[RELZ] Companion Vilja ver 3.0 ! (thread no 7)

Post » Thu Sep 02, 2010 1:51 am

"How about.... Go and kill something?"

Vilja not engaging combat also occurs in the SI quest where you're ostensible
Spoiler
fighting yourself
, so it stands to reason that it's because they're not enemies.

Although Vilja won't repair here armour, she'll helpfully let you know if it needs repairing tho :D
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Marnesia Steele
 
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Post » Wed Sep 01, 2010 7:58 pm

Ah, I see. Perhaps I'll make a request thread to see if someone can make a dialog entry for repair, because that would really make my (our) adventuring a bit easier. With Emma's and CDCooley's permission of course.



It's not a matter of "adding a dialog entry". It's a matter of changing a whole concept and add a dependancy of another utillity, OBSE. It means that no-one can play Vilja without running OBSE at the same time. Currently, we have decided againt adding external dependencies. (That said, we do appreciate OBSE and its many various functions very much... we've just been doing our best to keep the mod dependancy-free; it doesn't require Shivering Islands, either, which is another design-choice).
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Jessica Phoenix
 
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Post » Wed Sep 01, 2010 11:57 am

So the new noise reduction in in it's new bsa :ahhh:
Thanks for these Emma and Xtudos

Just FYI, I put the meshes for this through PyFFI and the readout seemed to indicate some not insignificant optimisations :dance:
It didn't take long either and was very easy to do. Maybe something to consider? :cool:



Yes, as I have added a separate package with all the documentation, it means that if you in advance have decided that you want to use Xtudo's files, you don't necessarily have to download the main package. You can get the latest esp (currently 3.0.1) Xtudo's package and the documentation, and you should do fine. JUST DON'T FORGET TO GET THE DOCUMENTATION, PLEASE!! It's more than a readme, you know :)

I do not fully understan the PyFFI thing (I'm a moron when it comes to many of the utilities, and in particular to those related to mesh-work :blush:). Could you please explain what you mean could be done and what we would gain from it? I suspect we are talking about the swimsuits here, as there are not many meshes in the mod, and that you mean they could somehow be improved?
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Gemma Archer
 
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Post » Thu Sep 02, 2010 2:18 am

It's not a matter of "adding a dialog entry". It's a matter of changing a whole concept and add a dependancy of another utillity, OBSE. It means that no-one can play Vilja without running OBSE at the same time. Currently, we have decided againt adding external dependencies. (That said, we do appreciate OBSE and its many various functions very much... we've just been doing our best to keep the mod dependancy-free; it doesn't require Shivering Islands, either, which is another design-choice).

I understand that this wouldn't be easy, sorry for simplifying it. I just googled and realized that this question had been asked, and answered, before, although on another forum. Of course it's good that you keep the requirements to a minumum, I've seen some mods that require half a dozen of other mods in order to work - it's rather annoying.

Don't think that I'm ungracious - Vilja is a great mod, this was the only thing that bugged me a bit. She beats the other companion mods that I've tried with h?stl?ngder, as Swedes would say,.

Although Vilja won't repair here armour, she'll helpfully let you know if it needs repairing tho :D

I didn't know that, thanks for letting me know!
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Stat Wrecker
 
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Post » Wed Sep 01, 2010 12:30 pm

I do not fully understan the PyFFI thing (I'm a moron when it comes to many of the utilities, and in particular to those related to mesh-work :blush:). Could you please explain what you mean could be done and what we would gain from it? I suspect we are talking about the swimsuits here, as there are not many meshes in the mod, and that you mean they could somehow be improved?

First off, I purposely avoided the word improved, optimising is what it does, although the improvment comes via reduced loading, so performance is enhanced.
PyFFI was something I was reticent about untill recently, but decided to give it a go and got abit carried away, PyFFI-ing everything in sight. The thread on this forum has almost all the info. It warns about not running certain types of meshes etc, but after I posted I was corrected - the latest version KNOWs what not to touch and ignores it :celebration: so it's perfectly safe.
You're right tho, I think it was mostly the swimsuit meshes etc, and the whole meshes folder in the bsa was only 35mb, but the reductions it was making seemed significant, comparing to the other mods I'd done (yes, I know, watching and reading the output makes me a saddo)

Basically, it's a 2-3 Python d/ls, a PyFFI d/l and install. You copy the meshes folder into in toaster\in folder, right click the pyffi_optimised.ini and choose run PyFFI and away it goes. Then when finished overwrite from the toaster\out folder and install etc.
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Nauty
 
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Post » Wed Sep 01, 2010 11:41 am

I wonder if maybe some other mod has added a scripted token to her and that's the reason why it doesn't work for you? We have been testing so thoroughly, I really cannot understand why you get CTDs when updating, scripted tokens is the only thing I can think of.

