[WIPZ] Companion Vilja ver 3 very soon to be released!

Post » Wed Sep 01, 2010 4:03 pm

Really like Vilja, so looking forward to the next update.

One suggestion: Could you reduce the number of times she says "I'll kill you you bastard" when she spots an enemy? It gets monotonous after a while, especially in an FCOM game where you bump into enemies left and right! Maybe add another variant aggressive dialog to mix and match! :)



Antithinks, I have been looking into your request about more variety of attack-screams and I'm a bit puzzled. Vilja has 23 attack-screams that she can choose among, and in my game she uses a broad variety. Could it possibly be some kind of mod conflict that makes her use only "I'l kill you, bastard" in your game?
User avatar
Tamika Jett
 
Posts: 3301
Joined: Wed Jun 06, 2007 3:44 am

Post » Wed Sep 01, 2010 9:36 pm

If you are looking to rewrite some lines, how about the times she asks about changing her hair? Either answer is not good enough, just like in RL. How about an option "You would look grat in whatever hair you choose" :)

Also, if you are still scripting, she should not talk about a beautiful sunrise/sunset in the middle of the day or when it is raining. Not a big deal. It's just when you start talking about things in a forum all these things pop to mind that you do not think about in the game.

I would probably vote "leave as is" though. Don't want to make her too perfect :)

On another note, the "take a nap" option when traveling. I use your comapnion friendly inns mod but still have places where there is only one bed (or bedroll like in Pell). I can't lead her to another bed in this situation so she winds up staying awake or wondering off. If she could have her bedroll option in all these situations it would be more appropriate, even if she complains about me getting the bed! Taking this further, if I use a realism mod where I have a bedroll to sleep in the wilderness, she should be able to do the same.

But this may be for version 4!
User avatar
ShOrty
 
Posts: 3392
Joined: Sun Jul 02, 2006 8:15 pm

Post » Wed Sep 01, 2010 2:13 pm

If you are looking to rewrite some lines, how about the times she asks about changing her hair? Either answer is not good enough, just like in RL. How about an option "You would look grat in whatever hair you choose" :)


Coward! :chaos: ;) I know you guys do that in real life, but I also know that the reply you get to that one is "Come on, that was not what I asked! Now, you tell me what you really think, mister"
(The hairstyle topic is filtered so it can not show up more often than once a day or even once every second day)

Also, if you are still scripting, she should not talk about a beautiful sunrise/sunset in the middle of the day or when it is raining. Not a big deal. It's just when you start talking about things in a forum all these things pop to mind that you do not think about in the game.

I would probably vote "leave as is" though. Don't want to make her too perfect :)

On another note, the "take a nap" option when traveling. I use your comapnion friendly inns mod but still have places where there is only one bed (or bedroll like in Pell). I can't lead her to another bed in this situation so she winds up staying awake or wondering off. If she could have her bedroll option in all these situations it would be more appropriate, even if she complains about me getting the bed! Taking this further, if I use a realism mod where I have a bedroll to sleep in the wilderness, she should be able to do the same.

But this may be for version 4!


Vilja's bedroll is designed to disappear during daytime, so that you can keep it in your house and it won't be in the way. That's why she cannot use it for a nap during daytime. I.e. she can use it between midnight and dawn, also in inns, but not at other times.

However, there are other bedroll mods around that let you put down a bedroll exactly where you want it and pick it up and carry it with you afterwards. These bedrolls are designed so also companions an use them. We discussed the issue at an earlier stage of the work with the ver 4 version, but as these mods are doing the trick and works very well, there isn't really a point in incorporating the same feature in the Vilja mod.

Regardin the companionfriendly inns mod: The reason why I haven't added extra beds in some of the inns is of course that there isn't space enough. When possible, I have at least added an extra bedroll.
User avatar
Doniesha World
 
Posts: 3437
Joined: Sun Jan 07, 2007 5:12 pm

Post » Wed Sep 01, 2010 12:08 pm

Congratulations on the excellent (and massive) work Emma. I've been using Vilja for months now in my latest playthrough and she's become an essencial part of Oblivion. If only we had other companions with her level of awareness, Tamriel would be far more alive!

I'm sorry if this has been answered before, but will Vilja be able to randomly choose clothes from her inventory when you tell her to dress casually? Or perhaps choose from a clothes container if she's waiting at home? Alternatively, you could tell her to choose from two or three choices (perhaps the cheapest, the most expensive and the most protective), maybe she could even shop for her own preferences.

