[RELZ] Companion Vilja ver 2.3 - thread no 6

Post » Wed Sep 01, 2010 12:38 pm

I also can send Vilja home before I teleport in the tower, and after I enter it, summon her and have no problem



That indeed sounds like a good solution for now :). (although I guess you can just tell her to go into wander-mode where she is rather than having to send her home?)
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Sara Johanna Scenariste
 
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Post » Wed Sep 01, 2010 9:09 am

Well, now I really feel like a jerk!
I use the mod FF Real Thirst, with the Cobl patch, and all of a sudden Vilja asks for a drink. I, of course, think "Of course, we have plenty!". Alas, she doesn't recognise the water bottle as, well, water, and as such I have no choice but to refuse her request! Well, that's no way to behave. So - any chance of a Cobl patch for food and drinking stuff?
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Kahli St Dennis
 
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Post » Wed Sep 01, 2010 8:45 am

Well, now I really feel like a jerk!
I use the mod FF Real Thirst, with the Cobl patch, and all of a sudden Vilja asks for a drink. I, of course, think "Of course, we have plenty!". Alas, she doesn't recognise the water bottle as, well, water, and as such I have no choice but to refuse her request! Well, that's no way to behave. So - any chance of a Cobl patch for food and drinking stuff?

I think you have misunderstood Vilja. She was asking for booze. You can give her ale, beer, mead and wine. I recommend you stoking beer, as it is the cheapest and lightest of all beverages (ale has the same weight but is more expensive, supposing you actually buy it of course).
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Claudz
 
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Post » Wed Sep 01, 2010 7:16 pm

You would buy her cheap beer instead of ale? What kind of friend are you Amgepo? Of course, as a Nord, she prefers Mead. :)
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JLG
 
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Post » Wed Sep 01, 2010 11:30 pm

Boy, there's So much Booze laying around in them dungeons, I couldn't imagine Buying it, I generaly pitch the Cheap wine right away, then wind up ditching most of the other, I'll generaly keep 5 bottles of each, beer Mead and Ale, then try to give her a differant one each time she asks.. :P
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D IV
 
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Post » Wed Sep 01, 2010 12:35 pm

I see that CDCooley has my favorite quote from RPGWatch's review of Vilja by Vox Clamant in his signature :)

Vilja is "just" a companion. But that is sort of like saying a phoenix spouting fire and swooping down on a battlefield is "just" a bird.



http://www.rpgwatch.com/ to full review.
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Naazhe Perezz
 
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Post » Wed Sep 01, 2010 7:22 pm

You would buy her cheap beer instead of ale? What kind of friend are you Amgepo? Of course, as a Nord, she prefers Mead.

Well, I'm not the kind of friend every NPC wants, but the kind of friend every NPC has :P.

To say the truth I'm even cheapest. As Brozly, I didn't actually buy the booze. I was even thinking not looting mead because it's slightly heavier than beer or ale. But well if this is a "cultural" thing, I suppose I can wear a little more weight :).

Boy, there's So much Booze laying around in them dungeons, I couldn't imagine Buying it, I generaly pitch the Cheap wine right away, then wind up ditching most of the other, I'll generaly keep 5 bottles of each, beer Mead and Ale, then try to give her a differant one each time she asks..

If I only had have the common sense needed to wear only 5 bottles of each… I think I will try doing like you (until now I only stop stocking bottles at 12-13 units of each)

I see that CDCooley has my favorite quote from RPGWatch's review of Vilja by Vox Clamant in his signature


Quote

Vilja is "just" a companion. But that is sort of like saying a phoenix spouting fire and swooping down on a battlefield is "just" a bird.



Link to full review.

I like that review, although I disagree about considering Vilja's lack of non restoration spells as a lack. The only thing worst than a fireball hurling enemy is a fireball hurling friend. I think I will try AFK_Weye and start the lost spires quest (I have this one installed but have not played yet), as their description in this article looks very promising.
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Hilm Music
 
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Post » Wed Sep 01, 2010 6:17 pm

I like that review, although I disagree about considering Vilja's lack of non restoration spells as a lack. The only thing worst than a fireball hurling enemy is a fireball hurling friend. I think I will try AFK_Weye and start the lost spires quest (I have this one installed but have not played yet), as their description in this article looks very promising.


