[RELZ] Companion Vilja ver 3.0 - thread no 9

Post » Wed Mar 30, 2011 2:28 pm

Even more Vilja content? Sweet! :D



Well, actually, today I uploaded another custom face and race for her, a Mystic NEC Highelf made by Xtudo using the customization package. So, yes, Vilja is still very much an ongoing project. :)
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Lakyn Ellery
 
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Post » Wed Mar 30, 2011 4:51 am

It's hard to let go of projects when you still see things that could be improved or expanded.

And usually, that's a good thing. :D
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joannARRGH
 
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Post » Wed Mar 30, 2011 2:22 am

Simple question and long-winded request:

The question
Does refusing to let Vilja lead the way give negative faction with her?

The long-winded request
"Lead the Way", when it works correctly, is one of Vilja best features. Okay, all Vilja's features are "best features". This one simply goes above and beyond what is normally provided by other companion mods. Yet due to play-style I have to decline the vast majority of such requests. She somehow picks the most inopportune times ask. Either we're very near major quest update locations, or are on a commissioned task (like Elder Council road patrols) that can't be interrupted. In all these cases I'm more than willing to turn over command to her if she'd only consent to wait until we finish our current commitment.

At present there are but two responses to these requests. We either acquiesce or decline rather harshly. What I'd like to see is some way to let her know she can assume leadership as soon as we're done...and a means of doing so. Something akin to when we offer to treat her to dinner out, and she periodically reminds us of the commitment until we reach a suitable Inn / Tavern at an appropriate time.

If the above is not possible, could there be a gentler decline choice? One that doesn't come off as a slap to the wrist? The caveat here is that it's an easy out.... too easy ... and almost no-one is likely to use the current harsher decline.

Or am I being over-sensitive and the current decline not as harsh as I make it out to be?

-Decrepit-
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Riky Carrasco
 
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Post » Wed Mar 30, 2011 12:44 pm

I think what you say is very valid. In the WIP-version, she will be more "limited" so that she will ask to lead the way less often.

Now that you bring up the subject, I'm thinking that I could add in one extra option, so that you can tell her that she can lead the way "soon, when we've finished what we are doing" and then she'll remind you about this ever so often until you have either let her lead the way or told her that it won't happen.

There is, of course, a way to get out of this without losing any disposition at all. Tell her that she can lead, then tell her that you have changed your mind once she has started to walk. The "normal" disposition drop isn't as bad as it might sound when you hear her voice - I think it is 2 points, nothing a strawberry won't cure.
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Devils Cheek
 
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Post » Wed Mar 30, 2011 12:02 am

I generally just tell her to lead, then go about what I was doing anyway... :whistling:
If you had the option to let Her lead, but to still pick the destination, would be great.. :thumbsup:
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TRIsha FEnnesse
 
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Post » Wed Mar 30, 2011 3:18 am

I was wondering about the same thing just yesterday--Vilja asked me if she could lead when we were in the middle of an underground dungeon crawl as part of a Fighter's Guild quest--and pondering possible solutions. I like the idea of a "soon, after we finish this" dialog option. I don't know what's possible in terms of scripting, but I also wondered if maybe she could only ask when there is not an active quest? Or maybe, if the acive quest has a marker, she could lead the PC toward it?
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xx_Jess_xx
 
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Post » Wed Mar 30, 2011 3:18 am



Now that you bring up the subject, I'm thinking that I could add in one extra option, so that you can tell her that she can lead the way "soon, when we've finished what we are doing" and then she'll remind you about this ever so often until you have either let her lead the way or told her that it won't happen.



Thanks. If you can pull this off it will be well nigh perfect for me.

I was wondering about the same thing just yesterday--Vilja asked me if she could lead when we were in the middle of an underground dungeon crawl as part of a Fighter's Guild quest--and pondering possible solutions. I like the idea of a "soon, after we finish this" dialog option. I don't know what's possible in terms of scripting, but I also wondered if maybe she could only ask when there is not an active quest? Or maybe, if the active quest has a marker, she could lead the PC toward it?

