[RELZ] Companion Vilja ver 2.1 - thread no 4

Post » Sun May 29, 2011 2:29 am

* Don't fast travel.
* Use a travel network mod.
* Remove the helmets before using fast travel.

I don't normally use Fast Travel, I only did That time because I left Ardelen's Staff in Bruma and didn't realize it until I was in Bravil.
Generally don't use Helmets ether. (most of them are fugly, (hoods aren't so bad and The Amazon Queen/ Peguses helm isn't bad either))
I've got Ayleid Steps, but haven't goten them Activated yet...


Any thoughts on Companion Melt Down(she actually Did melt, into a puddle) :shrug:
*typos
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Kate Murrell
 
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Post » Sat May 28, 2011 5:40 pm

I don't normally use Fast Travel, I only did That time because I left Ardelen's Staff in Bruma and didn't realize it until I was in Bravil.
Generally don't use Helmets ether. (most of them are fugly, (hoods aren't so bad and The Amazon Queen/ Peguses helm isn't bad either))
I've got Ayleid Steps, but haven't goten them Activated yet...


Any thoughts on Companion Melt Down(she actually Did melt, into a puddle) :shrug:
*typos

Did she get paralyzed just as she was going through a load door? That is a known engine bug thing.

Also, it could be a graphics card problem, perhaps (overheating or something)... :shrug:
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David Chambers
 
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Post » Sat May 28, 2011 7:26 pm

Did she get paralyzed just as she was going through a load door? That is a known engine bug thing.

Also, it could be a graphics card problem, perhaps (overheating or something)... :shrug:

She actually stayed Outside the door, we (Vilja, Sonia and my charcter) were outside in Sneek mode, I went through the door, and only Sonia was with me, went back out, and watched Vilja Melt into a puddle... :cryvaultboy:

I tried a few times to repeat that, so I could get a video, but it was differant on reloads.

I originally went through alone and she 1) fell when we went through together, 2) didn't go with us and fell when we came back out, 3) fell on an earlier save out in the wilderness.

*(Vid card has lots of Headroom left)
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Daddy Cool!
 
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Post » Sat May 28, 2011 11:19 am

She actually stayed Outside the door, we (Vilja, Sonia and my charcter) were outside in Sneek mode, I went through the door, and only Sonia was with me, went back out, and watched Vilja Melt into a puddle... :cryvaultboy:

I tried a few times to repeat that, so I could get a video, but it was differant on reloads.

I originally went through alone and she 1) fell when we went through together, 2) didn't go with us and fell when we came back out, 3) fell on an earlier save out in the wilderness.

*(Vid card has lots of Headroom left)



Just to clarify for those who haven't been following the discussion from earlier... You had this problem with your previous companions, too (mostly CM Partners). And now you have it with Vilja as well. So far you don't have it with Sonia, but you have only recently added her. Am I correct?

(Alas I still have no suggestions to offer... only my sympathy :))
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Rachael
 
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Post » Sat May 28, 2011 4:42 pm

Did she get paralyzed just as she was going through a load door? That is a known engine bug thing.



Just to clarify for those who haven't been following the discussion from earlier... You had this problem with your previous companions, too (mostly CM Partners). And now you have it with Vilja as well. So far you don't have it with Sonia, but you have only recently added her. Am I correct?

(Alas I still have no suggestions to offer... only my sympathy :))


Apperantly it's a Common Problem, seems that it's just not talked about much, the Normal situation is for the Companion to just Freze and tip over, I guess I haven't tried to Unparalyze them yet, have to investigate that, but I had seen postd where it still doesn't help, I think there's a little more to it than getting Stuck in the door.
I did just have Sonia inside a Boulder, but No I haven't had her Freze up on me Yet, but I definatly expect it's just a matter of time.


I had CM_Partner "Randi" turn into a http://i872.photobucket.com/albums/ab289/Brozly/ScreenShot11.jpg , but had thought it was from leaveing her Paralyzed for so long. Yeah I had Lots of trouble with them Freezeing up.

