[RELZ] Companion Vilja ver 3.0 ! (thread no 7)

Post » Thu Sep 02, 2010 12:28 am

COMPANION VILJA VER 3.0
- by Emma and CDCooley

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

"Technically, Vilja is just a companion. But that is sort of like saying a phoenix spouting fire and swooping down on a battlefield is just a bird. What separates Vilja from any other companion I have ever played - mod or part of an original RPG - is her fully-developed personality."

- http://www.rpgwatch.com/show/article?articleid=161

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------


NOW UPGRADED TO VER 3.0!
========================

http://www.tesnexus.com/downloads/file.php?id=28977

http://lovkullen.net/Emma/Vilja.htm



Quite a lot has happened since ver 1 of Companion Vilja was released in december 2009. She has grown really fast!

Now ver 3 is here, with several new features.

Before I start out on a description of the new version, I wish to express my sincere gratitude to a Great Grandmaster in storytelling, Discworld author Terry Pratchett. He has been travelling Cyrodiil with Vilja in tow since the first version of her was released, and he has not only been so kind and brain-stormed over her with me, but has also written more than 100 of the new pvssyr- and Thieves Guild-entries in ver 3 especially for Vilja. Several of her new features and topics originates from his thoughts on her. Many, many thanks!



What's new?
Some screenshots to illustrate the latest news:

http://lovkullen.net/Emma/OB/ScreenShot872.JPG Yes, you can actually be her companion. She might suggest it, or you can suggest that she takes the lead. She might show you places you've never seen before!
http://lovkullen.net/Emma/OB/ScreenShot883.JPG instead of having a companion always five steps behind you.

More new features in ver 3:

- Vilja the spellcaster - as a reward for the new little quests included (which should start automatically a few days after you finished the previous one, which was added with ver 2) Vilja will be able to learn how to use a few simple spells. No ranged destruction casting, of course, as you would probably be her first victim. But, she can among other things learn how to paralyze her enemies and how to protect herself better. Once she has learnt her first two spells, she will be able to learn more in a pace you decide and in whatever order you prefer. And, no need to worry, you can finetune in the dialog exactly which spells you want her to use and which ones she should keep deactivated.

- Vilja the pathfinder - as a bonus to the "Vilja leads the way"-feature described above, she can also lead you out of dungeons and show you the way to various places - guilds, shops, etc.

- Show her your favorite places - she will remember them and will be able to teleport or travel to them at any time.

- Combat instructions - you can now give her new fighting instructions during combat, either by talking to her directly or by casting her summon spell.

- Vampirism - previously, Vilja has been completely ignorant of whether or not your character is a vampire. Now, she will know if that is the case and randomly comment on it. (She's still afraid of other vampires, though).

- Inbuilt reset- and upgrading system. Vilja's start combat-spell can be used to reset Vilja if something unexpectedly should go wrong. It can also be used to upgrade her storyline if you for unknown reasons should want to uninstall/reinstall the mod.

- Further expanded interaction with other companions. Vilja is aware of your other companions (after an introduction by you), with some of them she will interact on an individual basis and also comment on them in her dialog with you. These are currently: Neeshka, Rhianna, Arren, Stoker Wolf, Saerileth, Viconia, Sonia, Valeria, Vincente, Ramy, CM Partner Valtierro and Eyja (works with both the Eyja mod and the original Eyja). But she will also recognize other companions and CM Partners as fellow companions. If you want to relax at the computer for a while, just leave Vilja and your other companions in wandermode, and I'm sure there will happen things you hadn't expected. In ver 3, she also have several unique subjects she might - or might not - want to discuss with them.

- There are also a number of new "roleplay-features" included. For instance, once her first questline is completed, you can invite her to an evening out or arrange a cozy supper at home. You can thank her if she has been of great help, you can tell her when you give her something precious. She will also occasionally ask for your opinion on more serious and indepth matters, where you can pick choices according to your characters personality (or, of course, the choice you hope will please her).

- Dialog manual included. As Vilja's dialog is evolving over time and includes quite a few topics, we have included a "manual" in the zip-file. There is also a manual with important notes on gameplay included, please read it!!

- The most extensive work is not 'visible', though... The whole dialog system has been restructured and should hopefully lead to that she now is better at saying the right things at the right times. Of course a lot of new dialog has been added, both general pvssyr and questpvssyr related to Thieves Guild and miscellaneous quests: Vilja's voice-set for female nords currently includes approx 3.900 mp3-files. The whole Oblivion voice-set for female nords and orcs consists of 2.434 mp3-files, so Vilja alone has almost twice as much to say to you as all other nord and orc females in Oblivion have alltogether!

==============================================================


COMPANION VILJA VER 3
=====================

Character, story and voice by Emma
Scripts by CDCooley
Featuring Zrenk Dungeon by Blockhead

Vilja means willpower
=====================

Vilja in Swedish means willpower, guts, determination. And that is something Vilja has got lots of!

When her sister was put in prison on bread and water for selling beauty crème with unexpected effects to the Vvardenfell nobility, Vilja instantly decided to help her. But things hasn't turned out the way Vilja expected...
She is now waiting for a friend of her sister in The Bloated Float at the Waterfront in the imperial city. But, the days are passing, and the friend hasn't shown up. Meanwhile, her sister is suffering in prison.

Will you help Vilja? Will you let her come along with you in her search for ingredients for an antidote potion that might make it possible for her sister to help those unfortunate that used the beauty crème?

Vilja is a young nord girl, born in Solstheim and living in Cyrodiil since... well, that she will explain to you, herself, when she knows you
better!

She isn't the best fighter in the world (why would she then need your help?), nor the best marksman, and when it comes to spells, she has in the beginning only learnt waterwalking, teleporting and some healing ones.

But she will certainly change your lonely life in Cyrodiil, as she is talkative, curious and very unpredictable.

This how Vilja's story started in ver 1. Since then she has grown considerably and should now surprise you with new questlines and new and expanding features for many, many game-hours to come.


Background
==========

General (ver 1-2):

Although I - Emma - have made several companion mods for Morrowind, Vilja is my first companion mod for Oblivion. When I had played through the game for the second time in spring 2009, I started to feel lonely and looked around for companions similar to my Morrowind ones. After a lot of research, I found my favourite - Companion Neeshka by Rsdnt_Evle. After using her for a while, I couldn't resist starting out on my own companion. At first she was just a clone of Neeshka (which is why also Vilja will be found in the Bloated Float in Waterfront) but as time passed, Vilja took her own path and Neeshka would today probably disagreeingly shake her head if I insisted that Vilja was a 'distant relative' of hers...

Vilja is in many ways similar to my Morrowind companions - she has her own story, her own personality, her own missions, and lots and lots of dialog. Vilja is also very much aware of what is going on around her. She will comment on your ongoing quests and actions, and sometimes your decisions will please her... or make her really angry. Read more below.

The most important difference between ver 1 and the newer versions is that since ver 2 we are now two people working together on Vilja. CDCooley, who I have previously worked together with on Morrowind projects, had fallen for Vilja's charms and offered to work on her scripts. This has meant a huge leap forward when it comes to functionality and general AI. All her original scripts are thoroughly reworked. The small, but annoying, glitches from version 1 are since long gone, and since ver 2, Vilja is not only a hopefully nice company but also a well functioning companion that can be an asset rather than a burden in combat and other situations. On top of this, we have introduced interaction between companion mods - something that since long is standard for Morrowind companions.

