[WIPZ] Companion Vilja ver 2, very soon to be released

Post » Mon Jun 21, 2010 5:50 pm

If not any problem occur through playing for several hours or days, it might be that mod which is your culprit.
However if it still exist then try to deactive the IDKRRR_C_race.esp (required for the corean race / cute elf) or use the Mod Checker feature in Wrye Bash.


Guess I better not play as a Coreen(Dark Elf)


Emma I appoligise for running all over your thread, especialy when it's not even Your mod... :blush:
(I Do belive it's a factor to Partners in General though)
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Sandeep Khatkar
 
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Post » Mon Jun 21, 2010 6:59 pm

Yay for the forthcoming release. Gonna enjoy playing good 'ol Oblivion quests with some comments from Vilja's side :celebration:
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Rebecca Clare Smith
 
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Post » Tue Jun 22, 2010 12:31 am

Guess I better not play as a Coreen(Dark Elf)


Emma I appoligise for running all over your thread, especialy when it's not even Your mod... :blush:
(I Do belive it's a factor to Partners in General though)

Good idea.
Like you said I also give Emma my apology for this *mess*.

Since Surazal have offer Emma to make a omod for Vilja 2.0 you should also use that option, because you can view any data file conflict in OBMM. :nod:
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Emma Pennington
 
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Post » Mon Jun 21, 2010 1:06 pm

And I wait with bated breath! But I can be very patient for a good mod. So please take your time to get her done "right". :)

I am finally getting my new mod list worked out for my new game, and there is definitely room in it for Vilja. In fact, I may add CM companions so I'll have some random people to team up with/hire (a wizard needs back up!) while waiting, but my "main companion slot" is reserved for your Vilja. I am ready for an entirely new oblivion experience this time and Vilja seems like the perfect companion to round it out! :nod:

No pressure or anything. :P

Oh, and I like that you seemed to have fixed the money issue. Now I don't have to worry about getting rich too quick! ;)


I'm sure Vilja can help you out so you won't get rich too quick! Especially in combination with Apachii Goddess Store or any other major shop-mod! :wink_smile:


I will try to help him as much I can.
I was impressed with your voice act on the first release, so I've been waiting for the new version of Vilja. :clap:



Thank you! :) As I know you are a fellow sweden, I'm sure that the accent at least should sound familiar to you.


:celebration:

Vilja and Kragenir's Death Quest are the last two mods I need to create the Oblivion equivalent of nirvana, so this is excellent news indeed. Looking forward to the release!


Hope you don't mean Nirvana like in a loooong sleep then :)
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Naomi Ward
 
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Post » Mon Jun 21, 2010 9:41 pm

Guess I better not play as a Coreen(Dark Elf)


Emma I appoligise for running all over your thread, especialy when it's not even Your mod... :blush:
(I Do belive it's a factor to Partners in General though)



Good idea.
Like you said I also give Emma my apology for this *mess*.

Since Surazal have offer Emma to make a omod for Vilja 2.0 you should also use that option, because you can view any data file conflict in OBMM. :nod:



Absolutely no worries :)

On the contrary, this way also I learn a little about what can cause problems with companions in general. And I'm of course glad that it isn't Vilja causing the problems. :)
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Noely Ulloa
 
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Post » Tue Jun 22, 2010 4:56 am

Your notes for the upcoming release make me curious. You've stated that Vilja will interact with companions and shop mods. Do you have a list of recommended mods to pair with her?
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Laura Simmonds
 
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Post » Mon Jun 21, 2010 9:50 pm

Your notes for the upcoming release make me curious. You've stated that Vilja will interact with companions and shop mods. Do you have a list of recommended mods to pair with her?



Well, not with shop mods... What I meant in my previous post was just that if you have a shop mod installed, I'm sure that you will spend a huge amount of money there on outfitting Vilja - and yourself of course :).

However, she 'interacts' with the original Oblivion shops. You can give her some gold and send her shopping. Or, if you are in a town, it might very well happen that she decides to go and do some shopping on her own, in which case she will inform you and then wander off for a little while. With some luck, she might even bring back something useful (but don't bet on it! She might not have the same opinion as you on what IS useful ;D)


She also interacts with companion mods. You can introduce her to your other companions, and she will recognize them as companions. For a number of existing moddermade companions, I have also added in unique interaction (i.e. Vilja will recognize them by name, talk to them about their life, discuss them with you...). These companions are:

Neeshka
Rhianna
Sonia
Arren
Viconia (this mod has so far not got appropriate conversation functions, but I have helped Sulteric to set this up for the next version, which I believe has been released a few days ago. For the older version, there's a quick-fix in the Vilja mod that will still allow the girls to have some interaction.)
Stoker Wolf (has not got appropriate conversation functions, but I have added in a quick-fix in the Vilja mod to allow some interaction)
Saerileth (same as Stoker - quick-fix added to compensate for missing conversation function)
Valeria
Vincente
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jeremey wisor
 
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Post » Tue Jun 22, 2010 5:00 am

:celebration:

Vilja and Kragenir's Death Quest are the last two mods I need to create the Oblivion equivalent of nirvana, so this is excellent news indeed. Looking forward to the release!

