[RELZ] Companion Vilja ver 2.1 - thread no 4

Post » Sun May 29, 2011 12:07 am

I cannot see any point in adding further travel destinations for her. Already now you can send her:

c) to every fighter's guild in Cyrodiil

The girl already has more destinations than the Stockholm Underground ;)

I see. To every fighter's guild you say? Let me guess is that because is to late in the afternoon for her daily routine.
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Dawn Farrell
 
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Post » Sat May 28, 2011 10:48 pm

Yes, it does work for some items - but mostly not. This goes for both CE enchanted vanilla items and self-enchanted ones. I haven't been able to get her AR up by adding CE enchanted items, except for a vanilla shield. Also no Fortify CE items change her stats (not sure if they work even so).



I'm not using "attack enemies on sight". In general, I'm using "only attack enemies that attack us" - but when I briefly tried "avoid combat" most enemies still focused on her, so it basically just meant that it took a longer while for her to react to attacks. Can't say that I've noticed any difference when it comes to creatures and NPC's when it comes to this.

Some of her stats are manipulated by script so fortifying them probably would be undone by the scripts. I've used Shield, Fire Shield, Frost Shield, and Shock Shield to raise her AR. One thing that I haven't mentioned is that you must leave all menus (including dialog) before any CE enchantments can affect her. If you access her inventory and then immediately check her stats when you return to dialog you will not see enchantments working because they haven't had a chance to take effect yet.


Enemies really shouldn't target her when she's avoiding combat. In that mode her aggression is 0 so enemies should normally ignore her. Unfortunately I'm not prepared to install FCOM just to see what has been done to the enemies to make them act differently.
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matt white
 
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Post » Sun May 29, 2011 12:33 am

Emma, I did see your post about the Nexus forums, I had allready responded to it.(I made a Typo when I registered there)
I'm not sure that would be a very good option for Vilja, unless her Queststages would remain constant... (wouldn't resurection Reset her quests??)

I quite often see her Stats reflect enhancements from differant enchanted items, never paid a Whole lot of attention, but they Do tend to varry, I play with Unlimted rings, however she seems to still be limited to the default.
I can also tell when she's using enchanted arrows as I can see them and they allways dissapear...

*I had mentioned earlier, I give her a Charged weapon and she Indeed uses up the charges, but the weapon does not seem to lose any power for her,(still seems to do just as much damage)
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herrade
 
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Post » Sat May 28, 2011 6:09 pm

Some of her stats are manipulated by script so fortifying them probably would be undone by the scripts. I've used Shield, Fire Shield, Frost Shield, and Shock Shield to raise her AR. One thing that I haven't mentioned is that you must leave all menus (including dialog) before any CE enchantments can affect her. If you access her inventory and then immediately check her stats when you return to dialog you will not see enchantments working because they haven't had a chance to take effect yet.


Enemies really shouldn't target her when she's avoiding combat. In that mode her aggression is 0 so enemies should normally ignore her. Unfortunately I'm not prepared to install FCOM just to see what has been done to the enemies to make them act differently.


I just used "avoid combat" briefly so no extensive research on that - but I switched back just because she was attacked. Also, I told her to stay one time just before entering a boss section - and they went for her even so (Minotaurs, Minotaur Lords).

Hm, I tried dozens of Shield CE items, both vanilla and self-enchanted and both Shield and Elemental Shield and only a vanilla shield raised her AR. And, yes, I'm pretty sure I left the menu - but I can check again.
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Alisha Clarke
 
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Post » Sat May 28, 2011 11:03 am

Does she know that a raised weapon (or fist) helps to get Vilja's attention during battle?


Her call to battle was while she had her PC wielding a two handed sword fighting a goblin berserker which unfortunately won... reload time.
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jess hughes
 
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Post » Sat May 28, 2011 3:17 pm

For those of you who are trying out various CE-effects on her... a little 'warning' about a side-effect with CE fortify health... If you give her CE fortify health, that will prevent her from healing herself back to full health. As a side-effect of this, a little fix we made will be disabled. This fix is there in order to ensure that she doesn't stop chatting after combat. So, if you experiment with CE fortify health, be aware that she might go quiet. She will start talking again after you have started a dialog with her... but then again possibly go quiet after the next combat.