Now, if you are really, really, having problems with this, I think one of the new features in Vilja 3 will be very helpful for you. If you should be forced to uninstall and reinstall Vilja, you can go to Heneri in Cheydinhal and cast Vilja's Start Combat-spell on her. Vilja won't attack her, instead you will get a messagebox that will allow you to set Vilja back to approximately where you were in the storyline. This includes updating topics, giving you a summon-spell for a certain animal companion, and setting her story about herself and her committment to you properly (well, at least approximately).

Still, see if another mod might be the reason for your difficulties. If you have anything that could have given her a scripted token, I imagine this could be the reason. (I suspect CDCooley has more (and maybe better) suggestions on this, but he's in the states and probably at work at the moment).


Tried deleting old version of Vilja, did a few ingame days of running around and saved. Loaded up version 3 and have about the same result. Get about 20% of savegame loaded, hear the weOCPS alarm go off and get a CTD. Not sure where to go with this now.
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Code Affinity
 
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Post » Wed Sep 01, 2010 11:20 pm

Tried deleting old version of Vilja, did a few ingame days of running around and saved. Loaded up version 3 and have about the same result. Get about 20% of savegame loaded, hear the weOCPS alarm go off and get a CTD. Not sure where to go with this now.

I think you have miss this post from CDCooley:
HOD shouldn't be a problem, but it almost has to be some sort of scripted token. Here's something you can try before the upgrade that should get rid of any problem tokens.

1) Go find Vilja.
2) Take everything she owns out of her main inventory. (You don't have to take her pyjamas or items that are in the red or blue containers.)
3) Open the console and click on her.
4) Type "Resurrect"
5) Type "RemoveAllItems"
6) Close the console and give her stuff back to her.
7) Save the game.

(Step 4 gives her all of the clothes and items she had at the beginning of the game, so step 5 throws those away so you can give her back the equipment she should have.)

If it still crashes after you've tried that, then you'll have fully uninstall Vilja and reinstall her. Of course, if you're going to do that you'll want to take all of her stuff including whatever you've put in the red, blue, and pygamas containers. As Emma said, you can then get her back to approximately the right quest stages by casting the attack spell at Heneri.

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Terry
 
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Post » Wed Sep 01, 2010 9:56 pm

If you have tried CDCooleys suggestion, and it still crashes on loading, have you checked what happens if you start a new game? Maybe you can grab a "fresh" save from the prison exit (available on Nexus) and check what happens if you save and exit after meeting Vilja. If you can reload, add half of your current mods and see if it still works. If it does, add the other half and see what happens.
I'm thinking that as some scripting is new, it could possibly be that there is also a new conflict with a mod, a problem we are yet unaware of but of course would like to sort out.

But, first try CDCooley's suggestion - it does sound like a token on her (although that should be gone when she is uninstalled/reinstalled I assume. weird)


Hmm... another thing I was thinking of. Earlier on, a mod with a certain circlet caused problems with CTDs, and another mod where Vilja could wear extra rings also caused problems with CTDs. It could possible be something Vilja is wearing (or even carrying in her inventory) that for (yet) unknown reasons doesn't get along with the new version. You could try and grab everything she is wearing and see if this helps. (Although this also doesn't sound fully relevant, as uninstalling/reinstalling would mean that she doesn't have her old equipment.)


P S I assume that you have tried starting Vilja ver 3 with various saves, and not only with the last one?
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StunnaLiike FiiFii
 
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Post » Wed Sep 01, 2010 11:38 pm

If you have tried CDCooleys suggestion, and it still crashes on loading, have you checked what happens if you start a new game? Maybe you can grab a "fresh" save from the prison exit (available on Nexus) and check what happens if you save and exit after meeting Vilja. If you can reload, add half of your current mods and see if it still works. If it does, add the other half and see what happens.
I'm thinking that as some scripting is new, it could possibly be that there is also a new conflict with a mod, a problem we are yet unaware of but of course would like to sort out.

But, first try CDCooley's suggestion - it does sound like a token on her (although that should be gone when she is uninstalled/reinstalled I assume. weird)


Hmm... another thing I was thinking of. Earlier on, a mod with a certain circlet caused problems with CTDs, and another mod where Vilja could wear extra rings also caused problems with CTDs. It could possible be something Vilja is wearing (or even carrying in her inventory) that for (yet) unknown reasons doesn't get along with the new version. You could try and grab everything she is wearing and see if this helps. (Although this also doesn't sound fully relevant, as uninstalling/reinstalling would mean that she doesn't have her old equipment.)


P S I assume that you have tried starting Vilja ver 3 with various saves, and not only with the last one?



