[RELZ] Companion Vilja ver 2.3 - thread no 6

Post » Wed Sep 01, 2010 11:27 am

Thanks for the reply.
I was showing her the real bedroom... but actually it wasn't a "real bedroom". At 4 am we were at Cloud Ruler Temple, and I was trying to tell her that she could sleep in a free bedroll just next to us (the place where the Blades sleep... almost always there is a free usable bedroll there).
But I'll better track down this issue tomorrow, and let you know.

They may be free, but she can't use them. They are only available to members of the Blades and she's not even if you are. You should have the opportunity to help her put her own bedroll on the floor though.
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matt oneil
 
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Post » Thu Sep 02, 2010 12:59 am

If you were wandering in the Blackwater region I'm surprised she found much to do besides complain about the rain. It's almost always raining there and she hates rain.


So I've heard... :ahhh:
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Taylah Haines
 
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Post » Wed Sep 01, 2010 10:21 pm

AlphaUMi, thanks for the additional info. Yes, I broke something in version 2.2. That's why Emma gets nervous every time I touch anything related to dialog.

When Vilja keeps saying "Yes?" have her follow you and close dialog. Then talk to her immediately again. You'll get the line she was really trying to say.

If you have Vilja relaxing during her normal sleeping time and there's no usable bed, she should be telling about the problem and asking you for help about what to do. In Cloud Ruler Temple you'll need to help her put down her own bedroll, but then you can tell her to relax again and she'll go to sleep.

It's easy to fix for the next release. But I wish we had found this in time to include it with the jail issue. At least there's a workaround for this one.

So once again: If Vilja constantly says "Yes?", ask her to follow you, close dialog, and then immediately talk to her again to find out what she really wanted to say.
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Sabrina Steige
 
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Post » Wed Sep 01, 2010 7:40 pm

For one hysterical moment when looking at your screenshot, I couldn't resist looking up her nose (for obvious reasons) rather than at her eyes, as I got this insane idea that the eyelashes mod also added nostril hairs...


Sorry, quite an awkward perspective there. Vilja seemingly put up with it, but I don't think she was too happy having a camera stuck up her nose. :stare:

Anyway, I'll experiment around a bit. The Moonshadow Elves have beautiful eyelashes so I'll see if I can achieve something similar for Vilja.
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loste juliana
 
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Post » Thu Sep 02, 2010 12:47 am

In my game Vilja has eyelashes. And I ad done nothing to make her compatible with the eyelashes mod I am using ('eyelashes omod' http://www.tesnexus.com/downloads/file.php?id=20369 ).
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Latino HeaT
 
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Post » Wed Sep 01, 2010 8:29 pm

In my game Vilja has eyelashes. And I ad done nothing to make her compatible with the eyelashes mod I am using ('eyelashes omod' http://www.tesnexus.com/downloads/file.php?id=20369 ).


Ah, that works "with any custom race (that uses the same mouth as imperials)". I'm using Eyeleashes for Vanilla Races, which doesn't - so it seems easiest to switch then. :)

EDIT: Yep, Eyelashes works fine.
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Kelly James
 
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Post » Wed Sep 01, 2010 2:35 pm

AlphaUMi, thanks for the additional info. Yes, I broke something in version 2.2. That's why Emma gets nervous every time I touch anything related to dialog.

When Vilja keeps saying "Yes?" have her follow you and close dialog. Then talk to her immediately again. You'll get the line she was really trying to say.

If you have Vilja relaxing during her normal sleeping time and there's no usable bed, she should be telling about the problem and asking you for help about what to do. In Cloud Ruler Temple you'll need to help her put down her own bedroll, but then you can tell her to relax again and she'll go to sleep.

It's easy to fix for the next release. But I wish we had found this in time to include it with the jail issue. At least there's a workaround for this one.

So once again: If Vilja constantly says "Yes?", ask her to follow you, close dialog, and then immediately talk to her again to find out what she really wanted to say.



This has now been cured, and a new version has been uploaded both to my site and to Nexus. Go grab it and the dialog should be normal again.



