Companions and poison...

Post » Wed Dec 22, 2010 11:21 am

I recently started my fourth playthrough on Fallout New Vegas and I can say that I havn't run into any serious problems so far. I'm really enjoying the game, until I happened upon this little bug that is totally killing it for me. When companions become poisoned by Radscorpions or Cazadores, its basically their death warrant. Your only hope is that the poison will stop. Eventually I got tired of having to reload (After 7 times) and decided to go explore some place else. It wasn't the Radscorpions or the Cazadores that I was having trouble with, it was the fact that Boone just keeps dying! You cannot heal them with stimpacks, nor use anti-poison to cure the toxin! I just sat there and watched Boones health go down, hoping that the toxin would cease. Instead I watched him crumple into a heap.. A few times I tried giving him a stimpack, and you know what happened? His health went down. First time it went from 60 to 24 and the second time it went from 170 to -464.. This is creating a huge issue and I would very much like to AT LEAST be able to use an anti-poison on your companions..
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Steve Smith
 
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Post » Wed Dec 22, 2010 5:45 pm

Try putting an Antivenom in their inventory?
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Tina Tupou
 
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Post » Wed Dec 22, 2010 11:51 am

I wouldn't complain unless I had tried everything.
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Elizabeth Lysons
 
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Post » Wed Dec 22, 2010 10:21 pm

Well, when you mention it I did see some weird stuff with stimpacks. I was thinking there might be bug or something but was not really sure.

First case was when Bone was fighting giant radscorpion (in hardcoe). Seen him taking some hits I went and applied few stimpacks on to him. He died seconds later, as if stimpacks would actually subtract from his health. Now of course there was also poison so I was really not sure what happened.

But then I was fighting bandit near Primm. He took some hits, his health was down and he used stimpack. I saw his health slowly rise and then he hide behind the car so I could not finish him. As I was coming closer, something unexpected happened, he died on his own!

There might be something wrong with stimpacks.
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lucy chadwick
 
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Post » Wed Dec 22, 2010 7:32 pm

Yes it seems bugged at least in hardcoe. I had Raul fighting Cazodors and afterward I was stimpacking him an his health dropped!
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Ernesto Salinas
 
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Post » Wed Dec 22, 2010 3:22 pm

If your companion is about to die from poison dismiss him/her before he/she dies.
He/she should fast-travel to their location. Just go there and recruit them again.

This worked for me a few times.
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Darian Ennels
 
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Post » Wed Dec 22, 2010 1:31 pm

Try putting an Antivenom in their inventory?


I did this and it seemed to work. When I check their inventory I could see they were being used. I also give Raul all the irraditated food I find.
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ijohnnny
 
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Post » Thu Dec 23, 2010 1:57 am

I did this and it seemed to work. When I check their inventory I could see they were being used. I also give Raul all the irraditated food I find.


Well then Boone wants to die, because one sat in his inventory the entire time his health was draining. Also, companions don't use anything you put in their inventory except for weapons/armor.
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meg knight
 
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Post » Wed Dec 22, 2010 11:01 pm

If your companion is about to die from poison dismiss him/her before he/her dies.
He/she should fast-travel to their location. Just go there and recruit them again.

This worked for me a few times.


Shouldn't have to go through that hassle, thats kinda my point.
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Emmi Coolahan
 
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Post » Wed Dec 22, 2010 4:42 pm

Well then Boone wants to die, because one sat in his inventory the entire time his health was draining. Also, companions don't use anything you put in their inventory except for weapons/armor.


They definately use food and stim-packs. Even Ed-e uses stims.
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koumba
 
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Post » Wed Dec 22, 2010 10:36 am

My first playthrough I gave Boone a bunch of stims and he never used them.
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Kelly Tomlinson
 
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Post » Wed Dec 22, 2010 4:44 pm

They use stimpacks. At last in my game. But I would not recommend giving them some, at last not in hardcoe. They have to be really low on health to use them. Application takes time during which they are completely vulnerable and in hardcoe stimpack takes time to heal. In short, unless enemy stop attacking them (which he does not of course), it just makes them die faster.

Btw: If you heal them manually, stimpacks from their inventory seems to be used first.
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x_JeNnY_x
 
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Post » Wed Dec 22, 2010 10:02 pm

They use stimpacks. At last in my game. But I would not recommend giving them some, at last not in hardcoe. They have to be really low on health to use them. Application takes time during which they are completely vulnerable and in hardcoe stimpack takes time to heal. In short, unless enemy stop attacking them (which he does not of course), it just makes them die faster.

Btw: If you heal them manually, stimpacks from their inventory seems to be used first.


I was standing in front of him after combat watching him die of poison. I then used a stimpack on him and his health went from 170 to -464... I don't think that has anything to do with playing on hardcoe.
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Noraima Vega
 
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Post » Wed Dec 22, 2010 9:50 pm

I was standing in front of him after combat watching him die of poison.

Was id during or after combat. In my experience NPCs use stimpacks only while in combat.

I then used a stimpack on him and his health went from 170 to -464... I don't think that has anything to do with playing on hardcoe.

