[RELZ] Companion Vilja ver 2.3 - thread no 6

Post » Wed Sep 01, 2010 1:25 pm

Wow, I find it quite amazing that I'm actually starting thread no 6... Who would have thought that an upgrade of a companion mod would catch so much attention! :)

Vilja has even been choosen as File of the Month for July at Nexus! Thank you for suggesting her - and thank you for voting for her :).

I'm of course very happy for all this - as I have been making companion mods since 2002, I'm glad every time I hear that players do enjoy company in their game. :)


The old threads are available here: http://www.gamesas.com/index.php?/topic/1099210-relz-companion-vilja-ver-2/
http://www.gamesas.com/index.php?/topic/1101547-relzcompanion-vilja-ver-21-thread-no-2/
http://www.gamesas.com/index.php?/topic/1103108-relz-companion-vilja-ver-21-thread-no-3/
http://www.gamesas.com/index.php?/topic/1105968-relz-companion-vilja-ver-21-thread-no-4/
http://www.gamesas.com/index.php?/topic/1109137-relz-companion-vilja-ver-22-thread-no-5/



New in this thread - 2010-08-28:


NOW UPGRADED TO VER 2.3!
========================

With ver 2.2 you can customize Vilja according to your own needs - it's up to you to determine her strength and health, and how often she will pvssyr.
Ver 2.3 fixes a bug that occasionally prevents Vilja from following you properly after you have been in prison.
A message will also pop up in the left corner if Vilja is set to non-essential and dies.

Scroll down to read more about further new features added in ver 2.2 and 2.3.

You still need to download ver 2.0 for voicefiles, meshes and textures!



http://lovkullen.net/Emma/Vilja.htm

http://www.tesnexus.com/downloads/file.php?id=28977



NEW IN VERSION 2.0!!
====================


What's new?

First of all - this time I'm not working alone on Vilja. CdCooley, wellknown from the Morrowind community for his scripting knowledge and interest in companions, has fallen for Vilja's charms and offered to work on her scripts. This has indeed meant a huge difference! Her AI is now very much improved.

First, a few screenies to illustrate some of the news:

http://lovkullen.net/Emma/pics/Vilja_bruse808.jpg

http://lovkullen.net/Emma/pics/vilja753.jpg

http://lovkullen.net/Emma/pics/Vilja747.jpg

http://lovkullen.net/Emma/pics/Vilja799.jpg

http://lovkullen.net/Emma/pics/vilja781.jpg

http://lovkullen.net/Emma/pics/Vilja773.jpg



- Bonus questline. Shortly after you have completed the original quest for Vilja, a new one will start, which will keep you busy for some hours and add some new bonuses.

- Tired of companions that promise to stay out of trouble and then still charge as soon as you see an enemy? Well, Vilja shouldn't... If told to stay out of combat, she will indeed do so... until you are so badly injured that you desperately need her help to survive. The behaviour with all enemies attacking your companion is also gone - if she is set to defensive fighting or no fighting, it is more likely that you are their main target, which makes it much easier to level up. I.e. it is no longer a problem to have Vilja in tow from level 1 - you will still be able to level up your fighting and armor skills. And if you want to sneak your way through dungeons, she will do so, too... unless, of course, you have told her to attack anything hostile.

- Vilja is now much more aware of what is going on around her. She will comment frequently on many (currently like 40 %) of the original Oblivion quests you are doing together, and your actions might please or displease her. And don't be surprised if she also comments on other things in the gameworld. "Oh look! A butterfly! Isn't it beautiful?"

- Vilja is now aware of your other companions (after an introduction by you), with some of them she will interact on an individual basis and also comment on them in her dialog with you (similar to how my Morrowind companions interact with other companions). Currently, she has special interactions with Neeshka, Rhianna, Sonia, Viconia, Stoker Wolf, Saerileth, Vincente, Valeria and Arren, but she will also recognize other companions and CM Partners as fellow companions. If you want to relax at the computer for a while, just leave Vilja and your other companions in wandermode, and I'm sure there will happen things you hadn't expected.

- Vilja will also know about other things. For instance, she will know if she is nvde or if your character is nvde, she will know if your character is ill, she will know if she is swimming (and put on a swimming suit), she will know what kind of dungeon you are in and what kind of enemies you are facing.

- Her daily schedule has been much expanded. If you leave her in wandermode, you can watch her perform her schedule, and when she is making potions, she will literally be making potions, provided that you have given her some of the simple ingredients that she can use (she never claimed to be an excellent alchemist, so don't expect anything too fancy)

- apart from her regular inventory, she has a special pyjamas-bag (where you can choose what she should wear... well, or not wear, obviously... when she sleeps) and two extra storage bags for items you want her to carry without using.

- Vilja now has her own friends in Cyrodiil. Don't be surprised if she decides to go and have a chat with one of them! Those who know her will also have an extra "Vilja-topic" where they will comment on her (those who have played my Morrowind companions will recognize this).

- Option-book where you can set various features on the spot, like for instance: essential versus non-essential, will wear swimsuit - or not, can get encumbered versus never gets encumbered (yes, if you wish to, she can get encumbered, just like the player. But, it is your choice)

- Various details that might improve roleplay. For instance, she can now ride her horse also when you are walking.

- She will offer a few new services. Nothing fancy and no 'cheats', but she will for instance be able to make you a new outfit if you give her cloth. And you can tell her to work in your garden (just for immersion).

- Her dialog has been much expanded and better filtered - the mod now contain over 2800 voice files, more than 2300 of these belong to Vilja. You will find a much broader variety of comments from her, and some dialog is timed so it won't show up too often. (It does get boring after a while if she keeps on asking if she looks fat in this outfit)

============================================================

More information:

COMPANION VILJA VER 2
=====================

Character, story and voice by Emma
Scripts by CDCooley
Featuring Zrenk Dungeon by Blockhead


Vilja in swedish means willpower, guts, determination. And that is something Vilja has got lots of!

When her sister was put in prison on bread and water for selling beauty creme with unexpected effects to the Vvardenfell nobility, Vilja instantly decided to help her. But things hasn't turned out the way Vilja expected... She is now waiting for a friend of her sister in The Bloated Float at the Waterfront in the imperial city. But, the days are passing, and the friend hasn't shown up. Meanwhile, her sister is suffering in prison.

Will you help Vilja? Will you let her come along with you in her search for ingredients for an antidote potion that might make it possible for her sister to help those unfortunate that used the beauty creme?

Vilja is a young nord girl, born in Solstheim and living in Cyrodiil since... well, that she will explain to you, herself, when she knows you better!

She isn't the best fighter in the world (why would she then need your help?), nor the best marksman, and when it comes to spells, she has only learnt waterwalking, teleporting and some healing ones.

But she will certainly change your lonely life in Cyrodiil, as she is talkative, curious and very unpredictable.