Well just my 2 cents on yet another layer of realism. =)

Cheers!
User avatar
Silvia Gil
 
Posts: 3433
Joined: Mon Nov 20, 2006 9:31 pm

Post » Thu Sep 02, 2010 1:16 am

Congratulations on the excellent (and massive) work Emma. I've been using Vilja for months now in my latest playthrough and she's become an essencial part of Oblivion. If only we had other companions with her level of awareness, Tamriel would be far more alive!

I'm sorry if this has been answered before, but will Vilja be able to randomly choose clothes from her inventory when you tell her to dress casually? Or perhaps choose from a clothes container if she's waiting at home? Alternatively, you could tell her to choose from two or three choices (perhaps the cheapest, the most expensive and the most protective), maybe she could even shop for her own preferences.

Well just my 2 cents on yet another layer of realism. =)

Cheers!



Hi, and thank you for your kind words.

No, in order to set up 'wardrobes' for Vilja, we would have to make her OBSE-dependant, and we have decided that as long as we don't find a really vital reason for adding dependancies to OBSE or Shivering Islands, we stick to what is possible within Oblivion itself. (You'll have some bonus features if you use OBSE and SI, though). However, as you know she has two extra storages in her inventory, for items she is supposed to carry but not use. So you can give her many outfits to carry and she will still only wear the ones you put in her regular inventory.

If the outfits she is carrying has the same value, she will swap them from time to time; she might dress in a red dress in the morning and show up in a blue one in the afternoon. But that is game AI, not design.
User avatar
Inol Wakhid
 
Posts: 3403
Joined: Wed Jun 27, 2007 5:47 am

Post » Wed Sep 01, 2010 9:49 pm

I have not mentioned my experience with Vilja's storage since the latest version, but we have found Vilja's options in this regard to be just right really.

Having one set of Armour and one set of clothing in her base inventory for Vilja to change into as required automatically, plus the addition of the two storage bags, the Pyjama bag for sleeping attire which Vilja also automatically changes into, and on top of those the various custom swimsuits selectable via the menu for whatever female body mod you are using ... has been all anyone could ever want here.

Emma I have linked your mod in the description of my guide among the simple bains ready for use with Wrye bash... why I have not thought of adding my favourite mod before now escapes me :facepalm:

Edit: Is Xtudo doing another noise reduction file for the new version of Vilja, or will this no longer be required ?, I guesse it would be a lot of work considering how much effort has gone into Vilja's dialogue, but the new version of Vilja would make the old noise reduction file obsolete I should imagine.
User avatar
Ryan Lutz
 
Posts: 3465
Joined: Sun Sep 09, 2007 12:39 pm

Post » Wed Sep 01, 2010 11:42 am

I have not mentioned my experience with Vilja's storage since the latest version, but we have found Vilja's options in this regard to be just right really.

Having one set of Armour and one set of clothing in her base inventory for Vilja to change into as required automatically, plus the addition of the two storage bags, the Pyjama bag for sleeping attire which Vilja also automatically changes into, and on top of those the various custom swimsuits selectable via the menu for whatever female body mod you are using ... has been all anyone could ever want here.

Emma I have linked your mod in the description of my guide among the simple bains ready for use with Wrye bash... why I have not thought of adding my favourite mod before now escapes me :facepalm:

Edit: Is Xtudo doing another noise reduction file for the new version of Vilja, or will this no longer be required ?, I guesse it would be a lot of work considering how much effort has gone into Vilja's dialogue, but the new version of Vilja would make the old noise reduction file obsolete I should imagine.



Great to hear that you like the inventories that it's set up now, alt3rn1ty!

And thank you for linking to her in your description of Bain-usage.

As for Xtudo's noise reduction, Im not sure what will happen, as Xtudo had his computer stolen a while ago. He has another computer now, but he cannot run Oblivion on it! So I think he won't be able to do any noise reduction, at least not according to what he has said previously. However, you shoud be able to use the non-bsa-version of his files for ver 2, if you want part of the files to have noise reduction. Alchmo at Nexus has offered to go through Vilja's voice files and try to fix them up a bit further - adjusting the volume, removing some background noise etc. I believe he has a professional program for this. As with the noise reduction files, I believe these files will be uploaded as an optional download once they are ready.
User avatar
Gwen
 
Posts: 3367
Joined: Sun Apr 01, 2007 3:34 am

Post » Wed Sep 01, 2010 1:08 pm

Is there an option to make Vilja wear a specific armor and weapon? I think her algorthm chooses the best light armor set and highest damage weapon, is that correct?

