[WIPZ] Companion Vilja ver 2, very soon to be released

Post » Mon Jun 21, 2010 4:56 am

Emma, Vilja is already great, and the best companion I've had. I'm looking forward to v2. The only problem I've had with her (beyond those already mentioned) is that she and Red Sonia tend to get into fights with each other. I'd like to think they were jealous of each other over my character, but it is likely that they inadvertently hit each other in fights. I get tired of repairing their armor and weapons, so I've generally had to leave one of them home. This may be mostly Red Sonia's problem. She often beat up Ruined Tail, too.


I've read about this Red Sonia problem before, it's because her agro is set too high, load her up in the CS and lower her agro to 5 :)

Hope this helps :thumbsup:
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celebrity
 
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Post » Mon Jun 21, 2010 5:06 pm

Speaking of Constance ^_^ may we ever see her in Oblivion?


Well... I already have someone who resembles a *lot* of Constance standing at the Anvil docks, rather drunk and rather pissed at the ship crew that dumped her because of her lack or cooking skills and her habit of puking in their stew. :wink_smile:

I *have* been thinking of continuing with her, but... I think we can safely assume that I couldn't find any voice-actor willing to do the same amount of recording as I have done with Vilja. And I very much doubt that a Constance-similar character would talk *less* than Vilja. So, question is... could this community accept one more companion character with my distinct scandinavian accent? :ninja:
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Kara Payne
 
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Post » Mon Jun 21, 2010 6:34 pm

It isn't really a bug, but Vilja is still asking, if I ever heard of the ghostly watchmen south of Bravil, after both of us released his soul and completed the quest. Beside of this, there was a strange problem that she refused to follow while wearing armor, which I could solve by leaving her at home for more than 72 hours.

I eagerly await your new version of Vilja. Maybe she will even do her long planed haircut. ^_^


Excellent, Trr Kah! I have completely failed to see this one... it's so easy to miss a wrongly filtered dialog entry, the difference between >= and > can be devastating. So thank you ever so much, I will attend to this entry.

The other problem, with refusing to following, I do not understand. As it happened only once and was cured with a 72-hours-fix, I hope it was just a case of Oblivion being weird....

...and no, she won't do any haircut. Like so many other girls, she just talks about it. Maybe you should get her a nice whig at the Apachii Goddess Store? ;) That will allow you to decide both hair style and hair color.
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IM NOT EASY
 
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Post » Mon Jun 21, 2010 12:59 pm

Emma, I have been watching this mod and it sounds wonderful. It would be interesting in trying this mod once your new version comes out. She sounds like she might be a great friend for my wood elf mystic archer, Buffy. I am rather novice with mods though so please bear with my questions. I have reviewed the TSNexus info on your current version of Vilja, but have some very basic questions. Sorry if I missed the answers somewhere.


I'm quite happy to reply :)

1. I understand Vilja requires CM Partners Basic Mod as a prerequisite? Are there any other required prerequisites? I have BAB and cosmetic compilation so I would assume those would work for Vilja as well?


This is not correct. Vilja is in no way related to CM Partners and doesn't require it at all. If you still want to use CM Partners, she will however interact with your partners in various ways. But, Vilja is a stand-alone mod, without any requirements whatsoever.
I'm not familiar with the 'cosmetic compilation', but Vilja has her own unique face so she shouldn't be affected by it. As for body-mods, you should be able to use whatever you want.

2. As I said, I am rather novice with mods. I can use OBMM to create an omod and install mods that way. I find some mods (it seems those with no or multiple esps) however are too much for me to figure out. I just don't use those mods that OBMM and I can't figure out easily. Would you envision that the next version of Vilja would be simple to install with OBMM? Even better, any chance of an omod or omod ready version?


Myself, I'm a novice to OBMM and other installation features :). Being a long-term Morrowind player, I do the same with Oblivion mods as I always did in Morrowind: unzip the files to a folder on my desktop, and then simply drop meshes, textures, sounds and the esp into my Oblivion data-folder. So I didn't know what to reply here... Fortunately, Surazal has offered to help out with creating an OMOD-version, which I am very grateful for. So, that should mean that you'll be able to install Vilja by using OBMM. :)
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Andrea Pratt
 
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Post » Mon Jun 21, 2010 12:17 pm

For Emma, thank you so much for the answers! That is very helpful to know. I'll be watching for ver 2!