What more to expect - brief overview of the features available already in previous versions:
===========================================================================================

The news in ver 3 has been described above. This is a brief overview of the features already present in ver 2.

http://lovkullen.net/Emma/pics/Vilja_bruse808.jpg

http://lovkullen.net/Emma/pics/vilja753.jpg

http://lovkullen.net/Emma/pics/Vilja747.jpg

http://lovkullen.net/Emma/pics/Vilja799.jpg

http://lovkullen.net/Emma/pics/vilja781.jpg

http://lovkullen.net/Emma/pics/Vilja773.jpg


- There are now totally four quest-lines connected to Vilja, which will keep you busy for many hours. However, don't expect long, involved storylines with new landmasses! Instead, the story-lines are relatively short, simple and there to give you a background and a reason why Vilja will want to team up with you and continue to be your side-kick.

- Vilja has her own life story, her own goals, her own wishes and needs. If you talk to her, you will learn more and more about her over time. Treat her well and your friendship will grow stronger and stronger. She is not a romance companion, but she does offer affection, loyalty and friendship.

- Tired of companions that promise to stay out of trouble and then still charge as soon as you see an enemy? Well, Vilja shouldn't... If told to stay out of combat, she will indeed do so... until you are so badly injured that you desperately need her help to survive. The behaviour with all enemies attacking your companion is also gone - if she is set to defensive fighting or no fighting, it is more likely that you are their main target, which makes it much easier to level up. I.e. it is no longer a problem to have Vilja in tow from level 1 - you will still be able to level up your fighting and armor skills. And if you want to sneak your way through dungeons, she will do so, too... unless, of course, you have told her to attack anything hostile. (Note that this might not always work with enemies added by other mods!)

- Vilja comes with an Options-book where you can set various features on the spot, like for instance: which swimsuit you want her to wear (you have 20 to choose between), health bonuses, pvssyr-frequency, essential versus non-essential, can get encumbered versus never gets encumbered. You'll find her Options-book in her skillreport-menu.

- Vilja's level is set to 3 levels below yours. This means that if you start out with her when you are at level 1, it will take a while before she reaches higher levels (should happen when you are level 4).

- You will get a Vilja SUMMON SPELL that will bring her to you, should she ever vanish. In ver 3, this spell can also be used to give her new instructions during combat. Vilja's START COMBAT SPELL can be used to help her pick enemy. In ver 3, it can also be used to reset her if you run into unexpected problems.

- Vilja has her own horse, and when you mount your horse, she will summon hers and go riding with you. She can also use her horse when you are walking, or walk while you are riding.

- She is very talkative, but you can tell her to shut up if you don't want to listen to her.

- You can't bribe her or play the speechcraft game with her. But you will find other ways to improve her disposition towards you. (Do you like strawberries? Well, hope you are not too fond of them, as Vilja will want them all).

- You can tell her to eat, drink, take a nap, go swimming, go home, meet you in various cities. She will recognize your home as her home as well, once you have told her that this is where you will live.

- apart from her regular inventory, she has a special pyjamas-bag (where you can choose what she should wear... well, or not wear, obviously... when she sleeps) and two extra storage bags for items you want her to carry without using.

- New scripting takes care of the well-known Oblivion issue with companions 'vanishing' from Oblivion planes and then showing up again in the same state and with the same equipment as when you first started the mod.

- Vilja will comment frequently on the original Oblivion quests that you are doing together,and your actions might please or displease her. And don't be surprised if she also comments on other things in the gameworld. "Oh look! A butterfly! Isn't it beautiful?"

- Vilja will also know about other things. For instance, she will know if she is nvde or if your character is nvde, she will know if your character is ill, or if your character is a vampire (new in ver 3), she will know if she is swimming (and put on a swimming suit), she will know what kind of dungeon you are in and what kind of enemies you are facing. Of course she'll also remember if you have promised her to take her out for the evening or if you are planning an cozy evening at home.

- She can make some simple potions for you if you give her an ingredient. She can collect ingredients for you. She can later on heal you if you ask her to. When you are at home, she might surprise you with one of her pies. You can send her to do some shopping for you, but it's quite hazardous as she might not have the same idea as you on what is a bargain. If you run out of lockpicks, you can buy some from her, and she can help you with a hammer if necessary. Oh, she can light a torch, too. And rake your garden. Give her cloth, and she will make you a new outfit - but don't expect anything fancy, just ordinary Oblivion clothes. The 'service' isn't there to be a cheat, only add to the immersion.

- If you leave her in wandermode, you can watch her perform her daily schedule, and when she is making potions, she will literally be making potions, provided that you have given her some of the simple ingredients that she can use (she never claimed to be an excellent alchemist, so don't expect anything too fancy)

- On top of that, she offers heaps of advice and suggestions on what to do - but her ideas might not always match yours.

- Vilja has her own friends in Cyrodiil. Don't be surprised if she decides to go and have a chat with one of them! Those who know her will also have an extra "Vilja-topic" where they will comment on her (those who have played my Morrowind companions will recognize this).

- As some of you might want to change Vilja's looks, we are providing a Customization pack - see below - which will help you to create your own, unique Vilja, or choose between a number of premade looks for her.

- As I have voice-acted Vilja, myself (where else would I find a lunatic that would voice-record and lip-sync close to 4000 voice-entries?), she is speaking english with a strong scandinavian accent (I'm from Sweden) and she is probably making quite a few mistakes, especially when it comes to pronunciation. Please let me know of unacceptable mistakes that should be attended to in later versions (her english won't be flawless no matter what, as my english isn't flawless).

Known issues
============

- Vilja is very talkative and will chat with you wherever you go. However, the lipsync in Oblivion only works when you are facing the talking npc. This means that sometimes, her lip-movement will appear once you turn around and look at her, i.e. she will then appear to be talking but you won't be able to hear anything.

- Vilja can fight both melee and ranged, but like every companion in Oblivion, she sometimes "forgets" to load her bow with arrows! (If you are already using companions in Oblivion, you are probably familiar with this problem). We haven't found any way to 'fix' this, but she will start using arrows again after you have switched cells. An improvement with ver 3 is that she is also likely to start using arrows again if you use her summon spell to tell her first to switch to melee fighting and then back to ranged fighting.

- If you are wearing the Mythic Dawn robe or the zero-value armor provided by the Alternate start by ship-mod, Vilja will consider you as 'nvde'. This is because these items have 0 value. The 'cure' is to put on a ring, an amulet or shoes that have a value of at least 1 Gold.

- Like any other companion, Vilja will only sleep in beds that have no owner assigned to them, and she might not sit in chairs that aren't marked as "persistent". If you tell her to take a nap and she refuses, it's not her fault - there simply isn't a suitable bed at the location. She will then revert to her daily schedule and do what she would normally have done at that hour of the day.

- Some modder-made houses are companion-friendly, others aren't. If there are no pathgrids, no persistent chairs and no beds without ownership, companions won't behave very well. Thank you Korana for explaining all the important things regarding this, and for always making your houses companion-friendly. A list of companion-friendly house can be found http://emmates.proboards.com/index.cgi?board=oblivion&action=display&thread=181

Compatibility
=============

Vilja should work very well together with other mods. However, an old mod called Cheydinhal Petshop affects a global that will prevent Vilja's daycounters from working (this is not unique for Vilja - the Petshop has the same effect on all mods with daycounters).
In order to ensure that she won't conflict with landscape overhauls etc we have avoided adding anything to the exterior game world.
If you use mods like for instance persuasion overhaul you might find that npcs from the Vilja-mod will have additional topics where they will use the game-original voices. It's not a conflict, but it sounds a bit annoying. There isn't much we can do about this, although immersion-breaking it won't cause any real problem.