I sometimes give swords to Vilja to carry when they get too heavy for me. But she equips them at times when i don't want her to! Same with armors - I can't tell her specifically what to wear (I want her to wear custom-enchanted fire-proof armor when fighting balrogs from FCOM, but she wears the armor with higher armor rating instead).

Any way to make that customizable?
User avatar
Michelle davies
 
Posts: 3509
Joined: Wed Sep 27, 2006 3:59 am

Post » Wed Sep 01, 2010 7:22 pm

Is there an option to make Vilja wear a specific armor and weapon? I think her algorthm chooses the best light armor set and highest damage weapon, is that correct?

I sometimes give swords to Vilja to carry when they get too heavy for me. But she equips them at times when i don't want her to! Same with armors - I can't tell her specifically what to wear (I want her to wear custom-enchanted fire-proof armor when fighting balrogs from FCOM, but she wears the armor with higher armor rating instead).

Any way to make that customizable?


Antithinks, look in her inventory. She has two extra containers, one blue and one red. There you can put every weapon, armor etc that you do *not* wish her to use. She'll only use items from her main inventory, so it's very easy to customize what you want her to wear.

Btw, did you see my second post regarding her attack-screams? I'm wondering if there's a conflict in your game, as she has + 20 attack-screams to choose among - I rarely hear her repeat the phrase you mentioned during a battle.
User avatar
mike
 
Posts: 3432
Joined: Fri Jul 27, 2007 6:51 pm

Post » Wed Sep 01, 2010 3:16 pm

Antithinks, look in her inventory. She has two extra containers, one blue and one red. There you can put every weapon, armor etc that you do *not* wish her to use. She'll only use items from her main inventory, so it's very easy to customize what you want her to wear.

Btw, did you see my second post regarding her attack-screams? I'm wondering if there's a conflict in your game, as she has + 20 attack-screams to choose among - I rarely hear her repeat the phrase you mentioned during a battle.


Thanks for the reply! :)
I'll have to try roaming with Vilja again - I left her in Bartholm, and am doing some under-the-table stuff that Vilja shouldn't know about in Bogwater camp.

Most probably I am mistaken then about her attack phrase then, possibly because that one is more memorable, it gets stuck in my mind and maybe I am just not remembering the rest of them. So don't take it as a confirmed bug report yet, considering you've checked the mod to have +20 attack screams. I think the mod is difficult to screw up during install, so pretty sure I have don't have a faulty install either - Most probably faulty memory on my part.
User avatar
YO MAma
 
Posts: 3321
Joined: Thu Dec 21, 2006 8:24 am

Post » Wed Sep 01, 2010 10:45 am

Hmmm, in terms of realism, wouldn't Vilja want you to follow her until she trusts you? Maybe you should have to reach a certain level of trust through completing some of her main quest before she will agree to go where you want to go?
User avatar
Holli Dillon
 
Posts: 3397
Joined: Wed Jun 21, 2006 4:54 am

Post » Thu Sep 02, 2010 12:02 am

Hmmm, in terms of realism, wouldn't Vilja want you to follow her until she trusts you? Maybe you should have to reach a certain level of trust through completing some of her main quest before she will agree to go where you want to go?



Calzo. Download the mod. Play it. Then you'll know what it is about and why the answer to your suggestion is "no way"



EDIT: I might have misread your reply (english isn't my first language). I first thought she would refuse to follow until *you* had done some of her quests, which is impossible cause the base for it all is that she is tagging along.

Instead you might mean that she should lead from start. Well, that's of course a thought, but it doesn't seem likely in the context that she should demand such a thing. Also, it might frustrate people used to traditional companions. And, I would have to rewrite the first of five interacting questlines, which basically would mean I would have to rewrite the rest as well. We're talking more than 100 quest stages ,so it doesn't really sound like a good option, especially as the mod is almost ready for a release of ver 3.


New edit: Of course she doesn't have more than 1000 quest stages :blush: I meant of course more than 100!
User avatar
Lily Something
 
Posts: 3327
Joined: Thu Jun 15, 2006 12:21 pm

Post » Wed Sep 01, 2010 3:02 pm

Yeah I meant the second option that you gave. I agree entirely that doing the quests for her would not make any sense. :P

Now that I think about it, the idea doesn't seem that good. :blush:

Oh well, I try :dance:
User avatar
sas
 
Posts: 3435
Joined: Thu Aug 03, 2006 8:40 am

Post » Wed Sep 01, 2010 6:37 pm

I haven't been playing Oblivion in a while, but I'm really pleased that you're still working on this because it's such an extraordinary mod. I'll have to keep an eye on this so I can grab the latest version next time I do visit Cyrodiil :)
User avatar
Deon Knight
 
Posts: 3363
Joined: Thu Sep 13, 2007 1:44 am

Post » Wed Sep 01, 2010 11:22 am

I found that Vilja seems to recognize the quest you have active. Right now I have the Skingrad mages guild quest and she keeps reminding me we should go to the cave to rescue the guy. Nice touch.