It was a little unsettleing to see Vilja Melt before my eyes, reloaded an Earlier(4-5 saves earlier) and went in the Other direction she's fine so far.(There were at least 3 saves earlier where she would Freeze no matter What I did)

I had thought it related to High fatigue, by coincedence they all had when these problems showed up, but that's no longer the case.... Stats are all Fine at the time currently..

I guess it's just another one of those not so little little things you have to watch out for. :shrug:
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Matt Terry
 
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Post » Sat May 28, 2011 12:06 pm

I had CM_Partner "Randi" turn into a http://i872.photobucket.com/albums/ab289/Brozly/ScreenShot11.jpg , but had thought it was from leaveing her Paralyzed for so long. Yeah I had Lots of trouble with them Freezeing up.

Well, I've never tried this or experienced it myself, but I've read in a known bug list somewhere that if you cast a Paralyze effect on an NPC just as they begin to fade/disappear through a load door, this will happen (they will melt into a puddle) either then or when they reappear. It has something to do with the "bones" being removed from the character physics model due to the paralysis. I'm not sure of the details of why it does this, but if you are having recurrent problems with NPCs "freezing" up, it sounds like it could be related. Whatever fatigue mod you have that is affecting npcs could be using a paralysis effect to enforce the fatigue thing. Just a thought.

Actually, I do remember an instance in my last game (probably months ago) where I came across an NPC just standing there in a fighting stance (like in mid swing) and I could walk around them and everything, but they never moved, then I think I either clicked on them to talk (probably my first reaction) then if that didn't work, I might have punched them 'lightly" and then npc melted (much to my surprise and amusemant)! ;)

Also, just to stay on topic with Vilja - A word to the wise;

Before you ever tell Vilja to "search around for arrows" first make absolutely sure there isn't an Imperial Archer nearby... mayhem can ensue! I guess she figured the arrows in the Imperial's quiver looked good enough!

I think Vilja is trying to turn me into AN "evil" Warlock! Or at least an outlaw. :glare:

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Roanne Bardsley
 
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Post » Sat May 28, 2011 5:03 pm

Yeah, She's pretty resourcefull... :P

I was thinking about the pics I had of http://i872.photobucket.com/albums/ab289/Brozly/ScreenShot18.jpg, and how I see it on the Ayleid Fighters, I don't think that's the Normal instance, I have a http://i872.photobucket.com/albums/ab289/Brozly/ScreenShot19.jpg that produces it, I've allready posted the same in Mart's so it should be fixed, but nothing to do with Instant Travel... :mellow:
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Laura Cartwright
 
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Post » Sat May 28, 2011 12:49 pm

Before you ever tell Vilja to "search around for arrows" first make absolutely sure there isn't an Imperial Archer nearby... mayhem can ensue! I guess she figured the arrows in the Imperial's quiver looked good enough!


Did she actually *steal* them?? :blink:

I didn't think she would go that far...

You'll probably end up as a great team of bandits! :D
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Kathryn Medows
 
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Post » Sat May 28, 2011 12:29 pm

Did she actually *steal* them?? :blink:

I didn't think she would go that far...

You'll probably end up as a great team of bandits! :D

To be fair, I am not sure exactly how events transpired. I was East of Leyawiin where an Imperial Archer was hunting wild boar. None of them were directly aggressive as far as I could tell, but Vilja started to run after one (she was set to medium aggression - attack if being attacked or some such). I jumped off my horse and ran after her, not wanting to lose her in Blackwood, and managed to stop her and lead her back towards the road. Then, on a whim, since she had shot some arrows, I told her to look around for arrows (though I know she likely still had the same number in her quiver). I was walking back to my horse when I heard the Imperial guard yell something and realized he was attacking her, so then I ran to cast Pacification on them both.

I know she was standing fairly near the Archer when I told her to search... the thought never crossed my mind that she might actually take arrows from the Imperial. :facepalm:

I could try to duplicate it and see if it happens again. I also use TIE, so I don't know if that would somehow affect her aggressiveness or willingness to steal...