Background


General (ver 1):

Although I - Emma - have made several companion mods for Morrowind, Vilja is my first companion mod for Oblivion. When I had played through the game for the second time in spring 2009, I started to feel lonely and looked around for companions similar to my Morrowind ones. After a lot of research, I found my favorite - Companion Neeshka by Rsdnt_Evle, an absolutely lovely Dunmer lady who I recommend every companion user to use in their game. After using her for a while, I got so intrigued that I couldn't resist starting out on my own companion. At first she was just a clone of Neeshka (which is why also Vilja will be found in the Bloated Float in Waterfront) but as time passed, Vilja took her own path and Neeshka would today probably disagreeingly shake her head if I insisted that Vilja was a 'distant relative' of hers...

Vilja is in many ways similar to my Morrowind companions - she has her own story, her own personality, her own missions, and lots and lots of dialog.

Version 2:

The most important difference between ver 1 and ver 2 is that this time I have not worked alone on Vilja. CDCooley, who I have previously worked together with in Morrowind projects, had fallen for Vilja's charms and offered to work on her scripts. This has meant a huge leap forward when it comes to functionality and general AI. All her scripts are thoroughly reworked. The small, but annoying, glitches from version 1 should be gone, and Vilja ver 2 is not only a hopefully nice company but also a well functioning companion that can be an asset rather than a burden in combat and other situations. On top of this, we have introduced interaction between companion mods - something that since long is standard for Morrowind companions but has to my knowledge never been implemented for Oblivion companions.
Vilja is also very much aware of what is going on around her. She will comment on your ongoing quests and actions, and sometimes your decisions will please her... or make her really angry.

New in ver 2.1:

- New scripting will take care of the well-known Oblivion issue with companions 'vanishing' from Oblivion planes and then showing up again in the same state and with the same equipment as when you first started the mod. With Vilja ver 2.1, this should no longer happen. There are however two important exceptions: during The Cheydinhal gate quest and the final Great Gate at Bruma it is still possible for her to vanish. So during these visits to Oblivion areas, make sure that you send her out of the area before you complete your mission!

- If Vilja's quest isn't yet started (i.e. she has not yet become your companion), she will now be disabled during the Bloated Float quest. She will also keep quiet during all important stages of the Benirus Manor quest in Anvil.

- A fix has been added to prevent players from by accident converting Vilja to a traditional henchman if using the Companion Share and Recruit add-on for Fighters Guild and Mages Guild mercenaries.

- Vilja's horse Bruse has been changed so that he should ignore friendly hits (and not occasionally report them to the Mages or Fighters Guild).

- An additional copy of "Tamriel Flora Illustrated" has been added to prevent problems for those who might be buying and mislaying it before Vilja asks for it.

- Vilja's stats has been slightly adjusted and an additional waterbreathing/restore fatigue-ability has been added. This mostly to cater for players who are running realism mods that might make companions exhausted after running at lower levels.

New in ver 2.2:

New features added:
- Further improved scripting will ensure that Vilja return safely from ALL Oblivion planes after you grab the Sigil stone. (In ver 2.1 Cheydinhal and Bruma gate were excluded)
- You can change her swimmin outfit on the fly, ingame. There is a choice of 20 different swimming outfits (5 for BAB, 5 for HEGC, 5 for TGND, and 5 for default/Robert) from her options menu. Many thanks to Xtudo for helpin us with this!
- Improved roleplay immersion: The Player can ask her to sit since she picks chairs randomly. Once she is seated, the player can sit down next to her.(Many thanks to ChillWill for the excellent suggestion)
- Better icons are selected for the summon and start combat spells if the Custom Spell Icons mod is installed. (Requires OBSE.)
- New option for those who find Vilja a bit, well, too talkative. You can now determine in her options book how often she should make her random comments less frequent. (Delay of 30 sec., 60 sec, or 90 sec.)
- Support for alternate resurrection mods by only ending her quest after player confirmation on death.
- Her Health is calculated with a new formula that doesn't directly depend on the player (for TIE and FCOM users).A new option to further boost her health (by +30, +60, ... , or even +240) can make her as tough as you want.

Game crashes and other major problems fixed:
- Improved automatic doubled-face bug correction should now catch every situation.
- No more crashing when fast-traveling with helmets or whigs.
- No more crashing when Vilja summons Bruse.
- The player can now use the summoning spells even when in the same cell or during combat.

Incompatibilities with other mods fixed:
- Other NPCs (Ruined-tail, traveling merchants, etc.) won't ride off on Bruse.
- Reneer's Guard Overhaul won't make her flee.
- She will not consider the player as being 'nvde' when using Living Economy and being inside a shop.

Other bugs fixed:
- Bruse won't wander off when Vilja dismounts for combat. (He'll only wander to his stable when Vilja is in Wander mode too.)
- Wearing multiple WaterWalking items won't cause a problem now.
- Vilja won't attack Shady Sam on sight.
- Improved the inventory script so that CE enchantments work correctly. (This still isn't 100% fixed but it's better.)

Other changes:
- A Hair object has been added (no change of style) so that the custom races can be built as mergable patches.



What to expect

- There is a quest-line connected to Vilja which will keep you busy for a number of hours; you will have to fight, convince, guess and maybe do some less honorable things in order to help her. However, don't expect a long, involved storyline with new landmasses! Instead, it's a relatively short, simple story that is mostly there to give you a background and a reason why Vilja will want to team up with you and be your side-kick. Those of you who have played my Morrowind companion mods (Laura, Constance, Witchgirl et al) will know what I mean.

- Vilja has her own life story, her own goals, her own wishes and needs. If you talk to her, you will learn more and more about her over time. Treat her well and your friendship will grow stronger and stronger.

- Vilja's level is set to 3 levels below yours. This means that if you start out with her when you are at level 1, it will take a while before she reaches higher levels (should happen when you are level 4).

- You will get a Vilja SUMMON SPELL that will bring her to you, should she ever vanish.

- Vilja has her own horse, and when you mount your horse, she will summon hers and go riding with you. New in ver 2: She can also use her horse when you are walking.

- She is very talkative, but you can tell her to shut up if you don't want to listen to her.

- You can't bribe her or play the speechcraft game with her. But you will find other ways to improve her disposition towards you. (Do you like strawberries? Well, hope you are not too fond of them, as Vilja will want them all).

- You can tell her to eat, drink, take a nap, go swimming, go home, meet you in various cities. She will recognize your home as her home as well, once you have told her that this is where you will live.

- When she is in wander mode, she has her own daily routines, and unless you tell her to stop, she will continue small-talking to you.

- She can make some simple potions for you if you give her an ingredient. She can collect ingredients for you. She can later on heal you if you ask her to. When you are at home, she might surprise you with one of her pies. You can send her to do some shopping for you, but it's quite hazardous as she might not have the same idea as you on what is a bargain. If you run out of lockpicks, you can buy some from her, and she can help you with a hammer if necessary. Oh, she can light a torch, too. And rake your garden. Give her cloth, and she will make you a new outfit - but don't expect anything fancy, just ordinary Oblivion clothes. The 'service' isn't there to be a cheat, only add to the immersion.

