[RELZ]Companion Vilja ver 2.1 - thread no 2

Post » Mon Nov 01, 2010 9:16 pm

Don't you think that her "summon Vilja"-spell would work well as a "dog whistle"? I reckon it's approx the same thing, or am I misinterpreting you?
Also, if you tell her not to fight at all, there's a good chance that the enemies will leave her alone and that she won't get involved in any trouble. Well, she *will* jump in if your health is so low that she fears you might get killed. But during these circumstances I reckon a reload might still be on its way... ;)


The Summon Vilja spell is certainly excellent in certain situations. It hasn't worked when I've tried it, but I guess I've misunderstood it. For example, in a dungeon my char jumped over between two cliffs using a Fortify Jump spell, but Vilja couldn't follow. I tried it then but nothing happened. Perhaps she can't be summoned within the same cell?

Anyway, the ability to call her would be more immersive. Say you are sneaking in a dungeon, you tell her to wait, sneak around a couple of corners - then it would be really neat to be able to call her to follow suit. Guess I just loved that whistle for Dogmeat. Had it hotkeyed and it was a lot of fun.
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Rex Help
 
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Post » Tue Nov 02, 2010 8:10 am

The Summon Vilja spell is certainly excellent in certain situations. It hasn't worked when I've tried it, but I guess I've misunderstood it. For example, in a dungeon my char jumped over between two cliffs using a Fortify Jump spell, but Vilja couldn't follow. I tried it then but nothing happened. Perhaps she can't be summoned within the same cell?

Anyway, the ability to call her would be more immersive. Say you are sneaking in a dungeon, you tell her to wait, sneak around a couple of corners - then it would be really neat to be able to call her to follow suit. Guess I just loved that whistle for Dogmeat. Had it hotkeyed and it was a lot of fun.


Alright, now I see what you mean!
It is true that the summon spell won't work in the situation you describe (i.e. jumping between cliffs), simply because if you are both in the same cell she will travel to you rather than warp to you.

I think it would be a useful idea to add in a 'dog whistle' for her in the next version (but she'll hate us eternally if we'd call it a dog whistle, so we better come up with something more innovative, more elegant sounding and more flattering for her ;)).
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Lyd
 
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Post » Tue Nov 02, 2010 1:45 am

Hi,

Thanks for responding to my comments.

I don't use any mod to allow extra rings or amulets. I don't use Better Cities (computer is slow enough already). The helmet was part of the armor I picked up at Battlehorn Castle, and Vilja had no wig. I went to Weynon, Chorrol, then Battlehorn. Fast travel to the city in armor with Vilja and Viconia led to the crashes. Reloading an earlier save and fast travelling with Vilja and Viconia unarmed did not crash.

I realize that the armor may have been incidental to the timing of the conflict that caused the travel crash syndrome. I just used the baldness as my key to test the problem, then reloaded once I saw it.

I'm trying anything I can think of to avoid "the travel bug" this time because I would hate to restart (yet again).

Thanks very much for any insights, and I will give you any info I can if it would help you.
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Johnny
 
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Post » Mon Nov 01, 2010 8:35 pm

In my game I've also noticed the baldness issue once. I fast travelled to the Market District and suddenly she had no hair. I removed the vanilla Ebony Helmet that she was wearing and her hair was back, and when I gave the helmet back she equipped it just fine and I haven't seen it happen again since. (I don't have a mod installed that allows me to wear extra amulets and rings)

I've also had a few fast travel related crashes while having Vilja with me but I have so many mods running there's no way I can say with any certainty that it's caused by Vilja.


I've god another report that indicate that the combination Vilja + whig/helmet + better cities + ICfasttravel might cause a CTD. Just curious - are you running Better Cities?

By the way I also noticed a 'bug' that was also present with Horses before the 1.2 patch. That is, killing Vilja (accidentally! :whistling: ) got me expelled from the Mages Guild. It's not a big issue for me since I'd reload if Vilja died anyway but I just thought I'd mention it.


