[RELZ] Companion Vilja ver 2.1 - thread no 3

Post » Tue Feb 01, 2011 7:54 pm

Emma/cdCooley - Apparently someone else has mentioned this before - The problem with Duke Patricks Friendship ring for Companion detection, spooky is looking into trying to get round vilja's scripts removing it, but it does cause an irritating bug when entering vilja's inventory prompting the user to okay the message "Friendship ring mod is now loaded and running on this NPC - Okay" before you get into her inventory, and then once again after you leave her inventory.

Edit: For info if you dont use them - Friendship ring is not something easily un-installed, the ring is required for companions if you are also using Duke Patricks Near miss magic and arrows alert the target (which has also incorporated what used to be the old Fresh kills alert the NPCs functions), otherwise you run the risk of your companion turning on you. Near miss Magic and arrows also adds to the immersion of Duke Patricks Combat Archery, alongside another of Duke patricks mods called Actors can miss now.... The set is not quite complete immersively if one or two are taken out of the equasion.
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Flash
 
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Post » Tue Feb 01, 2011 6:06 pm

Emma/cdCooley - Apparently someone else has mentioned this before - The problem with Duke Patricks Friendship ring for Companion detection, spooky is looking into trying to get round vilja's scripts removing it, but it does cause an irritating bug when entering vilja's inventory prompting the user to okay the message "Friendship ring mod is now loaded and running on this NPC - Okay" before you get into her inventory, and then once again after you leave her inventory.

Edit: For info if you dont use them - Friendship ring is not something easily un-installed, the ring is required for companions if you are also using Duke Patricks Near miss magic and arrows alert the target (which has also incorporated what used to be the old Fresh kills alert the NPCs functions), otherwise you run the risk of your companion turning on you. Near miss Magic and arrows also adds to the immersion of Duke Patricks Combat Archery, alongside another of Duke patricks mods called Actors can miss now.... The set is not quite complete immersively if one or two are taken out of the equasion.


I think it is better that CDCooley reply to this one, as he - obviously - is the one who knows and understand the details of Vilja script.
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RaeAnne
 
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Post » Tue Feb 01, 2011 3:06 pm

You know Emma, I've discover an interesting feature after I activated Vilja which I was not aware at first, but after a while I found out what it was. :twirl:

It come available to the player when Vilja was introduced to one of the companions in the http://www.tesnexus.com/downloads/file.php?id=7819, but strangely this feature was only activated to that introduced companion and not the rest of them that player has in the companion party.


That's because you, as you state, haven't introduced the other ones. You don't mention which feature you are refering to, but I assume it is the extra topic.

I wonder if that's has something to do with the new added option in Vilja 2.0, which you mentioned it in the readme to have Vilja recognize the other cm-based companion mods such as Neeshka, Rhianna, Saerileth and Viconia. :D


Yes. It's the part in the readme about that you can introduce Vilja to other companions. Both cm-companions and non cm-based companions. Neeshka, Rhianna et al are NOT CM-based.


I may have run into a possible script issue with Vilja and non joined npc in the CM Partner Mod. :confused:

Earlier this evening I want to see Vilja in the Merchant's Inn in the Market District, just to checked what goods she might have after her shopping day.
While we where talking I decided to take her in my tow and go somewhere else, but then things start to acting a little strange because suddenly I've two non joining partners (npc) in my tow as well. :wacko:

That's the first time I've this strange behaviour from the CM Partners Mod, but I solved temporally by reloading an earlier gamesave and cast the "Summon Vilja" spell and so far nothing weird have occur yet.
Finally, I get Vilja in follow mode without any sign that something could happen. :D

After that we have fast travel a couple of times without any problem, so my guess is that something is related to the Imperial City but I'm not sure what's happen.
Any suggestions?



