[RELZ] Companion Vilja ver 2.1 - thread no 3

Post » Tue Feb 01, 2011 9:14 pm


EDIT: A question regarding Vilja's ingredient searching/collecting, which is a very nice and fitting feature. I wonder if it would be possible to make it so that she follows the PC generally while in this mode, but of course stops and picks ingredients on the way? That would be so neat IMO.


We did try something similar to what you suggest, but the result was, well, not very nice at all. She couldn't focus on what to do. Believe me, it's more functional as it is now.
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SamanthaLove
 
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Post » Tue Feb 01, 2011 7:12 pm

Well, it appears as if I've been in the wrong tree, :blush: I left Vilja in a dungeon, (as she got lost there,) and summoned her after I'd raised a level, she promptly fell flat on her face... :( However her Stats appear to be fine, so apparently the high Fatigue reading was just coincidence.
I'm back at Square 1, however I Have managed to rule out a Large number of Mods, as well as Mart's extra wounding... :nope:
http://i872.photobucket.com/albums/ab289/Brozly/ScreenShot9-1.jpg http://i872.photobucket.com/albums/ab289/Brozly/ScreenShot11-1.jpg
I tried Holy Bolt, it had No effect, she Still talks normally, just has no body control...

*Spelling, I can't see when it's light out, let alone after dark

** I'm running OBSE 1.8 and OBGEv2
Conscribe log from RefScope
Spoiler
----[ 2010-07-15 22:34:07]
Clothing 00048986
Name: (B) Sneak Blue Suede Shoes
Defined in Oblivion.esm

Enchantment 00047824
Defined in Oblivion.esm

----[ 2010-07-15 22:34:35]
Resist Frost
Restore Fatigue
Burden
Water Breathing

----[ 2010-07-15 22:34:49]
Resist Frost
Restore Fatigue
Burden
Water Breathing

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Stu Clarke
 
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Post » Tue Feb 01, 2011 8:39 pm

Well, it appears as if I've been in the wrong tree, :blush: I left Vilja in a dungeon, as she got lost there, and summoned her after I'd raised a level, she promptly fell flat on her face... :( However her Stats appear to be fine, so apparently the high Fatigue reading was just coincidence.


Fixed in the Next MMM by the way this bug "When you level up" it would cause Npc to fall flat on their butt, if they already had full fatique which could have been the cause with Vilja.

Has I stated before even though you are not using Extra Wounding..MMM is still causing it to happen...

Next update should fix all these issue once again..

Has Arkngt is already using the Next Version :whisper:

===========

Now a question for Emma what faction is Vilja in? Has this could pertain to How MMM assign it Wounding/Fatique Features ?
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u gone see
 
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Post » Tue Feb 01, 2011 10:59 pm

Fixed in the Next MMM by the way this bug "When you level up" it would cause Npc to fall flat on their butt, if they already had full fatique which could have been the cause with Vilja.

Has I stated before even though you are not using Extra Wounding..MMM is still causing it to happen...

Next update should fix all these issue once again..

Has Arkngt is already using the Next Version :whisper:

===========

Now a question for Emma what faction is Vilja in? Has this could pertain to How MMM assign it Wounding/Fatique Features ?

:bowdown: Thank you, I was pretty Lost with that, I just couldn't understand why I haven't seen a Lot more posts about it.
I Have had the same issues with CM_Partners as well, so... :twirl:


*I Don't think it Actually had Anything to do with Leveling, that was just to pass the time,(waiting for the Forlorn Watchman) possably related to Sumoning though..
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Shelby Huffman
 
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Post » Tue Feb 01, 2011 3:16 pm



===========

Now a question for Emma what faction is Vilja in? Has this could pertain to How MMM assign it Wounding/Fatique Features ?


She is in Mages Guild, Fighters Guild, Knights ofthe White Stallion, Knights of the Thorn, Player faction and in her own faction.

Note however that Brozly has the same problem with *every* companion, not just with Vilja!
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Damned_Queen
 
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Post » Tue Feb 01, 2011 11:32 am

I just started playing with Vilja, and I'm quite impressed. She's already commented on a couple of my active quests, which I wasn't expecting. Tickled me pink.

I think I might have a tiny problem, though. The first time I told her to have a nap, when she complained there was no bed, I had the option to tell her to use her bedroll - I told her "nevermind" at the time, because I was just checking out options. After that one time, though, I haven't seen the "bedroll" option, only "there's another room" and "nevermind." Is that messed up? If so, can you think of what could cause it / how to fix it? And will she end up sleepy from not ever being able to sleep?

