[RELZ] Companion Vilja ver 2.1 - thread no 3

Post » Tue Feb 01, 2011 9:36 pm

Arkngt, I wasn't thinking right when I wrote that. As CDCooley pointed out, you *can* boost her via the CS, it's only when her health is *lower* than 95 % of the player's health that it will automatically set to 95 % of player health (I was one version behind - it worked like I said in ver 1)


Thanks! I might try to tweak her a bit.

While I'm at it - would it be possible to give her the ability to repair, if provided hammers?
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steve brewin
 
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Post » Tue Feb 01, 2011 12:35 pm

Thanks! I might try to tweak her a bit.

While I'm at it - would it be possible to give her the ability to repair, if provided hammers?

Not without creating an OBSE dependency or restricting what armor she can use. I tried but couldn't find a way. Maybe that could be added as a "bonus" feature in the next release that only works for people running OBSE. Personally I like that she's not someone who can do everything. I consider the fact that she needs me to repair her armor a feature.
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candice keenan
 
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Post » Tue Feb 01, 2011 8:03 pm

Not without creating an OBSE dependency or restricting what armor she can use. I tried but couldn't find a way. Maybe that could be added as a "bonus" feature in the next release that only works for people running OBSE. Personally I like that she's not someone who can do everything. I consider the fact that she needs me to repair her armor a feature.


Thanks. Yes, I can so live with it. I try to minimize micromanaging, though, so I'd love to have her micromanaging herself as much as possible. :) In fact, I've (mostly) stopped using armors for my chars long ago - partly because of the endless repairing. Much as I've stopped using enchanted weapons that need constant recharging.
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k a t e
 
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Post » Tue Feb 01, 2011 4:26 pm

Thanks. Yes, I can so live with it. I try to minimize micromanaging, though, so I'd love to have her micromanaging herself as much as possible. :) In fact, I've (mostly) stopped using armors for my chars long ago - partly because of the endless repairing. Much as I've stopped using enchanted weapons that need constant recharging.


How else can you Legitamtly get her cloths off :lmao: ?
Mighty Umbra wotks well with weapons that need Recharging, (as it gines you Plenty of Filled soulgems).
As long as she gets an Option to Repair, may as well add Recharge too. (although I'm not entirely sure it makes a differance, I know if I give a "Charged" weapon, it Will use up the charges, but it doesn't seem to do any Les damage after it's depleated)
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Andrea P
 
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Post » Tue Feb 01, 2011 3:46 pm

How else can you Legitamtly get her cloths off :lmao: ?
Mighty Umbra wotks well with weapons that need Recharging, (as it gines you Plenty of Filled soulgems).
As long as she gets an Option to Repair, may as well add Recharge too. (although I'm not entirely sure it makes a differance, I know if I give a "Charged" weapon, it Will use up the charges, but it doesn't seem to do any Les damage after it's depleated)



Actually, I removed 'recharge' when I started out on ver 1 of Vilja, which was based on Companion Neeshka. Neeshka recharges... but I felt it wasn't 'right' for a nord alchemist girl from Solstheim. Unless I'd add in a quest where it would be reasonable for her to learn a skill that isn't 'appropriate' for her class/race. (It's more appropriate for Neeshka, I think, as a dunmer should have more magic skills)

As for repair - that would fit her a lot better and wouldn't seem inappropriate. If CDCooley at some point should decide to make it a bonus-feature for OBSE-users (i.e. no dependancy on OBSE required, just a little bonus for those who do use it) then I wouldn't mind.

And as for more out-of-character-features like recharging... who knows, maybe at some point she'll get a quest where it would fit in to give her a new bonus-skill as a reward.
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Enie van Bied
 
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Post » Tue Feb 01, 2011 11:48 pm

Actually, I removed 'recharge' when I started out on ver 1 of Vilja, which was based on Companion Neeshka. Neeshka recharges... but I felt it wasn't 'right' for a nord alchemist girl from Solstheim. Unless I'd add in a quest where it would be reasonable for her to learn a skill that isn't 'appropriate' for her class/race. (It's more appropriate for Neeshka, I think, as a dunmer should have more magic skills)

As for repair - that would fit her a lot better and wouldn't seem inappropriate. If CDCooley at some point should decide to make it a bonus-feature for OBSE-users (i.e. no dependancy on OBSE required, just a little bonus for those who do use it) then I wouldn't mind.