This 'bug' we were aware of at the release, but, well, we decided that if someone actually *killed* Vilja (especially intentionally), it would only be fair to get expelled from the Mages Guild, as you would be so for killing any *other* member of Mages Guild. And.... uhm.... I *do* hope that if you accidentially kill Vilja, you would wish to reload the game anyway... :unsure2:
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Astargoth Rockin' Design
 
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Post » Tue Nov 02, 2010 2:26 am

I'm at a total loss, Vilja is suffering the same http://i872.photobucket.com/albums/ab289/Brozly/ScreenShot3-1.jpg I've been plauged with from the start with Companions, her Fatigue is Extremely high, the only thing Close to a solution was to Load an Earlier save game, I didn't notice anything wrong until we got to Chorol and she fell over sideways, when I checked her Stats, I noticed the Fatigue levels, going back over Several saves, 6 game days, I finaly come to one with only the ~200 value, other than that it's been over 700 and shows Two levels, for quite awhile.
I haven't used any auto, or Quick saves, I'm not sure if it's a mod clash, Bash Tweak or maybe just me, I generaly keep the Caps lock on through the Entire game, if that could be a factor, it wasn't so bad with CM_Partners, I could just uninstall them and Reload I'd be right back where I was, but Vilja's a bit more of an Investment.
I realy hate to Plague you with this but I'm pretty well lost... :ahhh:
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Cathrin Hummel
 
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Post » Tue Nov 02, 2010 4:13 am

I'm at a total loss, Vilja is suffering the same http://i872.photobucket.com/albums/ab289/Brozly/ScreenShot3-1.jpg I've been plauged with from the start with Companions, her Fatigue is Extremely high, the only thing Close to a solution was to Load an Earlier save game, I didn't notice anything wrong until we got to Chorol and she fell over sideways, when I checked her Stats, I noticed the Fatigue levels, going back over Several saves, 6 game days, I finaly come to one with only the ~200 value, other than that it's been over 700 and shows Two levels, for quite awhile.
I haven't used any auto, or Quick saves, I'm not sure if it's a mod clash, Bash Tweak or maybe just me, I generaly keep the Caps lock on through the Entire game, if that could be a factor, it wasn't so bad with CM_Partners, I could just uninstall them and Reload I'd be right back where I was, but Vilja's a bit more of an Investment.
I realy hate to Plague you with this but I'm pretty well lost... :ahhh:



Oh no :(

I'm truly so sorry to hear this, Brozly... I have been following your efforts to sort out this problem since I believe two months back, when you had the issue with your partners and with the first version of Vilja.

As I know you are using a *lot* of mods, the first thought is of course you are suffering from some kind of conflict.
We both know it is not vilja per see, as you have the same problem with every companion you use, so at least we can rule out that. It probably means that we cannot evaluate the *cause* right here and now.

However, what happens if you manually alters her fatigue? (make a backup save before trying!!)

If you call up the console, click on vilja so that her ID shows up at the top of the window, and then type:
ModAV Fatigue -500 ;<-replace -500 with a reasonable number that you want to lower her fatigue with

Would this do any good?
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Verity Hurding
 
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Post » Mon Nov 01, 2010 7:09 pm

I've god another report that indicate that the combination Vilja + whig/helmet + better cities + ICfasttravel might cause a CTD. Just curious - are you running Better Cities?

Unfortunately, no.
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Jennie Skeletons
 
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Post » Tue Nov 02, 2010 10:10 am

Emma, thank you for releasing this upgraded version...although I have not started it yet, it just adds to my current game of NEVERENDINGNESS!



I guess that is the great thing with mods and modding... that we'll have a game of NEVERENDINGNESS :)
(Not sure how good it is for game devs, though, as we aren't in any urgent need of new games ;))
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m Gardner
 
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Post » Tue Nov 02, 2010 9:06 am

I guess that is the great thing with mods and modding... that we'll have a game of NEVERENDINGNESS :)
(Not sure how good it is for game devs, though, as we aren't in any urgent need of new games ;))

Saves me money...I have not bought a new game since Oblivion in March, 2006.
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Big Homie
 
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Post » Tue Nov 02, 2010 10:14 am

Poor girl to carrying all of that stuff around Cyrodiil, just look at her encumbrance and is over 4750+ in weight.
That's really weird. :blink:

Are you using any magicka related mods perhaps?
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Dan Scott
 
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Post » Tue Nov 02, 2010 6:47 am

Oh no :(
If you call up the console, click on vilja so that her ID shows up at the top of the window, and then type:
ModAV Fatigue -500 ;<-replace -500 with a reasonable number that you want to lower her fatigue with

Would this do any good?