From the sound of it they'll be released almost simultaneously. :D

In which case I know what to download for my next playthrough... And really use it this time!
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Alexx Peace
 
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Post » Mon Jun 21, 2010 8:47 pm

Well, not with shop mods... What I meant in my previous post was just that if you have a shop mod installed, I'm sure that you will spend a huge amount of money there on outfitting Vilja - and yourself of course :).

However, she 'interacts' with the original Oblivion shops. You can give her some gold and send her shopping. Or, if you are in a town, it might very well happen that she decides to go and do some shopping on her own, in which case she will inform you and then wander off for a little while. With some luck, she might even bring back something useful (but don't bet on it! She might not have the same opinion as you on what IS useful ;D)



Hahaha, ok well that sounds like a fun way to use my hoard of septims!

Well I already have Arren, and I'll probably pick up another companion as well then. Hmmm, choices....
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Dona BlackHeart
 
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Post » Tue Jun 22, 2010 1:49 am

From the sound of it they'll be released almost simultaneously. :D

In which case I know what to download for my next playthrough... And really use it this time!



Yay, then I know what to do once Vilja is released, too! :)

I'm really looking forward to playing without testing again!
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Roddy
 
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Post » Mon Jun 21, 2010 2:24 pm

Hahaha, ok well that sounds like a fun way to use my hoard of septims!

Well I already have Arren, and I'll probably pick up another companion as well then. Hmmm, choices....


If you want interactive dialog between Vilja and the other companion, I'd say Neeshka is a good choice (as is Arren). As Neeshka is the one I'm mostly using in my game and she has a background story, she and Vilja are discussing things that are 'unique' quite often. The others I listed are good choices, too. With Valeria and Vincente there isn't that much unique dialog as these two companions can be customized ingame, so you don't even know from start what class they have. And they dont' have any background information. But they are very likeable.
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amhain
 
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Post » Mon Jun 21, 2010 3:12 pm

Absolutely no worries :)

On the contrary, this way also I learn a little about what can cause problems with companions in general. And I'm of course glad that it isn't Vilja causing the problems. :)

I know now it's either CM Partners or Vilja mods is not causing the problem that Brozly have, instead there is a missing or corrupt http://www.gamesas.com/redirect.php?site=http://www.tesnexus.com/downloads/images/28235-1-1259394341.jpg file.

All you need to do is a download and installation of the http://www.gamesas.com/redirect.php?site=http://www.tesnexus.com/downloads/download.php?id=51916 mod and it should work just fine.
Besides that I've also found the http://www.gamesas.com/redirect.php?site=http://www.tesnexus.com/downloads/download.php?id=42382 is working with Vilja.
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Oceavision
 
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Post » Mon Jun 21, 2010 3:10 pm

If you want interactive dialog between Vilja and the other companion, I'd say Neeshka is a good choice (as is Arren). As Neeshka is the one I'm mostly using in my game and she has a background story, she and Vilja are discussing things that are 'unique' quite often. The others I listed are good choices, too. With Valeria and Vincente there isn't that much unique dialog as these two companions can be customized ingame, so you don't even know from start what class they have. And they dont' have any background information. But they are very likeable.

I think I may try out Neeshka now while waiting patiently for Vilja ver 2. It will be interesting to see some better interaction between NPCs. I can't wait to hear her (Vilja) complain about that mudcrab topic! It's about time someone got sick of talking about that and how disgusting goblins are! ;)
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Connor Wing
 
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Post » Tue Jun 22, 2010 2:20 am

I think I may try out Neeshka now while waiting patiently for Vilja ver 2. It will be interesting to see some better interaction between NPCs. I can't wait to hear her (Vilja) complain about that mudcrab topic! It's about time someone got sick of talking about that and how disgusting goblins are! ;)



Talking about mudcrabs... We had a really horrible hiccup two days ago! Suddenly, Vilja stopped talking about 'normal' things when travelling, and in spite of that she has several hundreds of chat-entries to choose among, she only went on talking about mudcrabs... "Maybe we can catch a mudcrab?" "I would fancy grilled mudcrabs for supper, how about go and kill a few" ... and a few more lines like that. All about mudcrabs, swimming and slaughter fishes.