And as for more out-of-character-features like recharging... who knows, maybe at some point she'll get a quest where it would fit in to give her a new bonus-skill as a reward.

Your assumptions for her was correct from the start, but I think you have forgot the training ability which I believe is much more appropriate to Vilja the Alchemist. ;)

If you plan to add the training service for her it also means that a little tweaking to Vilja is needed, actually you could also add several quests to obtain better alchemy equipment and she might direct the player to Sinderion (vanilla - Alchemy Training Quest) for further advanced training. :D
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xx_Jess_xx
 
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Post » Tue Feb 01, 2011 9:15 pm

Emma oversimplified in saying that her health will be reset to 95% of the player's health.

She's set to "auto-calculate" so every level change her health will be reset to a game default for her level. Then if that value is too low it will be raised based on the player's health. But if you raise her health the higher value should last until the next time you gain a level. I also frequently play a mage with low health so I made sure that her health will never be lowered to match the player.


Missed this yesterday. So in my case FCOM makes enemies generally harder - but I also use Realistic Leveling and my char is a mage so she has quite low health. I guess it's this combination that makes it so hard for Vilja to survive, as she tends to end up in melee, with low health against FCOM enemies.

Also, an optional OBSE variant sounds awesome. Wouldn't that also make it rather easy to make CE enchantments work - and also give better control over which weapon she has equipped etc.?
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Damian Parsons
 
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Post » Tue Feb 01, 2011 1:51 pm

As for repair - that would fit her a lot better and wouldn't seem inappropriate. If CDCooley at some point should decide to make it a bonus-feature for OBSE-users (i.e. no dependancy on OBSE required, just a little bonus for those who do use it) then I wouldn't mind.


Plus 1 from most users here for that idea (= +3), I asked and all agreed it would be a very welcome ability. Some ideas from here - Possibly with vilja occasionally commenting "Could we rest for a while, I need to repair some things" if she could detect her own damaged items. - And having it as a switch available in her options if OBSE is installed. Some OBSE users may not want it on as has been mentioned above... micromanagement may be part of their immersion.

I personally like having the realism of fixing gear, but I am in the minority on that one everyone else think its the one pain in the butt feature of Vilja. So would appreciate the switch to enable it for everyone except me with OBSE.
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Ronald
 
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Post » Tue Feb 01, 2011 3:40 pm

Plus 1 from most users here for that idea (= +3), I asked and all agreed it would be a very welcome ability. Some ideas from here - Possibly with vilja occasionally commenting "Could we rest for a while, I need to repair some things" if she could detect her own damaged items. - And having it as a switch available in her options if OBSE is installed. Some OBSE users may not want it on as has been mentioned above... micromanagement may be part of their immersion.

I personally like having the realism of fixing gear, but I am in the minority on that one everyone else think its the one pain in the butt feature of Vilja. So would appreciate the switch to enable it for everyone except me with OBSE.

You're not alone to like the realism of repairing your gear, but Vilja should say this "Before we continue you need to repair your equipment, I must make some potions because our supply is low" instead to reflect her profession as an alchemist.

After all she do have a healing ability, which reminds me of some mods I think could be an addition of realism.
http://www.tesnexus.com/downloads/file.php?id=10147, http://www.tesnexus.com/downloads/file.php?id=5243
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roxxii lenaghan
 
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Post » Tue Feb 01, 2011 3:45 pm

I'm back from France... And you're almost at thread #4 already! :o

I don't have time to read through everything right now, but have you found out anything about the baldness/crashing issue we talked about 2 weeks ago?
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DarkGypsy
 
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Post » Tue Feb 01, 2011 11:31 am

Your assumptions for her was correct from the start, but I think you have forgot the training ability which I believe is much more appropriate to Vilja the Alchemist. ;)

If you plan to add the training service for her it also means that a little tweaking to Vilja is needed, actually you could also add several quests to obtain better alchemy equipment and she might direct the player to Sinderion (vanilla - Alchemy Training Quest) for further advanced training. :D




Also, an optional OBSE variant sounds awesome. Wouldn't that also make it rather easy to make CE enchantments work - and also give better control over which weapon she has equipped etc.?



