[RELZ] Companion Vilja ver 2.2 - thread no 5

Post » Wed Aug 18, 2010 4:26 pm

Wow, I find it quite amazing that I'm actually starting thread no 5... Who would have thought that an upgrade of a companion mod would catch so much attention! :)

Vilja has even been choosen as File of the Month for July at Nexus! Thank you for suggesting her - and thank you for voting for her :).

I'm of course very happy for all this - as I have been making companion mods since 2002, I'm glad every time I hear that players do enjoy company in their game. :)


The old threads are available here: http://www.gamesas.com/index.php?/topic/1099210-relz-companion-vilja-ver-2/
http://www.gamesas.com/index.php?/topic/1101547-relzcompanion-vilja-ver-21-thread-no-2/
http://www.gamesas.com/index.php?/topic/1103108-relz-companion-vilja-ver-21-thread-no-3/
http://www.gamesas.com/index.php?/topic/1105968-relz-companion-vilja-ver-21-thread-no-4/



New in this thread - 2010-08-08:


NOW UPGRADED TO VER 2.2!
========================

With ver 2.2 you can customize Vilja according to your own needs - it's up to you to determine her strength and health, and how often she will pvssyr.
Scroll down to read more about further new features added in ver 2.2
You still need to download ver 2.0 for voicefiles, meshes and textures!



http://lovkullen.net/Emma/Vilja.htm

http://www.tesnexus.com/downloads/file.php?id=28977



NEW IN VERSION 2.0!!
====================


What's new?

First of all - this time I'm not working alone on Vilja. CdCooley, wellknown from the Morrowind community for his scripting knowledge and interest in companions, has fallen for Vilja's charms and offered to work on her scripts. This has indeed meant a huge difference! Her AI is now very much improved.

First, a few screenies to illustrate some of the news:

http://lovkullen.net/Emma/pics/Vilja_bruse808.jpg

http://lovkullen.net/Emma/pics/vilja753.jpg

http://lovkullen.net/Emma/pics/Vilja747.jpg

http://lovkullen.net/Emma/pics/Vilja799.jpg

http://lovkullen.net/Emma/pics/vilja781.jpg

http://lovkullen.net/Emma/pics/Vilja773.jpg



- Bonus questline. Shortly after you have completed the original quest for Vilja, a new one will start, which will keep you busy for some hours and add some new bonuses.

- Tired of companions that promise to stay out of trouble and then still charge as soon as you see an enemy? Well, Vilja shouldn't... If told to stay out of combat, she will indeed do so... until you are so badly injured that you desperately need her help to survive. The behaviour with all enemies attacking your companion is also gone - if she is set to defensive fighting or no fighting, it is more likely that you are their main target, which makes it much easier to level up. I.e. it is no longer a problem to have Vilja in tow from level 1 - you will still be able to level up your fighting and armor skills. And if you want to sneak your way through dungeons, she will do so, too... unless, of course, you have told her to attack anything hostile.

- Vilja is now much more aware of what is going on around her. She will comment frequently on many (currently like 40 %) of the original Oblivion quests you are doing together, and your actions might please or displease her. And don't be surprised if she also comments on other things in the gameworld. "Oh look! A butterfly! Isn't it beautiful?"

- Vilja is now aware of your other companions (after an introduction by you), with some of them she will interact on an individual basis and also comment on them in her dialog with you (similar to how my Morrowind companions interact with other companions). Currently, she has special interactions with Neeshka, Rhianna, Sonia, Viconia, Stoker Wolf, Saerileth, Vincente, Valeria and Arren, but she will also recognize other companions and CM Partners as fellow companions. If you want to relax at the computer for a while, just leave Vilja and your other companions in wandermode, and I'm sure there will happen things you hadn't expected.

- Vilja will also know about other things. For instance, she will know if she is nvde or if your character is nvde, she will know if your character is ill, she will know if she is swimming (and put on a swimming suit), she will know what kind of dungeon you are in and what kind of enemies you are facing.

- Her daily schedule has been much expanded. If you leave her in wandermode, you can watch her perform her schedule, and when she is making potions, she will literally be making potions, provided that you have given her some of the simple ingredients that she can use (she never claimed to be an excellent alchemist, so don't expect anything too fancy)

- apart from her regular inventory, she has a special pyjamas-bag (where you can choose what she should wear... well, or not wear, obviously... when she sleeps) and two extra storage bags for items you want her to carry without using.

- Vilja now has her own friends in Cyrodiil. Don't be surprised if she decides to go and have a chat with one of them! Those who know her will also have an extra "Vilja-topic" where they will comment on her (those who have played my Morrowind companions will recognize this).

- Option-book where you can set various features on the spot, like for instance: essential versus non-essential, will wear swimsuit - or not, can get encumbered versus never gets encumbered (yes, if you wish to, she can get encumbered, just like the player. But, it is your choice)

- Various details that might improve roleplay. For instance, she can now ride her horse also when you are walking.

- She will offer a few new services. Nothing fancy and no 'cheats', but she will for instance be able to make you a new outfit if you give her cloth. And you can tell her to work in your garden (just for immersion).

- Her dialog has been much expanded and better filtered - the mod now contain over 2800 voice files, more than 2300 of these belong to Vilja. You will find a much broader variety of comments from her, and some dialog is timed so it won't show up too often. (It does get boring after a while if she keeps on asking if she looks fat in this outfit)

============================================================

More information:

COMPANION VILJA VER 2
=====================

Character, story and voice by Emma
Scripts by CDCooley
Featuring Zrenk Dungeon by Blockhead


Vilja in swedish means willpower, guts, determination. And that is something Vilja has got lots of!

When her sister was put in prison on bread and water for selling beauty creme with unexpected effects to the Vvardenfell nobility, Vilja instantly decided to help her. But things hasn't turned out the way Vilja expected... She is now waiting for a friend of her sister in The Bloated Float at the Waterfront in the imperial city. But, the days are passing, and the friend hasn't shown up. Meanwhile, her sister is suffering in prison.

Will you help Vilja? Will you let her come along with you in her search for ingredients for an antidote potion that might make it possible for her sister to help those unfortunate that used the beauty creme?

Vilja is a young nord girl, born in Solstheim and living in Cyrodiil since... well, that she will explain to you, herself, when she knows you better!

She isn't the best fighter in the world (why would she then need your help?), nor the best marksman, and when it comes to spells, she has only learnt waterwalking, teleporting and some healing ones.

But she will certainly change your lonely life in Cyrodiil, as she is talkative, curious and very unpredictable.