Vilja and CSR
=============

Vilja is fully compatible with Companion Share and Recruit (CSR). However, if you are running the optional CSR addon for faction recruitment, there is a partial incompatibility with Vilja and other companions that are members by any factions (by choosing the wrong dialog topipc when talking to Vilja, you are at risk to turn her into a common henchman). This issue is thankfully sorted out by Amgepo's mod DRC available http://www.tesnexus.com/downloads/file.php?id=32473

Vilja and FCOM-OOO-MMM:
=======================

FCOM-OOO-MMM-patch:
Vilja doesn't have the ability to 'recognize' all of the factions that npcs and creatures from FCOM, OOO and MMM belong in. CorePc from the FCOM-team has made a patch to attend to this. The current (ALFA-BETA) version is available http://www.4shared.com/file/VuO-FTZs/1em_Vilja_FCOM_Fix.html

Vilja and Sensual Walks
=======================

A patch has been made so that Vilja will adapt the sensual female walk when you use the Sensual Walks for Female NPCs mod by Surazal and Mur_Zik available http://www.tesnexus.com/downloads/file.php?id=28223

Companionfriendly Inns
======================

As I am sure many companion-users have noted, companions will not sleep in inns. This is because of how ownership is assigned to the beds. However, I have now released a mod called http://www.tesnexus.com/downloads/file.php?id=33475 where temporary extra-beds are enabled in rented rooms - beds where your companion can sleep.


THE CUSTOMIZATION PACK
======================

As so many players have wondered how to change Vilja's race and looks, CDCooley has made a Vilja customization pack for easier upgrades of customized version. In the customization pack, you'll also find simple instructions on how to customize your own Vilja.
YOU'LL FIND THE CUSTOMIZATION PACK AMONG THE OPTIONAL FILES FOR VILJA.
Note that you need both the Vilja 3.0 package and the latest version of Vilja in order to make this work!
Plese understand that the changes are just cosmetic - Vilja will still have the same dialog and will always consider herself a blond nord girl from Solstheim.
Many thanks to Xtudo, Nivea, Gonzoguns and 4VGN for providing alternate looks for Vilja!







EDIT: Link to previous releasethread (for ver 2.3): http://www.gamesas.com/index.php?/topic/1113189-relz-companion-vilja-ver-23-thread-no-6/page__st__200__p__16751621__hl__vilja__fromsearch__1#entry16751621
User avatar
Tom Flanagan
 
Posts: 3522
Joined: Sat Jul 21, 2007 1:51 am

Post » Wed Sep 01, 2010 2:50 pm

Complete readme with credits list


- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- - - - - - -
PLEASE READ THIS README-FILE BEFORE INSTALLING THE MOD!!!

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- - - - - - -


Companion Vilja ver 3.0
-------

Character, story and voice by Emma (emma9158@hotmail.com,
emma@lovkullen.net)

Scripts by CDCooley (CDCooley@fastmail.us)

------


Featuring Zrenk Dungeon by Blockhead

------

and with special dialog written for Vilja by Discworld author Terry Pratchett

-----------------------------------------------------------------------------------
-----------------------------------------------------------------------------------

Web-site: http://lovkullen.net/Emma/index.htm




----------------------------------------------------------------------------
---------------------------------------------

The current version of this mod may be found at:
http://lovkullen.net/Emma/index.htm

http://www.tesnexus.com/downloads/file.php?id=28977

If you have received this mod from any other source it may not be the latest
version!!


-----------------------------------------------------------------------------
-----------------------------------------------------------------------------


Quite a lot has happened since ver 1 of Companion Vilja was released in december 2009. She has grown really fast!

Now ver 3 is here, with several new features.

Before I start out on a description of the new version, I wish to express my sincere gratitude to a Great Grandmaster in storytelling, Discworld author Terry Pratchett. He has been travelling Cyrodiil with Vilja in tow since the first version of her was released, and he has not only been so kind and brain-stormed over her with me, but has also written more than 100 of the new pvssyr- and Thieves Guild-entries in ver 3 especially for Vilja. Several of her new features and topics originates from his thoughts on her. Many, many thanks!




--------------------

1 - Intro

--------------------

Vilja in Swedish means willpower, guts, determination. And that is something Vilja has got lots of!

When her sister was put in prison on bread and water for selling beauty crème with unexpected effects to the Vvardenfell nobility, Vilja instantly decided to help her. But things hasn't turned out the way Vilja expected...
She is now waiting for a friend of her sister in The Bloated Float at the Waterfront in the imperial city. But, the days are passing, and the friend hasn't shown up. Meanwhile, her sister is suffering in prison.

Will you help Vilja? Will you let her come along with you in her search for ingredients for an antidote potion that might make it possible for her sister to help those unfortunate that used the beauty crème?

Vilja is a young nord girl, born in Solstheim and living in Cyrodiil since... well, that she will explain to you, herself, when she knows you
better!

She isn't the best fighter in the world (why would she then need your help?), nor the best marksman, and when it comes to spells, she has in the beginning only learnt waterwalking, teleporting and some healing ones.

But she will certainly change your lonely life in Cyrodiil, as she is talkative, curious and very unpredictable.

This how Vilja's story started in ver 1. Since then she has grown considerably and should now surprise you with new questlines and new and expanding features for many, many game-hours to come.

--------------------

2 - Background

--------------------

General (ver 1-2):

Although I - Emma - have made several companion mods for Morrowind, Vilja is my first companion mod for Oblivion. When I had played through the game for the second time in spring 2009, I started to feel lonely and looked around for companions similar to my Morrowind ones. After a lot of research, I found my favourite - Companion Neeshka by Rsdnt_Evle. After using her for a while, I couldn't resist starting out on my own companion. At first she was just a clone of Neeshka (which is why also Vilja will be found in the Bloated Float in Waterfront) but as time passed, Vilja took her own path and Neeshka would today probably disagreeingly shake her head if I insisted that Vilja was a 'distant relative' of hers...

Vilja is in many ways similar to my Morrowind companions - she has her own story, her own personality, her own missions, and lots and lots of dialog. Vilja is also very much aware of what is going on around her. She will comment on your ongoing quests and actions, and sometimes your decisions will please her... or make her really angry. Read more below.

The most important difference between ver 1 and the newer versions is that since ver 2 we are now two people working together on Vilja. CDCooley, who I have previously worked together with on Morrowind projects, had fallen for Vilja's charms and offered to work on her scripts. This has meant a huge leap forward when it comes to functionality and general AI. All her original scripts are thoroughly reworked. The small, but annoying, glitches from version 1 are since long gone, and since ver 2, Vilja is not only a hopefully nice company but also a well functioning companion that can be an asset rather than a burden in combat and other situations. On top of this, we have introduced interaction between companion mods - something that since long is standard for Morrowind companions.

----------------------

3 - New in Vilja ver 3

----------------------

With version 3, Vilja is taking another leap forward, with new features and of course more quests to do.