To not give her any spells was a design-decision, based partly on her class and personality (why on earth would an alchemist girl from Solstheim be able to conjure daedras or cast fire balls) and partly on bad experiences with magic-using companions. It's surely no joy to get a fireball between your shoulders from behind, not to mention the frustration over companions casting invisibility/chameleon on themselves and then jump in *between* you and the enemy... Big Sigh.

Still, we have been *vaguely* talking about adding in some more spell for Vilja, but in that case it will not be a destructive one. Rather within Restoration. But, that's only *vaguely* discussed, I'm not if it ever will happen. If it will, it will be something one can toggle, naturally.

I also got interested in AFK_Weye, and I have also yet to play Lost Spires. (But I want to play Kragenirs Death Quest first).
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An Lor
 
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Post » Wed Sep 01, 2010 8:50 am

I see that CDCooley has my favorite quote from RPGWatch's review of Vilja by Vox Clamant in his signature :)

http://www.rpgwatch.com/ to full review.

Just read the review - congratulations on the well-deserved accolades.

Funny, that I also downloaded AFK_Weye as a result of looking at the article :)
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DAVId Bryant
 
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Post » Wed Sep 01, 2010 3:31 pm

Congrats on a nice review, Emma. It is WELL deserved.

FYI - Because of Vilja, I decided to beat my head against the wall in the CS. Thanks to TES Alliance classes, I am finally learning how to build stuff. Mostly because of Vilja. So I can create things that are friendly to her. And maybe later when I get more brave, FIX things so they are friendly to her. I've incorporated this in game and Pang and Vilja have started the process of finding a nice place to have a home constructed. Pang is terrified at how much gold this is going to cost her (because I will make her pay for it in game) and has decided as much as she has come to love Vilja, she is VERY high maitenance ;)
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Nitol Ahmed
 
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Post » Wed Sep 01, 2010 9:07 pm

Indeed that was a great review of Vilja, and she deserves all the love she gets. Whether I am playing a warrior, an assassin or a mage, Vilja is my character's best friend. She really is that endearing and adaptable. :)

(the review of my voicework in Viconia made me pretty happy too, so thanks for pointing that site out.)
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Brooks Hardison
 
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Post » Wed Sep 01, 2010 4:47 pm

Indeed that was a great review of Vilja, and she deserves all the love she gets. Whether I am playing a warrior, an assassin or a mage, Vilja is my character's best friend. She really is that endearing and adaptable. :)

(the review of my voicework in Viconia made me pretty happy too, so thanks for pointing that site out.)

Whoever they used has the sultry, somewhat edgy reserve that exactly fits Viconia.

Well I guess if someone told me I had a sixy voice I would be pretty pleased too :P Hey! Stop throwing things, I was only kiddin'....

Spoiler
And Emma, I never guessed Runar would make an appearance until you told us your son did the voice for him. Oh, it does not hurt my enjoyment of Vilja at all, I should have guessed you and CDcooly would give the whole story and nothing but. So when are we going to Morrowind?


Cheers!
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Sarah Bishop
 
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Post » Wed Sep 01, 2010 6:40 pm

Just invited Vilja to join me. Here is my question: I am in the middle of Ruin Tail's Tale and have Ruin as a companion. I tried to introduce Ruin to Vilja (using the no name option or something of that sort). But Vilja just asks when I am going to introduce her. What do I do? Talking to Ruin doesn't seem to help. If this was in a readme, I missed it.
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Tiff Clark
 
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Post » Wed Sep 01, 2010 5:55 pm

Just invited Vilja to join me. Here is my question: I am in the middle of Ruin Tail's Tale and have Ruin as a companion. I tried to introduce Ruin to Vilja (using the no name option or something of that sort). But Vilja just asks when I am going to introduce her. What do I do? Talking to Ruin doesn't seem to help. If this was in a readme, I missed it.