Background


General (ver 1):

Although I - Emma - have made several companion mods for Morrowind, Vilja is my first companion mod for Oblivion. When I had played through the game for the second time in spring 2009, I started to feel lonely and looked around for companions similar to my Morrowind ones. After a lot of research, I found my favorite - Companion Neeshka by Rsdnt_Evle, an absolutely lovely Dunmer lady who I recommend every companion user to use in their game. After using her for a while, I got so intrigued that I couldn't resist starting out on my own companion. At first she was just a clone of Neeshka (which is why also Vilja will be found in the Bloated Float in Waterfront) but as time passed, Vilja took her own path and Neeshka would today probably disagreeingly shake her head if I insisted that Vilja was a 'distant relative' of hers...

Vilja is in many ways similar to my Morrowind companions - she has her own story, her own personality, her own missions, and lots and lots of dialog.

Version 2:

The most important difference between ver 1 and ver 2 is that this time I have not worked alone on Vilja. CDCooley, who I have previously worked together with in Morrowind projects, had fallen for Vilja's charms and offered to work on her scripts. This has meant a huge leap forward when it comes to functionality and general AI. All her scripts are thoroughly reworked. The small, but annoying, glitches from version 1 should be gone, and Vilja ver 2 is not only a hopefully nice company but also a well functioning companion that can be an asset rather than a burden in combat and other situations. On top of this, we have introduced interaction between companion mods - something that since long is standard for Morrowind companions but has to my knowledge never been implemented for Oblivion companions.
Vilja is also very much aware of what is going on around her. She will comment on your ongoing quests and actions, and sometimes your decisions will please her... or make her really angry.

New in ver 2.1:

- New scripting will take care of the well-known Oblivion issue with companions 'vanishing' from Oblivion planes and then showing up again in the same state and with the same equipment as when you first started the mod. With Vilja ver 2.1, this should no longer happen. There are however two important exceptions: during The Cheydinhal gate quest and the final Great Gate at Bruma it is still possible for her to vanish. So during these visits to Oblivion areas, make sure that you send her out of the area before you complete your mission!

- If Vilja's quest isn't yet started (i.e. she has not yet become your companion), she will now be disabled during the Bloated Float quest. She will also keep quiet during all important stages of the Benirus Manor quest in Anvil.

- A fix has been added to prevent players from by accident converting Vilja to a traditional henchman if using the Companion Share and Recruit add-on for Fighters Guild and Mages Guild mercenaries.

- Vilja's horse Bruse has been changed so that he should ignore friendly hits (and not occasionally report them to the Mages or Fighters Guild).

- An additional copy of "Tamriel Flora Illustrated" has been added to prevent problems for those who might be buying and mislaying it before Vilja asks for it.

- Vilja's stats has been slightly adjusted and an additional waterbreathing/restore fatigue-ability has been added. This mostly to cater for players who are running realism mods that might make companions exhausted after running at lower levels.

New in ver 2.2:

New features added:
- Further improved scripting will ensure that Vilja return safely from ALL Oblivion planes after you grab the Sigil stone. (In ver 2.1 Cheydinhal and Bruma gate were excluded)
- You can change her swimmin outfit on the fly, ingame. There is a choice of 20 different swimming outfits (5 for BAB, 5 for HEGC, 5 for TGND, and 5 for default/Robert) from her options menu. Many thanks to Xtudo for helpin us with this!
- Improved roleplay immersion: The Player can ask her to sit since she picks chairs randomly. Once she is seated, the player can sit down next to her.(Many thanks to ChillWill for the excellent suggestion)
- Better icons are selected for the summon and start combat spells if the Custom Spell Icons mod is installed. (Requires OBSE.)
- New option for those who find Vilja a bit, well, too talkative. You can now determine in her options book how often she should make her random comments less frequent. (Delay of 30 sec., 60 sec, or 90 sec.)
- Support for alternate resurrection mods by only ending her quest after player confirmation on death.
- Her Health is calculated with a new formula that doesn't directly depend on the player (for TIE and FCOM users).A new option to further boost her health (by +30, +60, ... , or even +240) can make her as tough as you want.

Game crashes and other major problems fixed:
- Improved automatic doubled-face bug correction should now catch every situation.
- No more crashing when fast-traveling with helmets or whigs.
- No more crashing when Vilja summons Bruse.
- The player can now use the summoning spells even when in the same cell or during combat.

Incompatibilities with other mods fixed:
- Other NPCs (Ruined-tail, traveling merchants, etc.) won't ride off on Bruse.
- Reneer's Guard Overhaul won't make her flee.
- She will not consider the player as being 'nvde' when using Living Economy and being inside a shop.

Other bugs fixed:
- Bruse won't wander off when Vilja dismounts for combat. (He'll only wander to his stable when Vilja is in Wander mode too.)
- Wearing multiple WaterWalking items won't cause a problem now.
- Vilja won't attack Shady Sam on sight.
- Improved the inventory script so that CE enchantments work correctly. (This still isn't 100% fixed but it's better.)

Other changes:
- A Hair object has been added (no change of style) so that the custom races can be built as mergable patches.



What to expect

- There is a quest-line connected to Vilja which will keep you busy for a number of hours; you will have to fight, convince, guess and maybe do some less honorable things in order to help her. However, don't expect a long, involved storyline with new landmasses! Instead, it's a relatively short, simple story that is mostly there to give you a background and a reason why Vilja will want to team up with you and be your side-kick. Those of you who have played my Morrowind companion mods (Laura, Constance, Witchgirl et al) will know what I mean.

- Vilja has her own life story, her own goals, her own wishes and needs. If you talk to her, you will learn more and more about her over time. Treat her well and your friendship will grow stronger and stronger.

- Vilja's level is set to 3 levels below yours. This means that if you start out with her when you are at level 1, it will take a while before she reaches higher levels (should happen when you are level 4).

- You will get a Vilja SUMMON SPELL that will bring her to you, should she ever vanish.

- Vilja has her own horse, and when you mount your horse, she will summon hers and go riding with you. New in ver 2: She can also use her horse when you are walking.

- She is very talkative, but you can tell her to shut up if you don't want to listen to her.

- You can't bribe her or play the speechcraft game with her. But you will find other ways to improve her disposition towards you. (Do you like strawberries? Well, hope you are not too fond of them, as Vilja will want them all).

- You can tell her to eat, drink, take a nap, go swimming, go home, meet you in various cities. She will recognize your home as her home as well, once you have told her that this is where you will live.

- When she is in wander mode, she has her own daily routines, and unless you tell her to stop, she will continue small-talking to you.

- She can make some simple potions for you if you give her an ingredient. She can collect ingredients for you. She can later on heal you if you ask her to. When you are at home, she might surprise you with one of her pies. You can send her to do some shopping for you, but it's quite hazardous as she might not have the same idea as you on what is a bargain. If you run out of lockpicks, you can buy some from her, and she can help you with a hammer if necessary. Oh, she can light a torch, too. And rake your garden. Give her cloth, and she will make you a new outfit - but don't expect anything fancy, just ordinary Oblivion clothes. The 'service' isn't there to be a cheat, only add to the immersion.

