[RELZ] Companion Vilja ver 2.2 - thread no 5

Post » Wed Aug 18, 2010 6:02 pm

Nope to all of the above. She still has her blonde hair with no helmet or circlet. Hmmm. Maybe I should test for awhile with her staying at home or something.
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Kristina Campbell
 
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Post » Wed Aug 18, 2010 8:32 pm

Thanks for the warm welcome :). I could log earlier but I'm not yet used to forums, and find the registration process a bit intimidating (too much to read before agree, too much options to make syntax mistakes...). I'm yet to register in your forum in order to read about the NPC archers problems :blush: (althrough understanding that is related to sleeping packages has been very helpfull to make some interesting experiments ).


I think the information about this is in my *old* forum, while I'm actually moving to a new one now, as the old one has been so unstable. I'm trying to move over useful information to the new one, though...

Oh yeah, Emma has a forum... I forgot about that... somehow...

Anyhow Emma, I have a bug to report. It seems that Vilja will happily attack Mythic Dawn sleeper agents. I was in Chorrol when she suddenly attacked a civilian. Said "civilian" then donned Mythic Dawn Armor and attacked. The annoying bit is that I *still* got called out as a murderer (You'd think they'd make an exception for Mythic Dawn Sleepers, but oh well).

Just wanted to let you know about this one.


Let me guess that her fighting setting was a "Attack everything hostile on sight" or that she was told to only attack those who attack us, but that your character were injured. That could cause her to go over-protective... see the "I'mportant gameplay information" included with the Vilja-file.
If this isn't true, you should check what her personality is set at - it should be 80.


I have not played with many companions including Vilja for some time. Last time, I tried this (I think that was a couple of weeks or months ago) Vilja still has those healing spell cast on herself on dead behavior. I trust that this "nuisance" is now gone. Time for some group adventurings I guess...

I don't know if you remember, Mrs.Emma but once you mentioned about something called XtremeRampage's quest icon, hmmm....


I guarantee you that she won't have any remaining spell effect surrounding her if she is dead. :)

And there are quest-icons there. For all of her quests ;). Plus that you won't need any quest-delayers.
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.X chantelle .x Smith
 
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Post » Wed Aug 18, 2010 11:54 pm

I think the information about this is in my *old* forum, while I'm actually moving to a new one now, as the old one has been so unstable. I'm trying to move over useful information to the new one, though...


I can wait. I can make many tests yet with what I know now :) .

By the way. about mantaining Vilja alive in mods like FCOM, with enemies coming in hordes. I think it could be useful, to have other spells acting in the same way as Vilja's attacking spell to make her flee or low her agresiveness to 0 for few seconds.

I say this because sometimes when you are fighting in a dungeon, she runs deeper to fight other foes, and in FCOM traps are deadly and dungeons overpopulated. So a quick way to make her stop her charge should be welcome.

Also once, I finished my last oponent only to heard Vilja fighting deeper in the dungeon and after runing a bit, I find her totally surrounded by foes, to the point of only half of them being able to hit her at once. I cleared her path at least three times and should she flee while I cover her retreat, the outcome would have been less tragic (glad I'm not one of those hard players that never reload :P ).
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michael danso
 
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Post » Wed Aug 18, 2010 5:13 pm

By the way. about mantaining Vilja alive in mods like FCOM, with enemies coming in hordes. I think it could be useful, to have other spells acting in the same way as Vilja's attacking spell to make her flee or low her agresiveness to 0 for few seconds.

Her aggression level is naturally 0 unless you have her in the "attack on sight" mode. But it will be temporarily bumped whenever she's attacked or the player is wounded. Keeping it at 0 most of the time is one of the things that allows the enemies to target the player at least part of the time.

There's a new behavior for the Vilja Summon Spell with release 2.2 that should help. If you can't see her (because she's run away or just because you're facing the wrong direction) the spell will now teleport her to you even if you're in the same cell and in combat. If you can see her she'll still try to run to you because it looks nicer.