I tried that, it would only effect the Base value, and bring the other down slightly, I tried modav to 1, and the fatigue value was still over 700, tried -value, it went ~64000...

*Was trying to figure something out from the http://cs.elderscrolls.com/constwiki/index.php/Fatigue_Game_Settings site, but I really don't comprehend it well enough.

I've tried hiding out in the test cell 3days, but it dosn't effect her.
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Marcus Jordan
 
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Post » Tue Nov 02, 2010 12:18 am

Did some more testing.

I'm pretty sure now that the fast travelling crashing and missing helmet issue are two closely related problems with Vilja.

This is what happens in my game:

From a location in the wilderness I travel to a district in the Imperial City and the game crashes. I restart Oblivion, load the autosave created before fast travelling, fast travel again to the same district and it works, but Vilja is missing her helmet. I re-add the helmet and it's fine. As I fast travel to other districts, it appears to be a bit hit and miss. Sometimes it's fine, sometimes the baldness bug is back.


One odd thing I noticed is that whenever the issue occured when fast travelling, the loading bar in the loading screen would not fill up completely. Instead, it would get to around one fifth of the total bar, then the screen would be black for a second, and then the district will have loaded, with Vilja missing her head/hair. Or, at the moment that the screen went black, the game would crash. I don't know if the blackness actually means something or that my computer is just fast so it skips part of the loading bar. It doesn't go black every time though and appears to happen consistently with the baldness bug.

Also, after fast travelling between districts a couple of times in a row, I got the same blackout during the loading screen but Vilja was still wearing the helmet afterwards. BUT, http://i47.tinypic.com/31619qu.jpg When this happened I also tried to make her switch to clothes instead, but when she did that she did not unequip the armor. http://i47.tinypic.com/2dt8c6.jpg

I then used the 'fix double faced follower bug' spell added by the unofficial patch, which instantly fixed these double face/armor issues. It also fixes the baldness bug.

Do you suppose it might have something to do with the double face fix that is applied automatically in her script?

I've also been able to get the bug by fast travelling to other places now. Fast travelling to the Anvil Dock Gate (on the side of the Anvil worldspace, not the docks) caused the baldness bug now too, with the loading screen going black after the loading bar being half full. Also fast travelling from any of the cities to a wilderness location could cause the bug.

In between all the appearances of the baldness bug I also had my fair share of crashes.

The only way I haven't been able to trigger the bug is by travelling between wilderness locations. I've done this over and over, and the bug never appears. So my guess is that the bug has something to do with travelling between different worldspaces and as I mentioned before, possibly with the double face bug/fix.

I hope this info will be of use.
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Nienna garcia
 
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Post » Tue Nov 02, 2010 12:42 am

Did some more testing.

I'm pretty sure now that the fast travelling crashing and missing helmet issue are two closely related problems with Vilja.

This is what happens in my game:

From a location in the wilderness I travel to a district in the Imperial City and the game crashes. I restart Oblivion, load the autosave created before fast travelling, fast travel again to the same district and it works, but Vilja is missing her helmet. I re-add the helmet and it's fine. As I fast travel to other districts, it appears to be a bit hit and miss. Sometimes it's fine, sometimes the baldness bug is back.


One odd thing I noticed is that whenever the issue occured when fast travelling, the loading bar in the loading screen would not fill up completely. Instead, it would get to around one fifth of the total bar, then the screen would be black for a second, and then the district will have loaded, with Vilja missing her head/hair. Or, at the moment that the screen went black, the game would crash. I don't know if the blackness actually means something or that my computer is just fast so it skips part of the loading bar. It doesn't go black every time though and appears to happen consistently with the baldness bug.

Also, after fast travelling between districts a couple of times in a row, I got the same blackout during the loading screen but Vilja was still wearing the helmet afterwards. BUT, http://i47.tinypic.com/31619qu.jpg When this happened I also tried to make her switch to clothes instead, but when she did that she did not unequip the armor. http://i47.tinypic.com/2dt8c6.jpg

I then used the 'fix double faced follower bug' spell added by the unofficial patch, which instantly fixed these double face/armor issues. It also fixes the baldness bug.