- Now YOU can go adventuring with HER.
Yes, you can actually be her companion. She might suggest it, or you can suggest that she takes the lead. She might show you places you've never seen before!
It's a very different and rewarding roleplay-experience to travel side by side instead of having a companion always five steps behind you.

- Vilja the spellcaster - as a reward for the new little quests included (which should start automatically a few days after you finished the previous one, which was added with ver 2) Vilja will be able to learn how to use a few simple spells. No ranged destruction casting, of course, as you would probably be her first victim. But, she can among other things learn how to paralyze her enemies and how to protect herself better. Once she has learnt her first two spells, she will be able to learn more in a pace you decide and in whatever order you prefer. And, no need to worry, you can finetune in the dialog exactly which spells you want her to use and which ones she should keep deactivated.

- Vilja the pathfinder - as a bonus to the "Vilja leads the way"-feature described above, she can also lead you out of dungeons and show you the way to various places - guilds, shops, etc.

- Show her your favorite places - she will remember them and will be able to teleport or travel to them at any time.

- Combat instructions - you can now give her new fighting instructions during combat, either by talking to her directly or by casting her summon spell.

- Vampirism - previously, Vilja has been completely ignorant of whether or not your character is a vampire. Now, she will know if that is the case and randomly comment on it. (She's still afraid of other vampires, though).

- Inbuilt reset- and upgrading system. Vilja's start combat-spell can be used to reset Vilja if something unexpectedly should go wrong. It can also be used to upgrade her storyline if you for unknown reasons should want to uninstall/reinstall the mod.

- Further expanded interaction with other companions. Vilja is aware of your other companions (after an introduction by you), with some of them she will interact on an individual basis and also comment on them in her dialog with you. These are currently: Neeshka, Rhianna, Arren, Stoker Wolf, Saerileth, Viconia, sonia, Valeria, Vincente, Ramy, CM Partner Valtierro and Eyja (works with both the Eyja mod and the original Eyja). But she will also recognize other companions and CM Partners as fellow companions. If you want to relax at the computer for a while, just leave Vilja and your other companions in wandermode, and I'm sure there will happen things you hadn't expected. In ver 3, she also have several unique subjects she might - or might not - want to discuss with them.

- There are also a number of new "roleplay-features" included. For instance, once her first questline is completed, you can invite her to an evening out or arrange a cozy supper at home. You can thank her if she has been of great help, you can tell her when you give her something precious. She will also occasionally ask for your opinion on more serious and indepth matters, where you can pick choices according to your characters personality (or, of course, the choice you hope will please her).

- Dialog manual included. As Vilja's dialog is evolving over time and includes quite a few topics, we have included a "manual" in the zip-file. There is also a manual with important notes on gameplay included, please read it!!

- The most extensive work is not 'visible', though... The whole dialog system has been restructured and should hopefully lead to that she now is better at saying the right things at the right times. Of course a lot of new dialog has been added, both general pvssyr and questpvssyr related to Thieves Guild and miscellaneous quests: Vilja's voice-set for female nords currently includes approx 3.900 mp3-files. The whole Oblivion voice-set for female nords and orcs consists of 2.434 mp3-files, so Vilja alone has almost twice as much to say to you as all other nord and orc females in Oblivion have alltogether!


-----------------------------------------------------------------------------------------------

4 - What more to expect - brief overview of the features available already in previous versions

------------------------------------------------------------------------------------------------

- There are now totally four quest-lines connected to Vilja, which will keep you busy for many hours. However, don't expect long, involved storylines with new landmasses! Instead, the story-lines are relatively short, simple and there to give you a background and a reason why Vilja will want to team up with you and continue to be your side-kick.

- Vilja has her own life story, her own goals, her own wishes and needs. If you talk to her, you will learn more and more about her over time. Treat her well and your friendship will grow stronger and stronger. She is not a romance companion, but she does offer affection, loyalty and friendship.

- Tired of companions that promise to stay out of trouble and then still charge as soon as you see an enemy? Well, Vilja shouldn't... If told to stay out of combat, she will indeed do so... until you are so badly injured that you desperately need her help to survive. The behaviour with all enemies attacking your companion is also gone - if she is set to defensive fighting or no fighting, it is more likely that you are their main target, which makes it much easier to level up. I.e. it is no longer a problem to have Vilja in tow from level 1 - you will still be able to level up your fighting and armor skills. And if you want to sneak your way through dungeons, she will do so, too... unless, of course, you have told her to attack anything hostile. (Note that this might not always work with enemies added by other mods!)

- Vilja comes with an Options-book where you can set various features on the spot, like for instance: which swimsuit you want her to wear (you have 20 to choose between), health bonuses, pvssyr-frequency, essential versus non-essential, can get encumbered versus never gets encumbered. You'll find her Options-book in her skillreport-menu.

- Vilja's level is set to 3 levels below yours. This means that if you start out with her when you are at level 1, it will take a while before she reaches higher levels (should happen when you are level 4).

- You will get a Vilja SUMMON SPELL that will bring her to you, should she ever vanish. In ver 3, this spell can also be used to give her new instructions during combat. Vilja's START COMBAT SPELL can be used to help her
pick enemy. In ver 3, it can also be used to reset her if you run into unexpected problems.

- Vilja has her own horse, and when you mount your horse, she will summon hers and go riding with you. She can also use her horse when you are walking, or walk while you are riding.

- She is very talkative, but you can tell her to shut up if you don't want to listen to her.

- You can't bribe her or play the speechcraft game with her. But you will find other ways to improve her disposition towards you. (Do you like strawberries? Well, hope you are not too fond of them, as Vilja will want them all).

- You can tell her to eat, drink, take a nap, go swimming, go home, meet you in various cities. She will recognize your home as her home as well, once you have told her that this is where you will live.


- apart from her regular inventory, she has a special pyjamas-bag (where you can choose what she should wear... well, or not wear, obviously... when she sleeps) and two extra storage bags for items you want her to carry without using.

- New scripting takes care of the well-known Oblivion issue with companions 'vanishing' from Oblivion planes and then showing up again in the same state and with the same equipment as when you first started the mod.

- Vilja will comment frequently on the original Oblivion quests that you are doing together,and your actions might please or displease her. And don't be surprised if she also comments on other things in the gameworld. "Oh look! A butterfly! Isn't it beautiful?"

- Vilja will also know about other things. For instance, she will know if she is nvde or if your character is nvde, she will know if your character is ill, or if your character is a vampire (new in ver 3), she will know if she is swimming (and put on a swimming suit), she will know what kind of dungeon you are in and what kind of enemies you are facing. Of course she'll also remember if you have promised her to take her out for the evening or if you are planning an cozy evening at home.

- She can make some simple potions for you if you give her an ingredient. She can collect ingredients for you. She can later on heal you if you ask her to. When you are at home, she might surprise you with one of her pies. You can send her to do some shopping for you, but it's quite hazardous as she might not have the same idea as you on what is a bargain. If you run out of lockpicks, you can buy some from her, and she can help you with a hammer if necessary. Oh, she can light a torch, too. And rake your garden. Give her cloth, and she will make you a new outfit - but don't expect anything fancy, just ordinary Oblivion clothes. The 'service' isn't there to be a cheat, only add to the immersion.

- If you leave her in wandermode, you can watch her perform her daily schedule, and when she is making potions, she will literally be making potions, provided that you have given her some of the simple ingredients that she can use (she never claimed to be an excellent alchemist, so don't expect anything too fancy)

- On top of that, she offers heaps of advice and suggestions on what to do - but her ideas might not always match yours.


