[WIPZ] Companion Vilja ver 3 very soon to be released!

Post » Wed Sep 01, 2010 10:25 pm

I know there is a mod called http://www.tesnexus.com/downloads/file.php?id=16960 and my question are quite obvious. Is this mod compatible with the new version? :unsure:

Vilja can learn spells if you use the teach spells mod. The problem is, that after that, you won't be capable of stopping her to cast that spells. I would suggest if you use that mod, to not teach her attacking spells.

To say the truth, version 3 adds to her via quests, all the spells she could need to have (of course in my opinion, but give a try to this spell selection, before trying to teach her more) and you can decide which spells she can cast, one by one.

So, unless there is a spell from some mod, that you find specially fitted for her, my advice is to not teach spells to Vilja.

I think that mod is better suited, for NPC that either are mages, or aren't well suited for combat, as from the moment you teach a spell to someone, will continue casting it regardless you want it or not. You can convert a good warrior into another thing (not necessarily a good wizard).
EDIT: This is really puzzling... I've been looking through her dialog and i have made searches on Bruse, going for a ride, etc, but there only comes up one dialog entry and it is definitely filtered for Vilja NOT riding. But I know that you didn't use ver 1 of Vilja, so somehow this entry must be popping up also in ver 2. I'll refilter it so that she'll only say it in places where she obviously cannot be on the horseback.... (indoors and in cities)

I think there is a misunderstanding here. What I think Decrepit is saying is that Vilja use that topic immediately AFTER a long mounting on Bruse and apparently you has understand that she is using it while mounting.




EDIT:I don’t know what I had done, but I was quoting leonardo2 and after cancelling the action, now I can’t see his avatar... it’s odd.

EDIT2: I can see it again.
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SEXY QUEEN
 
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Post » Wed Sep 01, 2010 4:18 pm

(However, if you read between the lines, I think you will find a great affection between Vilja and your PC-character already in ver 3, although no romance is outspoken).
I notice hints of this even with version 2xx.

EDIT: This is really puzzling... I've been looking through her dialog and i have made searches on Bruse, going for a ride, etc, but there only comes up one dialog entry and it is definitely filtered for Vilja NOT riding. But I know that you didn't use ver 1 of Vilja, so somehow this entry must be popping up also in ver 2. I'll refilter it so that she'll only say it in places where she obviously cannot be on the horseback.... (indoors and in cities)
I hope you aren't misinterpreting me. She does not make the comment while on horseback. It's just that she often makes it soon after we dismount follow quite lengthy rides. I'd venture to say that not only do we not neglect Bruse but, if anything, overwork the poor beast.

Aye, amgepo has the gist of it.

-Decrepit-
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Sian Ennis
 
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Post » Wed Sep 01, 2010 10:49 am

Vilja can learn spells if you use the teach spells mod. The problem is, that after that, you won't be capable of stopping her to cast that spells. I would suggest if you use that mod, to not teach her attacking spells.

To say the truth, version 3 adds to her via quests, all the spells she could need to have (of course in my opinion, but give a try to this spell selection, before trying to teach her more) and you can decide which spells she can cast, one by one.

So, unless there is a spell from some mod, that you find specially fitted for her, my advice is to not teach spells to Vilja.

I think that mod is better suited, for NPC that either are mages, or aren't well suited for combat, as from the moment you teach a spell to someone, will continue casting it regardless you want it or not. You can convert a good warrior into another thing (not necessarily a good wizard).



EDIT:I don’t know what I had done, but I was quoting leonardo2 and after cancelling the action, now I can’t see his avatar... it’s odd.

That was something like that I was wondering about, so thanks amgepo for your explanation. :)


EDIT: Yes, now you can see my avatar.
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BlackaneseB
 
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Post » Thu Sep 02, 2010 12:10 am

Vilja can learn spells if you use the teach spells mod. The problem is, that after that, you won't be capable of stopping her to cast that spells. I would suggest if you use that mod, to not teach her attacking spells.