- She can be ordered to fight aggressive, defensive or not at all. If she is not supposed to fight at all, she will only fight back if she is attacked or if you - the player - is so badly injured that she has to rush in in order to save your life.

- On top of that, she offers heaps of advice and suggestions on what to do - but her ideas might not always match yours.

- She is not a romance companion, but she does offer affection, loyalty and friendship.

- When left in wander-mode together with other npcs and companions, she will small-talk with them as well, sometimes using standard topics, sometimes bringing up her own topics (note that in ver 2, she will be able to recognize and interact with specific companions from other mods on an individual level).

- As I have voice-acted Vilja, myself (where else would I find a lunatic that would voice-record and lip-sync 2400 voice-entries?), she is speaking english with a strong scandinavian accent (I'm from Sweden) and she is probably making quite a few mistakes, especially when it comes to pronouncation. Please let me know of unacceptable mistakes that should be attended to in later versions (her english won't be flawless no matter what, as my english isn't flawless).


Known issues

- Vilja is very talkative and will chat with you whereever you go. However, the lipsync in Oblivion only works when you are facing the talking npc. This means that sometimes, her lip-movement will appear once you turn around and look at her, i.e. she will then appear to be talking but you won't be able to hear anything.

- Vilja can fight both melee and ranged, but like every companion in Oblivion, she sometimes "forgets" to load her bow with arrows! (If you are already using companions in Oblivion, you are probably familiar with this problem). We haven't found any way to 'fix' this, but she will start using arrows again after you have switched cells.

- Like any other companion, Vilja will only sleep in beds that have no owner assiged to them, and she might not sit in chairs that aren't marked as "persistant". If you tell her to take a nap and she refuses, it's not her fault - there simply isn't a suitable bed at the location. She will then revert to her daily schedule and do what she would normally have done at that hour of the day.

- Some modder-made houses are companion-friendly, others aren't. If there are no pathgrids, no persistant chairs and no beds without ownership, companions won't behave very well. Thank you Korana for explaining all the important things regarding this, and for always making your houses companion-friendly!
User avatar
Gavin boyce
 
Posts: 3436
Joined: Sat Jul 28, 2007 11:19 pm

Post » Wed Sep 01, 2010 8:28 pm

Full readme:


Companion Vilja ver 2.2
-------

Character, story and voice by Emma (emma9158@hotmail.com,
emma@lovkullen.net)

Scripts by CDCooley (CDCooley@fastmail.us)

------


Featuring Zrenk Dungeon by Blockhead

------

Web-site: http://lovkullen.net/Emma/index.htm




----------------------------------------------------------------------------
---------------------------------------------

The current version of this mod may be found at:
http://lovkullen.net/Emma/index.htm

If you have received this mod from any other source it may not be the latest
version!!


----------------------------------------------------------------------------
---------------------------------------------

------------------------------------------------------------------------------

With ver 2.2 you can customize Vilja according to your own needs - it's up to you to determine her strength and health, and how often she will pvssyr.
Scroll down to read more about further new features added in ver 2.2

------------------------------------------------------------------------------



--------------------

1 - Intro

--------------------

Vilja in swedish means willpower, guts, determination. And that is something
Vilja has got lots of!

When her sister was put in prison on bread and water for selling beauty
creme with unexpected effects to the Vvardenfell nobility, Vilja instantly
decided to help her. But things hasn't turned out the way Vilja expected...
She is now waiting for a friend of her sister in The Bloated Float at the
Waterfront in the imperial city. But, the days are passing, and the friend
hasn't shown up. Meanwhile, her sister is suffering in prison.

Will you help Vilja? Will you let her come along with you in her search for
ingredients for an antidote potion that might make it possible for her
sister to help those unfortunate that used the beauty creme?

Vilja is a young nord girl, born in Solstheim and living in Cyrodiil
since... well, that she will explain to you, herself, when she knows you
better!

She isn't the best fighter in the world (why would she then need your
help?), nor the best marksman, and when it comes to spells, she has only
learnt waterwalking, teleporting and some healing ones.

But she will certainly change your lonely life in Cyrodiil, as she is
talkative, curious and very unpredictable.


--------------------

2 - Background

--------------------

General (ver 1):

Although I - Emma - have made several companion mods for Morrowind, Vilja is
my first companion mod for Oblivion. When I had played through the game for
the second time in spring 2009, I started to feel lonely and looked around
for companions similar to my Morrowind ones. After a lot of research, I
found my favorite - Companion Neeshka by Rsdnt_Evle, an absolutely lovely
Dunmer lady who I recommend every companion user to use in their game. After
using her for a while, I got so intrigued that I couldn't resist starting
out on my own companion. At first she was just a clone of Neeshka (which is
why also Vilja will be found in the Bloated Float in Waterfront) but as time
passed, Vilja took her own path and Neeshka would today probably
disagreeingly shake her head if I insisted that Vilja was a 'distant
relative' of hers...

Vilja is in many ways similar to my Morrowind companions - she has her own
story, her own personality, her own missions, and lots and lots of dialog.

Version 2:

The most important difference between ver 1 and ver 2 is that this time I
have not worked alone on Vilja. CDCooley, who I have previously worked
together with in Morrowind projects, had fallen for Vilja's charms and
offered to work on her scripts. This has meant a huge leap forward when it
comes to functionality and general AI. All her scripts are thoroughly
reworked. The small, but annoying, glitches from version 1 should be gone,
and Vilja ver 2 is not only a hopefully nice company but also a well
functioning companion that can be an asset rather than a burden in combat
and other situations. On top of this, we have introduced interaction between
companion mods - something that since long is standard for Morrowind
companions but has to my knowledge never been implemented for Oblivion
companions.
Vilja is also very much aware of what is going on around her. She will
comment on your ongoing quests and actions, and sometimes your decisions
will please her... or make her really angry. Read more in the next sections
of the readme.


------------------

3 - What to expect:

------------------

General:

- There is a quest-line connected to Vilja which will keep you busy for a
number of hours; you will have to fight, convince, guess and maybe do some
less honorable things in order to help her. However, don't expect a long,
involved storyline with new landmasses! Instead, it's a relatively short,
simple story that is mostly there to give you a background and a reason why
Vilja will want to team up with you and be your side-kick. Those of you who
have played my Morrowind companion mods (Laura, Constance, Witchgirl et al)
will know what I mean.

- Vilja has her own life story, her own goals, her own wishes and needs. If
you talk to her, you will learn more and more about her over time. Treat her
well and your friendship will grow stronger and stronger.

- Vilja's level is set to 3 levels below yours. This means that if you start
out with her when you are at level 1, it will take a while before she
reaches higher levels (should happen when you are level 4).

- You will get a Vilja SUMMON SPELL that will bring her to you, should she
ever vanish.