- Vilja has her own friends in Cyrodiil. Don't be surprised if she decides to go and have a chat with one of them! Those who know her will also have an extra "Vilja-topic" where they will comment on her (those who have played my Morrowind companions will recognize this).

- As some of you might want to change Vilja's looks, we are providing a Customization pack - see below - which will help you to create your own, unique Vilja, or choose between a number of premade looks for her.

- As I have voice-acted Vilja, myself (where else would I find a lunatic that would voice-record and lip-sync close to 4000 voice-entries?), she is speaking english with a strong scandinavian accent (I'm from Sweden) and she is probably making quite a few mistakes, especially when it comes to pronunciation. Please let me know of unacceptable mistakes that should be attended to in later versions (her english won't be flawless no matter what, as my english isn't flawless).



------------------
5 - Known issues:

------------------

- Vilja is very talkative and will chat with you wherever you go. However, the lipsync in Oblivion only works when you are facing the talking npc. This means that sometimes, her lip-movement will appear once you turn around and look at her, i.e. she will then appear to be talking but you won't be able to hear anything.

- Vilja can fight both melee and ranged, but like every companion in Oblivion, she sometimes "forgets" to load her bow with arrows! (If you are already using companions in Oblivion, you are probably familiar with this problem). We haven't found any way to 'fix' this, but she will start using arrows again after you have switched cells. An improvement with ver 3 is that she is also likely to start using arrows again if you use her summon spell to tell her first to switch to melee fighting and then back to ranged fighting.

- If you are wearing the Mythic Dawn robe or the zero-value armor provided by the Alternate start by ship-mod, Vilja will consider you as 'nvde'. This is because these items have 0 value. The 'cure' is to put on a ring, an amulet or shoes that have a value of at least 1 Gold.

- Like any other companion, Vilja will only sleep in beds that have no owner assigned to them, and she might not sit in chairs that aren't marked as "persistent". If you tell her to take a nap and she refuses, it's not her fault - there simply isn't a suitable bed at the location. She will then revert to her daily schedule and do what she would normally have done at that hour of the day.

- Some modder-made houses are companion-friendly, others aren't. If there are no pathgrids, no persistent chairs and no beds without ownership, companions won't behave very well. Thank you Korana for explaining all the important things regarding this, and for always making your houses companion-friendly. A list of companion-friendly houses can be found here: http://emmates.proboards.com/index.cgi?board=oblivion&action=display&thread=181


-------------------

6 - Compatibility

-------------------

Vilja should work very well together with other mods. However, an old mod called Cheydinhal Petshop affects a global that will prevent Vilja's daycounters from working (this is not unique for Vilja - the Petshop has the same effect on all mods with daycounters).

In order to ensure that she won't conflict with landscape overhauls etc we have avoided adding anything to the exterior game world.

If you use mods like for instance persuasion overhaul you might find that npcs from the Vilja-mod will have additional topics where they will use the game-original voices. It's not a conflict, but it sounds a bit annoying. There isn't much we can do about this, although immersion-breaking it won't cause any real problem.

Vilja is fully compatible with Companion Share and Recruit (CSR). However, if you are running the optional CSR addon for faction recruitment, there is a partial incompatibility with Vilja and other companions that are members by any factions (by choosing the wrong dialog topipc when talking to Vilja, you are at risk to turn her into a common henchman). This issue is thankfully sorted out by Amgepo's mod DRC available here: http://www.tesnexus.com/downloads/file.php?id=32473

Vilja and FCOM-OOO-MMM:

FCOM-OOO-MMM-patch:
Vilja doesn't have the ability to 'recognize' all of the factions that npcs and creatures from FCOM, OOO and MMM belong in. CorePc from the FCOM-team has made a patch to attend to this. The current (ALFA-BETA) version is available here. http://www.4shared.com/file/VuO-FTZs/1em_Vilja_FCOM_Fix.html

Vilja and Sensual Walks

A patch has been made so that Vilja will adapt the sensual female walk when you use the Sensual Walks for Female NPCs mod by Surazal and Mur_Zik available here. http://www.tesnexus.com/downloads/file.php?id=28223



-------------------------------

7 - INSTALLATION AND UPGRADING

-------------------------------

Installation:

ALWAYS MAKE A SAFETY COPY OF YOUR SAVED GAME BEFORE ADDING OR UPGRADING ANY
MOD, THIS ONE INCLUDED!!!!

Just drop the content into your Oblivion-data-library.

Upgrading:

From what we have seen, upgrading from ver 1 or 2 of Vilja should be easy:


Put Vilja in an interior cell, leave the cell and save your game. DO NOT USE
QUICK-SAVE!

Leave the game. Replace the old esp with the new one (keep a backup of the
old esp in case something should go wrong and you need to re-do the
upgrading)

Ingame, return to Vilja and ask her to join you again. Important! You must
give her new combat instructions! Else, it won't work properly.

This should be enough... you are ready to continue your adventures in
Vilja's company. However, there is no way to grant that this easy-upgrade
will work in your game. Should you find that the 'new' Vilja acts odd in any
way. Try this: Put her in an interior cell and leave her behind for +72 game
hours (i.e. you can just go somewhere else and rest for +72 game hours).
Return to her, and hopefully she should behave well again.

If nothing helps, and you are not happy with how your 'new' Vilja behaves,
use this recommendation from TESPOSitive on how to update saves:
http://sites.google.com/site/oblivionpoinfo/runoblivion/updatesaves
Once you have reinstalled her, follow the instructions below to upgrade her to
the stage where you were befor the uninstalling.




--------------------------

8 - CREDITS

--------------------------

In alphabetical order:

- 4GVN - for his custom Vilja, included in the Customization package.

- Alt3rn1ty - for playtesting new features for ver 2.2 and for many valuable suggestions.

- Amgepo - for playtesting, troubleshooting and support, and for making the CSR Faction compatibility patch.

- Blockhead - for playtesting, suggestions, troubleshooting and support, and
last but not least for the Zrenk dungeon.

- Charley the Khajiit - for voiceacting Heneri, Runar and Thorgeir

- ChillWill - for the idea to add a topic that makes her sit down separately (for improved roleplaying) added in ver 2.2

- Crashpilot - for playtesting, troubleshooting and support.

- Cyrano - for proofreading, script optimizing of Vilja ver 1,
brainstorming, troubleshooting, encouragement, playtesting and many valuable
suggestions. I don't think Vilja ver 1 would ever had been released without
your support, Cyrano!

- CM Partners/Blackie - Looking through this great companion template gave
me many valuable ideas and solutions for ver 1. The Partners base mod can be
found here: http://www.tesnexus.com/downloads/file.php?id=7819

- DarkDiva - for feedback and encouragement on ver 1.

- Eamico - for feedback, playtesting, troubleshooting for
ver 2.

- Elric of Grains - for valuable feedback and suggestions.

- Gonzoguns - for his custom Vilja, included in the Customization package.

- Gregor_y - for finding, trouble-shooting and testing the fix for the prison-bug that was cured in ver 2.3.

- Kateri - for playtesting, feedback and encouragement on ver 1.

- Korana - for playtesting of ver 1, for feedback, encouragement and for
explaining many things about Oblivion moddings that were new to me.

- Kpss - for valuable input and innovative ideas regarding scripting and
animation (some ideas yet to be implemented).

