[RELZ] Companion Vilja ver 2.2 - thread no 5

Post » Wed Aug 18, 2010 5:17 pm

Grats on the latest release, it looks great. Amazed you managed to fix the helmet/double face bug. Thanks for adding the sitting option too ;)

Recently made an "evil" character to play through the dark brotherhood quest line, gonna have to recruit vilja soon as i planned her to play a part in my reformation. A good friend can help people become better and see the errors in there ways. She only ever really had evil friends so she got lost and got her priorities wrong.


Thank you :)
The sitting option was your idea, and a very good one - it adds a lot to the immersion :).
Retrospective, I cannot understand why we never thought of it before. So, really great that you brought up the subject.

Vilja won't have any special quest-pvssyr for the dark brotherhood... and I've started to doubt that she ever will, as I really couldn't come up with anything she would say that wouldn't be against her personality.

Make sure that you have Vilja in "do-not-fight-at-all"-mode when you meet up with your DB-friends. That should ensure that neither she, nor they will start fighting.
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Marcin Tomkow
 
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Post » Wed Aug 18, 2010 2:11 pm

Thank you :)
The sitting option was your idea, and a very good one - it adds a lot to the immersion :).
Retrospective, I cannot understand why we never thought of it before. So, really great that you brought up the subject.

Vilja won't have any special quest-pvssyr for the dark brotherhood... and I've started to doubt that she ever will, as I really couldn't come up with anything she would say that wouldn't be against her personality.

Make sure that you have Vilja in "do-not-fight-at-all"-mode when you meet up with your DB-friends. That should ensure that neither she, nor they will start fighting.

I think you'll be a lot safer to leave her at home for a bit... :nono:
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how solid
 
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Post » Wed Aug 18, 2010 10:22 pm

Yeah i never thought she would approve, thats why i haven't used her while playing with them.

Then again as i wrote the last post it got me thinking if it wouldn't be really cool if you could make up some dialog where she starts to suspect you are up to something if you join the dark brotherhood and make her try to get you to leave them. Maybe Implement a disposition hit for doing quests and just getting infamy in general and have her eventually leave you if she gets too confident in her suspicions. Maybe even attacking you if she sees you do something. Basically it would be cool if she could be your moral compass, and make you feel really bad for doing evil stuff.

Then again i can imagine how hard it would be to write all this stuff, but yeah would be cool. Maybe after doing the first couple quests in db series she might talk about murders she heard about and talk about how horrible they sounded, then after doing some more she might start asking questions like weren't you in the city where that murder happened that night, then after some more she would really start seeing patterns and start getting really mistrusting and eventually she would just leave you or threaten to report you or something. Maybe you could get her back when your fame gets high enough and she starts seeing you have changed. I dunno i am just ranting lol.
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Amber Ably
 
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Post » Wed Aug 18, 2010 2:16 pm

- She will not consider the player as being 'nvde' when using Living Economy and being inside a shop.

I think that could be the bug I reported with the alchemist in Skingrad. I have OOO which I think includes LE, the house in Skingrad now costs 125000 gold.

And congratulations on TES Nexus File of the Month. You beat the two runners up combined, and one of them was Wrye Bash!
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Karine laverre
 
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Post » Wed Aug 18, 2010 8:34 pm

I think that could be the bug I reported with the alchemist in Skingrad. I have OOO which I think includes LE, the house in Skingrad now costs 125000 gold.


That's the normal price with OOO. Living Economy is bundled with OOO but installed seperately, so not merged in the mod.
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-__^
 
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Post » Wed Aug 18, 2010 1:41 pm

I think you'll be a lot safer to leave her at home for a bit... :nono:


Safer for who? You? Her?.... or maybe for the poor Brotherhood members? :D


Yeah i never thought she would approve, thats why i haven't used her while playing with them.

Then again as i wrote the last post it got me thinking if it wouldn't be really cool if you could make up some dialog where she starts to suspect you are up to something if you join the dark brotherhood and make her try to get you to leave them. Maybe Implement a disposition hit for doing quests and just getting infamy in general and have her eventually leave you if she gets too confident in her suspicions. Maybe even attacking you if she sees you do something. Basically it would be cool if she could be your moral compass, and make you feel really bad for doing evil stuff.

