp  [Version 1.6]A7  xulCloudtopMountains.esp  [Version 1.0.3]A8  KragenirsDeathQuest-CloudtopMountains patch.espA9  xulArriusCreek.esp  [Version 1.1.3]AA  xulPatch_AY_AC.esp  [Version 1.1]AB  xulRollingHills_EV.esp  [Version 1.3.2]AC  MMMMWL-RollingHills patch.espAD  KragenirsDeathQuest-RollingHills patch.espAE  xulPantherRiver.espAF  xulRiverEthe.esp  [Version 1.0.2]B0  xulBrenaRiverRavine.esp  [Version 1.0.2]B1  xulImperialIsle.esp  [Version 1.6.5]B2  xulBlackwoodForest.esp  [Version 1.0.4]B3  xulCheydinhalFalls.esp  [Version 1.0.1]B4  DungeonsOfIvellon-CheydinhalFalls patch.espB5  xulAspenWood.esp  [Version 1.0.1]B6  xulSkingradOutskirts.espB7  NRB4+UL-II+LtPD Patch.esp  [Version 3.0.1]B8  Castle_Seaview.espB9  CastleSeaview+LostCoast Patch.esp  [Version 1.0]BA  bartholm.espBB  bartholm - EE patch.esp  [Version 4.2]BC  RegionReviveLakeRumare-ImperialIsle patch.esp  [Version 1.3.3]BD  NRB4+RR Patch.esp  [Version 2.1]BE  Better Cities - House price patch.esp  [Version 1.0]BF  Harvest [Flora].esp  [Version 3.0.0]++  Harvest [Flora] - Shivering Isles.esp  [Version 3.0.0]++  Harvest [Flora] - DLCVileLair.esp  [Version 3.0.0]C0  Harvest [Flora] - DLCFrostcrag.esp  [Version 3.0.0]C1  Kyoma's Journal Mod.esp  [Version 3.2.1]C2  Oblivifall - Ambiant Dungeon SFX.esp  [Version 1.2]C3  Oblivifall - Something's Not Right.esp  [Version 1.0]C4  Enhanced Economy - House prices.esp  [Version 1.0]C5  RealisticFatigue.espC6  RealSleepExtended.esp  [Version 2.4.2]C7  TFE.espC8  TFE Cobl Glue.espC9  RefScope.esp  [Version 2.0.2]CA  SupremeMagicka.esp  [Version 0.89]CB  SM_ShiveringIsles.esp  [Version 0.86]++  SM_DLCSpellTome.esp  [Version 0.80]++  SM_OOO.esp  [Version 0.89]++  SM_MMM.esp  [Version 0.89]++  SM_COBL.esp  [Version 0.86]CC  SM_EnchantStaff.esp  [Version 0.80]++  SM_Scrolls.esp  [Version 0.84]++  SM_SigilStone.esp  [Version 0.83]CD  MidasSpells.espCE  AudaciousMagery.espCF  RshAlchemy.espD0  RshAlchemyRecipes.espD1  SM Combat Hide.esp  [Version 1.2]D2  Thievery_Normal_Thrill.espD3  Morrowind Lockpicking.espD4  Enhanced Grabbing.esp  [Version 0.5]D5  kuerteeNPCsYield.espD6  Duke Patricks - Near Miss Magic And Arrows Alert The Target.espD7  Duke Patricks - Actors Can Miss Now.espD8  nGCD.espD9  nGCD Oghma Infinium.espDA  ProgressMBSP.esp  [Version 2.0]DB  ProgressRBSP.esp  [Version 1.0]DC  ProgressRacial.espDD  Stylish Jump.espDE  Let There Be Darkness - Cyrodiil + SI.espDF  Let There Be Darkness - Knights.espE0  Let There Be Darkness - Mehrunes Razor.esp++  Item interchange - Placement for FCOM.esp  [Version 0.78]++  Item interchange - Placement for Frostcrag.esp  [Version 0.78]++  Item interchange - Option, Ingredients in Bulk.esp  [Version 0.78]E1  CuteElf11.esp  [Version 1.3.5]E2  1em_Vilja.espE3  bgBalancingEVCore.esp  [Version 10.52EV-D]E4  bgMagicEV.esp  [Version 1.7EV]++  bgMagicSpellTomes_for_WryeBash.esp  [Version 1.68EV]++  bgMagicItemSigil.esp  [Version 1.68EV]E5  bgMagicBonus.esp  [Version 1.7EV]++  bgMagicEVAddEnVar.esp  [Version 1.68EV]E6  bgMagicEVPaperChase.esp  [Version 1.68EV]++  bgMagicEVNoSorting.esp**  bgBalancingEVOptionalNPCDiversity, Vanilla.esp  [Version 10.0EV-D]E7  bgBalancingOptionalNoRaceDisp.esp  [Version 9.0UV-U]E8  bgBalancingEVLAMEAddition.esp  [Version 10.51EV-D]++  bgBalancingEVLAMEGlue.esp  [Version 10.0EV-D1.62EV]**  bgBalancingEVOptionalNPCDiversityLAME.esp  [Version 10.5EV-D]E9  bgIntegrationEV.esp  [Version 0.993]EA  Better Cities Full - B&M Edition.espEB  BCBravilB&MFULL-Barrowfields patch.espEC  Better Cities - Brew House.espED  BCChorrol-ChorrolHinterland fix.espEE  BCCheydinhalFULLB&M-CheydinhalFalls patch.espEF  BCSkingrad-SkingradOutskirts patch.espF0  Better Cities - Thievery.espF1  Better Imperial City.espF2  Better Cities - Old Crow Inn.espF3  Better Cities - COBL.esp  [Version 2]++  bgMagicEVNoSummonGlow.esp  [Version 1.62EV]**  Enhanced Economy - Soulgems.esp  [Version 4.2.1]F4  NRB4 Standard Road Record.esp++  CoreRandmonClothing4Npcs.esp++  Cobl Filter Late MERGE ONLY.esp  [Version 1.53]F5  Cobl Silent Equip Misc.esp  [Version 01]**  All Natural - Indoor Weather Filter For Mods.esp  [Version 0.9.9.5]F6  Bashed Patch, 0.espF7  FormID Finder4.espF8  Streamline 3.1.esp

User avatar
Lexy Corpsey
 
Posts: 3448
Joined: Tue Jun 27, 2006 12:39 am

Post » Wed Nov 03, 2010 7:02 am

Try removeing any enchantments she has, I had a problem with KD's 4% sheild Circlet, it would crash at most any gate...
Do you have the FCOM patch for that mod installed?? (Didn't notice)
User avatar
Kristian Perez
 
Posts: 3365
Joined: Thu Aug 23, 2007 3:03 am

Post » Tue Nov 02, 2010 4:28 pm

Today, I got an issue with a repeatable CTD when I approach the Waterfront tunnel entrance (Better Citties- the waterfront entrance of the tunnel) with her... follows my mod list. Usually the game is pretty stable, so any hint will be greatly appreciated!

Thanks!