Do you suppose it might have something to do with the double face fix that is applied automatically in her script?

I've also been able to get the bug by fast travelling to other places now. Fast travelling to the Anvil Dock Gate (on the side of the Anvil worldspace, not the docks) caused the baldness bug now too, with the loading screen going black after the loading bar being half full. Also fast travelling from any of the cities to a wilderness location could cause the bug.

In between all the appearances of the baldness bug I also had my fair share of crashes.

The only way I haven't been able to trigger the bug is by travelling between wilderness locations. I've done this over and over, and the bug never appears. So my guess is that the bug has something to do with travelling between different worldspaces and as I mentioned before, possibly with the double face bug/fix.

I hope this info will be of use.



Povuholo, just to get this right... It is *only* when she is wearing a helmet (or whig) that this happens, right?

And, as you have played this game more than I have, I'm assuming that you haven't been adding new mods without running Wrye Bash on your mod order list? (and you did run Wrye Bash after adding Vilja?)

I'm a bit confused because I spent the last hour running around with Vlja wearing helmets, whigs, helmet-and-whig, and we've been fasttravelling all over Cyrodiil without anything odd happening. :/
So it doesn't seem to be just Vilja triggering this.
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lacy lake
 
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Post » Tue Nov 02, 2010 9:31 am

I tried that, it would only effect the Base value, and bring the other down slightly, I tried modav to 1, and the fatigue value was still over 700, tried -value, it went ~64000...

*Was trying to figure something out from the http://cs.elderscrolls.com/constwiki/index.php/Fatigue_Game_Settings site, but I really don't comprehend it well enough.

I've tried hiding out in the test cell 3days, but it dosn't effect her.


Yes, I thought you probably had done massive testing already...

The problem is that from what I have understood you are using such an extreme amount of mods, and merged mods, and... well, it isn't like you're the average player. Have you heard of anyone else having the same problems when using companions?
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kristy dunn
 
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Post » Tue Nov 02, 2010 3:16 am

Yes, I thought you probably had done massive testing already...

The problem is that from what I have understood you are using such an extreme amount of mods, and merged mods, and... well, it isn't like you're the average player. Have you heard of anyone else having the same problems when using companions?

There were a couple others around here in the last week or so, also on Nexus as well...
May be onto something with Mart's, not entirely sure but sounds promising with the next release...
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Michael Russ
 
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Post » Tue Nov 02, 2010 12:19 am

It only appeared to occur with helmets. I haven't been doing anything funny with my load list either.

There are a few more things I'd like to check out, I haven't tried running the game with just the Vilja mod active yet to see if it would still happen, something I should've done before. I don't see how my other mods could cause this though.
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Siobhan Wallis-McRobert
 
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Post » Tue Nov 02, 2010 10:28 am

It only appeared to occur with helmets. I haven't been doing anything funny with my load list either.

There are a few more things I'd like to check out, I haven't tried running the game with just the Vilja mod active yet to see if it would still happen, something I should've done before. I don't see how my other mods could cause this though.


Sigh, I think it must be another mod interfering... I've spent another 30 minutes trying to do the same thing as you, having her wearing a variety of wigs, helmets and combinations. I can't reproduce the problem :/. (which I guess isn't a bad thing in itself)
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-__^
 
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Post » Tue Nov 02, 2010 1:58 am

It only appeared to occur with helmets. I haven't been doing anything funny with my load list either.

There are a few more things I'd like to check out, I haven't tried running the game with just the Vilja mod active yet to see if it would still happen, something I should've done before. I don't see how my other mods could cause this though.


Povuholo, are her Stats normal??, Fatigue in particular, I had problems with one of my CM_Partners where she had no hair when I removed her helmet.
I Rarely use Fast Travel, other than maybe to a Test Cell, or Occasional Warp(Partner's Warp Ring) I never had problems on those occasions....

