[RELZ] Companion Vilja ver 2.3 - thread no 6

Post » Wed Sep 01, 2010 11:34 am

Yep, I'm using an alternate start mod. Thanks for clearing that up. :_
User avatar
Spencey!
 
Posts: 3221
Joined: Thu Aug 17, 2006 12:18 am

Post » Wed Sep 01, 2010 11:30 am

Vilja upgraded to ver 2.3.2!!

Some people have experienced that Vilja occasionally has been overly aggressive, also when told not to fight. Amgepo and CDCooley have now tracked down the cause and we now have a cure . Ver 2.3.2 is now available for download, both on http://lovkullen.net/Emma/Vilja.htm and at http://www.tesnexus.com/downloads/file.php?id=28977 . Like before, you need to download also ver 2.0 for the bsa-package with voices, meshes textures etc.

User avatar
Theodore Walling
 
Posts: 3420
Joined: Sat Jun 02, 2007 12:48 pm

Post » Wed Sep 01, 2010 10:53 am

Excuse me for bumping this - I'm a bit embarrassed to do so, you folks have already given her more attention than I had ever expected. :)

But, right after I posted about the rather important update to version 2.3.2, the thread started to drift, and I do wish you to learn about the upgrade.

So, I promise it won't be a bad habit, but today I decided to give this thread a bump for the weekend :).
User avatar
Shiarra Curtis
 
Posts: 3393
Joined: Thu Jan 04, 2007 3:22 pm

Post » Wed Sep 01, 2010 9:12 am

Thanx for the update to this great mod Emma !
User avatar
Isaac Saetern
 
Posts: 3432
Joined: Mon Jun 25, 2007 6:46 pm

Post » Wed Sep 01, 2010 2:14 pm

Thank you Emma! And just for you ....

http://i718.photobucket.com/albums/ww187/OuijaU/Pang/smelly.jpg
User avatar
Chica Cheve
 
Posts: 3411
Joined: Sun Aug 27, 2006 10:42 pm

Post » Wed Sep 01, 2010 8:50 am

Vilja works well as always. By the way, I think I have finished both quests (just received a second letter from Melinda).

Now I'm advancing in the mages guild.

In the cave where you are suposed to get your mage staff, I left the party in the entrance, assuming that it was a rite of initiation that my character should do alone (silly me).

While I left a trail of dead necromancers killed in traitorous and backstabbing ways, I was feling soooo lone. I think I am adicted to being unfairly acused of doing more noise than a guard squad :P.

Have you voiceacted also Briscilla Baurard? I found that her voice while different had many similarities with Vilja's.

I'm not sure about this but I have also found some features of Vilja's speaking in Sereni (not the voice nor the acent, I don't know what but there is something similar). If you have voiceacted Sereni I must say that the voice change is huge. Have you moduled your recorded voice digitally?
User avatar
Spooky Angel
 
Posts: 3500
Joined: Thu Aug 10, 2006 5:41 pm

Post » Wed Sep 01, 2010 5:27 pm

So is she supposed to find the ingredients she's looking for or can I give her some of what I have. I don't know what she's looking for and I've had her walk around with me a bunch and haven't really seen any update in the quest. Do I send her out to go looking for ingredients?
User avatar
leigh stewart
 
Posts: 3415
Joined: Mon Oct 23, 2006 8:59 am

Post » Wed Sep 01, 2010 10:55 pm

Yeah, I think she'll probably find her own even if you do give them to her first. (you know how females are :whistling: )
User avatar
Manuel rivera
 
Posts: 3395
Joined: Mon Sep 10, 2007 4:12 pm

Post » Wed Sep 01, 2010 4:23 pm

So is she supposed to find the ingredients she's looking for or can I give her some of what I have. I don't know what she's looking for and I've had her walk around with me a bunch and haven't really seen any update in the quest. Do I send her out to go looking for ingredients?



Just spend some time in the wilderness with her and she will find her ingredients. Although it will take at least 24 game hours before she starts finding them. Talking to her often when in the wildreness might help her to find them faster ;).
User avatar
OnlyDumazzapplyhere
 
Posts: 3445
Joined: Wed Jan 24, 2007 12:43 am

Post » Wed Sep 01, 2010 1:58 pm

Just spend some time in the wilderness with her and she will find her ingredients. Although it will take at least 24 game hours before she starts finding them. Talking to her often when in the wildreness might help her to find them faster ;).

So I don't have to tell her to go looking for ingredients while we're out?
User avatar
Krystina Proietti
 
Posts: 3388
Joined: Sat Dec 23, 2006 9:02 pm

Post » Wed Sep 01, 2010 11:30 pm

Vilja works well as always. By the way, I think I have finished both quests (just received a second letter from Melinda).