Spoiler
Active Mod Files:00  Oblivion.esm01  Cybiades.esm  [Version 2.0]02  Windfall.esm03  TR_OoT_Main.esm04  Jog_X_Mod.esm05  All Natural Base.esm  [Version 0.9.9.5]06  Francesco's Leveled Creatures-Items Mod.esm07  Francesco's Optional New Items Add-On.esm08  Cobl Main.esm  [Version 1.72]09  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]0A  Mart's Monster Mod.esm  [Version 3.7b3p3]0B  VASE - core.esm0C  TamrielTravellers.esm  [Version 1.39c]0D  FCOM_Convergence.esm  [Version 0.9.9MB3]0E  Armamentarium.esm  [Version 1.35]0F  Artifacts.esm  [Version 1.1]10  Better Cities Resources.esm11  Progress.esm  [Version 2.2]12  CustomSpellIcons.esm13  BlackScreenToggleFix.esp14  Unofficial Oblivion Patch.esp  [Version 3.2.7]15  UOP Vampire Aging & Face Fix.esp  [Version 1.0.0]16  Oblivion Citadel Door Fix.esp17  DLCShiveringIsles.esp18  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]19  Better Cities .esp1A  Francesco's Optional Chance of Stronger Bosses.esp1B  Francesco's Optional Chance of Stronger Enemies.esp1C  Francesco's Optional Leveled Quests-SI only.esp1D  Francesco's Optional Leveled Guards.esp++  FCOM_Francescos.esp  [Version 0.9.9]++  FCOM_FrancescosItemsAddOn.esp  [Version 0.9.9]1E  FCOM_FrancescosNamedBosses.esp  [Version 0.9.9]1F  Fran_Lv30Item_Maltz.esp20  All Natural.esp  [Version 0.9.9.5]21  All Natural - SI.esp  [Version 0.9.9.5]22  Enhanced Water v2.0 ND.esp23  AmbientTownSounds.esp24  MIS Low Wind.esp25  MIS New Sounds Optional Part.esp26  Atmospheric Oblivion.esp27  PTCombatSpeechcraftMedium.esp28  WindowLightingSystem.esp29  Ayleid Loot EXtension.esp2A  Ayleid Loot EXtension - OOO Dungeons.esp2B  ClocksOfCyrodiil_BC_OBC_OC_OCLR_Vanilla.esp2C  Display Stats.esp  [Version 1.2]++  Item interchange - Extraction.esp  [Version 0.78]2D  Mage_Guild_Teleport.esp2E  More_Vegetables.esp2F  Quest Log Manager.esp  [Version 1.2]30  Enhanced Economy.esp  [Version 4.2.1]31  Crowded Roads Revisited.esp  [Version 1.1]32  PTRoamingNPCs.esp33  Duke Patricks - Friendship Ring For Companion Detection.esp34  Map Marker Overhaul.esp  [Version 3.5.2]35  Map Marker Overhaul - SI additions.esp  [Version 3.5]36  DLCHorseArmor.esp37  DLCHorseArmor - Unofficial Patch.esp  [Version 1.0.5]38  DLCOrrery.esp39  DLCOrrery - Unofficial Patch.esp  [Version 1.0.3]3A  DLCVileLair.esp3B  DLCVileLair - Unofficial Patch.esp  [Version 1.0.5]3C  DLCMehrunesRazor.esp3D  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.4]3E  DLCSpellTomes.esp++  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]++  MaleBodyReplacerV4.esp3F  HGEC Witch Queen Ritual Robe.esp40  Hiyoko_Store.esp41  PTArtifacts.esp42  Underworld Armor.esp43  Thieves Arsenal.esp44  TGND.esp45  TGND_SI.esp46  TGND_Corsets_of_the_Rose.esp47  Ryk_AtholBrose.esp48  XiaNewAmuletsV1.esp49  DLCThievesDen.esp4A  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.5]4B  DLCThievesDen - Unofficial Patch - SSSB.esp  [Version 1.0.4]4C  Slof's Oblivion Robe Trader.esp4D  Cobl Glue.esp  [Version 1.72]4E  Cobl Si.esp  [Version 1.63]4F  Bob's Armory Oblivion.esp50  FCOM_BobsArmory.esp  [Version 0.9.9]51  Loth's Blunt Weapons for Npcs.esp++  FCOM_LothsBluntWeapons.esp  [Version 0.9.9]52  Oblivion WarCry EV.esp53  FCOM_WarCry.esp  [Version 0.9.9MB3]54  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]++  OOO_XiaNewAmulets Addon.esp  [Version 0.5]++  ArmamentariumLLVendors.esp  [Version 1.35]55  ArmamentariumArtifacts.esp  [Version 1.35]**  OOO 1.32-Cobl.esp  [Version 1.72]++  FCOM_Cobl.esp  [Version 0.9.9]56  OBSE-Storms & Sound SI.esp57  FCOM_Convergence.esp  [Version 0.9.9Mb3]++  FCOM_EntropicOrderRebalance.esp  [Version 0.9.9beta2]58  FCOM_RealSwords.esp  [Version 0.9.9]++  FCOM_SpawnRatesReduced.esp  [Version 0.9.9Mb3]59  Mart's Monster Mod - More Wilderness Life.esp  [Version 3.7b3p3]++  FCOM_SaferRoads.esp  [Version 0.9.9]++  FCOM_LessRats.esp  [Version 0.9.9]++  FCOM_NoReaversInGates.esp  [Version 0.9.9]++  FCOM_NoAdventurersInGates.esp  [Version 0.9.9]++  Mart's Monster Mod - No Blood.esp  [Version 3.7b3p3]5A  Mart's Monster Mod - Safer Quest Locations.esp  [Version 3.7b3p3]5B  Mart's Monster Mod - Dungeons of MMM.esp  [Version 3.7b3p3]5C  Mart's Monster Mod - Hunting & Crafting.esp  [Version 3.7b3p3]5D  Mart's Monster Mod - Farm Animals.esp  [Version 3.7b3p3]++  VASE - Cyrodiil for MMM.esp**  Mart's Monster Mod - Slof Horses Complete.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Diverse Runeskulls Loot OOO.esp  [Version 3.7b3p3]++  TamrielTravellerAdvScript.esp  [Version 1.40Alpha]5E  TamrielTravellers4OOO.esp  [Version 1.39c]5F  TamrielTravellersItemsCobl.esp  [Version 1.39c]++  FCOM_TamrielTravelers.esp  [Version 0.9.9]**  FCOM_Archery.esp  [Version 0.9.9]**  FCOM_FriendlierFactions.esp  [Version 0.9.9]++  Mart's Monster Mod - Shivering Isles.esp  [Version 3.7b3p3]++  ArmamentariumLL4OOO.esp  [Version 2.01]++  ArmamentariumLLMagicOOO.esp  [Version 1.35]60  KDCircletsOOOOptimized - Loot Only.esp  [Version 1.2]61  Geomancy & Gem Dust OOO.esp62  OOO-WaterFish.esp  [Version 1.34]++  MMM-Cobl.esp  [Version 1.69]63  Ivellon.esp  [Version 1.8]64  Amen'thalas for Cobl, for SI.esp65  Artifacts.esp  [Version 1.1]66  ArtifactsFemaleArmor.esp++  Artifacts - ArmaCompleteAddon.esp  [Version 1.0]67  Dwemer_Skyship_1_1_0.esp68  Kragenir's Death Quest.esp69  KDQ - Rural Line Additions.esp6A  OldCrowInn.esp  [Version 1.5]6B  GlenvarCastle.esp6C  LetThePeopleDrink.esp  [Version 2.5]6D  KragenirsDeathQuest-LetThePeopleDrink patch.esp6E  Region Revive - Lake Rumare.esp6F  The Ayleid Steps.esp  [Version 3.3.2]70  thievery.esp71  thievery - EE patch.esp  [Version 4.2]72  TR_Stirk.esp73  Stirk_Compatibility_Patch.esp74  VaultsofCyrodiilBC.esp75  Apachii_Goddess_Store.esp76  Windfall.esp77  Cyrodiil Travel Services.esp  [Version 2.0.1]78  za_bankmod.esp79  DLCFrostcrag.esp7A  DLCFrostcrag - Unofficial Patch.esp  [Version 1.0.4]7B  Knights.esp7C  Knights - Unofficial Patch.esp  [Version 1.0.9]7D  Cybiades.esp  [Version 2.1]7E  CybiadesDungeon.esp  [Version 2.1]7F  The Lost Spires.esp80  AFK_Weye.esp  [Version 2.0.COBL]81  Rumare-AFK_Weye Patch.esp  [Version 2.0]82  Blood&Mud.esp83  Blood&Mud - EE patch.esp  [Version 4.2]84  HoarfrostCastle.esp85  Shadowcrest_Vineyard_COBL.esp86  Mart's Monster Mod - City Defences.esp  [Version 3.7b3p3]87  FCOM_Blood&Mud.esp  [Version 0.9.9]++  FCOM_Knights.esp  [Version 0.9.9Mb3]++  FCOM_SlofsRobeTrader.esp  [Version 0.9.9]88  BrewHouse.esp89  Hammerfell_HighRock.esp8A  Blackmarsh.esp8B  Valenwood.esp8C  Summerset.esp8D  ElsweyrAnequina.esp8E  Valenwood_Anequina_Patch.esp8F  road+bridges.esp  [Version 4.5.5]90  NRB4+Vineyard Patch.esp91  Feldscar.esp  [Version 1.0.3]92  Vergayun.esp  [Version 1.0.4]93  Faregyl.esp  [Version 1.0.10]94  xuldarkforest.esp  [Version 1.0.5]95  LostSpires-DarkForest patch.esp96  xulStendarrValley.esp  [Version 1.2.2]97  xulTheHeath.esp98  MMMMWL-TheHeath patch.esp99  XulEntiusGorge.esp9A  xulFallenleafEverglade.esp  [Version 1.3.1]9B  LostSpires-Everglade patch.esp  [Version 1.2]9C  Anequina-Fallenleaf-Patch.esp9D  xulColovianHighlands_EV.esp  [Version 1.2.1]9E  xulChorrolHinterland.esp  [Version 1.2.2]9F  xulBeachesOfCyrodiilLostCoast.esp  [Version 1.6.4]A0  BrewHouse-LostCoast patch.espA1  KragenirsDeathQuest-LostCoast patch.espA2  xulBravilBarrowfields.esp  [Version 1.3.2]A3  xulLushWoodlands.esp  [Version 1.3]A4  HoarfrostCastle-LushWoodlands patch.espA5  xulAncientYews.esp  [Version 1.4.2]A6  xulAncientRedwoods.esp  [Version 1.6]A7  xulCloudtopMountains.esp  [Version 1.0.3]A8  KragenirsDeathQuest-CloudtopMountains patch.espA9  xulArriusCreek.esp  [Version 1.1.3]AA  xulPatch_AY_AC.esp  [Version 1.1]AB  xulRollingHills_EV.esp  [Version 1.3.2]AC  MMMMWL-RollingHills patch.espAD  KragenirsDeathQuest-RollingHills patch.espAE  xulPantherRiver.espAF  xulRiverEthe.esp  [Version 1.0.2]B0  xulBrenaRiverRavine.esp  [Version 1.0.2]B1  xulImperialIsle.esp  [Version 1.6.5]B2  xulBlackwoodForest.esp  [Version 1.0.4]B3  xulCheydinhalFalls.esp  [Version 1.0.1]B4  DungeonsOfIvellon-CheydinhalFalls patch.espB5  xulAspenWood.esp  [Version 1.0.1]B6  xulSkingradOutskirts.espB7  NRB4+UL-II+LtPD Patch.esp  [Version 3.0.1]B8  Castle_Seaview.espB9  CastleSeaview+LostCoast Patch.esp  [Version 1.0]BA  bartholm.espBB  bartholm - EE patch.esp  [Version 4.2]BC  RegionReviveLakeRumare-ImperialIsle patch.esp  [Version 1.3.3]BD  NRB4+RR Patch.esp  [Version 2.1]BE  Better Cities - House price patch.esp  [Version 1.0]BF  Harvest [Flora].esp  [Version 3.0.0]++  Harvest [Flora] - Shivering Isles.esp  [Version 3.0.0]++  Harvest [Flora] - DLCVileLair.esp  [Version 3.0.0]C0  Harvest [Flora] - DLCFrostcrag.esp  [Version 3.0.0]C1  Kyoma's Journal Mod.esp  [Version 3.2.1]C2  Oblivifall - Ambiant Dungeon SFX.esp  [Version 1.2]C3  Oblivifall - Something's Not Right.esp  [Version 1.0]C4  Enhanced Economy - House prices.esp  [Version 1.0]C5  RealisticFatigue.espC6  RealSleepExtended.esp  [Version 2.4.2]C7  TFE.espC8  TFE Cobl Glue.espC9  RefScope.esp  [Version 2.0.2]CA  SupremeMagicka.esp  [Version 0.89]CB  SM_ShiveringIsles.esp  [Version 0.86]++  SM_DLCSpellTome.esp  [Version 0.80]++  SM_OOO.esp  [Version 0.89]++  SM_MMM.esp  [Version 0.89]++  SM_COBL.esp  [Version 0.86]CC  SM_EnchantStaff.esp  [Version 0.80]++  SM_Scrolls.esp  [Version 0.84]++  SM_SigilStone.esp  [Version 0.83]CD  MidasSpells.espCE  AudaciousMagery.espCF  RshAlchemy.espD0  RshAlchemyRecipes.espD1  SM Combat Hide.esp  [Version 1.2]D2  Thievery_Normal_Thrill.espD3  Morrowind Lockpicking.espD4  Enhanced Grabbing.esp  [Version 0.5]D5  kuerteeNPCsYield.espD6  Duke Patricks - Near Miss Magic And Arrows Alert The Target.espD7  Duke Patricks - Actors Can Miss Now.espD8  nGCD.espD9  nGCD Oghma Infinium.espDA  ProgressMBSP.esp  [Version 2.0]DB  ProgressRBSP.esp  [Version 1.0]DC  ProgressRacial.espDD  Stylish Jump.espDE  Let There Be Darkness - Cyrodiil + SI.espDF  Let There Be Darkness - Knights.espE0  Let There Be Darkness - Mehrunes Razor.esp++  Item interchange - Placement for FCOM.esp  [Version 0.78]++  Item interchange - Placement for Frostcrag.esp  [Version 0.78]++  Item interchange - Option, Ingredients in Bulk.esp  [Version 0.78]E1  CuteElf11.esp  [Version 1.3.5]E2  1em_Vilja.espE3  bgBalancingEVCore.esp  [Version 10.52EV-D]E4  bgMagicEV.esp  [Version 1.7EV]++  bgMagicSpellTomes_for_WryeBash.esp  [Version 1.68EV]++  bgMagicItemSigil.esp  [Version 1.68EV]E5  bgMagicBonus.esp  [Version 1.7EV]++  bgMagicEVAddEnVar.esp  [Version 1.68EV]E6  bgMagicEVPaperChase.esp  [Version 1.68EV]++  bgMagicEVNoSorting.esp**  bgBalancingEVOptionalNPCDiversity, Vanilla.esp  [Version 10.0EV-D]E7  bgBalancingOptionalNoRaceDisp.esp  [Version 9.0UV-U]E8  bgBalancingEVLAMEAddition.esp  [Version 10.51EV-D]++  bgBalancingEVLAMEGlue.esp  [Version 10.0EV-D1.62EV]**  bgBalancingEVOptionalNPCDiversityLAME.esp  [Version 10.5EV-D]E9  bgIntegrationEV.esp  [Version 0.993]EA  Better Cities Full - B&M Edition.espEB  BCBravilB&MFULL-Barrowfields patch.espEC  Better Cities - Brew House.espED  BCChorrol-ChorrolHinterland fix.espEE  BCCheydinhalFULLB&M-CheydinhalFalls patch.espEF  BCSkingrad-SkingradOutskirts patch.espF0  Better Cities - Thievery.espF1  Better Imperial City.espF2  Better Cities - Old Crow Inn.espF3  Better Cities - COBL.esp  [Version 2]++  bgMagicEVNoSummonGlow.esp  [Version 1.62EV]**  Enhanced Economy - Soulgems.esp  [Version 4.2.1]F4  NRB4 Standard Road Record.esp++  CoreRandmonClothing4Npcs.esp++  Cobl Filter Late MERGE ONLY.esp  [Version 1.53]F5  Cobl Silent Equip Misc.esp  [Version 01]**  All Natural - Indoor Weather Filter For Mods.esp  [Version 0.9.9.5]F6  Bashed Patch, 0.espF7  FormID Finder4.espF8  Streamline 3.1.esp