There must be some bug in NPC stimpacks use. As I wrote above, I had also some strange experiences with it. On few occasions stimpacks seemed to kill NPC. Of course I don't see in to the code so I am not sure what is going on exactly.

I always play on hardcoe so I don't know if similar things happen in normal mode.
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Jake Easom
 
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Post » Wed Dec 22, 2010 7:48 pm

hmm, weirdness.

I'm on PC, and stims are working fine on companions, post patch and in hardcoe mode. They've never used anti-venom I've stuck in their inventory, or drink or eat anything. (I haven't tried letting them carry rockets or grenades yet-- that didn't work out so well in FO3 :ahhh: )

I love the idea of giving Raul all my irradiated food.
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Pat RiMsey
 
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Post » Wed Dec 22, 2010 11:12 am

hmm, weirdness.

I'm on PC, and stims are working fine on companions, post patch and in hardcoe mode. They've never used anti-venom I've stuck in their inventory, or drink or eat anything. (I haven't tried letting them carry rockets or grenades yet-- that didn't work out so well in FO3 :ahhh: )

I love the idea of giving Raul all my irradiated food.


sorry have to lol about the rockets ;) I totally avoided companions in FO3 and I'm getting ready to in New Vegas too, because of this issue ><

Every time Boone gets himself poisoned, he dies. I've used a stim on him and he apparently dies faster, or anyway his health goes into the negatives and he keels over.

I don't suppose anyone has a work around other than the above listed?

Thx.
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kennedy
 
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Post » Wed Dec 22, 2010 4:23 pm

Was id during or after combat. In my experience NPCs use stimpacks only while in combat.


There must be some bug in NPC stimpacks use. As I wrote above, I had also some strange experiences with it. On few occasions stimpacks seemed to kill NPC. Of course I don't see in to the code so I am not sure what is going on exactly.

I always play on hardcoe so I don't know if similar things happen in normal mode.

according to wiki, there is a glitch when using stims on sidekicks when they are poison. for some reason the game won't make the sidekicks use antivenem or allow you to use that on them. this could be a design flaw.
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Rachael
 
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Post » Wed Dec 22, 2010 1:57 pm

Give them food, super healer like Desert Salad would help. But really what you need to do is to tell them wait at vantage points for those occasions.
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Ally Chimienti
 
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Post » Thu Dec 23, 2010 12:17 am

If your companion is about to die from poison dismiss him/her before he/she dies.
He/she should fast-travel to their location. Just go there and recruit them again.

This worked for me a few times.

they dont fast travel they walk to the location
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Philip Rua
 
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Post » Thu Dec 23, 2010 1:59 am

Whoops! hey, I just had the problem with Lily!

A Stimpak after poisoning and her health dropped by ~100, then it went back up when I gave her another. the 2nd time, I tried logging out of the dialogue wheel and logging back in, and the Stim worked fine when I retried it.
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Meghan Terry
 
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Post » Wed Dec 22, 2010 10:41 pm

according to wiki, there is a glitch when using stims on sidekicks when they are poison. for some reason the game won't make the sidekicks use antivenem or allow you to use that on them. this could be a design flaw.

^^^^^^^^
This
Here is the http://fallout.wikia.com/wiki/Fallout:_New_Vegas_companions#Bugs

they dont fast travel they walk to the location

Not after the 1.02 patch. They warp back to their home location. Also, the only time they are supposed to be essential is while they are in Companion Mode. If this worked for you, then there is something else going on. Perhaps the character is reset in some way.
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Valerie Marie
 
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Post » Thu Dec 23, 2010 2:24 am

Not after the 1.02 patch. They warp back to their home location.

They still walk home for me, no fast-traveling when I fire them...old game, new game...off they wander...I guess I, at least, have a bug. Luckily, I don't mind. In fact I kind of prefer them walking. heh.

The post about using a stimpack and Lily losing 100 health reminded me that in patch 1.1, I remember that happening to me w/Boone once, when he wasn't poisoned. But I clicked to use a stimpack and his health dropped, I used another it rose, used another it dropped, and so on. It didn't kill him outright and eventually it worked but it took 6 stimpacks when he only needed 90 of healing. Never happened again.

There was another time where I entered a loading area and Arcade warped in "unconscious" on the ground, and when he got up http://crimsonkeep.com/wallpapers/data/media/33/falloutNV-270.jpg and was actually invulnerable. When I reloaded it didn't repeat and also never happened again. Wonder if it's related...negative health bugs...
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Enie van Bied
 
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Post » Thu Dec 23, 2010 12:06 am

They still walk home for me, no fast-traveling when I fire them...old game, new game...off they wander...I guess I, at least, have a bug. Luckily, I don't mind. In fact I kind of prefer them walking. heh.

Very strange. I was very early into my fourth game when the 1.02 patch came down. I have since dismissed both ED-E and Boone and Cass. They all dissolved right in front of my eyes :cryvaultboy:

I didn't try going after them to see if they instantly made it back, but when I have time I may experiment. (Probably by that time, though somebody will have fleshed out the Wiki and I won't have to :hubbahubba:
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N Only WhiTe girl
 
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