[RELZ] Companion Vilja ver 3.0 - Thread 8

Post » Thu Mar 10, 2011 5:54 am

I did my first dungeon with Vilja today, we were sneaking and i made a noise when i stepped on something, she promptly told me off and added that i need to practice my sneaking, it was so funny.
Having Vilja has prompted me to make my first mod, it's a cozy little shack just along from the prison sewer entrance, it has a small veranda over looking the lake and Vilja has her own ingredient cupboard and jewellery box.
Thanks so much for all your work on Vilja, she makes the game for me.
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Minako
 
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Post » Thu Mar 10, 2011 4:29 pm

I would chuckle at this too but with my experience and your scripting magic I do not kow what is real and what is not. Does Vilja track strawberries? I think I ever only see one in her inventory. I do not recall if she carries sweetcake and sweetrolls but I would guess not.

Putting things in her inventory doe snot do anything other than make her use them (in case of weapons and armor and torches), correct? So if I put ingredients in her inventory it does not mean she will recognize them (at least the forst two effects as she is static at her alchemy level)?

My assumption is that if something is not done through the dialog level then it will have no affect on her disposition.

Same if I give her a robe that adds +50 to alchemy, she will not be an expert, but is static.

Also, one more question. I use Wrye Leveling, where I pay for level ups instead of using my skills. I then manually distribute my skill points. I have done this in my last test game and notice that only Vilja sneak skill matches mine, her other skills are in the 30s even though I am level 22. How can I make her catch up? Will she only do this through skill use and will they be accelerated?

No we haven't added anything to track strawberries, but that's a nice idea. She'll use anything in her main inventory (but not the red and blue containers) like any other NPC. That typically means she'll equip the best (most expensive or most effective) clothing, armor, and weapons. She'll also eat food and drink potions if the situation calls for it and I've never tested but she'll probably use spell scrolls too.

Disposition changes are mainly through dialog, but like all NPCs her disposition toward you will drop when you draw your weapon, accidentally hit her or other friendly creature/NPC, have a disease, etc. Most of those are temporary changes, but I don't recommend hitting her or Bruse.

Enchanted robes will work for most skills but there are a few skills that Vilja (and most NPCs) don't use. I wouldn't waste your time giving her a boost to Alchemy, Armorer, Security, Speechcraft, or Mercantile. She either doesn't use or gets such a small benefit from those skills that it's really not worth it. Her "alchemy" abilities are static because Emma had to create them through dialog. NPCs can't really make potions like the player. (They also don't pick locks or repair armor.)

The game adjusts Vilja's level to match the player. There must be something about the way that Wrye Leveling changes your level that keeps the game from updating her skills. Are you sure you're level 22 according to the game's mechanics? Have you been sleeping regularly? I'm not sure exactly what even triggers Vilja's level change because the question hasn't come up before and I know that other people are using alternate leveling systems.
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Iain Lamb
 
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Post » Thu Mar 10, 2011 9:50 am

No we haven't added anything to track strawberries, but that's a nice idea. She'll use anything in her main inventory (but not the red and blue containers) like any other NPC. That typically means she'll equip the best (most expensive or most effective) clothing, armor, and weapons. She'll also eat food and drink potions if the situation calls for it and I've never tested but she'll probably use spell scrolls too.

Disposition changes are mainly through dialog, but like all NPCs her disposition toward you will drop when you draw your weapon, accidentally hit her or other friendly creature/NPC, have a disease, etc. Most of those are temporary changes, but I don't recommend hitting her or Bruse.

Enchanted robes will work for most skills but there are a few skills that Vilja (and most NPCs) don't use. I wouldn't waste your time giving her a boost to Alchemy, Armorer, Security, Speechcraft, or Mercantile. She either doesn't use or gets such a small benefit from those skills that it's really not worth it. Her "alchemy" abilities are static because Emma had to create them through dialog. NPCs can't really make potions like the player. (They also don't pick locks or repair armor.)

The game adjusts Vilja's level to match the player. There must be something about the way that Wrye Leveling changes your level that keeps the game from updating her skills. Are you sure you're level 22 according to the game's mechanics? Have you been sleeping regularly? I'm not sure exactly what even triggers Vilja's level change because the question hasn't come up before and I know that other people are using alternate leveling systems.


Thanks for the reply. As for the leveling, it is OK now. My mistake was that I played 4 hours without reloading ( and minimum sleeping). When I loaded the game last night and checked her stats, they were updated. So one of two things happened:

I either did not check further in the game after I slept and they were updated
or
I needed load a save for the update to happen

You probably do the updates through a script so whatever triggers the script needs to happen and that is probably sleeping or a save being loaded? Anyway, all is good.
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Tania Bunic
 
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Post » Thu Mar 10, 2011 6:47 pm

Great mod! Many improvements over other companions I've used. :celebration:

I have questions about adding Amulets and Rings to Vilja.
In Bash tweak settings, I selected Unlimited Amulets and Rings. Can Vilja take advantage of this or should I limit this to 10?
If I give her an Amulet or Ring, will she equip it automatically or do I need to use a console command to equip it?
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El Goose
 
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Post » Thu Mar 10, 2011 5:49 pm

Great mod! Many improvements over other companions I've used. :celebration:

I have questions about adding Amulets and Rings to Vilja.
In Bash tweak settings, I selected Unlimited Amulets and Rings. Can Vilja take advantage of this or should I limit this to 10?
If I give her an Amulet or Ring, will she equip it automatically or do I need to use a console command to equip it?

The option to have multiple rings, works badly with Vilja (don't recall exactly, but people had big problems with her) better if you limit your amulet and rings number to Vanilla one.

She will equip amulets and rings automatically (only one ring -game engine-). If the ring or the amulet have armor value (not shield effect, actual armor), she will only equip it while wearing armor. She wont equip tail objects.
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RaeAnne
 
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Post » Thu Mar 10, 2011 6:23 am

We have had reports that unlimited amulets and rings used on Vilja caused crashes when trying to switch cells with her in tow. It's probably the same for any companion - this feature is assumed to work on the player, not on npcs.
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Milad Hajipour
 
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Post » Thu Mar 10, 2011 8:53 am

We have had reports that unlimited amulets and rings used on Vilja caused crashes when trying to switch cells with her in tow. It's probably the same for any companion - this feature is assumed to work on the player, not on npcs.
Thanks! Can she wear up to ten at once?
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Krystina Proietti
 
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Post » Thu Mar 10, 2011 8:15 am

Thanks! Can she wear up to ten at once?


:blink: Uhnn... I might have expressed myself wrong here, but what I was trying to say was that unless you want to risk that the game crashes when you try to switch cells with Vilja in tow, you should refrain from giving her extra amulets and rings...
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ruCkii
 
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Post » Thu Mar 10, 2011 12:17 pm

I'm not sure that Was ever really a factor for Me, I played with that tweak for quite awhile, I don't think it has an effect on Companions, pretty sure they've Never had more than one or two rings equipped at any given time... (And they Also seem to have No comprehension of enchantments, be it Jewelry or Armor) :shrug:
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Kristian Perez
 
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Post » Thu Mar 10, 2011 8:27 pm

You probably do the updates through a script so whatever triggers the script needs to happen and that is probably sleeping or a save being loaded? Anyway, all is good.