Before you start to messed things up really bad. I suggest that you remove the http://www.tesnexus.com/downloads/file.php?id=21104 and reinstalled it.
I've added some remarks on each mod I've found that could be a problem.
Spoiler
Active Mod Files:00  Oblivion.esm01  Cybiades.esm  [Version 2.0]02  Windfall.esm03  TR_OoT_Main.esm04  Jog_X_Mod.esm05  All Natural Base.esm  [Version 0.9.9.5]06  Francesco's Leveled Creatures-Items Mod.esm07  Francesco's Optional New Items Add-On.esm08  Cobl Main.esm  [Version 1.72]09  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]0A  Mart's Monster Mod.esm  [Version 3.7b3p3]0B  VASE - core.esm0C  TamrielTravellers.esm  [Version 1.39c]0D  FCOM_Convergence.esm  [Version 0.9.9MB3]0E  Armamentarium.esm  [Version 1.35]0F  Artifacts.esm  [Version 1.1]10  Better Cities Resources.esm11  Progress.esm  [Version 2.2]12  CustomSpellIcons.esm13  BlackScreenToggleFix.esp14  Unofficial Oblivion Patch.esp  [Version 3.2.7]15  UOP Vampire Aging & Face Fix.esp  [Version 1.0.0]16  Oblivion Citadel Door Fix.esp17  DLCShiveringIsles.esp18  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]19  Better Cities .esp1A  Francesco's Optional Chance of Stronger Bosses.esp1B  Francesco's Optional Chance of Stronger Enemies.esp1C  Francesco's Optional Leveled Quests-SI only.esp1D  Francesco's Optional Leveled Guards.esp++  FCOM_Francescos.esp  [Version 0.9.9]++  FCOM_FrancescosItemsAddOn.esp  [Version 0.9.9]1E  FCOM_FrancescosNamedBosses.esp  [Version 0.9.9]1F  Fran_Lv30Item_Maltz.esp20  All Natural.esp  [Version 0.9.9.5]21  All Natural - SI.esp  [Version 0.9.9.5]22  Enhanced Water v2.0 ND.esp23  AmbientTownSounds.esp24  MIS Low Wind.esp25  MIS New Sounds Optional Part.esp26  Atmospheric Oblivion.esp27  PTCombatSpeechcraftMedium.esp28  WindowLightingSystem.esp29  Ayleid Loot EXtension.esp2A  Ayleid Loot EXtension - OOO Dungeons.esp2B  ClocksOfCyrodiil_BC_OBC_OC_OCLR_Vanilla.esp2C  Display Stats.esp  [Version 1.2]++  Item interchange - Extraction.esp  [Version 0.78]2D  Mage_Guild_Teleport.esp2E  More_Vegetables.esp2F  Quest Log Manager.esp  [Version 1.2]30  Enhanced Economy.esp  [Version 4.2.1]31  Crowded Roads Revisited.esp  [Version 1.1]32  PTRoamingNPCs.esp33  Duke Patricks - Friendship Ring For Companion Detection.esp - not sure about this34  Map Marker Overhaul.esp  [Version 3.5.2]35  Map Marker Overhaul - SI additions.esp  [Version 3.5] - upgrade to 3.5.236  DLCHorseArmor.esp37  DLCHorseArmor - Unofficial Patch.esp  [Version 1.0.5]38  DLCOrrery.esp39  DLCOrrery - Unofficial Patch.esp  [Version 1.0.3]3A  DLCVileLair.esp3B  DLCVileLair - Unofficial Patch.esp  [Version 1.0.5]3C  DLCMehrunesRazor.esp3D  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.4]3E  DLCSpellTomes.esp++  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]++  MaleBodyReplacerV4.esp3F  HGEC Witch Queen Ritual Robe.esp40  Hiyoko_Store.esp41  PTArtifacts.esp42  Underworld Armor.esp43  Thieves Arsenal.esp44  TGND.esp45  TGND_SI.esp46  TGND_Corsets_of_the_Rose.esp47  Ryk_AtholBrose.esp48  XiaNewAmuletsV1.esp49  DLCThievesDen.esp4A  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.5]4B  DLCThievesDen - Unofficial Patch - SSSB.esp  [Version 1.0.4]4C  Slof's Oblivion Robe Trader.esp4D  Cobl Glue.esp  [Version 1.72]4E  Cobl Si.esp  [Version 1.63] - upgrade to 1.724F  Bob's Armory Oblivion.esp50  FCOM_BobsArmory.esp  [Version 0.9.9]51  Loth's Blunt Weapons for Npcs.esp++  FCOM_LothsBluntWeapons.esp  [Version 0.9.9]52  Oblivion WarCry EV.esp53  FCOM_WarCry.esp  [Version 0.9.9MB3]54  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]++  OOO_XiaNewAmulets Addon.esp  [Version 0.5]++  ArmamentariumLLVendors.esp  [Version 1.35]55  ArmamentariumArtifacts.esp  [Version 1.35]**  OOO 1.32-Cobl.esp  [Version 1.72]++  FCOM_Cobl.esp  [Version 0.9.9]56  OBSE-Storms & Sound SI.esp57  FCOM_Convergence.esp  [Version 0.9.9Mb3]++  FCOM_EntropicOrderRebalance.esp  [Version 0.9.9beta2]58  FCOM_RealSwords.esp  [Version 0.9.9]++  FCOM_SpawnRatesReduced.esp  [Version 0.9.9Mb3]59  Mart's Monster Mod - More Wilderness Life.esp  [Version 3.7b3p3]++  FCOM_SaferRoads.esp  [Version 0.9.9]++  FCOM_LessRats.esp  [Version 0.9.9]++  FCOM_NoReaversInGates.esp  [Version 0.9.9]++  FCOM_NoAdventurersInGates.esp  [Version 0.9.9]++  Mart's Monster Mod - No Blood.esp  [Version 3.7b3p3]5A  Mart's Monster Mod - Safer Quest Locations.esp  [Version 3.7b3p3]5B  Mart's Monster Mod - Dungeons of MMM.esp  [Version 3.7b3p3]5C  Mart's Monster Mod - Hunting & Crafting.esp  [Version 3.7b3p3]5D  Mart's Monster Mod - Farm Animals.esp  [Version 3.7b3p3]++  VASE - Cyrodiil for MMM.esp**  Mart's Monster Mod - Slof Horses Complete.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Diverse Runeskulls Loot OOO.esp  [Version 3.7b3p3]++  TamrielTravellerAdvScript.esp  [Version 1.40Alpha]5E  TamrielTravellers4OOO.esp  [Version 1.39c]5F  TamrielTravellersItemsCobl.esp  [Version 1.39c]++  FCOM_TamrielTravelers.esp  [Version 0.9.9]**  FCOM_Archery.esp  [Version 0.9.9]**  FCOM_FriendlierFactions.esp  [Version 0.9.9]++  Mart's Monster Mod - Shivering Isles.esp  [Version 3.7b3p3]++  ArmamentariumLL4OOO.esp  [Version 2.01]++  ArmamentariumLLMagicOOO.esp  [Version 1.35]60  KDCircletsOOOOptimized - Loot Only.esp  [Version 1.2]61  Geomancy & Gem Dust OOO.esp62  OOO-WaterFish.esp  [Version 1.34]++  MMM-Cobl.esp  [Version 1.69]63  Ivellon.esp  [Version 1.8]64  Amen'thalas for Cobl, for SI.esp65  Artifacts.esp  [Version 1.1]66  ArtifactsFemaleArmor.esp++  Artifacts - ArmaCompleteAddon.esp  [Version 1.0]67  Dwemer_Skyship_1_1_0.esp68  Kragenir's Death Quest.esp69  KDQ - Rural Line Additions.esp6A  OldCrowInn.esp  [Version 1.5]6B  GlenvarCastle.esp6C  LetThePeopleDrink.esp  [Version 2.5]6D  KragenirsDeathQuest-LetThePeopleDrink patch.esp6E  Region Revive - Lake Rumare.esp - not sure about this6F  The Ayleid Steps.esp  [Version 3.3.2]70  thievery.esp71  thievery - EE patch.esp  [Version 4.2]72  TR_Stirk.esp73  Stirk_Compatibility_Patch.esp74  VaultsofCyrodiilBC.esp75  Apachii_Goddess_Store.esp76  Windfall.esp77  Cyrodiil Travel Services.esp  [Version 2.0.1]78  za_bankmod.esp79  DLCFrostcrag.esp7A  DLCFrostcrag - Unofficial Patch.esp  [Version 1.0.4]7B  Knights.esp7C  Knights - Unofficial Patch.esp  [Version 1.0.9]7D  Cybiades.esp  [Version 2.1]7E  CybiadesDungeon.esp  [Version 2.1]7F  The Lost Spires.esp80  AFK_Weye.esp  [Version 2.0.COBL] - could cause it81  Rumare-AFK_Weye Patch.esp  [Version 2.0] - not sure about this82  Blood&Mud.esp83  Blood&Mud - EE patch.esp  [Version 4.2]84  HoarfrostCastle.esp85  Shadowcrest_Vineyard_COBL.esp86  Mart's Monster Mod - City Defences.esp  [Version 3.7b3p3]87  FCOM_Blood&Mud.esp  [Version 0.9.9]++  FCOM_Knights.esp  [Version 0.9.9Mb3]++  FCOM_SlofsRobeTrader.esp  [Version 0.9.9]88  BrewHouse.esp89  Hammerfell_HighRock.esp8A  Blackmarsh.esp8B  Valenwood.esp8C  Summerset.esp8D  ElsweyrAnequina.esp8E  Valenwood_Anequina_Patch.esp8F  road+bridges.esp  [Version 4.5.5]90  NRB4+Vineyard Patch.esp91  Feldscar.esp  [Version 1.0.3]92  Vergayun.esp  [Version 1.0.4]93  Faregyl.esp  [Version 1.0.10]94  xuldarkforest.esp  [Version 1.0.5]95  LostSpires-DarkForest patch.esp96  xulStendarrValley.esp  [Version 1.2.2]97  xulTheHeath.esp98  MMMMWL-TheHeath patch.esp99  XulEntiusGorge.esp9A  xulFallenleafEverglade.esp  [Version 1.3.1]9B  LostSpires-Everglade patch.esp  [Version 1.2]9C  Anequina-Fallenleaf-Patch.esp9D  xulColovianHighlands_EV.esp  [Version 1.2.1]9E  xulChorrolHinterland.esp  [Version 1.2.2]9F  xulBeachesOfCyrodiilLostCoast.esp  [Version 1.6.4]A0  BrewHouse-LostCoast patch.espA1  KragenirsDeathQuest-LostCoast patch.espA2  xulBravilBarrowfields.esp  [Version 1.3.2]A3  xulLushWoodlands.esp  [Version 1.3]A4  HoarfrostCastle-LushWoodlands patch.espA5  xulAncientYews.esp  [Version 1.4.2]A6  xulAncientRedwoods.esp  [Version 1.6]A7  xulCloudtopMountains.esp  [Version 1.0.3]A8  KragenirsDeathQuest-CloudtopMountains patch.espA9  xulArriusCreek.esp  [Version 1.1.3]AA  xulPatch_AY_AC.esp  [Version 1.1]AB  xulRollingHills_EV.esp  [Version 1.3.2]AC  MMMMWL-RollingHills patch.espAD  KragenirsDeathQuest-RollingHills patch.espAE  xulPantherRiver.espAF  xulRiverEthe.esp  [Version 1.0.2]B0  xulBrenaRiverRavine.esp  [Version 1.0.2]B1  xulImperialIsle.esp  [Version 1.6.5]B2  xulBlackwoodForest.esp  [Version 1.0.4]B3  xulCheydinhalFalls.esp  [Version 1.0.1]B4  DungeonsOfIvellon-CheydinhalFalls patch.espB5  xulAspenWood.esp  [Version 1.0.1]B6  xulSkingradOutskirts.espB7  NRB4+UL-II+LtPD Patch.esp  [Version 3.0.1]B8  Castle_Seaview.espB9  CastleSeaview+LostCoast Patch.esp  [Version 1.0]BA  bartholm.espBB  bartholm - EE patch.esp  [Version 4.2]BC  RegionReviveLakeRumare-ImperialIsle patch.esp  [Version 1.3.3] - not sure about thisBD  NRB4+RR Patch.esp  [Version 2.1]BE  Better Cities - House price patch.esp  [Version 1.0]BF  Harvest [Flora].esp  [Version 3.0.0]++  Harvest [Flora] - Shivering Isles.esp  [Version 3.0.0]++  Harvest [Flora] - DLCVileLair.esp  [Version 3.0.0]C0  Harvest [Flora] - DLCFrostcrag.esp  [Version 3.0.0]C1  Kyoma's Journal Mod.esp  [Version 3.2.1]C2  Oblivifall - Ambiant Dungeon SFX.esp  [Version 1.2]C3  Oblivifall - Something's Not Right.esp  [Version 1.0]C4  Enhanced Economy - House prices.esp  [Version 1.0]C5  RealisticFatigue.espC6  RealSleepExtended.esp  [Version 2.4.2]C7  TFE.espC8  TFE Cobl Glue.espC9  RefScope.esp  [Version 2.0.2]CA  SupremeMagicka.esp  [Version 0.89]CB  SM_ShiveringIsles.esp  [Version 0.86]++  SM_DLCSpellTome.esp  [Version 0.80]++  SM_OOO.esp  [Version 0.89]++  SM_MMM.esp  [Version 0.89]++  SM_COBL.esp  [Version 0.86]CC  SM_EnchantStaff.esp  [Version 0.80]++  SM_Scrolls.esp  [Version 0.84]++  SM_SigilStone.esp  [Version 0.83]CD  MidasSpells.espCE  AudaciousMagery.espCF  RshAlchemy.espD0  RshAlchemyRecipes.espD1  SM Combat Hide.esp  [Version 1.2]D2  Thievery_Normal_Thrill.espD3  Morrowind Lockpicking.espD4  Enhanced Grabbing.esp  [Version 0.5]D5  kuerteeNPCsYield.espD6  Duke Patricks - Near Miss Magic And Arrows Alert The Target.espD7  Duke Patricks - Actors Can Miss Now.espD8  nGCD.espD9  nGCD Oghma Infinium.espDA  ProgressMBSP.esp  [Version 2.0]DB  ProgressRBSP.esp  [Version 1.0]DC  ProgressRacial.espDD  Stylish Jump.espDE  Let There Be Darkness - Cyrodiil + SI.espDF  Let There Be Darkness - Knights.espE0  Let There Be Darkness - Mehrunes Razor.esp++  Item interchange - Placement for FCOM.esp  [Version 0.78]++  Item interchange - Placement for Frostcrag.esp  [Version 0.78]++  Item interchange - Option, Ingredients in Bulk.esp  [Version 0.78]E1  CuteElf11.esp  [Version 1.3.5]E2  1em_Vilja.espE3  bgBalancingEVCore.esp  [Version 10.52EV-D]E4  bgMagicEV.esp  [Version 1.7EV]++  bgMagicSpellTomes_for_WryeBash.esp  [Version 1.68EV]++  bgMagicItemSigil.esp  [Version 1.68EV]E5  bgMagicBonus.esp  [Version 1.7EV]++  bgMagicEVAddEnVar.esp  [Version 1.68EV]E6  bgMagicEVPaperChase.esp  [Version 1.68EV]++  bgMagicEVNoSorting.esp**  bgBalancingEVOptionalNPCDiversity, Vanilla.esp  [Version 10.0EV-D]E7  bgBalancingOptionalNoRaceDisp.esp  [Version 9.0UV-U]E8  bgBalancingEVLAMEAddition.esp  [Version 10.51EV-D]++  bgBalancingEVLAMEGlue.esp  [Version 10.0EV-D1.62EV]**  bgBalancingEVOptionalNPCDiversityLAME.esp  [Version 10.5EV-D]E9  bgIntegrationEV.esp  [Version 0.993]EA  Better Cities Full - B&M Edition.espEB  BCBravilB&MFULL-Barrowfields patch.espEC  Better Cities - Brew House.espED  BCChorrol-ChorrolHinterland fix.espEE  BCCheydinhalFULLB&M-CheydinhalFalls patch.espEF  BCSkingrad-SkingradOutskirts patch.espF0  Better Cities - Thievery.espF1  Better Imperial City.espF2  Better Cities - Old Crow Inn.espF3  Better Cities - COBL.esp  [Version 2]++  bgMagicEVNoSummonGlow.esp  [Version 1.62EV]**  Enhanced Economy - Soulgems.esp  [Version 4.2.1]F4  NRB4 Standard Road Record.esp++  CoreRandmonClothing4Npcs.esp++  Cobl Filter Late MERGE ONLY.esp  [Version 1.53]F5  Cobl Silent Equip Misc.esp  [Version 01]**  All Natural - Indoor Weather Filter For Mods.esp  [Version 0.9.9.5]F6  Bashed Patch, 0.espF7  FormID Finder4.espF8  Streamline 3.1.esp