I've been using http://www.tesnexus.com/downloads/file.php?id=29652, and taught Vilja one spell--interestingly, also a healing one, so we think alike. Should I assume that when she becomes Vilja 3.x, that spell will vanish? Because I don't want to mess things up by having taught her anything that's subsequently scripted to learn. I *think* I can un-teach her that spell the same way, but I'm not sure.
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Miss Hayley
 
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Post » Wed Sep 01, 2010 4:16 pm

I've been using http://www.tesnexus.com/downloads/file.php?id=29652, and taught Vilja one spell--interestingly, also a healing one, so we think alike. Should I assume that when she becomes Vilja 3.x, that spell will vanish? Because I don't want to mess things up by having taught her anything that's subsequently scripted to learn. I *think* I can un-teach her that spell the same way, but I'm not sure.



Vilja has had her own healing spells ever since version 1, one for healing herself and one for healing the player once you have known her a while, so I'm not sure what new components the spell from Companion Master might add?

The spell you have taught her won't be removed because she learns new ones. Mods are like 'layers' - although Vilja might be able to use content from a masterfile, the Vilja-mod in itself isn't 'aware' of the content in the CSR. But, if it has worked well so far I very much doubt that you will have any new problems because she learns more spells with ver 3.
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Charlie Sarson
 
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Post » Wed Sep 01, 2010 10:00 pm

Partner mods...the wave of the future.
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Hannah Whitlock
 
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Post » Wed Sep 01, 2010 5:56 pm

Can't wait for this! Since I'm an Archer now I don't have to deal with companions not being good with bows. Gratz on your progress so far! :)


Oh, Vilja isn't bad with a bow... However, like all other companions (and also other npcs) in Oblivion, she sometimes start to use the bow without arrows, in particular if she has an enchanted bow. That is something we haven't been able to correct this far.
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Matt Fletcher
 
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Post » Wed Sep 01, 2010 10:18 pm

Aye, amgepo has the gist of it.

-Decrepit-


Yes, I did misunderstand what you said :).

However, I have changed the dialog filter for riding Bruse now, so that she should only make this comment when she is either indoors or in a city, i.e. situations when Bruse cannot be around. So hopefully it will take at least a few minutes after she has dismounted him before she starts nagging you about going for a ride :D.
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Charlie Ramsden
 
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Post » Wed Sep 01, 2010 11:40 am

[quote]
[quote]
I've been using Companion Master, and taught Vilja one spell--interestingly, also a healing one, so we think alike. Should I assume that when she becomes Vilja 3.x, that spell will vanish? Because I don't want to mess things up by having taught her anything that's subsequently scripted to learn. I *think* I can un-teach her that spell the same way, but I'm not sure.
[/quote]



[quote]
Vilja has had her own healing spells ever since version 1, one for healing herself and one for healing the player once you have known her a while, so I'm not sure what new components the spell from Companion Master might add?

The spell you have taught her won't be removed because she learns new ones. Mods are like 'layers' - although Vilja might be able to use content from a masterfile, the Vilja-mod in itself isn't 'aware' of the content in the CSR. But, if it has worked well so far I very much doubt that you will have any new problems because she learns more spells with ver 3.
[/quote]
Besides, the description of companion master, states that you can delete spells from your companions, so you can make her forget the spell if you want.
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Darrell Fawcett
 
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Post » Wed Sep 01, 2010 8:55 pm

I just wondered...does Vilja follow you to the Shivering Isles?
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TASTY TRACY
 
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Post » Wed Sep 01, 2010 9:57 am

Yes. The only 'problem' is that she hasn't specific dialogs for the quests there. But she won't vanish or lost her equipment.
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Ronald
 
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Post » Wed Sep 01, 2010 1:40 pm

Oh, Vilja isn't bad with a bow... However, like all other companions (and also other npcs) in Oblivion, she sometimes start to use the bow without arrows, in particular if she has an enchanted bow. That is something we haven't been able to correct this far.