Tried CDCooley's suggestion, did not work for me, which led me to try reinstalling. Likely some conflict with another mod at this point. Wil get to fiddling with it again at some point and let you know what I find.
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Nathan Maughan
 
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Post » Wed Sep 01, 2010 7:33 pm

I can start a new game with Vilja 3 loaded. I find her at the Bloated Float and she acts the way she is supposed to. It is only when trying to load a previous save game that I have the ctd problem.

Decided to look at other companion mods as being the possible problem first. Deleted TariNeeshka from load order and was able to load my old saves with Vilja 3 activated. Not sure why that would make a difference between an old save and a new but it did. It will be a while before I get to the Bloated Float again to ask Vilja to join me but signs are positive.
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Bek Rideout
 
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Post » Thu Sep 02, 2010 1:52 am

I can start a new game with Vilja 3 loaded. I find her at the Bloated Float and she acts the way she is supposed to. It is only when trying to load a previous save game that I have the ctd problem.

Decided to look at other companion mods as being the possible problem first. Deleted TariNeeshka from load order and was able to load my old saves with Vilja 3 activated. Not sure why that would make a difference between an old save and a new but it did. It will be a while before I get to the Bloated Float again to ask Vilja to join me but signs are positive.

Maybe if you apply CDCooley's fix to Tari instead...
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Francesca
 
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Post » Wed Sep 01, 2010 5:03 pm

I thought I heard it all but "The only good zombie is a dead zombie"? LOL, better than "It's not over 'til it's over".
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Suzie Dalziel
 
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Post » Thu Sep 02, 2010 1:54 am

Hcir, I agree with Amgepo, I would also try the fix on TariNeeshka instead. Or, if it doesn't work, uninstall/reinstall her, as I assume she hasn't got a quest (the original Neeshka hasn't and I take it this is, well, Neeshka with another face).

I thought I heard it all but "The only good zombie is a dead zombie"? LOL, better than "It's not over 'til it's over".


Not all of her chatting will show up until after you have done all her quests, so I bet there are still "Viljainteresting" things you have yet to hear. ;)
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Tha King o Geekz
 
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Post » Thu Sep 02, 2010 2:54 am

Hcir, I agree with Amgepo, I would also try the fix on TariNeeshka instead. Or, if it doesn't work, uninstall/reinstall her, as I assume she hasn't got a quest (the original Neeshka hasn't and I take it this is, well, Neeshka with another face).



Not all of her chatting will show up until after you have done all her quests, so I bet there are still "Viljainteresting" things you have yet to hear. ;)


Yes TariNeeshka is just Neeshka with a different face. Already have Neeshka as a Comp and had loaded Tari more to see how the well concept worked in game, in Oblivion like Morrowind everyone is an advlt, than for another companion so will likely just leave that mod out of my list. I did get a chuckle recently out of Vilja telling me she never thought about the old boyfriend anymore but would kill the bastard if she ran into him. That's a good one!
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louise fortin
 
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Post » Wed Sep 01, 2010 7:33 pm

I wonder... if the problems can be related to that your Neeshka and your Tari share the same horse?

Oh well, if you have disabled Tari and everything works fine, then I guess everything is fine now. :)

Hehe, yes, her feelings for Runar are... torned :D
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Arnold Wet
 
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Post » Wed Sep 01, 2010 11:38 am

I had two occurances where Vilja's disposition to me dropped from 100 to 35.

The first was we were on our way to a cave. Stopped and spoke to her about healing me, chose option do not heal outside combat. Heard a sound like someone "passing gas :) " and she got mad. Took a boat load of strawberries and sweetroals to get that problem fixed.

Next time we were exiting a fort after having cleared it. I fixed her armor, then I spoke to her to talk about things, and she got mad again. Took anopther boat load of strawberries and sweetrolls.

Now, do sweetrolls and strawberries have the same efffect to raise her disposition? I ask because strawberries are hard to come by in my game. I have to travel to every inn in Cyrodiil every week to stock up! It's as bad as when my wife was pregnant and had 'cravings' :)

Now I know we like the unpredictability but at some point I am going to throw my hands up and tell her to "do whatever" and come see me when she "gets her hormones under control".

Now, having vented my frustration, I am asking for some cheats to keep her happy and what not to do "to upset her". Unless you really have no control and knowledge about this because of the game engine , I hope you can give this guy a break, huh? :)

I know its just a game but you get caught up in her AI and get used to her gabbing that you can't help but try to keep things smooth (I have a bunch of other things to worry about, like dungeon diving to earn a living!).
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R.I.P
 
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Post » Wed Sep 01, 2010 7:19 pm

You know, I think it's something external, like another mod, that affects her disposition here. There are some things that makes her mad at you, yes, but not so that it causes a disposition drop from 100 to 35. What will make her mad is the following: if you let her walk nvde in a city exterior she will get mad. If you walk nvde in a city exterior she will get embarrassed and eventually mad. If you request her to heal you during combat that will make her somewhat irritated but not to a large degree. If she asks you if she looks fat in her current outfit and you say "Whoaa get the harpoons" I don't think I need to tell you how she will respond... Generally she is however rather sweet-tempered (especially compared to at least one of my Morrowind companions) and you're not likely to fall out with her. That's why I think it's another mod involved here.