Enemies really shouldn't target her when she's avoiding combat.


Could it be that FCOM npcs belong both in the game original factions AND in an additional modder-made hostile faction? That would explain why they would easier target Vilja.
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Samantha hulme
 
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Post » Sat May 28, 2011 11:48 am

Hm, I tried dozens of Shield CE items, both vanilla and self-enchanted and both Shield and Elemental Shield and only a vanilla shield raised her AR. And, yes, I'm pretty sure I left the menu - but I can check again.


OK, I redid some testing, making sure I left the menu completely before checking - and I can't really see any logic in what works and what not:

WORKED:
Grand Ring of Aegis - Vanilla Ring - Shield
Escutcheon of Choroll - Vanilla Shield - Fortify Endurance
Self-enchanted modded dress - Shield

NOT WORKING:
Self-enchanted vanilla amulet - Shield
Robe of Defense - Vanilla Robe - Shield
Robe of Warding - As above.
Cape of Good Hope - Helmet from WarCry - Fortify Luck
Gauntlets of the Weaponmaster - Vanilla Gauntlets - Fortify Blade etc.
Putrid Hand's Master Robe - OOO Robe - Fortify Health etc.
Robe of Glib Tongues - Vanilla Robe - Fortify Personality etc.

Also, two oddities:
First time I stripped Vilja completely - and I noticed she has a ring on her right hand w/o anything in her inventory.
Self-enchanted modded gauntlets with Shield 12 gave her AR 3.

In short, most Fortify X/Shield CE items don't work, but some do - and I can't see any common denominator.
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Dalley hussain
 
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Post » Sat May 28, 2011 4:36 pm

First time I stripped Vilja completely - and I noticed she has a ring on her right hand w/o anything in her inventory.

That would be one of the token items in her inventory. The token items are generally marked non-playable so they will never get removed from her inventory. And most of the tokens are 0 value rings. She'll only equip them if there is nothing better in her inventory, but it also means she'll always be wearing a ring.
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Ross
 
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Post » Sat May 28, 2011 12:48 pm

I hate to jump in like this, but would it be safe to try a reflect damage/reflect spell CE effect or both on those rings?
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Erich Lendermon
 
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Post » Sat May 28, 2011 9:55 pm

I hate to jump in like this, but would it be safe to try a reflect damage/reflect spell CE effect or both on those rings?

Safe for her, yes. I've given her reflect items and then accidentally hit her. I hate having my spells turned back on me.
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Nomee
 
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Post » Sat May 28, 2011 12:03 pm

Safe for her, yes. I've given her reflect items and then accidentally hit her. I hate having my spells turned back on me.



In other words... *SHE* survived, uninjured. *YOU* probably needed quite a few health potions I would guess :D
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Roddy
 
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Post » Sat May 28, 2011 3:56 pm

OK, I redid some testing, making sure I left the menu completely before checking - and I can't really see any logic in what works and what not:

WORKED:
Grand Ring of Aegis - Vanilla Ring - Shield
Escutcheon of Choroll - Vanilla Shield - Fortify Endurance
Self-enchanted modded dress - Shield

NOT WORKING:
Self-enchanted vanilla amulet - Shield
Robe of Defense - Vanilla Robe - Shield
Robe of Warding - As above.
Cape of Good Hope - Helmet from WarCry - Fortify Luck
Gauntlets of the Weaponmaster - Vanilla Gauntlets - Fortify Blade etc.
Putrid Hand's Master Robe - OOO Robe - Fortify Health etc.
Robe of Glib Tongues - Vanilla Robe - Fortify Personality etc.

Also, two oddities:
First time I stripped Vilja completely - and I noticed she has a ring on her right hand w/o anything in her inventory.
Self-enchanted modded gauntlets with Shield 12 gave her AR 3.