For Surazal, I am so pleased that you may be able to help Emma provide an OBMM compatable option!

It sounds like Vilja and my elf will get along fabulously!
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SaVino GοΜ
 
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Post » Mon Jun 21, 2010 3:30 am

Emma, Vilja is already great, and the best companion I've had. I'm looking forward to v2. The only problem I've had with her (beyond those already mentioned) is that she and Red Sonia tend to get into fights with each other. I'd like to think they were jealous of each other over my character, but it is likely that they inadvertently hit each other in fights. I get tired of repairing their armor and weapons, so I've generally had to leave one of them home. This may be mostly Red Sonia's problem. She often beat up Ruined Tail, too.



Thank you :)

I've just looked at Sonia in the CS and can confirm what RedDragonDreamer says: she has a base aggression value of 99 and a base responsibility value of 88, and on top of that a confidence value of 150!!

No wonder that she'll beat up other companions, especially if they happen to do any borderline-outlaw activities, like accidentially hitting the player or another companion! (Her aggression value gets lowered through a script, though, but the base value in combination with the high moral and her extreme confidence is still very likely to make her, well, highly condemning and willing to fight).

I suggest that you go into the CS and change her aggression to 5, her responsibility to 0 (then she won't call the guards if you commit a crime) and her confidence to 75 or so. That should keep her out of trouble (not sure if you have to clean your save game from her before the changes will work as supposed).


EDIT: I read now that you have RED Sonia, while I have the other Sonia. I reckon the problem is approx the same with both, though.
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Emily Shackleton
 
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Post » Mon Jun 21, 2010 3:15 pm

I've been watching this thread for the last few months, and I have to say how much I enjoyed the last version, evan though I didn't get very far with it, I started a new game and haven't activated it yet, but I've been saving my Sweetrolls, and I even found her Book, I've been carrying around for the last couple of weeks.
and as for another n"Noisy Nord", I think we all just kinda treat her like the wife.(WaWahwuhwahwuwah)

I've found an old save file where I'm lvl. 45, and No problems with Partners, so it has to be something Somewhat recent,(witch is actually Quite a bit) but hopefully I can figure this Bug out, I'm just supprised it's not a Lot more commen, will definatly let you know if I do...
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Your Mum
 
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Post » Mon Jun 21, 2010 5:52 pm

Excellent news on the BAIN/obmm front. It will work perfectly if Surazal work is anthing to go by. I didn't mind having to unzip, rearrange, rezip into a BAIN archive, but having it ready done will be the Bomb!

Incidently, will we need to clean save / restart Vilja when v2 come out, or can we just upgrade and carry on?
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Amy Melissa
 
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Post » Mon Jun 21, 2010 6:38 am

I've installed V1 months ago but I still haven't used it. :shakehead:

The update sounds good! :celebration:
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Shiarra Curtis
 
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Post » Mon Jun 21, 2010 6:33 pm

I've been watching this thread for the last few months, and I have to say how much I enjoyed the last version, evan though I didn't get very far with it, I started a new game and haven't activated it yet, but I've been saving my Sweetrolls, and I even found her Book, I've been carrying around for the last couple of weeks.
and as for another n"Noisy Nord", I think we all just kinda treat her like the wife.(WaWahwuhwahwuwah)

I've found an old save file where I'm lvl. 45, and No problems with Partners, so it has to be something Somewhat recent,(witch is actually Quite a bit) but hopefully I can figure this Bug out, I'm just supprised it's not a Lot more commen, will definatly let you know if I do...


I really so much do hope that you'll manage to sort out the problem with the melting bodies :(. It's such a shame that your game has gone weird like this. I wish I had some suggestions, but I'm not experienced enough with Oblivion. From what I have understood, only companions are affected, and it seems to be the same with all companions. So, what is then typical for companions that isn't valid for others... Well... they'll probably fasttravel with you a lot (mods that affect travelling) and you probably dress them up in various ways, maybe also using outfits that uses the for humans non-existing tail-slot. Companions might have unique animations, maybe froms mods (although CM Partners do not have this by default, neither has Vilja ver 1). Hmmm.... I have actually seen a very weird thing happen lately when I tried to add a moddermade dancing animation that Vilja could do together with other companions. What happened was that if she asked more than one companion to dance with her, the animation would go weird. They got 'spaghettilegs', like when you put spaghetti in hot water and it slowly melts. this also happened if she asked a companion who was using an unique animation already. I of course scrapped this whole idea, as it didn't work properly. Just thought I'd mention it here, as it seems that animations might during certain circumstances make the bodyshape go weird.