Also, after completing the Potato Thief quest, I got my reward, and Vilja said that she would like one of the potatos too! Nice surprise. Being a friend I gave her the reward.

So, does Vilja only recognize vanilla quests or does she also recognize mod added quests?

If I do not have a treat for her (food or drink) does this lower her disposition towards me?

I notice she does not repair her armor after battle like I do. Does she do this automatically later or do I need to do it for her? (right now I do it for her).

If her armorer skill is under 50 I assume she cannot repair any enchanted armor or weapons?


On another note, I hope she does not become too realistic a person as I think we play the game to get away from that! :)
User avatar
stevie trent
 
Posts: 3460
Joined: Thu Oct 11, 2007 3:33 pm

Post » Wed Sep 01, 2010 11:30 am

I found that Vilja seems to recognize the quest you have active. Right now I have the Skingrad mages guild quest and she keeps reminding me we should go to the cave to rescue the guy. Nice touch.

Also, after completing the Potato Thief quest, I got my reward, and Vilja said that she would like one of the potatos too! Nice surprise. Being a friend I gave her the reward.

So, does Vilja only recognize vanilla quests or does she also recognize mod added quests?

If I do not have a treat for her (food or drink) does this lower her disposition towards me?

I notice she does not repair her armor after battle like I do. Does she do this automatically later or do I need to do it for her? (right now I do it for her).

If her armorer skill is under 50 I assume she cannot repair any enchanted armor or weapons?




On another note, I hope she does not become too realistic a person as I think we play the game to get away from that! :)


Now come on Peter, Does your Wife repair Her own armor, do you expect Her to down the line?? :violin: :rofl:
User avatar
Ebou Suso
 
Posts: 3604
Joined: Thu May 03, 2007 5:28 am

Post » Wed Sep 01, 2010 12:15 pm

Well, marrige is supposed to be a PARTNERSHIP after all :) I wonder if I could apply Vilja's script to an RL woman? How would I do this? Do I need Wrye Bash for this? :)
User avatar
James Wilson
 
Posts: 3457
Joined: Mon Nov 12, 2007 12:51 pm

Post » Wed Sep 01, 2010 3:11 pm

Well, marrige is supposed to be a PARTNERSHIP after all :) I wonder if I could apply Vilja's script to an RL woman? How would I do this? Do I need Wrye Bash for this? :)


Beware! It would mean a serious risk for a real-life-CTD!! :D
User avatar
x_JeNnY_x
 
Posts: 3493
Joined: Wed Jul 05, 2006 3:52 pm

Post » Wed Sep 01, 2010 1:32 pm

I found that Vilja seems to recognize the quest you have active. Right now I have the Skingrad mages guild quest and she keeps reminding me we should go to the cave to rescue the guy. Nice touch.

Also, after completing the Potato Thief quest, I got my reward, and Vilja said that she would like one of the potatos too! Nice surprise. Being a friend I gave her the reward.

So, does Vilja only recognize vanilla quests or does she also recognize mod added quests?


Vilja will recognize many vanilla quests, but she cannot recognize mod added quests. Mods exist like "layers" - one mod is never "aware" of another mod. We have overcome this with scripting so that Vilja can still interact with companions from other mods, recognize and interact with them as individuals, but that has taken some effort. Doing the same with quests from other mods would be as good as impossible (without making Vilja dependant on these mods, which wouldn't be a good idea).

If I do not have a treat for her (food or drink) does this lower her disposition towards me?


Occasionally it can, but only with one disposition point, and you know that there are many ways to raise her disposition as well.

I notice she does not repair her armor after battle like I do. Does she do this automatically later or do I need to do it for her? (right now I do it for her).

If her armorer skill is under 50 I assume she cannot repair any enchanted armor or weapons?


I'm sorry, but Vilja cannot repair her own armor. You'll have to do this for her. In order to make her repair armor, we would have to make her dependant on OBSE, and so far we have avoided this. Not that OBSE isn't good - it is - but we have still said that as long as the adantages aren't blatant, we'll keep her free from dependances of both OBSE and Shivering Islands.