In short, most Fortify X/Shield CE items don't work, but some do - and I can't see any common denominator.

I had a KD's Circlet with a 4% sheild enchantment that would crash the game anytime Vilja went through a Gate or Load door *(with it), it was the only one(Circlet) I found that she had a problem with. (don't know if it was the Circlet Or the Enchantment)

I thought it seemed like she just randomly picked differant items to Wear...
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Far'ed K.G.h.m
 
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Post » Sat May 28, 2011 11:39 pm

Hey, since we were on the subject of future Vilja versions, I wanted to bring up something - I noticed that if Vilja's equipment breaks, she will drop it right then and there, in combat or wherever. Although I appreciate her practicality of discarding the useless weight, it can be inconvenient at times, especially in wilderness areas.

I just had to search far and wide for a magic sword I had given her that had been broken by an npc's disintegrate effect in the wilderness and so when she dropped it, the sword disappeared into the grass. It wouldn't be so bad in a dungeon, but I'd hate to lose a perfectly repairable magic weapon in wilderness grass. I found it, eventually, but it knowing Oblivion, it could have slid inside a rock or tree never to be seen again. :shakehead:

Is it a special feature of Vilja that she does this? Could it be turned into an optional feature? Or maybe set to where she would only discard stuff indoors where it could be more easily found?
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.X chantelle .x Smith
 
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Post » Sat May 28, 2011 10:25 pm

OK, I redid some testing, making sure I left the menu completely before checking - and I can't really see any logic in what works and what not:

I've experimented with this some more. I've given her an amulet in one game that she refuses to wear with normal clothing but happily wears with her armor. Interestingly if I have her wear armor then switch to clothing she'll keep wearing that amulet until the next cell load but then she takes it off!

In general, she seems to randomly switch rings if you give her more than two and even with two she might choose not to wear one of them. Accessing her inventory from dialog behaves differently than the two shortcut methods (sneaking and holding the grab control). That makes no sense to me, but the behavior is very consistent. I can add some extra checks to make them all consistent in the next version.

Fortify of weapon skills will get overwritten or hidden by her scripts but all of the other enchantments I've tried are working when she's wearing her armor.
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Tanika O'Connell
 
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Post » Sat May 28, 2011 3:23 pm

Hey, since we were on the subject of future Vilja versions, I wanted to bring up something - I noticed that if Vilja's equipment breaks, she will drop it right then and there, in combat or wherever. Although I appreciate her practicality of discarding the useless weight, it can be inconvenient at times, especially in wilderness areas.

I just had to search far and wide for a magic sword I had given her that had been broken by an npc's disintegrate effect in the wilderness and so when she dropped it, the sword disappeared into the grass. It wouldn't be so bad in a dungeon, but I'd hate to lose a perfectly repairable magic weapon in wilderness grass. I found it, eventually, but it knowing Oblivion, it could have slid inside a rock or tree never to be seen again. :shakehead:

Is it a special feature of Vilja that she does this? Could it be turned into an optional feature? Or maybe set to where she would only discard stuff indoors where it could be more easily found?

That's a game "feature". NPCs will often drop their broken weapons. If you ask Vilja to help look for weapons she might even be able to pull it out from under that rock.
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Leilene Nessel
 
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Post » Sun May 29, 2011 1:00 am

That's a game "feature". NPCs will often drop their broken weapons. If you ask Vilja to help look for weapons she might even be able to pull it out from under that rock.

Awesome! I forgot she had that option. Thanks, I had no idea she could pull swords out of rocks, too! Like a female King Arthur! :D

If all else fails, I could always "tcl" from the console and look under rocks for it. I hate to use that for obvious reasons - it's completely immersion breaking, but so is losing weapons inside of rocks.

No harm done, though b/c I found the sword already, but in the future I'll remember to tell her to help me look for weapons (after making sure there are no Imperial Guards anywhere near her!) :laugh:
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Zach Hunter
 
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Post » Sat May 28, 2011 12:50 pm

Accessing her inventory from dialog behaves differently than the two shortcut methods (sneaking and holding the grab control). That makes no sense to me, but the behavior is very consistent. I can add some extra checks to make them all consistent in the next version.