I thought we would have to cancel the whole release and start from scratch, and was ripping the hair off my head in despair.

Then, I figured out that it was my fault... I had changed one statement in one script.

I changed it back, and went ingame, my heart beating of nervosity... Would she finally behave normal again?
Vilja opened her pretty mouth and exclaimed: "I'm so fed up discussing goblins and mudcrabs. I can't understand why people are so interested in them?"

And then she started to talk about normal things again.

I couldn't help laughing, in fact I laughed out loud. And then she opened her mouth again, frowning, and exclaimed: "Sometimes I have a feeling that you are laughing at me!". ;D

Anyways, we're back on track again after this hiccup... I don't dare to say that the mod is finished, because if I do I bet something will happenn. But... I'm optimistic that your Neeshka will soon have a new friend to chat with :)
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Donatus Uwasomba
 
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Post » Mon Jun 21, 2010 6:57 pm

Sounds as though she's taken on a Life of her own,... you could be in trouble. :P

Leonardo, I don't belive that's the problem here, I have tried http://tesnexus.com/downloads/file.php?id=27945 to no avail, but it has to be something releated to my loadlist or there would be Tons of reports about, I'm trying a New charceter with several mods removed, (Everytime I start a new character, I Totally forget how dificult those first few levels are... ) then hopefully I can add them back in until the problems returns... :shrug:
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Tessa Mullins
 
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Post » Mon Jun 21, 2010 9:42 pm

Emma, I was enjoying Vilja quite a lot. Your voice acting really brings her to life. One day I noticed that she had helped herself to the entire library in Belda Elysium, which I use as my main home. I put her on hiatus after that. Have you done anything to address the kleptomania that Vilja, Neeshka and all of the CM Partners are afflicted with? While conceptually it makes sense for a companion to forage for food and weapons when left on their own, in practice it means that you can't let them wait or wander anywhere you care about the decorating or have important items stored or displayed. I will use Vilja V2 regardless, but it would be nice if she was more "trustworthy".
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NeverStopThe
 
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Post » Mon Jun 21, 2010 9:33 pm

Emma, I was enjoying Vilja quite a lot. Your voice acting really brings her to life. One day I noticed that she had helped herself to the entire library in Belda Elysium, which I use as my main home. I put her on hiatus after that. Have you done anything to address the kleptomania that Vilja, Neeshka and all of the CM Partners are afflicted with? While conceptually it makes sense for a companion to forage for food and weapons when left on their own, in practice it means that you can't let them wait or wander anywhere you care about the decorating or have important items stored or displayed. I will use Vilja V2 regardless, but it would be nice if she was more "trustworthy".


Pvan, she has been 'trustworthy' in regards to books since the 1.02 update from february, when someone reported this problem. She doesn't steal any books! I.e. not anymore. From ver 2, she will also have a special apple-supply that hopefully should always prevent her from needing to steal your ingredients... However, if you decide to give her some ingredients, it may very well be that she instead makes you some real potions when she is in wander mode and doing her alchemy laborations! :)
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Matthew Warren
 
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Post » Mon Jun 21, 2010 1:49 pm

Oh, I must have missed that on my last rebuild of Oblivion. Sorry about dredging up solved problems. Neeshka and Vilja are already a great pair, so I am really looking forward to the new release.
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kitten maciver
 
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Post » Mon Jun 21, 2010 6:49 pm

Talking about mudcrabs... We had a really horrible hiccup two days ago! Suddenly, Vilja stopped talking about 'normal' things when travelling, and in spite of that she has several hundreds of chat-entries to choose among, she only went on talking about mudcrabs... "Maybe we can catch a mudcrab?" "I would fancy grilled mudcrabs for supper, how about go and kill a few" ... and a few more lines like that. All about mudcrabs, swimming and slaughter fishes.

I thought we would have to cancel the whole release and start from scratch, and was ripping the hair off my head in despair.

Then, I figured out that it was my fault... I had changed one statement in one script.

I changed it back, and went ingame, my heart beating of nervosity... Would she finally behave normal again?
Vilja opened her pretty mouth and exclaimed: "I'm so fed up discussing goblins and mudcrabs. I can't understand why people are so interested in them?"

And then she started to talk about normal things again.

I couldn't help laughing, in fact I laughed out loud. And then she opened her mouth again, frowning, and exclaimed: "Sometimes I have a feeling that you are laughing at me!". ;D

Anyways, we're back on track again after this hiccup... I don't dare to say that the mod is finished, because if I do I bet something will happenn. But... I'm optimistic that your Neeshka will soon have a new friend to chat with :)

Hey, I'm all for the concept of emergent behavior/AI - as long as it not too buggy!