So if she goes missing during combat, just summon her. You may need to turn to face away from her, but if you were trying to get her to flee from a crowd of enemies it would make sense to summon her at a little distance from them anyway.

I changed the behavior because I took her on a trip to Oblivion and she jumped into the lava chasing after a Dremora archer that had fallen backwards off of a platform. That reminded me that back in Morrowind I was always able to teleport the companions out of the lava pits. That was the start of the 2.2 bug fix release even before anyone else found problems with 2.1.
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Angel Torres
 
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Post » Wed Aug 18, 2010 2:32 pm

Her aggression level is naturally 0 unless you have her in the "attack on sight" mode. But it will be temporarily bumped whenever she's attacked or the player is wounded. Keeping it at 0 most of the time is one of the things that allows the enemies to target the player at least part of the time.

There's a new behavior for the Vilja Summon Spell with release 2.2 that should help. If you can't see her (because she's run away or just because you're facing the wrong direction) the spell will now teleport her to you even if you're in the same cell and in combat. If you can see her she'll still try to run to you because it looks nicer.

So if she goes missing during combat, just summon her. You may need to turn to face away from her, but if you were trying to get her to flee from a crowd of enemies it would make sense to summon her at a little distance from them anyway.

I changed the behavior because I took her on a trip to Oblivion and she jumped into the lava chasing after a Dremora archer that had fallen backwards off of a platform. That reminded me that back in Morrowind I was always able to teleport the companions out of the lava pits. That was the start of the 2.2 bug fix release even before anyone else found problems with 2.1.


good point. thanks for the help! :D
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Curveballs On Phoenix
 
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Post » Wed Aug 18, 2010 9:36 pm

I was doing the Corruption and Conscience quest with Vilja following me. So I followed Aldos Othran to the guard guarding his house.

Spoiler
Then when Aldos attacked the guard and the guard fought back, Vilja suddenly jumps in and delivers the killing blow to Aldos! :o

And then, when it's over, she's looking all sad, saying 'He killed him, just like that?' or something like that. And I'm like, 'No, you did!'. :rofl:

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Yonah
 
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Post » Wed Aug 18, 2010 7:07 pm

I was doing the Corruption and Conscience quest with Vilja following me. So I followed Aldos Othran to the guard guarding his house.

Spoiler
Then when Aldos attacked the guard and the guard fought back, Vilja suddenly jumps in and delivers the killing blow to Aldos! :o

And then, when it's over, she's looking all sad, saying 'He killed him, just like that?' or something like that. And I'm like, 'No, you did!'. :rofl:


I had the Exact same experience... :shrug:
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Tanya Parra
 
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Post » Wed Aug 18, 2010 12:49 pm

never much liked companion mods.. but even with that i keep meeting vilja with each new toon and dragging her round.. thanks much for the addicting mod..
ya have a great voice=P

any how the point of the post .. when she gets disarmed she never picks up the weapon.. and when the weapon gets worn out she just drops it ... (least i seen that once with a bow she was using.. was curious if there was a simple way to stop her doing this.. common knowledge to people that use companion mods more...

anyhow thanks for adding a little life to my game..
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BRIANNA
 
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Post » Wed Aug 18, 2010 4:47 pm

In may game is exactly the contrary. When I get disarmed I can never find my weapon after.

Always end asking Vilja to search it for me. It's a very handy feature.

I usually repair the equipment of Vilja after two or three fights. If you don't do this she lose efectiveness anyway.
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jaideep singh
 
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Post » Wed Aug 18, 2010 8:03 pm

I will, on Rare ossasion, find one of her weapons laying around, maybe broken, or just Discharged,(witch Doesn't seem to bother Companions at all) but she Normally keeps them in her inventory even when Broke, she will quite often change before they reach that point... :shrug:
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Jordan Moreno
 
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Post » Wed Aug 18, 2010 8:03 pm

I was doing the Corruption and Conscience quest with Vilja following me. So I followed Aldos Othran to the guard guarding his house.