For me it was when we first entered the Realm of Madness. We were but recently arrived in the Fringe and had not yet gained access to the Realm proper. I was bound and determined to eavesdrop on a midnight meeting between Relmyna and her "child". Fearing what might happen should I stray too close with young and sometimes over-impulsive Vilja in tow, I thought to have her relax at the local Inn until my task was accomplished.

Naturally, when I tried to tell Vilja of these plans she then-and-there demanded to lead me somewhere.

"Well, Okay", thought I "It's some hours before said meeting occurs. The Fringe is a small landmass, after all. Where might Vilja possibly take me that couldn't be finished in time for my evening commitment?" This of course begs the question of how Vilja would know ANY destinations in the Fringe, us being new there and it not an overly popular tourist spot. But hey, I'm easy. She might have noticed an interesting structure or dungeon en route from our arrival point.

Such was not the case. She proceeded straight to the arrival/exit portal, then waited patiently until I gated us out. Once in Cyrodill she swam the Niben, becoming hopelessly stuck on boulders lining the Bravil riverbank. I could have gone on ahead, then summoned her to a travel-safe spot on the Green Road. But I'd already determined that this trip made no sense, so exited the game and deleted all saves make in the Fringe. I ended up leaving Vilja in Weye Manor and did Shivering Isles solo, our only lengthy separation.

Poor Vilja.

I'm not sure the bit about "active quests" is practical. In my case, we do a lot of official assignments (those Council road patrols) that never generate Journal entries or map markers. We are simply told which major city is our destination and then set out of the road(s) leading there. Upon arrived a message pops up saying we have been observed but the Watch and credited with patrol completion. But there is no active quest in the traditional sense.

-Decrepit-
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Darlene DIllow
 
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Post » Wed Mar 30, 2011 5:44 am

I've quite enjoyed Vilja as a companion. Makes Oblivion life feel a lot less lonely. :)
I very much appreciate the monumental effort by all who contributed to this mod so thank you very much. :D

Just wondering if there is a list of other companions compatible with Vilja?
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Roy Harris
 
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Post » Wed Mar 30, 2011 8:00 am

You can introduce Vilja, any companion except Ruined Tails, making Vilja aware of them and adding them some extra commands. There are some companions you can introduce her by their name, which adds dialogs to Vilja and sometimes to them. Those are: Neeshka, Rhianna, Arren, Stoker Wolf, Saerileth, Viconia, sonia, Valeria, Vincente, Ramy, CM Partner Valtierro and Eyja. Fergus will be added to this list eventually.

The only companion out there with an incompability (which I think is fixed by now), was a paladin type one, with something like a fear aura, putting all companions in combat mode, but I don't know the name.
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kitten maciver
 
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Post » Wed Mar 30, 2011 3:50 pm

I recently posted an entry in a General Discussion forum thread that centers firmly on Vilja. It dawns on me that I have been remiss in reporting my adventures with Vilja, something done frequently with Neeshka back when she traveled with the first incarnation of my decrepit avatar. To make amends I have taken the liberty of reposting that General Discussion article below. If you have already read it there, stop now. They are identical.

------------------------------------------------------------------------------------------------------------------


We had begun investigating cryptic leads found in a recently acquired journal. One such deciphered missive, seemingly more straightforward than the rest, mentioned an object purportedly located somewhere near the northeast curve of Red Ring Road. As luck would have it, our only official commitment was a tax-warrant run to Roxey Inn. That could be accomplished en route.

So it was. We left the Imperial City on foot without either Wolfgang or Groucho in tow, a rarity for us, and marched straight to the Roxey. Tax collected, we headed east on the Red. Upon reaching the bend in question, very near where I planned to start our search, a Highwayman accosted us. Rather than spouting the usual "Your money or your life." doggerel he instead grinned broadly and greeted me warmly as Champion, offering assistance. "Well now," thought I, "there's hope for this fellow yet. Maybe he's not wholly committed to a life of crime and will see the error of his ways." I was not on duty and thus not required to bring criminals to justice. I resolved to give him the benefit of the doubt and leave him be.