- She can be ordered to fight aggressive, defensive or not at all. If she is not supposed to fight at all, she will only fight back if she is attacked or if you - the player - is so badly injured that she has to rush in in order to save your life.

- On top of that, she offers heaps of advice and suggestions on what to do - but her ideas might not always match yours.

- She is not a romance companion, but she does offer affection, loyalty and friendship.

- When left in wander-mode together with other npcs and companions, she will small-talk with them as well, sometimes using standard topics, sometimes bringing up her own topics (note that in ver 2, she will be able to recognize and interact with specific companions from other mods on an individual level).

- As I have voice-acted Vilja, myself (where else would I find a lunatic that would voice-record and lip-sync 2400 voice-entries?), she is speaking english with a strong scandinavian accent (I'm from Sweden) and she is probably making quite a few mistakes, especially when it comes to pronouncation. Please let me know of unacceptable mistakes that should be attended to in later versions (her english won't be flawless no matter what, as my english isn't flawless).


Known issues

- Vilja is very talkative and will chat with you whereever you go. However, the lipsync in Oblivion only works when you are facing the talking npc. This means that sometimes, her lip-movement will appear once you turn around and look at her, i.e. she will then appear to be talking but you won't be able to hear anything.

- Vilja can fight both melee and ranged, but like every companion in Oblivion, she sometimes "forgets" to load her bow with arrows! (If you are already using companions in Oblivion, you are probably familiar with this problem). We haven't found any way to 'fix' this, but she will start using arrows again after you have switched cells.

- Like any other companion, Vilja will only sleep in beds that have no owner assiged to them, and she might not sit in chairs that aren't marked as "persistant". If you tell her to take a nap and she refuses, it's not her fault - there simply isn't a suitable bed at the location. She will then revert to her daily schedule and do what she would normally have done at that hour of the day.

- Some modder-made houses are companion-friendly, others aren't. If there are no pathgrids, no persistant chairs and no beds without ownership, companions won't behave very well. Thank you Korana for explaining all the important things regarding this, and for always making your houses companion-friendly!
User avatar
Laura Shipley
 
Posts: 3564
Joined: Thu Oct 26, 2006 4:47 am

Post » Wed Aug 18, 2010 5:55 pm

Full readme:


Companion Vilja ver 2.2
-------

Character, story and voice by Emma (emma9158@hotmail.com,
emma@lovkullen.net)

Scripts by CDCooley (CDCooley@fastmail.us)

------


Featuring Zrenk Dungeon by Blockhead

------

Web-site: http://lovkullen.net/Emma/index.htm




----------------------------------------------------------------------------
---------------------------------------------

The current version of this mod may be found at:
http://lovkullen.net/Emma/index.htm

If you have received this mod from any other source it may not be the latest
version!!


----------------------------------------------------------------------------
---------------------------------------------

------------------------------------------------------------------------------

With ver 2.2 you can customize Vilja according to your own needs - it's up to you to determine her strength and health, and how often she will pvssyr.
Scroll down to read more about further new features added in ver 2.2

------------------------------------------------------------------------------



--------------------

1 - Intro

--------------------

Vilja in swedish means willpower, guts, determination. And that is something
Vilja has got lots of!

When her sister was put in prison on bread and water for selling beauty
creme with unexpected effects to the Vvardenfell nobility, Vilja instantly
decided to help her. But things hasn't turned out the way Vilja expected...
She is now waiting for a friend of her sister in The Bloated Float at the
Waterfront in the imperial city. But, the days are passing, and the friend
hasn't shown up. Meanwhile, her sister is suffering in prison.

Will you help Vilja? Will you let her come along with you in her search for
ingredients for an antidote potion that might make it possible for her
sister to help those unfortunate that used the beauty creme?

Vilja is a young nord girl, born in Solstheim and living in Cyrodiil
since... well, that she will explain to you, herself, when she knows you
better!

She isn't the best fighter in the world (why would she then need your
help?), nor the best marksman, and when it comes to spells, she has only
learnt waterwalking, teleporting and some healing ones.

But she will certainly change your lonely life in Cyrodiil, as she is
talkative, curious and very unpredictable.


--------------------

2 - Background

--------------------

General (ver 1):

Although I - Emma - have made several companion mods for Morrowind, Vilja is
my first companion mod for Oblivion. When I had played through the game for
the second time in spring 2009, I started to feel lonely and looked around
for companions similar to my Morrowind ones. After a lot of research, I
found my favorite - Companion Neeshka by Rsdnt_Evle, an absolutely lovely
Dunmer lady who I recommend every companion user to use in their game. After
using her for a while, I got so intrigued that I couldn't resist starting
out on my own companion. At first she was just a clone of Neeshka (which is
why also Vilja will be found in the Bloated Float in Waterfront) but as time
passed, Vilja took her own path and Neeshka would today probably
disagreeingly shake her head if I insisted that Vilja was a 'distant
relative' of hers...

Vilja is in many ways similar to my Morrowind companions - she has her own
story, her own personality, her own missions, and lots and lots of dialog.

Version 2:

The most important difference between ver 1 and ver 2 is that this time I
have not worked alone on Vilja. CDCooley, who I have previously worked
together with in Morrowind projects, had fallen for Vilja's charms and
offered to work on her scripts. This has meant a huge leap forward when it
comes to functionality and general AI. All her scripts are thoroughly
reworked. The small, but annoying, glitches from version 1 should be gone,
and Vilja ver 2 is not only a hopefully nice company but also a well
functioning companion that can be an asset rather than a burden in combat
and other situations. On top of this, we have introduced interaction between
companion mods - something that since long is standard for Morrowind
companions but has to my knowledge never been implemented for Oblivion
companions.
Vilja is also very much aware of what is going on around her. She will
comment on your ongoing quests and actions, and sometimes your decisions
will please her... or make her really angry. Read more in the next sections
of the readme.


------------------

3 - What to expect:

------------------

General:

- There is a quest-line connected to Vilja which will keep you busy for a
number of hours; you will have to fight, convince, guess and maybe do some
less honorable things in order to help her. However, don't expect a long,
involved storyline with new landmasses! Instead, it's a relatively short,
simple story that is mostly there to give you a background and a reason why
Vilja will want to team up with you and be your side-kick. Those of you who
have played my Morrowind companion mods (Laura, Constance, Witchgirl et al)
will know what I mean.

- Vilja has her own life story, her own goals, her own wishes and needs. If
you talk to her, you will learn more and more about her over time. Treat her
well and your friendship will grow stronger and stronger.

- Vilja's level is set to 3 levels below yours. This means that if you start
out with her when you are at level 1, it will take a while before she
reaches higher levels (should happen when you are level 4).

- You will get a Vilja SUMMON SPELL that will bring her to you, should she
ever vanish.

- Vilja has her own horse, and when you mount your horse, she will summon
hers and go riding with you. New in ver 2: She can also use her horse when
you are walking.