Now I'm advancing in the mages guild.

In the cave where you are suposed to get your mage staff, I left the party in the entrance, assuming that it was a rite of initiation that my character should do alone (silly me).

While I left a trail of dead necromancers killed in traitorous and backstabbing ways, I was feling soooo lone. I think I am adicted to being unfairly acused of doing more noise than a guard squad :P.


Yes, one can get addicted to the strangest things :D

Have you voiceacted also Briscilla Baurard? I found that her voice while different had many similarities with Vilja's.

I'm not sure about this but I have also found some features of Vilja's speaking in Sereni (not the voice nor the acent, I don't know what but there is something similar). If you have voiceacted Sereni I must say that the voice change is huge. Have you moduled your recorded voice digitally?


Yes, I voice-acted both of them :D. And no, I didn't do anthing digitally, I just tried to speak in different ways. Luckily, I don't sound like Sereni in real life, that would probably drive my family nuts.

Heneri, Thordar and Runar are all voice-acted by my son. The other male characters are voice-acted by Ogramirad.
User avatar
Dona BlackHeart
 
Posts: 3405
Joined: Fri Dec 22, 2006 4:05 pm

Post » Wed Sep 01, 2010 11:08 am

So I don't have to tell her to go looking for ingredients while we're out?



No, not at all. On the other hand, she might find her ingredients when collecting ingredients for you, as well. :)
User avatar
Gavin Roberts
 
Posts: 3335
Joined: Fri Jun 08, 2007 8:14 pm

Post » Wed Sep 01, 2010 6:00 pm

Is vilja set to essential in 2.3? I ask because i summoned her and it said she was dead when i sent her off to look for ingridents. Its weird my two other companions viconia and neeshka just get knocked out but not die. svcks too she had a custom makeover as well.
User avatar
Cody Banks
 
Posts: 3393
Joined: Thu Nov 22, 2007 9:30 am

Post » Wed Sep 01, 2010 10:15 am

Is vilja set to essential in 2.3? I ask because i summoned her and it said she was dead when i sent her off to look for ingridents. Its weird my two other companions viconia and neeshka just get knocked out but not die. svcks too she had a custom makeover as well.



It is *YOU* who decide if you want to have Vilja essential or non-essential. You set this in her Options-book (which you reach from her skill-report menu) alongside with a broad range of other things, including swimsuit, lockpicks, encumberance, health bonuses etc etc.

By default she is non-essential, so if you haven't attended to this in her Options book, I guess it is time for a reload.

I assume you have used the Vilja Customization package to give her custom looks, and in that case it shouldn't be any problems just to reload a save where she is alive and continue to play.

There is a thorough description in the readme about customization options and fighting instructions etc.
User avatar
ladyflames
 
Posts: 3355
Joined: Sat Nov 25, 2006 9:45 am

Post » Wed Sep 01, 2010 12:22 pm

I love using Vilja as a moonshadow elf
User avatar
Matt Bee
 
Posts: 3441
Joined: Tue Jul 10, 2007 5:32 am

Post » Wed Sep 01, 2010 11:49 pm

I discovered a possible incompatibility between Vilja and http://www.tesnexus.com/downloads/file.php?id=9769, and that is that if I have turned on the defenses from Frostcrag, and I try to enter the tower with Vilja either by teleporting there or by the main entrance, I always get a CTD. If I send her home and then teleport into the tower everything works fine.
User avatar
Bitter End
 
Posts: 3418
Joined: Fri Sep 08, 2006 11:40 am

Post » Wed Sep 01, 2010 7:06 pm

I discovered a possible incompatibility between Vilja and http://www.tesnexus.com/downloads/file.php?id=9769, and that is that if I have turned on the defenses from Frostcrag, and I try to enter the tower with Vilja either by teleporting there or by the main entrance, I always get a CTD. If I send her home and then teleport into the tower everything works fine.


Thank you for reporting.

Are you getting CTDs when you try to enter any other location together with her?

The most likely reason for your CTDs would be something she is wearing (or even has in her inventory). In particular whigs, helmets, circlets, or any kind of enchanted items - rings, amulets, armor, cuirass. We know since before that companions with such items can crash the game when fasttravelling and occasionally when entering places.

Are you by any chance currently playing Blade Song? I recently heard about cellchanging-crashes problem with companions and the ScreenEffects.esm that BladeSong is dependant on. People have sorted it by removing the ScreenEffects.esm dependancy from BladeSong after completing the quest.

I haven't heard of any incompatibility with Frostcrag Reborn, on the contrary I have heard that Vilja is doing well there. But of course it can be a problem with the specific situation you describe.

