[RELZ] Companion Vilja ver 2.3 - thread no 6

Post » Wed Sep 01, 2010 9:52 pm


-snip-

Maybe Wolfgang by default should behave just like Vilja instead? That could be justified by him reacting to how she reacts.

Or maybe Wolfgang should always be slightly less aggressive? I'll experiment with some options and then Emma can pick one.


Personally, I like the first option best. I doubt that a user would want Wolfgang to attack, while Vilja stays passive, or vice versa. And lowering Wolfgang's aggression could cause issues down the line.

In addition, it makes sense for Vilja to be able to influence Wolfgang's actions; If I recall, she owned a wolf for a time, since it was a pup. She'd know how to handle wolves, and she seems to have quite a bond with Wolfgang when you get him anyhow.
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Jessie Rae Brouillette
 
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Post » Wed Sep 01, 2010 9:40 pm


It could be related to which gameplay mods you are running- there is a patch for at least FCOM to deal with how Vlja responds to the monsters added by the mod.

I've been looking for the patch. Is it on the FCOM site maybe?

Gawd, I'm down in a hole following Viljas quest and OOO has added the most vicious NPC's down there :P

Also must thank CDcooley for the slick programming. Tried having an other companion following and that mod pulled allot more resources from the computer.

Cheers!
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Lauren Graves
 
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Post » Wed Sep 01, 2010 6:50 pm

Oh, and I've also got another plugin in the works that should solve the whole 'enemies attack companions rather than the player' problem, regardless of what mods you have loaded. Arkngt has been testing it with FCOM and SI, and the initial reports are encouraging. :ph34r:


Yep, seems to work perfectly. :)

I've been looking for the patch. Is it on the FCOM site maybe?


http://www.gamesas.com/index.php?/topic/1105968-relz-companion-vilja-ver-21-thread-no-4/page__view__findpost__p__16206519
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Natasha Biss
 
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Post » Wed Sep 01, 2010 12:50 pm

I've been looking for the patch. Is it on the FCOM site maybe?

The patch was done by CorePc and linked in 4th tread of vilja here in gamesas forum. I think the last version is: http://www.4shared.com/file/VuO-FTZs/1em_Vilja_FCOM_Fix.html You must check only one of the esp files.
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Ron
 
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Post » Wed Sep 01, 2010 11:30 am


http://www.gamesas.com/index.php?/topic/1105968-relz-companion-vilja-ver-21-thread-no-4/page__view__findpost__p__16206519

Tackar :D
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Angel Torres
 
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Post » Wed Sep 01, 2010 2:18 pm

Ok I've ran into a major bug here:

Spoiler
Ok I managed to collect Wolfgang (after previously taking a wrong turn in the cave and encountering some very nasty Guardians of Oblivion-Thankyou FCOM lol) and was travelling with him and Vilya towards Leyawin, the last city I'd yet to do for Allies of Bruma, before hitching a lift to Skingrad for the Breton Adventurers girlffriend. I came accross an Obliviion Gate in the wilderness (I'm fairly certain this wasn't the special Leyawin gate because I was still too far away from Leyawin) and decided to go ahead and close it like all 38 others i'd encountered :P. So I took Wolfgang and Vilya with me through the gate and they appeared in the Oblivion Realm just fine. We fought all the way to the sigil stone without problems, but after grabbing the sigil stone Vilya came out with me but Wolfgang didn't! No matter what I did with the console could bring him back and this happened every time I reloaded and tried grabbing the sigil stone again. The only workaround i can see is to tell Wolfgang to stay before first going into the Oblivion Gate, which will mean loading up an earlier save (which fortunately I do have). I'll try that tommorow because I'm too tired now to plow through another 50+ fps killing dremora.


Sorry for that rambled post, has anyone else encountered similar problems?

Here's my modlist if it bears any relevance:

Spoiler
Active Mod Files:00  Oblivion.esm01  ScreenEffects.esm02  All Natural Base.esm  [Version 1.0]03  Francesco's Leveled Creatures-Items Mod.esm  [Version 4.5bSI]04  Francesco's Optional New Items Add-On.esm  [Version 4.5bSI]05  Cobl Main.esm  [Version 1.72]06  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]07  Mart's Monster Mod.esm  [Version 3.7b3p3]08  Enhanced Daedric Invasion.esm09  TamrielTravellers.esm  [Version 1.39c]0A  FCOM_Convergence.esm  [Version 0.9.9MB3]0B  Open Cities Resources.esm  [Version 3.5.5]0C  bookplacing.esm  [Version 1]0D  Progress.esm  [Version 2.0]**  Cobl Races TNR.esp  [Version 1.53]**  Cobl Races TNR SI.esp  [Version 1.53]0E  Unofficial Oblivion Patch.esp  [Version 3.3.2]0F  DLCShiveringIsles.esp10  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]11  SM Plugin Refurbish - SI.esp  [Version 1.30]**  Oblivion Vwalk UOS.esp**  DLCShiveringIsles Vwalk UOS.esp**  DLCShiveringIsles Vwalk DG_DS UOS.esp12  Francesco's Optional Chance of Stronger Bosses.esp13  Francesco's Optional Chance of Stronger Enemies.esp14  Francesco's Optional Chance of More Enemies.esp15  Francesco's Optional Leveled Guards.esp++  FCOM_Francescos.esp  [Version 0.9.9]++  FCOM_FrancescosItemsAddOn.esp  [Version 0.9.9]16  FCOM_FrancescosNamedBosses.esp  [Version 0.9.9]17  Atmospheric Loading Screens - 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Artorius.
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A Boy called Marilyn
 
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Post » Wed Sep 01, 2010 12:23 pm

I think this is neither a bug, nor a conflict, just a new take on this general problem: http://emmates.proboards.com/index.cgi?board=oblivion&action=display&thread=45

I.e. Vilja and Companoin Arren are as far as I know the only companion mods that have a working solution to prevent the companion-Oblivion plane-bug from happening. But, in the Vilja-mod, we haven't really catered for Wolfgang when it comes to Oblivion planes, as we haven't considered him a fullfledged companion. Maybe we should think this over for the next version.

I'm afraid that there is currently no other solution for you than to reload, and to remember to be cautious when you bring any companion (apart from Vilja and Arren) into Oblivion planes. Take them with you, that's fine, but make sure they leave there before you do so!
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Emmi Coolahan
 
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Post » Wed Sep 01, 2010 9:53 pm

I hadn't checked, but I had assumed that Wolfgang's summoning spell should have brought him back without any problems. If that's not happening, then it's not that hard to add the special Oblivion checking code to him that gets Vilja out.
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sarah simon-rogaume
 
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Post » Wed Sep 01, 2010 5:17 pm

I hadn't checked, but I had assumed that Wolfgang's summoning spell should have brought him back without any problems. If that's not happening, then it's not that hard to add the special Oblivion checking code to him that gets Vilja out.


Wolfgang has a summoning spell? That's news to me, I've checked my spell list and it's not there- I assume I haven't earned it yet.

Edit:

Ok I've reloaded to before I entered the Oblivion Gate and told Wolfgang to stay. I then went through and closed the gate as normal and Wolfgang was there waiting for me. Thanks Emma and cdcooley for helping and offering to change him to be like Vilya in Oblivion Gates.

Artorius
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Yama Pi
 
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Post » Wed Sep 01, 2010 2:45 pm

Emma, this is probably a silly question, but--I've just moved my character into Korana's lovely Shadowcrest Vineyard, and designated the interior of it as home for Vilja. Now, however, she keeps commenting to me that she wishes she had somewhere outdoors she could wander when she's at home. Obviously the Vineyard does have a safe exterior she could wander in, but how do I tell her that? I'm not seeing a dialogue option for it.

Thanks! :)
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Colton Idonthavealastna
 
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Post » Wed Sep 01, 2010 10:04 pm

Tyraa Rane,

After you've told her about her new home, you can go to the outdoor location. Choose "1. Traveling together." and the tell her "This is a nice place to wander".
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..xX Vin Xx..
 
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Post » Wed Sep 01, 2010 10:04 pm

Tyraa Rane,

After you've told her about her new home, you can go to the outdoor location. Choose "1. Traveling together." and the tell her "This is a nice place to wander".


See, I knew it would be a silly, easy to answer question. ;) Thank you!
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Setal Vara
 
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Post » Wed Sep 01, 2010 10:33 pm

But there are so many options it's easy to lose them. The only reason I knew where it could be found is that I've proposed moving it (and similar entries) into their own list for version 3, just because I have trouble finding them.
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Angela
 
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Post » Wed Sep 01, 2010 11:01 pm

I've already organized some other topics into a sub-group, and I guess the way Vilja is 'expanding' it might be time to make more sub-groups like the one you suggest, CDCooley.

Hmm... I think it's time to write an acutal Vilja *manual*, too, and hope that players will take the time to read it. :)
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Andy durkan
 
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Post » Wed Sep 01, 2010 2:35 pm

I've already organized some other topics into a sub-group, and I guess the way Vilja is 'expanding' it might be time to make more sub-groups like the one you suggest, CDCooley.

