[RELZ] Companion Vilja ver 2.1 - thread no 3

Post » Tue Feb 01, 2011 11:34 am

I meant to post light night before bed, but I was too tired so I slept.

After installing the inn beds esp, first stop was the Roxey Inn. Vilja had no trouble sleeping in the extra bedroll; unfortunately, she had to share it with my luggage (from COBL). http://i30.tinypic.com/20kpx5t.jpg

Next stop, Cheydinhal. Slept the at the Cheydinhal Bridge Inn, no problems whatsoever. http://i26.tinypic.com/330baya.jpg

The next night, however, I spent in the basemant of the Mages Guild, and was surprised to find her complain of no suitable bed (after walking against the locked bedroom door for a while - I'll have to try again after I do the quest there).

That's it so far. Here's a http://i25.tinypic.com/dv0hf.jpg in case you've ever wondered what Vilja looks like smoking a pipe.



thank you for the feedback :). I'm grateful for it - currently I don't seem to get a minute to sit down and play (which I guess is quite normal when staying in the summer cottage with the daughter, who refuses to go to bed in the evenings).

Vilja smoking a pipe? Hmm... didn't anyone tell those Solstheim nords that smoking is an unhealthy habit? :D
User avatar
Carolyne Bolt
 
Posts: 3401
Joined: Mon Jul 10, 2006 4:56 am

Post » Tue Feb 01, 2011 10:16 am

Argh! I have a frustrating experience to share... not directly Vilja-related, but more companion/AI related I suppose, so forgive me for posting here...

First off: I'm not a big fan of reloading when things don't go my way unless things get really screwed up.
Second: I use T.I.E. which changes animals & their behavior to be more natural and also adds these dreaded things called "Gas tipped arrows" which can knock people out for extended periods (and NPCs use them) - more on this follows...

Anyways - Last night, I was travelling with Vilja from Cheydinhal, when a wild boar crossed the path and went running off into the brush - I chased it, thinking "what a good day for a boar hunt!". Then, as I dismounted my horse to sling some destructive magic at the prey, when suddenly, I am struck down and collapse to the ground (thinking something instant killed me), then I hear Vilja give some battle cry like "Leave my friend alone, you bastard!" and she attacks the bowman (whom I can now see), but she is also struck down. Then our 2 horses follow: mine, Nightshade gives a valiant fight, but is quickly dropped. Bruse is kind of just standing there, and gets shot down.

By this time, I am thinking "Sunuva@!#^&*$#*%&! :swear: Time to exit and reload, but I wait for the prompt, and wait, and wait until I realize we are all not dead, but incapacitated. Checking my stats, I see that I'm at like -1500 fatigue! I do what I can, potions and food (can't cast spells) to try and quickly raise it back, and in the mean time, an Imperial guard comes along, attacks, and is quickly incapacitated along with his horse (damn those stupid arrows!) After some time, I get up, quickly summon a scamp and start flame broiling the archer, Vilja gets up and does her part, but both of us are knocked down again before it's finally over and I can finally impart the killing blow on him (and again, and again, and again... oh, he's already dead... okay. :stare: ) Well, now I look around and start reviving people and horses, thinking everything is now hunky-dory and I'm like "Wow, we actually lived through that epic battle!" (well epic for 4th level) when suddenly, retard Imperial Legion Soldier gets up and starts attacking Vilja, killing her before I can manage to shoot him with one of the knockout arrows from the archer guy. I now get the sad message about Vilja being gone for good, and finish taking my frustration out on the stupid (and now very dead) Imperial Guard.

Then, not being able to continue without Vilja, I exit to reload another day. :sad:

Sorry to clutter the thread with my spic story, but it is very Vilja-related, just not caused by her mod b/c I've experienced it with other companions. I would give cookies and fishysticks galore to the person who could solve the annoying problem with why Imperial Guards always seem to attack companions when they are involved in a group battle against a 3rd party! Is it a case of mistaken identity? Do they think your companion was one of the enemy npcs for some reason? Just stupid AI, or what?