That was the plan anyway. Vilja saw things differently. Blame it on youth. Blame it on rash impulsiveness. Blame it on whatever. It matters not. What does matter is that no sooner had I bid the khajiit good day than Vilja drew her blade and assaulted him. My first inclination was to join the battle, making fast work of an obviously over-matched adversary. Out came my sword. I closed on the prey. But it just didn't feel right. The man had done me on harm. Vilja had started this. Let her finished it if she could. I sheathed my weapon and resolved to remain a bystander.

Only, this khajiit was not so over-matched as I supposed. Not three double-headed ax strokes later Vilja's blade went sailing through the air to land with a clang on the road some distance away. The cat proceeding to pound the living daylights out of her. She took quite a trouncing, at one point herself being thrown into a nearby boulder. Unable to reclaim her sword (and I was not about to retrieve it) she instead relied on spells to survive, an advantage her foe did not possess.

The tide slowly turned. Little by little Vilja whittled the khajiit down, his health fading while hers, thanks to magical intervention, remained steady if low. The outcome became a forgone conclusion.

Enough was enough. I could not permit so worthy an adversary, who had proven himself the better warrior, to perish. I stepped forward, grabbed Vilja by the shoulders, and gave her a sharp dressing-down. She calmed almost immediately, as did the khajiit. We then parted ways, us leaving the road in search of that mysterious object, he returning to his place of concealment at roadside, an amused and bemused look on his face, there to lick his wounds and hopefully contemplate a return to the straight and narrow.

Our lead, by the way, proved false. If the object was indeed nearby we never found it.

-Decrepit-
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Laura Shipley
 
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Post » Wed Mar 30, 2011 9:58 am

@Decrepit Haha, nice!

Good story. :)

@amgepoo thanks!
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Project
 
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Post » Wed Mar 30, 2011 12:47 pm

Hey Emma, glad to see your back. I myself just returned to Elder Scrolls scene, and discovered this mod. I haven't played it yet, but since I loved your Morrowind mods. I'm sure I'll enjoy this one.

I just have one question:

I didn't see it in the first post, but Is Vilja romanceable? The reason I ask, is because I remember in MW Laura Croft was extremely difficult to please.

Great work as always. :celebration:
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Adriana Lenzo
 
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Post » Wed Mar 30, 2011 5:02 am

Hey Emma, glad to see your back. I myself just returned to Elder Scrolls scene, and discovered this mod. I haven't played it yet, but since I loved your Morrowind mods. I'm sure I'll enjoy this one.

I just have one question:

I didn't see it in the first post, but Is Vilja romanceable? The reason I ask, is because I remember in MW Laura Croft was extremely difficult to please.

Great work as always. :celebration:


nope you cant romance here . thats why i have viconia with me :)
btw, thy work great together , vilja let even viconia clean the house :)
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Charlotte Henderson
 
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Post » Wed Mar 30, 2011 9:05 am

I didn't see it in the first post, but Is Vilja romanceable? The reason I ask, is because I remember in MW Laura Croft was extremely difficult to please.

Vilja is designed to be a true companion and friend, but not a romantic partner although she is starting to lean toward that possibility.

Vilja’s got her own desires but they are not anywhere close to Laura’s demands. Vilja reminds me more of Constance than Laura.

Emma was working on a romance option for the 3.0 release but abandoned the attempt, at least for now. I saw it and agreed that it just wasn’t quite right.

Vilja really does have her own personality at this point and she's just not ready for romance, but she is a very good friend and grows very fond of you.

A few of the new features, like the ability to plan a dinner date, edge in the romance direction. Is a romantic date or just a meal with a good friend? Only you can decide.
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Katie Louise Ingram
 
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Post » Wed Mar 30, 2011 5:41 am

Thanks for the reply's.

@Selerna: I'm currently downloading that mod. I'm a huge Baldur's Gate fan and this mod looks great. :)

@CdCooley: It's great to see you here as well. The reason I asked was mainly because I'm a completist at heart, and like to get the most out of the mods. I like that you say she is more like Constance than Laura, since Constance and the Witch girl were two of my favorite Morrowind mods of Emmas.

Thanks for your hard work on this mod with Emma.

Take Care!
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Mr. Allen
 
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Post » Wed Mar 30, 2011 12:34 am

Thanks. If you can pull this off it will be well nigh perfect for me.