You have to FIRST talk to Vilja and tell her you want to introduce the companion to her. THEN you have to talk to Ruin, and he should have a topic "This is Vilja" or something like that. Click that. When you leave conversation Vilja should say "Nice to meet you" and the introduction is over. It might not be so self-explanatory exactly how to do this... but it was the only way that worked properly.

I hope this will sort out the problem. I know others use Ruin and Vilja together and I am assuming Vilja 'knows' about him in these cases as I haven't heard any reports on problems.

I'll try to add some 'unique interaction between Vilja and Ruin - I really need to play Ruin first. Tell me, has he got fully voiced dialog, and does he chat with other npcs if left in wander mode? Either using unique voice or the standard voices..
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Alexandra walker
 
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Post » Wed Sep 01, 2010 2:00 pm

Just read the review - congratulations on the well-deserved accolades.

Funny, that I also downloaded AFK_Weye as a result of looking at the article :)


Thank you! :)


Congrats on a nice review, Emma. It is WELL deserved.

FYI - Because of Vilja, I decided to beat my head against the wall in the CS. Thanks to TES Alliance classes, I am finally learning how to build stuff. Mostly because of Vilja. So I can create things that are friendly to her. And maybe later when I get more brave, FIX things so they are friendly to her. I've incorporated this in game and Pang and Vilja have started the process of finding a nice place to have a home constructed. Pang is terrified at how much gold this is going to cost her (because I will make her pay for it in game) and has decided as much as she has come to love Vilja, she is VERY high maitenance ;)


Thank you :)

Heh, I didn't know she was such high maintenance ;). A few strawberries and a sweetroll ever so often... But, I know what you mean. I also tend to spend a lot of time on keeping my companion(s) happy, by adding new things for them, tinker on things in the CS to adjust for them, and ingame spending loads of mony on them. If Vilja has drawn you into the construction set, she has surely done something vital, cause I guess you will soon be really bitten by the modding-bug. Still, there's nothiing like a house one has built with ones own hands, right? And I bet that regardless how much effort you put into your new house, Vilja will still claim that she could improve it quite a lot for you... :D

Indeed that was a great review of Vilja, and she deserves all the love she gets. Whether I am playing a warrior, an assassin or a mage, Vilja is my character's best friend. She really is that endearing and adaptable. :)

(the review of my voicework in Viconia made me pretty happy too, so thanks for pointing that site out.)


Thank you! :) I'm so glad that you are enjoying her company and that she fits most characters.

And I'm also so glad for the well-deserved praise you got for your voice-acting of Viconia.
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Genocidal Cry
 
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Post » Wed Sep 01, 2010 2:45 pm

http://www.rpgwatch.com/ to full review.

This link just brings me to the front page now.

http://www.rpgwatch.com/show/article?articleid=161 I assume this is it?

Though I don't agree on the choice of picture, it's a nice review. Congrats! :D
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Esther Fernandez
 
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Post » Wed Sep 01, 2010 7:38 pm

Congratulations on the Review! :celebration:
Only thing is he makes it sound dependant on several "other" mods... :shrug:
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Nichola Haynes
 
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Post » Wed Sep 01, 2010 7:48 pm

This link just brings me to the front page now.

http://www.rpgwatch.com/show/article?articleid=161 I assume this is it?

Though I don't agree on the choice of picture, it's a nice review. Congrats! :D


Yes, that link was way better! :)
Thank you.


Congratulations on the Review! :celebration:
Only thing is he makes it sound dependant on several "other" mods... :shrug:


Thank you.
Yes... maybe it sounds a bit like that.. I'm thinking maybe I should register there and make some kind of comment - some of the other authors mentioned have done so.
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Tracy Byworth
 
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Post » Wed Sep 01, 2010 2:43 pm

Thank you.
Yes... maybe it sounds a bit like that.. I'm thinking maybe I should register there and make some kind of comment - some of the other authors mentioned have done so.

I don't know if contacting him is a good Idea (except for thanking him). While he is sooo wrong with the dependencies theme, the revision put a platinum crown in Viljas head. A deserved one, but normally deserving and getting is not the same.

