» Fri May 04, 2012 3:40 pm
Loved this tutorial.
The only part I think needing some upgrading is the Dialogue.
After making mine, I created a new variable in the script you had us make, named it Hired, 1 = Not Hired, 2 = Hired.
Made a new topic, with greeting him and adding him as a companion, which can only be played when the Hired Variable is at 1, which is set at 1 by default.
The Companion commands also have a new condition, they won't show unless Hired is set to 2. So! My Dialogue is a bit different but looks like this.
"Hey, hows it going?"
- Hey, you look like a adventurer, mind tagging along?
-So Long.
"Well, it has been awhile. I might as well give it a shot."
-Alright! Follow me! - "Right behind you."
-On second thought, maybe I don't need a companion. - "Alright, I'll be here if you need me."
They are both goodbyes, than if you hired him and speak with him again you see.
"Hey, whats up?"
-Hey, relax here.
-Hey, Hold up here.
-Hey, Let me see what your using.
The follow one has the condition not to show up since after you say "Alright! Follow me!" it sets my Companion to already follow.
Thus, I Created a somewhat better looking dialogue.
Next I'm trying to figure out how I Can make him charge for services or if you run a speech check you can get him for free, any help would be appreciated.
EDIT
Another useful tip for people is to tell how to make your companions heal after combat.
Another alternative would be the ability like Dog Meat, to heal them through Dialogue and Stimpacks.
What you have given so far has been very useful for Companions, but they will not last very long like this. =]
One more thing, maybe a change tactics to, from melee to ranged weapons. I'll be doing my own experimenting too.