Spoiler
Then when Aldos attacked the guard and the guard fought back, Vilja suddenly jumps in and delivers the killing blow to Aldos! :o

And then, when it's over, she's looking all sad, saying 'He killed him, just like that?' or something like that. And I'm like, 'No, you did!'. :rofl:




I had the Exact same experience... :shrug:



Oh dear oh dear.... :lol:
That's what you get for too much AI!!

I'm sorry, but I still cannot read this without bursting out laughing :rofl:

Now, let me guess that you didn't have her set to "let's avoid fighting"... :)

And I do hope you didn't get into any trouble...
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Carys
 
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Post » Wed Aug 18, 2010 10:29 pm

never much liked companion mods.. but even with that i keep meeting vilja with each new toon and dragging her round.. thanks much for the addicting mod..
ya have a great voice=P

any how the point of the post .. when she gets disarmed she never picks up the weapon.. and when the weapon gets worn out she just drops it ... (least i seen that once with a bow she was using.. was curious if there was a simple way to stop her doing this.. common knowledge to people that use companion mods more...

anyhow thanks for adding a little life to my game..



In may game is exactly the contrary. When I get disarmed I can never find my weapon after.

Always end asking Vilja to search it for me. It's a very handy feature.

I usually repair the equipment of Vilja after two or three fights. If you don't do this she lose efectiveness anyway.



I will, on Rare ossasion, find one of her weapons laying around, maybe broken, or just Discharged,(witch Doesn't seem to bother Companions at all) but she Normally keeps them in her inventory even when Broke, she will quite often change before they reach that point... :shrug:



DragonHonor, I'm glad to hear that despite your general dislike of companions, you cannot resist Vilja :D. And thank you for the compliment on my voice :).

I think how Vilja reacts here is depending on which other mods you are using. I know with some mods, she is more likely to get disarmed, for instance.

She should pick up her (and your) weapon after the fight if you ask her to look around for weapons, if you don't specifically ask her, she will rely on you to do that work for her. However, I don't think that she will pick up her weapon again if it is broken, or if she can find other weapons of higher value.
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Marie
 
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Post » Thu Aug 19, 2010 12:45 am

I was doing the Corruption and Conscience quest with Vilja following me. So I followed Aldos Othran to the guard guarding his house.

Spoiler
Then when Aldos attacked the guard and the guard fought back, Vilja suddenly jumps in and delivers the killing blow to Aldos! :o

And then, when it's over, she's looking all sad, saying 'He killed him, just like that?' or something like that. And I'm like, 'No, you did!'. :rofl:


That's weird.
I've almost played through the entire game now with Vilja, dismissing her only for a few parts of the Knights of the Nine questline so far.
And I've left her combat tactics to "Attack when attacked." and have suffered few problems. I ran into the problem where she randomly attacked Mythic Dawn sleepers, but it seemed to resolve itself.
I did that Corruption and Conscience quest also and she didn't react in the way you described. Just stood there.


I'm not sure what happened that caused her to stop attacking Mythic Dawn sleepers -- but I am now past the main storyline so I cannot explore it further.
For some reason also, she does not attack Maiq the Liar anymore (And I think Emma mentioned that she is still supposed to?), when set to 'Attack when attacked.'


Edit:
I'd like to see some Shivering Isles dialogue from Vilja. :]
I understand that you want to keep Vilja nice and clean and not require anything but the Oblivion game -- but maybe you can create an additional .esp that you can choose to load (or not to load) after "1em_Vilja.esp" which toggles her Shivering Isles dialogue? :o That way the primary Vilja plugin still doesn't require any DLC or expansions.

Though, I'm not sure what you're adding in 2.3. Shivering Isles isn't that important. It was just a thought while I was doing some quests in Crucible with Vilja in tow. I think it'd be funny hearing her weirded-out comments about many of the wacky inhabitants and their quests.