On another note, I hope she does not become too realistic a person as I think we play the game to get away from that! :)


Not sure what you mean with "too realistic"... She probably won't. She is more of a naive lunatic than most people you'll meet in real life ;).
User avatar
Gemma Woods Illustration
 
Posts: 3356
Joined: Sun Jun 18, 2006 8:48 pm

Post » Thu Sep 02, 2010 1:31 am

I haven't been playing Oblivion in a while, but I'm really pleased that you're still working on this because it's such an extraordinary mod. I'll have to keep an eye on this so I can grab the latest version next time I do visit Cyrodiil :)


Thank you, Princess :). I think you can start keeping an eye out really, really soon ;).
User avatar
Samantha hulme
 
Posts: 3373
Joined: Wed Jun 21, 2006 4:22 pm

Post » Wed Sep 01, 2010 11:02 am

I can no longer play Oblivion without Vilja. My last play through as a Bosmer female started to get a wee bit creepy, Vilja seemed to becoming in love with her. Version 2. It doesn't help that your voice is rather sixy.

My favorite Vilja bad timing line was when I'd not noticed I had (I can't spell it, the vampire disease) and I slept and became a vampire, The first thing she said was how afraid she was of vampires.

The Dark Brotherhood quest line is fun. You have to role play a character unlike yourself. I can't play an evil character in Fallout New Vegas, once I saw the bodies of Sunny Smiles and Doc Mitchell I had to reload. Like in Fallout 3 when Liam Neeson chastised me for the choices I'd made. But the Dark Brotherhood quests are so much fun. And most of the kills you have to make are somewhat ambiguous in their morality, mostly bad people call upon the DB.

What, "Bosmer" is a misspelled word? :hubbahubba:
User avatar
Heather Kush
 
Posts: 3456
Joined: Tue Jun 05, 2007 10:05 pm

Post » Wed Sep 01, 2010 9:39 pm

Falling in love with you? :o
Hmm... that must have been mostly in your own imagination - Vilja does become very fond of you over time, of course, but she never speaks about romantic love. Hmm... I don't think will get any better with ver 3, either... I mean, by the end of ver 3 she has known the player for a longer time and grown increasingly fond of him/her.


Btw, thanks to previous suggestions in this thread, I have now added in a bunch of chat entries that should only show up if the player indeed has contracted vampirism.
User avatar
Jessica Lloyd
 
Posts: 3481
Joined: Fri Aug 25, 2006 2:11 pm

Post » Wed Sep 01, 2010 5:16 pm

Hi Emma

Just dropped in to say hello and that I am really looking forward to v3.

I also wanted to let you know that I have released Sensual Walks versions for all of the currently supported customisation options. In the spirit of the customisation package, I have assigned a "Vilja" female type so that people can choose which walk animation Vilja will use via the Sensual Walks Animation Installer configuration options. Of course, the default remains unchanged from her current walk.
User avatar
Nany Smith
 
Posts: 3419
Joined: Sat Mar 17, 2007 5:36 pm

Post » Wed Sep 01, 2010 4:06 pm

Hi Emma

Just dropped in to say hello and that I am really looking forward to v3.

I also wanted to let you know that I have released Sensual Walks versions for all of the currently supported customisation options. In the spirit of the customisation package, I have assigned a "Vilja" female type so that people can choose which walk animation Vilja will use via the Sensual Walks Animation Installer configuration options. Of course, the default remains unchanged from her current walk.



Hi! :wave:

Wow, you must have put some work into this! She now has a whole concept of walking styles to choose between? I have to talk to her, she'll soon become a diva when all you people are giving her such "special treatment". :)

I of course very much appreciate this Surazal, and I'm sure that the players who are using Vilja as a companion also is happy for this. :)
Thank you for your hard work and for your fantastic mod support.
User avatar
courtnay
 
Posts: 3412
Joined: Sun Nov 05, 2006 8:49 pm

Post » Wed Sep 01, 2010 11:23 am

Ooooh a new version to look forward to. Vilja constantly makes me chuckle with her funny sayings, and still getting new ones after hours of play!

1 little issue I've noticed with the last version is if you use the summon spell and shes actually quite close it will ctd. Like when you're in a cave with those lower levels and she falls down and you want her back by your side. It was the same with other companion mods, tho. Sorry if it's already been brought up, but I've not been keeping up with this thread, she's perfect :wub:.
Although, when I summoned Viconia and she was close by she'd come out with some sarcastic comment about cracking the whip, a really nice touch I thought :lol:
User avatar
lolli
 
Posts: 3485
Joined: Mon Jan 01, 2007 10:42 am

PreviousNext

Return to IV - Oblivion