I didn't even bother saving after that, b/c the only way to RP my character after that experience would be as a Warlock-gone-truly-evil who goes around killing Imperial Guards for fun to revenge the death of poor Vilja. I want to hear the rest of her story, though, so I'll have to pretend that never happened. :meh:
Well, that's of course the ultimate goal with the mod... However, we have problems implementing this. She can jump out of the computer all right, but there's no way to stop her from eating all the strawberries instead of making the pie. ;D

So I've heard. ;)

...but on the other hand, he probably needs more sleep, as he has spent the days throwing fireballs at enemies, which I do hope you haven't (well, not outside Oblivion anyway)

Well, there are some days when I feel like I've come close irl... :lol:

That bowl of strawberries story (True Story btw!) just illustrates why she seems like a real person sometimes! Maybe a little weird, but unique, to be sure! ;)
User avatar
Mashystar
 
Posts: 3460
Joined: Mon Jul 16, 2007 6:35 am

Post » Tue Feb 01, 2011 11:53 pm

While I haven't had the same problem as Elric describes, I have seen another oddity with companions that may be semi related. If you hit a friendly NPC (turning them hostile), and then successfully yield, the companion will continue to attack the NPC. Though I'm not sure if this happens with Vilja (EDIT: It does), I'd love to see a fix to this behavior. Perhaps a line of dialog could be added so Vilja and the NPC immediately stop fighting? Or even better (though possibly requiring OBSE) - yielding to a friendly NPC immediately causes Vilja to stop attacking.
User avatar
Amanda Leis
 
Posts: 3518
Joined: Sun Dec 24, 2006 1:57 am

Post » Tue Feb 01, 2011 4:31 pm

I finally got around to trying Companion Vilja after your suggestion when I asked about companion mods, and I'm glad I did, she is pretty fun so far to play with my new mage character :) Her comments are funny, like when we were in a dark cave she said it was too dirty and she would prefer to go pick flowers instead. Also it was funny when she left me to go buy a new dress while we were in the Marketplace.

Her accent is funny to me, but my boyfriend's family is from Sweden and when he heard Vilja talking from my computer he thought I had downloaded something to make fun of him. She causes mischief already!

I did have one question though, I installed Xtudo's custom Vilja race version, but now I'm kinda wishing I had just used the default version, I liked the hair better but don't really like the make up his version is wearing (no offense to his work). I'm wonder if I switch back to the previous .esp will it cause problems, should I do a clean save beforehand to be safer? I haven't done a whole lot with Vilja yet so doing so wouldn't be too bad, I wouldn't be losing much.

Thanks again.
User avatar
Lyd
 
Posts: 3335
Joined: Sat Aug 26, 2006 2:56 pm

Post » Tue Feb 01, 2011 10:33 am

While I haven't had the same problem as Elric describes, I have seen another oddity with companions that may be semi related. If you hit a friendly NPC (turning them hostile), and then successfully yield, the companion will continue to attack the NPC. Though I'm not sure if this happens with Vilja (EDIT: It does), I'd love to see a fix to this behavior. Perhaps a line of dialog could be added so Vilja and the NPC immediately stop fighting? Or even better (though possibly requiring OBSE) - yielding to a friendly NPC immediately causes Vilja to stop attacking.

Hey, that reminds me of a possible clue: I may have accidentally hit Vilja with spell damage during the battle (but she never responds, so it's hard to be sure); perhaps this could have something to do with it? I am pretty certain (99%) that I never hit the imperial guard, as he joined battle later (and was surprisingly useless).