We probably will end up as bandits at this rate, but I hope she can at least wait until I have completed all my necessary Mage Guild stuff and grabbed Neeshka from the Waterfront for extra backup, then we can all be on the run like Thelma, Louise and Brad Pitt. (I just hope they don't leave me behind to go jump off a cliff together) :P
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Tammie Flint
 
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Post » Sat May 28, 2011 2:03 pm

Brozly, I just read something that might be of interest for you!
It was Amgepo who posted this in the Vilja endorsemant thread over at Nexus - I haven't replied to him yet, I thought I wanted to post to you here first:

I was reading posts in cm partners treat in tesnexus and had found something related to the problem reported by Zerohero20 with Vilja colapsing. The workaround is the same propossed by Xtudo but they add an interesting teory:

"
I've had this problem before and had to go back to old saves a few times. However, I think my girlfriend may have solved it yesterday. What usually happens is, the character will stop walking and just teleport around behind me, won't turn to face me when talking. As it progresses, the character will collapse as if paralyzed or dead, eventually they will bounce all over the place in a tangled knot. I can't confirm anything about high fatigue as I never checked. But yesterday my gf had it again, here's what she did:
1: Talk to the companion, share, take all (to prevent losing all of the stuff on the companion)
2: Open the console, click on the companion
3: Use the command resurrect on the companion
4: The companion respawns with his basic gear like when you first met him, the animation bug is gone
5: Dress him back up

I haven't tested this further as I did't get the problem again yet. But so far this seems to have worked perfectly. My guess is it has to do with an essential npc dying and getting stuck somewhere between unconscious and alive, although I may be wrong. Hope it helps some people.

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Arnold Wet
 
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Post » Sun May 29, 2011 1:43 am

We probably will end up as bandits at this rate, but I hope she can at least wait until I have completed all my necessary Mage Guild stuff and grabbed Neeshka from the Waterfront for extra backup, then we can all be on the run like Thelma, Louise and Brad Pitt. (I just hope they don't leave me behind to go jump off a cliff together)


They probably will jump off a cliff.. if there's a mudcrab beneath it! :D
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Laura Ellaby
 
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Post » Sat May 28, 2011 11:41 am

I have a few questions for those who play with FCOM, TIE, and similar mods. What would it take to get Vilja strong enough that you could risk playing with her in non-essential mode? Would an extra 100 health be enough or does a health increase need to be leveled? What about a constant effect shield ability? Is there something else that would help? If it's not too hard I would like to add an option that could be used as an alternative to making her essential for people who play at those "quick death" mods.

Thinking ahead to Vilja 2.2 (which will be another bug-fix release with only minor additional features), I've got a few other minor fixes ready or planned including: safe returns from the remaining two Oblivion Gates, preventing Reneer's Guard Overhaul from making her flee, keeping Bruse from wandering off at inappropriate moments, keeping other people from riding Bruse, avoiding a crash if Bruse is unconscious when Vilja tries to summon him, fixing the water walking glitch for people who want to equip multiple CE items, and different default icons for the Start Combat and Summon spell for people with CustomSpellIcons mod installed. I would also like to fix the double-face and fast-travel crashing bugs, but I still don't know what the problem is there.
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Matt Bee
 
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Post » Sat May 28, 2011 2:22 pm

I have a few questions for those who play with FCOM, TIE, and similar mods. What would it take to get Vilja strong enough that you could risk playing with her in non-essential mode? Would an extra 100 health be enough or does a health increase need to be leveled? What about a constant effect shield ability? Is there something else that would help? If it's not too hard I would like to add an option that could be used as an alternative to making her essential for people who play at those "quick death" mods.