I'm pretty sure it shouldn't be a problem :). I have added it to my to-do-list already.

For me it was when we first entered the Realm of Madness. We were but recently arrived in the Fringe and had not yet gained access to the Realm proper. I was bound and determined to eavesdrop on a midnight meeting between Relmyna and her "child". Fearing what might happen should I stray too close with young and sometimes over-impulsive Vilja in tow, I thought to have her relax at the local Inn until my task was accomplished.

Naturally, when I tried to tell Vilja of these plans she then-and-there demanded to lead me somewhere.

"Well, Okay", thought I "It's some hours before said meeting occurs. The Fringe is a small landmass, after all. Where might Vilja possibly take me that couldn't be finished in time for my evening commitment?" This of course begs the question of how Vilja would know ANY destinations in the Fringe, us being new there and it not an overly popular tourist spot. But hey, I'm easy. She might have noticed an interesting structure or dungeon en route from our arrival point.

Such was not the case. She proceeded straight to the arrival/exit portal, then waited patiently until I gated us out. Once in Cyrodill she swam the Niben, becoming hopelessly stuck on boulders lining the Bravil riverbank. I could have gone on ahead, then summoned her to a travel-safe spot on the Green Road. But I'd already determined that this trip made no sense, so exited the game and deleted all saves make in the Fringe. I ended up leaving Vilja in Weye Manor and did Shivering Isles solo, our only lengthy separation.

Poor Vilja.

I'm not sure the bit about "active quests" is practical. In my case, we do a lot of official assignments (those Council road patrols) that never generate Journal entries or map markers. We are simply told which major city is our destination and then set out of the road(s) leading there. Upon arrived a message pops up saying we have been observed but the Watch and credited with patrol completion. But there is no active quest in the traditional sense.

-Decrepit-



Hilarious! :laugh:
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evelina c
 
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Post » Wed Mar 30, 2011 7:47 am

I've quite enjoyed Vilja as a companion. Makes Oblivion life feel a lot less lonely. :)
I very much appreciate the monumental effort by all who contributed to this mod so thank you very much. :D

Just wondering if there is a list of other companions compatible with Vilja?



You can introduce Vilja, any companion except Ruined Tails, making Vilja aware of them and adding them some extra commands. There are some companions you can introduce her by their name, which adds dialogs to Vilja and sometimes to them. Those are: Neeshka, Rhianna, Arren, Stoker Wolf, Saerileth, Viconia, sonia, Valeria, Vincente, Ramy, CM Partner Valtierro and Eyja. Fergus will be added to this list eventually.

The only companion out there with an incompability (which I think is fixed by now), was a paladin type one, with something like a fear aura, putting all companions in combat mode, but I don't know the name.



I'm glad to hear that you enjoy Vilja, Grug :)

On a side-note to what Amgepo told you, I just want to add, in case anyone wonders, that there is a very valid reason why we unfortunately haven't been able to add in any interaction with Ruined Tails. His greetings are not set up the normal way - instead, the author have choosen to set them up with "choices" instead of "topics". It means that it is not possible for other mods to interact with Ruin. I'm not sure if this is a design-choice by the author or just accidential, but the result is nevertheless that we cannot add in the "introduction" between him and Vilja that allows her to recognize him as a companion. Sadly, as I have written quite a lot of dialog for such interaction...

In the next version of Vilja, I above all look forward to add in interaction with Companion Fergus, and Marek (the author) and I will cooperate on this. The Adoring Fan is another companion that I really should add to the list as well!

The incompatibility Amgepo refers to is not really an incompatibility - it is a male romance companion by Mondstein who is carrying a weapon that causes both the player and other companions to be affected by fear. As this is a hostile spell, companions consider him as "attacking" them, and will defend themselves. As he is extremely super-powerful, it means the end of all non-essential companions around. I have contacted Mondstein regarding the cause of the problems, and if she hasn't changed this already, I'm sure that she will do so in the near future (I actually think it is already cured now).
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Ana Torrecilla Cabeza
 
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Post » Tue Mar 29, 2011 11:44 pm

I recently posted an entry in a General Discussion forum thread that centers firmly on Vilja. It dawns on me that I have been remiss in reporting my adventures with Vilja, something done frequently with Neeshka back when she traveled with the first incarnation of my decrepit avatar. To make amends I have taken the liberty of reposting that General Discussion article below. If you have already read it there, stop now. They are identical.