So you're saying that the shortcut methods are better to use ATM to get CE items to "kick in"? I've never used those, so that might explain why so many item don't work for me.

EDIT: Tried with the same CE items as yesterday, now using the sneak shortcut method - and the result was the same, so no difference in my case.
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Mackenzie
 
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Post » Sat May 28, 2011 9:26 pm

Regarding FCOM, OOO etc, I'm taking the liberty to re-post a post by Amgepo in the Vilja-thread at TES Nexus. This should clarify some of the questions:

In regard to the cuestion asked in bethesda forum about FCOM factions, I have open my mod list with tes4edit and saw that FCOM adds multiple factions for creatures (there is a minotaur faction, a troll faction...) and they are no longer in creatures faction. If I remember properly I think I had read at least in FCOM, OOO and MMM documentation that diferent types of creatures where in diferent factions to simulate better a natural enviroment (wolfs hunt deers for example) and as I had seen this is simulated with a complex net of relations betwen multiple creature factions. some evil npc factions have a -100 relation to player faction in OOO and warcry but this is removed by FCOM. So the attacking preference to Vilja even if she is in no attack mode problem, should aparently manifest only in creatures.

I can't answer the other question, the one related to how would be buffed Vilja to survive FCOM, because I have never played without FCOM. I had been more than a month instaling and testing nearly 200 esp, before actualy starting the game, now I know way more about moding than about playing. Besides I am using realistic fatigue, a mod that reduce the efectiveness of the hits as player character and NPCs fatigues (and that occurs veeery fast). Anyway as you can see the presence of a not FCOM related mod can be decisive in the Viljas protection necessities. Then considering that the FCOM diferent configurations can be Very diferents damage wise and the fact that there are other variables (TIE, duke patricks mods, deadly reflex, unnecesary violence...), I would sugest you to add a group of options in Vilja's configuration book rather than only one type of buff.

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Mr.Broom30
 
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Post » Sat May 28, 2011 8:14 pm

Emma, I did see your post about the Nexus forums, I had allready responded to it.(I made a Typo when I registered there)
I'm not sure that would be a very good option for Vilja, unless her Queststages would remain constant... (wouldn't resurection Reset her quests??)



I actually don't think it would reset her quests. But I haven't checked whether it might affect the various short variables in her personal script (i.e. if she has collected 4 ingredients, she might have not collected them after a resurrect). Now, there is only one way to know for sure, isn't it? :) If you get into this situation, you can save the game and then resurrect her... you can always return to your save if it didn't turn out well.
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alyssa ALYSSA
 
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Post » Sat May 28, 2011 11:00 am

Regarding FCOM, OOO etc, I'm taking the liberty to re-post a post by Amgepo in the Vilja-thread at TES Nexus. This should clarify some of the questions:


Ah, interesting - explains a lot. Thanks for the quote. I'll check with Corepc, but I guess the faction set up is quite deliberate so perhaps it's an inescapable issue if using FCOM with Vilja. :(

Also, I agree on the points about buffing Vilja for overhauls etc. There are so many different mod set ups that it's impossible to make one single "balanced" overhaul buff. Either it has to be just approximate, one-size-fits-all, or individually customizable (via OBSE/ini perhaps), I guess.
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Nancy RIP
 
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Post » Sun May 29, 2011 12:38 am

I actually don't think it would reset her quests. But I haven't checked whether it might affect the various short variables in her personal script (i.e. if she has collected 4 ingredients, she might have not collected them after a resurrect). Now, there is only one way to know for sure, isn't it? :) If you get into this situation, you can save the game and then resurrect her... you can always return to your save if it didn't turn out well.