That's why Emma gets nervous every time I touch anything related to dialog.


I tell you what would make me *really* nervous. That would be the moment you make some new voice-entries for her ;).
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Laurenn Doylee
 
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Post » Wed Sep 01, 2010 11:15 pm

For the ingredient search, she won't find anything useful near the cities, in ruins or caves, or when she's swimming. So go wander in the wilderness and she'll eventually find something useful. (She's scripted so that she can't possibly find more than one ingredient each day. Depending on your luck it could take a few days between ingredients.) Go stroll through the Great Forest and stop to look around and chat with her occasionally.


You can speed up things by repeatedly talk to her... but it still takes at least 24 hours after she found one ingredient before she can find the next one. However, she *will* give you tasks to do in between...
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victoria gillis
 
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Post » Wed Sep 01, 2010 8:56 pm

This has now been cured, and a new version has been uploaded both to my site and to Nexus. Go grab it and the dialog should be normal again.


Thanks for the update!

You can speed up things by repeatedly talk to her... but it still takes at least 24 hours after she found one ingredient before she can find the next one. However, she *will* give you tasks to do in between...


Understood. I will talk to her more frequently.
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Del Arte
 
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Post » Wed Sep 01, 2010 11:48 pm

In my game Vilja has eyelashes. And I ad done nothing to make her compatible with the eyelashes mod I am using ('eyelashes omod' http://www.tesnexus.com/downloads/file.php?id=20369 ).



Ah, that works "with any custom race (that uses the same mouth as imperials)". I'm using Eyeleashes for Vanilla Races, which doesn't - so it seems easiest to switch then. :)

EDIT: Yep, Eyelashes works fine.


Really cool! :)

From what I understand, it's actually better not even consider to add eyelashes to the Vilja mod? I mean, that could possibly conflict with the existing mods that will work general and give both Vilja and others eye-lashes?
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Cesar Gomez
 
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Post » Wed Sep 01, 2010 10:59 pm

Really cool! :)

From what I understand, it's actually better not even consider to add eyelashes to the Vilja mod? I mean, that could possibly conflict with the existing mods that will work general and give both Vilja and others eye-lashes?

Well, this mod adds eyelashes to every races using vanilla mouth. so maybe a recomendation to use it would be enough.

Besides adding eyelashesa didn't only conflict with other eyelashes adding mods, the previous eyelashes mod I use, conflicts with ren mod (and with any other one ussing it's resources, like cobl cosmettics). While this new one could conflict (I suppose) with mods altering imperial moth.

Vanilla oblivion didn't use eyelashes, so in order to implement this, you must use other body parts (mouth, eyes, hair...), doing this your mod will depend of the absence of certain mods. And while this is not as bad as a normal dependency, I think this is exactly what you are triying to avoid.

I Don't know if custom Viljas use imperial mouth (well, Nivea's one obviously not ;) ), you could post Xtudo, 4gvn and Gonzoguns about it. Anyway merging teeth and mouth sounds like a posible conflict source, with a mod using imperial mouth.
EDIT: Custom Xtudo Vilja has eyelashes so, eider uses imperial mouth and merged teeth and jaws aren't incompatible with this eyelashes mod, or this Vilja version adds its own eyelashes. One way or another, 4gvn version, being based in Xtudo custom one should be also compatible.
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Tamika Jett
 
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Post » Wed Sep 01, 2010 5:58 pm

Hi Emma/cdCooley - Been absent for a while modding Fallout3, and the morning before last we all woke up to find the electric circuit breaker had triggered for all plug sockets - Source of the problem... Desktop PSU had blown, taking the motherboard with it O_o. HD was okay though so I took the box to bits and rebuilt a beast of a machine :).. alls well that ends well. And yey.. We can actually play the game at full res, large textures, distant everything on. Have re-installed everything via BAIN so exact same setup as before for Oblivion (plus a few updates, Arthmoors UOP sup 3.3, a Brotherhood renewed and Vilja's new release)

Anyway found a new problem (for us at least), my youngest has started experiencing Vilja not walking towards her PC to follow (this started before the disaster, I have only become aware of it since testing everyones setup after the new machine build).