Hopefully, there is a solution to this problem somewhere, or I'll end up making some kind of semi-cheat area effect calm spell just for this situation... Maybe I'll name it "WAIT A DAMN MINUTE!" or "B!@*# BE COOL!" and have the appropriate Samuel Jackson sound quote play for sound effect. :P

Seriously though, maybe someone has a fix for this; I don't expect Emma or CdCooley to necessarily come up with something, but if they did, they'd likely have the first companion mod to solve this problem. Heck I believe I've even seen Imperial guards slaughter their own in a large fray! (Bruma Gate battle is never pretty)
User avatar
DeeD
 
Posts: 3439
Joined: Sat Jul 14, 2007 6:50 pm

Post » Tue Feb 01, 2011 8:03 pm

While I haven't had the same problem as Elric describes, I have seen another oddity with companions that may be semi related. If you hit a friendly NPC (turning them hostile), and then successfully yield, the companion will continue to attack the NPC. Though I'm not sure if this happens with Vilja (EDIT: It does), I'd love to see a fix to this behavior. Perhaps a line of dialog could be added so Vilja and the NPC immediately stop fighting? Or even better (though possibly requiring OBSE) - yielding to a friendly NPC immediately causes Vilja to stop attacking.


There is a fix included, actually. You *can* talk to Vilja while she is fighting and tell her to stop. You might have to click on her multiple times before she responds (I think it's depending on where in the current animation process she is) but in 4-5 clicks, she should respond, you'll be able to tell her to stop fighting, and you can then run away together with her. She'll still be a bit agitated until you have left the cell with the now hostile npc. (disclaimer: I haven't tested this in exactly the situation you describe, but ss it works in so many other situation, I'm pretty sure it should work here as well).
User avatar
ashleigh bryden
 
Posts: 3446
Joined: Thu Jun 29, 2006 5:43 am

Post » Tue Feb 01, 2011 5:24 pm

I finally got around to trying Companion Vilja after your suggestion when I asked about companion mods, and I'm glad I did, she is pretty fun so far to play with my new mage character :) Her comments are funny, like when we were in a dark cave she said it was too dirty and she would prefer to go pick flowers instead. Also it was funny when she left me to go buy a new dress while we were in the Marketplace.

Her accent is funny to me, but my boyfriend's family is from Sweden and when he heard Vilja talking from my computer he thought I had downloaded something to make fun of him. She causes mischief already!

I did have one question though, I installed Xtudo's custom Vilja race version, but now I'm kinda wishing I had just used the default version, I liked the hair better but don't really like the make up his version is wearing (no offense to his work). I'm wonder if I switch back to the previous .esp will it cause problems, should I do a clean save beforehand to be safer? I haven't done a whole lot with Vilja yet so doing so wouldn't be too bad, I wouldn't be losing much.

Thanks again.


Great to hear that you are enjoying her! :)
When I made her, I wanted to make a companion that would be equally enjoyable for male and female players, but for obvious reasons (voice acting) she would have to be a girl. (I hope she bought something for you as well when she wandered off to Divine Elegance ;)).

I am 99,98 % sure that all you have to do to switch back to the original Vilja is to just swap esps. No cleaning should be necessary at all. (Of course, to be on the safe side you should always make a safety backup of your saved game before changing anything at all, but in this case I'm very convinced that there won't be any problems). Btw, there are plenty of whigs in for instance Apachii Goddess Store. If you don't like vilja's original hairstyle, you can go there and grab a bunch of whigs, and then give her (and yourself) a new hairstyle and new haircolor for every day in the month!
User avatar
saxon
 
Posts: 3376
Joined: Wed Sep 19, 2007 2:45 am

Post » Tue Feb 01, 2011 4:41 pm

Hey, that reminds me of a possible clue: I may have accidentally hit Vilja with spell damage during the battle (but she never responds, so it's hard to be sure); perhaps this could have something to do with it? I am pretty certain (99%) that I never hit the imperial guard, as he joined battle later (and was surprisingly useless).

