Companions and equipment

Post » Tue Dec 01, 2015 8:51 pm

Has anyone heard if your companions in F4 will be able to use medical supplies or food that you've put in their inventory to carry?

Or if you can flag equipment that you've given to Not be used so they stop dropping hand grenades in the middle of a melee on you?

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Kerri Lee
 
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Post » Wed Dec 02, 2015 2:20 am


Nope no official info on that.

Personally I'm just hoping we can take companions gear without killing them or doing silly reverse pickpocket. I want Preston hat and coat without breaking character.
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Maddy Paul
 
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Post » Tue Dec 01, 2015 8:23 pm

I'm just hoping they put a "DO NOT USE" flag ability so that I don't suddenly have mininukes going off point blank in my face because they happened to run over a shell for a fat man I have them packing. That never seems to end well for me.

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Ria dell
 
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Post » Wed Dec 02, 2015 9:36 am


Well don't give them the nuke then, stick to small arms X3
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GRAEME
 
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Post » Tue Dec 01, 2015 9:20 pm

They're pack horses, you find a heavy weapon and your already loaded, you pass it to the companion. Regardless of what it is, Fat Man or missile tube, even if they don't have any ammo for it at the time, they still seem to trip over a shell during a fight and switch out weapons when they run outta bullets, or at least they did in F3 all the time seemed like.

So I'm just hoping that was changed.

Them using medical kits, or healing powder, or anti-venom or stuff like that you put in the inventory I'm hoping was fixed because I cant count how many times I had to drop back to a save file after the companion died in NV or F3 because they were out of my reach during a fight to pop them with stimpacks.

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NO suckers In Here
 
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Post » Tue Dec 01, 2015 10:47 pm

hell I'm just glad they are considering the people that don't like to travel with companions. the lone wanderer perk is nice to add that 50lbs extra. I only ever had a companion for carrying stuff haha

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jenny goodwin
 
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Post » Wed Dec 02, 2015 8:11 am

Im right there with you on this one. Personally it was always more of an issue with the companion AI. I would want to be stealthy and be the type lurking in the shadows and having a companion in those types of situation just simply made things so damn hard at times. But then it was also so easy to become overencumbered... which is usually why I would have to sacrifice my playstyle and start using a companion.

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Shianne Donato
 
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Post » Wed Dec 02, 2015 7:50 am


Well thats not really a issue since they cant die, they do get knocked out, but they cant die, but I get what ya mean, tho with stacks being on lockdown it seems, giving them lots of those and hoping ya dont need to keep them safe might not work.
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Pawel Platek
 
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Post » Wed Dec 02, 2015 11:41 am

If it's that much of an issue then just use a mod to give each companion a container to use as a separate inventory.

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Donald Richards
 
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Post » Wed Dec 02, 2015 9:16 am

I would always dread going to Vault 34 in New Vegas. ED-E and Boone would always go nuts about all the ghouls. Constantly going in and out of combat.

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Wayne W
 
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Post » Wed Dec 02, 2015 12:53 am

Why mod it at all.. simply use the cheat console to give yourself infinite carry weight..

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Ross Zombie
 
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Post » Wed Dec 02, 2015 4:29 am

Depends on if they are using a console or PC to play the game.

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Erin S
 
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Post » Wed Dec 02, 2015 5:29 am

Ehh.. probably wont' be any mods on the console any time soon that do anything significant to game mechanics. It'll be cool if they do allow mods that change game mechanics but at the moment I'm doubting we'll ever see anything like that.

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Anthony Rand
 
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Post » Wed Dec 02, 2015 10:22 am

Changing something like Carry Weight would be pretty easy to do. Just checked with Nexus and there is 4 Fallout 3 mods that affect Carry Weight. None of them require additional programs or mods for them to run so it looks like such a mod would be available for Fallout 4. I can understand 3 of the mods that reduce the carry weight or uses the Fallout 2 formula for carry weight, but a pair of glasses that increases the carry weight to 9999 makes little sense for Fallout 3 mods. Just use player.forceav carryweight 9999.