Plus 1 from most users here for that idea (= +3), I asked and all agreed it would be a very welcome ability. Some ideas from here - Possibly with vilja occasionally commenting "Could we rest for a while, I need to repair some things" if she could detect her own damaged items. - And having it as a switch available in her options if OBSE is installed. Some OBSE users may not want it on as has been mentioned above... micromanagement may be part of their immersion.

I personally like having the realism of fixing gear, but I am in the minority on that one everyone else think its the one pain in the butt feature of Vilja. So would appreciate the switch to enable it for everyone except me with OBSE.



You're not alone to like the realism of repairing your gear, but Vilja should say this "Before we continue you need to repair your equipment, I must make some potions because our supply is low" instead to reflect her profession as an alchemist.

After all she do have a healing ability, which reminds me of some mods I think could be an addition of realism.
http://www.tesnexus.com/downloads/file.php?id=10147, http://www.tesnexus.com/downloads/file.php?id=5243



Uhm... calm down a little, guys :)

In Sweden we call this 'making a hen of a feather' ;)

CDCooley said that maybe this could be added as a *bonus-feature* for those using OBSE in a future version of Vilja, and I said that unlike recharging items, it wouldn't be out of line with her original skills.

There are already now some small bonus features for OBSE-users and for SI-users which you else simply won't notice (a better encumberance display among other things, and extra AI-packages for SI-users).

I don't believe CDCooley had a separate OBSE-version in mind, and and I don't believe any of us are considering a massive soon-to-come upgrades with new quests in regards to this. I'm sorry if my previous post was confusing and misleading :).
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JUan Martinez
 
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Post » Wed Feb 02, 2011 1:20 am

I'm back from France... And you're almost at thread #4 already! :o

I don't have time to read through everything right now, but have you found out anything about the baldness/crashing issue we talked about 2 weeks ago?



Welcome back from France! :)

Yes, almost at thread #4 - isn't that incredible? Who would have thought that an upgrade of a companion would catch so much attention. But I'm so glad that she does :)
And the great thing is that - knock on wood - so far there doesn't seem to be any real problems with her.

The baldness issue - from what we know (thanks to you) it is the Unnoficial patch and All Natural - real lights, that causes companions to go bald when fasttravelling, and occasionally this also causes a CTD. Not much new to report here - "don't fasttravel with a whig on" is an advice that seems to 100 % cure the problem.
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Enny Labinjo
 
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Post » Tue Feb 01, 2011 9:18 pm

Hey, just wanted to add some feedback on my latest experiences with Vilja.

I don't know if it's specifically tied into her 'main quest", but just in case:
Spoiler
So, she got sick on the way to Leyawiin, and needed a store-bought cure poison potion; not having one on me, and Bravil being closer, I rode as fast as I could back to Bravil and bought one from the Mages guild then rushed back to her.

I like the immersiveness of this, b/c it happened at an inconvenient time and place and did not feel contrived. The only thing I might add is that during her "recovery" time, she was hunched over, and maybe having that animation sooner (when she first fell ill) would have been better. Also, I put a bedroll down for her (diehard RPer, that's me) just in case she needed to lie down (since she was sick, after all) but she just stood there waiting for me to return. It would be more immersive, I think, for her to sit or lie down or something when she is poisoned.


Just a few ideas for improvement to an already outstanding mod :)

BTW - Quick question before this thread comes to a close: Any potential issues that you know of with Vilja and Realistic Leveling? Probably not, I'd imagine, since it should only alter player stats, but just thought I'd check while I'm here.

Cheers!
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Kirsty Wood
 
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Post » Tue Feb 01, 2011 9:46 pm

Uhm... calm down a little, guys :)

In Sweden we call this 'making a hen of a feather' ;)

CDCooley said that maybe this could be added as a *bonus-feature* for those using OBSE in a future version of Vilja, and I said that unlike recharging items, it wouldn't be out of line with her original skills.

There are already now some small bonus features for OBSE-users and for SI-users which you else simply won't notice (a better encumberance display among other things, and extra AI-packages for SI-users).

I don't believe CDCooley had a separate OBSE-version in mind, and and I don't believe any of us are considering a massive soon-to-come upgrades with new quests in regards to this. I'm sorry if my previous post was confusing and misleading :).


To be honest I am not a in favour of having many OBSE features added into this MOD even as an option.
I use OBSE but that does not mean that I have or even want to install everything that is available for it.
If CDCooley is willing to add some of the features that come up during the most recent discussion I would appreciate having a choice to install them or not.