I see that you have lots of patches floating around, is there any of these who can be imported to the bashed patch.
Is this mod list sorted with http://www.gamesas.com/index.php?/topic/1101592-boss-better-oblivion-sorting-software/, if not then do so and rebuild the bashed patch in Wrye Bash.

You should also read the threads, which is related to the mods that you have installed. Here is also http://sites.google.com/site/oblivionpoinfo/index (old).
User avatar
Shelby McDonald
 
Posts: 3497
Joined: Sat Jan 13, 2007 2:29 pm

Post » Wed Nov 03, 2010 6:39 am

I admire you for that, it means your mod will be the one of the most rock solid as it will be close to how the Developers worked. I avoided OBSE for years for that reason (I wanted to master the basics first with what the developer's poor little code monkeys where only allowed to use). But once OBSE got Goto commands I could no longer resist.

You are not going to like what you see in my scripts. I am self taught (not professionally trained programmer, just what I could lean on my own with a small manual on color basic way back before there was the INTERNET when I got my first PC a TSR-80 ). And I do not follow normal convention's (such as indenting and notations) and in general have an unorganized "jest get it done" way of working. Most of what I do is hacking with safetypins and duck tape.

But I have discovered a few gold nuggets here and there as I will try EVERYTHING including things other modders have told me should not work.


One of my other goals is always to keep scripting to a minimum.

Running commands on other NPCs is something I wanted to avoid at all costs.

Still, I think I'm going to have to download all of your mods just to see what sort of tricks you are playing. They sound very interesting.

User avatar
Danial Zachery
 
Posts: 3451
Joined: Fri Aug 24, 2007 5:41 am

Post » Wed Nov 03, 2010 1:09 am

This shall be my first companion mod. I hath declare it. :trophy: I havent done that in a while.
User avatar
Danielle Brown
 