I have created a new PC for my own account on the desktop, got to the point to say hello to Vilja - and she works fine (using latest version of Vilja, with XTudo Custom Vilja from the patch compendium). So the problem is isolated to one user.

With the problem - Vilja just stands while you walk away, even though she is in follow mode, until you get far enough away that Vilja's AI does the catch up jump to PC, where she again just stands until you are far enough away again to cause the jump to PC - in other words she follows but only by jumping to player all the time, not walking/running.

I have tried leaving her in one location, travelling to another city and go indoors, wait for well over 72 hours, then go back to Vilja and get her to follow again... no joy. Dropped all her inventory (she only has a few more ingredients than her standard kit in my youngests game, no weird outfits or extra accessories.... No clue what else to try for this one - Any ideas?
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KRistina Karlsson
 
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Post » Wed Sep 01, 2010 4:34 pm

Hi Emma/cdCooley - Been absent for a while modding Fallout3, and the morning before last we all woke up to find the electric circuit breaker had triggered for all plug sockets - Source of the problem... Desktop PSU had blown, taking the motherboard with it O_o. HD was okay though so I took the box to bits and rebuilt a beast of a machine :).. alls well that ends well. And yey.. We can actually play the game at full res, large textures, distant everything on. Have re-installed everything via BAIN so exact same setup as before for Oblivion (plus a few updates, Arthmoors UOP sup 3.3, a Brotherhood renewed and Vilja's new release)

Anyway found a new problem (for us at least), my youngest has started experiencing Vilja not walking towards her PC to follow (this started before the disaster, I have only become aware of it since testing everyones setup after the new machine build).

I have created a new PC for my own account on the desktop, got to the point to say hello to Vilja - and she works fine (using latest version of Vilja, with XTudo Custom Vilja from the patch compendium). So the problem is isolated to one user.

With the problem - Vilja just stands while you walk away, even though she is in follow mode, until you get far enough away that Vilja's AI does the catch up jump to PC, where she again just stands until you are far enough away again to cause the jump to PC - in other words she follows but only by jumping to player all the time, not walking/running.

I have tried leaving her in one location, travelling to another city and go indoors, wait for well over 72 hours, then go back to Vilja and get her to follow again... no joy. Dropped all her inventory (she only has a few more ingredients than her standard kit in my youngests game, no weird outfits or extra accessories.... No clue what else to try for this one - Any ideas?



Are you sure you have the very late 2.3.1 version? This sound like the problem we cured in ver 2.3. Provided, of course, that your daughter 's char has been to prison:

Ver 2.3 fixes a bug that occasionally prevents Vilja from following you properly after you have been in prison.
A message will also pop up in the left corner if Vilja is set to non-essential and dies.

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OTTO
 
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Post » Wed Sep 01, 2010 6:15 pm

Prior to the desktop rebuild we had 2.3 2.2 installed so she is carrying on from a save game where she may have been to prison (actually she has been to prison just confirmed - lol she looked at me like she had done something wrong RL, I told her we are trying to solve the follow problem and she says "Oh right yes a few times"), 2.3.1 has been installed before the latest play throughs and after the rebuild of the machine. So possible save game leftover from the previous version?

Edit : Just remembered sorry we never had 2.3 installed, I missed that one modding Fallout3 and we went from 2.2 to 2.3.1

Edit2: The times she went to prison were during Arnora Auria's quest in Bruma, both times to talk to Jorundr.
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ONLY ME!!!!
 
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Post » Wed Sep 01, 2010 2:11 pm

Prior to the desktop rebuild we had 2.3 2.2 installed so she is carrying on from a save game where she may have been to prison (actually she has been to prison just confirmed - lol she looked at me like she had done something wrong RL, I told her we are trying to solve the follow problem and she says "Oh right yes a few times"), 2.3.1 has been installed before the latest play throughs and after the rebuild of the machine. So possible save game leftover from the previous version?