Noisy Nords... ;). Well, the infamous http://lovkullen.net/Emma/Constance.htm from Morrowind is in fact a woodelf, a horrible little thief that brings you into all kind of troubles (kwama eggs, anyone :D) and as a companion she is probably worth her weight in... scrap metal...
Still, she has been - and hopefully still is - a popular Morrowind companion, maybe because she is indeed very far from being your loyal servant. I'd love to work on someone like her for Oblivion.
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Marlo Stanfield
 
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Post » Mon Jun 21, 2010 3:38 pm

Well... I already have someone who resembles a *lot* of Constance standing at the Anvil docks, rather drunk and rather pissed at the ship crew that dumped her because of her lack or cooking skills and her habit of puking in their stew. :wink_smile:

I *have* been thinking of continuing with her, but... I think we can safely assume that I couldn't find any voice-actor willing to do the same amount of recording as I have done with Vilja. And I very much doubt that a Constance-similar character would talk *less* than Vilja. So, question is... could this community accept one more companion character with my distinct scandinavian accent? :ninja:


That's a resounding 'Yes!', from this darq little corner of the community, anyway. I would love to see another of your companions in Oblivion. And while voice tenor and accent does do its part in rounding out a companion's/npc's personality, other factors make an equal or greater contribution. In fact, so much goes into a well-written character that even a complete lack of voicing scarcely matters at all. So please please do!
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Brad Johnson
 
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Post » Mon Jun 21, 2010 6:08 pm

That's a resounding 'Yes!', from this darq little corner of the community, anyway. I would love to see another of your companions in Oblivion. And while voice tenor and accent does do its part in rounding out a companion's/npc's personality, other factors make an equal or greater contribution. In fact, so much goes into a well-written character that even a complete lack of voicing scarcely matters at all. So please please do!


Seconded - She's a long way from Gnisis so room for a lot of inventive story background for the Oblivion incarnation. You already have a superb engine foundation. I felt like replying this earlier but backed off knowing the amount of creative attention this entails and personal time it would take... but if you already have aspirations to do this - plus 1 :goodjob:

( Refrains from the temptation to mention Morgana De hex, Witchgirl Adventure - Oh blast now I have mentioned her :) )
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Scared humanity
 
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Post » Mon Jun 21, 2010 4:46 am

Excellent news on the BAIN/obmm front. It will work perfectly if Surazal work is anthing to go by. I didn't mind having to unzip, rearrange, rezip into a BAIN archive, but having it ready done will be the Bomb!

Incidently, will we need to clean save / restart Vilja when v2 come out, or can we just upgrade and carry on?


I believe that the massive script upgrades will mean that you need to clean save / restart Vilja when ver 2 comes out. Else, I doubt that her new scripts will function the way they are supposed to do. What I can do is to add an instruction on how either 'speedplay' through the first part of her quest or how to use the console to skip through it.

Btw, Torrello, I had one more person complaining about the 'dressed in rags' thing, so maybe I should do something to avoid that she complains once she is well dressed ;)
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Angela Woods
 
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Post » Mon Jun 21, 2010 12:25 pm

I've installed V1 months ago but I still haven't used it. :shakehead:

The update sounds good! :celebration:


I know this illness. It's chronic and I'm also suffering from it. It's called Modding Obsession and is very hard to cure ;).
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leni
 
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Post » Mon Jun 21, 2010 7:47 pm

I believe that the massive script upgrades will mean that you need to clean save / restart Vilja when ver 2 comes out. Else, I doubt that her new scripts will function the way they are supposed to do. What I can do is to add an instruction on how either 'speedplay' through the first part of her quest or how to use the console to skip through it.