- She is very talkative, but you can tell her to shut up if you don't want
to listen to her.

- You can't bribe her or play the speechcraft game with her. But you will
find other ways to improve her disposition towards you. (Do you like
strawberries? Well, hope you are not too fond of them, as Vilja will want
them all).

- You can tell her to eat, drink, take a nap, go swimming, go home, meet you
in various cities. She will recognize your home as her home as well, once
you have told her that this is where you will live.

- When she is in wander mode, she has her own daily routines, and unless you
tell her to stop, she will continue small-talking to you.

- She can make some simple potions for you if you give her an ingredient.
She can collect ingredients for you. She can later on heal you if you ask
her to. When you are at home, she might surprise you with one of her pies.
You can send her to do some shopping for you, but it's quite hazardous as
she might not have the same idea as you on what is a bargain. If you run out
of lockpicks, you can buy some from her, and she can help you with a hammer
if necessary. Oh, she can light a torch, too. And rake your garden. Give her
cloth, and she will make you a new outfit - but don't expect anything fancy,
just ordinary Oblivion clothes. The 'service' isn't there to be a cheat,
only add to the immersion.

- She can be ordered to fight aggressive, defensive or not at all. If she is
not supposed to fight at all, she will only fight back if she is attacked or
if you - the player - is so badly injured that she has to rush in in order
to save your life.

- On top of that, she offers heaps of advice and suggestions on what to do -
but her ideas might not always match yours.

- She is not a romance companion, but she does offer affection, loyalty and
friendship.

- When left in wander-mode together with other npcs and companions, she will
small-talk with them as well, sometimes using standard topics, sometimes
bringing up her own topics (note that in ver 2, she will be able to
recognize and interact with specific companions from other mods on an
individual level).

- As I have voice-acted Vilja, myself (where else would I find a lunatic
that would voice-record and lip-sync +2300 voice-entries?), she is speaking
english with a strong scandinavian accent (I'm from Sweden) and she is
probably making quite a few mistakes, especially when it comes to
pronouncation. Please let me know of unacceptable mistakes that should be
attended to in later versions (her english won't be flawless no matter what,
as my english isn't flawless).

-----------------------

4 - New in ver 2:

-----------------------

- Bonus questline. Shortly after you have completed the original quest for
Vilja, a new one will start, which will keep you busy for some hours and add
some new bonuses.

- Tired of companions that promise to stay out of trouble and then still
charge as soon as you see an enemy? Well, Vilja shouldn't... If told to stay
out of combat, she will indeed do so... until you are so badly injured that
you desperately need her help to survive. The behaviour with all enemies
attacking your companion is also gone - if she is set to defensive fighting
or no fighting, it is more likely that you are their main target, which
makes it much easier to level up. I.e. it is no longer a problem to have
Vilja in tow from level 1 - you will still be able to level up your fighting
and armor skills. And if you want to sneak your way through dungeons, she
will do so, too... unless, of course, you have told her to attack anything
hostile.

- Vilja is now much more aware of what is going on around her. She will
comment frequently on many (currently like 40 %) of the original Oblivion
quests you are doing together, and your actions might please or displease
her. And don't be surprised if she also comments on other things in the
gameworld. "Oh look! A butterfly! Isn't it beautiful?"

- Vilja is now aware of your other companions (after an introduction by you),
with some of them she will interact on an individual basis and also comment
on them in her dialog with you (similar to how my Morrowind companions
interact with other companions). Currently, she has special interactions
with Neeshka, Rhianna, Sonia, Viconia, Stoker Wolf, Saerileth, Vincente,
Valeria and Arren, but she will also recognize other companions and CM
Partners as fellow companions. If you want to relax at the computer for a
while, just leave Vilja and your other companions in wandermode, and I'm
sure there will happen things you hadn't expected.

- Vilja will also know about other things. For instance, she will know if
she is nvde or if your character is nvde, she will know if your character is
ill, she will know if she is swimming (and put on a swimming suit), she will
know what kind of dungeon you are in and what kind of enemies you are
facing.

- Her daily schedule has been much expanded. If you leave her in wandermode,
you can watch her perform her schedule, and when she is making potions, she
will literally be making potions, provided that you have given her some of
the simple ingredients that she can use (she never claimed to be an
excellent alchemist, so don't expect anything too fancy)

- apart from her regular inventory, she has a special pyjamas-bag (where you
can choose what she should wear... well, or not wear, obviously... when she
sleeps) and two extra storage bags for items you want her to carry without
using.

- Vilja now has her own friends in Cyrodiil. Don't be surprised if she
decides to go and have a chat with one of them! Those who know her will also
have an extra "Vilja-topic" where they will comment on her (those who have
played my Morrowind companions will recognize this).

- Option-book where you can set various features on the spot, like for
instance: essential versus non-essential, will wear swimsuit - or not, can
get encumbered versus never gets encumbered (yes, if you wish to, she can
get encumbered, just like the player. But, it is your choice)

- Various details that might improve roleplay. For instance, she can now
ride her horse also when you are walking.

- She will offer a few new services. Nothing fancy and no 'cheats', but she
will for instance be able to make you a new outfit if you give her cloth.
And you can tell her to work in your garden (just for immersion).

- Her dialog has been much expanded and better filtered - the mod now
contain over 2800 voice files, more than 2300 of these belong to Vilja. You
will find a much broader variety of comments from her, and some dialog is
timed so it won't show up too often. (It does get boring after a while if
she keeps on asking if she looks fat in this outfit)

---------------------

4b - New in version 2.1

----------------------

- New scripting will take care of the well-known Oblivion issue with companions 'vanishing' from Oblivion planes and then showing up again in the same state and with the same equipment as when you first started the mod. With Vilja ver 2.1, this should no longer happen. There are however two important exceptions: during The Cheydinhal gate quest and the final Great Gate at Bruma it is still possible for her to vanish. So during these visits to Oblivion areas, make sure that you send her out of the area before you complete your mission!

- If Vilja's quest isn't yet started (i.e. she has not yet become your companion), she will now be disabled during the Bloated Float quest. She will also keep quiet during all important stages of the Benirus Manor quest in Anvil.

- A fix has been added to prevent players from by accident converting Vilja to a traditional henchman if using the Companion Share and Recruit add-on for Fighters Guild and Mages Guild mercenaries.

- Vilja's horse Bruse has been changed so that he should ignore friendly hits (and not occasionally report them to the Mages or Fighters Guild).

- An additional copy of "Tamriel Flora Illustrated" has been added to prevent problems for those who might be buying and mislaying it before Vilja asks for it.

- Vilja's stats has been slightly adjusted and an additional waterbreathing/restore fatigue-ability has been added. This mostly to cater for players who are running realism mods that might make companions exhausted after running at lower levels.