- Loriel - for proofreading of ver 2-3, playtesting,
troubleshooting, encouragement, support and suggestions.

- Neko - for support and scripting suggestions for ver 1.

- Nequam, who made the lovely eyes Vilja is using. Vilja's eyes are included
with the mod, but for those who would like to see more of Nequam's eyes in
their game, the full mod, Elaborate Eyes, can be found here:
http://www.tesnexus.com/downloads/file.php?id=5097

- Nivea - for the argonian Vilja included in the Customization package.

- Ogramirad - for voiceacting Thordar and the Redheaded woodelf as well as
playtesting, troubleshooting, and giving suggestions, encouragement,
feedback and support.

- Osiris - for feedback, encouragement and suggestions for ver 1.

- Princess Stomper - for feedback, encouragement and suggestions for ver 1.

- Pseron Wyrd - for feedback, encouragement and suggestions for ver 1.

- Robert - the swimsuit is made out of the meshes for his female body, which
can be found here: http://www.tesnexus.com/downloads/file.php?id=15624

- Rsdnt_Evle for his lovely Neeshka companion, which inspired me to start
out on Vilja. The first version of Vilja was a rework of the latest version
of Neeshka, although today, after CdCooley's overhaul, there are not many
traces left of Neeshka anymore. If you want many companions in your game, I
strongly recommend Neeshka, she is adorable! You will find here here:
http://www.tesnexus.com/downloads/file.php?id=8256

- Surazal - for feedback, encouragement and explanations of various mod
installments. Also thanks for the lovely new walking style Vilja is using in
your mod "Sensual walks for female npcs", available here:
http://www.tesnexus.com/downloads/file.php?id=28223.

- Terry Pratchett - for feedback, encouragement and many valuable
suggestions for ver 2 and 3, and for more than 100 of the new pvssyr entries in ver 3.

- Xtudo - for making noise reduction files for Vilja ver 1, 2 and 3, as well as for several
custom Viljas included in the Customization package.

- the original author of a texture called TXCZ01_skin_hi.dds, which I edited
and reworked long ago and have now used the result for Vilja's face.

- All the helpful people at the Oblivion TES-forum, who have given me so
much support, feedback and encouragement.

- Last but not least, the modders who with their scripting achievements made
the foundation that originally turned Elder Scrolls companions into useful
friends rather than cannon fudder, Grumpy (RIP, dear friend) who spent years
on improving and finetuning a warping system for Morrowind companions, and
The Other Felix, who has optimized and improved almost every aspect of
Morrowind companion behaviour.

------------------------------------------------------------------

9 - FURTHER USAGE AND UPLOADING

------------------------------------------------------------------

- Vilja in her current state is to be considered as a WIP - I/we will most
likely continue to tinker on her and add to her. Therefore, it would be very
unfortunate if she was included in some kind of compilation, or if this
version was uploaded at various locations without our knowledge. Please do
not do this!

- I have been voice-acting Vilja, myself, and as I am not too proud of my
scandinavian accent, I wouldn't wish to find my voice re-used in other mods.
I ask you kindly to understand and accept this.

- As the mod is so dialog-heavy, it probably wouldn't work very well as a
template. If you still want to re-use parts of scripting and AI-packages, feel free
to go ahead and do so, but please make sure that everything is properly
renamed and have new form IDs in order to avoid conflicts. The scripts are by CdCooley, if you
have questions regarding them, please contact him.

- The main home of this mod is on my
web-site,http://lovkullen.net/Emma/index.htm.
It is also available on TESNexus http://www.tesnexus.com/downloads/file.php?id=28977
If you have received this mod from any other source it may not be the latest version.


- Should something happen so that the mod is no longer available on the net,
please try and contact me or CdCooley. In case you have been unable to reach
us for more than one month, please feel free to upload this mod IN ITS
CURRENT STATE to one of the public Elder Scrolls download sites. Please send
an e-mail or PM to notify on this!

- Please do not upload any altered versions of this mod anywhere without our
knowledge and agreement!



- Emma



-----------------------------------------------------------

e-mail: emma9158@hotmail.com, emma@lovkullen.net
web-site: http://lovkullen.net/Emma/index.htm
Emma's forum with hints- and spoilers- section:
http://emmates.proboards.com/
-----------------------------------------------------------







User avatar
Mario Alcantar
 
Posts: 3416
Joined: Sat Aug 18, 2007 8:26 am

Post » Wed Sep 01, 2010 6:11 pm

- Terry Pratchett - for feedback, encouragement and many valuable
suggestions for ver 2 and 3, and for more than 100 of the new pvssyr entries in ver 3.

Terry Pratchett lines in Oblivion? I'm sold! Of course I already was.
User avatar
Ally Chimienti
 
Posts: 3409
Joined: Fri Jan 19, 2007 6:53 am

Post » Wed Sep 01, 2010 5:20 pm

special dialog written for Vilja by Discworld author Terry Pratchett

:blink: :woot: :rock:

Downloading...


My mod, http://www.tesnexus.com/downloads/file.php?id=35921 was written to avoid the problem of enemy actors always targeting Vilja, rather than the player. It works with v2, and should work with v3 (any problems, yell in my direction :teehee: ). It works with other companions, as well.


Eloise
User avatar
dean Cutler
 
Posts: 3411
Joined: Wed Jul 18, 2007 7:29 am

Post » Wed Sep 01, 2010 8:06 pm

Downloading now, perfect timing, Merry Christmas!

Thank you Santa :)
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Vivien
 
Posts: 3530
Joined: Fri Apr 13, 2007 2:47 pm

Post » Thu Sep 02, 2010 1:57 am

Thank's Emma and CD, I'm particularly interested in the Reset function, I spect I'll get a chance to try it way too soon... :hugs:
User avatar
Natalie Harvey
 
Posts: 3433
Joined: Fri Aug 18, 2006 12:15 pm

Post » Thu Sep 02, 2010 2:03 am

:blink: :woot: :rock:

Downloading...


My mod, http://www.tesnexus.com/downloads/file.php?id=35921 was written to avoid the problem of enemy actors always targeting Vilja, rather than the player. It works with v2, and should work with v3 (any problems, yell in my direction :teehee: ). It works with other companions, as well.


Eloise



My bad, Shadowborn, I should have thought about that and added something about your mod, but that's typical me when it's release-time. I'll try and update the text once I have managed to upload the file to TES Alliance!
User avatar
Rachel Eloise Getoutofmyface
 
Posts: 3445
Joined: Mon Oct 09, 2006 5:20 pm

Post » Wed Sep 01, 2010 7:52 pm

Now ver 3 is here, with several new features.

Before I start out on a description of the new version, I wish to express my sincere gratitude to a Great Grandmaster in storytelling, Discworld author Terry Pratchett. He has been travelling Cyrodiil with Vilja in tow since the first version of her was released, and he has not only been so kind and brain-stormed over her with me, but has also written more than 100 of the new pvssyr- and Thieves Guild-entries in ver 3 especially for Vilja. Several of her new features and topics originates from his thoughts on her. Many, many thanks!