That would be awesome! I'm in a hurry, but I'll get back on this when I get home tonight. :)
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Joanne Crump
 
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Post » Sat May 28, 2011 5:47 pm

I have a few questions for those who play with FCOM, TIE, and similar mods. What would it take to get Vilja strong enough that you could risk playing with her in non-essential mode? Would an extra 100 health be enough or does a health increase need to be leveled? What about a constant effect shield ability? Is there something else that would help? If it's not too hard I would like to add an option that could be used as an alternative to making her essential for people who play at those "quick death" mods.

Wow, yeah; I can't speak for the others, but TIE has made the game very challenging. I am still getting used to playing a mage char, but I feel pretty competent at it... that said, even with 2 summoned creatures, Shield effects and a pretty killer touch-based fire spell (and a few other tricks) Vilja will still die pretty quick just fighting 2 bandits that are supposed to be part of the Mages Guild beginning questline (the Recommendation). My own chars' life is in dire peril, as well, but she tends to die first and then I end up having to reload anyway. I mean, these guys are hitting hard Me being a Mage-based char with a very low endurance my health is still a little higher than hers. Maybe her being just one level lower than the PC would be better, but I know you probably don't want to go too far and overpower her. Maybe she could have some type of special shield/ring/amulet enchanted with a boost to health or an additional shield effect or something. She could have picked up a magic item somewhere in her Morrowind adventures. ;)

I don't want to whine about it b/c I choose to play with TIE, but I guess if her health was a little higher, it would be less of a headache to worry about protecting her and let me worry more about watching my own butt a little! I am glad you mentioned the Shield thing, though, b/c I need to buy a spell that protects companions, too, so I can cast it on her when I know a fight could be imminent.

If I think of anything else, I'll let you know, but that's all for the moment as I go back to my fight for survival! Maybe it's time to call in Neeshka for back up, after all. B)
I'd get Sonia, but she's a little too tough for my current set up, I think. She comes with enchanted fire weapons and hits pretty hard (I know, I've been in her line of fire before!) and I want to keep my game fairly challenging.
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Makenna Nomad
 
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Post » Sun May 29, 2011 1:06 am

Thinking ahead to Vilja 2.2 (which will be another bug-fix release with only minor additional features), I've got a few other minor fixes ready or planned including: safe returns from the remaining two Oblivion Gates, preventing Reneer's Guard Overhaul from making her flee, keeping Bruse from wandering off at inappropriate moments, keeping other people from riding Bruse, avoiding a crash if Bruse is unconscious when Vilja tries to summon him, fixing the water walking glitch for people who want to equip multiple CE items, and different default icons for the Start Combat and Summon spell for people with CustomSpellIcons mod installed. I would also like to fix the double-face and fast-travel crashing bugs, but I still don't know what the problem is there.

If it's possible to increase the location when the player tell her for a new meeting place, such as Emma's cottage mods (Fishermans Cottage, Aleswell (free/quest), Bravil Bridge Cottage (owned) and the Roxey Cottage (owned) along with the already existed ones?

The Aleswell Cottage is different though, but I think it could be solved. :)


Another thing that would be nice is that, when Vilja is shopping and show you what stuff she got.
Perhaps these items could be game levelled instead of be random?

I think the double face and the fast-travel bug is somehow similar to the oblivion gate bug, but the effects of these bugs is visible in different ways. I could be wrong though.
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Sanctum
 
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Post » Sat May 28, 2011 2:42 pm

Hmm, in the case of TIE I dont think theres much could be done, having non-levelled baddies potentially a level 18 or whatever bandit just round the next corner/rock/tree makes the player a lot more wary of strangers, even more so with a companion to care for. Having Vilja as a ranged weapons NPC helps if you take the lead when mellee becomes necessary. I play a stealthy character risking Vilja being non-essential all the time.. you just have to ramp up your cunning and employ combinations, which is the general aim of TIE.

Spoiler
Theres a book full of such tips in the IC market book shop dropped in by TIE (theres a faded copy of the same much earlier in the game), little gems like 'A man cant swim when paralized'


We have noticed since after using previously the manic battler that was version 1 of Vilja (and taking away the players opportunity for experience gain), there are times now when you think she could jump in to help the player she could possibly do that a little bit quicker, but that is probably also due to us having TIE installed, maybe the balance of this is just right for a vanilla game but not quite enough for TIE.