No, the update to her skills is handled by the game. That's why I'm not sure what triggers it. Loading a save game would do it and I suspect sleeping would too, but haven't tested.
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Emma louise Wendelk
 
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Post » Thu Mar 10, 2011 7:14 am

Ok. I tried to add rings to Viconia and eventually I could access her inventory without lockup. So this seems to be common to all companions.
Thanks everyone! I will play it safe.
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Gracie Dugdale
 
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Post » Thu Mar 10, 2011 10:05 pm

Had a nice Vilja moment the other day.

We had tethered our mounts at Fort Ordeal (ImpeREAL Empire - Unique Forts v2) and were traveling due east cross country on foot towards the purported location of Kragenir's Tower (Kragenir's Death Quest). Not terribly far off the Yellow Road what looked to be an as-yet-undiscovered ruin appeared at distance. It being more or less in our line of march we decided to investigate. Close inspection revealed a tall twisted stone spike covered with undecipherable blue heiroglyphics (The Lost Spires, installed long ago but not yet started this play-through). At that moment Vilja said, "I haven't seen that before!" Sort of mundane I know, but very apt and timely. Brought a smile to my face.

-Decrepit-
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Damian Parsons
 
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Post » Thu Mar 10, 2011 10:52 pm

Just like when she says "I don't know, I just don't know". She can't be talkig to me, I did not ask a question. No other characters around. Perhaps she has an imaginary friend she talks to? Or she has conversations with herself?

Genius I say.

EDIT: I forgot to ask my question. Regarding her finding ingredients, is this scripted that she will get these if we never go through the wilderness OR do I need to travel the wilderness where there are ingredients so she can find them and progress her quest?
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Logan Greenwood
 
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Post » Thu Mar 10, 2011 9:02 am

Just like when she says "I don't know, I just don't know". She can't be talkig to me, I did not ask a question. No other characters around. Perhaps she has an imaginary friend she talks to? Or she has conversations with herself?

Genius I say.

EDIT: I forgot to ask my question. Regarding her finding ingredients, is this scripted that she will get these if we never go through the wilderness OR do I need to travel the wilderness where there are ingredients so she can find them and progress her quest?

This I can answer...
Spoiler
For the most part Vilja simply finds her quest ingredients on her own during your normal adventures together. She'll announce the fact. You need do nothing to trigger it. There are exceptions, but these will be very obvious. You won' miss 'em.

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Captian Caveman
 
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Post » Thu Mar 10, 2011 9:42 pm

This I can answer...
Spoiler
For the most part Vilja simply finds her quest ingredients on her own during your normal adventures together. She'll announce the fact. You need do nothing to trigger it. There are exceptions, but these will be very obvious. You won' miss 'em.



Thanks. In the current game I want to concentrate on the cities so not much in the wilderness. Didn't want to get her stuck on finding ingredients before the ones she needs mentioned in your spoiler (made it to that point in previous game).
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Justin Bywater
 
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Post » Thu Mar 10, 2011 10:25 am

Had a nice Vilja moment the other day.

We had tethered our mounts at Fort Ordeal (ImpeREAL Empire - Unique Forts v2) and were traveling due east cross country on foot towards the purported location of Kragenir's Tower (Kragenir's Death Quest). Not terribly far off the Yellow Road what looked to be an as-yet-undiscovered ruin appeared at distance. It being more or less in our line of march we decided to investigate. Close inspection revealed a tall twisted stone spike covered with undecipherable blue heiroglyphics (The Lost Spires, installed long ago but not yet started this play-through). At that moment Vilja said, "I haven't seen that before!" Sort of mundane I know, but very apt and timely. Brought a smile to my face.

-Decrepit-


:) Yes, sometimes it's not so much what she says as when she decides to say it. I had a new male companion, Valtierro, in tow, and as he didn't have any idle-packages, I was giving him a few. When I made him use one that would make him wander around casual, it turned out that... well, he had not clothes beneath the armor. Not a thing.

And that's of course the moment Vilja pick to open har mouth and exclaim: "I haven't seen THAT before" ...


Just like when she says "I don't know, I just don't know". She can't be talkig to me, I did not ask a question. No other characters around. Perhaps she has an imaginary friend she talks to? Or she has conversations with herself?


Oh, but you know the answer to that! She has probably said it a dozen of times: "One does NOT have to be a lunatic to talk to oneself. DEFINITELY not". :wink:

Genius I say.

EDIT: I forgot to ask my question. Regarding her finding ingredients, is this scripted that she will get these if we never go through the wilderness OR do I need to travel the wilderness where there are ingredients so she can find them and progress her quest?


She will not find ingredients in interiors or in cities. So, yes, you do have to travel around. However... and this is going to be a spoiler, so think twice if you really want to read this
Spoiler
if you want things to happen faster, you can just take her out in the wilderness and start conversations with her multiple times. She should very soon announce that she has a new ingredient. After that, you'll have to wait 24 hours, then she'll again find new ingredients if you starts conversations with her often enough, provided that you are in the wilderness. So, one ingredient per day, and the more you talk to her the sooner she'll find one

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Suzy Santana
 
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Post » Thu Mar 10, 2011 4:16 pm

You guys are typing faster than I :D
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Hearts
 
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Post » Thu Mar 10, 2011 10:06 pm

:) Yes, sometimes it's not so much what she says as when she decides to say it. I had a new male companion, Valtierro, in tow, and as he didn't have any idle-packages, I was giving him a few. When I made him use one that would make him wander around casual, it turned out that... well, he had not clothes beneath the armor. Not a thing.

And that's of course the moment Vilja pick to open har mouth and exclaim: "I haven't seen THAT before" ...



... :rofl: That's great! I've noticed Vilja's timing can be uncanny at times.... but that one takes the cake.

A bit off topic, but would you be willing to send those idle-packages to NellSpeed? I think she'd appreciate it.
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Gracie Dugdale
 
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Post » Thu Mar 10, 2011 7:01 pm

... :rofl: That's great! I've noticed Vilja's timing can be uncanny at times.... but that one takes the cake.

A bit off topic, but would you be willing to send those idle-packages to NellSpeed? I think she'd appreciate it.



Well, I simplified my description a bit. What I did was working on ai-packages that were added through dialog available for any companion who lives in my Aleswell Cottage-mod. I would of course gladly help Nell to add this directly to Valtierro if she wishes me to. We talked a while ago and I got the impression that she knew how to add ai-packages and was planning to do it in the next update of Valtierro.
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Nuno Castro
 
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Post » Thu Mar 10, 2011 11:11 pm

Hey everyone!

Vilja was awesome in my old non-FCOM setup and didn't behave strange even when I upgraded her from v2 to v3 :) But in my current FCOM setup, she seems to have something preventing me from equipping her.

Here's what happens, I tell her to show her equipment and immediately a floating skull thing called "Share" spawns right beside my toon's face. This "Share" acts like a regular empty container - I can put and take items to/from it. But Vilja doesn't seem to interact with it in any way :(

I currently have Vilja, Ruin-Tail, Viconia and Stoker Wolf in my "party" of sorts. Only Ruin-Tail was present when I recruited Vilja (I tried changing her gear in the Bloated Float itself and that's when I first noticed this) The "Share" skull disappears when I transition to another area.