If you do, you should mention how difficult had been making Vilja totally independent of any other mod and how proud you and CDCooley are of that achievement. Otherwise, he could not see the importance of his mistake, considering that he had say implicitly that Vilja is the best companion of the history of videogames.

EDIT: The last thumbs down in Tesnexus has disappeared. It seems he had read your commentary and then installed Vilja correctly. :)
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victoria johnstone
 
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Post » Wed Sep 01, 2010 12:12 pm



EDIT: The last thumbs down in Tesnexus has disappeared. It seems he had read your commentary and then installed Vilja correctly. :)



Actually, we contacted him and told him what his mistake was and how to install Vilja correctly ;).




High Imperial version of Vilja available

Xtudo has been so kind and made a High Imperial version of Vilja, based on the Vilja customisation package. It can be downloaded from Vilja's page on http://www.tesnexus.com/downloads/file.php?id=28977
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Tikarma Vodicka-McPherson
 
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Post » Wed Sep 01, 2010 11:45 am

I'll try to add some 'unique interaction between Vilja and Ruin - I really need to play Ruin first. Tell me, has he got fully voiced dialog, and does he chat with other npcs if left in wander mode? Either using unique voice or the standard voices..

Ruin doesn't have voiced dialog in the latest version, in one of the earlier versions he did, however. There was to much dialog in the newest version for the voice actor to do it (or something like that :whisper: ).


And as far as I recall, Ruin doesn't have a wander mode, Don't hang me up on that thought. :)
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Killah Bee
 
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Post » Wed Sep 01, 2010 9:09 pm

Recently, my Vilja was wearing efficient but ugly Daedric armor, which also constantly needed repairing. Now, instead of that, I tried to give her a set of normal clothes infused by elemental shields from Transcendent stones. When I tried those on myself, they dutifully raised my AC to maximum. Vilja, though, while looking gorgeous in them, reports her Armor Class to be 0. Is it a bug in the way the engine reports AC (Neeshka also showed no AC gain from them)? Will the shielding be any efficient in a real battle, or I better keep her armored in a regular way?
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GLOW...
 
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Post » Wed Sep 01, 2010 11:14 pm

I'm sorry for my lack of knowledge, but I am not sure what you mean by "infused by elemental shields from Transcendent stones"? Is that something you can do in original Oblivion, or is this something from a mod?

At any rate, if you have given Vilja a set of normal clothes - i.e. not armor - Vilja will still most likely switch to any armor she happens to have in her inventory as soon as there is a fight going on. And I mean *any* armor. So don't be surprised if she with a wild battle-scream rips off her clothes, jumps into a pair of fur boots and attacks the enemy!

There are many magical effects attached to armors that are scripted to be added to the player like this: Player.AddSpell NDLpHelmetCalm

In these cases, Vilja obviously won't have any benefit from the armor, as she isn't the player...

So I would give her good unenchanted armor and swear a little over Emma and CDCooley who so far don't want to make her OBSE-dependant just in order to make her repair her armor, herself. ;)
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Romy Welsch
 
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Post » Wed Sep 01, 2010 9:08 am

Vilja is a bit finicky with using CE enchanted items, although it is bettered in the later releases. In my game she has an armor set with CE Shield enchantments - sometimes it turns up as additional AR when checking, sometimes not.
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Casey
 
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Post » Wed Sep 01, 2010 11:40 am

I'm sorry for my lack of knowledge, but I am not sure what you mean by "infused by elemental shields from Transcendent stones"? Is that something you can do in original Oblivion, or is this something from a mod?
Err... you played the Oblivion contents of the game, didn't you? Things like... closing gates? Sigil stones? http://www.uesp.net/wiki/Oblivion:Useful_Enchantments#Elemental_Armor_2 - more than ever possible with custom enchants. You can enchant simple clothes without AC of its own whatsoever and still get 25+25+25=75% AC, ant that's not counting the shield and/or jewelry. But for some reason it didn't work on Vilja. Question is, whether it's only a matter of displayed numbers, or the enchantment will be useless in battle.
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kirsty williams
 
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