As for making her happy again... strawberries works, and so does sweetrolls and sweetcakes. Strawberries add an extra disposition point compared to the other ones. If she asks for something to drink and you give that to her, it will raise her disposition. You can also use the Our Companionship-topic (in the "you and I"-topic) and pray you are lucky. If you are, she will bring up a subject that will make it possible for you to raise her disposition by giving the 'right' answer. To thank her will not generally raise her disposition - only occasionally will it raise her disposition with 1 point (would be too easy to cheat here). If the weather is nice and you suggest that the two of you go for a swim (in the "you and I"-topic) that will also raise her disposition a little. If you have played long enough, you can invite her to an evening out, or arrange a cozy evening at home with her. It will also raise her disposition. An expensive way to raise her disposition is to send her to the Imperial City and give her money to have fun (We need to separate for a while-topic).

EDIT: Have you checked so that there's nothing wrong with your character? Like if you're affected by a "damage personality"-spell, or if your infamity is really high, maybe you just killed someone innocent. She does know about these things, and like all other npcs, it will affect how she feels about you.
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Georgine Lee
 
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Post » Wed Sep 01, 2010 5:04 pm

you know i just saw this, and i thought v2 was brilliiant...this is just one word: wow. instant download.
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Justin
 
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Post » Wed Sep 01, 2010 9:02 pm

you know i just saw this, and i thought v2 was brilliiant...this is just one word: wow. instant download.


Hope you will like this version, too, then! :)
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Alexander Horton
 
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Post » Wed Sep 01, 2010 10:22 pm

Ok, I Offically feel bad now... I was in Oblivion, :obliviongate: wandering through one of the Caves, when Vilja comes up with this Sob Story, :confused: and wants to take the Lead..., Ok, I says, But then She takes off, Back tword the Entrance, :mellow: I says to Myself (I gotta close this Gate) and keeps going the way I was headed, (maybe She won't notice). :whistling:
Well I make it through and grab the Sigil stone, then Summon Vilja back to the Real world, :cookie: but let her take off in her Own direction..., :nono: So Now, I guess I'm waiting for her to Summon Me... :nope:
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Sammykins
 
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Post » Wed Sep 01, 2010 8:33 pm

Well I make it through and grab the Sigil stone, then Summon Vilja back to the Real world,

You summoned Vilja to the real world!?! Hope her personality was at 80! :P.
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Lloyd Muldowney
 
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Post » Wed Sep 01, 2010 11:22 pm

You summoned Vilja to the real world!?! Hope her personality was at 80! :P.

I have to Suspect it's dropping Fast, she just kinda popped in, says Follow Me,, and wandered off again... :rolleyes:

*Typos

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Roanne Bardsley
 
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Post » Wed Sep 01, 2010 1:40 pm

I have to Suspect it's dropping Fast, she just kinda popped in, says Follow Me,, and wandered off again... :rolleyes:

*Typos


Oh. Sorry, I was joking, I didn't understand you where actually having problems.

As I understand now, she has left without responding to you, after being summoned and now you can't summon her.

If you want to go to her position, go to a previous save, click on her while on console write the id number and in your actual saved game (better exiting the game before loading) type in the console player.moveto #, where # is the id number you had previously writed. To return to your previous position, take before teleporting to Vilja the id number of another NPC, and when vilja is following you again (her leading mode normally is cancelled writing 'I changed my mind' in the dialog), type on the console, player.moveto @, where @ is the id number of the other NPC.

If her dialog is broken, target her with 'Vilja start combat spell' and in the dialog box chose 'yes, she is behaving strangely'. This should solve the problem reseting her AI.
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Steph
 
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Post » Wed Sep 01, 2010 3:55 pm

No, I was Just beibg kinda Nasty to her, I eventuly Summoned her back, and she's as if it never happened... :hugs:

(Now why doesn't that work in RL) :violin:
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Baylea Isaacs
 
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Post » Wed Sep 01, 2010 12:55 pm

No, I was Just beibg kinda Nasty to her, I eventuly Summoned her back, and she's as if it never happened... :hugs:

(Now why doesn't that work in RL) :violin:

Well, in RL the disposition system is a little more complex and as other people are players too you can be uninstalled from their load order :D.
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Nick Pryce
 
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