-------------------------

4c - New in version 2.2

-------------------------


New features added:
- Further improved scripting will ensure that Vilja return safely from ALL Oblivion planes after you grab the Sigil stone. (In ver 2.1 Cheydinhal and Bruma gate were excluded)
- You can change her swimmin outfit on the fly, ingame. There is a choice of 20 different swimming outfits (5 for BAB, 5 for HEGC, 5 for TGND, and 5 for default/Robert) from her options menu. Many thanks to Xtudo for helpin us with this!
- Improved roleplay immersion: The Player can ask her to sit since she picks chairs randomly. Once she is seated, the player can sit down next to her.(Many thanks to ChillWill for the excellent suggestion)
- Better icons are selected for the summon and start combat spells if the Custom Spell Icons mod is installed. (Requires OBSE.)
- New option for those who find Vilja a bit, well, too talkative. You can now determine in her options book how often she should make her random comments less frequent. (Delay of 30 sec., 60 sec, or 90 sec.)
- Support for alternate resurrection mods by only ending her quest after player confirmation on death.
- Her Health is calculated with a new formula that doesn't directly depend on the player (for TIE and FCOM users).A new option to further boost her health (by +30, +60, ... , or even +240) can make her as tough as you want.

Game crashes and other major problems fixed:
- Improved automatic doubled-face bug correction should now catch every situation.
- No more crashing when fast-traveling with helmets or whigs.
- No more crashing when Vilja summons Bruse.
- The player can now use the summoning spells even when in the same cell or during combat.

Incompatibilities with other mods fixed:
- Other NPCs (Ruined-tail, traveling merchants, etc.) won't ride off on Bruse.
- Reneer's Guard Overhaul won't make her flee.
- She will not consider the player as being 'nvde' when using Living Economy and being inside a shop.

Other bugs fixed:
- Bruse won't wander off when Vilja dismounts for combat. (He'll only wander to his stable when Vilja is in Wander mode too.)
- Wearing multiple WaterWalking items won't cause a problem now.
- Vilja won't attack Shady Sam on sight.
- Improved the inventory script so that CE enchantments work correctly. (This still isn't 100% fixed but it's better.)

Other changes:
- A Hair object has been added (no change of style) so that the custom races can be built as mergable patches.



------------------
5 - Known issues:

------------------

- Vilja is very talkative and will chat with you whereever you go. However,
the lipsync in Oblivion only works when you are facing the talking npc. This
means that sometimes, her lip-movement will appear once you turn around and
look at her, i.e. she will then appear to be talking but you won't be able
to hear anything.

- Vilja can fight both melee and ranged, but like every companion in
Oblivion, she sometimes "forgets" to load her bow with arrows! (If you are
already using companions in Oblivion, you are probably familiar with this
problem). We haven't found any way to 'fix' this, but she will start using
arrows again after you have switched cells.

- Like any other companion, Vilja will only sleep in beds that have no owner
assiged to them, and she might not sit in chairs that aren't marked as
"persistant". If you tell her to take a nap and she refuses, it's not her
fault - there simply isn't a suitable bed at the location. She will then
revert to her daily schedule and do what she would normally have done at
that hour of the day.

- Some modder-made houses are companion-friendly, others aren't. If there
are no pathgrids, no persistant chairs and no beds without ownership,
companions won't behave very well. Thank you Korana for explaining all the
important things regarding this, and for always making your houses
companion-friendly.




-------------------------------

6 - INSTALLATION

-------------------------------

ALWAYS MAKE A SAFETY COPY OF YOUR SAVED GAME BEFORE ADDING OR UPGRADING ANY
MOD, THIS ONE INCLUDED!!!!

Option a: Standard installation
---------

Just drop the esp and the bsa into your Oblivion-data-library.


Option b: Creating an OMOD
---------

1. Extract the file you downloaded to a temporary folder
2. Start Oblivion Mod Manager (OBMM)
3. Click the “Create” button
4. Click “Add folder”
5. Browse to the folder you extracted in step 1 (eg 1em_Vilja_2_0), select it and click the OK button
6. Answer “Yes” to the “omod conversion data....” message
7. Click the “Create omod” button.
8. A message will be displayed when the OMOD has been created - click OK
9. You can now install Vilja by double clicking the 1em_Vilja 2.0 OMOD


-------------------------

7 - COMPATIBILITY

-------------------------

Vilja should work very well together with other mods. However, an old mod
called Cheydinhal Petshop affects a global that will prevent Vilja's
daycounters from working (this is not unique for Vilja - the Petshop has the
same effect on all mods with daycounters).
In order to ensure that she won't conflict with landscape overhauls etc we
have avoided adding anything to the exterior game world.
If you use mods like for instance persuasion overhaul you might find that
npcs from the Vilja-mod will have additional topics where they will use the
game-original voices. It's not a conflict, but it sounds a bit annoying.
There isn't much I can do about this, although immersion-breaking it won't
cause any real problem.



--------------------------

8 - CREDITS

--------------------------

In alphabetical order:

- Alt3rn1ty - for playtesting new features for ver 2.2 and for many valuable suggestions.

- Blockhead - for playtesting, suggestions, troubleshooting and support, and
last but not least for the Zrenk dungeon.

- Charley the Khajiit - for voiceacting Heneri, Runar and Thorgeir

- ChillWill - for the idea to add a topic that makes her sit down separately (for improved roleplaying) added in ver 2.2

- Cyrano - for proofreading, script optimizing of Vilja ver 1,
brainstorming, troubleshooting, encouragement, playtesting and many valuable
suggestions. I don't think Vilja ver 1 would ever had been released without
your support, Cyrano!

- CM Partners/Blackie - Looking through this great companion template gave
me many valuable ideas and solutions for ver 1. The Partners base mod can be
found here: http://www.tesnexus.com/downloads/file.php?id=7819

- DarkDiva - for feedback and encouragement on ver 1.

- Eamico - for feedback, playtesting, troubleshooting and suggestions for
ver 2.

- Kateri - for playtesting, feedback and encouragement on ver 1.

- Korana - for playtesting of ver 1, for feedback, encouragement and for
explaining many things about Oblivion moddings that were new to me.

- Kpss - for valuable input and innovative ideas regarding scripting and
animation (some ideas yet to be implemented).

- Loriel - for proofreading of ver 2 additions, playtesting,
troubleshooting, encouragement, support and suggestions.

- Neko - for support and scripting suggestions for ver 1.

- Nequam, who made the lovely eyes Vilja is using. Vilja's eyes are included
with the mod, but for those who would like to see more of Nequam's eyes in
their game, the full mod, Elaborate Eyes, can be found here:
http://www.tesnexus.com/downloads/file.php?id=5097

- Ogramirad - for voiceacting Thordar and the Redheaded woodelf as well as
playtesting, troubleshooting, and giving suggestions, encouragement,
feedback and support.

- Osiris - for feedback, encouragement and suggestions for ver 1.

- Princess Stomper - for feedback, encouragement and suggestions for ver 1.