Please help me give her some non-furry armor :P

My load order:
Spoiler
Active Mod Files:
00 Oblivion.esm
01 underdark.esm
02 All Natural Base.esm [Version 1.2]
03 Francesco's Leveled Creatures-Items Mod.esm [Version 4.5bSI]
04 Francesco's Optional New Items Add-On.esm [Version 4.5bSI]
05 Children Of Rourken.esm
06 Cobl Main.esm [Version 1.73]
07 Oscuro's_Oblivion_Overhaul.esm [Version 1.34]
08 Mart's Monster Mod.esm [Version 3.7b3p3]
09 VASE - core.esm
0A TamrielTravellers.esm [Version 1.39c]
0B FCOM_Convergence.esm [Version 0.9.9MB3]
0C Armamentarium.esm [Version 1.35]
0D Artifacts.esm [Version 1.1]
0E Hemingweys Capes Improved.esm [Version 3.0b]
0F Kvatch Rebuilt.esm
10 CustomSpellIcons.esm
11 The Arsenal.esm
12 Ayleid Power Stones.esm
13 TRoN.esp
** TNR ALL RACES FINAL.esp
** TNR - ShiveringIsles no helms.esp
14 Unofficial Oblivion Patch.esp [Version 3.3.3]
15 DLCShiveringIsles.esp
16 Unofficial Shivering Isles Patch.esp [Version 1.4.0]
17 SM Plugin Refurbish - SI.esp [Version 1.30]
18 Francesco's Optional Chance of Stronger Bosses.esp
19 Francesco's Optional Chance of Stronger Enemies.esp
1A Francesco's Optional Chance of More Enemies.esp
1B Francesco's Optional Leveled Quests-SI only.esp
1C Francesco's Optional Leveled Guards.esp
++ Francesco's Dark Seducer Weapons Patch.esp
++ FCOM_Francescos.esp [Version 0.9.9]
++ FCOM_FrancescosItemsAddOn.esp [Version 0.9.9]
1D FCOM_FrancescosNamedBosses.esp [Version 0.9.9]
1E Fran Armor Add-on.esp
1F Fran_Lv30Item_Maltz.esp
20 Natural_Habitat_by_Max_Tael.esp
21 All Natural.esp [Version 1.2]
22 All Natural - SI.esp [Version 1.2.1]
23 Enhanced Water v2.0 HD.esp
++ Enhanced Water v2.0 HD - SI Addon.esp [Version 0.2]
++ Real Lava 1.3.esp
++ ln.esp
++ Symphony of Violence.esp
24 AmbientTownSounds.esp
25 MIS.esp
26 MIS Low Wind.esp
27 Atmospheric Oblivion.esp
28 Rainbows.esp
29 Cities Alive At Night.esp
2A WindowLightingSystem.esp
2B Ayleid Loot EXtension.esp
2C Ayleid Loot EXtension - OOO Dungeons.esp
2D Book Jackets Oblivion.esp
++ Cobl Bookjackets.esp
2E VipCxj_BulletCamera.esp
2F Better Clocks.esp
++ Days&Months.esp
30 ImprovedSigns.esp
++ Item interchange - Extraction.esp [Version 0.78]
31 more_broadsheets.esp
32 My Voice Extender.esp
33 P1DseeYouSleep.esp
34 Q - More and Moldy Ingredients v1.1.esp
35 Reset the Blood Decal Variable.esp
++ MW_Booze, Cobl.esp
++ AC_Gold_Coins.esp
36 Enhanced Economy.esp [Version 5.1]
37 Crowded Cities 30.esp
38 Crowded Roads Revisited.esp [Version 1.1]
39 Crowded Roads Revisited_ChorrolCheydinhal_25.esp
3A Crowded Roads Revisited_GoldRoad_25.esp
3B Crowded Roads Revisited_GreenRoad_25.esp
3C Crowded Roads Revisited_YellowRoad_25.esp
3D Populated Prisons.esp
3E PTRoamingNPCs.esp
3F BookTrackerOBSE.esp
40 DarNifiedUI Config Addon.esp
41 Display Stats.esp [Version 1.3.1]
42 FormID Finder4.esp
43 Get Wet - just droplets.esp
44 Oblivion Graphics Extender Support.esp [Version 0.3]
45 QZ Easy Menus.esp
46 Streamline 3.1.esp
47 Dynamic Map.esp [Version 1.0.1]
48 Map Marker Overhaul.esp [Version 3.8]
49 Map Marker Overhaul - SI additions.esp [Version 3.5]
4A Enhanced Hotkeys.esp [Version 2.1.1]
4B FastEquipping.esp
4C DLCHorseArmor.esp
4D DLCHorseArmor - Unofficial Patch.esp [Version 1.0.6]
++ Mart's Monster Mod - DLCHorseArmor+Slofs .esp [Version 0.91]
4E SM Plugin Refurbish - HorseArmor.esp [Version 1.11]
4F DLCOrrery.esp
50 DLCOrrery - Unofficial Patch.esp [Version 1.0.4]
51 SM Plugin Refurbish - Orrery.esp [Version 1.11]
52 DLCVileLair.esp
53 DLCVileLair - Unofficial Patch.esp [Version 1.0.6]
++ SM Plugin Refurbish - VileLair.esp [Version 1.21]
** Lair_mobs.esp
54 DLCMehrunesRazor.esp
55 DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.5]
** Mehrunes_mobs.esp
56 SM Plugin Refurbish - MehrunesRazor.esp [Version 1.30]
57 DLCSpellTomes.esp
++ DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1]
** Book Jackets DLC.esp
** GrimbotsSpellTomes.esp
58 SentientWeapon.esp [Version 3]
59 The Arsenal.esp
** mz_Shields.esp
** mz_Shields_SI.esp
5A XiaNewAmuletsV1.esp
5B Mounted_Spellcasting.esp
5C Dude Wheres My Horse.esp
5D Weapon Expansion Pack for Oblivion Nthusiasts.esp [Version 1.03]
5E DLCThievesDen.esp
5F DLCThievesDen - Unofficial Patch.esp [Version 1.0.7]
60 SM Plugin Refurbish - ThievesDen.esp [Version 1.30]
** Thievesden_mobs.esp
61 KDCircletsOOOOptimized - NPC Equip.esp [Version 1.2]
++ FCOM_KDCircletsOOOOptimizedNPCEquip.esp [Version 0.9.9]
++ MMM_Runeskull_Rebalance_BETA2.esp [Version Beta]
62 Slof's Oblivion Robe Trader.esp
63 Cobl Glue.esp [Version 1.73]
64 Cobl Si.esp [Version 1.63]
65 Bob's Armory Oblivion.esp
66 FCOM_BobsArmory.esp [Version 0.9.9]
67 Loth's Blunt Weapons for Npcs.esp
++ FCOM_LothsBluntWeapons.esp [Version 0.9.9]
68 Oblivion WarCry EV.esp [Version 1.09]
69 FCOM_WarCry.esp [Version 0.9.9MB3]
6A Oscuro's_Oblivion_Overhaul.esp [Version 1.34]
++ OOO-Water_Weeds.esp [Version 1.33]
++ OOO-Map_Markers_Stock.esp [Version 1.33]
++ OOO-No_Guild_Ownership.esp [Version 1.33]
++ OOO_XiaNewAmulets Addon - LLOnly.esp [Version 0.5]
++ Alluring Potion Bottles v3.esp
++ Alluring Wine Bottles.esp
6B Hemingweys Capes Improved for FCOM.esp [Version 3.0b]
6C Hemingweys Capes Improved Merchants.esp [Version 3.0b]
++ Hemingweys FCOM Boss Chest Cape Loot.esp [Version 3.0b]
++ Hemingweys FCOM OOO Cape Patch.esp [Version 3.0b]
++ Hemingweys FCOM NPC Capes Improved Citizens.esp [Version 3.0b]
++ Hemingweys FCOM NPC Capes Improved Enemies.esp [Version 3.0b]
++ Hemingweys FCOM NPC Capes Improved Legion Forester.esp [Version 3.0b]
++ Hemingweys FCOM NPC Capes Improved Regional City Guards.esp [Version 3.0b]
++ Hemingweys FCOM NPC Capes Improved IC Guards.esp [Version 3.0b]
++ Hemingweys Capes for FCOM_FrancescosNamedBosses.esp [Version 3.0b]
** OMOBS.esp [Version 1.0]
** OMOBS_SI.esp [Version 1.0]
++ OOO-Better_Priced_Clutter.esp
++ ArmamentariumLLVendors.esp [Version 1.35]
6D ArmamentariumArtifacts.esp [Version 1.35]
++ Better Hunting for OOO.esp
6E OBSE-Storms & Sound SI.esp
++ The Arsenal - Leveled Lists for OOO.esp
6F Mart's Monster Mod - Additional Enemy NPC Vars.esp [Version 3.7b3p3]
** FCOM_Convergence.esp [Version 0.9.9Mb3]
++ FCOM_EntropicOrderRebalance.esp [Version 0.9.9beta2]
70 FCOM_RealSwords.esp [Version 0.9.9]
71 Mart's Monster Mod - More Wilderness Life.esp [Version 3.7b3p3]
++ FCOM_SaferRoads.esp [Version 0.9.9]
72 Mart's Monster Mod - Extra Wounding.esp [Version 3.7b3p3]
++ Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.7b3p3]
73 Mart's Monster Mod - Zombies for Body Meshes.esp [Version 3.7b3p3]
74 Mart's Monster Mod - Safer Quest Locations.esp [Version 3.7b3p3]
75 Mart's Monster Mod - Dungeons of MMM.esp [Version 3.7b3p3]
76 Mart's Monster Mod - Gems & Gem Dust.esp [Version 3.7b3p3]
77 Mart's Monster Mod - Hunting & Crafting.esp [Version 3.7b3p3]
++ Fletching Compilation.esp
78 Mart's Monster Mod - Farm Animals.esp [Version 3.7b3p3]
79 Mart's Monster Mod - Diverse WaterLife.esp [Version 3.7b3p3f]