Edit : Just remembered sorry we never had 2.3 installed, I missed that one modding Fallout3 and we went from 2.2 to 2.3.1

Edit2: The times she went to prison were during Arnora Auria's quest in Bruma, both times to talk to Jorundr.

The isue is not upgrading from 2.2 to 2.3.1 directly. The isue is having been in prison two times in a row in a version prior to 2.3.

The problem with Vilja not following Character, prevents from running (I'm not sure how or why), the AI package that where in use when the character is sent to prison second time in a row (sometimes first time).
2.3 (and 2.3.1) prevents this to happen but didn't fix the problem once manifested.
Now Vilja can't use that AI package but the rest of the packages should work fine.

So, now Vilja can't follow your daughter's character while wearing armor on foot, while not wearing armor on foot, while wearing armor on horse or when not wearing armor on horse.

If she only can follow player in normal clothes, she will equip armor when in combat and fight normally and when the combat ends she will unequip the armor.

This way, Vilja is not Very cripled (the real problem comes if this happens various times), so if your daughter don't want to reload a save previous to this problem, she could continue playing Vilja with the lost of one of the Vilja's folowing modes.




I have had a crazy idea that almost surelly won't work, but who knows. As provably you know, when reloading a save without restarting Oblivion, some artifacts could be added from your previous loaded game, to the actual one. Maybe if you start Oblivion, load a shave previous to this problem and then load the last save, the AI package could be fixed. Then saving the game would make it permanent.
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Manuel rivera
 
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Post » Wed Sep 01, 2010 8:30 pm

Thanks amgepo, I have been reading back through the history of the problem I missed, notice you have been helping a lot with this - So once happened its pretty much an un-solveable without going back before the event was saved .... bummer, thats a loooong way back, will have a look and see if she has a streamline streamsave that goes back that far if not I think I am going to be the bearer of bad tidings. :(

I mentioned the version numbers to help problem solve in case cdCooley might be able to throw a console command or two at the problem.

Update: Its a game breaker unfortunately, 10 streamsave slots all after the event - So she decided could not carry on with that occurring all the time and reluctantly to delete and start again.
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meg knight
 
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Post » Wed Sep 01, 2010 11:40 am

Not 100%, but I don't think I get any message when Vilja dies. She has died two times after updating to 2.3 and I didn't notice any message either time. Of course, it happens when focused on other stuff so not 100% - but I tend to notice messages.

While I'm at it, if there's one thing I wish for in a future update it is Vilja making more place/quest specific comments. Of course, she already does, but one of the things I really liked with Julan Ashlander was that he had almost spookily astute comments about the surroundings etc. It was very immersive as I often wondered how he could comment on the same thing I was thinking about or noticing.

Anyway, a wonderful companion that only gets better and better with each update. :foodndrink:
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Naughty not Nice
 
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Post » Wed Sep 01, 2010 8:31 pm

The message seems to be working okay here, maybe just missed it "Vilja has died" in a small font (DarnUI?) at the top left can be easily missed, just trying it out with the console no problem, reload and set about killing with a small blade (took a while, I have her base stats up a little to compensate the hostile environment of T.I.E)... but again the message does appear (shortly after the unseen forces noticed you message if you have not murdered anyone prior to this).

I must say Vilja is very forgiving of the PC, considering I just hacked her to bits with approx' 15 swipes of a dagger combined with five flares burning away - Could she possibly react to the user doing this without un-balancing things?, understandable that she should forgive the odd accident close quarters in battle (and I suppose it makes things hard to balance considering what the user potentially could be wielding to judge how much damage constitutes an accident), but right now she would rather die than lift a finger towards my PC.
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Dylan Markese
 
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Post » Wed Sep 01, 2010 9:32 pm

The message seems to be working okay here, maybe just missed it "Vilja has died" in a small font (DarnUI?) at the top left can be easily missed, just trying it out with the console no problem, reload and set about killing with a small blade (took a while, I have her base stats up a little to compensate the hostile environment of T.I.E)... but again the message does appear (shortly after the unseen forces noticed you message if you have not murdered anyone prior to this).