From your description, it is probably the well-known 'mini-bug' that makes partners go into follow-mode whenever you sit down, even if they are in wander-mode. From what I have seen it happens with every CM Partner, every time you sit down.
Just tell the partners not to follow you and they will not follow you.
It is not related to Vilja.
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Danny Warner
 
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Post » Tue Feb 01, 2011 4:37 pm

Thank you Emma, you have created a companion that actually feels like a companion :).


Unfortunately, I have found an incompatibility between Vilja and TalkieToaster's CS&R. Whenever I talk to Vilja, she says something along the lines of "It is a shame to hear about your expulsion." (not VA). This is with a complete restart and I have singled it out to that mod.


Thank you :) I'm so glad that you like her!

Now, the incompatibility between Vilja and Talkie Toasters CS&R should have been attended to in ver 2.1 Are you running this version, or are you using ver 2.0?
Now, the fix is done by CDCooley, and I am not positive that it will work also when you are (I assume) kicked out from the guild.
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James Baldwin
 
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Post » Tue Feb 01, 2011 8:03 pm

That's because you, as you state, haven't introduced the other ones. You don't mention which feature you are refering to, but I assume it is the extra topic.

Yes that was an extra topic, but the other companions didn't have that topic "This is Vilja". :huh:

From your description, it is probably the well-known 'mini-bug' that makes partners go into follow-mode whenever you sit down, even if they are in wander-mode. From what I have seen it happens with every CM Partner, every time you sit down.
Just tell the partners not to follow you and they will not follow you.
It is not related to Vilja.

Not this time it happen, because I didn't talk to the cm partners at all just Vilja. They haven't even join my party of partners that time when I was talking to Vilja to follow me. :nope:

I don't understand it why this happen and it's really weird.
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Penny Flame
 
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Post » Tue Feb 01, 2011 2:29 pm

Yes that was an extra topic, but the other companions didn't have that topic "This is Vilja". :huh:


It is because you haven't talked to Vilja and told her about their existance yet.


Not this time it happen, because I didn't talk to the cm partners at all just Vilja. They haven't even join my party of partners that time when I was talking to Vilja to follow me. :nope:

I don't understand it why this happen and it's really weird.


From your description, it is probably the well-known 'mini-bug' that makes partners go into follow-mode whenever you sit down, even if they are in wander-mode, i.e. might not have joined you. From what I have seen it happens with every CM Partner, every time you sit down.
Just tell the partners not to follow you and they will not follow you.
It is not related to Vilja.
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Victor Oropeza
 
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Post » Tue Feb 01, 2011 1:57 pm

It is because you haven't talked to Vilja and told her about their existance yet.

No, because I already talk to her before she was introduced to them and one of them said "Hi".

It is not related to Vilja.

I'm afraid it's Vilja's activated following mode might cause it. :shrug:


edit - I did'nt see your last post was edited while I'm posting mine
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Vickey Martinez
 
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Post » Wed Feb 02, 2011 12:11 am

No, because I already talk to her before she was introduced to them and one of them said "Hi".


So, then you need to talk to Vilja *again* and tell her you have *another* partner that you also want to introduce.


I'm afraid it's Vilja's activated following mode might cause it. :shrug:


edit - I did'nt see your last post was edited while I'm posting mine


It's not. You can remove Vilja from your game, go to any areas with partners, sit down, raise up and they'll be following you.
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Kirsty Wood
 
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Post » Tue Feb 01, 2011 9:16 am

That should be an issue with scripted items, right? I can see that and my guess is that's the issue with (certain) scripted bows. I've tested the following enchanted vanilla items (among others) and none of them have scripts attached:

Boots of Legerity
Gauntlets of the Weaponmaster
Greaves of the Rhino
Kvatch Cuirass (the enchanted one you get after the Kvatch quest)

None of them changes her stats.

Perhaps nothing much you can do about it, but it is a bit unfortunate as one of the fun things in the game is upgrading your equipment as you progress IMO. Also, with OOO/FCOM you basically have to be as maxed out as possible to have a chance against high level enemies.