Maybe someone else reading this has some first hand experience?
User avatar
pinar
 
Posts: 3453
Joined: Thu Apr 19, 2007 1:35 pm

Post » Wed Sep 01, 2010 2:20 pm

Thank you for the reply!

Are you getting CTDs when you try to enter any other location together with her?

No this is the first time when I encountered a problem with her.

The most likely reason for your CTDs would be something she is wearing (or even has in her inventory). In particular whigs, helmets, circlets, or any kind of enchanted items - rings, amulets, armor, cuirass. We know since before that companions with such items can crash the game when fasttravelling and occasionally when entering places.

I did a test in which I removed all the items she had and teleported in the tower again and still had a CTD.

Are you by any chance currently playing Blade Song? I recently heard about cellchanging-crashes problem with companions and the ScreenEffects.esm that BladeSong is dependant on. People have sorted it by removing the ScreenEffects.esm dependancy from BladeSong after completing the quest.

No, I am not playing it.

I haven't heard of any incompatibility with Frostcrag Reborn, on the contrary I have heard that Vilja is doing well there. But of course it can be a problem with the specific situation you describe.

I didn't have any incompatibility in the beginning either, the problem appeared when I activated the defense in Frostcrag, after it was invaded by thieves, maybe it could have something to do with that...
User avatar
Barbequtie
 
Posts: 3410
Joined: Mon Jun 19, 2006 11:34 pm

Post » Wed Sep 01, 2010 5:22 pm

When Frostcrag reborn defence is active you and Vilja take damage before even the cell is fully loaded. I don't know if the problem is with you or her taking the damage as there is no inmunity against this damage, to test it properly. I supose is a scripted damage, althrough it could be water damage also.

So, the CTD hapens when you or Vilja take damage too early for Vilja's scripts. maybe it has something to do with her aggresiveness adjusting part.

Anyway I don't think this is an uncompability with Vilja (although other companions didn't have this problem), but a fault of 'Frostcrag reborn'.

With this defence system active, you take damage everytime you enter your own house. Considering that you can teleport yourself to this location and that you or one of your companions could be seriously wounded the moment you decide to cast the teleportation spell, I don't see the point of keeping this "defence" raised.

I'm not sure, but I think if you activate the system once, you can then deactivate it without fear of the bandits to appear ever.

So after the first activation, this system is unnecessary and can kill your companions or even you. And even if the bandits can appear after the system is conected the first time, keep in mind that they start in the safe zone and you in the damage taking zone (all the system strategic advantage works against you).

'Frostcrag reborn' is a fantastic mod but about this security system, to be polite, let's say that is not the author brightest idea.

Besides, if a bunch of punny bandits could be a problem, you can allways have a permanent atronach of your choice, guarding the zone as a real security measure.


By the point of view of reducing Vilja's CTD potential, if when you enter a cell with her, you appear in a fire activator, the damage start after the cell is fully loaded and there is no CTD. and if you change a cell while taking damage from a harming spell with duration, with Vilja following you, the game didn't crash either.

The problem seems to hapen when a harming efect affects you or Vilja before the cell is fully loaded or (assuming frostcrag reborn damage is scripted and not water damage) when frostcrag damage script interacts with Vilja's scripts in some way.
User avatar
Madeleine Rose Walsh
 
Posts: 3425
Joined: Wed Oct 04, 2006 2:07 am

Post » Wed Sep 01, 2010 10:59 am

Yes, I guess its truly related to taking damage when I enter the Spire, because the last thing I hear in the game is me taking damage, and then immediately a CTD. But when Vilja is not with me I enter without a problem.

I guess I will stop using the defenses if you say that thieves won't come after I use it the first time, but I think that maybe its still good to know that there is a problem...
User avatar
Jordyn Youngman
 
Posts: 3396
Joined: Thu Mar 01, 2007 7:54 am

Post » Wed Sep 01, 2010 7:40 pm

Dunno what it is for you, Frostcrag Reborn works fine for me, I use the spell to teleport inside the tower, and even with the defenses on it doesn't CTD for me. Oh and I believe the bandits come no matter what if you got the defense deactivated.

EDIT: No, your right. I just downloaded 2.3 and I CTD when I enter the tower. I'll just try to go back to 2.2 to see if it works.

2: That doesn't work either. Odd. I've done it plenty times before, weird. :shrug:
User avatar
Janine Rose
 
Posts: 3428
Joined: Wed Feb 14, 2007 6:59 pm

Post » Wed Sep 01, 2010 9:35 am

Yes, I guess its truly related to taking damage when I enter the Spire, because the last thing I hear in the game is me taking damage, and then immediately a CTD. But when Vilja is not with me I enter without a problem.