So along with any ideas to keep her alive a bit more, maybe a tweak also of how fast she responds in ranger/stand back mode to helping the player in dire need, which happens quicker in TIE.

Edit: I have seen my youngest shout out 'Come on Vilja!' ( she has Vilja as essential :) ), and get quite disappointed Vilja did not jump in quick enough. I think I may need to take TIE off the desktop machine.
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^_^
 
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Post » Sat May 28, 2011 2:31 pm

I wandered into Volmyer yeaterday, I was whacking away at some Orc, and theres Sonia standing in the corner right in front of me, looked like she was doing her nails or something..., (about the only way to defeat this crew is to lead them down a couple at a time,) I seen a Vilja is Unconsius but lost track of Sonia all together, when I finally got the curage to go upstairs, there were still two of them left, Vilja was banging on the big Orc I managed to take him out and then Volymer, but then I searched the entire area and couln't find Sonia anywhere, finally wound up summioning her.

I have No idea why she wasn't fighting, Or were she wound up Hiding, but I wasn't real impressed at the time. Seems like I have seen where the if the Companion gets killed, they will be out of the fight, or dungeon or similar, I Don't belive this was the case with Sonia, but could be an Option...
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Nicola
 
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Post » Sun May 29, 2011 1:55 am

I had an odd thing happen. I went to Shady Sam to buy some lockpicks, and afterwards Vilja drew her sword and sent him flying. It was amusing, but odd.
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Kyra
 
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Post » Sat May 28, 2011 7:54 pm

I had an odd thing happen. I went to Shady Sam to buy some lockpicks, and afterwards Vilja drew her sword and sent him flying. It was amusing, but odd.


I have had two reports previously in the Nexus- thread for Vilja about that Vilja had started to attack non-hostile creatures. It turned out that for some reason, Vilja's personality had been altered so it was at 30 instead of 80.
This could be the result of a spell-effect, possibly a so far unknown mod-conflict... or maybe you changed her in the construction and then accidentially happened to lower her personality?

Check ingame what her current personality is. It needs to be around 80 for a correct behaviour.

I'll paste the previous reply to such a problem below:



The personality score of 30 is what is causing her to attack everyone. That's too low for Vilja. Her personality needs to be 80. So in your current game you'll need to manually reset it using the console.

1) Open the console.
2) Click on Vilja.
3) Type SETAV PERSONALITY 80
4) Close the console.

That should fix the immediate problem, but something might lower the personality to 30 again later. I don't see anything in that mod list that I know would lower her personality, but I also don't know enough about all of them to be sure. You'll just have to keep watching her personality value and then try to find which situation lowers it to 30. (Or maybe you'll be lucky and it won't go back down to 30 after you fix it from the console.)

One other possibility is that her Personality score was set wrong in the Construction Set. If you made any changes to her in the CS you might have accidentally reset her personality to 30 because that's what the game uses as a default for all NPCs. If so, you'll want to go change that. If it's a CS change problem and you don't fix it then her Personality will probably reset to 30 every time you gain a level.





Please let us know if this was the problem and if the solution has worked properly for you.

If what I suggest isn't the proper problem and solution, I would be interested to know what a) her fighting instructions are set to B) if your char is wounded and if this happen also when your character is at full health.
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Amber Ably
 
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Post » Sat May 28, 2011 8:16 pm

I have a few questions for those who play with FCOM, TIE, and similar mods. What would it take to get Vilja strong enough that you could risk playing with her in non-essential mode? Would an extra 100 health be enough or does a health increase need to be leveled? What about a constant effect shield ability? Is there something else that would help? If it's not too hard I would like to add an option that could be used as an alternative to making her essential for people who play at those "quick death" mods.


Here are my 2 septims regarding this.