Are you perchance using Mart's??
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Maria Leon
 
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Post » Tue Nov 02, 2010 1:17 am

(which I guess isn't a bad thing in itself)

Yeah. :P



More weirdness... I can't get the issue to happen at all when I'm just using the Vilja mod and no others... That's not so weird but if I add the unofficial patch it happens again. If I enable all my mods except for the unofficial patch (and the bashed patch) it also happens. If I disable all mods except All Natural - Real Lights it also still happens. So both Real Lights and the UOP individually seem to be causing the baldness. The only thing in common I could possibly imagine between both the unofficial patch and Real Lights with Vilja is the vanilla torch which both mods might edit, and that I assume Vilja uses. But this sounds unlikely, because it still happens even if she's said not to use a torch.

And it's not that having any mod active other than Vilja's causes the bug. I managed to have a whole bunch of mods active, even a few bigger ones, without being able to trigger the bug.

I've started a new game for every test. Vilja is set early in the load order, so the mod's load order position doesn't ever change.



Somehow you can't reproduce it. Maybe we can put this to the test? http://rapidshare.com/files/404802299/viljatest.ess No mods active. Grab the save in the post below instead.

We could try this:

(I assume you have Shivering Isles? I do. I don't know if it'll matter)

0. Drop the vilja.ess in the My Documents\My Games\Oblivion\Saves folder.
1. Install the http://www.tesnexus.com/downloads/file.php?id=5296 and its http://www.tesnexus.com/downloads/file.php?id=27710
2. Disable all your mods except Vilja and the unofficial patch. Whether you load the patch before or after Vilja doesn't seem to matter. I have Vilja loaded after the Oblivion.esm and DLCShiveringIsles.esp. After Vilja I have the Unofficial Oblivion Patch.esp. I didn't bother with the Shivering Isles patch.
3. Load the game. Vilja is added, you can finish the intro, access her gear and give here all the legion armor I had in my inventory. No need to get anything else out. Then tell her to put on her armor.
4. Save and exit the Bloated Float.
5. Look at Vilja. Should be just fine.
6. Fast travel to the Arboretum District. Is she still fine? In my game she is sometimes, and sometime she's bald now.
7. Fast travel to the Arena District. At this point most of the time my game either crashes, or gives me bald Vilja.
8. If everything's still fine, try continuing fast travelling counter clockwise around the Imperial City. If the error can be reproduced on your side, it shouldn't take long.

'Hopefully' this will give you the same results as I got. That would at least be one step in understanding what's going on. :)


I'm quite familiar with the quirks of the Oblivion engine but I have no idea what's going on here. :brokencomputer:

Povuholo, are her Stats normal??, Fatigue in particular, I had problems with one of my CM_Partners where she had no hair when I removed her helmet.
I Rarely use Fast Travel, other than maybe to a Test Cell, or Occasional Warp(Partner's Warp Ring) I never had problems on those occasions....

Are you perchance using Mart's??

I just checked, no problems with her Stats. Not during normal gameplay with all my mods active (including Mart's), and also not when baldness occurs then, or when baldness occurs when I started a new game with only Vilja and the unofficial patch and followed the steps above.

Edit: Hmmm looks like the UOP Supplemental has had an update since I last downloaded it I think. I'd better get it and make sure I can still break stuff.

Edit 2: Yep, no difference with the new UOP version.
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Your Mum
 
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Post » Tue Nov 02, 2010 10:09 am

From a location in the wilderness I travel to a district in the Imperial City and the game crashes. I restart Oblivion, load the autosave created before fast travelling...


Nothing to do with the missing helmet issue but it's generally recommended to turn off autosave on travel/wait/sleep, especially when using mods, as it's known to cause CTDs.
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Mrs shelly Sugarplum
 
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Post » Tue Nov 02, 2010 5:03 am

Povuholo, thank you so much for all the work you put into this! It's very much appreciated. :touched:

I'm not at home now, but when I get home I will try and see if I can reproduce what you say. We are actually using an unique torch for equipping her clothes, I'm not sure if this could be a reason for the problem. CDCooley probably will understand theis better than I, as he set up that system.
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Jack Bryan
 
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Post » Tue Nov 02, 2010 4:14 am

Nothing to do with the missing helmet issue but it's generally recommended to turn off autosave on travel/wait/sleep, especially when using mods, as it's known to cause CTDs.

Ah okay. On the one hand it's nice that the game is autosaved before it CTDs so I don't lose any progress, but that's of no use if the CTD is actually caused by the autosave. :P


Also, oops, I think I uploaded a save that had mods active previously. I'll upload a fresh character in a minute.

