open your script to edit it, and and make sure the 'Script type' box at the top middle says 'quest'.
What shall we do now? - Wait here. Affirmative. - You're fired. See you around. - Follow me. Okay then. - Let me access your inventory. Right behind ya.
ScriptName MyCompanionQuestScript short Status ;1 = following, 2 = waiting, 3 = sandboxing short DoOnce begin GameMode if (DoOnce != 1) set Status to 3 set DoOnce to 1 endif end
set MyCompanionQuest.Status to 1 OldAndyRef.evp
set MyCompanionQuest.Status to 2 OldAndyRef.evpAnd for the "Fired" topic, should be:
set MyCompanionQuest.Status to 3 OldAndyRef.evp
OpenTeammateContainer 1That will open your companion's inventory, and allow you to give or take items without consequence.
-Example-set QuestID.status to 1 ActorRef.evp
set QuestID.Status to 1ActorRef.evp
set MyCompanionQuest.Status to 1 OldAndyRef.evp
set MyCompanionQuest.Status to 2 OldAndyRef.evpAnd for the "Fired" topic, should be:
set MyCompanionQuest.Status to 3 OldAndyRef.evp
OpenTeammateContainer 1That will open your companion's inventory, and allow you to give or take items without consequence.