Hopefully, there is a solution to this problem somewhere, or I'll end up making some kind of semi-cheat area effect calm spell just for this situation... Maybe I'll name it "WAIT A DAMN MINUTE!" or "B!@*# BE COOL!" and have the appropriate Samuel Jackson sound quote play for sound effect. :P

Seriously though, maybe someone has a fix for this; I don't expect Emma or CdCooley to necessarily come up with something, but if they did, they'd likely have the first companion mod to solve this problem. Heck I believe I've even seen Imperial guards slaughter their own in a large fray! (Bruma Gate battle is never pretty)

If you have a strong enough Calm spell, it works wonders, you may have to scurry out of the area and summon Vilja, but it Will stop them(you'll have to cast it on All parties involved) :thumbsup:
User avatar
sara OMAR
 
Posts: 3451
Joined: Wed Jul 05, 2006 11:18 pm

Post » Tue Feb 01, 2011 11:36 pm

It also drains willpower and serves to distract the targeting skills.:)


Oh? That never happens to me... *puzzled* AHA! I think I get it! I'm of the wrong gender, I won't be affected! :angel:

The only thing I would like to *dump* is Vilja's personalized quotes into tes4dump and save these just in case I forgot them. :evil:

When you release the Companion Vilja mod last year there was something new and different that caught the attention of this mod, so I guess you should definitely be proud over you self. :)

Anyway, I can share two similar quotes that she say when someone attack me (PC - female nord);
Spoiler
"Leave her alone!!!" or
Spoiler
"Leave her alone your bastards!!!"

The most enjoyable companion there is in Cyrodiil in my opinion. Thanks Emma. :)


Aww... thank you, Leonardo :)
User avatar
Marcia Renton
 
Posts: 3563
Joined: Fri Jan 26, 2007 5:15 am

Post » Tue Feb 01, 2011 6:54 pm

Hate to post again already, but I think I may have come across a script/calculation problem. I just made 5th level with my new char and Vilja is now 2nd level. She was set to use ranged attacks and her marksman level was at 33, Blade and Blunt both @20. Now, I switched her over to melee, and checked her stats again and suddenly Blade and Blunt were both at 100! Is this normal? I never noticed this before now, and I have switched her over to different fighting style before. Was I not supposed to switch her back and forth?

EDIT: Happy to report good news for a change - well mainly good:
I switched her over to melee, then saved and exit (after checking to see that her Blade and Blunt skills were at 100 again), then exited Oblivion completely and reloaded the save, then checked her stats again and they seem to be correct for her level (around 32 each for Blade and Blunt) So it would seem that the issue is just a display problem with the stat display thing. I'm happy with knowing her stats seem to be okay, even if they don't display properly all the time. :)

I'd rather keep her in ranged mode if it means she'll be uberskilled, but I'd hate to lose her close-fighting ability...