Besides not letting modders change game mechanics means that hardcoe mods wouldn't be possible. Have to change ammo weight to have mass, add -starvation to food, and -dehydration to water. Also, hardcoe mods might want to change carry weight since a person with a Strength of 1 carrying over half of the weight that a person with a Strength of 10 can carry doesn't make sense.

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Naomi Lastname
 
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Post » Tue Dec 01, 2015 7:38 pm

Well I actually sort of hope that the hard core mode is the default standard for F4, but I was more interested if anyone had any information about how the companions were going to handle equipment and supplies you handed them than speculation about mods.

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Bambi
 
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Post » Tue Dec 01, 2015 11:43 pm

This is not something we can know until Bethesda decides to release the info or November 10th comes along. Besides lots of Fallout 4's features come from mods. Hopefully, Fallout 4 allows us to equip companions with whatever armor and weapons we want instead of using the "best" armor and weapons we give them. So if I equip them with a switchblade and Naughty Nightwear, then they should use it even if they have a laser rifle, energy cells, and Combat Armor.

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Rach B
 
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Post » Tue Dec 01, 2015 11:09 pm

Yep.. and mods will have to go through a strict vetting process that I'm assuming Sony and Microsoft will have a say in. I don't know that for sure but it seems likely to me. Console makers have plenty to fear from mods just from the amount of lawsuits that could be filed by idiots who don't understand that mods are made by players... And every console mod will have to be held to really high standards since Bethesda will have to completely endorse the mod and take responsibility for content.. We'll have to wait and see. At the moment I'm expecting nothing more than re-skins of weapons and armor already present in the game. Since we've never had mods on consoles before it'll be an interesting test to see what will eventually be allowable and I'm hopeful that this could be the beginning of something bigger.. ( But at the moment I'm starting out with pessimism to simply not be truly let down in the future.) :tongue:

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Ebony Lawson
 
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Post » Wed Dec 02, 2015 10:01 am

I'm okay with them swapping outfits, I'd just like them to also be able to use the medical supplies that I hand them to carry, which they have never been able to do in any of the console versions in the past.

I was also hoping that I could flag equipment that they carried as "do Not Use" so that if they dropped their weapon, they wouldn't decide to start lobbing grenades, dynamite, and other such things in a fistfight and blowing me as well as what I'm fighting to giblets.

That was the nice thing about EDE, he never threw a grenade at me.

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Anna S
 
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Post » Wed Dec 02, 2015 5:16 am

I just don't want them to drop items.
Like when you give them opposing faction armor, or give them a nice unique weapon, which they dispose of when they run outta ammo. You can get more bullets for that, dog.

Sometimes it worked out OK. At least in F3 (can't remember if it is the same in NV), if your sneak is high, enemies spot the follower but not you. Works good at drawing enemies out- they run right past you and become easy pickings.
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Chloe Mayo
 
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Post » Wed Dec 02, 2015 12:07 am

I Am a bit worried bout the friendly fire bit myself. they dont die but I expect they would blast me into a gameover.

Look 2-caps can take a kicking like a pro, But a mini nuke, no thats one I cant walk off. Hell even a poorly tossed plasma grenade could ruin my day.

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jennie xhx
 
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Post » Tue Dec 01, 2015 7:42 pm

Having flashbacks to clearing the fire ants out of the Boomers power station with Cassidy, her shotgun took damage and she threw it down and switched to a missle launcher I gave her to haul with no ammo, then made a run for the shelves...

Nobody came out of that looking pretty...

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Lalla Vu
 
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Post » Tue Dec 01, 2015 10:15 pm

There is a huge difference between a mod that changes the carry weight and most of the ones in the advlts-only section of nexus. Personally, I am expecting a report mod feature and a liability waiver clause since there is no way that Microsoft or Sony can approve each mod. They might also ban mods that have certain keywords in their descriptions. Resulting in having to know the right password to access the mod.

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Spooky Angel
 
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Post » Wed Dec 02, 2015 8:35 am

I'm also dying to steal the clothes of Preston ... ... :D :devil:

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Soku Nyorah
 
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