Are there any tutorials out there now that would describe how to add voice sync? I have all the female02 voice files extracted from the BSA, folder paths are set up, just need to know how to link them with the response.
@Miax
Regards
Tuganut AKA Joey2176
Do you mean lip sync?
My audio holotape tutorial can show you how to add your audio files to your individual dialogue responses, but there is not a Complete tutorial on how to do LipSync with Fallout3. What I can tell you is that you need to use the Oblivion TES tools to create lip files for Fallout3.
Below are the notes I've gathered from posters, starting with what may be a complete process from Ethanil01:
1. You can record a .wav file in your dialog, but the in-game recorder pops and clicks. I recommend recording a dummy file, then recording the real thing professionally, then use the name of the file it shows in the GECK as the name of the .wav file you make with Goldwave or whatever floats your boat.
2. Take that file, go to the TES Nexus (yes...the OBLIVION nexus) and look for LIP. When you find the file called (something like) LIP TEMPLATE. Download it.
3. Download and install the OLD 1.0 version of the OBLIVION toolset, install it....now...COPY the .exe file for it and store it somewhere safe! (like another drive...)
4. Uninstall the TESCS and then install the NEWEST version of it (1.3 or something).
5. Copy over the ORIGINAL EXE FILE FROM THE 1.0 VERSION and use *THAT* to launch the Oblivion toolset.
6. Follow the directions for the LIP TEMPLATE mod, to the best of your abilities, with a few changes:
a. Open up QUESTS.
b. Find the quest named DIALOG
c. Open up DIALOG 1 for dialog editing
d. Select the argonian male since he is at the top of your list, as the person saying the line.
e. record something stupid.
f. Hunt through oblivion/data/sound/voice/LipTemplate.esp/Argonian/M for the new sound file.
g. Edit its name and copy the entire line as long as it ends in .wav
h. Paste this onto your professional .wave (the one for fallout 3) as its name, preserving the .wav extension, so you end up with the filename being EXACTLY the same as the one used in Oblivion.
I. Delete the one from the argonian, since it was nonsense and replace it with your professional one.
J. Go back into the TESCS and CAREFULLY listen to your file, and place in the RESPONSE TEXT anything you want it to say in text and as close to the soundfile contents as possible.
k. Highlight the filename in the white 'letterbox' with lines..where it shows the path to it.
l. Click the little dot next to WAV beside the create lip files button.
m. Now...click the .lip files button.
N. Now the pain in the butt part: Go BACK to Fallout 3.
o. Record a junk .wav file for the line your NPC is gonna say.
p. Find this file and use ITS filename as the filename of both the .lip file and the professionally recorded .wav file, except the .lip file keeps .lip and the .wav file keeps .wav (do NOT include an extra
.lip or .wav...
)
q. Now that you have the oblivion generated .lip file named properly, as well as a properly named professional quality .wav file...find the spot the junk file for FALLOUT 3 was just generated. NUKE THE
FILE AND REPLACE IT WITH THE LIP FILE AND WAV FILE THAT NOW HAVE *ITS* NAME.
r. Save your work, launch the game, test it.
- Create the same dialogue structure (quest and topic names) in both TESCS and GECK. Copy and paste is your friend.
- Don't waste time recording in GECK. Do all of your recording in TESCS. (You can copy the GECK file name and see where it should be located in the "Edit Response" window)
- Edit your voice overs and then go back into TESCS and re-generate the lips before renaming them. (Later you can clean them or adjust volume, but nothing else unless you go back to your original TESCS files and re-generate the lips again)
- Use a unique race for each voice in TESCS. & create a unique Voice type for each new voice in GECK. It'll make it easier to track.
Additional Responses:
Hi,
you open up the tes-cs and load the "lip template" (from the tes nexus site), there is a standard NPC in the object window.
Just use him to create your dialog.
type in your dialog and reference it to your recorded wav files with the same speech content.
press create lip file, and a .lip file with the same name as your wav and voicetype (eg. maleoverseerneutral001.lip) will be saved in the directory of your wav file. (eg. data\voice\male\neutral\...)
now just copy and paste the wav, mp3 and lip file into your fallout 3 data directory that is referenced to your dialog in the geck. you might have to rename the files.
the tes-cs audio dialogue tutorial helps you understand what i?m saying, i hope wink.gif
Hope this helps,
Miax