Posts: 3380
Joined: Wed Sep 27, 2006 6:03 am

Post » Wed Nov 03, 2010 2:29 am

Before you start to messed things up really bad. I suggest that you remove the http://www.tesnexus.com/downloads/file.php?id=21104 and reinstalled it.
I've added some remarks on each mod I've found that could be a problem.
Spoiler
Active Mod Files:00  Oblivion.esm01  Cybiades.esm  [Version 2.0]02  Windfall.esm03  TR_OoT_Main.esm04  Jog_X_Mod.esm05  All Natural Base.esm  [Version 0.9.9.5]06  Francesco's Leveled Creatures-Items Mod.esm07  Francesco's Optional New Items Add-On.esm08  Cobl Main.esm  [Version 1.72]09  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]0A  Mart's Monster Mod.esm  [Version 3.7b3p3]0B  VASE - core.esm0C  TamrielTravellers.esm  [Version 1.39c]0D  FCOM_Convergence.esm  [Version 0.9.9MB3]0E  Armamentarium.esm  [Version 1.35]0F  Artifacts.esm  [Version 1.1]10  Better Cities Resources.esm11  Progress.esm  [Version 2.2]12  CustomSpellIcons.esm13  BlackScreenToggleFix.esp14  Unofficial Oblivion Patch.esp  [Version 3.2.7]15  UOP Vampire Aging & Face Fix.esp  [Version 1.0.0]16  Oblivion Citadel Door Fix.esp17  DLCShiveringIsles.esp18  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]19  Better Cities .esp1A  Francesco's Optional Chance of Stronger Bosses.esp1B  Francesco's Optional Chance of Stronger Enemies.esp1C  Francesco's Optional Leveled Quests-SI only.esp1D  Francesco's Optional Leveled Guards.esp++  FCOM_Francescos.esp  [Version 0.9.9]++  FCOM_FrancescosItemsAddOn.esp  [Version 0.9.9]1E  FCOM_FrancescosNamedBosses.esp  [Version 0.9.9]1F  Fran_Lv30Item_Maltz.esp20  All Natural.esp  [Version 0.9.9.5]21  All Natural - SI.esp  [Version 0.9.9.5]22  Enhanced Water v2.0 ND.esp23  AmbientTownSounds.esp24  MIS Low Wind.esp25  MIS New Sounds Optional Part.esp26  Atmospheric Oblivion.esp27  PTCombatSpeechcraftMedium.esp28  WindowLightingSystem.esp29  Ayleid Loot EXtension.esp2A  Ayleid Loot EXtension - OOO Dungeons.esp2B  ClocksOfCyrodiil_BC_OBC_OC_OCLR_Vanilla.esp2C  Display Stats.esp  [Version 1.2]++  Item interchange - Extraction.esp  [Version 0.78]2D  Mage_Guild_Teleport.esp2E  More_Vegetables.esp2F  Quest Log Manager.esp  [Version 1.2]30  Enhanced Economy.esp  [Version 4.2.1]31  Crowded Roads Revisited.esp  [Version 1.1]32  PTRoamingNPCs.esp33  Duke Patricks - Friendship Ring For Companion Detection.esp - not sure about this34  Map Marker Overhaul.esp  [Version 3.5.2]35  Map Marker Overhaul - SI additions.esp  [Version 3.5] - upgrade to 3.5.236  DLCHorseArmor.esp37  DLCHorseArmor - Unofficial Patch.esp  [Version 1.0.5]38  DLCOrrery.esp39  DLCOrrery - Unofficial Patch.esp  [Version 1.0.3]3A  DLCVileLair.esp3B  DLCVileLair - Unofficial Patch.esp  [Version 1.0.5]3C  DLCMehrunesRazor.esp3D  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.4]3E  DLCSpellTomes.esp++  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]++  MaleBodyReplacerV4.esp3F  HGEC Witch Queen Ritual Robe.esp40  Hiyoko_Store.esp41  PTArtifacts.esp42  Underworld Armor.esp43  Thieves Arsenal.esp44  TGND.esp45  TGND_SI.esp46  TGND_Corsets_of_the_Rose.esp47  Ryk_AtholBrose.esp48  XiaNewAmuletsV1.esp49  DLCThievesDen.esp4A  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.5]4B  DLCThievesDen - Unofficial Patch - SSSB.esp  [Version 1.0.4]4C  Slof's Oblivion Robe Trader.esp4D  Cobl Glue.esp  [Version 1.72]4E  Cobl Si.esp  [Version 1.63] - upgrade to 1.724F  Bob's Armory Oblivion.esp50  FCOM_BobsArmory.esp  [Version 0.9.9]51  Loth's Blunt Weapons for Npcs.esp++  FCOM_LothsBluntWeapons.esp  [Version 0.9.9]52  Oblivion WarCry EV.esp53  FCOM_WarCry.esp  [Version 0.9.9MB3]54  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]++  OOO_XiaNewAmulets Addon.esp  [Version 0.5]++  ArmamentariumLLVendors.esp  [Version 1.35]55  ArmamentariumArtifacts.esp  [Version 1.35]**  OOO 1.32-Cobl.esp  [Version 1.72]++  FCOM_Cobl.esp  [Version 0.9.9]56  OBSE-Storms & Sound SI.esp57  FCOM_Convergence.esp  [Version 0.9.9Mb3]++  FCOM_EntropicOrderRebalance.esp  [Version 0.9.9beta2]58  FCOM_RealSwords.esp  [Version 0.9.9]++  FCOM_SpawnRatesReduced.esp  [Version 0.9.9Mb3]59  Mart's Monster Mod - More Wilderness Life.esp  [Version 3.7b3p3]++  FCOM_SaferRoads.esp  [Version 0.9.9]++  FCOM_LessRats.esp  [Version 0.9.9]++  FCOM_NoReaversInGates.esp  [Version 0.9.9]++  FCOM_NoAdventurersInGates.esp  [Version 0.9.9]++  Mart's Monster Mod - No Blood.esp  [Version 3.7b3p3]5A  Mart's Monster Mod - Safer Quest Locations.esp  [Version 3.7b3p3]5B  Mart's Monster Mod - Dungeons of MMM.esp  [Version 3.7b3p3]5C  Mart's Monster Mod - Hunting & Crafting.esp  [Version 3.7b3p3]5D  Mart's Monster Mod - Farm Animals.esp  [Version 3.7b3p3]++  VASE - Cyrodiil for MMM.esp**  Mart's Monster Mod - Slof Horses Complete.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Diverse Runeskulls Loot OOO.esp  [Version 3.7b3p3]++  TamrielTravellerAdvScript.esp  [Version 1.40Alpha]5E  TamrielTravellers4OOO.esp  [Version 1.39c]5F  TamrielTravellersItemsCobl.esp  [Version 1.39c]++  FCOM_TamrielTravelers.esp  [Version 0.9.9]**  FCOM_Archery.esp  [Version 0.9.9]**  FCOM_FriendlierFactions.esp  [Version 0.9.9]++  Mart's Monster Mod - Shivering Isles.esp  [Version 3.7b3p3]++  ArmamentariumLL4OOO.esp  [Version 2.01]++  ArmamentariumLLMagicOOO.esp  [Version 1.35]60  KDCircletsOOOOptimized - Loot Only.esp  [Version 1.2]61  Geomancy & Gem Dust OOO.esp62  OOO-WaterFish.esp  [Version 1.34]++  MMM-Cobl.esp  [Version 1.69]63  Ivellon.esp  [Version 1.8]64  Amen'thalas for Cobl, for SI.esp65  Artifacts.esp  [Version 1.1]66  ArtifactsFemaleArmor.esp++  Artifacts - ArmaCompleteAddon.esp  [Version 1.0]67  Dwemer_Skyship_1_1_0.esp68  Kragenir's Death Quest.esp69  KDQ - Rural Line Additions.esp6A  OldCrowInn.esp  [Version 1.5]6B  GlenvarCastle.esp6C  LetThePeopleDrink.esp  [Version 2.5]6D  KragenirsDeathQuest-LetThePeopleDrink patch.esp6E  Region Revive - Lake Rumare.esp - not sure about this6F  The Ayleid Steps.esp  [Version 3.3.2]70  thievery.esp71  thievery - EE patch.esp  [Version 4.2]72  TR_Stirk.esp73  Stirk_Compatibility_Patch.esp74  