------------------------------------------------------------------------------------------------------------------


We had begun investigating cryptic leads found in a recently acquired journal. One such deciphered missive, seemingly more straightforward than the rest, mentioned an object purportedly located somewhere near the northeast curve of Red Ring Road. As luck would have it, our only official commitment was a tax-warrant run to Roxey Inn. That could be accomplished en route.

So it was. We left the Imperial City on foot without either Wolfgang or Groucho in tow, a rarity for us, and marched straight to the Roxey. Tax collected, we headed east on the Red. Upon reaching the bend in question, very near where I planned to start our search, a Highwayman accosted us. Rather than spouting the usual "Your money or your life." doggerel he instead grinned broadly and greeted me warmly as Champion, offering assistance. "Well now," thought I, "there's hope for this fellow yet. Maybe he's not wholly committed to a life of chime and will see the error of his ways." I was not on duty and thus not required to bring criminals to justice. I resolved to give him the benefit of the doubt and leave him be.

That was the plan anyway. Vilja saw things differently. Blame it on youth. Blame it on rash impulsiveness. Blame it on whatever. It matters not. What does matter is that no sooner had I bid the khajiit good day than Vilja drew her blade and assaulted him. My first inclination was to join the battle, making fast work of an obviously over-matched adversary. Out came my sword. I closed on the prey. But it just didn't feel right. The man had done me on harm. Vilja had started this. Let her finished it if she could. I sheathed my weapon and resolved to remain a bystander.

Only, this khajiit was not so over-matched as I supposed. Not three double-headed ax stroked later Vilja's blade went sailing through the air to land with a clang on the road some distance away. The cat proceeding to pound the living daylights out of her. She took quite a trouncing, at one point herself being thrown into a nearby boulder. Unable to reclaim her sword (and I was not about to retrieve it) she instead relied on spells to survive, an advantage her foe did not possess.

The tide slowly turned. Little by little Vilja whittled the khajiit down, his health fading while hers, thanks to magical intervention, remained steady if low. The outcome became a forgone conclusion.

Enough was enough. I could not permit so worthy an adversary, who had proven himself the better warrior, to perish. I stepped forward, grabbed Vilja by the shoulders, and gave her a sharp dressing-down. She calmed almost immediately, as did the khajiit. We then parted ways, us leaving the road in search of that mysterious object, he returning to his place of concealment at roadside, an amused and bemused look on his face, there to lick his wounds and hopefully contemplate a return to the straight and narrow.

Our lead, by the way, proved false. If the object was indeed nearby we never found it.

-Decrepit-



Thank you for sharing :)

Your stories are absolutely lovely, please always feel welcome to post them here!
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josie treuberg
 
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Post » Wed Mar 30, 2011 7:09 am

Thank you for sharing :)

Your stories are absolutely lovely, please always feel welcome to post them here!

Funny how the human brain works. (Mine too.) I combed that posting numerous times to weed it of obvious misspellings and other typos. Yet rereading it a bit ago in conjunction with your reply I noticed an embarrassing number of them had escaped earlier detection. Those have been corrected. Yet I'm sure that if I reread it again some days from now another few will have mysteriously appeared.

-Decrepit-
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Genocidal Cry
 
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Post » Wed Mar 30, 2011 2:25 am

hmmm, Constance got me into a world of trouble, Vilja more like gets my rear out of trouble and then makes fun of me while doing it :lmao: I've only just recently finished her quest line (I know) and am now tuning my Oblivion some more for a different playstyle, what I have to commend is the Voice, you'd be surprise the amount of nationals and backgrounds you can make that her voice fits near effortlessly

another sixy Companion mod by Emma, I -really- hope you consider bringing your gifts to Skyrim, thanks so much.

Emma :) I've pm'd you about this mod and another mod of yours interactions with each, not sure if my msgs have been going in the spam box or somethings happened that Im not aware of but I hope I can get a heads up in the near future <3
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Kelly Osbourne Kelly
 
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Post » Tue Mar 29, 2011 11:36 pm

Hey Emma, glad to see your back. I myself just returned to Elder Scrolls scene, and discovered this mod. I haven't played it yet, but since I loved your Morrowind mods. I'm sure I'll enjoy this one.