Then again i can imagine how hard it would be to write all this stuff, but yeah would be cool. Maybe after doing the first couple quests in db series she might talk about murders she heard about and talk about how horrible they sounded, then after doing some more she might start asking questions like weren't you in the city where that murder happened that night, then after some more she would really start seeing patterns and start getting really mistrusting and eventually she would just leave you or threaten to report you or something. Maybe you could get her back when your fame gets high enough and she starts seeing you have changed. I dunno i am just ranting lol.


It wouldn't be hard to write it - I'd just have to play through the storyline (which I so far have been avoiding... just like Vilja, I'm simply not an assassin...)
But, I'm not sure I'd like to limit her that way - it would basically mean that if you play an evil character, Vilja wouldn't be a very suitable companion (as it is now, she stays more, well, neutral)
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Mrs shelly Sugarplum
 
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Post » Thu Aug 19, 2010 12:21 am

Safer for who? You? Her?.... or maybe for the poor Brotherhood members? :D




It wouldn't be hard to write it - I'd just have to play through the storyline (which I so far have been avoiding... just like Vilja, I'm simply not an assassin...)
But, I'm not sure I'd like to limit her that way - it would basically mean that if you play an evil character, Vilja wouldn't be a very suitable companion (as it is now, she stays more, well, neutral)


Yeah, I guess Primarly the Brotherhood members, but also your Questline... :evil:

Vilja pretty much acts that way already, just kinda tries to give you a Guilty conscience. :meh:
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Alan Whiston
 
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Post » Thu Aug 19, 2010 12:58 am

I think that could be the bug I reported with the alchemist in Skingrad. I have OOO which I think includes LE, the house in Skingrad now costs 125000 gold.

And congratulations on TES Nexus File of the Month. You beat the two runners up combined, and one of them was Wrye Bash!



Yes... but it does work correctly now, doesn't it? With the alchemist, I mean? She shouldn't comment on nudity in any shop now.

Thank you for the congrats :). Although... in a way I almost feel guilty about 'beating' Wrye Bash, which is such an invaluable utility. But, of course we are glad that Vilja seems to be so popular. :)
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Robert Devlin
 
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Post » Wed Aug 18, 2010 12:54 pm

Yeah i know, it would make her a bit annoying with people who want to be full on evil with no remorse. Surprised you haven't played through the db quest line though, i usually don't get that much enjoyment from playing evil in games that let you, but i usually do it more to see how it plays out.

The db series is pretty damn unique though, it has some really different and well thought out quests and most of the time you are killing bad people that you don't really feel that bad killing. The other db guys seem to be the ones that get the really evil kills. You need to set yourself in the right mood to do it though. I normally just play the way i would do in real life but when playing evil i have to try and roleplay more. Make up a backstory and justify to myself why that character became the way he/she is. It's kind of sad to justify murder though, but if you play it as if you are just watching a movie about someone else it becomes easier.
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Kaylee Campbell
 
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Post » Thu Aug 19, 2010 3:15 am

Yes... but it does work correctly now, doesn't it? With the alchemist, I mean? She shouldn't comment on nudity in any shop now.

Thank you for the congrats :). Although... in a way I almost feel guilty about 'beating' Wrye Bash, which is such an invaluable utility. But, of course we are glad that Vilja seems to be so popular. :)

How about the Komona? Tong??, and Wrye Bash has been around for a bit longer.. :foodndrink:
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Louise Dennis
 
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Post » Wed Aug 18, 2010 3:24 pm

Vilja has randomly started attacking guards and shop keepers for no reason what so ever and it's starting to become annoying because I have to keep reviving the people she's killing for nothing...is there a reason for this?
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Roy Harris
 
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Post » Wed Aug 18, 2010 4:23 pm

Vilja has randomly started attacking guards and shop keepers for no reason what so ever and it's starting to become annoying because I have to keep reviving the people she's killing for nothing...is there a reason for this?