Hmm... I think it's time to write an acutal Vilja *manual*, too, and hope that players will take the time to read it. :)

I think that's an excellent idea of a mod manual of Vilja Emma. :tops:
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NEGRO
 
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Post » Wed Sep 01, 2010 1:24 pm

Just recently 'aquired' Vilja... She is a bag of laughs! Awsome work Emma!

JD
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Jesus Sanchez
 
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Post » Wed Sep 01, 2010 10:38 am

Vilja and I had our first major dungeon crawl together this morning... the various "Bride" palaces and Vulna's stronghold (Verona House Bloodlines mod). I began noticing that she sometimes didn't join in during fights. From observing a morning's worth of such encounters, it seems that if my avatar draws his weapon while in sneak-mode, Vilja does too. She then stands erect when he does, and keeps her weapon drawn, but doesn't join in those battles. If my avatar doesn't draw his weapon until after leaving sneak-mode to stand erect, all's well. And of course if my avatar doesn't enter sneak-mode between fights the issue won't crop up. Don't know if this is normal for Vilja, a one-event fluke that won't reappear, something peculiar to my load-order, or a glitch.

During this same crawl, Vilja lost both her sword and bow. No big deal there... adds a welcome touch of realism and unpredictability. I'll know from now own not to give her expensive rare weaponry. (Due to circumstances, I was never able to find those dropped (?) items despite extensive searches. I didn't even realize she had lost the sword (she still had the bow at that point) until performing equipment repairs for the both of us, when I couldn't find it in her inventory.) Again, this is no complaint. Just caught me by surprise.

A question on terminology. "Wander Mode" is referred to several times in Vilja's documentation. Only, I can't seem to find it on her menu. Is wander-mode when I tell her we need to separate, or is it when I ask her to "relax here"? Both? Something else?

-Decrepit-
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Richard Dixon
 
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Post » Wed Sep 01, 2010 10:25 pm

Vilja isn't optimized for stealthy characters. We've implemented a few "hints" to help the game's AI system but most of her behavior is still controlled by the game. When you draw your weapon to fight, it gives her an initial boost to aggressiveness to signal she should join you. But if you walk around with weapon drawn (including while sneaking) that little boost goes away. We found that there are some silly people who walk around with a weapon drawn most of the time, and that could make Vilja attack every wandering guard or other person you meet. So, if she's slow to join combat you might try sheathing and then redrawing your weapon. Or as you noticed, just draw your weapon right before you're going to use it.

You can ask Vilja to look for dropped weapons (hers, yours, or the enemy's).

Yes, wander mode is any of the times that she's just standing or wandering around doing random activities. She's NOT in wander mode when she's following you, going shopping, waiting for something else to happen, etc. She is in wander mode after you tell her to relax, send her home, she finishes her shopping, etc.
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Misty lt
 
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Post » Wed Sep 01, 2010 11:14 pm

Hi Emma:

Gave this mod a try based on the popularity and must say it makes the game more enjoyable because of Vilja comments. More fun that way.

However I ran into a couple quirks:

I use the Alternative Start mod and it gives me 0 weight clothing (nice cheat). However, Vilja thinks I am naked and will not talk to me after she joins me. I like the 0 weight clothes perk and it looks like leather armor so was hoping to keep it and enchant it later, just don't want to put on other clothes so I can talk to her.

Second, I have UL Imperial Isle and New Roads and Bridges installed. When leaving the Waterfront to the left when facing the door to the temple district (the rocks are now gone and there is a path there), Vilja does not see this and when she reaches the spot where the rocks were she turns around and runs away looking for another path. I can work around this by summoning her when I get to the other side.

These are not biggies, just wondering if it is worth fixing.

Great mod, great voice work (you must have used some good sound equipment to record compared to some of the other voiced mods), your English fits perfect with the character.
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Brooks Hardison
 
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Post » Wed Sep 01, 2010 12:33 pm

Hi Emma:

Gave this mod a try based on the popularity and must say it makes the game more enjoyable because of Vilja comments. More fun that way.

However I ran into a couple quirks:

I use the Alternative Start mod and it gives me 0 weight clothing (nice cheat). However, Vilja thinks I am naked and will not talk to me after she joins me. I like the 0 weight clothes perk and it looks like leather armor so was hoping to keep it and enchant it later, just don't want to put on other clothes so I can talk to her.

Second, I have UL Imperial Isle and New Roads and Bridges installed. When leaving the Waterfront to the left when facing the door to the temple district (the rocks are now gone and there is a path there), Vilja does not see this and when she reaches the spot where the rocks were she turns around and runs away looking for another path. I can work around this by summoning her when I get to the other side.