Crash
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Marlo Stanfield
 
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Post » Wed Feb 02, 2011 12:10 am

Hey, just wanted to add some feedback on my latest experiences with Vilja.

I don't know if it's specifically tied into her 'main quest", but just in case:
Spoiler
So, she got sick on the way to Leyawiin, and needed a store-bought cure poison potion; not having one on me, and Bravil being closer, I rode as fast as I could back to Bravil and bought one from the Mages guild then rushed back to her.

I like the immersiveness of this, b/c it happened at an inconvenient time and place and did not feel contrived. The only thing I might add is that during her "recovery" time, she was hunched over, and maybe having that animation sooner (when she first fell ill) would have been better. Also, I put a bedroll down for her (diehard RPer, that's me) just in case she needed to lie down (since she was sick, after all) but she just stood there waiting for me to return. It would be more immersive, I think, for her to sit or lie down or something when she is poisoned.


Just a few ideas for improvement to an already outstanding mod :)

BTW - Quick question before this thread comes to a close: Any potential issues that you know of with Vilja and Realistic Leveling? Probably not, I'd imagine, since it should only alter player stats, but just thought I'd check while I'm here.

Cheers!



Yes, it is part of her questline, so I'll reply in a spoiler, too...

Spoiler
That animation was something we added in in the last minute, but found that we would not get it to work properly, i.e. the way you describe as nicer, without more extensive changes. Which would call for a restart of the finished playtesting. It simply wasn't worth it at that point, and we were considering removing it but decided on keeping it the way it is now. It might be something to expand on in the future - i.e. more animations to her. As for sitting down, we outruled that one, simply because she would then wander off to find somewehre where she wanted to sit, and that could be rather far away, especially for a lady so severely poisoned that she claims not to be able to walk at all. Same goes for lying down... she might wander off to find somewhere to sleep. And that could happen even if her bedroll was next to her. But, as already said, animations is something I would like to look into a bit further in the future. We just felt that we had more than enough for this version.

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Cccurly
 
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Post » Tue Feb 01, 2011 5:33 pm

short question : is she gonna die easily in the world of OOO ? Anyone can share their experience playing OOO with companions?(with vilja)

Its written she stays 3levels below players level..Mobs are so brutal in OOO that they can mop the floor with anyone who is in their sight... :) Especially amazons, with their summon expertise...
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Blaine
 
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Post » Tue Feb 01, 2011 3:59 pm

short question : is she gonna die easily in the world of OOO ? Anyone can share their experience playing OOO with companions?(with vilja)

Its written she stays 3levels below players level..Mobs are so brutal in OOO that they can mop the floor with anyone who is in their sight... :) Especially amazons, with their summon expertise...

If you're using OOO and pick up Vilja at a low level I'd set her essential (it's an option you can access in game), until she's a bit stronger. And you should definitely get better equipment for her as soon as possible. The fur armor she begins with isn't going to protect her from much besides a random bandit.

I picked her up at level 2. I'm using a reduced spawning mod for OOO/MMM so there are only a few enemies around in a room, otherwise she'd constantly die. And me too. :P

Now that she's equipped with Orc armor and has an enchanted ebony longsword she is a good fighter so I've set her to non essential. Now she won't die quickly if we are swarmed by enemies or I turn my back on her for a few seconds.
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Brian Newman
 
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Post » Wed Feb 02, 2011 1:11 am

Maybe it's something I did, but Vilja seemed to start attacking the people of Hackdirt when they weren't even aggressive to me yet. Or maybe they were aggressive towards her, or she towards them. The HackdirtBrethren faction that the Hackdirt people are in, that is ticked as 'evil', may have something to do with it...
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Rudy Paint fingers
 
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Post » Tue Feb 01, 2011 9:13 am

Maybe it's something I did, but Vilja seemed to start attacking the people of Hackdirt when they weren't even aggressive to me yet. Or maybe they were aggressive towards her, or she towards them. The HackdirtBrethren faction that the Hackdirt people are in, that is ticked as 'evil', may have something to do with it...