I suppose if she's in the guilds she could do all her sleeping there, but I'd sure like to see her able to sleep when I do in various inns - which I do quite frequently, since I use a sleep-requiring mod - especially if she should be able to...
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Austin England
 
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Post » Tue Feb 01, 2011 5:33 pm

I just started playing with Vilja, and I'm quite impressed. She's already commented on a couple of my active quests, which I wasn't expecting. Tickled me pink.

I think I might have a tiny problem, though. The first time I told her to have a nap, when she complained there was no bed, I had the option to tell her to use her bedroll - I told her "nevermind" at the time, because I was just checking out options. After that one time, though, I haven't seen the "bedroll" option, only "there's another room" and "nevermind." Is that messed up? If so, can you think of what could cause it / how to fix it? And will she end up sleepy from not ever being able to sleep?

I suppose if she's in the guilds she could do all her sleeping there, but I'd sure like to see her able to sleep when I do in various inns - which I do quite frequently, since I use a sleep-requiring mod - especially if she should be able to...



Glad that you are enjoying her! :) She'll probably continue to comment on your quests, but so far I haven't added anything to the DB-quests and very little to thieves guild - I have to replay those in order to see where comments would be suitable.

I don't think you have a problem, my guess is that you have asked her to take a nap during daytime or too early in the evenings. As the bedroll isn't very pretty and it's most important function is to provide an extra bed for her in a house where you only have one bed, it is disabled between I think it is 8 in the morning and 23 PM. During this time you won't have the topic, as there is no bedroll to use. Try after midnight, and you'll find that the bedroll option is there again. (I should probably have explained this better in the readme)
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D IV
 
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Post » Tue Feb 01, 2011 2:02 pm

Thanks for the explanation, Emma, that clears things right up. I think my Vilja was stuck in a bit of a loop for a bit, but it fixed itself. Here's what happened, just for interest's sake:

I traveled to the Bloated Float to meet Vilja, got her to join me, gave her some equipment, pvssyd her up a bit, then noticed I was tired (currently using http://www.tesnexus.com/downloads/file.php?id=20850 for that), so I rented a bed. Went downstairs, slept without thinking of Vilja's needs. Upon waking - well, a little after waking, this being my first time staying at the Bloated Float - I thought to check for an option to tell her to sleep. That's when I saw the bedroll option and told her nevermind.

Being my first time at that inn, as I said, we had to take a walk around the place and sleep again. I tried to get her to sleep, she seemed to want to (I've since seen the other dialog where she says it's not time for napping), but had no bedroll. I don't know what time of day it was.

Next we traveled to Aleswell, where I'd promised to help someone. On the way she reminded me of a staff I'd forgotten to look for in the Imperial City. Got to Aleswell, helped the folks while enjoying Vilja's commentary, then rented a room for a morning nap (I think I remember it being 7am). Vilja, again, complained of no bed, but had no bedroll.

Shortly thereafter, we went into an oblivion gate. I became sleepy at the top of a cleared-out tower, and decided to take a nap. It was 10pm, and Vilja did not think it was time (this was the first time I'd seen this option). When I awoke from my three hour nap, Vilja immediately came over to me and complained that it was unfair that I got to sleep in a bed but she had to use a bedroll, which I thought was strange. I think I cancelled out of the dialog. Then, though, I told her to nap, and was able to tell her to put out her bedroll, and not it all seems to be working smoothly.

So, anyway, the problem, if there was one, fixed itself. Thanks again.
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Abi Emily
 
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Post » Tue Feb 01, 2011 11:22 pm

I'm having a little problem with Vilja in my game. She just attacks people pretty randomly. She has attacked Maiq the liar, imperial guards, and other NPC's without a reason. What can I do about this?
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Mr.Broom30
 
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Post » Tue Feb 01, 2011 9:37 am

Aha! I'm thinking (but would have to check in the CS) that this is because you first told her to sleep in the Bloated Float. You see, as this is where the player originally finds her and she shouldn't be doing any AI-packages here, a lot of features have been filtered so they won't take place in the Bloated Float. Among other things, her sleepmarker, which makes her lie down and rest, is specifically filtered so it works in interiors... but NOT in the Bloated Float (as she else sometimes would end up in a bed behind a locked door there, and to prevent her from demanding to sleep as soon as you meet her). So hopefully, the issue you ran into won't happen again.
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Blaine
 
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Post » Tue Feb 01, 2011 11:51 am

I haven't told her to sleep for the first time in the Bloated Float, the first time I told her to sleep was in the West Weald Inn in Skingrad. So that can't be the cause. And i'm experiencing this problem all over Cyrodiil. It seems to happen completely random.