I'd much rather try to Avoid the situation alltogether, I'm still convinced there's more to this, in the Last game this happened, it seemed to be triggered when I entered the ruin without her, But after I reloaded, it was Still in effect 3 saves prior, the third save I wasn't even to the Ruin yet, possibley there's information being stored in an ini file somewhere or something, but the Forth save I was still in Bravil and it's been playing fine?? (just don't make any sense).
I was able to make level 45 on a charcter without this problem brfore I started adding mods, now I'm luckey to see level 10, on at Least 4 differant games, it does appear that I've elimanated the Stats issues.
The thought of Resurrecting her seems kinda Morbid, I'd feel that I was walking around with a Zombie for the rest of the game.
I suppose I can reload where she had her Meltdown and Test it there, but I'm not sure how to verify where she's at with quest stages...
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Janine Rose
 
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Post » Sat May 28, 2011 3:21 pm

Brozly, are your companions essential or non-essential? After reading the suggestion that it might be the 'stage between unconscious and dead' for essential npcs that triggers this, I've been wondering whether it would have a good effect to simply have your companions non-essential instead. (But I guess you have already tried everything)
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Robert Garcia
 
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Post » Sat May 28, 2011 4:44 pm

Brozly, are your companions essential or non-essential? After reading the suggestion that it might be the 'stage between unconscious and dead' for essential npcs that triggers this, I've been wondering whether it would have a good effect to simply have your companions non-essential instead. (But I guess you have already tried everything)

That I haven't tried, they tend to take a Lot of damage, I did try the Resurrectiom on her Lifeless body, and she Looked fine afterwards, but she started her lines all over like we just met, so I'm not Sure if her quests reset or not, it Kinda appeared that way...
I've allways had them All on essential, I'll give it a try (and try to keep her alive) biggest problem is that it takes so long to show up, she hadn't taken any kind of damage this last time so there was no reason for her to be Near death, just kinda out of the blue.. :obliviongate:
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Miguel
 
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Post » Sat May 28, 2011 4:06 pm

* waves to Emma*

This is Fernelf ..bah I cannot get my original account to work as it keeps saying the name is taken yet I cannot get my original password to work. But anywho...

I do not know how long Vilja is going to put up with my antics. She has no idea I am a member in the thieves guild, yet I am sure she wonders why I always insist she goes shopping then scoot off to my fence.

The other day had her trussed up in a maid's outfit ( the most modest one I could find from the goddess store) so that she and I could run around the castle whilst we questioned the countess's staff about a missing painting. She seemed ok with that. (I convinced her the staff would talk to us more freely if they thought we were two new maids that were just recently hired as opposed to total stragglers that just so happened to wonder into town....)

I have been taking her into various caves and dungeons for my own purposes while telling the poor thing I was "told" that we could find a picture of a specific root she is looking for.....

I think tomorrow will be the ultimate test. I intend to try and convince her that we need to disguise ourselves as belly dancers and travel to a certain inn and murder a poor sop while he sleeps.....I have to come up with a good reason though. I have no idea what to tell her...I guess I will have to think of something on the fly. Maybe I can pretend to slip and the knife accidentally ..well..hmmm..maybe I will make sure she has had some mead first.....
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Jennifer Rose
 
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Post » Sat May 28, 2011 11:41 am

That I haven't tried, they tend to take a Lot of damage, I did try the Resurrectiom on her Lifeless body, and she Looked fine afterwards, but she started her lines all over like we just met, so I'm not Sure if her quests reset or not, it Kinda appeared that way...
I've allways had them All on essential, I'll give it a try (and try to keep her alive) biggest problem is that it takes so long to show up, she hadn't taken any kind of damage this last time so there was no reason for her to be Near death, just kinda out of the blue.. :obliviongate:



Hmm... well, if she starts her first conversation with you again after a resurrect, it indeed appears that something has happened to the journal entries. That surprises me quite a lot! The journal entries has nothing to do with her personal script and if she *dies* you'll get a journal entry about this (with the non-essential version)

From what I understood, the theory is that occasionally, something happens to the skeleton of the body when an essential npc is so unconscious that she is as good as dead, and the effects of this can show up much later, for instance after a cellchange. Now, I have no personal experience of this, so please don't take my words to serious.
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Robert Jackson
 
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