Yea I meant companions in general, not yours specifically! Vilja is the best out there :)
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gemma
 
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Post » Thu Sep 02, 2010 1:18 am

Sounds great :celebration:

Didn't see it mentioned so I'll ask:
When Vilja takes the lead in adventuring is there a "toggle run" or gallop if on horse for those who always run?
Mind, I rather have her walk than run if there can be no option. Also will she implement fasttravel in some way? Same thing there, personally I rarely fasttravel so it does not affect me personally that much.

Personally I walk very often, and using Kuertee's mod "Horse Speed Equals Player Speed" (now part of horse commands) I don't mind riding either as that is not slower than walking yourself any longer.
Wouldn't mind seeing Bruse having a faster trot too for that matter. Would also work for Vilja to keep up better on horseback when the player is walking. There is an issue with the animation looking funny if one brings up the speed all to much, but that's only in the really high speed adjustments.

Looking forward to your next instalment of Vilja!
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Laura Hicks
 
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Post » Wed Sep 01, 2010 1:04 pm

Sounds great :celebration:

Didn't see it mentioned so I'll ask:
When Vilja takes the lead in adventuring is there a "toggle run" or gallop if on horse for those who always run?
Mind, I rather have her walk than run if there can be no option. Also will she implement fasttravel in some way? Same thing there, personally I rarely fasttravel so it does not affect me personally that much.

Personally I walk very often, and using Kuertee's mod "Horse Speed Equals Player Speed" (now part of horse commands) I don't mind riding either as that is not slower than walking yourself any longer.
Wouldn't mind seeing Bruse having a faster trot too for that matter. Would also work for Vilja to keep up better on horseback when the player is walking. There is an issue with the animation looking funny if one brings up the speed all to much, but that's only in the really high speed adjustments.

Looking forward to your next instalment of Vilja!



Yes, you will be able to tell her in dialog to "Hurry up" and "Slow down". This also works when she is riding. However, when she is running, and even more so when Bruse is running, this affects her ability to follow path grids correctly. So I wouldn't recommend it in an area with steep mountains (she and Bruse jumped off a cliff for me, the result wasn't pretty :D) or lots of statics that she can bump into.
But she and I have been running all the way from Anvil to Cheydinhal, and it worked just fine, and running in easy terrain also works fine.

Bruse and Vilja already has the players speed while running. I agree that it would be nice if Bruse walked a bit faster, but I think that Kuertee's mod is probably a better solution than dabbling with this in the Vilja mod and risk conflicts with his mod (I know CDCooley has been looking at various ways to adjust Bruses speed in various situations but we decided not to continue on this for now)

She will not implement fasttravelling when she is leading - you'll have to take over and fasttravel.
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michael flanigan
 
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Post » Wed Sep 01, 2010 8:12 pm

Emma and CDCooley,

The two of you should be proud of what you have been able to accomplish with Vilja. The culmination of Emma's simple yet flawless character design (as well as a few interesting and zany quests) and CDCooley's impeccable scripting and creative bugfixes have made Vilja a staple in many installs of modded Oblivion. Her very prescence makes any game more vibrant and lively. She has a personality that is unintentionally comedic yet refreshingly sweet, and her resolve is admirable. She can bolster the morale of any hero, and make the majority of villains question their chosen career path should the decide to take her with them. It is because of Vilja that I started to enlist companions on my travels, and by far she is my favorite for the life she breathes into Cyrodiil. As soon as ver 3 comes out, there will be much rejoicing on my end.

I actually have a question and a suggestion.

Question first. I had asked Vilja to shop around in Skingrad while I went to complete a quest goal in a nearby ruin. After my questing was done, I returned to Skingrad only to find Vilja where I left her in the street. When I attempted to initiate conversation, she simply said that she was going to get the shopping done as I requested. So, I rested at a local inn for a few hours. When I looked for her again, she was still in the same spot, and said the same thing as I conversed with her again. After waiting a whole day ingame, she was still stuck in shoppping mode, and would not budge. After this, I tried to summon her, but it met with no success as she was "too busy shopping to be summoned right now." I am not entirely sure how to fix this, other than a clean save. Has anyone run into anything like this, or is there a workaround I am not aware of?