Guess I should post my mod list:
Spoiler
Oblivion.esm
Kvatch Rebuilt.esm
CM Partners.esm
Bab.esm
Unofficial Oblivion Patch.esp
UOP Vampire Aging & Face Fix.esp
DLCShiveringIsles.esp
Unofficial Shivering Isles Patch.esp
LoadingScreens.esp
Natural_Weather_HDR_with_darker_Nights_by_Max_Tael_RD.esp
Natural_Habitat_by_Max_Tael.esp
Enhanced Water v2.0 HD.esp
Better Bell Sounds.esp
WindowLightingSystem.esp
MM_TextLocks.esp
SoT_Holiday.esp
Bab.esp
MaleBodyReplacerV3.esp
Alternative_Light_Armors-3931.esp
AoC Armoury of Conan.esp
BAB Cold Steel.esp
Growlfs Animated Hair.esp
Conan Swords - Atlantean 2Hand Fur Scabbard.esp
TT-EquipableBeards.esp
Babarized ExnemRogueOutfits.esp
Babarized BrashLeatherArmors.esp
MD_Saddle_Bags_Lite_v2.esp
Slof's Horses Base.esp
Shadow Steed.esp
TIE.esp
Mage Equipment.esp
BabShop.esp
Forgotten Tomb.esp
ImpeREAL City Unique Districts - All the Districts - Merged.esp
Kvatch Rebuilt.esp
Cyrodiil Travel Services.esp
Knights.esp
KnightsBabFemaleArmors.esp
Knights - Unofficial Patch.esp
xuldarkforest.esp
xulStendarrValley.esp
xulTheHeath.esp
XulEntiusGorge.esp
xulFallenleafEverglade.esp
xulColovianHighlands_EV.esp
xulChorrolHinterland.esp
xulBeachesOfCyrodiilLostCoast.esp
ForgottenTomb-LostCoast patch.esp
xulBravilBarrowfields.esp
xulLushWoodlands.esp
xulAncientYews.esp
xulAncientRedwoods.esp
xulCloudtopMountains.esp
xulArriusCreek.esp
xulPatch_AY_AC.esp
xulRollingHills_EV.esp
xulPantherRiver.esp
xulRiverEthe.esp
xulBrenaRiverRavine.esp
xulImperialIsle.esp
xulBlackwoodForest.esp
xulCheydinhalFalls.esp
KvatchRebuilt-CheydinhalFalls patch.esp
xulAspenWood.esp
xulSkingradOutskirts.esp
Natural_Vegetation_by_Max_Tael.esp
Harvest [Flora].esp
Harvest [Flora] - Shivering Isles.esp
Compass_Marker_Reducer.esp
Drop Lit Torches Weight.esp
ImmersiveHealthIndication.esp
Alternative Start by Robert Evrae.esp
Vampire Ashes.esp
MidasSpells.esp
SW01.esp
Dark Dungeons - SI.esp
tkHairPack01.esp
CM Partners.esp
CoO1.esp (another custom race mod)
1em_Vilja.esp
Companion Neeshka.esp
bgMagicEV.esp
bgMagicEVStartspells.esp
HTS.esp (survival Hunger Thirst Sleep mod -should only affect player)
bgMagicEVShader.esp
bgMagicShaderLifeDetect.esp
bgMagicLightningbolt.esp
Getic Race.esp (only adds my custom race for PC)

User avatar
Avril Louise
 
Posts: 3408
Joined: Thu Jun 15, 2006 10:37 pm

Post » Wed Feb 02, 2011 12:59 am

The stats seem to be a bit unpredictable, i think its just a display bug. Just zone or and it should go back to normal. I have seen her have 100 in all combat skills but after a while it returns to normal, and she doesn't fight as though she has those stats. I've seen her with double my health too, but it doesn't last.
User avatar
Rhysa Hughes
 
Posts: 3438
Joined: Thu Nov 23, 2006 3:00 pm

Post » Tue Feb 01, 2011 10:34 pm

I'm not sure how accurate her Stats are, but I gave her "The Blade Of Loss" (Myths & Lengends) witch is quite a bit weaker than my "Fine Noble Longblade"(Adonnays), it takes me At Least 4 hits, and she comes in with One, she's got a Black bow (I've got a Thorn) I'll be whacking away at an Ogre, (I can take 4-6 hait from Him) when an Arrow in the back puts me at Less than 1/2 health.

I told her "stay backk and use Ranged"... aw.... ok... wimper, wimper
So I can now practice my Destruction, I start lobbing Fireballs at the Ogre, Vilja runs Right Directly in front of me, and fires her arrows, so I pull my Blade and run up to take out the Ogre, and Wack, another arrow in the back...

Yea, I'm not sure about her Stats, but She's pretty Potient, and Yeah, she's using Real Arrows...(I can save tou one if you like)
User avatar
Cagla Cali
 
Posts: 3431
Joined: Tue Apr 10, 2007 8:36 am

Post » Tue Feb 01, 2011 5:23 pm

Great to hear that you are enjoying her! :)
When I made her, I wanted to make a companion that would be equally enjoyable for male and female players, but for obvious reasons (voice acting) she would have to be a girl. (I hope she bought something for you as well when she wandered off to Divine Elegance ;)).