First, it's of course impossible to have her balanced for all possible overhaul/mod combos there is. FCOM is one thing - FCOM with Durability and Damage (upping melee damage) is another beast etc.

I wonder if I understood how her health is set correctly? It's auto-adjusted on level up - but also checked to not be below the PC health? I thought this meant that players using Realistic Leveling or nGCD, which generally lowers the PC health, esp. with mage and mixed chars, would mean that Vilja's health gets "nerfed" as well, but perhaps I'm wrong on this. Anyway, when switching from vanilla to nGCD or RL my mage's health is lowered with c. 40% perhaps - so if Vilja's health is determined by the PC health this will make her suffer a bit.

Otherwise I think extra health would be sufficient. While I of course don't expect her to survive against OOO bosses, just having her survive more often against "normal" FCOM enemies would be great. Just 50% more health or 100 pts or something like that. Of course, Shield would also help - but I think extra Health is sufficient. I'll gladly help out with testing if needed.

Also, in the last thread I wondered if OBSE would help out with Vilja actually using CE enchanted equipment. If it is "easy" to implement via OBSE, that would be very high on my list. It's more immersive, would be fun - and then you could tailor made her buffs for her fighting style as well as continuously making stronger throughout the game.

EDIT: Also, while I'm at it - and this was also touched upon in the last thread. With FCOM most enemies goes for Vilja. If I understand it correctly, this is an issue with companions in general and Vilja is actually better than others on not drawing all enemies against her, which I really appreciate. But how was it? Was this caused by modded enemies not having vanilla factions? AFAIK, most new enemies in FCOM belong to vanilla factions, as Undead, Daedras etc., so not sure what it is that affects it. Would this be "easy" to manage better via OBSE?
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Nims
 
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Post » Sat May 28, 2011 1:27 pm

If it's possible to increase the location when the player tell her for a new meeting place, such as Emma's cottage mods (Fishermans Cottage, Aleswell (free/quest), Bravil Bridge Cottage (owned) and the Roxey Cottage (owned) along with the already existed ones?

Another thing that would be nice is that, when Vilja is shopping and show you what stuff she got.
Perhaps these items could be game levelled instead of be random?

Adding more specific places like those houses would either require creating dependencies or using OBSE. Even just adding another alternate meeting spot is harder than it might seem.

I think part of the charm is that she'll come back with virtually useless stuff much of the time. Besides if the items are leveled the amount you give her should be too and I don't think most people would be happy with the results. I'm sure Vilja would think getting 1000 strawberries was a good deal for 9000 septims.

So along with any ideas to keep her alive a bit more, maybe a tweak also of how fast she responds in ranger/stand back mode to helping the player in dire need, which happens quicker in TIE.

Edit: I have seen my youngest shout out 'Come on Vilja!' ( she has Vilja as essential :) ), and get quite disappointed Vilja did not jump in quick enough. I think I may need to take TIE off the desktop machine.

Does she know that a raised weapon (or fist) helps to get Vilja's attention during battle?
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sexy zara
 
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Post » Sat May 28, 2011 4:03 pm

Adding more specific places like those houses would either require creating dependencies or using OBSE. Even just adding another alternate meeting spot is harder than it might seem.

Is the vanilla locations an option then mostly inns?

I'm sure Vilja would think getting 1000 strawberries was a good deal for 9000 septims.

I guess.


Btw thanks to you and Emma for your efforts with Vilja. :)
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Lalla Vu
 
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Post » Sat May 28, 2011 11:07 pm

Also, in the last thread I wondered if OBSE would help out with Vilja actually using CE enchanted equipment. If it is "easy" to implement via OBSE, that would be very high on my list. It's more immersive, would be fun - and then you could tailor made her buffs for her fighting style as well as continuously making stronger throughout the game.