What is her Personality at? Check in the console - It should be 80, else she might not behave as she should. If you for instance have switched her race without ensuring that her personality remains at 80, this could be a reason why it's lower. It could of course also be the effect of a drain personality spell, or a mod conflict. This is how to cure it:

1) Open the console.
2) Click on Vilja.
3) Type SETAV PERSONALITY 80
4) Close the console.
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xemmybx
 
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Post » Thu Aug 19, 2010 3:39 am

- Support for alternate resurrection mods by only ending her quest after player confirmation on death.

This is nice but I'd still prefer some sort of warning pop up for when Vilja dies. A simple messagebox pop up, instead of the journal entry, so that we still know when Vilja dies and don't accidentally save the game with the assumption that she's still alive. What do you think?
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Rachell Katherine
 
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Post » Wed Aug 18, 2010 9:33 pm

This is nice but I'd still prefer some sort of warning pop up for when Vilja dies. A simple messagebox pop up, instead of the journal entry, so that we still know when Vilja dies and don't accidentally save the game with the assumption that she's still alive. What do you think?


It already does just that, occasionally I have a T.I.E bandit/assasin/whatever finishes Vilja off in very short order, up pops the regretful notification.
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Sabrina Schwarz
 
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Post » Wed Aug 18, 2010 12:10 pm

It already does just that, occasionally I have a T.I.E bandit/assasin/whatever finishes Vilja off in very short order, up pops the regretful notification.

Weird, I haven't played much with the new version yet so she has only died once so far but I could swear that I didn't get the message when she died.

I'll see if it happens next time.
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MARLON JOHNSON
 
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Post » Wed Aug 18, 2010 9:53 pm

Weird, I haven't played much with the new version yet so she has only died once so far but I could swear that I didn't get the message when she died.

I'll see if it happens next time.


Actually (backpeddle time) you might be right with the new version O_o, just killed her three times (one with sword, two with console command, three pushed her off a cliff)(sorry Emma, for testing purposes you understand)... No pop-up quest message the user has to respond to.

Either I am missing something or the new version has it setup differently?, but it was working in the previous version.

Edit: Using Custom Vilja by Xtudo here, just to expand/clarify on any problem solving routes. - << Its not that, just tried 2.2 without any customization.

Edit2: This is what you should be getting http://www.bild.me/bild.php?file=3874926ScreenShot49.jpg (Just rolled back to 2.1 version which works)
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Jinx Sykes
 
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Post » Wed Aug 18, 2010 2:47 pm

What is her Personality at? Check in the console - It should be 80, else she might not behave as she should. If you for instance have switched her race without ensuring that her personality remains at 80, this could be a reason why it's lower. It could of course also be the effect of a drain personality spell, or a mod conflict. This is how to cure it:

1) Open the console.
2) Click on Vilja.
3) Type SETAV PERSONALITY 80
4) Close the console.


I checked her personality and it is set at 80, I still used the console command to see if there would be any change but it didn't help :(
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Brian LeHury
 
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Post » Wed Aug 18, 2010 1:14 pm

Edit2: This is what you should be getting http://www.bild.me/bild.php?file=3874926ScreenShot49.jpg (Just rolled back to 2.1 version which works)

The new update specifically removes that journal entry until you decide to 'bury' her.
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Carlos Vazquez
 
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Post » Wed Aug 18, 2010 2:40 pm

Actually (backpeddle time) you might be right with the new version O_o, just killed her three times (one with sword, two with console command, three pushed her off a cliff)(sorry Emma, for testing purposes you understand)... No pop-up quest message the user has to respond to.

Either I am missing something or the new version has it setup differently?, but it was working in the previous version.

Edit: Using Custom Vilja by Xtudo here, just to expand/clarify on any problem solving routes. - << Its not that, just tried 2.2 without any customization.

Edit2: This is what you should be getting http://www.bild.me/bild.php?file=3874926ScreenShot49.jpg (Just rolled back to 2.1 version which works)

If you read the readme, you'll see that Vilja's health and mortality are completely customable throught he options books in her skills inventory.