And now the suggestion. While questing with her on a previous install of Oblivion, Vilja mentioned that she was "terribly afraid of those vampires." While her fears are well founded and her caution is well placed, she somehow missed the fact that, at the time of that install, my character was, in fact, a vampire :chaos: ! Does this make her stupid, ignorant, and/or have an unfair bias toward the PC? Of course not. Regardless, have there been any plans to build up upon this fear should the PC become a vampire? Perhaps a side quest within the companionship that would make her afraid to be with the PC? Perhaps she could urge the player to cure himself/herself, or the player could convince Vilja the benefits of treading a darker path, and turn her into a sanguine hunter as well? I am not sure how that would work, as that decision rests with you. Has anyone else mentioned something like this? Personally, I believe this would add another layer of depth to an already believable character, but it is just a suggestion.

I truly thank you both for your efforts to make Vilja better, and I wish you luck on this new release.

Sealwarrior
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Chloe Mayo
 
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Post » Wed Sep 01, 2010 2:56 pm

Emma and CDCooley,

The two of you should be proud of what you have been able to accomplish with Vilja. The culmination of Emma's simple yet flawless character design (as well as a few interesting and zany quests) and CDCooley's impeccable scripting and creative bugfixes have made Vilja a staple in many installs of modded Oblivion. Her very prescence makes any game more vibrant and lively. She has a personality that is unintentionally comedic yet refreshingly sweet, and her resolve is admirable. She can bolster the morale of any hero, and make the majority of villains question their chosen career path should the decide to take her with them. It is because of Vilja that I started to enlist companions on my travels, and by far she is my favorite for the life she breathes into Cyrodiil. As soon as ver 3 comes out, there will be much rejoicing on my end.

I actually have a question and a suggestion.

Question first. I had asked Vilja to shop around in Skingrad while I went to complete a quest goal in a nearby ruin. After my questing was done, I returned to Skingrad only to find Vilja where I left her in the street. When I attempted to initiate conversation, she simply said that she was going to get the shopping done as I requested. So, I rested at a local inn for a few hours. When I looked for her again, she was still in the same spot, and said the same thing as I conversed with her again. After waiting a whole day ingame, she was still stuck in shoppping mode, and would not budge. After this, I tried to summon her, but it met with no success as she was "too busy shopping to be summoned right now." I am not entirely sure how to fix this, other than a clean save. Has anyone run into anything like this, or is there a workaround I am not aware of?

And now the suggestion. While questing with her on a previous install of Oblivion, Vilja mentioned that she was "terribly afraid of those vampires." While her fears are well founded and her caution is well placed, she somehow missed the fact that, at the time of that install, my character was, in fact, a vampire :chaos: ! Does this make her stupid, ignorant, and/or have an unfair bias toward the PC? Of course not. Regardless, have there been any plans to build up upon this fear should the PC become a vampire? Perhaps a side quest within the companionship that would make her afraid to be with the PC? Perhaps she could urge the player to cure himself/herself, or the player could convince Vilja the benefits of treading a darker path, and turn her into a sanguine hunter as well? I am not sure how that would work, as that decision rests with you. Has anyone else mentioned something like this? Personally, I believe this would add another layer of depth to an already believable character, but it is just a suggestion.

I truly thank you both for your efforts to make Vilja better, and I wish you luck on this new release.

Sealwarrior



Thank you for your kind words :) I'm always so glad when I hear that Vilja makes people realize how much it can add to a game to have a companion - or several companions - around.

As for your problem with Vilja stuck in the shopping-scenario... I believe it happened because you told her to go shopping and then probably instantly fasttravelled away from her? I have heard of two other similar cases, and the ver 3 will include a better way to fix this. But, as for now, you should be able to do like this: Wait until after all the shops are closed in the evening. Now, talk to her again. This should make her realize that she cannot go shopping and then follow you again. However, with the current setup, I suspect that there's a risk she will want to continue shopping the next morning... So it could be a good idea to lead her to the shop she wants to go to in daytime, and then talk to her inside it. If her shopping-variable is still active, that should make her finish it. Hope this helps - as there are now three people who has experienced similar things, I'm very glad that we will cater for it in the upcoming version. And as for her shopping... let her wander off before you change cell, that way she shouldn't get stuck.