- Pseron Wyrd - for feedback, encouragement and suggestions for ver 1.

- Robert - the swimsuit is made out of the meshes for his female body, which
can be found here: http://www.tesnexus.com/downloads/file.php?id=15624

- Rsdnt_Evle for his lovely Neeshka companion, which inspired me to start
out on Vilja. The first version of Vilja was a rework of the latest version
of Neeshka, although today, after CdCooley's overhaul, there are not many
traces left of Neeshka anymore. If you want many companions in your game, I
strongly recommend Neeshka, she is adorable! You will find here here:
http://www.tesnexus.com/downloads/file.php?id=8256

- Surazal - for feedback, encouragement and explanations of various mod
installments. Also thanks for the lovely new walking style Vilja is using in
your mod "Sensual walks for female npcs", available here:
http://www.tesnexus.com/downloads/file.php?id=28223.

- Terry Pratchett - for feedback, encouragement and several valuable
suggestions for ver 2.

- Xtudo - for making noise reduction files for Vilja ver 1, and in the
future hopefully also for the voice files added in Vilja ver 2.

- the original author of a texture called TXCZ01_skin_hi.dds, which I edited
and reworked long ago and have now used the result for Vilja's face.

- All the helpful people at the Oblivion TES-forum, who have given me so
much support, feedback and encouragement.

- Last but not least, the modders who with their scripting achievements made
the foundation that originally turned Elder Scrolls companions into useful
friends rather than cannon fudder, Grumpy (RIP, dear friend) who spent years
on improving and finetuning a warping system for Morrowind companions, and
The Other Felix, who has optimized and improved almost every aspect of
Morrowind companion behaviour.




------------------------------------------------------------------

9 - FURTHER USAGE AND UPLOADING

------------------------------------------------------------------

- Vilja in her current state is to be considered as a WIP - I/we will most
likely continue to tinker on her and add to her. Therefore, it would be very
unfortunate if she was included in some kind of compilation, or if this
version was uploaded at various locations without our knowledge. Please do
not do this!

- I have been voice-acting Vilja, myself, and as I am not too proud of my
scandinavian accent, I wouldn't wish to find my voice re-used in other mods.
I ask you kindly to understand and accept this.

- As the mod is so dialog-heavy, it probably wouldn't work very well as a
template. If you still want to re-use scripting and AI-packages, feel free
to go ahead and do so, but please make sure that everything is properly
renamed in order to avoid conflicts. The scripts are by CdCooley, if you
have questions regarding them, please contact him.

- The main home of this mod is on my
web-site,http://lovkullen.net/Emma/index.htm. If you have received this mod
from any other source it may not be the latest version!!

- Should something happen so that the mod is no longer available on the net,
please try and contact me or CdCooley. In case you have been unable to reach
us for more than one month, please feel free to upload this mod IN ITS
CURRENT STATE to one of the public Elder Scrolls download sites. Please send
an e-mail or PM to notify on this!

- Please do not upload any altered versions of this mod anywhere without my
knowledge and agreement!



- Emma



-----------------------------------------------------------

e-mail: emma9158@hotmail.com, emma@lovkullen.net
web-site: http://lovkullen.net/Emma/index.htm
Emma's forum with hints- and spoilers- section:
http://forums.elricm.com/emma/index.php
-----------------------------------------------------------







User avatar
Abel Vazquez
 
Posts: 3334
Joined: Tue Aug 14, 2007 12:25 am

Post » Wed Aug 18, 2010 12:28 pm

Nice release, all my issues have been resolved! :)

And congrats with Vilja becoming mod of the month! :celebration:
User avatar
Maya Maya
 
Posts: 3511
Joined: Wed Jul 05, 2006 7:35 pm

Post » Wed Aug 18, 2010 2:09 pm

And thanks to CDCooley too then :foodndrink:

And I'm waiting eagerly for the new version with the new dialogue :)
User avatar
Andrew Perry
 
Posts: 3505
Joined: Sat Jul 07, 2007 5:40 am

Post » Wed Aug 18, 2010 12:02 pm

Congrats Emma & CDCooley and thanks for that upgrade. :celebration:



Btw You have posted the wrong forum link. :user:
User avatar
Michelle davies
 
Posts: 3509
Joined: Wed Sep 27, 2006 3:59 am

Post » Wed Aug 18, 2010 8:09 pm

- Vilja in her current state is to be considered as a WIP
:facepalm: :laugh:

Thank you Emma and cdCooley, brilliant new features, the family is very much enjoying this version. Vilja has become so much more user friendly with the options menu additions recently, and the whole mod feels... Polished. Very much deserved file of the month (long overdue IMHO)

Edit: Surazal just pumped out another Sensual walks compatible with 2.2 aswell.
User avatar
A Lo RIkIton'ton
 
Posts: 3404
Joined: Tue Aug 21, 2007 7:22 pm

Post » Thu Aug 19, 2010 3:36 am

How silly of me... :blush:

I didn't point out when starting this thread that this is actually an upgraded version of Vilja, ver 2.2, released today, 2010-08-08.



Anyway, it seems you have figured that out :)


Thank you for your kind words!
User avatar
Brιonα Renae
 
Posts: 3430
Joined: Mon Oct 22, 2007 3:10 am

Post » Wed Aug 18, 2010 3:05 pm

Thanks for the 2.2 update! Perfect timing for me. I just recently rebuilt my Oblivion install (converting from OMODs to BAIN) and decided to start my avatar afresh (or rather from an early starter-prison save, since I like his race and facial customizations). I'll need to redo the main quest (along with all else), so making her more compatible with Oblivion-realms is a definite plus (which wouldn't have mattered with my old build, where my avatar had long been Champion of Norrath).

I used Companion Neeshka my last build, and included her as part of the re-built process. But I've been thinking to switch over to Vilja. Might keep both, but worry about A.I. overload, which was something of a issue for me last build (I tend to install big quest mods and city/village/structure enhancements that add lots of of scripted NPCs). As I made few actual mod changes this build, I know I'll need to be careful.

-Decrepit-
User avatar
Charles Weber
 
Posts: 3447
Joined: Wed Aug 08, 2007 5:14 pm

Post » Wed Aug 18, 2010 9:41 pm

Nice release, all my issues have been resolved! :)

And congrats with Vilja becoming mod of the month! :celebration:


Thank you! :)


And thanks to CDCooley too then :foodndrink:

And I'm waiting eagerly for the new version with the new dialogue :)


Dialog with lipsync takes time... that's why we thought we'd do this upgrade first. Next one is plenty of weeks ahead :)


Congrats Emma & CDCooley and thanks for that upgrade. :celebration:



Btw You have posted the wrong forum link. :user:


Thank you :)

all four links to previous forum threads are correct.
User avatar
Ice Fire
 
Posts: 3394
Joined: Fri Nov 16, 2007 3:27 am

Post » Thu Aug 19, 2010 4:07 am

:facepalm: :laugh:

Thank you Emma and cdCooley, brilliant new features, the family is very much enjoying this version. Vilja has become so much more user friendly with the options menu additions recently, and the whole mod feels... Polished. Very much deserved file of the month (long overdue IMHO)

Edit: Surazal just pumped out another Sensual walks compatible with 2.2 aswell.