EDIT: Ohh, i thought that comment above was adressed to me :facepalm: It already didn't make much sense for me :lol:
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Suzy Santana
 
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Post » Tue Feb 01, 2011 10:48 am

I'm having a little problem with Vilja in my game. She just attacks people pretty randomly. She has attacked Maiq the liar, imperial guards, and other NPC's without a reason. What can I do about this?


She must be affected by something external - a scripted spell from another mod, maybe?

What I would do is to tell her not to fight at all, then bring her to a safe interior, tell her to wait there, leave her and stay away from her +72 game hours (you can just go and wait somewhere if you wish). When you return to her, whatever was affecting her should be gone. Now, if it is something from another mod, it's of course hard to tell at this point if it will happen again. Please let me know if it does.
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Averielle Garcia
 
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Post » Tue Feb 01, 2011 12:11 pm

Now a question for Emma what faction is Vilja in? Has this could pertain to How MMM assign it Wounding/Fatique Features ?

She is in Mages Guild, Fighters Guild, Knights ofthe White Stallion, Knights of the Thorn, Player faction and in her own faction.

Note however that Brozly has the same problem with *every* companion, not just with Vilja!

The main things that will dictate how Wounding affects Vilja (and indeed all potential companions) are the initial aggression and confidence, at the point at which the player first enters their starting cell (Bloated Float for Vilja). This is because the type of Wounding that is applied is determined when the player first meets the NPC. Whether the NPC is essential or not at that point is also relevant. If Vilja's initial aggression is 5, for example, she will be considered to be a normal non-hostile NPC, and so will get the same type of wounding as regular citizens. As an aside, the only NPC factions that affect the type of Wounding that is applied are the Blades and the Mythic Dawn.

The 'falling on their face due to negative fatigue' issue that CorePC alluded to is, I think, caused by the way Wounding works on leveled NPCs. When the PC levels up, all leveled NPCs that are not in loaded cells are immediately adjusted. However, the calculation of the NPC's new health is completely screwy (and I suspect the same is true for their magicka and fatigue); rather than calculating the new values correctly, which it doesn't do until the NPC is in a loaded cell, the engine seems to apply a calculation along the lines of (current health) * (new level) which results in Wounding getting confused, because it stores the new base health, and calculates how wounded they are based on that. Assuming the same is true of fatigue, this would lead to a rather large penalty being applied to fatigue when they are wounded (or rather, when Wounding thinks they are wounded).

This can happen to vanilla, OOO, and MMM NPCs and creatures even if you don't have Extra Wounding running, as the same wounding effects are applied through the base MMM and FCOM plugins. However, Wounding (and the resulting issue) won't affect Vilja or other companions unless you are using Extra Wounding. Therefore if Brozly or anybody else is seeing this fatigue issue on Vilja or other custom NPCs without Extra Wounding loaded, then it's something else entirely that is causing it.

And as CorePC said, where this issue is due to Wounding, it's fixed in the next version of MMM, as I've completely rewritten the code that handles how Wounding reacts to leveled NPCs leveling up.

Eloise
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Kristina Campbell
 
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Post » Tue Feb 01, 2011 1:25 pm

Her CS settings are Aggression 0, Confidence 75, Energy 40, Responsibility 0
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Jennifer Munroe
 
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Post » Tue Feb 01, 2011 8:12 pm

Her CS settings are Aggression 0, Confidence 75, Energy 40, Responsibility 0

Therefore, unless her own faction is marked as evil (and she is therefore classed as an evil NPC), she should be getting the standard non-hostile NPC wounding variant, which means she shouldn't be affected by massive fatigue drain as a result of leveling up (as this is not applied to standard non-hostile NPCs). So it can't be Extra Wounding that's causing the issue.