These are not biggies, just wondering if it is worth fixing.

Great mod, great voice work (you must have used some good sound equipment to record compared to some of the other voiced mods), your English fits perfect with the character.


Hi Peter,

thank you for your kind words - I'm glad you enjoy Vilja's company. :)

I know about the quirk with the 0 value armor from the alternate start mod (it's the value that matters, not the weight). Unfortunately, checking for clothing value is the only way to make Vilja 'know' about nudity, and I think it's quite nice that she does know how you and she are dressed (once she likes you better she will not refuse to speak to you). There is an easy fix, though. Just put on a ring, shoes, and amulet or whatever has a value of anything above 0 - 1 gold value is quite enough. Then she won't consider you character as naked anymore.

As for the other mods you mention, this is something you'll have to discuss with the author of them. If Vilja reacts this way, it means that the pathgrids haven't been adjusted to match how the gameworld looks with these mods installed. She cannot 'see', she is travelling by the existing pathgrids, and if they are wrong or missing, she will get confused. However, she should eventually warp to you if you continue to walk in the direction you have planned.

My sound equipment is just a standard headset, nothiing fancy at all. And now, during the recording of ver 3, which is soon to be released, my old headset broke and I couldn't get the same model, so I hope the difference won't be too noteable... (don't worry, you won't have to restart when ver 3 arrives, you will be able to just switch esps and keep on playing).

I hope this is of some help, and, as I said, just putting on a ring or amulet will instantly make her realized that your character isn't nvde.
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Nicola
 
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Post » Wed Sep 01, 2010 2:51 pm

Hi Peter,

thank you for your kind words - I'm glad you enjoy Vilja's company. :)

I know about the quirk with the 0 value armor from the alternate start mod (it's the value that matters, not the weight). Unfortunately, checking for clothing value is the only way to make Vilja 'know' about nudity, and I think it's quite nice that she does know how you and she are dressed (once she likes you better she will not refuse to speak to you). There is an easy fix, though. Just put on a ring, shoes, and amulet or whatever has a value of anything above 0 - 1 gold value is quite enough. Then she won't consider you character as naked anymore.

As for the other mods you mention, this is something you'll have to discuss with the author of them. If Vilja reacts this way, it means that the pathgrids haven't been adjusted to match how the gameworld looks with these mods installed. She cannot 'see', she is travelling by the existing pathgrids, and if they are wrong or missing, she will get confused. However, she should eventually warp to you if you continue to walk in the direction you have planned.

My sound equipment is just a standard headset, nothiing fancy at all. And now, during the recording of ver 3, which is soon to be released, my old headset broke and I couldn't get the same model, so I hope the difference won't be too noteable... (don't worry, you won't have to restart when ver 3 arrives, you will be able to just switch esps and keep on playing).

I hope this is of some help, and, as I said, just putting on a ring or amulet will instantly make her realized that your character isn't nvde.


Wow. I figured with the time difference between the US and Sweden I would not get such a quick answer! Either you are a vampire, don't sleep, or have moved :)


If you achieved the great sound with just a headset, I am impressed. Take a listen to some of the other voiced mods and see the difference.

I will post about the path grid on new Roads And Bridges. Although I look forward to the new release, I am getting quite attached to the current one. Hope I can make the switch when the time comes :)
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Sami Blackburn
 
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Post » Wed Sep 01, 2010 12:58 pm

Snip
Hope I can make the switch when the time comes :)


Just don't tell Vilja about it and you Should be Allright... :whisper:
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Yonah
 
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Post » Wed Sep 01, 2010 2:41 pm

Just don't tell Vilja about it and you Should be Allright... :whisper:


Thanks for that comment, its better than "Dude, get a life, it's just a game!" :)
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Neko Jenny
 
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Post » Wed Sep 01, 2010 7:30 pm

I guess that Emma has forgot about this thread and posting a link to the http://www.gamesas.com/index.php?/topic/1145944-wipz-companion-vilja-ver-3-very-soon-to-be-released/. :whistling:
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Hazel Sian ogden
 
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Post » Wed Sep 01, 2010 6:34 pm

I guess that Emma has forgot about this thread and posting a link to the http://www.gamesas.com/index.php?/topic/1145944-wipz-companion-vilja-ver-3-very-soon-to-be-released/. :whistling:


No, this thread's for 2.3. That one's for 3.0, and it's due out in a few days. So I guess if you want to comment on 2.3, this is the place to continue doing it. :)
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Albert Wesker
 
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