- Vilja has her own horse, and when you mount your horse, she will summon
hers and go riding with you. New in ver 2: She can also use her horse when
you are walking.

- She is very talkative, but you can tell her to shut up if you don't want
to listen to her.

- You can't bribe her or play the speechcraft game with her. But you will
find other ways to improve her disposition towards you. (Do you like
strawberries? Well, hope you are not too fond of them, as Vilja will want
them all).

- You can tell her to eat, drink, take a nap, go swimming, go home, meet you
in various cities. She will recognize your home as her home as well, once
you have told her that this is where you will live.

- When she is in wander mode, she has her own daily routines, and unless you
tell her to stop, she will continue small-talking to you.

- She can make some simple potions for you if you give her an ingredient.
She can collect ingredients for you. She can later on heal you if you ask
her to. When you are at home, she might surprise you with one of her pies.
You can send her to do some shopping for you, but it's quite hazardous as
she might not have the same idea as you on what is a bargain. If you run out
of lockpicks, you can buy some from her, and she can help you with a hammer
if necessary. Oh, she can light a torch, too. And rake your garden. Give her
cloth, and she will make you a new outfit - but don't expect anything fancy,
just ordinary Oblivion clothes. The 'service' isn't there to be a cheat,
only add to the immersion.

- She can be ordered to fight aggressive, defensive or not at all. If she is
not supposed to fight at all, she will only fight back if she is attacked or
if you - the player - is so badly injured that she has to rush in in order
to save your life.

- On top of that, she offers heaps of advice and suggestions on what to do -
but her ideas might not always match yours.

- She is not a romance companion, but she does offer affection, loyalty and
friendship.

- When left in wander-mode together with other npcs and companions, she will
small-talk with them as well, sometimes using standard topics, sometimes
bringing up her own topics (note that in ver 2, she will be able to
recognize and interact with specific companions from other mods on an
individual level).

- As I have voice-acted Vilja, myself (where else would I find a lunatic
that would voice-record and lip-sync +2300 voice-entries?), she is speaking
english with a strong scandinavian accent (I'm from Sweden) and she is
probably making quite a few mistakes, especially when it comes to
pronouncation. Please let me know of unacceptable mistakes that should be
attended to in later versions (her english won't be flawless no matter what,
as my english isn't flawless).

-----------------------

4 - New in ver 2:

-----------------------

- Bonus questline. Shortly after you have completed the original quest for
Vilja, a new one will start, which will keep you busy for some hours and add
some new bonuses.

- Tired of companions that promise to stay out of trouble and then still
charge as soon as you see an enemy? Well, Vilja shouldn't... If told to stay
out of combat, she will indeed do so... until you are so badly injured that
you desperately need her help to survive. The behaviour with all enemies
attacking your companion is also gone - if she is set to defensive fighting
or no fighting, it is more likely that you are their main target, which
makes it much easier to level up. I.e. it is no longer a problem to have
Vilja in tow from level 1 - you will still be able to level up your fighting
and armor skills. And if you want to sneak your way through dungeons, she
will do so, too... unless, of course, you have told her to attack anything
hostile.

- Vilja is now much more aware of what is going on around her. She will
comment frequently on many (currently like 40 %) of the original Oblivion
quests you are doing together, and your actions might please or displease
her. And don't be surprised if she also comments on other things in the
gameworld. "Oh look! A butterfly! Isn't it beautiful?"

- Vilja is now aware of your other companions (after an introduction by you),
with some of them she will interact on an individual basis and also comment
on them in her dialog with you (similar to how my Morrowind companions
interact with other companions). Currently, she has special interactions
with Neeshka, Rhianna, Sonia, Viconia, Stoker Wolf, Saerileth, Vincente,
Valeria and Arren, but she will also recognize other companions and CM
Partners as fellow companions. If you want to relax at the computer for a
while, just leave Vilja and your other companions in wandermode, and I'm
sure there will happen things you hadn't expected.

- Vilja will also know about other things. For instance, she will know if
she is nvde or if your character is nvde, she will know if your character is
ill, she will know if she is swimming (and put on a swimming suit), she will
know what kind of dungeon you are in and what kind of enemies you are
facing.

- Her daily schedule has been much expanded. If you leave her in wandermode,
you can watch her perform her schedule, and when she is making potions, she
will literally be making potions, provided that you have given her some of
the simple ingredients that she can use (she never claimed to be an
excellent alchemist, so don't expect anything too fancy)

- apart from her regular inventory, she has a special pyjamas-bag (where you
can choose what she should wear... well, or not wear, obviously... when she
sleeps) and two extra storage bags for items you want her to carry without
using.

- Vilja now has her own friends in Cyrodiil. Don't be surprised if she
decides to go and have a chat with one of them! Those who know her will also
have an extra "Vilja-topic" where they will comment on her (those who have
played my Morrowind companions will recognize this).

- Option-book where you can set various features on the spot, like for
instance: essential versus non-essential, will wear swimsuit - or not, can
get encumbered versus never gets encumbered (yes, if you wish to, she can
get encumbered, just like the player. But, it is your choice)

- Various details that might improve roleplay. For instance, she can now
ride her horse also when you are walking.

- She will offer a few new services. Nothing fancy and no 'cheats', but she
will for instance be able to make you a new outfit if you give her cloth.
And you can tell her to work in your garden (just for immersion).

- Her dialog has been much expanded and better filtered - the mod now
contain over 2800 voice files, more than 2300 of these belong to Vilja. You
will find a much broader variety of comments from her, and some dialog is
timed so it won't show up too often. (It does get boring after a while if
she keeps on asking if she looks fat in this outfit)

---------------------

4b - New in version 2.1

----------------------

- New scripting will take care of the well-known Oblivion issue with companions 'vanishing' from Oblivion planes and then showing up again in the same state and with the same equipment as when you first started the mod. With Vilja ver 2.1, this should no longer happen. There are however two important exceptions: during The Cheydinhal gate quest and the final Great Gate at Bruma it is still possible for her to vanish. So during these visits to Oblivion areas, make sure that you send her out of the area before you complete your mission!

- If Vilja's quest isn't yet started (i.e. she has not yet become your companion), she will now be disabled during the Bloated Float quest. She will also keep quiet during all important stages of the Benirus Manor quest in Anvil.

- A fix has been added to prevent players from by accident converting Vilja to a traditional henchman if using the Companion Share and Recruit add-on for Fighters Guild and Mages Guild mercenaries.

- Vilja's horse Bruse has been changed so that he should ignore friendly hits (and not occasionally report them to the Mages or Fighters Guild).

- An additional copy of "Tamriel Flora Illustrated" has been added to prevent problems for those who might be buying and mislaying it before Vilja asks for it.

- Vilja's stats has been slightly adjusted and an additional waterbreathing/restore fatigue-ability has been added. This mostly to cater for players who are running realism mods that might make companions exhausted after running at lower levels.