OK, I must have missed it. The second time she died was quite heart-wrenching. It was in Cylarne, during the battle between Golden Saints and Dark Seducers. My char lost contact with her for a short while and when rushing back for her saw her fighting three Golden Saints at once - but a bunch of Dark Seducer archers blocked the doorway leading to her. And when my char at last could get through them, Vilja was down to her last breath and while my char managed to kill two of the Golden Saints, the last one managed to kill her before my char's eyes. :cold:
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Justin Hankins
 
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Post » Wed Sep 01, 2010 2:10 pm

Update: Its a game breaker unfortunately, 10 streamsave slots all after the event - So she decided could not carry on with that occurring all the time and reluctantly to delete and start again.


I'm so sorry :(. Unfortunately, there doesn't seem to be a good way to fix a proble that has already occurred with this. The strange thing is that this bug has probably been there since ver 1, but no-one tracked it down until now. We had two previous reports about Vilja not following when using armor, that has probably been related to this. But that's all!

Neeshka seems to have the same behaviour (so I have heard - I haven't tested with her, myself) and I have also heard reports about people having problems with Rhianna stopping to follow eventually. Might be the same problem there.

Now that the problem has been tracked down and solved, at least your daughter shouldn't have to run into the same issue again. I'm glad that Vilja is important enough to her so that she rather reverts to previous saves than just dump her.
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REVLUTIN
 
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Post » Wed Sep 01, 2010 10:56 pm

No problem Emma, I convinced her starting again would be a good idea anyway with the new machine I can make everything a lot better so the game from the start would be a whole new experience, which has put a smile back on her face and the disappointment was short lived. :angel:
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jenny goodwin
 
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Post » Wed Sep 01, 2010 1:56 pm

Hello again :)

Ive recently decided to try out Realistic Fatigue again and while it works great for me, Vilja is having problems. Im writing here to see if you can address my problem.

If youre not familiar with RF, a player who has low fatigue can sometimes collapse to the ground. Vilja however falls after 2 steps and pants non-stop. Im not sure how to fix this myself and Im not sure if youll be able to either but I would really love to keep her AND use RF at the same time. If you can help me that would be awesome.

EDIT: Also when I try to summon her when shes collapsed I get a CTD. I will have a look at her tonight in more detail cause none of my other companions have this problem. hmm... well Im definitely not going to give her up if it comes to picking and choosing shes just to awesome, but hopefully you can take a look a see whats up.

:)
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Victoria Bartel
 
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Post » Wed Sep 01, 2010 11:42 am

Thanks amgepo, I have been reading back through the history of the problem I missed, notice you have been helping a lot with this - So once happened its pretty much an un-solveable without going back before the event was saved .... bummer, thats a loooong way back, will have a look and see if she has a streamline streamsave that goes back that far if not I think I am going to be the bearer of bad tidings. :(

I mentioned the version numbers to help problem solve in case cdCooley might be able to throw a console command or two at the problem.

Update: Its a game breaker unfortunately, 10 streamsave slots all after the event - So she decided could not carry on with that occurring all the time and reluctantly to delete and start again.


If you haven't already deleted your saves, you could try Resurrection on her... :shrug:
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Enny Labinjo
 
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Post » Wed Sep 01, 2010 3:40 pm

Hello again :)

Ive recently decided to try out Realistic Fatigue again and while it works great for me, Vilja is having problems. Im writing here to see if you can address my problem.

If youre not familiar with RF, a player who has low fatigue can sometimes collapse to the ground. Vilja however falls after 2 steps and pants non-stop. Im not sure how to fix this myself and Im not sure if youll be able to either but I would really love to keep her AND use RF at the same time. If you can help me that would be awesome.

EDIT: Also when I try to summon her when shes collapsed I get a CTD. I will have a look at her tonight in more detail cause none of my other companions have this problem. hmm... well Im definitely not going to give her up if it comes to picking and choosing shes just to awesome, but hopefully you can take a look a see whats up.

:)

I just tried RF and with the default settings she was fine as long as I kept her encumbrance fairly low. But once it got higher she started panting. And the panting will break much of her scripted dialog.

