[TUTz] CompanionFollower Tutorial

Post » Fri May 04, 2012 7:35 am

Give her a weapon that doesn't have the NPC uses ammo box ticked. Also, make sure she doesn't already have another weapon and that she's proficient with the weapon type you're trying to get her to use.
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Taylrea Teodor
 
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Post » Fri May 04, 2012 3:07 am

Great tutorial, But i got an issue.
At the part where to add the script to the Quest i don't know why but in the script drop down menu i can't seem to find my script that i made and i re-crated it with different titles etc and it won't show up and i'm frustrated.

Help ?
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Dan Stevens
 
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Post » Fri May 04, 2012 3:47 am

When you create a script in the GECK, you have to define what type it is: object, quest, or effect. It defaults to object and you'll need to change that to quest using the drop down menu just right of center in the script editor. If you already have the script written, you *might* be able to open it in the script editor and change its type. If that doesn't work, you should create a new script and make sure it's defined as a quest script before you save it.
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Add Meeh
 
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Post » Fri May 04, 2012 1:43 am

Is it possible to change the goodbye dialogue or the battle prompts (i.e. a battle cry the NPC issues in combat)?
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NEGRO
 
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Post » Fri May 04, 2012 2:22 pm

I believe the battle shouts are stored in the voice type you use (e.g. femaledefault01b). For goodbye dialog, you might be able to add that topic and then create your own lines, or you could create a new voice type and add the new goodbye as well as the battle cries.
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Christine Pane
 
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Post » Fri May 04, 2012 5:46 am

I figured out how to add a default goodbye by going to the quest data and then to the CONVERSATION tab and adding editor ID: GOODBYE.

I know how to create a voice type, but I'm unsure as to how you edit either old voice types or new ones.

I think perhaps if I go to the quest data and then to the COMBAT tab I'd be able to enter taunts. Do you think that might work?

*EDIT*
Also, if I want an NPC to offer a service such as repairing something, I'm assuming I need a script or perhaps a package? Which would it be and what would be a good example?
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YO MAma
 
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Post » Fri May 04, 2012 12:35 pm

I figured out how to add a default goodbye by going to the quest data and then to the CONVERSATION tab and adding editor ID: GOODBYE.
Good to know. I'll have to keep that in mind because I use a custom goodbye with my companion. I think that's what I did, but it's been awhile since I've worked on it though.

I know how to create a voice type, but I'm unsure as to how you edit either old voice types or new ones.
I think perhaps if I go to the quest data and then to the COMBAT tab I'd be able to enter taunts. Do you think that might work?
It sounds like it's possible, but I've never messed with the voice types so I can't say for certain. I'm sure the http://fallout.wikia.com/wiki/Portal:Fallout_3 has some information on that.

*EDIT*
Also, if I want an NPC to offer a service such as repairing something, I'm assuming I need a script or perhaps a package? Which would it be and what would be a good example?
NPCs should have a service tab. Look at Moira - she sells and repairs so that might be a good place to start.
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Yama Pi
 
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Post » Fri May 04, 2012 3:35 pm

Good advice! Will do!
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Bellismydesi
 
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Post » Fri May 04, 2012 12:00 am

Is there a tutorial for more advanced companions ?
Everytime i have my companion with me he doesn't go through megaton's door and enters DLC (more Point Lookout) which bugs my game alittle (sacred bog bug)
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Jeremy Kenney
 
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Post » Fri May 04, 2012 6:38 am

Im sry but wtf does this mean how the [censored] am i supposde to do that type everything or what please esxplain WAY MORE DETAILs in that part it makes no sence at all you cant copy it or anything so what the [censored] short Status ;1 = following, 2 = waiting, 3 = sandboxing short DoOnce begin GameMode if (DoOnce != 1) set Status to 3 set DoOnce to 1 endif end

select the text
press ctrl-c
click in the script window
press crl-v

it is copied
save. You have your companion quest.
Don't forget to select "quest" (not object or magic effect)in the type of script or it will not work. <- THIS IS IMPORTANT

It may seem confusing at first but once you understand how it works it is the most basic script you'll ever write.

Is there a tutorial for more advanced companions ? Everytime i have my companion with me he doesn't go through megaton's door and enters DLC (more Point Lookout) which bugs my game alittle (sacred bog bug)

Megaton is a different worldspace and issues are common, from followers not following through the doors until you wait to CTD each time you enter or leave the town. Never understood why. Some bugs are really obscure.
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Brιonα Renae
 
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Post » Fri May 04, 2012 12:31 pm

EDIT Figured it out
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GRAEME
 
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Post » Fri May 04, 2012 7:19 am

Pleaseee help me immediately how do i make my companion go unconsious he keeps dying??!
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John N
 
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Post » Fri May 04, 2012 2:30 pm

it worked. ty this was a huge help
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Trevi
 
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Post » Fri May 04, 2012 11:32 am

im not sure if the following idiosyncracy has anything to do with using your tutorial to make my follower, but everything worked out fine, until I ran off the navmesh. and he followed me, off the navmesh. The follower was running with me in a room that had no navmesh. omg... what is going on here? is this a bug? does this mean there is someway to circumvent navmeshing? I'm gunna have to sit down and think of the philosophical implications here.
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gemma king
 
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Post » Fri May 04, 2012 4:55 am

im not sure if the following idiosyncracy has anything to do with using your tutorial to make my follower, but everything worked out fine, until I ran off the navmesh. and he followed me, off the navmesh. The follower was running with me in a room that had no navmesh. omg... what is going on here? is this a bug? does this mean there is someway to circumvent navmeshing? I'm gunna have to sit down and think of the philosophical implications here.

If a follower is close enough they can follow without using the navmesh. Sometimes during combat they will disregard the navmesh also, that's why they sometimes try to push through walls to get at an enemy.
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Kirsty Wood
 
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Post » Fri May 04, 2012 11:45 am

I don't really like working off written tutorials i don't really understand it :sadvaultboy:

Is there a video of making a companion on youtube? I can not seem to find one, or does anybody have a video? It would be really appreciated :vaultboy:
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Lisa
 
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