++ VASE - Cyrodiil for MMM.esp
++ VASE - Vanilla SI.esp
++ Mart's Monster Mod - Slof Horses Complete.esp [Version 3.7b3p3]
++ TamrielTravellerAdvscript.esp [Version 1.40Alpha]
7A TamrielTravellers4OOO.esp [Version 1.39c]
++ TamrielTravellersItemsNPC.esp [Version 1.39c]
7B TamrielTravellersItemsCobl.esp [Version 1.39c]
7C ShiveringIsleTravellers.esp [Version 1.39c]
++ ShiveringIsleTravellersFriendlyFactions4MMM.esp [Version 1.39c]
7D kuerteeWanderingEncounters.esp
++ FCOM_DiverseGuardUnity.esp [Version 0.9.9]
++ FCOM_BobsGuardUnity.esp [Version 0.9.9]
++ FCOM_HungersUnitySI.esp [Version 0.9.9]
** FCOM_Archery_Armamentarium.esp
++ FCOM_Archery_Artifacts.esp
** FCOM_Archery_RealSwords.esp
++ FCOM_Archery_MMM_H&C.esp
** FCOM_FriendlierFactions.esp [Version 0.9.9]
++ FCOM_MoreRandomSpawns.esp [Version 0.9.9]
++ FCOM_MoreRandomItems.esp [Version 0.9.9]
++ Mart's Monster Mod - Shivering Isles.esp [Version 3.7b3p3]
++ ArmamentariumLL4OOO.esp [Version 2.01]
++ ArmamentariumLLMagicOOO.esp [Version 1.35]
++ MMM Pelt Extension.esp
7E Geomancy & Gem Dust OOO.esp
7F OOO-WaterFish.esp [Version 1.34]
++ MMM-Cobl.esp [Version 1.73]
80 CNRP Bruma4OOO.esp [Version 0.2]
81 CNRP Chorrol4OOO.esp [Version 1.1]
82 CNRP DB for OOO.esp [Version 1.0]
83 CNRP Cheydinhal4OOO.esp [Version 1.0]
84 CNRP FightersGuild4OOO.esp [Version 1.0]
++ Artifacts.esp [Version 1.1]
++ Artifacts - ArmaCompleteAddon.esp [Version 1.0]
85 BHC_Expanded.esp [Version 1.2]
86 COR-Episode1 Secret of Enourk.esp
87 hackdirtabyss.esp
88 Jagnot- Imperial City Library V1.3.esp
89 Kvatch Rebuilt.esp
++ Kvatch Rebuilt - OOO Compatibility.esp
8A Kvatch Rebuilt - Leveled Guards - FCOM.esp
++ Kvatch Rebuilt Weather Patch.esp
8B LetThePeopleDrink-Cobl.esp [Version 2.5]
8C LostSwordOfTheAylied.esp
++ LostSwordOfTheAylied - OBSE Add-On.esp
8D Vampire Hunting - Order of the Virtuous Blood.esp
8E BetterInns + NewHomeOwners.esp [Version 1.2]
8F BetterInns - COBL PATCH.esp
90 The Ayleid Steps.esp [Version 3.4]
91 The Duelists.esp
92 TheForgottenShields.esp
93 NRB4+ForgottonShields Patch.esp
94 VHBloodlines 1.2.esp [Version 1.5.2]
95 za_bankmod.esp
96 DLCBattlehornCastle.esp
97 DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.5]
98 SM Plugin Refurbish - Battlehorn.esp [Version 1.30]
** Battlehorn_mobs.esp
99 DLCFrostcrag.esp
9A Kvatch Rebuilt_Frostcrag.esp
9B DLCFrostcrag - Unofficial Patch.esp [Version 1.0.5]
9C SM Plugin Refurbish - Frostcrag.esp [Version 1.2]
9D Knights.esp
** Knights - Book Jackets.esp
9E Knights - Unofficial Patch.esp [Version 1.1]
++ SM Plugin Refurbish - Knights.esp [Version 1.06]
9F RTT.esp
A0 The Lost Spires.esp
A1 Mighty Umbra.esp
A2 Ungarion1TheWelkyndSword.esp [Version 1.4]
A3 Blood&Mud.esp
++ Blood&Mud - EE patch.esp [Version 4.2]
A4 Lost Paladins of the Divines.esp
A5 Origin of the Mages Guild.esp [Version 5.1]
A6 The Mystery of the Dulan cult.esp
A7 MannimarcoComplete.esp
A8 MannimarcoRevisited.esp
A9 MannimarcoRevisitedOOO.esp [Version 0.1]
AA Mart's Monster Mod - City Defences.esp [Version 3.7b3p3]
++ FCOM_Blood&Mud.esp [Version 0.9.9]
++ FCOM_Knights.esp [Version 0.9.9Mb3]
++ FCOM_WelkyndSwordBlood&Mud.esp [Version 0.9.9]
++ FCOM_SlofsRobeTrader.esp [Version 0.9.9]
++ FCOM_OMG.esp [Version 0.9.9]
++ FCOM_OMGSRT.esp [Version 0.9.9]
AB FCOM_DulanCult.esp [Version 0.9.9]
AC Gah Falquan Umarile.esp
AD road+bridges.esp [Version 4.6]
AE West Roads.esp
AF JQ-Fighters_Guild_United.esp
++ FCOM_FighterGUnited.esp
++ FCOM_UnofficialFranArmorAddon.esp [Version 0.9.9]
B0 Harvest [Flora].esp [Version 3.0.0]
++ Harvest [Flora] - Shivering Isles.esp [Version 3.0.0]
++ Harvest [Flora] - DLCVileLair.esp [Version 3.0.0]
++ Harvest [Flora] - DLCFrostcrag.esp [Version 3.0.0]
B1 DZ_Auto_Harvest.esp
B2 APS Abundant Stones.esp
B3 Cliff_BetterLetters.esp [Version 1.2]
B4 HUD Status Bars.esp [Version 2.0.1]
++ ExpandedGreetings.esp
B5 GodStatues KOTN Edition.esp
B6 P1DkeyChain.esp [Version 5.00]
B7 kuerteeGoldIsAnInventoryItem.esp
B8 Respawning Varla & Welkynd Stones.esp
B9 Salmo the Baker, Cobl.esp [Version 3.08]
++ Enhanced Vegetation [100%].esp
BA Soulgem Magic.esp [Version 1.0]
BB Tombstone Epitaphs.esp
BC Toggleable Quantity Prompt.esp [Version 3.2.0]
BD Quest Award Leveller.esp
++ Quest Award Leveller - Battlehorn Castle.esp
++ Quest Award Leveller - Vile Lair.esp
++ Quest Award Leveller - Mehrunes Razor.esp
++ Quest Award Leveller - Knights of the Nine.esp
BE SkipTutorialv2.esp
BF StarX Vanilla Vampires Revised.esp
C0 StarX VVR_OOO_FCOM Patch.esp
C1 AgarMoreVariedSpellEffects.esp
C2 MidasSpells.esp
C3 Midas OscuroGems.esp
++ Midas Betterholy.esp
++ Midas Reduced Costs Half.esp
++ Mart's Monster Mod - Midas Creature Ingredients.esp
++ Midas PowDur2x.esp
++ Midas Eldrich Power 2x.esp
++ Midas Tigernolevel OBSE.esp
C4 Midas BeastFortify Fix OBSE.esp
C5 JCN_AV Uncap.esp [Version 1.01]
C6 EnchantmentRestore.esp
++ EnchantmentRestore_Wells.esp
C7 Enhanced Grabbing.esp [Version 0.5]
C8 Legendary Abilities-Shield MOJ.esp [Version 2.0]
C9 Grandmaster of Alchemy.esp
CA RealisticLeveling.esp
++ Item interchange - Placement for FCOM.esp [Version 0.78]
++ Item interchange - Placement for Frostcrag.esp [Version 0.78]
++ Item interchange - Option, Ingredients in Bulk.esp [Version 0.78]
++ Mart's Monster Mod - Resized Races.esp [Version 3.7b3p3]
** Better Redguard v2.esp
CB Ethereal - Eyes.esp
CC 1em_Vilja.esp [Version 3.1]
++ 1em_Vilja_as_Custom_by_Xtudo.esp
CD bgBalancingEVCore.esp [Version 10.52EV-D]
** Atmospheric Loading Screens - Original Text.esp
CE ZUAmberMadnessOverhaul.esp
++ ZUSIO-MMM SI-patch.esp
++ ZUSIO-Map MarkerOverhaul SI-patch.esp
++ ZUSIO-SM Plugin Refurbish SI-patch.esp
CF bgMagicEV.esp [Version 1.7EV]
++ bgMagicSpellTomes_for_WryeBash.esp [Version 1.68EV]
++ bgMagicEVAddEnVar.esp [Version 1.68EV]
++ bgMagicEVAddEnVarNoSI.esp [Version 1.51EV]
++ bgBalancingEVOptionalClasses.esp [Version 9.0EV-U]
++ bgBalancingEVOptionalFangs.esp [Version 10.0EV-D]
++ bgBalancingEVOptionalMoreEyes.esp [Version 10]
++ bgBalancingEVOptionalFCOMAdditions.esp [Version 10.]
** bgBalancingOptionalNPCDiversityKvatchRebuilt, for Wrye Bash.esp [Version 9.0EV-D]
D0 bgBalancingEVLAMEAddition.esp [Version 10.51EV-D]
++ bgBalancingEVLAMEGlue.esp [Version 10.0EV-D1.62EV]
** bgBalancingEVOptionalNPCDiversityLAME.esp [Version 10.5EV-D]
D1 bgIntegrationEV.esp [Version 0.993]
++ bgMagicLightningbolt.esp
** FCOM_Archery.esp
D2 MiniMap.esp
++ Duke Patricks - BASIC Script Effect Silencer NIF REMOVED.esp
D3 StokerWolff.esp
D4 UnderdarkSaga.esp
D5 Companion Compatibility.esp
++ NRB4 Standard Road Record.esp
++ CoreRandmonClothing4Npcs.esp
++ Cobl Filter Late MERGE ONLY.esp [Version 1.53]
++ OOO Harvest Containers Filter patch for mods.esp [Version 1.03]
++ All Natural - Indoor Weather Filter For Mods.esp [Version 1.2]
D6 Bashed Patch, 0.esp
D7 Mart's Monster Mod - Diverse Runeskulls Loot beta Place After Bashed Patch.esp