I see...
And I agree that if this is the case, it is a drawback with companions.
Now, that obviously open up doors for what could be useful questrewards in upcoming extraquests for Vilja, as it would still be possible to script items to increase her stats. :)
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Adam Porter
 
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Post » Wed Feb 02, 2011 12:55 am

So, then you need to talk to Vilja *again* and tell her you have *another* partner that you also want to introduce.

I didn't know that. Thanks Emma. :)

It's not. You can remove Vilja from your game, go to any areas with partners, sit down, raise up and they'll be following you.

But only to them I ask to join me through the "Join me" topic and not the rest of non joined partners.
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Nathan Hunter
 
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Post » Tue Feb 01, 2011 6:32 pm

Those games had real malice for the player. If Oblivion had a Dungeon master, it would be like playing D&D with your mom; if you died, it would be purely by the luck of the dice - "Oops, my goblin killed you Hun? Aww, I'm sorry - I can re-roll that, if you want!" Where as, if Daggerfall had a Dungeon Master, it would be like the school bully who hates you b/c you just made out with his girlfriend last weekend! :flame:
"Oh, you wanna open that door, huh? Let's see what you find... Uh Oh! Ancient Vampires! Wow, imagine that! I don't guess you have any Shock Resistance, huh? That's just too bad!" :D


Oblivion can be quite devilish, too, if you aren't aware of the difficult slider... My first game, I played wit hdifficulty set to 'hardest' and it was, well, quite horrible at times. I managed to find workarounds... like with the ship with ghosts in Anvil... I lured them out of the ship, one by one, and dragged them to the guards, to let them deal with the ghosts.

As a result I eradicted the whole Anvil population before all ghosts were dead.

...and then the lady in the ship greeted me like a hero... After having all Anvil killed by my cowardly actions... Go figure! :D
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suzan
 
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Post » Tue Feb 01, 2011 12:30 pm

Many thanks to all who anwered! After some tests, indeed it seems isnt Vilja thats causing the CTD... Waterfront is one of the worst locations of my game, FPS-wise, so I guess I was overloading it a bit running around there with Vilja following me. I tweaked the game a bit to get the FPS over 15 (worst case) there, and couldnt reproduce the CTD anymore

Emma: Also, congratulations for the voice acting, it gave a lot of personality to Vilja.. sometimes it really feels she is daydreaming when she talks to herself : )


Great that it was sorted! :)

Thank you - I'm glad that you like the voice acting. Yes, sometimes I get the feeling she is daydreaming, too, when she is in wandermode and talk to herself :).


I'm allways very Leary about removeing things from her inventory, even when I have to Repair them, or to replace them with better. (even though I've been draggind around 91 Strawberries for the last several days, (finally just placed the Strawberry Pie into her inventory, (she didn't even acknowledge it))) :nono:


You know, if she doesn't recognize the Strawberry Pie that she baked for YOU when you put it in HER inventory, it's probably because her feelings are hurt over that you didn't like her gift enough to keep it ;)


Poor Lulu! I actually did laugh out loud when I read that. Normally I don't when I'm alone. It's been more than five years since Grumpy passed on. Sadly I joined the community just after he was gone. :( Every time I interact with Constance I think that even though I don't know whether he had children in real life, he certainly had one in Morrowind.


Lol, yes, it's strange, isn't it, that it becomes so obvious that there is so much Illinois trucker in this tiny little woodelf thief, in spite of that I wrote most of her dialog entries. Although... I can almost hear what Grumpy himself would have said, had he read your reply: "Hey, Lulu the guar resembles me even more - Constance might have inherited some of my thoughts, but Lulu has inherited my looks!" :D *)


*) (Obviously he didn't look like a packguar, he looked quite pleasant, and no, he didn't have any children in real life).
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luis dejesus
 
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Post » Tue Feb 01, 2011 8:53 pm

Friends,

Vilja is currently at the top spot for file of the month over at TesNexus.
See: http://www.tesnexus.com/downloads/filesofthemonth.php

I hope it stays that way.