I'm a bit torn when it comes to vampires and how Vilja should behave. Neither CDCooley, nor I have been much interested in the vampire aspect of the game; I've never played as a vampire and have no wish to do so. However, some people constantly play as vampires, and they simply want Vilja to be another vampire. They might choose to use the custom vampire Vilja looks, available in the Vilja Customization pack. To them it would be weird if she had something against that the player had caught vampirism. The "Arent you afraid of those vampires - I am"-entry I have thought would be relevant for hostile vampires in vampire caves etc ... obviously, the player is a much friendlier vampire, and the hostile vampires are still enemies who want to kill you.
Still, there would be a point in having Vilja making some comments that makes it obvious that she realizes if the player is a vampire. "Now you have the bloodthirsty look on your face again... It's a shame that vampires cannot live on strawberries" "I think it's those sharp teeth of yours that scares people off all the time", "I never thought that I would call a vampire my best friend".
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FITTAS
 
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Post » Wed Sep 01, 2010 11:49 pm

Still, there would be a point in having Vilja making some comments that makes it obvious that she realizes if the player is a vampire. "Now you have the bloodthirsty look on your face again... It's a shame that vampires cannot live on strawberries" "I think it's those sharp teeth of yours that scares people off all the time", "I never thought that I would call a vampire my best friend".

To me this sounds like the best way to handle it. :)
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Rex Help
 
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Post » Wed Sep 01, 2010 3:06 pm

Thank you for your kind words :) I'm always so glad when I hear that Vilja makes people realize how much it can add to a game to have a companion - or several companions - around.

As for your problem with Vilja stuck in the shopping-scenario... I believe it happened because you told her to go shopping and then probably instantly fasttravelled away from her? I have heard of two other similar cases, and the ver 3 will include a better way to fix this. But, as for now, you should be able to do like this: Wait until after all the shops are closed in the evening. Now, talk to her again. This should make her realize that she cannot go shopping and then follow you again. However, with the current setup, I suspect that there's a risk she will want to continue shopping the next morning... So it could be a good idea to lead her to the shop she wants to go to in daytime, and then talk to her inside it. If her shopping-variable is still active, that should make her finish it. Hope this helps - as there are now three people who has experienced similar things, I'm very glad that we will cater for it in the upcoming version. And as for her shopping... let her wander off before you change cell, that way she shouldn't get stuck.

I'm a bit torn when it comes to vampires and how Vilja should behave. Neither CDCooley, nor I have been much interested in the vampire aspect of the game; I've never played as a vampire and have no wish to do so. However, some people constantly play as vampires, and they simply want Vilja to be another vampire. They might choose to use the custom vampire Vilja looks, available in the Vilja Customization pack. To them it would be weird if she had something against that the player had caught vampirism. The "Arent you afraid of those vampires - I am"-entry I have thought would be relevant for hostile vampires in vampire caves etc ... obviously, the player is a much friendlier vampire, and the hostile vampires are still enemies who want to kill you.
Still, there would be a point in having Vilja making some comments that makes it obvious that she realizes if the player is a vampire. "Now you have the bloodthirsty look on your face again... It's a shame that vampires cannot live on strawberries" "I think it's those sharp teeth of yours that scares people off all the time", "I never thought that I would call a vampire my best friend".


Hmm.... Aye, then this must be the case. At the time, I was probably so afraid of losing the progress I made in play time due to a corrupt spawn point or some other ridiculous CTD while traversing the West Weald that I fast traveled to the ruin in question. I probably should not have done that, as my game was quite stable for more than a few hours though... Arg. Regardless, I just tested out the fix you recommended. She can finally talk to me now after store hours.... However, she will not follow me. She is glued in the middle of the street, and no matter what I ask her to do, she will not budge. She will not sit down, will not rest, will not relax, will not change into battle attire, etc, etc. I did try to summon her, only to see that she was still busy shopping. She is in a state of suspended animation. When I wait until morning to speak with her, she seems as determined as ever to finish the shopping I requested her to do one day ago. What I was able to succeed in was sending her home, but the same problems persist at her home as well. This is a strange abberation, but I wonder if this is something that has been reported before?