I'm sorry if this was mentioned (and resolved) before.
User avatar
Mashystar
 
Posts: 3460
Joined: Mon Jul 16, 2007 6:35 am

Post » Thu Mar 10, 2011 9:11 am

Well, it seems that it's her "container" - the skull - showing up next to her. I think CDCooley is probably the one who should reply to this; I know approx. how this is set up but he is the one who has made it.
User avatar
Lynne Hinton
 
Posts: 3388
Joined: Wed Nov 15, 2006 4:24 am

Post » Thu Mar 10, 2011 9:38 am

Hey everyone!

Vilja was awesome in my old non-FCOM setup and didn't behave strange even when I upgraded her from v2 to v3 :) But in my current FCOM setup, she seems to have something preventing me from equipping her.

Here's what happens, I tell her to show her equipment and immediately a floating skull thing called "Share" spawns right beside my toon's face. This "Share" acts like a regular empty container - I can put and take items to/from it. But Vilja doesn't seem to interact with it in any way :(

I currently have Vilja, Ruin-Tail, Viconia and Stoker Wolf in my "party" of sorts. Only Ruin-Tail was present when I recruited Vilja (I tried changing her gear in the Bloated Float itself and that's when I first noticed this) The "Share" skull disappears when I transition to another area.

Please help me give her some non-furry armor :P

My load order:
Spoiler
Active Mod Files:
00 Oblivion.esm
01 underdark.esm
02 All Natural Base.esm [Version 1.2]
03 Francesco's Leveled Creatures-Items Mod.esm [Version 4.5bSI]
04 Francesco's Optional New Items Add-On.esm [Version 4.5bSI]
05 Children Of Rourken.esm
06 Cobl Main.esm [Version 1.73]
07 Oscuro's_Oblivion_Overhaul.esm [Version 1.34]
08 Mart's Monster Mod.esm [Version 3.7b3p3]
09 VASE - core.esm
0A TamrielTravellers.esm [Version 1.39c]
0B FCOM_Convergence.esm [Version 0.9.9MB3]
0C Armamentarium.esm [Version 1.35]
0D Artifacts.esm [Version 1.1]
0E Hemingweys Capes Improved.esm [Version 3.0b]
0F Kvatch Rebuilt.esm
10 CustomSpellIcons.esm
11 The Arsenal.esm
12 Ayleid Power Stones.esm
13 TRoN.esp
** TNR ALL RACES FINAL.esp
** TNR - ShiveringIsles no helms.esp
14 Unofficial Oblivion Patch.esp [Version 3.3.3]
15 DLCShiveringIsles.esp
16 Unofficial Shivering Isles Patch.esp [Version 1.4.0]
17 SM Plugin Refurbish - SI.esp [Version 1.30]
18 Francesco's Optional Chance of Stronger Bosses.esp
19 Francesco's Optional Chance of Stronger Enemies.esp
1A Francesco's Optional Chance of More Enemies.esp
1B Francesco's Optional Leveled Quests-SI only.esp
1C Francesco's Optional Leveled Guards.esp
++ Francesco's Dark Seducer Weapons Patch.esp
++ FCOM_Francescos.esp [Version 0.9.9]
++ FCOM_FrancescosItemsAddOn.esp [Version 0.9.9]
1D FCOM_FrancescosNamedBosses.esp [Version 0.9.9]
1E Fran Armor Add-on.esp
1F Fran_Lv30Item_Maltz.esp
20 Natural_Habitat_by_Max_Tael.esp
21 All Natural.esp [Version 1.2]
22 All Natural - SI.esp [Version 1.2.1]
23 Enhanced Water v2.0 HD.esp
++ Enhanced Water v2.0 HD - SI Addon.esp [Version 0.2]
++ Real Lava 1.3.esp
++ ln.esp
++ Symphony of Violence.esp
24 AmbientTownSounds.esp
25 MIS.esp
26 MIS Low Wind.esp
27 Atmospheric Oblivion.esp
28 Rainbows.esp
29 Cities Alive At Night.esp
2A WindowLightingSystem.esp
2B Ayleid Loot EXtension.esp
2C Ayleid Loot EXtension - OOO Dungeons.esp
2D Book Jackets Oblivion.esp
++ Cobl Bookjackets.esp
2E VipCxj_BulletCamera.esp
2F Better Clocks.esp
++ Days&Months.esp
30 ImprovedSigns.esp
++ Item interchange - Extraction.esp [Version 0.78]
31 more_broadsheets.esp
32 My Voice Extender.esp
33 P1DseeYouSleep.esp
34 Q - More and Moldy Ingredients v1.1.esp
35 Reset the Blood Decal Variable.esp
++ MW_Booze, Cobl.esp
++ AC_Gold_Coins.esp
36 Enhanced Economy.esp [Version 5.1]
37 Crowded Cities 30.esp
38 Crowded Roads Revisited.esp [Version 1.1]
39 Crowded Roads Revisited_ChorrolCheydinhal_25.esp
3A Crowded Roads Revisited_GoldRoad_25.esp
3B Crowded Roads Revisited_GreenRoad_25.esp
3C Crowded Roads Revisited_YellowRoad_25.esp
3D Populated Prisons.esp
3E PTRoamingNPCs.esp
3F BookTrackerOBSE.esp
40 DarNifiedUI Config Addon.esp
41 Display Stats.esp [Version 1.3.1]
42 FormID Finder4.esp
43 Get Wet - just droplets.esp
44 Oblivion Graphics Extender Support.esp [Version 0.3]
45 QZ Easy Menus.esp
46 Streamline 3.1.esp
47 Dynamic Map.esp [Version 1.0.1]
48 Map Marker Overhaul.esp [Version 3.8]
49 Map Marker Overhaul - SI additions.esp [Version 3.5]
4A Enhanced Hotkeys.esp [Version 2.1.1]
4B FastEquipping.esp
4C DLCHorseArmor.esp
4D DLCHorseArmor - Unofficial Patch.esp [Version 1.0.6]
++ Mart's Monster Mod - DLCHorseArmor+Slofs .esp [Version 0.91]
4E SM Plugin Refurbish - HorseArmor.esp [Version 1.11]
4F DLCOrrery.esp
50 DLCOrrery - Unofficial Patch.esp [Version 1.0.4]
51 SM Plugin Refurbish - Orrery.esp [Version 1.11]
52 DLCVileLair.esp
53 DLCVileLair - Unofficial Patch.esp [Version 1.0.6]
++ SM Plugin Refurbish - VileLair.esp [Version 1.21]
** Lair_mobs.esp
54 DLCMehrunesRazor.esp
55 DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.5]
** Mehrunes_mobs.esp
56 SM Plugin Refurbish - MehrunesRazor.esp [Version 1.30]