Questions: What is her fighting setting at? i.e. is she supposed to attack enemies upon sight? Was your char injured when this happened?
What is her personality? It is supposed to be 80. If anything has lowered it (spell effect, or maybe if you changed her in the construction set) this could be a reason why she would attack things she normally wouldn't attack.
Edit: One more question: did you have your weapon raised?
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Jose ordaz
 
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Post » Tue Feb 01, 2011 11:50 pm

Now that I think about it, I may have had my weapon raised when I entered. And she was set to attack on sight. I'll go back and check the rest when I have a minute.
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Lady Shocka
 
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Post » Tue Feb 01, 2011 4:24 pm

Now that I think about it, I may have had my weapon raised when I entered. And she was set to attack on sight. I'll go back and check the rest when I have a minute.


Well, if she was set to attack anything hostile on sight and you raised your weapon, thereby confirming that the pseudo-hostile npcs indeed were to be considered as hostile... I guess she did was she was told to do...

I'm pretty sure that if you lower your weapon and tell her to only attack what attacks us, she'll behave like an angel (at least if you are uninjured). :)
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Ann Church
 
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Post » Tue Feb 01, 2011 9:19 am

short question : is she gonna die easily in the world of OOO ? Anyone can share their experience playing OOO with companions?(with vilja)

Its written she stays 3levels below players level..Mobs are so brutal in OOO that they can mop the floor with anyone who is in their sight... :) Especially amazons, with their summon expertise...


She dies very easily in my FCOM game, but that is worsened by me using Realistic Leveling with (an almost) pure mage, which has quite low health - which means Vilja gets quite low health as well. I basically must have her set as essential as she's killed just when exploring the woods and meeting a rather easy enemy. That is, with OOO and, say, All +5 Attribute Modifiers it might be a different story.
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Penny Wills
 
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Post » Tue Feb 01, 2011 4:40 pm

She dies very easily in my FCOM game, but that is worsened by me using Realistic Leveling with (an almost) pure mage, which has quite low health - which means Vilja gets quite low health as well. I basically must have her set as essential as she's killed just when exploring the woods and meeting a rather easy enemy. That is, with OOO and, say, All +5 Attribute Modifiers it might be a different story.


Well, ive started to play oblivion again, after a few years brake.I bravely started with OOO mod with recommended "slow leveling" and as a mage.I failed few times, but i decided to play until character dies, so no save loading if i die.Its really interesting :)
As for Vilja, i do remember trying it in morrowind... well Emma, your voice is cute and funny to listen.I mean your lines are not boring as you always have something interesting to say.By the way, did you made Vilja look similar like you look in real? :D No need to answer that question :D
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Arrogant SId
 
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Post » Tue Feb 01, 2011 10:50 am

Well, ive started to play oblivion again, after a few years brake.I bravely started with OOO mod with recommended "slow leveling" and as a mage.I failed few times, but i decided to play until character dies, so no save loading if i die.Its really interesting :)
As for Vilja, i do remember trying it in morrowind... well Emma, your voice is cute and funny to listen.I mean your lines are not boring as you always have something interesting to say.By the way, did you made Vilja look similar like you look in real? :D No need to answer that question :D



Whooaa... I would have to start a new game quite often if I'd play that way :rolleyes:

Thank you for your kind words about Vilja and my voiceacting. :)

No, I don't look at all like Vilja... but maybe a bit like my Avatar :D (although the avatar is younger and prettier :P)
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Emmanuel Morales
 
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Post » Tue Feb 01, 2011 10:32 pm

No, I don't look at all like Vilja... but maybe a bit like my Avatar :D (although the avatar is younger and prettier :P)

That means I'll probably have to give Vilja Red Hair... :P

My problem with Incapacatied Compaions appears to be Directly related to passing through a door without them, I saved just outside of the entrance to Veyond with Sonia and Vilja trying to get at a Troll on the other end of the Ruin, when I entered, neither one came with me, exited and went back to their location and found Vilja laying Hopelesly on the ground... I reloaded, went back and killed the Troll, then both companions followed me with no problems...

I've noticed similar instances before, it seems if their focused on an enemy when you leave the area, it shuts down their AI... :shrug:

*I may have spoke too soon, she seems to be infected on the reload as well, all her Stats appear to be fine and I can find no outwordly effects on her, she does have on some heavely enchanted equipment..., supose I can try removeing that and see if it Cures her... :unsure:

**Doesn't seem to be the Equipment

***She seems to be Fine unttil I enter the Ruin?? :(
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Melis Hristina
 
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