-------------------------

4c - New in version 2.2

-------------------------


New features added:
- Further improved scripting will ensure that Vilja return safely from ALL Oblivion planes after you grab the Sigil stone. (In ver 2.1 Cheydinhal and Bruma gate were excluded)
- You can change her swimmin outfit on the fly, ingame. There is a choice of 20 different swimming outfits (5 for BAB, 5 for HEGC, 5 for TGND, and 5 for default/Robert) from her options menu. Many thanks to Xtudo for helpin us with this!
- Improved roleplay immersion: The Player can ask her to sit since she picks chairs randomly. Once she is seated, the player can sit down next to her.(Many thanks to ChillWill for the excellent suggestion)
- Better icons are selected for the summon and start combat spells if the Custom Spell Icons mod is installed. (Requires OBSE.)
- New option for those who find Vilja a bit, well, too talkative. You can now determine in her options book how often she should make her random comments less frequent. (Delay of 30 sec., 60 sec, or 90 sec.)
- Support for alternate resurrection mods by only ending her quest after player confirmation on death.
- Her Health is calculated with a new formula that doesn't directly depend on the player (for TIE and FCOM users).A new option to further boost her health (by +30, +60, ... , or even +240) can make her as tough as you want.

Game crashes and other major problems fixed:
- Improved automatic doubled-face bug correction should now catch every situation.
- No more crashing when fast-traveling with helmets or whigs.
- No more crashing when Vilja summons Bruse.
- The player can now use the summoning spells even when in the same cell or during combat.

Incompatibilities with other mods fixed:
- Other NPCs (Ruined-tail, traveling merchants, etc.) won't ride off on Bruse.
- Reneer's Guard Overhaul won't make her flee.
- She will not consider the player as being 'nvde' when using Living Economy and being inside a shop.

Other bugs fixed:
- Bruse won't wander off when Vilja dismounts for combat. (He'll only wander to his stable when Vilja is in Wander mode too.)
- Wearing multiple WaterWalking items won't cause a problem now.
- Vilja won't attack Shady Sam on sight.
- Improved the inventory script so that CE enchantments work correctly. (This still isn't 100% fixed but it's better.)

Other changes:
- A Hair object has been added (no change of style) so that the custom races can be built as mergable patches.



------------------
5 - Known issues:

------------------

- Vilja is very talkative and will chat with you whereever you go. However,
the lipsync in Oblivion only works when you are facing the talking npc. This
means that sometimes, her lip-movement will appear once you turn around and
look at her, i.e. she will then appear to be talking but you won't be able
to hear anything.

- Vilja can fight both melee and ranged, but like every companion in
Oblivion, she sometimes "forgets" to load her bow with arrows! (If you are
already using companions in Oblivion, you are probably familiar with this
problem). We haven't found any way to 'fix' this, but she will start using
arrows again after you have switched cells.

- Like any other companion, Vilja will only sleep in beds that have no owner
assiged to them, and she might not sit in chairs that aren't marked as
"persistant". If you tell her to take a nap and she refuses, it's not her
fault - there simply isn't a suitable bed at the location. She will then
revert to her daily schedule and do what she would normally have done at
that hour of the day.

- Some modder-made houses are companion-friendly, others aren't. If there
are no pathgrids, no persistant chairs and no beds without ownership,
companions won't behave very well. Thank you Korana for explaining all the
important things regarding this, and for always making your houses
companion-friendly.




-------------------------------

6 - INSTALLATION

-------------------------------

ALWAYS MAKE A SAFETY COPY OF YOUR SAVED GAME BEFORE ADDING OR UPGRADING ANY
MOD, THIS ONE INCLUDED!!!!

Option a: Standard installation
---------

Just drop the esp and the bsa into your Oblivion-data-library.


Option b: Creating an OMOD
---------

1. Extract the file you downloaded to a temporary folder
2. Start Oblivion Mod Manager (OBMM)
3. Click the “Create” button
4. Click “Add folder”
5. Browse to the folder you extracted in step 1 (eg 1em_Vilja_2_0), select it and click the OK button
6. Answer “Yes” to the “omod conversion data....” message
7. Click the “Create omod” button.
8. A message will be displayed when the OMOD has been created - click OK
9. You can now install Vilja by double clicking the 1em_Vilja 2.0 OMOD


-------------------------

7 - COMPATIBILITY

-------------------------

Vilja should work very well together with other mods. However, an old mod
called Cheydinhal Petshop affects a global that will prevent Vilja's
daycounters from working (this is not unique for Vilja - the Petshop has the
same effect on all mods with daycounters).
In order to ensure that she won't conflict with landscape overhauls etc we
have avoided adding anything to the exterior game world.
If you use mods like for instance persuasion overhaul you might find that
npcs from the Vilja-mod will have additional topics where they will use the
game-original voices. It's not a conflict, but it sounds a bit annoying.
There isn't much I can do about this, although immersion-breaking it won't
cause any real problem.



--------------------------

8 - CREDITS

--------------------------

In alphabetical order:

- Alt3rn1ty - for playtesting new features for ver 2.2 and for many valuable suggestions.

- Blockhead - for playtesting, suggestions, troubleshooting and support, and
last but not least for the Zrenk dungeon.

- Charley the Khajiit - for voiceacting Heneri, Runar and Thorgeir

- ChillWill - for the idea to add a topic that makes her sit down separately (for improved roleplaying) added in ver 2.2

- Cyrano - for proofreading, script optimizing of Vilja ver 1,
brainstorming, troubleshooting, encouragement, playtesting and many valuable
suggestions. I don't think Vilja ver 1 would ever had been released without
your support, Cyrano!

- CM Partners/Blackie - Looking through this great companion template gave
me many valuable ideas and solutions for ver 1. The Partners base mod can be
found here: http://www.tesnexus.com/downloads/file.php?id=7819

- DarkDiva - for feedback and encouragement on ver 1.

- Eamico - for feedback, playtesting, troubleshooting and suggestions for
ver 2.

- Kateri - for playtesting, feedback and encouragement on ver 1.

- Korana - for playtesting of ver 1, for feedback, encouragement and for
explaining many things about Oblivion moddings that were new to me.

- Kpss - for valuable input and innovative ideas regarding scripting and
animation (some ideas yet to be implemented).

- Loriel - for proofreading of ver 2 additions, playtesting,
troubleshooting, encouragement, support and suggestions.

- Neko - for support and scripting suggestions for ver 1.

- Nequam, who made the lovely eyes Vilja is using. Vilja's eyes are included
with the mod, but for those who would like to see more of Nequam's eyes in
their game, the full mod, Elaborate Eyes, can be found here:
http://www.tesnexus.com/downloads/file.php?id=5097

- Ogramirad - for voiceacting Thordar and the Redheaded woodelf as well as
playtesting, troubleshooting, and giving suggestions, encouragement,
feedback and support.