One of the things that convinced me to get Oblivion a couple years ago (while still stubbornly holding on to precious MW) was playing it on a friends XBOX360 (though I play on PC now, obviously!) and watching a random theft in Skingrad and subsequent (quite lengthy) chase by the Skingrad guards who eventually caught and killed the thief... it may have been Shameer.

Another memorable encounter was sadly finding the body of Quill-Weave on the road (after doing the Rat quest she is non essential) as she was probably taking a walk to Chorral. I liked Quill-weave as one of the more interesting NPCs and was sad to see her meet such a random fate. I almost reloaded a previous save to restore her, but decided not to on principle. If I had had access to a 'resurrect' spell in game (don't like using the console) I would have used it on her though (a feature I would prefer over companions/npcs being set to unkillable).

On a similar note to your dialogue issue, whenever Sonia starts talking uncharacteristically about disgusting goblins and Colovian highlands and such I just pretend she's slightly insane though Valkar loves her all the same. :laugh: The same thing applies when she walks clear across a tavern to sit as far away from me as possible (usually even if I move chairs, she will move to the *other* side!) Either she's crazy or just always mad at Valkar (maybe he drinks too much or flirts with the female npcs there!) :lol:

Of course, I know that last is an Oblivion game issue with 'persistent' chairs and such and can't be avoided with any companions, but it is slightly annoying sometimes! Maybe someone will make a mod that makes all chairs persistent or something? Or maybe there is a script solution for this? :shrug:

Well, hope you get Vilja's "mud-crab" problems sorted out... :P
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Haley Merkley
 
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Post » Mon Jun 21, 2010 3:11 pm


Besides that I've also found the http://www.gamesas.com/redirect.php?site=http://www.tesnexus.com/downloads/download.php?id=42382 is working with Vilja.


Vilja should work fine with any body mod :). But she isn't dependant on any. I'm using HGEC, myself, but others should work equally well.


Oh, I must have missed that on my last rebuild of Oblivion. Sorry about dredging up solved problems. Neeshka and Vilja are already a great pair, so I am really looking forward to the new release.


Absolutely no worries :). Glad you brought it up - this problems was already solved, but if there are problems I might not know of, it's excellent help if someone points it out. :)
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yessenia hermosillo
 
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Post » Mon Jun 21, 2010 11:15 pm

Vilja should work fine with any body mod :). But she isn't dependant on any. I'm using HGEC, myself, but others should work equally well.


I can confirm this. Robert's Female Body works well on her too.
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vicki kitterman
 
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Post » Mon Jun 21, 2010 9:40 pm

Sounds as though she's taken on a Life of her own,... you could be in trouble. :P

Leonardo, I don't belive that's the problem here, I have tried http://tesnexus.com/downloads/file.php?id=27945 to no avail, but it has to be something releated to my loadlist or there would be Tons of reports about, I'm trying a New charceter with several mods removed, (Everytime I start a new character, I Totally forget how dificult those first few levels are... ) then hopefully I can add them back in until the problems returns... :shrug:

That was not Coronerra's mod you need to install it was actually the HGEC Body Partz, the image I linked to was from that mod.

I need to know more of how you install your current game and what mods that you have installed so far?
Also a search results for the skeleton.nif & skeletonbeast.nif files you may have in the Oblivion\Data\Meshes folder.
Please include your loadorder that your game is based on and even mods inside the bashed patch.
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Love iz not
 
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Post » Tue Jun 22, 2010 6:44 am

I can confirm this. Robert's Female Body works well on her too.


True! In fact, her swimsuit is based on Robert's Female Body. :)
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Ernesto Salinas
 
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Post » Tue Jun 22, 2010 5:05 am

That was not Coronerra's mod you need to install it was actually the HGEC Body Partz, the image I linked to was from that mod.

I need to know more of how you install your current game and what mods that you have installed so far?
Also a search results for the skeleton.nif & skeletonbeast.nif files you may have in the Oblivion\Data\Meshes folder.
Please include your loadorder that your game is based on and even mods inside the bashed patch.


I don't have that game installed anymore, see http://www.gamesas.com/index.php?/topic/1096090-wipz-companion-vilja-ver-2-very-soon-to-be-released/page__view__findpost__p__16040579 for the load order of that game.
I've been using Eve for Armamentarium and HGEC-HiRez, everything is installed through Bain, and Bossed load ordering, the Load Order should show all the Merged mods.
Out of the several thousand people using compaion mods, I've only seen two other posts with anything similar (could even have been the same person), I don't think that's because of a file I'm missing...
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Epul Kedah
 
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Post » Mon Jun 21, 2010 8:20 pm

I don't know maybe you should uninstall Oblivion and have a fresh installation for a change.
So that you can get rid of the mess with all these mods.
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Lilit Ager
 
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