57 DLCSpellTomes.esp
++ DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1]
** Book Jackets DLC.esp
** GrimbotsSpellTomes.esp
58 SentientWeapon.esp [Version 3]
59 The Arsenal.esp
** mz_Shields.esp
** mz_Shields_SI.esp
5A XiaNewAmuletsV1.esp
5B Mounted_Spellcasting.esp
5C Dude Wheres My Horse.esp
5D Weapon Expansion Pack for Oblivion Nthusiasts.esp [Version 1.03]
5E DLCThievesDen.esp
5F DLCThievesDen - Unofficial Patch.esp [Version 1.0.7]
60 SM Plugin Refurbish - ThievesDen.esp [Version 1.30]
** Thievesden_mobs.esp
61 KDCircletsOOOOptimized - NPC Equip.esp [Version 1.2]
++ FCOM_KDCircletsOOOOptimizedNPCEquip.esp [Version 0.9.9]
++ MMM_Runeskull_Rebalance_BETA2.esp [Version Beta]
62 Slof's Oblivion Robe Trader.esp
63 Cobl Glue.esp [Version 1.73]
64 Cobl Si.esp [Version 1.63]
65 Bob's Armory Oblivion.esp
66 FCOM_BobsArmory.esp [Version 0.9.9]
67 Loth's Blunt Weapons for Npcs.esp
++ FCOM_LothsBluntWeapons.esp [Version 0.9.9]
68 Oblivion WarCry EV.esp [Version 1.09]
69 FCOM_WarCry.esp [Version 0.9.9MB3]
6A Oscuro's_Oblivion_Overhaul.esp [Version 1.34]
++ OOO-Water_Weeds.esp [Version 1.33]
++ OOO-Map_Markers_Stock.esp [Version 1.33]
++ OOO-No_Guild_Ownership.esp [Version 1.33]
++ OOO_XiaNewAmulets Addon - LLOnly.esp [Version 0.5]
++ Alluring Potion Bottles v3.esp
++ Alluring Wine Bottles.esp
6B Hemingweys Capes Improved for FCOM.esp [Version 3.0b]
6C Hemingweys Capes Improved Merchants.esp [Version 3.0b]
++ Hemingweys FCOM Boss Chest Cape Loot.esp [Version 3.0b]
++ Hemingweys FCOM OOO Cape Patch.esp [Version 3.0b]
++ Hemingweys FCOM NPC Capes Improved Citizens.esp [Version 3.0b]
++ Hemingweys FCOM NPC Capes Improved Enemies.esp [Version 3.0b]
++ Hemingweys FCOM NPC Capes Improved Legion Forester.esp [Version 3.0b]
++ Hemingweys FCOM NPC Capes Improved Regional City Guards.esp [Version 3.0b]
++ Hemingweys FCOM NPC Capes Improved IC Guards.esp [Version 3.0b]
++ Hemingweys Capes for FCOM_FrancescosNamedBosses.esp [Version 3.0b]
** OMOBS.esp [Version 1.0]
** OMOBS_SI.esp [Version 1.0]
++ OOO-Better_Priced_Clutter.esp
++ ArmamentariumLLVendors.esp [Version 1.35]
6D ArmamentariumArtifacts.esp [Version 1.35]
++ Better Hunting for OOO.esp
6E OBSE-Storms & Sound SI.esp
++ The Arsenal - Leveled Lists for OOO.esp
6F Mart's Monster Mod - Additional Enemy NPC Vars.esp [Version 3.7b3p3]
** FCOM_Convergence.esp [Version 0.9.9Mb3]
++ FCOM_EntropicOrderRebalance.esp [Version 0.9.9beta2]
70 FCOM_RealSwords.esp [Version 0.9.9]
71 Mart's Monster Mod - More Wilderness Life.esp [Version 3.7b3p3]
++ FCOM_SaferRoads.esp [Version 0.9.9]
72 Mart's Monster Mod - Extra Wounding.esp [Version 3.7b3p3]
++ Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.7b3p3]
73 Mart's Monster Mod - Zombies for Body Meshes.esp [Version 3.7b3p3]
74 Mart's Monster Mod - Safer Quest Locations.esp [Version 3.7b3p3]
75 Mart's Monster Mod - Dungeons of MMM.esp [Version 3.7b3p3]
76 Mart's Monster Mod - Gems & Gem Dust.esp [Version 3.7b3p3]
77 Mart's Monster Mod - Hunting & Crafting.esp [Version 3.7b3p3]
++ Fletching Compilation.esp
78 Mart's Monster Mod - Farm Animals.esp [Version 3.7b3p3]
79 Mart's Monster Mod - Diverse WaterLife.esp [Version 3.7b3p3f]
++ VASE - Cyrodiil for MMM.esp
++ VASE - Vanilla SI.esp
++ Mart's Monster Mod - Slof Horses Complete.esp [Version 3.7b3p3]
++ TamrielTravellerAdvscript.esp [Version 1.40Alpha]
7A TamrielTravellers4OOO.esp [Version 1.39c]
++ TamrielTravellersItemsNPC.esp [Version 1.39c]
7B TamrielTravellersItemsCobl.esp [Version 1.39c]
7C ShiveringIsleTravellers.esp [Version 1.39c]
++ ShiveringIsleTravellersFriendlyFactions4MMM.esp [Version 1.39c]
7D kuerteeWanderingEncounters.esp
++ FCOM_DiverseGuardUnity.esp [Version 0.9.9]
++ FCOM_BobsGuardUnity.esp [Version 0.9.9]
++ FCOM_HungersUnitySI.esp [Version 0.9.9]
** FCOM_Archery_Armamentarium.esp
++ FCOM_Archery_Artifacts.esp
** FCOM_Archery_RealSwords.esp
++ FCOM_Archery_MMM_H&C.esp
** FCOM_FriendlierFactions.esp [Version 0.9.9]
++ FCOM_MoreRandomSpawns.esp [Version 0.9.9]
++ FCOM_MoreRandomItems.esp [Version 0.9.9]
++ Mart's Monster Mod - Shivering Isles.esp [Version 3.7b3p3]
++ ArmamentariumLL4OOO.esp [Version 2.01]
++ ArmamentariumLLMagicOOO.esp [Version 1.35]
++ MMM Pelt Extension.esp
7E Geomancy & Gem Dust OOO.esp
7F OOO-WaterFish.esp [Version 1.34]
++ MMM-Cobl.esp [Version 1.73]
80 CNRP Bruma4OOO.esp [Version 0.2]
81 CNRP Chorrol4OOO.esp [Version 1.1]
82 CNRP DB for OOO.esp [Version 1.0]
83 CNRP Cheydinhal4OOO.esp [Version 1.0]
84 CNRP FightersGuild4OOO.esp [Version 1.0]
++ Artifacts.esp [Version 1.1]
++ Artifacts - ArmaCompleteAddon.esp [Version 1.0]
85 BHC_Expanded.esp [Version 1.2]
86 COR-Episode1 Secret of Enourk.esp
87 hackdirtabyss.esp
88 Jagnot- Imperial City Library V1.3.esp
89 Kvatch Rebuilt.esp
++ Kvatch Rebuilt - OOO Compatibility.esp
8A Kvatch Rebuilt - Leveled Guards - FCOM.esp
++ Kvatch Rebuilt Weather Patch.esp
8B LetThePeopleDrink-Cobl.esp [Version 2.5]
8C LostSwordOfTheAylied.esp
++ LostSwordOfTheAylied - OBSE Add-On.esp
8D Vampire Hunting - Order of the Virtuous Blood.esp