I just have one question:

I didn't see it in the first post, but Is Vilja romanceable? The reason I ask, is because I remember in MW Laura Croft was extremely difficult to please.

Great work as always. :celebration:


It took me three years to get started with modding Oblivion, but now I'm glad I did - working on Vilja is tremendeously fun, especially as CDCooley handles all the brain-melting parts of her scripting while I do the fun parts - characterization, dialog and story :). Elder Scrolls games are the only ones (IMO) that remain enjoyable for a very long time - thanks to mods, there's no end to the many ways one can play the games. (And thank heavens I did the mainquest already in 2006, so no reason to ever go into an Oblivion gate again :P).

Vilja is nowhere near as difficult to please as Laura, but she will probably make you want to rip the hair of your head at some occasions, and she does have some bad habits... Like talking too much, for instance, and being convinced that she is better than you at sneaking...


nope you cant romance here . thats why i have viconia with me :)
btw, thy work great together , vilja let even viconia clean the house :)


They work at least relatively well together... unfortunately, Viconia has very limited conversation entries (quite naturally, as she has her own voice), so I have had to use workarounds to set up conversations between them. Vilja has more interaction with some other companions, like Neeshka, Rhianna, Arren, but it's still fun to have Viconia around, as she has her own story and background that Vilja is ever so happy to comment on, both when talking to you and to Viconia.


Vilja is designed to be a true companion and friend, but not a romantic partner although she is starting to lean toward that possibility.

Vilja’s got her own desires but they are not anywhere close to Laura’s demands. Vilja reminds me more of Constance than Laura.


I promise that I will never tell Vilja you said that, she would probably be really mad at you for comparing her to a woodelf thief :laugh:.

Emma was working on a romance option for the 3.0 release but abandoned the attempt, at least for now. I saw it and agreed that it just wasn’t quite right.


Yep, and I am glad that we didn't use it, it simply didn't fit Vilja.

Vilja really does have her own personality at this point and she's just not ready for romance, but she is a very good friend and grows very fond of you.

A few of the new features, like the ability to plan a dinner date, edge in the romance direction. Is a romantic date or just a meal with a good friend? Only you can decide.


I have been thinking over this a lot, and I think that Vilja, with her background in Solstheim and her personality, cannot be "romanced" the way that you "romance" other npc companions. If she at some point would fall in love with the player (i.e. if there would be a romance option included), it wouldn't be because he/she is courting her - it would be because their friendship grows into something deeper, and that Vilja one day finds out that the player has become more than a friend to her.
Until then, I agree that there is probably enough border-line romantic content for those who want to roleplay a romance with her :).
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Kyra
 
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Post » Wed Mar 30, 2011 4:27 am

@CdCooley: It's great to see you here as well. The reason I asked was mainly because I'm a completist at heart, and like to get the most out of the mods. I like that you say she is more like Constance than Laura, since Constance and the Witch girl were two of my favorite Morrowind mods of Emmas.


Aha! I knew I recognized Emma's name but hadn't made the connection to Laura and the Breton Witch Girl (Whose Name I Also Cannot Recall). I just started playing with Vilja the night before last, and was already quite impressed, but this raises my expectations considerably. :D

It took me three years to get started with modding Oblivion, but now I'm glad I did... Elder Scrolls games are the only ones (IMO) that remain enjoyable for a very long time - thanks to mods, there's no end to the many ways one can play the games. (And thank heavens I did the mainquest already in 2006, so no reason to ever go into an Oblivion gate again :P).


So true! I don't share your distaste for Oblivion gates, but thank heavens that Elder Scrolls games are open enough to allow you to forget that there even is a main quest.

Vilja is nowhere near as difficult to please as Laura, but she will probably make you want to rip the hair of your head at some occasions, and she does have some bad habits... Like talking too much, for instance, and being convinced that she is better than you at sneaking...