I am 99,98 % sure that all you have to do to switch back to the original Vilja is to just swap esps. No cleaning should be necessary at all. (Of course, to be on the safe side you should always make a safety backup of your saved game before changing anything at all, but in this case I'm very convinced that there won't be any problems). Btw, there are plenty of whigs in for instance Apachii Goddess Store. If you don't like vilja's original hairstyle, you can go there and grab a bunch of whigs, and then give her (and yourself) a new hairstyle and new haircolor for every day in the month!

I replaced the .esp with the original and loaded my save and she seems to be working fine :) I decided to just open the CS & give her some custom hair which you can see here after our successful http://i13.photobucket.com/albums/a288/sinderelly/Oblivion/oblivion_ariel_05.jpg :P

Thanks again for the fun mod :)
User avatar
kirsty williams
 
Posts: 3509
Joined: Sun Oct 08, 2006 5:56 am

Post » Tue Feb 01, 2011 11:29 pm

Maybe I have an old esp, or maybe I'm the only person who pays attention to the subtitles. At one point she and an NPC were conversing. The conversation *sounded* normal, but the subtitles included extras like "Vilja test response 1" and "test response 2".

I was playing along with Viconia, to whom Vilja says (to a Drow's face!) that she makes too much noise while sneaking.
User avatar
Marie Maillos
 
Posts: 3403
Joined: Wed Mar 21, 2007 4:39 pm

Post » Tue Feb 01, 2011 1:17 pm

As for her base health, it will reset back to 95 % of the players health.

Ah..never realised this.. Would it be possible if you change how her health is calculated based on her stats?

Why? nGCD mage .. enough said.
Spoiler

We really have very low HP. As in really really low. 17 strength and 15 endurance at lvl 3 means even wolves can OHKO me .. Not that they can reach me, but if I let her melee >.<

She's essential but its really >.<

User avatar
Kim Bradley
 
Posts: 3427
Joined: Sat Aug 18, 2007 6:00 am

Post » Tue Feb 01, 2011 5:31 pm

Ah..never realised this.. Would it be possible if you change how her health is calculated based on her stats?

Emma oversimplified in saying that her health will be reset to 95% of the player's health.

She's set to "auto-calculate" so every level change her health will be reset to a game default for her level. Then if that value is too low it will be raised based on the player's health. But if you raise her health the higher value should last until the next time you gain a level. I also frequently play a mage with low health so I made sure that her health will never be lowered to match the player.
User avatar
Patrick Gordon
 
Posts: 3366
Joined: Thu May 31, 2007 5:38 am

Post » Wed Feb 02, 2011 1:13 am

The stats seem to be a bit unpredictable, i think its just a display bug. Just zone or and it should go back to normal. I have seen her have 100 in all combat skills but after a while it returns to normal, and she doesn't fight as though she has those stats. I've seen her with double my health too, but it doesn't last.
Her actual stats get manipulated by her script and sometimes by other mods during combat. If you check her skills during or just after combat you might find all sorts of odd values.

I'm not sure how accurate her Stats are, but I gave her "The Blade Of Loss" (Myths & Lengends) witch is quite a bit weaker than my "Fine Noble Longblade"(Adonnays), it takes me At Least 4 hits, and she comes in with One, she's got a Black bow (I've got a Thorn) I'll be whacking away at an Ogre, (I can take 4-6 hait from Him) when an Arrow in the back puts me at Less than 1/2 health.

The game might be giving her a bonus for attacking from behind. More importantly, except at the lower "difficulty" settings, all NPCs will do more damage with a given weapon than the player would.
User avatar
Spencey!
 
Posts: 3221
Joined: Thu Aug 17, 2006 12:18 am

Post » Tue Feb 01, 2011 5:08 pm

I'm having a little problem with Vilja in my game. She just attacks people pretty randomly. She has attacked Maiq the liar, imperial guards, and other NPC's without a reason. What can I do about this?