VaultsofCyrodiilBC.esp75  Apachii_Goddess_Store.esp76  Windfall.esp77  Cyrodiil Travel Services.esp  [Version 2.0.1]78  za_bankmod.esp79  DLCFrostcrag.esp7A  DLCFrostcrag - Unofficial Patch.esp  [Version 1.0.4]7B  Knights.esp7C  Knights - Unofficial Patch.esp  [Version 1.0.9]7D  Cybiades.esp  [Version 2.1]7E  CybiadesDungeon.esp  [Version 2.1]7F  The Lost Spires.esp80  AFK_Weye.esp  [Version 2.0.COBL] - could cause it81  Rumare-AFK_Weye Patch.esp  [Version 2.0] - not sure about this82  Blood&Mud.esp83  Blood&Mud - EE patch.esp  [Version 4.2]84  HoarfrostCastle.esp85  Shadowcrest_Vineyard_COBL.esp86  Mart's Monster Mod - City Defences.esp  [Version 3.7b3p3]87  FCOM_Blood&Mud.esp  [Version 0.9.9]++  FCOM_Knights.esp  [Version 0.9.9Mb3]++  FCOM_SlofsRobeTrader.esp  [Version 0.9.9]88  BrewHouse.esp89  Hammerfell_HighRock.esp8A  Blackmarsh.esp8B  Valenwood.esp8C  Summerset.esp8D  ElsweyrAnequina.esp8E  Valenwood_Anequina_Patch.esp8F  road+bridges.esp  [Version 4.5.5]90  NRB4+Vineyard Patch.esp91  Feldscar.esp  [Version 1.0.3]92  Vergayun.esp  [Version 1.0.4]93  Faregyl.esp  [Version 1.0.10]94  xuldarkforest.esp  [Version 1.0.5]95  LostSpires-DarkForest patch.esp96  xulStendarrValley.esp  [Version 1.2.2]97  xulTheHeath.esp98  MMMMWL-TheHeath patch.esp99  XulEntiusGorge.esp9A  xulFallenleafEverglade.esp  [Version 1.3.1]9B  LostSpires-Everglade patch.esp  [Version 1.2]9C  Anequina-Fallenleaf-Patch.esp9D  xulColovianHighlands_EV.esp  [Version 1.2.1]9E  xulChorrolHinterland.esp  [Version 1.2.2]9F  xulBeachesOfCyrodiilLostCoast.esp  [Version 1.6.4]A0  BrewHouse-LostCoast patch.espA1  KragenirsDeathQuest-LostCoast patch.espA2  xulBravilBarrowfields.esp  [Version 1.3.2]A3  xulLushWoodlands.esp  [Version 1.3]A4  HoarfrostCastle-LushWoodlands patch.espA5  xulAncientYews.esp  [Version 1.4.2]A6  xulAncientRedwoods.esp  [Version 1.6]A7  xulCloudtopMountains.esp  [Version 1.0.3]A8  KragenirsDeathQuest-CloudtopMountains patch.espA9  xulArriusCreek.esp  [Version 1.1.3]AA  xulPatch_AY_AC.esp  [Version 1.1]AB  xulRollingHills_EV.esp  [Version 1.3.2]AC  MMMMWL-RollingHills patch.espAD  KragenirsDeathQuest-RollingHills patch.espAE  xulPantherRiver.espAF  xulRiverEthe.esp  [Version 1.0.2]B0  xulBrenaRiverRavine.esp  [Version 1.0.2]B1  xulImperialIsle.esp  [Version 1.6.5]B2  xulBlackwoodForest.esp  [Version 1.0.4]B3  xulCheydinhalFalls.esp  [Version 1.0.1]B4  DungeonsOfIvellon-CheydinhalFalls patch.espB5  xulAspenWood.esp  [Version 1.0.1]B6  xulSkingradOutskirts.espB7  NRB4+UL-II+LtPD Patch.esp  [Version 3.0.1]B8  Castle_Seaview.espB9  CastleSeaview+LostCoast Patch.esp  [Version 1.0]BA  bartholm.espBB  bartholm - EE patch.esp  [Version 4.2]BC  RegionReviveLakeRumare-ImperialIsle patch.esp  [Version 1.3.3] - not sure about thisBD  NRB4+RR Patch.esp  [Version 2.1]BE  Better Cities - House price patch.esp  [Version 1.0]BF  Harvest [Flora].esp  [Version 3.0.0]++  Harvest [Flora] - Shivering Isles.esp  [Version 3.0.0]++  Harvest [Flora] - DLCVileLair.esp  [Version 3.0.0]C0  Harvest [Flora] - DLCFrostcrag.esp  [Version 3.0.0]C1  Kyoma's Journal Mod.esp  [Version 3.2.1]C2  Oblivifall - Ambiant Dungeon SFX.esp  [Version 1.2]C3  Oblivifall - Something's Not Right.esp  [Version 1.0]C4  Enhanced Economy - House prices.esp  [Version 1.0]C5  RealisticFatigue.espC6  RealSleepExtended.esp  [Version 2.4.2]C7  TFE.espC8  TFE Cobl Glue.espC9  RefScope.esp  [Version 2.0.2]CA  SupremeMagicka.esp  [Version 0.89]CB  SM_ShiveringIsles.esp  [Version 0.86]++  SM_DLCSpellTome.esp  [Version 0.80]++  SM_OOO.esp  [Version 0.89]++  SM_MMM.esp  [Version 0.89]++  SM_COBL.esp  [Version 0.86]CC  SM_EnchantStaff.esp  [Version 0.80]++  SM_Scrolls.esp  [Version 0.84]++  SM_SigilStone.esp  [Version 0.83]CD  MidasSpells.espCE  AudaciousMagery.espCF  RshAlchemy.espD0  RshAlchemyRecipes.espD1  SM Combat Hide.esp  [Version 1.2]D2  Thievery_Normal_Thrill.espD3  Morrowind Lockpicking.espD4  Enhanced Grabbing.esp  [Version 0.5]D5  kuerteeNPCsYield.espD6  Duke Patricks - Near Miss Magic And Arrows Alert The Target.espD7  Duke Patricks - Actors Can Miss Now.espD8  nGCD.espD9  nGCD Oghma Infinium.espDA  ProgressMBSP.esp  [Version 2.0]DB  ProgressRBSP.esp  [Version 1.0]DC  ProgressRacial.espDD  Stylish Jump.espDE  Let There Be Darkness - Cyrodiil + SI.espDF  Let There Be Darkness - Knights.espE0  Let There Be Darkness - Mehrunes Razor.esp++  Item interchange - Placement for FCOM.esp  [Version 0.78]++  Item interchange - Placement for Frostcrag.esp  [Version 0.78]++  Item interchange - Option, Ingredients in Bulk.esp  [Version 0.78]E1  CuteElf11.esp  [Version 1.3.5]E2  1em_Vilja.espE3  bgBalancingEVCore.esp  [Version 10.52EV-D]E4  bgMagicEV.esp  [Version 1.7EV]++  bgMagicSpellTomes_for_WryeBash.esp  [Version 1.68EV]++  bgMagicItemSigil.esp  [Version 1.68EV]E5  bgMagicBonus.esp  [Version 1.7EV]++  bgMagicEVAddEnVar.esp  [Version 1.68EV]E6  bgMagicEVPaperChase.esp  [Version 1.68EV]++  bgMagicEVNoSorting.esp**  bgBalancingEVOptionalNPCDiversity, Vanilla.esp  [Version 10.0EV-D]E7  bgBalancingOptionalNoRaceDisp.esp  [Version 9.0UV-U]E8  bgBalancingEVLAMEAddition.esp  [Version 10.51EV-D]++  bgBalancingEVLAMEGlue.esp  [Version 10.0EV-D1.62EV]**  bgBalancingEVOptionalNPCDiversityLAME.esp  [Version 10.5EV-D]E9  bgIntegrationEV.esp  [Version 0.993]EA  Better Cities Full - B&M Edition.espEB  BCBravilB&MFULL-Barrowfields patch.espEC  Better Cities - Brew House.espED  BCChorrol-ChorrolHinterland fix.espEE  BCCheydinhalFULLB&M-CheydinhalFalls patch.espEF  BCSkingrad-SkingradOutskirts patch.espF0  Better Cities - Thievery.espF1  Better Imperial City.espF2  Better Cities - Old Crow Inn.espF3  Better Cities - COBL.esp  [Version 2]++  bgMagicEVNoSummonGlow.esp  [Version 1.62EV]**  Enhanced Economy - Soulgems.esp  [Version 4.2.1]F4  NRB4 Standard Road Record.esp++  CoreRandmonClothing4Npcs.esp++  Cobl Filter Late MERGE ONLY.esp  [Version 1.53]F5  Cobl Silent Equip Misc.esp  [Version 01]**  All Natural - Indoor Weather Filter For Mods.esp  [Version 0.9.9.5]F6  Bashed Patch, 0.espF7  FormID Finder4.espF8  Streamline 3.1.esp