Btw, Torrello, I had one more person complaining about the 'dressed in rags' thing, so maybe I should do something to avoid that she complains once she is well dressed ;)

I don't mind clean saving. I've really been liking how her quest updates as you adventure, ie you don't have to keep going somewhere specifically. As I have fast travel disabled and am using FCOM, this can be quite a ball ache at times :P

For the clothes issue, if it's possible to check the price of clothes that would be brilliant. As an alternative, she could just complain that she needs some new clothes. If theres one thing I know about women, it that they always want some new clothes lol
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Jamie Lee
 
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Post » Mon Jun 21, 2010 1:51 pm

That's a resounding 'Yes!', from this darq little corner of the community, anyway. I would love to see another of your companions in Oblivion. And while voice tenor and accent does do its part in rounding out a companion's/npc's personality, other factors make an equal or greater contribution. In fact, so much goes into a well-written character that even a complete lack of voicing scarcely matters at all. So please please do!



Seconded - She's a long way from Gnisis so room for a lot of inventive story background for the Oblivion incarnation. You already have a superb engine foundation. I felt like replying this earlier but backed off knowing the amount of creative attention this entails and personal time it would take... but if you already have aspirations to do this - plus 1 :goodjob:

( Refrains from the temptation to mention Morgana De hex, Witchgirl Adventure - Oh blast now I have mentioned her :) )



:) I think I'd actually love to try and add at least one more companion to Oblivion, someone where I can add in full interactivity with Vilja. And, as you say, Alt3rn1ty, I believe that with the work that has been done with this version of Vilja, it should now be easier as the foundation is made.

*If* Ishould go ahead with this little woodelf, it won't be a clone of Constance, though, but someone similar to her personality-wise. Constance was an unique person that Grumpy and I created for Morrowind, and without Grumpy, bless his memory, I don't want to clone her.

Morgana... hehe... :D Good to hear that my first quest-mod is not yet forgotten, although she entered Morrowind already back in january 2003, which is very long ago. I think I would have to re-play the mod to even get an idea of how hard it would be to recreate her.

Daemondarque, I must admit that although I don't mind at all that Morrowind companions are quiet in *Morrowind* I find it hard to accept mute or even half-mute companions in Oblivion, where all the game-original npcs are talking. After all, there is plenty of dialog to cut, paste, rework and reuse from the original game, so there's no reason why companions shouldn't be talking. Now, admittedly I haven't played Runed-Tail (I tried to, but found out the mod placed a burning inn on top of my abode, and selfish as I am, I dumped the companion in order to keep the abode :blush: .) But I assume that you are referring to him, as I have heard several good things about how well fleshed out this character is. I will try him out with my next character, but until then I will probably continue to find it hard to accept non-talking Oblivion companions. (I guess a non-companionable character from a questmod would work greatly without being voiced at all, though).
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Wayland Neace
 
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Post » Mon Jun 21, 2010 6:31 am

I was thinking a little farther back in gaming history than Ruined Tail... :hehe: (FTR I played the original Ruined Tail, which was slower-paced ... no burning building ... tried but didn't like the way the newer version seemed to rush things along). But don't get me wrong--I love voice acting, and characters in Oblivion that don't speak aloud are kind of jarring. I just don't think lack of voice-acting should be a deal-breaker, as long as their dialogue is well-written. NO problem with a new character sounding Swedish either, as long as you're willing. :P
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Gracie Dugdale
 
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Post » Mon Jun 21, 2010 6:11 pm

I don't mind clean saving. I've really been liking how her quest updates as you adventure, ie you don't have to keep going somewhere specifically. As I have fast travel disabled and am using FCOM, this can be quite a ball ache at times :P

For the clothes issue, if it's possible to check the price of clothes that would be brilliant. As an alternative, she could just complain that she needs some new clothes. If theres one thing I know about women, it that they always want some new clothes lol


Actually, I just talked to CdCooley over the upgrading and he thinks - without yet being positive - that it should work to just change versions and then give her new orders for armor and combat. I.e. without restarting her quests or anything. But we're not sure yet.
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Brooks Hardison
 
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Post » Mon Jun 21, 2010 10:47 am

I was thinking a little farther back in gaming history than Ruined Tail... :hehe: (FTR I played the original Ruined Tail, which was slower-paced ... no burning building ... tried but didn't like the way the newer version seemed to rush things along). But don't get me wrong--I love voice acting, and characters in Oblivion that don't speak aloud are kind of jarring. I just don't think lack of voice-acting should be a deal-breaker, as long as their dialogue is well-written. NO problem with a new character sounding Swedish either, as long as you're willing. :P