8E BetterInns + NewHomeOwners.esp [Version 1.2]
8F BetterInns - COBL PATCH.esp
90 The Ayleid Steps.esp [Version 3.4]
91 The Duelists.esp
92 TheForgottenShields.esp
93 NRB4+ForgottonShields Patch.esp
94 VHBloodlines 1.2.esp [Version 1.5.2]
95 za_bankmod.esp
96 DLCBattlehornCastle.esp
97 DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.5]
98 SM Plugin Refurbish - Battlehorn.esp [Version 1.30]
** Battlehorn_mobs.esp
99 DLCFrostcrag.esp
9A Kvatch Rebuilt_Frostcrag.esp
9B DLCFrostcrag - Unofficial Patch.esp [Version 1.0.5]
9C SM Plugin Refurbish - Frostcrag.esp [Version 1.2]
9D Knights.esp
** Knights - Book Jackets.esp
9E Knights - Unofficial Patch.esp [Version 1.1]
++ SM Plugin Refurbish - Knights.esp [Version 1.06]
9F RTT.esp
A0 The Lost Spires.esp
A1 Mighty Umbra.esp
A2 Ungarion1TheWelkyndSword.esp [Version 1.4]
A3 Blood&Mud.esp
++ Blood&Mud - EE patch.esp [Version 4.2]
A4 Lost Paladins of the Divines.esp
A5 Origin of the Mages Guild.esp [Version 5.1]
A6 The Mystery of the Dulan cult.esp
A7 MannimarcoComplete.esp
A8 MannimarcoRevisited.esp
A9 MannimarcoRevisitedOOO.esp [Version 0.1]
AA Mart's Monster Mod - City Defences.esp [Version 3.7b3p3]
++ FCOM_Blood&Mud.esp [Version 0.9.9]
++ FCOM_Knights.esp [Version 0.9.9Mb3]
++ FCOM_WelkyndSwordBlood&Mud.esp [Version 0.9.9]
++ FCOM_SlofsRobeTrader.esp [Version 0.9.9]
++ FCOM_OMG.esp [Version 0.9.9]
++ FCOM_OMGSRT.esp [Version 0.9.9]
AB FCOM_DulanCult.esp [Version 0.9.9]
AC Gah Falquan Umarile.esp
AD road+bridges.esp [Version 4.6]
AE West Roads.esp
AF JQ-Fighters_Guild_United.esp
++ FCOM_FighterGUnited.esp
++ FCOM_UnofficialFranArmorAddon.esp [Version 0.9.9]
B0 Harvest [Flora].esp [Version 3.0.0]
++ Harvest [Flora] - Shivering Isles.esp [Version 3.0.0]
++ Harvest [Flora] - DLCVileLair.esp [Version 3.0.0]
++ Harvest [Flora] - DLCFrostcrag.esp [Version 3.0.0]
B1 DZ_Auto_Harvest.esp
B2 APS Abundant Stones.esp
B3 Cliff_BetterLetters.esp [Version 1.2]
B4 HUD Status Bars.esp [Version 2.0.1]
++ ExpandedGreetings.esp
B5 GodStatues KOTN Edition.esp
B6 P1DkeyChain.esp [Version 5.00]
B7 kuerteeGoldIsAnInventoryItem.esp
B8 Respawning Varla & Welkynd Stones.esp
B9 Salmo the Baker, Cobl.esp [Version 3.08]
++ Enhanced Vegetation [100%].esp
BA Soulgem Magic.esp [Version 1.0]
BB Tombstone Epitaphs.esp
BC Toggleable Quantity Prompt.esp [Version 3.2.0]
BD Quest Award Leveller.esp
++ Quest Award Leveller - Battlehorn Castle.esp
++ Quest Award Leveller - Vile Lair.esp
++ Quest Award Leveller - Mehrunes Razor.esp
++ Quest Award Leveller - Knights of the Nine.esp
BE SkipTutorialv2.esp
BF StarX Vanilla Vampires Revised.esp
C0 StarX VVR_OOO_FCOM Patch.esp
C1 AgarMoreVariedSpellEffects.esp
C2 MidasSpells.esp
C3 Midas OscuroGems.esp
++ Midas Betterholy.esp
++ Midas Reduced Costs Half.esp
++ Mart's Monster Mod - Midas Creature Ingredients.esp
++ Midas PowDur2x.esp
++ Midas Eldrich Power 2x.esp
++ Midas Tigernolevel OBSE.esp
C4 Midas BeastFortify Fix OBSE.esp
C5 JCN_AV Uncap.esp [Version 1.01]
C6 EnchantmentRestore.esp
++ EnchantmentRestore_Wells.esp
C7 Enhanced Grabbing.esp [Version 0.5]
C8 Legendary Abilities-Shield MOJ.esp [Version 2.0]
C9 Grandmaster of Alchemy.esp
CA RealisticLeveling.esp
++ Item interchange - Placement for FCOM.esp [Version 0.78]
++ Item interchange - Placement for Frostcrag.esp [Version 0.78]
++ Item interchange - Option, Ingredients in Bulk.esp [Version 0.78]
++ Mart's Monster Mod - Resized Races.esp [Version 3.7b3p3]
** Better Redguard v2.esp
CB Ethereal - Eyes.esp
CC 1em_Vilja.esp [Version 3.1]
++ 1em_Vilja_as_Custom_by_Xtudo.esp
CD bgBalancingEVCore.esp [Version 10.52EV-D]
** Atmospheric Loading Screens - Original Text.esp
CE ZUAmberMadnessOverhaul.esp
++ ZUSIO-MMM SI-patch.esp
++ ZUSIO-Map MarkerOverhaul SI-patch.esp
++ ZUSIO-SM Plugin Refurbish SI-patch.esp
CF bgMagicEV.esp [Version 1.7EV]
++ bgMagicSpellTomes_for_WryeBash.esp [Version 1.68EV]
++ bgMagicEVAddEnVar.esp [Version 1.68EV]
++ bgMagicEVAddEnVarNoSI.esp [Version 1.51EV]
++ bgBalancingEVOptionalClasses.esp [Version 9.0EV-U]
++ bgBalancingEVOptionalFangs.esp [Version 10.0EV-D]
++ bgBalancingEVOptionalMoreEyes.esp [Version 10]
++ bgBalancingEVOptionalFCOMAdditions.esp [Version 10.]
** bgBalancingOptionalNPCDiversityKvatchRebuilt, for Wrye Bash.esp [Version 9.0EV-D]
D0 bgBalancingEVLAMEAddition.esp [Version 10.51EV-D]
++ bgBalancingEVLAMEGlue.esp [Version 10.0EV-D1.62EV]
** bgBalancingEVOptionalNPCDiversityLAME.esp [Version 10.5EV-D]
D1 bgIntegrationEV.esp [Version 0.993]
++ bgMagicLightningbolt.esp
** FCOM_Archery.esp
D2 MiniMap.esp
++ Duke Patricks - BASIC Script Effect Silencer NIF REMOVED.esp
D3 StokerWolff.esp
D4 UnderdarkSaga.esp
D5 Companion Compatibility.esp
++ NRB4 Standard Road Record.esp
++ CoreRandmonClothing4Npcs.esp
++ Cobl Filter Late MERGE ONLY.esp [Version 1.53]
++ OOO Harvest Containers Filter patch for mods.esp [Version 1.03]
++ All Natural - Indoor Weather Filter For Mods.esp [Version 1.2]
D6 Bashed Patch, 0.esp
D7 Mart's Monster Mod - Diverse Runeskulls Loot beta Place After Bashed Patch.esp