Of course, if you have both plugins enabled you may run into the problem of her mentioning Shivering Isles stuff before you even get there? I'd like it if it were seperate. :]
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Facebook me
 
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Post » Wed Aug 18, 2010 3:55 pm

In theory if Vilja is in 'attack when attacked' mode, she should only attack when you are hurt or when you raise your weapon/fists. Maybe there are other factors, like the influence of other mods or certain echanted items and if her personality changes from 80 she can become violent.

I personaly have been avoiding her to kill a creature from frostcrag reborn many times in 'attack when attacked' mod and now I can't reproduce this behavior. Maybe previous times I entered frostcrag with the sword raised.


Miranshortcake. As you obviously had played Shivering Isles. You are suposed to help the leaders of both Mania and Dementhia or only one of them?
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Da Missz
 
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Post » Thu Aug 19, 2010 2:43 am

In theory if Vilja is in 'attack when attacked' mode, she should only attack when you are hurt or when you raise your weapon/fists. Maybe there are other factors, like the influence of other mods or certain echanted items and if her personality changes from 80 she can become violent.

I personaly have been avoiding her to kill a creature from frostcrag reborn many times in 'attack when attacked' mod and now I can't reproduce this behavior. Maybe previous times I entered frostcrag with the sword raised.


Miranshortcake. As you obviously had played Shivering Isles. You are suposed to help the leaders of both Mania and Dementhia or only one of them?

Sorry, I don't know yet. I'm still doing it!
I'm actually pretty new to Oblivion X)
I've played Fallout since its release, but only got Oblivion to keep myself entertained this summer before school started again.
My roommate played it on her xbox last semester and I remember thinking that I wasn't going to bother because it looked so weird and the NPCs had all goofy faces.
I looked into mods for it and some of the mods like "Tamriel NPCs Revamped" is what made me change my mind. It doesn't turn everyone into supermodels.. there are still ugly people. But they're people ugly, not deformed microwaved Barbie-head ugly.

Actually, I've never known Oblivion before Vilja. I got ver 2.0 of Vilja installed before I even started my first playthrough. :P It'd be weird for me to play it again without her. Hehe.
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Austin Suggs
 
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Post » Wed Aug 18, 2010 12:52 pm

Sorry, I don't know yet. I'm still doing it!
I'm actually pretty new to Oblivion X)
I've played Fallout since its release, but only got Oblivion to keep myself entertained this summer before school started again.
My roommate played it on her xbox last semester and I remember thinking that I wasn't going to bother because it looked so weird and the NPCs had all goofy faces.
I looked into mods for it and some of the mods like "Tamriel NPCs Revamped" is what made me change my mind. It doesn't turn everyone into supermodels.. there are still ugly people. But they're people ugly, not deformed microwaved Barbie-head ugly.

Actually, I've never known Oblivion before Vilja. I got ver 2.0 of Vilja installed before I even started my first playthrough. :P It'd be weird for me to play it again without her. Hehe.



It seems we start playing Oblivion almost at the same time. I started playing few days before release of Version 2.0 of vilja, after a little more than a month of installing and testing mods and learning a little about modding (usually the first thing I do with a game is to play, of corse). And yes, people in vanilla Oblivion are really ugly.
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JD bernal
 
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Post » Wed Aug 18, 2010 9:47 pm

I absolutely love having Vilja around. I especially love her little jabs at the quirks of oblivion. My favorite so far is the blunt axes. Her/your accent definitely makes her even more lovable. :foodndrink:
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sarah simon-rogaume
 
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Post » Thu Aug 19, 2010 1:50 am

That's weird.
I've almost played through the entire game now with Vilja, dismissing her only for a few parts of the Knights of the Nine questline so far.
And I've left her combat tactics to "Attack when attacked." and have suffered few problems. I ran into the problem where she randomly attacked Mythic Dawn sleepers, but it seemed to resolve itself.
I did that Corruption and Conscience quest also and she didn't react in the way you described. Just stood there.