Eloise
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Milad Hajipour
 
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Post » Tue Feb 01, 2011 1:18 pm

The last time I played was the First time I'd met Vilja (or Any Companion) Without Mart's wounding active.
Until this last time my Companions would all have extremely High fatigue readings, and eventually loose All body functions, I Had thought the two were related...
Last Night I played, Vilja and I were waiting for 8pm to meet the Forlorn Watchman, we went into Nanolta(ruin NW of Bravil) Vilja got left behind when I went to the next level in the fort, originally I left her there and went back to the island took a nap and leveled up, then Summoned her, and she tipped over unable to move.
I then Reloaded a save from in the ruin, but it was After we'd became separated and I'd already went to the next level of the ruin. When I got Back to Vilja, she tipped over on her face..., So, operantly it had nothing to do with Raising a level and her Stats remained pretty much normal :mellow:

*Mom,(Emma(Well your Almost an In-Law(you need to add a Priest(she seems more like a Wife than a Companion)))) I apologize again for Stealing your thread, This is not a Vilja specific topic, but I've tried a Couple of New threads and generaly get glossed over, I'm not sure where else I should take it.... :unsure:
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tannis
 
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Post » Tue Feb 01, 2011 3:04 pm

I'm having a little problem with Vilja in my game. She just attacks people pretty randomly. She has attacked Maiq the liar, imperial guards, and other NPC's without a reason. What can I do about this?



I just got a report from one more person having this problem (at Nexus). I asked him to post his modlist. could you please post yours? It must be some kind of conflict.
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Charles Weber
 
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Post » Tue Feb 01, 2011 10:57 pm


*Mom,(Emma(Well your Almost an In-Law(you need to add a Priest(she seems more like a Wife than a Companion)))) I apologize again for Stealing your thread, This is not a Vilja specific topic, but I've tried a Couple of New threads and generaly get glossed over, I'm not sure where else I should take it.... :unsure:


Aha... she asked you to help her clean up the mess in your home? :chaos:

Yep, I guess that sounds pretty wife-like! :D

No worries about 'stealing my thread'. The problem affects Vilja, as well as other companions, and I'm also eager to get it sorted.
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Brandon Wilson
 
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Post » Tue Feb 01, 2011 9:18 am

Now I'm intending to do a little hi-jacking of this thread. Simply because I believe there's a fair chance that those who read this might be using a companion in their game :wink_smile:

Some of you mentioned earlier on that Vilja and other companions won't sleep in inns, as there are no beds assigned for them. Which is right. This is immersion-breaking and irritating, so I decided to slap together a little mod that will add (temporary) beds to inns where you rent a room. These beds should be OK for Vilja and other companions to use.

There are now extra bed in most inns in Cyrodiil, apart from some where I couldn't find a way to add them. These are (from the top of my head)
a ) Aleswell Inn
b ) the inn at the Anvil docks (Vilja can sleep in Counts Arms inside the city)
c ) one of the inns in Leyawiin.

In some cases, where beds without ownership already exists (Weye inn, for instance) I have not added new beds. Instead I have changed the scripting so that the doors to the rooms with useable beds will unlock when you rent a room.

Now, I have slapped together a mod, but I have only tested it briefly. Is there any of y ou who would feel like spending some of your Cyrodiil nights in Inns? If that is the case, maybe you have time to test this mod a little: http://lovkullen.net/Emma/OB/1em_CompInnsleeping.7z

If you do, please let me know the outcome. If it works properly, I will release it publically.
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xxLindsAffec
 
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Post » Tue Feb 01, 2011 9:31 pm

Awesome, I had a thought to make something like this myself, but I'm way out of practice with the CS, so I'm very glad you beat me to it.

I'll throw it in my game right away and let you know how it works for me. With my current setup, I stay in inns almost every night all over Cyrodiil, so it shouldn't be long before I see some results.
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Siobhan Wallis-McRobert
 
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Post » Tue Feb 01, 2011 3:22 pm

I think I might have a tiny problem, though. The first time I told her to have a nap, when she complained there was no bed, I had the option to tell her to use her bedroll - I told her "nevermind" at the time, because I was just checking out options. After that one time, though, I haven't seen the "bedroll" option, only "there's another room" and "nevermind." Is that messed up? If so, can you think of what could cause it / how to fix it? And will she end up sleepy from not ever being able to sleep?

I don't think you have a problem, my guess is that you have asked her to take a nap during daytime or too early in the evenings. As the bedroll isn't very pretty and it's most important function is to provide an extra bed for her in a house where you only have one bed, it is disabled between I think it is 8 in the morning and 23 PM. During this time you won't have the topic, as there is no bedroll to use. Try after midnight, and you'll find that the bedroll option is there again. (I should probably have explained this better in the readme)

I've gotten pretty efficient at sleeping at Inns with Vilja, since I use HTS(Hunger, Thirst, Sleep) and I feel more in char for my PC to sleep at Inns rather than the guilds (where the beds are usually crowded anyway).