EDIT: Also, while I'm at it - and this was also touched upon in the last thread. With FCOM most enemies goes for Vilja. If I understand it correctly, this is an issue with companions in general and Vilja is actually better than others on not drawing all enemies against her, which I really appreciate. But how was it? Was this caused by modded enemies not having vanilla factions? AFAIK, most new enemies in FCOM belong to vanilla factions, as Undead, Daedras etc., so not sure what it is that affects it. Would this be "easy" to manage better via OBSE?

I knew I had forgotten to respond to a message but couldn't find it or remember what it was about. Vilja will use CE enchanted equipment. With the original Vilja I had given her a ring of Chameleon and she would alternate between using it and not using it fairly regularly. I tried to make it work reliably for Vilja 2 but wasn't entirely sucessful. In version 2 she should be using the enchantment after you switch cells, but accessing her inventory and at least one other situation (and I'm not sure what it is) can sometimes (but not always) stop the enchantment. The one additional problem is that she can be picky about what rings and amulets she will equip.


Getting enemies to target the player instead of Vilja is a tricky balancing act. By playing with Vilja's personality score and faction interactions I've managed to get a fairly balanced reaction for most enemies but it's not perfect even in a standard game. If I make them like Vilja too much they will never attack her or she will never attack them. Undead, Daedra, and other creature enemies still have a slight preference for attacking Vilja in my game while the NPCs generally prefer attacking me. But in any given encounter that could change because there are other factors the game uses to choose a target. When you say that most enemies go for Vilja, I assume you're using the "attack enemies on sight" aggression setting. That setting makes them all slightly more likely to attack her than if you use the "only attack enemies that attack us" option. In the "avoid combat" mode very few enemies should target her, but occasionally it does happen.
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Laurenn Doylee
 
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Post » Sat May 28, 2011 6:31 pm

Is the vanilla locations an option then mostly inns?



I cannot see any point in adding further travel destinations for her. Already now you can send her:

a) home
B) to a previously decided meeting point, which you can set anywhere (which could for instance be in my Bravil Bridge cottage, if it isn't her home)
c) to every fighter's guild in Cyrodiil
d) to the Merchant's inn

...and on top of this you can summon her to every place where you are...

The girl already has more destinations than the Stockholm Underground ;)
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Jason Rice
 
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Post » Sat May 28, 2011 8:03 pm

I knew I had forgotten to respond to a message but couldn't find it or remember what it was about. Vilja will use CE enchanted equipment. With the original Vilja I had given her a ring of Chameleon and she would alternate between using it and not using it fairly regularly. I tried to make it work reliably for Vilja 2 but wasn't entirely sucessful. In version 2 she should be using the enchantment after you switch cells, but accessing her inventory and at least one other situation (and I'm not sure what it is) can sometimes (but not always) stop the enchantment. The one additional problem is that she can be picky about what rings and amulets she will equip.


Yes, it does work for some items - but mostly not. This goes for both CE enchanted vanilla items and self-enchanted ones. I haven't been able to get her AR up by adding CE enchanted items, except for a vanilla shield. Also no Fortify CE items change her stats (not sure if they work even so).

Getting enemies to target the player instead of Vilja is a tricky balancing act. By playing with Vilja's personality score and faction interactions I've managed to get a fairly balanced reaction for most enemies but it's not perfect even in a standard game. If I make them like Vilja too much they will never attack her or she will never attack them. Undead, Daedra, and other creature enemies still have a slight preference for attacking Vilja in my game while the NPCs generally prefer attacking me. But in any given encounter that could change because there are other factors the game uses to choose a target. When you say that most enemies go for Vilja, I assume you're using the "attack enemies on sight" aggression setting. That setting makes them all slightly more likely to attack her than if you use the "only attack enemies that attack us" option. In the "avoid combat" mode very few enemies should target her, but occasionally it does happen.


I'm not using "attack enemies on sight". In general, I'm using "only attack enemies that attack us" - but when I briefly tried "avoid combat" most enemies still focused on her, so it basically just meant that it took a longer while for her to react to attacks. Can't say that I've noticed any difference when it comes to creatures and NPC's when it comes to this.
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Emily Martell
 
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