As for her issues with vampirism, I can understand your ambivalence. She is quite friendly to the player, and to have her disposition degrade so quickly due to a condition not entirely under the player's control would be unbecoming of her benevolent nature, despite her phobia. However, those comments that you made for her would be truly priceless if added to her dialogue.... How would any vampire respond to her lamentation that its kind cannot simply live on strawberries, and when it thirsts for blood no less! I think that would be a very nice addition to her script, should you choose to modify it. It is a simple change that fits her unique nature, but one that can have a very large impact to the player. Thanks again.

Sealwarrior
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Claire Mclaughlin
 
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Post » Wed Sep 01, 2010 3:20 pm

Sealwarrior, if she is stuck in an animation, it will probably help if you use the +72-hours-trick - it helps in many, many situations.

Leave her behind for + 72 game hours (you can just travel somewhere else and wait there). When you return, I would be surprised if she wasn't moving around corrently again. Let me know the outcome, please.
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Jack Walker
 
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Post » Wed Sep 01, 2010 9:25 am

You could also select her in the console, close it, go to the shop she is seeking and then open again the console and type 'moveto player'. This way Vilja will be in the correct place. Just in case, try this at shoping hours.
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Britta Gronkowski
 
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Post » Wed Sep 01, 2010 11:55 pm

I think her being stuck in an animation isn't really related to the shopping. Of course, moving her to the shop and leave her there for +72 hours and then return to her will probably take care of both problems at once.

If this doesn't work, please let me know, we will definitely sort this out.
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Conor Byrne
 
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Post » Wed Sep 01, 2010 10:23 am

Reserruction might work for that as well.
The 72hrs. would be dependant on your Respawn, if it's not the Default 3days...
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Kyra
 
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Post » Wed Sep 01, 2010 12:03 pm

She can finally talk to me now after store hours.... However, she will not follow me. She is glued in the middle of the street, and no matter what I ask her to do, she will not budge. She will not sit down, will not rest, will not relax, will not change into battle attire, etc, etc. I did try to summon her, only to see that she was still busy shopping. She is in a state of suspended animation. When I wait until morning to speak with her, she seems as determined as ever to finish the shopping I requested her to do one day ago. What I was able to succeed in was sending her home, but the same problems persist at her home as well. This is a strange abberation, but I wonder if this is something that has been reported before?



Sealwarrior

It depends but you should http://www.gamesas.com/index.php?/topic/1145448-ic-market-district-bug/page__view__findpost__p__16749857 this. Do you have the latest http://www.gamesas.com/index.php?/topic/1136566-relz-unofficial-oblivion-patch-320-unofficial-patch-supplementals/ installed?

Please post your loadorder. :)
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Marlo Stanfield
 
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Post » Wed Sep 01, 2010 1:48 pm

Leonardo, I must say I don't quite understand how this would be relevant?? The post you are linking to is regarding shop-shedules, doesn't seem to have any connection with The problem Sealwarrior is having with Vilja.
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Glu Glu
 
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Post » Thu Sep 02, 2010 1:34 am

Leonardo, I must say I don't quite understand how this would be relevant?? The post you are linking to is regarding shop-shedules, doesn't seem to have any connection with The problem Sealwarrior is having with Vilja.

I know there is bug with both http://www.uesp.net/wiki/Oblivion:Varnado and http://www.uesp.net/wiki/Oblivion:Maro_Rufus in the http://www.uesp.net/wiki/Oblivion:The_Best_Defense which was not fixed in earlier UOP versions, but that was fixed in the UOP 3.3.0 version I think. This could be important if you're using mods especially any IC-Market District mods.
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Sabrina Schwarz
 
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