Vilja always showed a preference for my bedroll over her own, and I found that if I first put my bedroll down in the Inn room where I am going to sleep, then wait 'til midnight (when she normally wants to sleep) and ask her if she wants to sleep she will promptly curl up on my bedroll without complaint. Additionally, since I sometimes end up getting the room before midnight and hate wasting potential sleep time (since I use HTS) I will sleep the neccessary number of hours until midnight (10pm, sleep for 2 hours, etc.), wake up, then tell her to go to sleep. Sleeping till about 7 or 8 am gives my char plenty sleep and usually she will wake up on her own around 8am. I still feel a little guilty that she doesn't sleep in the bed, but hey, it's a good workaround! Maybe it will work for you. :shrug:

Hope this helps! ;)
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Christie Mitchell
 
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Post » Tue Feb 01, 2011 9:32 pm

Is there any of y ou who would feel like spending some of your Cyrodiil nights in Inns? If that is the case, maybe you have time to test this mod a little: http://lovkullen.net/Emma/OB/1em_CompInnsleeping.7z

If you do, please let me know the outcome. If it works properly, I will release it publically.

:flame: I wouldn't Dare do that to you. :evil:
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Princess Johnson
 
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Post » Tue Feb 01, 2011 12:27 pm

I was travelling with Vilja and told her to ride her horse, which she did (she was always complaining about not riding in the 1st version, but I don't use horses any more (and I was just trying out the new features))

Anyhow, we got attacked by wolves so she jumped off and we duely killed them. As this happened, a travelling suppliers merchant (from crowded roads) wandered over the brow of the hill, go on Bruse, and carried on!!!!! :shocking:

Vilja started following him, but couldn't get on him, obviously. It was both funny and disconcerting simmultainiously. As we were next to our destination, I just ran off and Vilja followed me. We're not quite out of the dungeon yet, so it'll be interesting to see what happens. I'm assuming I'll tell her to ride, and she'll summon Bruse again.

PS I've heard of this before, but it happened to a player owned horse, which is much more serious!
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N Only WhiTe girl
 
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Post » Tue Feb 01, 2011 6:49 pm

Some of you mentioned earlier on that Vilja and other companions won't sleep in inns, as there are no beds assigned for them. Which is right. This is immersion-breaking and irritating, so I decided to slap together a little mod that will add (temporary) beds to inns where you rent a room. These beds should be OK for Vilja and other companions to use.

There are now extra bed in most inns in Cyrodiil, apart from some where I couldn't find a way to add them. These are (from the top of my head)
a ) Aleswell Inn
b ) the inn at the Anvil docks (Vilja can sleep in Counts Arms inside the city)
c ) one of the inns in Leyawiin.

In some cases, where beds without ownership already exists (Weye inn, for instance) I have not added new beds. Instead I have changed the scripting so that the doors to the rooms with useable beds will unlock when you rent a room.

Now, I have slapped together a mod, but I have only tested it briefly. Is there any of y ou who would feel like spending some of your Cyrodiil nights in Inns? If that is the case, maybe you have time to test this mod a little: http://lovkullen.net/Emma/OB/1em_CompInnsleeping.7z

If you do, please let me know the outcome. If it works properly, I will release it publically.

I wouldn't mind trying it out. I had an idea about this, though:

I may not understand the bed issue fully (b/c I know player house beds work, but inn beds don't for some reason), but would it be possible to change inn beds to be usable by a certain faction (Adventurer or Traveller or something like that - but something not used for anything else) add faction membership to the player and to companions to the player? And to avoid companion mods from needing compatibility patches, a spell or dialogue option could be given to the player that adds that faction membership to companions so they can then use the inn beds. I mean, it should work in theory right? It works for the guild halls, so... I know I could be missing something, but is there any reason why this shouldn't work?
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latrina
 
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Post » Tue Feb 01, 2011 1:02 pm

I wouldn't mind trying it out. I had an idea about this, though:

I may not understand the bed issue fully (b/c I know player house beds work, but inn beds don't for some reason), but would it be possible to change inn beds to be usable by a certain faction (Adventurer or Traveller or something like that - but something not used for anything else) add faction membership to the player and to companions to the player? And to avoid companion mods from needing compatibility patches, a spell or dialogue option could be given to the player that adds that faction membership to companions so they can then use the inn beds. I mean, it should work in theory right? It works for the guild halls, so... I know I could be missing something, but is there any reason why this shouldn't work?

There's no need for the other faction, beds that are completely unowned are usable by anyone including the companions and player.
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Jennie Skeletons
 
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