:laugh: Hopefully, she will be considered as an ongoing WIP for a long time to come... I mean, there's quite a lot that could still be done. (She still refuses to come out of the computer and make strawberry pies in my kitchen. Bloody girl. She sets the oven on too high temperature and then she'll eat all the strawberries)

Great that the whole family enjoy her! When I started on ver 1 the goal was to make her a suitable companion for all kind of players (apart from those who cannot stand a talking companion of course), and if you all find her a good company, then I she's doing fine.

I'm as always impressed with the speed that Surazal makes his updates. I was planning to send him a PM about the upgrade of Vilja... and he has already released an update! :smile:
User avatar
Misty lt
 
Posts: 3400
Joined: Mon Dec 25, 2006 10:06 am

Post » Wed Aug 18, 2010 11:27 pm

Thanks for the 2.2 update! Perfect timing for me. I just recently rebuilt my Oblivion install (converting from OMODs to BAIN) and decided to start my avatar afresh (or rather from an early starter-prison save, since I like his race and facial customizations). I'll need to redo the main quest (along with all else), so making her more compatible with Oblivion-realms is a definite plus (which wouldn't have mattered with my old build, where my avatar had long been Champion of Norrath).

I used Companion Neeshka my last build, and included her as part of the re-built process. But I've been thinking to switch over to Vilja. Might keep both, but worry about A.I. overload, which was something of a issue for me last build (I tend to install big quest mods and city/village/structure enhancements that add lots of of scripted NPCs). As I made few actual mod changes this build, I know I'll need to be careful.

-Decrepit-


Great to hear that you are going to try out Vilja! :)

I have read many of your previous posts about companion, so I actually was well aware of your long-time relation with Neeshka. She's a favorite of mine, too - I always use her and Vilja together, and I have added in unique dialog that will appear if you leave them both in wandermode and they start talking. Well, Vilja talk most, of course, whereas it appears Neeshka finds it amusing. I think they like each other! :)
User avatar
Poetic Vice
 
Posts: 3440
Joined: Wed Oct 31, 2007 8:19 pm

Post » Wed Aug 18, 2010 9:45 pm

I have just reuploaded the 2.2 file, now packaged in a OBMM/BAIN friendly way (seems I never learn by my mistakes :blush:)
User avatar
FITTAS
 
Posts: 3381
Joined: Sat Jan 13, 2007 4:53 pm

Post » Wed Aug 18, 2010 12:05 pm

The Vilja Customization Pack is now available

You'll find it among Optional files at Vilja's http://www.tesnexus.com/downloads/file.php?id=28977 (will be added to my website in an hour or so), and it includes all the previous customized versions of Vilja as well as a new Chocolate elf by Xtudo.

Quote CDCooley

This is a collection of the published alternate appearances with
additional instructions for how to futher customize her yourself.

This set is built with a special master file so that the changes
will work with multiple versions of the mod without any additional
effort. So these will be usable with Vilja 2.1, 2.2, 2.3, and 2.4
and maybe later versions as well.

Since these changes really do only change her appearance, you will
need the most recent version of Companion Vilja which can be
found at Emma's web site: http://lovkullen.net/Emma/index.htm
or at: http://www.tesnexus.com/downloads/file.php?id=28977

INSTALLATION OF PLAYABLE VERSIONS
=================================

Vilja can only be one of the playable versions at one time, so each
has its own directory with pictures. Pick the one you like from the
list below and and check its ReadMe for installation instructions
because many have dependencies on specific race or body mods.

as_Argonian_by_Nivea
as_Chocolate_Elf_by_Xtudo
as_Custom_by_Xtudo
as_Custom_by_4GVN
as_Moonshadow_Elf_MU_by_Xtudo
as_Moonshadow_Elf_Stranger_by_Xtudo
as_Schtori34_Vampire_by_Xtudo
as_Tabaxi_by_Xtudo


CREATING YOUR OWN VERSION (AKA "I don't like her hair")
=======================================================

The Vilja_Customization_Instructions folder contains two guides and
a very special 1em_Vilja_master.esp file that can be used to edit
any of the mods above or to create your own version of a race mod from
scratch.

There are instructions describing how to give her a complete
makeover and a much easier guide for just adding a new hair style.

If you've never used the Construction Set you probably want to
read the quick hair change guide first because it's goes into a little
more detail about using the Construction Set.


OTHER RESOURCES
===============

Merged_Teeth_and_Mouth_by_Scanti is needed by Xtudo's and 4GVN's
Custom versions.

You will need to download most of the resources needed by the others.


PUBLISHING YOUR OWN VERSION AND OTHER REUSE OF THESE RESOURCES
==============================================================

These faces are created specifically for Vilja, if you want
to use them in some other way please contact the creator of
the particular faces for permission.


Emma and I would like to keep the alternate versions of Vilja
somewhat organized, so if you create something you want to share
contact either of us. We'll work with you to add your version to
updates of this collection.

Suggestions for improving the instructions are also welcome.

User avatar
Wayne Cole
 
Posts: 3369
Joined: Sat May 26, 2007 5:22 am

Post » Thu Aug 19, 2010 1:09 am

The Vilja Customization Pack is now available

You'll find it among Optional files at Vilja's http://www.tesnexus.com/downloads/file.php?id=28977 (will be added to my website in an hour or so), and it includes all the previous customized versions of Vilja as well as a new Chocolate elf by Xtudo.

Many thanks for the update and all the customisation options - although I will admit that the original Vilja is the only Vilja for me :)
User avatar
Ridhwan Hemsome
 
Posts: 3501
Joined: Sun May 06, 2007 2:13 pm

Post » Wed Aug 18, 2010 4:43 pm

Many thanks for the update and all the customisation options - although I will admit that the original Vilja is the only Vilja for me :)


I thought I'd say that as well, but, man, 4GVN's Custom Vilja looks awesome so now I'm not so sure anymore. Well, they all look great and I love options so thanks to all involved for the Customization Pack. :foodndrink:

EDIT: I appreciate the excellent and BAIN friendly packaging as well.

EDIT 2: Not an expert on Bash tagging, but I guess the esp's should have Eyes, Hairs, NPCFaces added and cheked under Race Records? Perhaps a question for the BOSS thread rather?
User avatar
Nick Swan
 
Posts: 3511
Joined: Sat Dec 01, 2007 1:34 pm

Post » Wed Aug 18, 2010 5:29 pm

Thank you :)

all four links to previous forum threads are correct.