I'm getting back to this post again... Johny, I asked you a few pages ago about your modlist and what her personality was at, because there was one guy over at Nexus having the same problem as you. It turned out that 'his' Vilja for some reason had her personality lowered from 80 to 30. I'm going to paste the conversation between him and CDCooley here, maybe it can help you, too (unless the problem is already sorted?):

okay so ... there is gonna be alot to fit in but fine first i realised today her personality is only on 30, she does attack even if she havent a weapon drawn,And after 72 gamehours she seems normal but as i said earlier she completely randomly attacks random people as before and now over to my mod list

Hope that helps figuring out the problem otherwise i will have to live with changing her figting strategy every 5 minutes, im starting to get used to it.


The personality score of 30 is what is causing her to attack everyone. That's too low for Vilja. Her personality needs to be 80. So in your current game you'll need to manually reset it using the console.

1) Open the console.
2) Click on Vilja.
3) Type SETAV PERSONALITY 80
4) Close the console.

That should fix the immediate problem, but something might lower the personality to 30 again later. I don't see anything in that mod list that I know would lower her personality, but I also don't know enough about all of them to be sure. You'll just have to keep watching her personality value and then try to find which situation lowers it to 30. (Or maybe you'll be lucky and it won't go back down to 30 after you fix it from the console.)

One other possibility is that her Personality score was set wrong in the Construction Set. If you made any changes to her in the CS you might have accidentally reset her personality to 30 because that's what the game uses as a default for all NPCs. If so, you'll want to go change that. If it's a CS change problem and you don't fix it then her Personality will probably reset to 30 every time you gain a level.

User avatar
Jack Walker
 
Posts: 3457
Joined: Wed Jun 06, 2007 6:25 pm

Post » Tue Feb 01, 2011 3:39 pm

Emma oversimplified in saying that her health will be reset to 95% of the player's health.

She's set to "auto-calculate" so every level change her health will be reset to a game default for her level. Then if that value is too low it will be raised based on the player's health. But if you raise her health the higher value should last until the next time you gain a level. I also frequently play a mage with low health so I made sure that her health will never be lowered to match the player.



Oops! :blush:

Of course you are right about this... it's only when the players health is higher than hers that hers will be set to 95 % of player's health. Doh...
User avatar
Rich O'Brien
 
Posts: 3381
Joined: Thu Jun 14, 2007 3:53 am

Post » Tue Feb 01, 2011 6:11 pm

I replaced the .esp with the original and loaded my save and she seems to be working fine :) I decided to just open the CS & give her some custom hair which you can see here after our successful http://i13.photobucket.com/albums/a288/sinderelly/Oblivion/oblivion_ariel_05.jpg :P

Thanks again for the fun mod :)


Great!

And she looks sweet - thank you for sharing :)
User avatar
Isabel Ruiz
 
Posts: 3447
Joined: Sat Nov 04, 2006 4:39 am

Post » Tue Feb 01, 2011 1:47 pm

Maybe I have an old esp, or maybe I'm the only person who pays attention to the subtitles. At one point she and an NPC were conversing. The conversation *sounded* normal, but the subtitles included extras like "Vilja test response 1" and "test response 2".

I was playing along with Viconia, to whom Vilja says (to a Drow's face!) that she makes too much noise while sneaking.



No, that isn't Vilja. It is actually... Viconia.

Sulteric asked me to help him set up conversation entries for Viconia, and so I did. But, as I hadn't got access to her voice entries, I made it as place-holders. He was supposed to exchange "Viconia test response 1" etc with real dialog. Obviously he left som oe the placeholders in there - I hadn't checked, as the released version of Viconia is dependant on a huge masterfile that I don't have. (I now switched her dependancy to Fenrir the wolf, in order to be able to check, and it seems all of my placeholder responses are still there). It may very well be though, that I happened to write "Vilja test response" somewhere out of pure habit of writing "Vilja".

I'll get in touch with Sulteric and tell him that he needs to cure this - thank you for the headsup! :)

I was playing along with Viconia, to whom Vilja says (to a Drow's face!) that she makes too much noise while sneaking.