Oh, I think voice-acting is quite fun actually... And I try to imagine that I sound just like Ingrid Bergman or Greta Garbo :P

Now, if there were just a way to make lip-syncing fun...
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Danii Brown
 
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Post » Mon Jun 21, 2010 9:20 pm

Just remembered (:)) the other part Vilja that could be improved. Arrows. She needs them in her inventory but doesn't actually use them. Realistically you could give her one enchanted arrow and she'd shoot it over and over. Other companions actually use their ammunition, but would this require some script removing them as they're shot (which may account for the AI overload I've encountered with other companions, but NEVER Vilja (which is another reason why I luuurve her))
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Nicole Mark
 
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Post » Mon Jun 21, 2010 11:47 am

Just remembered (:)) the other part Vilja that could be improved. Arrows. She needs them in her inventory but doesn't actually use them. Realistically you could give her one enchanted arrow and she'd shoot it over and over. Other companions actually use their ammunition, but would this require some script removing them as they're shot (which may account for the AI overload I've encountered with other companions, but NEVER Vilja (which is another reason why I luuurve her))



Well, I have yet to see a companion that uses arrows and bow in an appropriate way. I've tried loads of them, and they all seem to suffer from the same fault - sometimes they'll stop using arrows for a while, and only a cell-change will make them use them again, else they'll fire an empty bow. A similar problem is described for original OB-npcs in the wiki.

Npcs in Oblivion only need one arrow, as they'll only use one. It's valid for any npc or monster as well as for other modded companions. If they have a specific kind of arrows in their inventory from start (like Neeshka had steel arrows in earlier versions) they would in fact (almost) only use this arrow type, regardless what you give them (I have seen Neeshka fire other arrows once or twice right after I have given them to her, but then at next combat she has reverted to her everlasting steel arrow, even with daedric arrows in her inventory). I can't recall seeing any companion that have arrows removed by scripts, but I haven't checked for that - I have been looking for companions that never fail to use arrows, but this flaw seems to be general and affect everyone. (disclaimer: I just realized that I haven't tested Valeria and Vincente with bows, could these be the ones you are refering to?)
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Katharine Newton
 
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Post » Mon Jun 21, 2010 7:15 pm

Yeah, I figured it was an Oblivion issue, the arrows recovered from dead actors are put their by levelled list death items. When alive they only have 1 arrow.
Now you mention the bow problems, I'm sure Viconia suffered from this. V2.5 of Ruin didn't tho, he used his arrows given, and would run out. As v3 wouldn't work for me, I stopped using him about 2 years ago.
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Pat RiMsey
 
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Post » Mon Jun 21, 2010 5:35 am

I know this illness. It's chronic and I'm also suffering from it. It's called Modding Obsession and is very hard to cure ;).

Thanks for the diagnosis, I will seek out Divayth Fyr immediately.

Actually... I don't know if I want to be cured. :unsure:
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c.o.s.m.o
 
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Post » Mon Jun 21, 2010 7:46 am

Yeah, I figured it was an Oblivion issue, the arrows recovered from dead actors are put their by levelled list death items. When alive they only have 1 arrow.
Now you mention the bow problems, I'm sure Viconia suffered from this. V2.5 of Ruin didn't tho, he used his arrows given, and would run out. As v3 wouldn't work for me, I stopped using him about 2 years ago.



Aaah.... did you by any chance use Ruin before you had installed Shivering Island?
The arrow problem seems to be much more frequent when you have SI installed - two people who were testing Vilja version 1 had not SI installed, and although also they occasionally would spot her firing an empty bow, the problem was not at all frequent and in fact not easy to reproduce.
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Crystal Clarke
 
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Post » Mon Jun 21, 2010 9:11 pm

Hi, Emma. I don't have any criticisms or suggestions. I wanted to tell you that you did a great job on Heneri. She's so funny! She may be just a supporting character, but she's very important for Vilja's quest. At first I found myself dreading dealing with her, however once I started talking to her I was left wondering "What will she say next?" Once her tasks were all done I was a little sad. She is very unique and fits her role perfectly. And she is very likable in a strange sort of way.

And you already know I love Vilja and am excited for the next version. :wink_smile:
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