- Osiris - for feedback, encouragement and suggestions for ver 1.

- Princess Stomper - for feedback, encouragement and suggestions for ver 1.

- Pseron Wyrd - for feedback, encouragement and suggestions for ver 1.

- Robert - the swimsuit is made out of the meshes for his female body, which
can be found here:

- Rsdnt_Evle for his lovely Neeshka companion, which inspired me to start
out on Vilja. The first version of Vilja was a rework of the latest version
of Neeshka, although today, after CdCooley's overhaul, there are not many
traces left of Neeshka anymore. If you want many companions in your game, I
strongly recommend Neeshka, she is adorable! You will find here here:
http://www.tesnexus.com/downloads/file.php?id=8256

- Surazal - for feedback, encouragement and explanations of various mod
installments. Also thanks for the lovely new walking style Vilja is using in
your mod "Sensual walks for female npcs", available here:
http://www.tesnexus.com/downloads/file.php?id=28223.

- Terry Pratchett - for feedback, encouragement and several valuable
suggestions for ver 2.

- Xtudo - for making noise reduction files for Vilja ver 1, and in the
future hopefully also for the voice files added in Vilja ver 2.

- the original author of a texture called TXCZ01_skin_hi.dds, which I edited
and reworked long ago and have now used the result for Vilja's face.

- All the helpful people at the Oblivion TES-forum, who have given me so
much support, feedback and encouragement.

- Last but not least, the modders who with their scripting achievements made
the foundation that originally turned Elder Scrolls companions into useful
friends rather than cannon fudder, Grumpy (RIP, dear friend) who spent years
on improving and finetuning a warping system for Morrowind companions, and
The Other Felix, who has optimized and improved almost every aspect of
Morrowind companion behaviour.




------------------------------------------------------------------

9 - FURTHER USAGE AND UPLOADING

------------------------------------------------------------------

- Vilja in her current state is to be considered as a WIP - I/we will most
likely continue to tinker on her and add to her. Therefore, it would be very
unfortunate if she was included in some kind of compilation, or if this
version was uploaded at various locations without our knowledge. Please do
not do this!

- I have been voice-acting Vilja, myself, and as I am not too proud of my
scandinavian accent, I wouldn't wish to find my voice re-used in other mods.
I ask you kindly to understand and accept this.

- As the mod is so dialog-heavy, it probably wouldn't work very well as a
template. If you still want to re-use scripting and AI-packages, feel free
to go ahead and do so, but please make sure that everything is properly
renamed in order to avoid conflicts. The scripts are by CdCooley, if you
have questions regarding them, please contact him.

- The main home of this mod is on my
web-site,http://lovkullen.net/Emma/index.htm. If you have received this mod
from any other source it may not be the latest version!!

- Should something happen so that the mod is no longer available on the net,
please try and contact me or CdCooley. In case you have been unable to reach
us for more than one month, please feel free to upload this mod IN ITS
CURRENT STATE to one of the public Elder Scrolls download sites. Please send
an e-mail or PM to notify on this!

- Please do not upload any altered versions of this mod anywhere without my
knowledge and agreement!



- Emma



-----------------------------------------------------------

e-mail: emma9158@hotmail.com, emma@lovkullen.net
web-site: http://lovkullen.net/Emma/index.htm
Emma's forum with hints- and spoilers- section:
http://forums.elricm.com/emma/index.php
-----------------------------------------------------------







User avatar
Nadia Nad
 
Posts: 3391
Joined: Thu Aug 31, 2006 3:17 pm

Post » Wed Sep 01, 2010 4:03 pm

Thanks for the update, am installing as typing. Great companion! LET HER CHAT AS MUCH AS SHE WANTS!
Can you make so that her chat can give us while sneaking around enemies? then probably she'll stop moaning about my sneaking skills (my sneak is 134 at the moment and she still claims I make a noise! :D)
User avatar
CSar L
 
Posts: 3404
Joined: Fri Nov 09, 2007 9:36 pm

Post » Thu Sep 02, 2010 12:36 am

Yep, many thanks for the update! :foodndrink:

I thought I'd add eyelashes to Vilja, but when checking the Eyelashes Modders Resource ReadMe it seems to be more complicated than I thought as the setup depends on the head mesh that is used. Does anyone have a guide for how to do it with Vilja? Sorry for slight OT BTW.
User avatar
Tammie Flint
 
Posts: 3336
Joined: Mon Aug 14, 2006 12:12 am

Post » Wed Sep 01, 2010 12:18 pm

I've been thinking. Would it be possible for her to have quieter dialog while sneaking? I'm not saying she should be less talkative (I like the fact that she's chatty; always have) but I'd like to see her lines being whispered. It's just odd to hear her mention in hushed tones about my sneaking skills, and then have her say something else in her normal voice.

I've also got ideas for more PC race-specific lines, but I'll have to mention them later; I've got a social event to go to.
User avatar
Kristina Campbell
 
Posts: 3512
Joined: Sun Oct 15, 2006 7:08 am

Post » Wed Sep 01, 2010 8:16 pm

I LOVE this mod. My Vilja is a Moonshadow elf the same as my character. I love how you can use her with torches at night for little a extra light. It's kind of annoying that when the two of you go into sneak she puts her torch away. But that's no big deal. I also love her/ your voice I think it actually fits her race perfect. Only thing I don't like about companions and this has nothing to do with your mod but probably where her home is, is when I tell her this is her bed she goes to one in a different room. I thought I could give her the second master bedroom but I guess the add on I have for battlehorn castle has a certain order to how companions get a bed.
User avatar
Leticia Hernandez
 
Posts: 3426
Joined: Tue Oct 23, 2007 9:46 am

Post » Wed Sep 01, 2010 2:40 pm

Hello Emma and CDCooley,

I've packed v2.0 and v2.2 resources into a BSA file. Now I suppose there is no need to rebuild my BSA with the Meshes and Textures from 2.3, due to the fact that, according to the readme, the upgrade consists only in an esp modification. Am I right?

A second question. It's some days that I wander with Vilja searching for ingredients and I love her company. I just wander when or how the second stage of the quest will be triggered. Maybe someone could tell me with the spoiler tag...
User avatar
LittleMiss
 
Posts: 3412
Joined: Wed Nov 29, 2006 6:22 am

Post » Wed Sep 01, 2010 7:58 pm

It's kind of annoying that when the two of you go into sneak she puts her torch away.

It's a role-play thing. How can you sneak up on someone if you're carrying a torch?

when I tell her this is her bed she goes to one in a different room. I thought I could give her the second master bedroom but I guess the add on I have for battlehorn castle has a certain order to how companions get a bed.
The two rooms must actually be in the same cell (even if it doesn't appear that way in-game). Unfortunately, you're telling her were the bedroom is not the bed. Companions do try to pick their own bed and it seems Vilja always wants the best bed in the area. :)
User avatar
Georgine Lee
 
Posts: 3353
Joined: Wed Oct 04, 2006 11:50 am

Post » Wed Sep 01, 2010 7:00 pm

I've packed v2.0 and v2.2 resources into a BSA file. Now I suppose there is no need to rebuild my BSA with the Meshes and Textures from 2.3, due to the fact that, according to the readme, the upgrade consists only in an esp modification. Am I right?