I'm sorry if this was mentioned (and resolved) before.

This share skull, is her inventory. I had experienced this some times (about five or so), with both version two and three. It had happened to me after very large game sessions or after trying CTD potentially things when trying a new mod. On the other hand I never used fast travel unless testing or trying a new mod, so fast travel could be a factor. In my case it's fixed with a cell change.
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CSar L
 
Posts: 3404
Joined: Fri Nov 09, 2007 9:36 pm

Post » Thu Mar 10, 2011 3:47 pm

Gratis_monsta, while waiting for CDCooley, a few questions:

What happens if you go into sneak mode and activate her? Will this bring up the right container/inventory?

What happens if you go into sneak mode and activate her while she is sleeping?

As the container you get doesn't have any content at all, it sounds like if what you are opening is one of her extra containers from her inventory, i.e. one of these where you can stick things that she will not use, just carry for you. (The pyjamas bag should have a robe in it, and the regular inventory should have armor and weapon etc).
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Tiffany Carter
 
Posts: 3454
Joined: Wed Jul 19, 2006 4:05 am

Post » Thu Mar 10, 2011 10:26 am

Ok, just had a run :) Not much progress though ...

As soon as the save finished loading, I told her to show her stuff. And floating skull forms.
I sneaked and activated her, no effect.
Told her to nap in the mages guild and sneak-activated her. No effect (shouldn't I get to pickpocket her?)
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Natalie Taylor
 
Posts: 3301
Joined: Mon Sep 11, 2006 7:54 pm

Post » Thu Mar 10, 2011 6:04 pm

Emma/cdcooley:

Vilja doesn't recognize Ruin (of Ruined Tail's Tale) - I think I reported this last year around Vilja v. 2. Are there plans to add some thing for Vilja to comment on Ruin, specifically how Ruin goes on and on about philosophical discussions, when there are mudcrabs to be caught and swims to be taken ;)

Also, another new companion released that Vilja may be able to recognize: http://www.gamesas.com/index.php?/topic/1162256-relz-companion-arren/page__gopid__17068894#entry17068894
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Shianne Donato
 
Posts: 3422
Joined: Sat Aug 11, 2007 5:55 am

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