Thank you, Crashpilot :)

Being a True Swede, I have been too shy to bring up this fact myself.

This will probably put a smile on Arkngt's and Leonardo's faces, because as they are as swedish as I, they'll probably know exactly what I mean when I say that if there is one thing that is harder for swedes to do than to walk on burning coal, it is to 'advertise' themselves or their work... :blush: I *am* proud of Vilja, I do believe that CDCooley and I have done a good job with her, even if not everyone will like her (she does have a personality, and anyone that has a personality will be liked by some and disliked by others). So, of course, even if I have a hard time saying this :blush: I'm happy for every vote and endorsemant she gets at Nexus, because I know that when people are looking for new mods, they'll look for those nominated to file of the month and for those most endorsed.
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James Rhead
 
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Post » Tue Feb 01, 2011 4:05 pm

Thank you :) I'm so glad that you like her!

Now, the incompatibility between Vilja and Talkie Toasters CS&R should have been attended to in ver 2.1 Are you running this version, or are you using ver 2.0?
Now, the fix is done by CDCooley, and I am not positive that it will work also when you are (I assume) kicked out from the guild.


I am using 2.1. I have not been kicked out of the guild (I don't know which one), in fact, I haven't joined one yet. My character has appeared at the Imperial City Waterfront (Alternate Start) and gone straight to the Bloated Float.

EDIT: I found out the source of the incompatibility. I have been activating the CS&R Faction recruitment mod along with CS&R and that is actually what is causing it.
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cassy
 
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Post » Tue Feb 01, 2011 12:10 pm

This may work. what I did was make the ring unplayable IF it is not in the hands of the player. This should stop other script from removing it unless they use some of OBSE more "aggressive" functions to do it. I cannot set the ring as unplayable in the CS for technical reasons, but I can change it on the fly with OBSE once your NPC has it in their hands. But this means once you give it to an NPC you will not be able to take it back. So like a wedding ring be very careful who you give this to.

Get Duke Patricks Friendship ring for Companion detection here:

http://www.tesnexus.com/downloads/file.php?id=21594



Emma/cdCooley - Apparently someone else has mentioned this before - The problem with Duke Patricks Friendship ring for Companion detection, spooky is looking into trying to get round vilja's scripts removing it, but it does cause an irritating bug when entering vilja's inventory prompting the user to okay the message "Friendship ring mod is now loaded and running on this NPC - Okay" before you get into her inventory, and then once again after you leave her inventory.

Edit: For info if you dont use them - Friendship ring is not something easily un-installed, the ring is required for companions if you are also using Duke Patricks Near miss magic and arrows alert the target (which has also incorporated what used to be the old Fresh kills alert the NPCs functions), otherwise you run the risk of your companion turning on you. Near miss Magic and arrows also adds to the immersion of Duke Patricks Combat Archery, alongside another of Duke patricks mods called Actors can miss now.... The set is not quite complete immersively if one or two are taken out of the equasion.

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Lovingly
 
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Post » Tue Feb 01, 2011 2:52 pm

I am using 2.1. I have not been kicked out of the guild (I don't know which one), in fact, I haven't joined one yet. My character has appeared at the Imperial City Waterfront (Alternate Start) and gone straight to the Bloated Float.

EDIT: I found out the source of the incompatibility. I have been activating the CS&R Faction recruitment mod along with CS&R and that is actually what is causing it.

The http://www.tesnexus.com/downloads/file.php?id=32473 mod by amgepo on TESNexus is a patch to the faction recruitment that should allow you to run it with companions like Vilja and Rhianna. I'm not certain it will fix the expulsion dialog statement but it does provide a complete fix for a few other problems. My fix in Vilja 2.1 turns out to only be a partial fix.
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Kerri Lee
 
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Post » Tue Feb 01, 2011 9:34 pm

Get Duke Patricks Friendship ring for Companion detection here:

http://www.tesnexus.com/downloads/file.php?id=21594

Thanks for that. Vilja's script won't do anything fancy, so this should fix things for her.
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Jessica Nash
 