Right, only the ESP file is really new in 2.3. Emma thought it would be less confusing/annoying to only need 2.0 and 2.3, so she copied all of the support files from 2.2.

A second question. It's some days that I wander with Vilja searching for ingredients and I love her company. I just wander when or how the second stage of the quest will be triggered. Maybe someone could tell me with the spoiler tag...

I believe it takes about a week before you hear back from Melinda after she gets the ingredients you've sent and then it's at least a few more days. It's been a little while now since I did that part though, so I'm not certain about the times. Don't worry, it will happen eventually and there's nothing special you need to do. Just talk with Vilja occasionally.
User avatar
Brian Newman
 
Posts: 3466
Joined: Tue Oct 16, 2007 3:36 pm

Post » Wed Sep 01, 2010 7:33 pm

Well, what a pleasant surprise to see another update of Vilja. Thanks cdcooley and Emma for the new version. :celebration:
User avatar
James Smart
 
Posts: 3362
Joined: Sun Nov 04, 2007 7:49 pm

Post » Wed Sep 01, 2010 9:06 pm

It's a role-play thing. How can you sneak up on someone if you're carrying a torch?

True it does make sense. When I play I turn the music down till I can just barely here it since I'm using a dungeon and cave sounds. I use sneak for that little extra help to tell if I been spotted. It helps me in case somebody is trying to come up behind me.
The two rooms must actually be in the same cell (even if it doesn't appear that way in-game). Unfortunately, you're telling her were the bedroom is not the bed. Companions do try to pick their own bed and it seems Vilja always wants the best bed in the area. :)

LOL unfortunately she didn't choose the best bed like I thought she would of. She walked all the way to the other side of the area and chose one of the smaller rooms.
User avatar
Elea Rossi
 
Posts: 3554
Joined: Tue Mar 27, 2007 1:39 am

Post » Wed Sep 01, 2010 2:49 pm

I thought I'd add eyelashes to Vilja, but when checking the Eyelashes Modders Resource ReadMe it seems to be more complicated than I thought as the setup depends on the head mesh that is used. Does anyone have a guide for how to do it with Vilja? Sorry for slight OT BTW.


Well, that turned out to be easy enough as Vilja has a vanilla head mesh, so it was just to follow the guide that comes with http://www.tesnexus.com/downloads/file.php?id=24085:

http://www.bluemelon.com/photo/18688/764493.jpg (I'll experiment around with other eyelash textures).
User avatar
barbara belmonte
 
Posts: 3528
Joined: Fri Apr 06, 2007 6:12 pm

Post » Wed Sep 01, 2010 4:50 pm



The two rooms must actually be in the same cell (even if it doesn't appear that way in-game). Unfortunately, you're telling her were the bedroom is not the bed. Companions do try to pick their own bed and it seems Vilja always wants the best bed in the area. :)


From what I have seen, her biggest difficulties to pick the 'right' bed (i.e. *your* choice) is when the cell with the beds has more than one floor. Companions don't recognize height differences; they will quite happily decide to sleep in a bed that is placed above the bed you picked for them. I usually live in my aleswell cottage, with a single-bedroom and an attic-bedroom in the same cell. I tell Vilja to sleep in the single-bedroom, and she'll instantly walk up to the attic to sleep in the double-bed there, which is placed above the other bed.

But, like you say, also under other circumstances, she'll have her own opinion on which bed within a cell she prefers to sleep in.
User avatar
louise tagg
 
Posts: 3394
Joined: Sun Aug 06, 2006 8:32 am

Post » Wed Sep 01, 2010 6:18 pm

I've been thinking. Would it be possible for her to have quieter dialog while sneaking? I'm not saying she should be less talkative (I like the fact that she's chatty; always have) but I'd like to see her lines being whispered. It's just odd to hear her mention in hushed tones about my sneaking skills, and then have her say something else in her normal voice.

I've also got ideas for more PC race-specific lines, but I'll have to mention them later; I've got a social event to go to.


There will be a quite extensive rework of how the dialog is set up in the next version of Vilja (i.e. unless there are any further smaller stand-alone updates before I'm finished with the rework). The rework is technical, i.e. how quests, topics, conversations, priorities, dialog-filters etc is set up, so it is not something that you'll easily spot ingame. But, you will probably notice that her dialog when sneaking will be more adequate, and that her dialog when dungeon-crawling will be more adequate. Hopefully, she won't say anything in a cheerful yelling when sneaking around.

PC race-specific lines are of course always interesting to incorporate, so it will be interesting to hear your thoughts. :)
User avatar
emily grieve
 
Posts: 3408
Joined: Thu Jun 22, 2006 11:55 pm

Post » Wed Sep 01, 2010 6:41 pm

*Hugs Vilja* I cant wait to try out this newer version since I have been away! :D *Waves to Emma*
User avatar
Marcia Renton
 
Posts: 3563
Joined: Fri Jan 26, 2007 5:15 am

Post » Wed Sep 01, 2010 9:09 am



I believe it takes about a week before you hear back from Melinda after she gets the ingredients you've sent and then it's at least a few more days. It's been a little while now since I did that part though, so I'm not certain about the times. Don't worry, it will happen eventually and there's nothing special you need to do. Just talk with Vilja occasionally.


It's correct. Once you delivered the ingredients to Melinda, it will take a few days, and then Vilja will confirm that she has had a letter from Melinda telling that everything is fine. Then it will take approx another week before Vilja hear from Melinda again.
You don't have to do anything, Vilja will bring up the subject when you talk to her. Note that this will only happen when you visit a city - quite naturally, vilja won't receive any letters while dungeon crawling or swimming for instance.
User avatar
sarah
 
Posts: 3430
Joined: Wed Jul 05, 2006 1:53 pm

Post » Wed Sep 01, 2010 10:30 pm

*Hugs Vilja* I cant wait to try out this newer version since I have been away! :D *Waves to Emma*


*Waves back* Hi Nivea, great to hear from you :). I hope you will enjoy this new version of Vilja... and maybe in particular the customization pack, where the argonian version you sent me has been included as one of the options.
User avatar
Devils Cheek
 
Posts: 3561
Joined: Sun Aug 13, 2006 10:24 pm

Post » Wed Sep 01, 2010 4:32 pm

Well, that turned out to be easy enough as Vilja has a vanilla head mesh, so it was just to follow the guide that comes with http://www.tesnexus.com/downloads/file.php?id=24085:

http://www.bluemelon.com/photo/18688/764493.jpg (I'll experiment around with other eyelash textures).