Edit: New save, 100% vanilla, same steps as above: http://rapidshare.com/files/404861733/viljatest2.ess
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Honey Suckle
 
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Post » Tue Nov 02, 2010 12:55 am

There were a couple others around here in the last week or so, also on Nexus as well...
May be onto something with Mart's, not entirely sure but sounds promising with the next release...


Many people use MMM Extra Wounding without any problems. Myself, I have only seen that kind of extreme (and permanent) fatigue loss in connection with Realistic Fatigue... which requires specific commands be given before removal. But updating other fatigue/stat-related mods mid-game--possibly even changing their load order--can sometimes have the same effect... The new (re-written) Extra Wounding will work that same way (where it didn't before)--i.e., clean-saving will not be enough. Frankly, I wish it hadn't gone in that direction, because after running a mod for a while I tend to forget some of the finer details.


With regard to the helmet/hair issue: I have seen that kind of baldness happen on my PC with certain wig mods (Growlf's in particular). Since wigs use the helmet slot, I assume that may be related... sometimes on random game or area load, my PC would just suddenly be bald. Possibly an alpha issue with the mesh itself? I don't know ... but after I stopped using that wig, the problem stopped too. So my question would be... are you using any armor replacers?
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benjamin corsini
 
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Post » Tue Nov 02, 2010 1:17 pm

I'm not using armor replacers myself, and I've tested the issue with 4 different helmets so far.
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Taylah Illies
 
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Post » Tue Nov 02, 2010 1:11 am

Many people use MMM Extra Wounding without any problems. Myself, I have only seen that kind of extreme (and permanent) fatigue loss in connection with Realistic Fatigue... which requires specific commands be given before removal. But updating other fatigue/stat-related mods mid-game--possibly even changing their load order--can sometimes have the same effect... The new (re-written) Extra Wounding will work that same way (where it didn't before)--i.e., clean-saving will not be enough. Frankly, I wish it hadn't gone in that direction, because after running a mod for a while I tend to forget some of the finer details.


I haven't used any specific Stat modifers at all, load order is strictly through BOSS, and the only Mod I've added was Amen'thalas, witch is probably after the fact.
CorePC mention a Mart's Fatigue setting that will be configureable in the next release, I would suspect it would be a Far more common problem if it were just Mart's in general though.
I did notice One thing, in building the Patch, I had Cobl Power Exhaustion checked, unchecking it has no apperant effect on an allready affected game.