I'm not sure what happened that caused her to stop attacking Mythic Dawn sleepers -- but I am now past the main storyline so I cannot explore it further.
For some reason also, she does not attack Maiq the Liar anymore (And I think Emma mentioned that she is still supposed to?), when set to 'Attack when attacked.'


Edit:
I'd like to see some Shivering Isles dialogue from Vilja. :]
I understand that you want to keep Vilja nice and clean and not require anything but the Oblivion game -- but maybe you can create an additional .esp that you can choose to load (or not to load) after "1em_Vilja.esp" which toggles her Shivering Isles dialogue? :o That way the primary Vilja plugin still doesn't require any DLC or expansions.

Though, I'm not sure what you're adding in 2.3. Shivering Isles isn't that important. It was just a thought while I was doing some quests in Crucible with Vilja in tow. I think it'd be funny hearing her weirded-out comments about many of the wacky inhabitants and their quests.

Of course, if you have both plugins enabled you may run into the problem of her mentioning Shivering Isles stuff before you even get there? I'd like it if it were seperate. :]



In theory if Vilja is in 'attack when attacked' mode, she should only attack when you are hurt or when you raise your weapon/fists. Maybe there are other factors, like the influence of other mods or certain echanted items and if her personality changes from 80 she can become violent.

I personaly have been avoiding her to kill a creature from frostcrag reborn many times in 'attack when attacked' mod and now I can't reproduce this behavior. Maybe previous times I entered frostcrag with the sword raised.


Miranshortcake. As you obviously had played Shivering Isles. You are suposed to help the leaders of both Mania and Dementhia or only one of them?



I'm thinking that in the "attack when attacked' mode, Vilja will be more aggressive if the player is injured - that can cause her to attack potential enemies that she would else have left alone. So if your health is damaged, heal yourself or tell her not to fight!
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Christine Pane
 
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Post » Wed Aug 18, 2010 10:26 pm

Now, let me guess that you didn't have her set to "let's avoid fighting"... :)

And I do hope you didn't get into any trouble...

In fact I had just set her to attack on sight 10 minutes before that.

It didn't cause any problems, and Vilja didn't get a bounty, luckily. I don't want to pay that for her. :P


Who knows, maybe the next time we sleep she'll get a visit from Mr Lachance too.
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Carolyne Bolt
 
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Post » Wed Aug 18, 2010 5:19 pm

Sorry, I don't know yet. I'm still doing it!
I'm actually pretty new to Oblivion X)
I've played Fallout since its release, but only got Oblivion to keep myself entertained this summer before school started again.
My roommate played it on her xbox last semester and I remember thinking that I wasn't going to bother because it looked so weird and the NPCs had all goofy faces.
I looked into mods for it and some of the mods like "Tamriel NPCs Revamped" is what made me change my mind. It doesn't turn everyone into supermodels.. there are still ugly people. But they're people ugly, not deformed microwaved Barbie-head ugly.

Actually, I've never known Oblivion before Vilja. I got ver 2.0 of Vilja installed before I even started my first playthrough. :P It'd be weird for me to play it again without her. Hehe.



It seems we start playing Oblivion almost at the same time. I started playing few days before release of Version 2.0 of vilja, after a little more than a month of installing and testing mods and learning a little about modding (usually the first thing I do with a game is to play, of corse). And yes, people in vanilla Oblivion are really ugly.


I think it's great that this four year old game still attracts so many new players!
Myself, I played through it once back in 2006, but found the main quest so utterly dumbed down that I put it on the shelf and returned to Morrowind. It was only last spring that I replayed Oblivion, and found out that if one just made sure never to even go near anything related to the main quest, this was a fun game with lots of nice features.