:blink: :ahhh: :woot:

...holy cow. Not to mention awesome! I may have to finally join the Thieves Guild just for this! This just makes an already-great mod that much better. Off to upgrade...and, knowing how often Vilja talks about it during our adventures, probably get dragged straight off to the pub. ;)
User avatar
Rachie Stout
 
Posts: 3480
Joined: Sun Jun 25, 2006 2:19 pm

Post » Wed Sep 01, 2010 3:12 pm

This looks absolutely amazing. Downloaded!
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laila hassan
 
Posts: 3476
Joined: Mon Oct 09, 2006 2:53 pm

Post » Wed Sep 01, 2010 11:34 am

Thank's Emma and CD, I'm particularly interested in the Reset function, I spect I'll get a chance to try it way too soon... :hugs:


Yes, that should work (as good as) perfectly if you have to uninstall/reinstall... you can practically return to where you were before. :)

(I take it you still have problems with companions 'falling over'?)
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Alexx Peace
 
Posts: 3432
Joined: Thu Jul 20, 2006 5:55 pm

Post » Wed Sep 01, 2010 4:44 pm

Congratulations Emma and CD on the latest release - looks absolutely amazing :)

Also (got to have my plug as well), I have released an updated version of Sensual Walks that supports Vilja v3.0 and its associated customisation packs. I removed support for all previous versions, because this one looks too good to give people any choice (and I couldn't work out how to automitically detect which version was installed)

Many many thanks for making a perfect companion even more perfect :tops:
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Ladymorphine
 
Posts: 3441
Joined: Wed Nov 08, 2006 2:22 pm

Post » Wed Sep 01, 2010 1:33 pm

Emma,

Words fail me.

I guess thank you very much x ~ will have to do : )

Tarl
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Imy Davies
 
Posts: 3479
Joined: Fri Jul 14, 2006 6:42 pm

Post » Thu Sep 02, 2010 2:28 am

Emma, great to see this. Thank you very much. :)

I hope you don't mind, but I do have two issues to bring up.

From the documentation you've provided on a Quick Hair Change:

Technically, you can skip all of my instructions about swapping out the 1em_Vilja.esp file in the next section and simply edit it directly. But there are consequences. Every time there is a new release of the mod you will need to reapply your hair changes to the new version. You can just open the editor with 1em_Vilja.esp as the Active mod, open the Hair window, and change 1emmViljaHair to use the mesh and texture file you've chosen. I don't recommend it.

I understand, but I didn't want to bother with repeatedly swapping out the master ESPs, so I decided to just add the hair to the race, then change it under the character, then save and exit. However, when I went back into the game, her hair style had defaulted instead to something else. And when I used CS again, it had also erased the hair styles I've chosen. Now, I'm using hair styles drawn from the BG Race Project, and a subset of that formed COBL's, so these are standard things. I'd chosen one of the Ren Beauty Pack hairs: again, standard. I'm not sure why it's supposedly being added to the character, saves properly, but every time I reenter the CS, those hair options are gone.

Under the documentation for Upgrading Vija 2.0 to 3.0:

When the program starts it will ask you to select your masters and plugins. Right-click anywhere in the window and choose "Select None" then mark only the Oblivion.esm, 1em_Vilja.esp, and your custom ESP before clicking OK.

Except I haven't got a custom ESP. Just the standard Vilja ESP. Are you saying that you have to go through the process outlined in the Quick Hair Change to upgrade easily?

Another issue:

I've you are modifying an existing custom version then you will need to mark that ESP file as the Active File to edit it.

If you've esmified as ESP and made it into a master, as the master Vilja file is, you can't make it the active file in the CS.

Thank you, once again, and sorry for traveling you about these.
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Ilona Neumann
 
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Post » Wed Sep 01, 2010 9:39 pm

Look fantastic!!!
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Anthony Diaz
 
Posts: 3474
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Post » Wed Sep 01, 2010 11:34 pm

I hope you don't mind, but I do have two issues to bring up.

From the documentation you've provided on a Quick Hair Change:

Since those instructions are mine I'll try to explain.

I understand, but I didn't want to bother with repeatedly swapping out the master ESPs, so I decided to just add the hair to the race, then change it under the character, then save and exit. However, when I went back into the game, her hair style had defaulted instead to something else. And when I used CS again, it had also erased the hair styles I've chosen. Now, I'm using hair styles drawn from the BG Race Project, and a subset of that formed COBL's, so these are standard things. I'd chosen one of the Ren Beauty Pack hairs: again, standard. I'm not sure why it's supposedly being added to the character, saves properly, but every time I reenter the CS, those hair options are gone.


Are the hair styles you're using stored in an ESP or an ESM? If they are in an ESP it would explain what you're seeing. In that case, first make a copy of the hair you want to use and attach the copy to Vilja. That copy should be part of the Vilja mod and won't get ignored when you reload. (At least I think that's the way it works. You might have to explicitly create a hair style and set the mesh and texture paths manually.)

You can skip the part about swapping out the 1em_Vilja.esp file if you really want to, but I don't recommend it because you'll have to redo your change again every time we upgrade or fix a bug. It's really a matter of whether you want to save time now or later.

(And about the esmified file, it's the 1em_Vilja_master.esp file that's changed. If you use it to create a custom Vilja, your changes will be saved in an ordinary patch ESP file. So you will be able to activate your patch ESP to edit it.)
User avatar
Nitol Ahmed
 
Posts: 3321
Joined: Thu May 03, 2007 7:35 am

Post » Wed Sep 01, 2010 3:02 pm

My sincere congratulations on the release, Emma and CDCooley! Now it's time for me to push that "New Game" button at last.

One question: does anyone works on noise reduced version of audio files at the moment? If not, I can fill the bill. I have enough experience working with audio, so I thought I could contribute if needed.

Also: Terry Pratchett! Yay! :D
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Justin Hankins
 
Posts: 3348
Joined: Fri Oct 26, 2007 12:36 pm

Post » Wed Sep 01, 2010 8:32 pm

Are the hair styles you're using stored in an ESP or an ESM? If they are in an ESP it would explain what you're seeing. In that case, first make a copy of the hair you want to use and attach the copy to Vilja. That copy should be part of the Vilja mod and won't get ignored when you reload. (At least I think that's the way it works. You might have to explicitly create a hair style and set the mesh and texture paths manually.)


I realized this a few minutes, ago: the BG Race Project is an ESP. So I figured I'd esmify it, and make it a parent to the custom Vilja ESP. In theory, at least, that should work.

EDIT: It doesn't appear to. If I make Vilja and BG Race Project parents of the custom ESP, that custom ESP still refuses to acknowledge the hair in the BG Race Project, even though the BGRP loads earlier.

Assuming I do go your way, then:

first make a copy of the hair you want to use and attach the copy to Vilja.


Please consider me confused. Should I make a copy of both the mesh and texture? Keep the same names? Place the files where? In the CS, I attach this kind of thing by selecting the hair mesh and texture for the race, but since I just did that and it didn't work...

You can skip the part about swapping out the 1em_Vilja.esp file if you really want to, but I don't recommend it because you'll have to redo your change again every time we upgrade or fix a bug. It's really a matter of whether you want to save time now or later.


Okay, I will. But how do I get the custom ESP to recognize and stick with the hair mesh and texture I want to use? It shouldn't be this frustrating to put Ren 04FND on Vilja. Obviously, I'm doing something wrong.

Also, should I assume that a custom Vilja ESP is required to upgrade the AI from 2.0 to 3.0,if I want to use TES4Edit? Because there's the reference in the documentation to the custom ESP, but no mention how to create it, or what it is. I'm assuming it refers back to the information in the Quick Hair Change documentation--but am I wrong about this?