Spoiler
Active Mod Files:00  Oblivion.esm01  Francesco's Leveled Creatures-Items Mod.esm02  Francesco's Optional New Items Add-On.esm03  Cobl Main.esm  [Version 1.72]04  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]05  Mart's Monster Mod.esm  [Version 3.7b3p3]06  VASE - core.esm07  FCOM_Convergence.esm  [Version 0.9.9MB3]08  Armamentarium.esm  [Version 1.35]09  Artifacts.esm  [Version 1.1]0A  Better Cities Resources.esm0B  CM Partners.esm0C  Unofficial Oblivion Patch.esp  [Version 3.2.7]0D  Oblivion Citadel Door Fix.esp0E  DLCShiveringIsles.esp0F  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]++  Shivering OOO.esp10  Better Cities .esp11  Francesco's Optional Chance of Stronger Bosses.esp12  Francesco's Optional Chance of Stronger Enemies.esp13  Francesco's Optional Chance of More Enemies.esp14  Francesco's Optional Leveled Guards.esp++  FranDarkSeducerWeapFix.esp++  FCOM_Francescos.esp  [Version 0.9.9]++  FCOM_FrancescosItemsAddOn.esp  [Version 0.9.9]15  FCOM_FrancescosNamedBosses.esp  [Version 0.9.9]16  Fran Armor Add-on.esp17  Fran_Lv30Item_Maltz.esp18  FranOBSEConfig.esp  [Version 0.5]19  Ayleid Loot EXtension.esp1A  Ayleid Loot EXtension - OOO Dungeons.esp1B  Display Stats.esp  [Version 1.1.1]++  Item interchange - Extraction.esp  [Version 0.78]1C  P1DseeYouSleep.esp1D  Map Marker Overhaul.esp  [Version 3.4]1E  Map Marker Overhaul - SI additions.esp  [Version 3.0.2]++  MaleBodyReplacerV4.esp1F  Adonnays Elven Weaponry.esp20  Adonnay's_Elven_Sabres-MOBS.esp21  Lost_Akiviri_Armor.esp++  RustyItems.esp**  Armamentium female.esp22  Cobl Glue.esp  [Version 1.72]23  Cobl Si.esp  [Version 1.63]24  Bob's Armory Oblivion.esp25  FCOM_BobsArmory.esp  [Version 0.9.9]26  Loth's Blunt Weapons for Npcs.esp++  FCOM_LothsBluntWeapons.esp  [Version 0.9.9]27  Oblivion WarCry EV.esp28  FCOM_WarCry.esp  [Version 0.9.9MB3]29  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]**  OMOBS.esp  [Version 1.0]**  OMOBS_SI.esp  [Version 1.0]2A  OMOBS Optional Combat Settings.esp  [Version 1.0]2B  ArmamentariumArtifacts.esp  [Version 1.35]2C  OOO 1.32-Cobl.esp  [Version 1.72]++  FCOM_Cobl.esp  [Version 0.9.9]2D  Amen'thalas for Cobl, for SI.esp2E  Mart's Monster Mod - Additional Enemy NPC Vars.esp  [Version 3.7b3p3]2F  FCOM_Convergence.esp  [Version 0.9.9Mb3]++  FCOM_EntropicOrderhardcoe.esp  [Version 0.9.9]30  FCOM_RealSwords.esp  [Version 0.9.9]31  FCOM_DurabilityAndDamage.esp  [Version 0.9.9]++  FCOM_SpawnRatesSlightlyReduced.esp  [Version 0.9.9MB3]32  Mart's Monster Mod - More Wilderness Life No Gates.esp  [Version 3.7b3p3]++  FCOM_LessRats.esp  [Version 0.9.9]++  FCOM_NoSpiders.esp  [Version 0.9.9]++  Mart's Monster Mod - No Pests.esp  [Version 3.7b3p3]++  Mart's Monster Mod - No Swarms.esp  [Version 3.7b3p3]++  FCOM_NoReaversInGates.esp  [Version 0.9.9]++  Mart's Monster Mod - Looting NPCs & Creatures.esp  [Version 3.7b3p3]33  Mart's Monster Mod - No Carrion Rats.esp  [Version 3.7b3p3]++  Mart's Monster Mod - No Bone Loot.esp  [Version 3.7b3p3]++  Mart's Monster Mod - No Slimes.esp  [Version 3.7b3p3]++  Mart's Monster Mod - No Fiends.esp  [Version 3.7b3p3]++  Mart's Monster Mod - No Lanterns.esp  [Version 3.7b3p3]++  Mart's Monster Mod - No Adventurers.esp  [Version 3.7b3p3]34  Mart's Monster Mod - Zombies for Body Meshes.esp  [Version 3.7b3p3]35  Mart's Monster Mod - Hunting & Crafting.esp  [Version 3.7b3p3]36  Mart's Monster Mod - Farm Animals.esp  [Version 3.7b3p3]37  Mart's Monster Mod - Diverse WaterLife.esp  [Version 3.7b3p3f]38  MMM - Playable Undead