I see that you have lots of patches floating around, is there any of these who can be imported to the bashed patch.
Is this mod list sorted with http://www.gamesas.com/index.php?/topic/1101592-boss-better-oblivion-sorting-software/, if not then do so and rebuild the bashed patch in Wrye Bash.

You should also read the threads, which is related to the mods that you have installed. Here is also http://sites.google.com/site/oblivionpoinfo/index (old).

I think he's using the latest Cobl v1.72 - just that Cobl SI hasn't been updated since v 1.6x.
Those patches are landscape ones so MUST be active and cannot be merged

DE Let There Be Darkness - Cyrodiil + SI.esp
DF Let There Be Darkness - Knights.esp
E0 Let There Be Darkness - Mehrunes Razor.esp

These should all be inactive and C.Light imported into bashed patch
Anyhow, whatever's causing the crash, it's not Vilja :P
User avatar
Lloyd Muldowney
 
Posts: 3497
Joined: Wed May 23, 2007 2:08 pm

Post » Tue Nov 02, 2010 7:40 pm

We finished fighting some beasts from MMM - gargoyles, Snow Titans and the like, and after the fight Vilja loses constantly health and is constantly casting self-healing spells.
Tried targeted console command command ' resethealth' - does not work on her. Tried targeted 'tgm' - does not work,
tried 'resurrect' - restores her as she was when I met her, losing all equipment (which is correctable as I could take it before the command) and all progres in her questline is lost (which took memonths to reach).

Is there any way to permanently heal Vilja without restarting the mod or the whole quest?
User avatar
Emma Pennington
 
Posts: 3346
Joined: Tue Oct 17, 2006 8:41 am

Post » Wed Nov 03, 2010 7:06 am

We finished fighting some beasts from MMM - gargoyles, Snow Titans and the like, and after the fight Vilja loses constantly health and is constantly casting self-healing spells.
Tried targeted console command command ' resethealth' - does not work on her. Tried targeted 'tgm' - does not work,
tried 'resurrect' - restores her as she was when I met her, losing all equipment (which is correctable as I could take it before the command) and all progres in her questline is lost (which took memonths to reach).

Is there any way to permanently heal Vilja without restarting the mod or the whole quest?


I'd guess she just has a spell with long duration cast on her. Has happened to me as well after fighting StarX vampires. Try to just wait it out. Or perhaps try a Dispel spell on her.
User avatar
Stephanie Kemp
 
Posts: 3329
Joined: Sun Jun 25, 2006 12:39 am

Post » Wed Nov 03, 2010 5:02 am

I think he's using the latest Cobl v1.72 - just that Cobl SI hasn't been updated since v 1.6x.
Those patches are landscape ones so MUST be active and cannot be merged

DE Let There Be Darkness - Cyrodiil + SI.esp
DF Let There Be Darkness - Knights.esp
E0 Let There Be Darkness - Mehrunes Razor.esp

These should all be inactive and C.Light imported into bashed patch
Anyhow, whatever's causing the crash, it's not Vilja :P

The Cobl SI.esp 1.72 is the latest http://www.tesnexus.com/downloads/download.php?id=49122, because I've Cobl SI.esp 1.72 active in my loadorder.
Btw have you try an omod version for Cobl before.

I still need to know your LO after it's sorted through BOSS, so please run BOSS and post the LO here.
User avatar
Heather Dawson
 
Posts: 3348
Joined: Sun Oct 15, 2006 4:14 pm

Post » Tue Nov 02, 2010 11:32 pm

Hi Emma,

As an old friend of Lara from Morrowind, I thank you for this amazing mod : ) Vilja is just soo fun to have around. I just started a new char, so I can check what she thinks of the quests we do and the places we go from the beggining. Today, I got an issue with a repeatable CTD when I approach the Waterfront tunnel entrance (Better Citties- the waterfront entrance of the tunnel) with her... follows my mod list. Usually the game is pretty stable, so any hint will be greatly appreciated!

Thanks!


Spoiler
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As Brozly has already replied to you, I'm assuming that he didn't see the other mod that caused him problems on your list. Just in case you have some other similar mod in the list: Brozly had crashes at gates when he used a mod that allowed him to put on more amulets and rings than normal. He gave Vilja an extra ring (I guess that kind of gift has always had dangerous side-effects, both in real life and in games) and started to CTD when exiting cities.

Else, I don't know - it's the circlet and the extra rings I have heard of. And then of course that when you fasttravel, using All Natural - Real Life or Unofficial Oblivion Patch cause occasional crashes in combination with any companion that is wearing a whig or a helmet (discussed on previous pages).
Even if you don't use any of these two mods - if she happens to wear a whig or helmet, make sure to remove it.

Edit: I started to read about your problem, so I didn't notice what you said at the start - that you are one of Laura's old 'boyfriends' :). And now you're dating my other girl :). I hope you will find Vilja as good company as Laura... although Vilja of course hasn't got any hug animation or 'very special dance'.
User avatar
Chase McAbee
 
Posts: 3315
Joined: Sat Sep 08, 2007 5:59 am

Post » Wed Nov 03, 2010 8:44 am

We finished fighting some beasts from MMM - gargoyles, Snow Titans and the like, and after the fight Vilja loses constantly health and is constantly casting self-healing spells.
Tried targeted console command command ' resethealth' - does not work on her. Tried targeted 'tgm' - does not work,
tried 'resurrect' - restores her as she was when I met her, losing all equipment (which is correctable as I could take it before the command) and all progres in her questline is lost (which took memonths to reach).

Is there any way to permanently heal Vilja without restarting the mod or the whole quest?



I'd guess she just has a spell with long duration cast on her. Has happened to me as well after fighting StarX vampires. Try to just wait it out. Or perhaps try a Dispel spell on her.


I have actually heard of two incidents (with Vilja ver 1) where players haven't been able to wait for it to wear off. It has then been scripted spells added by a mod.

Blad Of Mercy, should you have a long-lasting problem with this, there is luckily something that you can do that I'm almost positive will be successful.

Bring Vilja to an interior somewhere safe, leave her there, go somewhere else and don't return to her until more than 72 gamehours have passed (you can just go somewhere else and rest 72 hours). When you return to her, her behaviour should be normal again.
It might be a wise idea to remove enchanted items from her before you leave her (not sure if it really matters, but just to be perfectly safe)

The 72 hours trick is a general solution that seems to work very well in all kind of odd situations with companions and other npcs. So when nothing else seems to work - try this trick and you might get a nice surprise.
User avatar
Kelly John
 
Posts: 3413
Joined: Tue Jun 13, 2006 6:40 am

Post » Wed Nov 03, 2010 9:07 am

This Girl is truly amazing; just finished the “Newheim the Portly” quest and guess what Vilja did!
She asked to give her one of the three bottles of Newheim’s special Brew.
Best of all she did this after she received the letter from her sister telling her that her sister is out of prison and living a free and happy live again (Vilja quest completed I guess).
:hugs:
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Nims
 
Posts: 3352
Joined: Thu Jun 07, 2007 3:29 pm

Post » Wed Nov 03, 2010 2:17 am

I wonder two things - and this time I've even checked the readme so I'm progressing.

1. Can Vilja's attributes be damaged by spells etc.? Guess not, but if so - how do you check it? Do you get red numbers or something?

2. How does Vilja manage using potions? I've noticed that if I give her Restore Health potions they are gone in a whiff - so it seems to me she is primarily using potions and when they are out she uses spells instead (which she manages nicely)? Also, any point in giving her other type of potions?
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Tiff Clark
 
Posts: 3297
Joined: Wed Aug 09, 2006 2:23 am

Post » Tue Nov 02, 2010 10:07 pm

Really love this mod, only gotten to play a couple hours with her, but its obvious how much work you put in to this. Love how she actually knows where we are and makes little comments. Poor thing got seasick when we ended up at sea. And i guess she misses her sister cause she bought me and herself matching blue outfits so we ran around like twins for a little bit. Shes not quite fond of my style though, keeps complaining that i need to dress better, but i need armor to survive lol. Can't run around in dresses all day.

Anyway great work, vilja makes just exploring so much more entertaining, decided to take a break from questing and just explore now that i have some company to make wilds less lonely. I think i need to change her arrows into something less dangerous though, she likes to use my butt as a target.
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Steph
 
Posts: 3469
Joined: Sun Nov 19, 2006 7:44 am

Post » Tue Nov 02, 2010 10:21 pm

constantly casting self-healing spells.
Is there any way to permanently heal Vilja without restarting the mod or the whole quest?