Thanks.
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Isabel Ruiz
 
Posts: 3447
Joined: Sat Nov 04, 2006 4:39 am

Post » Wed Sep 01, 2010 10:52 pm

I must also congratulate both of you for the release of Vilja's new version. :celebration:


If I were you I wouldn't take anything for granted, because just minutes ago I saw another companion mod that also was release but this might be in conflict with Vilja. The mod I'm referring too is called http://tesnexus.com/downloads/file.php?id=36015 and both this companions has The Bloated Float as a starting location. So both these mods needs to be tested just in case if a patch is needed. :unsure:
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marie breen
 
Posts: 3388
Joined: Thu Aug 03, 2006 4:50 am

Post » Wed Sep 01, 2010 1:12 pm

I must also congratulate both of you for the release of Vilja's new version. :celebration:


If I were you I wouldn't take anything for granted, because just minutes ago I saw another companion mod that also was release but this might be in conflict with Vilja. The mod I'm referring too is called http://tesnexus.com/downloads/file.php?id=36015 and both this companions has The Bloated Float as a starting location. So both these mods needs to be tested just in case if a patch is needed. :unsure:


Thank you :).

No worries.
EVERY companion that is a clone of Neeshka will have The Bloated Float as starting location, but it does *NOT* mean any risk for conflicts. It's not like two houses sharing the same location.
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sara OMAR
 
Posts: 3451
Joined: Wed Jul 05, 2006 11:18 pm

Post » Thu Sep 02, 2010 12:20 am

My sincere congratulations on the release, Emma and CDCooley! Now it's time for me to push that "New Game" button at last.

One question: does anyone works on noise reduced version of audio files at the moment? If not, I can fill the bill. I have enough experience working with audio, so I thought I could contribute if needed.

Also: Terry Pratchett! Yay! :D



Thank you ever so much for the kind offer, RebelMax :).
To my knowledge, Xtudo won't be able to do any noise reduction files this time, as he has lost his computer and currently only has access to one that, well, doesn't have the right resources. However, Alchmo at the Nexus forums has already promised to do something similar for this version of Vilja.

And I agree on the Yay ;)
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Lisa Robb
 
Posts: 3542
Joined: Mon Nov 27, 2006 9:13 pm

Post » Wed Sep 01, 2010 2:05 pm

Thank you :).

No worries.
EVERY companion that is a clone of Neeshka will have The Bloated Float as starting location, but it does *NOT* mean any risk for conflicts. It's not like two houses sharing the same location.

You're welcome and I think you should know about the other mod. :sweat:
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Bedford White
 
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Joined: Tue Jun 12, 2007 2:09 am

Post » Wed Sep 01, 2010 3:15 pm

But how do I get the custom ESP to recognize and stick with the hair mesh and texture I want to use?

If you know the actual mesh (.nif) and texture (.dds) files for the hair style you want to use, the easiest way to make the change is:

1) Choose Character - Hair... on the menu.
2) Select the 1emmViljaHairStyle entry.
3) Click on the two buttons with file names and select the correct .NIF and .DDS files.
4) Click OK and save your new modified mod.

You can do that to the main 1em_Vilja.esp file, but when we upgrade her to version 3.1 you'll have to do it again.

Don't have any other ESP files open when you're making the edit.

Also, should I assume that a custom Vilja ESP is required to upgrade the AI from 2.0 to 3.0, using TES4Edit?
If you're customizing the new Vilja, you don't have to upgrade anything.
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Rhiannon Jones
 
Posts: 3423
Joined: Thu Sep 21, 2006 3:18 pm

Post » Wed Sep 01, 2010 6:59 pm

I started a new game with Vilja. After the tutorial I did some things in the IC and then decided to start right off with Vilja. SO I went to the Bloated Goat and got her to join me. While there I figure why not do the Redwater quest. So I started that. Now here a are couple of things I experienced and I do not know if they are by design or not:

First, I asked her to follow me and equip her armor. Told her to set her combat to attacj enemies on sight.
Asked about taking a nap but she had no place to slee so I asked her to wait while I slept to initiate the quest.
Wke up, told her "Lets go"
Met the first bad guy, did not have weapon drawn. Initiated combat. Vilja did not join in but healed me (nice surprise!)
Second bad guy I had weapon drawn and initiated combat. Vilja did not join in but healed me. Cast "Vilja combat spell". She attacked the bad guy who ignored her.
Killed the bad guy. Noticed that Vilja used her mace which was one point lower in damage than the sword. She used her sword before. I use the MOBS plugin if that makes a difference.
Third bad guy, same experience, all the way to quest end.
Bad guys ignored her even if she was attacking them and I was blocking.

So, is Vilja supposed to use her mace as preferred?
Is she supposed to not attack even if told to attack enemies on sight?

Perhaps it is my combo of mods, I use TIE, ROM, MMM, Frans, MOBS.

These things are not really ssues, seems to give me more control, but sometimes I need her to fight without casting the combat spell as I cannot do that with weapon drawn (ROM mod) and to sheathe the weapon and cast the spell leaves me open to a few hits that at low level can kill me.
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John N
 
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Joined: Sun Aug 26, 2007 5:11 pm

Post » Thu Sep 02, 2010 12:47 am

If you know the actual mesh (.nif) and texture (.dds) files for the hair style you want to use, the easiest way to make the change is:

1) Choose Character - Hair... on the menu.
2) Select the 1emmViljaHairStyle entry.
3) Click on the two buttons with file names and select the correct .NIF and .DDS files.
4) Click OK and save your new modified mod.

You can do that to the main 1em_Vilja.esp file, but when we upgrade her to version 3.1 you'll have to do it again.


Let's set this aside, because it won't work. Again, the NIF and DDS files are part of another hair/beauty pack ESP. If I esmify that ESP, making it a parent to Vilja, change the mesh and texture files accordingly, espify the hair pack again and run Vilja, the changes are gone.

You can do that to the main 1em_Vilja.esp file, but when we upgrade her to version 3.1 you'll have to do it again.


Then as I asked, suppose I want to follow your suggestion and use a custom ESP to do hair alterations. How would I go about adding to that custom ESP the appropriate hair NIF and DDS files from a popular hair/beauty ESP? (Most hair styles are in ESPs, rather than ESMs: the BG Race Project and COBL are two of the biggest and best known, and I use the former extensively in my own work.) Nothing I do seems to work, and I spent more than an hour (no exaggeration) just trying.

Also, should I assume that a custom Vilja ESP is required to upgrade the AI from 2.0 to 3.0, using TES4Edit?
If you're customizing the new Vilja, you don't have to upgrade anything.


Now, wait. Do you mean that if I use a customized ESP for the hair additions, as I'm trying to do, I don't have to upgrade the AI? Because the documentation seems to indicate you need a customized ESP to upgrade the AI if you use TES4Edit. Those statements contradict one another.

Please excuse my obtuseness, but I'm really trying to understand.
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Adriana Lenzo
 
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Joined: Tue Apr 03, 2007 1:32 am

Post » Wed Sep 01, 2010 11:46 pm

A second question:

When looking at her option she has spee and speed (base)
Also Fatigue and Fatigue (Base)

Is this part of her mod or perhaps added by my other mod ROM which I belive handles this for companions? If not Vilja mod then it must be my other mod.
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Megan Stabler
 
Posts: 3420
Joined: Mon Sep 18, 2006 2:03 pm

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