EDIT: Just tested (with essential and +240 health bonus) and can confirm that Vilja is indeed essential and very hard to kill. RTFM and fix her status.
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Holli Dillon
 
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Post » Thu Aug 19, 2010 12:46 am

If you read the readme, you'll see that Vilja's health and mortality are completely customable throught he options books in her skills inventory.


I must admit I havent in the latest version, too busy messing about with the new features and testing.. I thought I knew them all by now. :blush:

Edit: Well, have now read the readme fully (previously just skimmed it for features/additions)... Nothing new there I did not know about, the essential/non-essential and new base health stats I was aware of, but no mention of the journal entry being removed preventing the Quest pop-up when she dies - Has that been done to prevent some issues, maybe posted in a previous thread

Edit2: Got it! - Now this happens if you check her body on the ground http://www.bild.me/bild.php?file=8362688ScreenShot50.jpg

So you could be several streamsaves onwards, lost in the fog, had several battles and have not checked on Vilja for a while (until maybe you realise its awfully quiet recently), or even have possibly gone through sections of scripted dungeons where a return journey is not possible..... and no clue where she is to go back and check her inventory and be presented with this option to bury her. Or she fell over a chasm/lava .... Now I understand the problem.

... I thought I must be missing something considering the experience of the people responding.

Edit: So Povuholos question still remains ( apologies for butting in and confusing the issue )( Going back to sleep :) )

- Support for alternate resurrection mods by only ending her quest after player confirmation on death.

This is nice but I'd still prefer some sort of warning pop up for when Vilja dies. A simple messagebox pop up, instead of the journal entry, so that we still know when Vilja dies and don't accidentally save the game with the assumption that she's still alive. What do you think?

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Kevan Olson
 
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Post » Thu Aug 19, 2010 12:18 am

This is nice but I'd still prefer some sort of warning pop up for when Vilja dies. A simple messagebox pop up, instead of the journal entry, so that we still know when Vilja dies and don't accidentally save the game with the assumption that she's still alive. What do you think?

I didn't even think about people needing a message to tell them she was dead. How could you not notice the strange silence pretty quickly? I can add something in the next version but for now you'll just need to keep an eye on her.
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Tracey Duncan
 
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Post » Wed Aug 18, 2010 7:00 pm

These two mods help with "keeping an eye" on Vilja (and your other companions too!)

Status Bars http://www.tesnexus.com/downloads/file.php?id=32481

Heal Companions http://www.tesnexus.com/downloads/file.php?id=30409

Both require OBSE of course, (staus Bars requires Pluggy as well) but they are a permanent fixture in my load order and its a helluva lot easier to keep an eye on your crew.
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Vickey Martinez
 
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Post » Wed Aug 18, 2010 10:53 pm

I didn't even think about people needing a message to tell them she was dead. How could you not notice the strange silence pretty quickly? I can add something in the next version but for now you'll just need to keep an eye on her.


+ 1 for adding back the window pop up when she dies. It's not that I won't notice her death otherwise, but it adds gravity to it, which seems fitting as it certainly is a tragic event. :cold:
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KRistina Karlsson
 
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Post » Thu Aug 19, 2010 1:04 am

+ 1 for adding back the window pop up when she dies. It's not that I won't notice her death otherwise, but it adds gravity to it, which seems fitting as it certainly is a tragic event. :cold:


+ 1 also, the 2.1 quest pop up was a very sad event "Oh crap what have I done?!", should be accompanied with the toll of a bell
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Chelsea Head
 
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Post » Wed Aug 18, 2010 10:54 pm

Personally I can't stand pop-up messages though. Which is probably why I didn't think about making one for her. I hate it when the game tells me things that I wouldn't otherwise know through messages. The absolute worst are those inial quest messages to remind you that you have some plugin loaded. In my personal version of Vilja, there's no initial quest message until I actually get to the Waterfront. I blame it all on Bethesda's example and without Strategy Master's SM Plugin Refurbish I probably wouldn't install any of the official plugins. I built my own delayed start for the Knights of the Nine and the main quest too.
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Stacyia
 
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