I think the CTD is related to how Vilja's scripts reacts to this damage, not to the damage itself.
I guess I will stop using the defenses if you say that thieves won't come after I use it the first time,

I'm not absolutly sure, I say this because they didn't show in my game and I remember activating this system earlier. Anyway if they appear, better keeping the system off or you will be the one being damaged before the combat starts.
but I think that maybe its still good to know that there is a problem...

Of corse, sorry if I give you the impresion that I considere your report trivial in any way.

Other users could have the same problem and find the cause and the workaround thanks to you and future problems with Vilja could be solved thanks to this report.

Besides who knows, maybe Emma and CDCooley considere this a first priority problem.

Reporting a problem is always a good idea.
User avatar
Nikki Hype
 
Posts: 3429
Joined: Mon Jan 01, 2007 12:38 pm

Post » Wed Sep 01, 2010 9:51 pm

Dunno what it is for you, Frostcrag Reborn works fine for me, I use the spell to teleport inside the tower, and even with the defenses on it doesn't CTD for me. Oh and I believe the bandits come no matter what if you got the defense deactivated.

EDIT: No, your right. I just downloaded 2.3 and I CTD when I enter the tower. I'll just try to go back to 2.2 to see if it works.

2: That doesn't work either. Odd. I've done it plenty times before, weird.


It's not the version of Vilja, but the circunstances.

Thinking about what could be diferent in your game, I figured that maybe you were teleporting to frostcrag while Vilja was mounting Bruse. After testing it, must say that it works, if Vilja is mounted while you use the teleport spell there is no CTD, while if you use the door and/or Vilja isn't mounted there is a CTD.

Anyway using the teleport spell while a npc or even yourself are mounted, didn't look like an advisable move. The cell change hapens in a circunstance totally out of the way bethesda team think about it, and the game reflects it (one of the times Vilja has appeared mounted in the air, another one she wasnt there untill I change cells again, and one of the times I try this WITHOUT the defence system active, a CTD has happened -althrough it may had happened because I have give no time to the scripts to load after restarting the game- ).



Following this reasoning, I had left Vilja waiting in the danger area and then conected the system and exited the cell. When entering, althrough both Vilja and my character had been taking damage there was no CTD. So, vilja must be in following mode in order to happen the CTD.

Have try also putting her aggresiveness to maximum, should the isue didn't happen when your health is not being controled, but this time I was wrong. CTD.
User avatar
Sophie Miller
 
Posts: 3300
Joined: Sun Jun 18, 2006 12:35 am

Post » Wed Sep 01, 2010 10:38 pm

When Frostcrag reborn defence is active you and Vilja take damage before even the cell is fully loaded.

The problem is from Vilja taking damage. And it's a trap, so there's no protection for her or you. I've found the problem and we will update her script for the next release because there might be other locations that have a similar problem.

But for Frostcrag Reborn, I suggest a work-around relating to your observation that:
With this defence system active, you take damage everytime you enter your own house. Considering that you can teleport yourself to this location and that you or one of your companions could be seriously wounded the moment you decide to cast the teleportation spell, I don't see the point of keeping this "defence" raised.

I fully agree that having the defense active in the spots where you enter the tower is extremely annoying. It turns out you can fairly easily disable just a small part of the defenses so that you can get in the door or teleport into the space without creating a crash.

First, turn on the tower defenses and go stand right at the front door facing the center of the room.
Open the console, click on the cloud in front of you and type "SetPos Z -300"
That should disable the trap with formid xx01592B, so close the console.
Use the teleport spell, then turn around to face the main door.
Open the console, click on the cloud in front of you and type "SetPos Z -300"
That should disable the trap with formid xx016CFF, so close the console.

Of course you'll still take damage when you move through other parts of the tower, but at least you won't get blasted as you arrive and so you shouldn't get a crash if you arrive with Vilja. You could also move the teleport marker up onto the platform near the cutoff switch, but you'll need to use the Construction Set for that since the marker is invisible.
User avatar
Reanan-Marie Olsen
 
Posts: 3386
Joined: Thu Mar 01, 2007 6:12 am

Post » Wed Sep 01, 2010 7:44 pm

The problem is from Vilja taking damage. And it's a trap, so there's no protection for her or you. I've found the problem and we will update her script for the next release because there might be other locations that have a similar problem.

I am happy to hear that this will be fixed :D . And thank you for the advice on how to disable some part of the defense, but I like to keep them on and take damage when I come in. I am a powerful enough mage to teleport there, so that cold wind should feel like a refreshment for me, no? :P And that was the creators vision so I don''t mind.

I also can send Vilja home before I teleport in the tower, and after I enter it, summon her and have no problem :) .
User avatar
Project
 
Posts: 3490
Joined: Fri May 04, 2007 7:58 am

PreviousNext

Return to IV - Oblivion