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Post » Tue Feb 01, 2011 9:19 pm

You know, if she doesn't recognize the Strawberry Pie that she baked for YOU when you put it in HER inventory, it's probably because her feelings are hurt over that you didn't like her gift enough to keep it ;)




*She May have Baked the pie, but I can hardly belive it was for me, I bought it from the Alshimist in Skingrad, (where she used to work, along with the 91 Strawberries(She must have snuck in an Order before she got Fired(I'm not so sure it was for Eating Dogfood))) witch Might explain why she didn't eat it, it was Probably Stale by now. :evil:
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MatthewJontully
 
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Post » Tue Feb 01, 2011 11:33 am

This may work. what I did was make the ring unplayable IF it is not in the hands of the player. This should stop other script from removing it unless they use some of OBSE more "aggressive" functions to do it. I cannot set the ring as unplayable in the CS for technical reasons, but I can change it on the fly with OBSE once your NPC has it in their hands. But this means once you give it to an NPC you will not be able to take it back. So like a wedding ring be very careful who you give this to.

Get Duke Patricks Friendship ring for Companion detection here:

http://www.tesnexus.com/downloads/file.php?id=21594


Installing, thank you spooky for looking into this, unfortunately I wont be able to go down on one knee for this tradition, Vilja will think my intentions are less than sincere. :tops:

Edit: Still has the problem, but when closing the inventory it does not happen until you fully exit dialogue with Vilja, then it happens again. Oh well no big problem.
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Cheryl Rice
 
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Post » Tue Feb 01, 2011 2:38 pm

Emma - For Xtudo's benefit posted a comment with screenies on tesnexus re; Vamping Vilja, slight problem with going for a swim. I understand why that happens.
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Laura Shipley
 
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Post » Tue Feb 01, 2011 11:18 am

WOW! how could her script be getting the ring away from her?
This one has me stumped.

Well....it may be time to get rid of the ring and only use the hidden ability. I was thinking about doing that anyway.
I will keep the ring in for (well its hard to explain) but it will not actually have any script in it so removing it and replacing it will not make any difference. I will have the scripts "work the magic" via the ability and quest.


Edit: Still has the problem, but when closing the inventory it does not happen until you fully exit dialogue with Vilja, then it happens again. Oh well no big problem.

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Jack Walker
 
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Post » Tue Feb 01, 2011 11:57 pm

Get Duke Patricks Friendship ring for Companion detection here:

Rev 1.8

I guarantee now you will not get that “repeated message” when the companion scripts move their inventory around.
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Jamie Moysey
 
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Post » Tue Feb 01, 2011 4:39 pm

Get Duke Patricks Friendship ring for Companion detection here:

Rev 1.8

I guarantee now you will not get that “repeated message” when the companion scripts move their inventory around.


Holy $%@*!, that was quick, thank you - grabbing

Edit: Also contributed to going off topic, apologies Emma. In reply to post below......

I dont get the problem anymore with new version ( although going to have to test its working since its not obvious anymore, have to go on a killing spree with vilja in close proximity to targets .... Fun :) )
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Sarah Bishop
 
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Post » Tue Feb 01, 2011 11:47 am

I realized it was not going to be that much work to make the change over from the ring to the hidden ability. I did not remove all of the script from the ring just the part casing the issue. Most of the work is done by the ability now anyway. So it was easy to just delete a lot of the script out of the ring.

I apologize to Emma for hijacking her thread. I just realized I did so. :blush:


Holy $%@*!, that was quick, thank you - grabbing

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Jessica Lloyd
 
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Post » Tue Feb 01, 2011 11:26 pm

Great that the problem with Vilja and the friendship ring was sorted :).

And no need to apology at all, the problems did affect Vilja, so it's definitely not off-topic.

alt3rn1ty, I saw in the Nexus thread that you already figured out the solution to vampire Vilja and the swimsuit - good! :)
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Rach B
 
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