Maybe on your site, but I mean this http://forums.elricm.com/emma/index.php in your posted readme. :)



edit - Thanks to another addition for Vilja.
User avatar
Roddy
 
Posts: 3564
Joined: Fri Jun 15, 2007 11:50 pm

Post » Wed Aug 18, 2010 4:32 pm

EDIT 2: Not an expert on Bash tagging, but I guess the esp's should have Eyes, Hairs, NPCFaces added and cheked under Race Records? Perhaps a question for the BOSS thread rather?


Just load the custom version like "1em_Vilja_Custom_By_4GVN.esp" after the 2.2 "1em_Vilja.esp" and everything should work. I haven't wanted to delve into Bash tags yet myself, but the 1em_Vilja_as_*.esp files are small and can be merged into the Bashed Patch if you're using Bash.
User avatar
Princess Johnson
 
Posts: 3435
Joined: Wed Feb 07, 2007 5:44 pm

Post » Thu Aug 19, 2010 3:55 am

:) Reference BOSS consider your selves ninja'd :ninja: http://www.gamesas.com/index.php?/topic/1107788-boss-better-oblivion-sorting-software/page__view__findpost__p__16253317
User avatar
YO MAma
 
Posts: 3321
Joined: Thu Dec 21, 2006 8:24 am

Post » Thu Aug 19, 2010 12:02 am

There has been an issue with vanishing feet when using the HGEC-version of the swimsuit.

This problem has now been sorted out. If you have downloaded Vilja earlier than an hour ago, I suggest you go and re-download if you are using the HGEC bodymod and want her to wear a HGEC bikini.
User avatar
emily grieve
 
Posts: 3408
Joined: Thu Jun 22, 2006 11:55 pm

Post » Wed Aug 18, 2010 6:56 pm

Grats on the latest release, it looks great. Amazed you managed to fix the helmet/double face bug. Thanks for adding the sitting option too ;)

Recently made an "evil" character to play through the dark brotherhood quest line, gonna have to recruit vilja soon as i planned her to play a part in my reformation. A good friend can help people become better and see the errors in there ways. She only ever really had evil friends so she got lost and got her priorities wrong.
User avatar
Tina Tupou
 
Posts: 3487
Joined: Fri Mar 09, 2007 4:37 pm

Post » Wed Aug 18, 2010 6:23 pm

From Last Thread

Just took me a few seconds really to make the patches..One for OOO / MMMforOOO/ FCOM or MMM - MMMforFrans. FCOM users can choose between them both. But choose only One.

MMM Version offers more protection from certain Npc and Creatures. Requires MMM
While the OOO Version offers less protection. Requires OOO

Alpha Version for testing

http://www.4shared.com/file/VuO-FTZs/1em_Vilja_FCOM_Fix.html

Load after 1em_Vilja.esp is all that is needed..

Vilja will still get attacked by certain things but most things are more interested in player now more than Vilja with these patches has well.



Seems adding the bash tags Factions, Relations, NoMerge is needed to make it work properly. And of course rebuilding the Bashed Patch with those changes.



Will add the Travellers faction to Vilja Horse Bruse.

Will get the bash tags added in the update

Corepc


Anybody else have anything else that should be looked into or fixed in Vilja MMM or OOO/FCOM patch.
User avatar
Davorah Katz
 
Posts: 3468
Joined: Fri Dec 22, 2006 12:57 pm

Post » Wed Aug 18, 2010 7:44 pm

Anybody else have anything else that should be looked into or fixed in Vilja MMM or OOO/FCOM patch.


I wonder what your thoughts are on this?:

Seems to work fine in that enemies don't focus generally on Vilja anymore. On the other hand she seems to be very passive, i.e. she does fight the ones that do attack her, but then she tends to holster her weapon and just stand there while my char is fighting for her life against the remaining ones. :toughninja: This is with her in defensive, ranged mode - but she was more active in that w/o the patch. It's fine by me btw. I'll get back with more info after playing some more as it takes a while to see patterns regarding this.


That make sense to me. For the default game factions I had to modify her disposition toward all of the evil factions so that she would attack them properly. They behaved just like you describe before I did that. The patch makes sure that their disposition toward her is high enough, but there doesn't seem to be a good way to alter her disposition to them. I really wish mod creators would think to put all all of the enemies into at least one of the standard enemy factions. There's no reason they can't be in more than one for all of those fine-grained distinctions. Oh well, it's too late for that.


Would that mean loads of work - or would it be a bad idea in some way?

BTW, I ended up http://i35.tinypic.com/bbgo5.jpg to the Coolfhair used by 4GVN, but nothing else. Looks really nice plus she has talked about changing her hairstyle a lot so she should be pleased.

EDIT: http://i36.tinypic.com/2pqpauw.jpg of new hairstyle - as she was in the background above.
User avatar
Jesus Duran
 
Posts: 3444
Joined: Wed Aug 15, 2007 12:16 am

Post » Wed Aug 18, 2010 12:04 pm

I think it would actually be a pretty interesting option if you could choose to let Vilja randomly change her hairstyle after certain periods of time, with the player's approval after the 'should I change my hair' dialogue, by using 'unplayable' wigs. I don't know if this is feasible? You'd still want her to be able to equip normal helmets in combat, and I think letting Vilja equip her non combat clothing would also unequip any helmet she has on so it could be difficult...
User avatar
Rachel Eloise Getoutofmyface
 
Posts: 3445
Joined: Mon Oct 09, 2006 5:20 pm

Post » Thu Aug 19, 2010 2:08 am

Many thanks for the update and all the customisation options - although I will admit that the original Vilja is the only Vilja for me :)


Awww... :wub:
(she's my favorite, too, of course :))


I thought I'd say that as well, but, man, 4GVN's Custom Vilja looks awesome so now I'm not so sure anymore. Well, they all look great and I love options so thanks to all involved for the Customization Pack. :foodndrink:EDIT: I appreciate the excellent and BAIN friendly packaging as well.



BTW, I ended up http://i35.tinypic.com/bbgo5.jpg to the Coolfhair used by 4GVN, but nothing else. Looks really nice plus she has talked about changing her hairstyle a lot so she should be pleased.


4GVN's Vilja does look really good... but I think your combination of the original face and the new hairstyle looks even better ;)
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Shianne Donato
 
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Post » Wed Aug 18, 2010 5:37 pm

I think it would actually be a pretty interesting option if you could choose to let Vilja randomly change her hairstyle after certain periods of time, with the player's approval after the 'should I change my hair' dialogue, by using 'unplayable' wigs. I don't know if this is feasible? You'd still want her to be able to equip normal helmets in combat, and I think letting Vilja equip her non combat clothing would also unequip any helmet she has on so it could be difficult...

There might be a way to do this but I actually like the fact that she constantly talks about changing her hair but never does. Heneri may like the green hair but apparently Vilja didn't, so she's now probably afraid to make a change. But she would never admit that of course.
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Joey Bel
 
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