There's nothing that we can do about the conflict from Vilja's side of things. She's a fairly strong character, but that mod is all about imposing limits. You can try to make sure that you give her only the minimum amount of gear to carry. You'll even want to take some of the default things she has initially away to keep her encumbrance lower. You might also try reconfiguring RF to not be quite so aggressive about the role of encumbrance.

Vilja has a special ability to recover fatigue that should offset most of the draining effects, but I think it's being prevented from working because the scripts from RF are overriding it. I'm not sure about that though, and can't really devote the time it would take to research this right now. My recommendation is to contact the author of RF.

I'm pretty sure the crashing when you summon her is caused by the same problem that some of the Duke Patrick mods had. The IsRunning function isn't safe to call on actors right after they have been disabled and re-enabled. So IsRunning can only be safely called if you know for sure that the character is actually moving. I see one line of the scripted spell that I know can cause the crash and there might be other places. If you want to contact the author of RF about it, the specific line is
	set bIsRunning to bIsMoving && isRunning
and it would need to be rewritten as
	set bIsRunning 0	if bIsMoving		if isRunning			set blsRunning to 1		endif	endif
to avoid the crash with Vilja and occasional crashes with other companions. (Vilja isn't unique, she's just more sensitive to the problem.)
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c.o.s.m.o
 
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Post » Wed Sep 01, 2010 5:00 pm

Hello again :)

Ive recently decided to try out Realistic Fatigue again and while it works great for me, Vilja is having problems. Im writing here to see if you can address my problem.

If youre not familiar with RF, a player who has low fatigue can sometimes collapse to the ground. Vilja however falls after 2 steps and pants non-stop. Im not sure how to fix this myself and Im not sure if youll be able to either but I would really love to keep her AND use RF at the same time. If you can help me that would be awesome.

EDIT: Also when I try to summon her when shes collapsed I get a CTD. I will have a look at her tonight in more detail cause none of my other companions have this problem. hmm... well Im definitely not going to give her up if it comes to picking and choosing shes just to awesome, but hopefully you can take a look a see whats up.

:)


My only issue with Vilja visavi Realistic Fatigue is that when she's low on health she sometimes get stuck in a zone when she lies on the ground panting, just as enemy NPC's can do with RF when low enough help. This is always fixed for me by casting Restore Health on her - then she gets up and restores her health back as normal.

Anyway, I also have an issue with RF and MMM. MMM gives enemies random stats, so they sometimes have more health than usual - and sometimes less health than usual. The latter in conjunction with RF leads to enemies and summons being out of breath already from the start, which makes the game too easy IMO. I asked ABO about it and got this answer.

There are intermittent reports of NPC's suffering like this, and I'm not yet sure what mod is responsible, but MMM is certainly a candidate. It may be that OOO is also contributing, and maybe these mods add together to produce a more emphasised effect. Whatever is doing it is modifying actors attributes rather drastically, including health and fatigue, using modav. This is seen by RL as damage, so RL makes the actors pant and trip. Some actors are so badly damaged they have so little health, fatigue, and/or strength, they immediately collapse under the weight of their wounds and encumbrance. In the next version of RF I'm going to include a "fatigue repair" feature on all actors so that RF will repair severe damage applied by other mods. In the mean time you can try reducing the fatigueHealthDrain and encumbDrainGain settings which will reduce the fatigue drain limit applied for low health and high encumbrance.


I'm still experimenting with these settings. Right now I have:

set aaRealisticFatigue.encumbDrainGain to 0.9	; recommended = 1.0


and

set aaRealisticFatigue.healthDrainGain to 1.0	; recommended = 1.05


(The latter should take care of the issue with her collapsing when in low health BTW: "Setting this slightly higher than 1.0 means actors will collapse just before they die.")

And it seems to work out very well so far. In short, what cdcooley said - I give Vilja a minimum amount of gear and have the rest in her packs. But you can also try lowering encumbDrainGain somewhat in the RealisticFatigue.ini. It's of course a global setting, so it will affect all NPCs and the PC as well. For me, 0.9 seems like a nice compromise.
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Isabella X
 
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