I habitually sneak everywhere when in dungeons, so I've already started wondering, if Vilja doesn't like me making noise, why she keeps making even more by shouting about it... I think she's the only TES or FO3 companion I've encountered who talks at all while sneaking, though, and I definitely like it. I tend to spend so much time in sneak mode that I sometimes forget that other companions have idle pvssyr at all.

She also seems a bit scatterbrained at times...

"I'm feeling a bit hungry." [stop, ask her if she wants to eat something] "No, but I guess I'm a little thirsty."

"Why do we always have to do what you want? When was the last time you asked me what I wanted to do?"
"OK, what do you want to do?"
"Oh, I don't know..."

I have been thinking over this a lot, and I think that Vilja, with her background in Solstheim and her personality, cannot be "romanced" the way that you "romance" other npc companions. If she at some point would fall in love with the player (i.e. if there would be a romance option included), it wouldn't be because he/she is courting her - it would be because their friendship grows into something deeper, and that Vilja one day finds out that the player has become more than a friend to her.


I sincerely hope you do this at some point - it is, IMO, the way companion romances should be handled, rather than the more typical instant gratification approach. ("Just five easy quest stages and she'll be your unquestioningly devoted lover within fifteen minutes of play time!")
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Isaac Saetern
 
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Post » Wed Mar 30, 2011 2:20 pm

t took me three years to get started with modding Oblivion, but now I'm glad I did - working on Vilja is tremendeously fun, especially as CDCooley handles all the brain-melting parts of her scripting while I do the fun parts - characterization, dialog and story :). Elder Scrolls games are the only ones (IMO) that remain enjoyable for a very long time - thanks to mods, there's no end to the many ways one can play the games. (And thank heavens I did the mainquest already in 2006, so no reason to ever go into an Oblivion gate again :P)

Vilja is nowhere near as difficult to please as Laura, but she will probably make you want to rip the hair of your head at some occasions, and she does have some bad habits... Like talking too much, for instance, and being convinced that she is better than you at sneaking...


I finally had a chance to play this mod today and I'm already loving it. I love her accent, she sounds so cute. Also she does a a lot of talking, I mean a a lot of talking. It's not a bad thing though, I know I can tell her to shut up. But she's so sweet and gives her personality.

Also I agree the Elder Scrolls has a lot of longevity, thanks to mods. I played Morrowind for five years straight (Two years vanilla on the original XBox and three on PC). I tried almost every mod there was. I'm also glad I beat the vanilla main quest once and that was so long ago.

I sincerely hope you do this at some point - it is, IMO, the way companion romances should be handled, rather than the more typical instant gratification approach. ("Just five easy quest stages and she'll be your unquestioningly devoted lover within fifteen minutes of play time!")


I agree with you, I hope she will integrate this later on.

Take Care!
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Joanne Crump
 
Posts: 3457
Joined: Sat Jul 22, 2006 9:44 am

Post » Wed Mar 30, 2011 1:40 am

I promise that I will never tell Vilja you said that, she would probably be really mad at you for comparing her to a woodelf thief :laugh:.


:laugh:

Somewhere in my last Morrowind save a little Wood Elf thief is going, "hey! Who's comparing me to a Nord?!"

(Vilja has always reminded me of Constance, too. I think it's because they're both such pvssyrboxes, and at least in my case they've both wound up becoming like sisters to my player-characters. (In Constance's case, I somehow blanked on her appearance and managed to make a blonde Wood Elf for a character my last time through MW...so not only do they act like sisters, they look like it, too! ;) ))
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Steph
 
Posts: 3469
Joined: Sun Nov 19, 2006 7:44 am

Post » Wed Mar 30, 2011 1:50 pm

I finally had a chance to play this mod today and I'm already loving it. I love her accent, she sounds so cute. Also she does a a lot of talking, I mean a a lot of talking. It's not a bad thing though, I know I can tell her to shut up. But she's so sweet and gives her personality.

I never tell her to shut up, but I do usually change the setting so she doesn't talk quite as often. (If you haven't found it yet, you can ask about her skills then choose the options book at the top of the skills display. One of the many options is to decide how often she makes one of her random comments.)
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Sasha Brown
 
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Joined: Sat Jan 20, 2007 4:46 pm

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