*I had this issue with CM_Partners, not sure if it was related to the "Mart's Extra Wounding" bug or not, (never got it resolved in That game) but you may want to try, FWIK you will need a save from before she went "Terminal", remove Mart's extra wounding from your LO, and Counsel remove the "Mart's No Blood Token"

The issue I had with that was with her Fatigue, the save I'm still playing from has it allready @ 997, and it hasn't changed, (with the Mart's active, I would lose Vilja completly in a matter of minutes)
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dell
 
Posts: 3452
Joined: Sat Mar 24, 2007 2:58 am

Post » Tue Nov 02, 2010 7:58 pm

2. How does Vilja manage using potions? I've noticed that if I give her Restore Health potions they are gone in whiff - so it seems to me she is primarily using potions and when they are out she uses spells instead (which she manages nicely)? Also, any point in giving her other type of potions?

Pretty sure this is a Oblivion engine problem as all previous companions I've use will drink all their potions at once. Vanilla potions are 1 hit affairs (restore health 20pts) so if using OOO/FCOM where they're restore 5pts 20s etc makes the situation worse. I really don't know how the ob engine works it out and whether all potion effect work on NPCs, but I wouldn't be suprised if its a PC only thing (although it's be very interested to know, if it's possible to test)
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Anthony Rand
 
Posts: 3439
Joined: Wed May 09, 2007 5:02 am

Post » Wed Nov 03, 2010 9:15 am

Pretty sure this is a Oblivion engine problem as all previous companions I've use will drink all their potions at once. Vanilla potions are 1 hit affairs (restore health 20pts) so if using OOO/FCOM where they're restore 5pts 20s etc makes the situation worse. I really don't know how the ob engine works it out and whether all potion effect work on NPCs, but I wouldn't be suprised if its a PC only thing (although it's be very interested to know, if it's possible to test)



I haven't tested with Vilja, as her healing spell is sufficient... I simply stick potions I want her to carry into her blue or red extra inventory, where she won't use them. In ver 1 I didn't notice that she gulped other potions in a maniac way.

When she is in wandermode and you have given her ingredients, she will literally make potions for you when she is doing her alchemy-ai-package. these are in her inventory afterwards, so obviousl she is wise enough to stay away from her own mixtures...

That said about Oblivion companions, I will never forget in Morrowind, when I had given Grumpy's packguar potions to carry, and when I turned around later he was gone... although not really. He was high up in the air after gulping levitation-potions. (I'll spare you the details of what happened when the effect wore off... sufficient to say I hadn't given him any slowfall potions)
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Josh Trembly
 
Posts: 3381
Joined: Fri Nov 02, 2007 9:25 am

Post » Tue Nov 02, 2010 10:08 pm

This shall be my first companion mod. I hath declare it. :trophy: I havent done that in a while.


If you never used companions, maybe it's about time... You might find a new way to explore Cyrodiil :).


This Girl is truly amazing; just finished the “Newheim the Portly” quest and guess what Vilja did!
She asked to give her one of the three bottles of Newheim’s special Brew.
Best of all she did this after she received the letter from her sister telling her that her sister is out of prison and living a free and happy live again (Vilja quest completed I guess).
:hugs:


Well, that's nice of her to only want one bottle - you still got to keep two :D.

Vilja's first questline is completed now, but I added in a bonus-questline with ver 2, so more things will happen. Vilja will make sure it does :)
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Makenna Nomad
 
Posts: 3391
Joined: Tue Aug 29, 2006 10:05 pm

Post » Tue Nov 02, 2010 9:32 pm

I wonder two things - and this time I've even checked the readme so I'm progressing.

1. Can Vilja's attributes be damaged by spells etc.? Guess not, but if so - how do you check it? Do you get red numbers or something?

2. How does Vilja manage using potions? I've noticed that if I give her Restore Health potions they are gone in a whiff - so it seems to me she is primarily using potions and when they are out she uses spells instead (which she manages nicely)? Also, any point in giving her other type of potions?



If her attributes get damaged, she should then cast a restore spell on herself. If there's a difference between her AV attribute and her current attributes, you should get an extra line in her stats display about this (Brozly posted a screenshot of this earlier in this thread).

Potions... I replied to the same kind of question an hour or so ago, didn't notice then that you were also asking. Should be 2-3 posts before this one! :)

Oh yes, the readmes... I've thought of a strategy. Next time I simply change the name of the readmefile to: "Delete this before reading it". I'm sure that will do the trick - everyone will read it ;)
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Saul C
 
Posts: 3405
Joined: Wed Oct 17, 2007 12:41 pm

Post » Wed Nov 03, 2010 12:41 am

If her attributes get damaged, she should then cast a restore spell on herself. If there's a difference between her AV attribute and her current attributes, you should get an extra line in her stats display about this (Brozly posted a screenshot of this earlier in this thread).

Potions... I replied to the same kind of question an hour or so ago, didn't notice then that you were also asking. Should be 2-3 posts before this one! :)

Oh yes, the readmes... I've thought of a strategy. Next time I simply change the name of the readmefile to: "Delete this before reading it". I'm sure that will do the trick - everyone will read it ;)


Thanks! BTW, neat that she'll make potions out of ingredients you give her - didn't know that.

Update to the Bow Testing Project: She uses enchanted modded bows fine as well, so the issue of her not firing arrows at all (i.e. not the known glitch of companions not firing arrows at times) seems to be solely connected to scripted bows. I'll try a couple of different scripted ones to check if it can be narrowed down even more.
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Ice Fire
 
Posts: 3394
Joined: Fri Nov 16, 2007 3:27 am

Post » Wed Nov 03, 2010 9:10 am

You are not going to like what you see in my scripts. I am self taught (not professionally trained programmer, just what I could lean on my own with a small manual on color basic way back before there was the INTERNET when I got my first PC a TSR-80 ). And I do not follow normal convention's (such as indenting and notations) and in general have an unorganized "jest get it done" way of working. Most of what I do is hacking with safetypins and duck tape.

YES! A kindred spirit! I got my first Coco2 when I was about 11 or 12 and promptly began learning how to make text-based dungeon-crawl D&D clone games with it!

Although since then, I have discovered OO programming and have always valued modularity over "spaghetti code" (still mostly self-taught). I think I just found it easier to break problems down into the simplest form and solve one piece at a time. ;)

He gave Vilja an extra ring (I guess that kind of gift has always had dangerous side-effects, both in real life and in games) and started to CTD when exiting cities.

You are indeed wise in the ways of both the virtual and real worlds, Emma! :P

Vilja as good company as Laura... although Vilja of course hasn't got any hug animation or 'very special dance'.

No special dance?!? :o Well then what the heck have I been feeding this girl all these strawberries, sweetcakes and Surrille brothers wine (yeah, yeah, it's the cheap stuff) for??? :confused:
/begin HanSolo_impression "No reward is worth this!"
/end

I haven't tested with Vilja, as her healing spell is sufficient... I simply stick potions I want her to carry into her blue or red extra inventory, where she won't use them. In ver 1 I didn't notice that she gulped other potions in a maniac way.

When she is in wandermode and you have given her ingredients, she will literally make potions for you when she is doing her alchemy-ai-package. these are in her inventory afterwards, so obviousl she is wise enough to stay away from her own mixtures...

She gave me a potion last night (Restore Magicka) How sweet! She sure knows her way into her http://i15.photobucket.com/albums/a400/Elricwolf/Oblivion%20screens/Elric%20Dravenwulf/ScreenShot71.jpg's heart.

She should probably make a few "Flame Resistant" potions for herself, though - I have lately given her a bow and arrows and told her to keep a distance from foes, but she still gets a little "singed" on occasion by Elric's rare stray Fireball. :flamed:

That said about Oblivion companions, I will never forget in Morrowind, when I had given Grumpy's packguar potions to carry, and when I turned around later he was gone... although not really. He was high up in the air after gulping levitation-potions. (I'll spare you the details of what happened when the effect wore off... sufficient to say I hadn't given him any slowfall potions)

Priceless! :rofl:

If you never used companions, maybe it's about time... You might find a new way to explore Cyrodiil :).

That's the truth. There were a few times when we were "exploring" the wilderness looking for a quest location and she commented "Don't take this the wrong way but... Are you sure you know where we are going?" Yup. Just like a real world female companion! (I always kill, maim, disable and otherwise ignore the ADHD-proof Quest Compass thingie in my game, btw. It's not a True Elder Scrolls Game if you can't get lost)

BTW - I like how she asked me who I was going to give a certain Mages guild book to... and Casta Scribonia's comments on Vilja are priceless. Which reminds me; I need to find Vilja a copy of "ABCs for Barbarians". Vital source of knowledge, indeed! ;)
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OnlyDumazzapplyhere
 
Posts: 3445
Joined: Wed Jan 24, 2007 12:43 am

Post » Tue Nov 02, 2010 11:29 pm

Another question. Vilja has an armor rating of 24 with her current set. My plan was to up the AR with Shield enchantments, but after enchanting her boots with Shield 15 it still shows up as 24. Does she still take advantage of the enchantment or is it a wasted effort?

EDIT: If I cast a Shield spell on her it shows up in her AR.

She should probably make a few "Flame Resistant" potions for herself, though - I have lately given her a bow and arrows and told her to keep a distance from foes, but she still gets a little "singed" on occasion by Elric's rare stray Fireball. :flamed:


My long term goal is to make her 100 resistant to Shock so my mage can go back to her assortment of AoE Shock spells w/o hurting Vilja. The Storm Ring would be perfect.
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victoria gillis
 
Posts: 3329
Joined: Wed Jan 10, 2007 7:50 pm

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