For one hysterical moment when looking at your screenshot, I couldn't resist looking up her nose (for obvious reasons) rather than at her eyes, as I got this insane idea that the eyelashes mod also added nostril hairs...
User avatar
Alisha Clarke
 
Posts: 3461
Joined: Tue Jan 16, 2007 2:53 am

Post » Thu Sep 02, 2010 12:05 am

There will be a quite extensive rework of how the dialog is set up in the next version of Vilja (i.e. unless there are any further smaller stand-alone updates before I'm finished with the rework). The rework is technical, i.e. how quests, topics, conversations, priorities, dialog-filters etc is set up, so it is not something that you'll easily spot ingame. But, you will probably notice that her dialog when sneaking will be more adequate, and that her dialog when dungeon-crawling will be more adequate. Hopefully, she won't say anything in a cheerful yelling when sneaking around.

PC race-specific lines are of course always interesting to incorporate, so it will be interesting to hear your thoughts. :)


Does That mean she quit telling me she wants to go for a swim when were wadeing through the Swam for yhe last half hour?? :P
User avatar
Kelsey Anna Farley
 
Posts: 3433
Joined: Fri Jun 30, 2006 10:33 pm

Post » Wed Sep 01, 2010 7:38 pm

Does That mean she quit telling me she wants to go for a swim when were wadeing through the Swam for yhe last half hour?? :P



Hmm... I'm not quite sure what 'wadeing through the Swam' means (language problem).
If you mean that you are swimming, she should not say she wants to go for a swim meanwhile... However, there's no reasonable way to stop her from saying it ten seconds after you have reached the shore... Her AI can tell her if she is swimming... but she has a *very* short memory :P (Disclaimer: almost everything is possible with some serious scripting-voodoo, but it's still a matter of when it is relevant request such serious extra-scripting. I think in this case it's probably better to just accept that she after all doesn't have a real brain...)
User avatar
Captian Caveman
 
Posts: 3410
Joined: Thu Sep 20, 2007 5:36 am

Post » Wed Sep 01, 2010 7:18 pm

It's correct. Once you delivered the ingredients to Melinda, it will take a few days, and then Vilja will confirm that she has had a letter from Melinda telling that everything is fine. Then it will take approx another week before Vilja hear from Melinda again.
You don't have to do anything, Vilja will bring up the subject when you talk to her. Note that this will only happen when you visit a city - quite naturally, vilja won't receive any letters while dungeon crawling or swimming for instance.


Thanks for the reply, but what I mean is before I deliver the ingredients to Melinda. I have just accepted to help Vilja find the ingredients (in the inn at the Waterfront District), and from that day we are wandering throughout Cyrodiil, but she doesn't seem to find anything. Should I just wait for something even in this case?

Another thing... maybe I found a bug in the latest version, I don't know... Simply put, in a couple of occasions I couldn't exit the conversation: when I click on the "Goodbye" button in the lower left corner, she says "Yes?" and I am caught in another dialog screen. This will repeat over and over until I say "Let's go", or something to make her follow me. Last time I was telling her how to sleep, and this bug occured. I've installed the new version today and this happened three times until now.
User avatar
Robert Jr
 
Posts: 3447
Joined: Fri Nov 23, 2007 7:49 pm

Post » Wed Sep 01, 2010 2:15 pm

Another thing... maybe I found a bug in the latest version, I don't know... Simply put, in a couple of occasions I couldn't exit the conversation: when I click on the "Goodbye" button in the lower left corner, she says "Yes?" and I am caught in another dialog screen. This will repeat over and over until I say "Let's go", or something to make her follow me. Last time I was telling her how to sleep, and this bug occured. I've installed the new version today and this happened three times until now.

I didn't even know there Was a Goodbye button, :unsure: I just use the big X at the bottom. :whistling:

Emma I was trying to say "Wade-ing through Swamps", ((there like Bog waters or basically just shallow mucky water) not so much a Language problem as a Spelling problem :blush: ))
User avatar
Rachyroo
 
Posts: 3415
Joined: Tue Jun 20, 2006 11:23 pm

Post » Wed Sep 01, 2010 8:38 pm

Thanks for the reply, but what I mean is before I deliver the ingredients to Melinda. I have just accepted to help Vilja find the ingredients (in the inn at the Waterfront District), and from that day we are wandering throughout Cyrodiil, but she doesn't seem to find anything. Should I just wait for something even in this case?

Sorry. As you now know Emma added a second quest line after the ingredient search is done. For the ingredient search, she won't find anything useful near the cities, in ruins or caves, or when she's swimming. So go wander in the wilderness and she'll eventually find something useful. (She's scripted so that she can't possibly find more than one ingredient each day. Depending on your luck it could take a few days between ingredients.) Go stroll through the Great Forest and stop to look around and chat with her occasionally.

Last time I was telling her how to sleep, and this bug occured. I've installed the new version today and this happened three times until now.

There may be some condition slightly broken related to sleeping. If she can't find a bed nearby that is usable she'll try to ask you if there's a better place. It's possible there was some other special condition also happening at the same time because that "Yes?" entry is a generic one to keep her from getting too chatty in some situations. Do you know what the time was in the game? Were you asking her to take a nap or trying to show her the real bedroom for a night of sleep?
User avatar
Joey Bel
 
Posts: 3487
Joined: Sun Jan 07, 2007 9:44 am

Post » Wed Sep 01, 2010 12:55 pm

Emma I was trying to say "Wade-ing through Swamps", ((there like Bog waters or basically just shallow mucky water) not so much a Language problem as a Spelling problem :blush: ))

If you were wandering in the Blackwater region I'm surprised she found much to do besides complain about the rain. It's almost always raining there and she hates rain.
User avatar
Jesus Lopez
 
Posts: 3508
Joined: Thu Aug 16, 2007 10:16 pm

Post » Wed Sep 01, 2010 11:55 pm

Sorry. As you now know Emma added a second quest line after the ingredient search is done. For the ingredient search, she won't find anything useful near the cities, in ruins or caves, or when she's swimming. So go wander in the wilderness and she'll eventually find something useful. (She's scripted so that she can't possibly find more than one ingredient each day. Depending on your luck it could take a few days between ingredients.) Go stroll through the Great Forest and stop to look around and chat with her occasionally.


There may be some condition slightly broken related to sleeping. If she can't find a bed nearby that is usable she'll try to ask you if there's a better place. It's possible there was some other special condition also happening at the same time because that "Yes?" entry is a generic one to keep her from getting too chatty in some situations. Do you know what the time was in the game? Were you asking her to take a nap or trying to show her the real bedroom for a night of sleep?


Thanks for the reply.
I was showing her the real bedroom... but actually it wasn't a "real bedroom". At 4 am we were at Cloud Ruler Temple, and I was trying to tell her that she could sleep in a free bedroll just next to us (the place where the Blades sleep... almost always there is a free usable bedroll there).
But I'll better track down this issue tomorrow, and let you know.
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