Armors.esp**  MMM - Playable Undead Armors - Oblivion WarCry Compatability Patch.esp++  Mart's Monster Mod - Diverse Runeskulls Loot OOO.esp  [Version 3.7b3p3]++  FCOM_HungersUnitySI.esp  [Version 0.9.9]**  FCOM_Archery.esp  [Version 0.9.9]++  FCOM_ArcheryArmamentarium.esp  [Version 2]++  FCOM_ArcheryRealSwords.esp  [Version 2]++  Mart's Monster Mod - Shivering Isles.esp  [Version 3.7b3p3]++  ArmamentariumLL4OOO.esp  [Version 2.01]++  ArmamentariumLLMagicOOO.esp  [Version 1.35]**  Fransfemale.esp++  MMM-Cobl.esp  [Version 1.69]**  EVE_StockEquipmentReplacer4FCOM.esp39  Akaviri Imports.esp3A  Artifacts.esp  [Version 1.1]**  ArtifactsFemaleArmor.esp++  Artifacts - ArmaCompleteAddon.esp  [Version 1.0]3B  LostSwordOfTheAylied.esp3C  LostSwordOfTheAylied - Claymore Add-On.esp3D  LostSwordOfTheAylied - OBSE Add-On.esp3E  The Ayleid Steps.esp  [Version 3.3.2]3F  VHBloodlines 1.2.esp  [Version 1.4]40  Knights.esp41  Knights - Unofficial Patch.esp  [Version 1.0.9]**  EVE_KnightsoftheNine.esp42  The Lost Spires.esp43  Mighty Umbra.esp44  Ungarion1TheWelkyndSword.esp  [Version 1.4]45  Blood&Mud.esp46  Lost Paladins of the Divines.esp47  The Mystery of the Dulan cult.esp48  MannimarcoComplete.esp49  MannimarcoRevisited.esp4A  MannimarcoRevisitedOOO.esp  [Version 0.1]++  FCOM_MightyUmbra.esp  [Version 0.9.9]4B  FCOM_Blood&Mud.esp  [Version 0.9.9]++  FCOM_Knights.esp  [Version 0.9.9Mb3]++  FCOM_WelkyndSwordBlood&Mud.esp  [Version 0.9.9]4C  FCOM_DulanCult.esp  [Version 0.9.9]4D  Gah Falquan Umarile.esp4E  mythsandlegends.esp++  FCOM_UnofficialFranArmorAddon.esp  [Version 0.9.9]4F  Harvest [Flora].esp  [Version 3.0.0]++  Harvest [Flora] - Shivering Isles.esp  [Version 3.0.0]50  EVE_ShiveringIslesEasterEggs.esp51  P1DkeyChain.esp  [Version 5.00]**  Salmo the Baker, Cobl.esp  [Version 3.08]52  RefScope.esp  [Version 2.0.2]53  SupremeMagicka.esp  [Version 0.90]54  SM_ShiveringIsles.esp  [Version 0.86]++  SM_OOO.esp  [Version 0.89]++  SM_MMM.esp  [Version 0.89]++  SM_COBL.esp  [Version 0.86]++  SM_UnlockSpells.esp  [Version 0.70]++  Francesco's Slower skills x1.5.esp++  Item interchange - Placement for FCOM.esp  [Version 0.78]++  Item interchange - Option, Ingredients in Bulk.esp  [Version 0.78]++  EVE_KhajiitFix.esp++  Mart's Monster Mod - Resized Races.esp  [Version 3.7b3p3]55  IDKRRR_C_race.esp56  CM Partners.esp57  CM Partners NPC.esp58  1em_Vilja.esp59  Sonia.esp5A  Cobl Races.esp  [Version 1.52]**  Cobl Races TNR.esp  [Version 1.53]**  Cobl Races TNR SI.esp  [Version 1.53]++  Cobl Races - Balanced.esp  [Version 1.52]5B  Better Cities - Full City Defences.esp5C  Better Cities Full.esp5D  Better Cities Full - B&M Edition.esp5E  Better Cities - VHBloodlines.esp5F  Better Cities - VWD of the IC.esp60  Better Imperial City.esp61  Better Cities - COBL.esp  [Version 2]++  Francesco's day lenght rescale 1-16.esp62  Get Wet - just droplets.esp++  Cobl Filter Late MERGE ONLY.esp  [Version 1.53]63  Cobl Silent Equip Misc.esp  [Version 01]64  Bashed Patch, 1Twany.esp  *(Needs to be rebuilt)65  FormID Finder4.esp66  kuerteeActorDetails.esp67  Oblivion Graphics Extender Support.esp  [Version 0.2]68  Streamline 3.1.esp


http://i872.photobucket.com/albums/ab289/Brozly/ScreenShot3-1.jpg
http://i872.photobucket.com/albums/ab289/Brozly/ScreenShot2.jpg
It's kinda strange that Normaly Vilja only has a Single display on Fatigue, but once affected that turns to a (Base) setting..
User avatar
Joie Perez
 
Posts: 3410
Joined: Fri Sep 15, 2006 3:25 pm

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