Yep, that seems only fair to me, considering that Viconia stands idle rolling her hips and exclaims that Vilja is so idle with her time, when Vilja in fact is making potions, reading, sweeping the floors and collecting ingredients :P
User avatar
Sanctum
 
Posts: 3524
Joined: Sun Aug 20, 2006 8:29 am

Post » Tue Feb 01, 2011 4:30 pm

I started a new Oblivion game to try out Vilja, and she's such fun. I knew this mod was going to be great because I have played your Morrowind ones, but she really is one of the most fully realised Companions I've ever seen.

I love the fact that she flirts with my other Companion (custom made with CS&R). The two of them gossip and chat all the time. My Nord is a little jealous! :)

Anyway, herewith a list of things that I love about this mod:
* fun adventures and questing
* a companion that is believable and reacts to location, situation, quest and has a comment about everything and everyone
* genius coding that gets her to do things I've not seen other mods do:
* a character that is sweet and endearing and hilarious, and a very determined strong personality
* a plausible and sometimes hysterical back story that actually resonates with anyone who has played Morrowind as well as giving Vilja an interesting past
* the countless hours you must have put into making this really show - its a good-as-professional standard. Perhaps even better, seeing as you spent so much time listening to what players wanted in their game.

Huge congratulations to Emma and cdcooley!
User avatar
naana
 
Posts: 3362
Joined: Fri Dec 08, 2006 2:00 pm

Post » Tue Feb 01, 2011 3:25 pm

Well, if you can boost her *current* health... but I thought you said enchantments wouldn't work on her?

As for her base health, it will reset back to 95 % of the players health.


Ah, OK - so it's not possible to boost her via the CS? No, enchantments don't work - or most of them don't anyway.

Anyway, I can live with it - but it would be nice not having to have her set as essential.
User avatar
Britney Lopez
 
Posts: 3469
Joined: Fri Feb 09, 2007 5:22 pm

Post » Wed Feb 02, 2011 12:35 am

Ah, OK - so it's not possible to boost her via the CS? No, enchantments don't work - or most of them don't anyway.

Anyway, I can live with it - but it would be nice not having to have her set as essential.


Arkngt, I wasn't thinking right when I wrote that. As CDCooley pointed out, you *can* boost her via the CS, it's only when her health is *lower* than 95 % of the player's health that it will automatically set to 95 % of player health (I was one version behind - it worked like I said in ver 1)
User avatar
Stephy Beck
 
Posts: 3492
Joined: Mon Apr 16, 2007 12:33 pm

Post » Tue Feb 01, 2011 4:25 pm

I started a new Oblivion game to try out Vilja, and she's such fun. I knew this mod was going to be great because I have played your Morrowind ones, but she really is one of the most fully realised Companions I've ever seen.

I love the fact that she flirts with my other Companion (custom made with CS&R). The two of them gossip and chat all the time. My Nord is a little jealous! :)

Anyway, herewith a list of things that I love about this mod:
* fun adventures and questing
* a companion that is believable and reacts to location, situation, quest and has a comment about everything and everyone
* genius coding that gets her to do things I've not seen other mods do:
* a character that is sweet and endearing and hilarious, and a very determined strong personality
* a plausible and sometimes hysterical back story that actually resonates with anyone who has played Morrowind as well as giving Vilja an interesting past
* the countless hours you must have put into making this really show - its a good-as-professional standard. Perhaps even better, seeing as you spent so much time listening to what players wanted in their game.

Huge congratulations to Emma and cdcooley!


Thank you :)

Now I'm almost blushing! :blush:

I'm glad that it shows that we have put some time and energy into this mod, cause we surely have done that :)

Hope you will continue to enjoy her as much as you do now!
User avatar
Causon-Chambers
 
Posts: 3503
Joined: Sun Oct 15, 2006 11:47 pm

PreviousNext

Return to IV - Oblivion