I absolutely love having Vilja around. I especially love her little jabs at the quirks of oblivion. My favorite so far is the blunt axes. Her/your accent definitely makes her even more lovable. :foodndrink:


...and here's someone else who also have a long background in Morrowind :D. Yes, I coudln't resist those little jabs. My own favorite is the one regarding what kind of weapon Vilja used to use in Morrowind... and her confusion over that there aren't any spears available in Cyrodiil. (I showed that one to Qarl - he loved it :D).
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Antony Holdsworth
 
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Post » Thu Aug 19, 2010 12:32 am

Yes, I coudln't resist those little jabs.

They're great. :D

We did quite a bunch in Kragenir's Death Quest too.
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Rowena
 
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Post » Wed Aug 18, 2010 4:29 pm

I'm not shure avout which is my favorite words from Vilja. It has more to do with her timming, sometimes so true, sometimes so wrong. I laugh a lot when after a bloody carnage she says 'why not we just go... kill something'.

I think it's great that this four year old game still attracts so many new players!
Myself, I played through it once back in 2006, but found the main quest so utterly dumbed down that I put it on the shelf and returned to Morrowind. It was only last spring that I replayed Oblivion, and found out that if one just made sure never to even go near anything related to the main quest, this was a fun game with lots of nice features.


One of the best things of TES games, specially if there are higgly modded, is that you can totally ignore the main quest. I only do each main quest of Morrowind and it's expansions once, and is not because I don't like. When you can go free roaming in a game is greeeeeat, and there aren't many games that let you do this. I think this geofry guy, is at risk of dye of old age waiting for me :P .
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Calum Campbell
 
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Post » Wed Aug 18, 2010 11:54 pm

In fact I had just set her to attack on sight 10 minutes before that.

It didn't cause any problems, and Vilja didn't get a bounty, luckily. I don't want to pay that for her. :P


Good... well, rather good... With her set to attack on sight, who can blame her from, well, attacking on sight. Bad choice of victim, maybe, but nevertheless...

Who knows, maybe the next time we sleep she'll get a visit from Mr Lachance too.


...I wonder who he will pick as her first victim? Maybe you better sleep with a blunt axe under your pillow... :P

They're great.

We did quite a bunch in Kragenir's Death Quest too.


I'm ashamed to admit it... but I've got so carried away modding that I haven't yet taken the time to sit down and play through Kragenir's Death Quest yet :blush:
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Tessa Mullins
 
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Post » Wed Aug 18, 2010 7:10 pm

I'm not shure avout which is my favorite words from Vilja. It has more to do with her timming, sometimes so true, sometimes so wrong. I laugh a lot when after a bloody carnage she says 'why not we just go... kill something'.

'This is nice' <- Vilja as we enter an Oblivion realm.
...I wonder who he will pick as her first victim? Maybe you better sleep with a blunt axe under your pillow... :P

I was hoping for M'aiq actually... :bolt:
I'm ashamed to admit it... but I've got so carried away modding that I haven't yet taken the time to sit down and play through Kragenir's Death Quest yet :blush:

I know how it goes, it was not until I released V2.0 of the mod in June that I finally started playing the game properly again. I didn't try the first release of Vilja even though I planned to. Same goes for all sorts of mods released at the time. And I didn't have Shivering Isles. I do now, and hope to start it soon. It's too bad that I've accidentally run across some spoilers over time but it should be fun. Morrowind-like mushrooms and Sheogorath... :D

One good thing, the longer you delay your playthrough of Kragenir's the better it gets. But I think I caught most of the bugs now! :user:

But I always think that.
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Britta Gronkowski
 
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Post » Wed Aug 18, 2010 4:21 pm

Vilja has some rather bad timing. I cleaned out a vampire nest, and since unlike in Morrowind you don't get red icons when you get diseases and the like, I didn't know I had caught porphyritic hemophilia. Well it's time to level up, I sleep and get the popup about becoming a vampire. Vilja greets me with "Aren't you horribly afraid of those vampires? I am..." :) I reloaded.
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Chris BEvan
 
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