Companions are permanent dead?

Post » Fri Dec 02, 2011 2:02 am

I've just went on tour with Lydia... she died and i can loot her. So she's permanent dead and not unconscious?
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james reed
 
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Post » Thu Dec 01, 2011 9:35 pm

Correct, they're taking after FO3 companions which i like because fo:nv got too repetitive with the compainions :\
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Christina Trayler
 
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Post » Thu Dec 01, 2011 5:56 pm

It's weird, actually. Seems like 80% of the time the companion just takes a knee and goes unconscious Fallout style, while the other 20% of the time they die. It's very bizarre.

Hoping we get the base IDs of the actors soon so I can stop resurrecting Lydia with console commands and just set her as essential.
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kristy dunn
 
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Post » Fri Dec 02, 2011 2:41 am

i dont get it either, my lydia got smashed on the head by giants and pierced by mammoths like 10 times but she didnt die lol
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Kelly John
 
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Post » Fri Dec 02, 2011 2:21 am

Me and my lydia took on 4 dragons together..and she gets killed by some weak novice conjurer on a misson for the college of winter hold. worst part was she had a ton of loot on her that i had to leave behind.
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Kristina Campbell
 
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Post » Thu Dec 01, 2011 9:25 pm

Me and my lydia took on 4 dragons together..and she gets killed by some weak novice conjurer on a misson for the college of winter hold. worst part was she had a ton of loot on her that i had to leave behind.


My Lydia got killed (okay, got killed again) immediately after downing our third dragon. We killed it in a random encounter west of Whiterun, she had just revived from unconsciousness and was very low on health, and a mudcrab-a mudcrab-ran up and killed her as I celebrated over the corpse of the freshly killed dragon we just brought down.

I love this game.
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Stat Wrecker
 
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Post » Fri Dec 02, 2011 5:08 am

My Lydia got killed by a mudcrab.






:P Just kidding. We went into this dungeon to help this guy kill a necromancer that was reviving his dead ancestors. We got swarmed by the Draugr. She didn't make it.
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Suzy Santana
 
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Post » Fri Dec 02, 2011 6:39 am

I saw one preview article which claimed that companions are semi-essential and will stay dead if you kill them, but not if they die to mobs, but I haven't seen anything to confirm or deny this claim. I do know that I went through the first major Companions (guild) quest and the guy who was watching over me went down many times, but always got back up, although I suppose he might be "special" (fully essential) at this stage in the game, so it's not a good test.

My main way of dealing with the issue of keeping companions alive in Oblivion was to use the console not to resurrect them, but rather to multiply their health by 10. I'm just about to take Lydia out on our first quest together; I expect her to hold up pretty well after being buffed from 181 hp to 1,810.
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lucile davignon
 
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Post » Thu Dec 01, 2011 6:51 pm

It's weird, actually. Seems like 80% of the time the companion just takes a knee and goes unconscious Fallout style, while the other 20% of the time they die. It's very bizarre.

Hoping we get the base IDs of the actors soon so I can stop resurrecting Lydia with console commands and just set her as essential.

NPCs (and some enemies) will collapse or struggle to a knee if critically wounded. They can then heal or recover and stand again. If they take too much damage they will die. The "take a knee" animation occurs when they have just a sliver of live left.
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Eric Hayes
 
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Post » Thu Dec 01, 2011 9:23 pm

My Lydia died. May her soul rest in piece. :sadvaultboy:
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Kate Murrell
 
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Post » Thu Dec 01, 2011 11:21 pm

I thought it was confirmed they were going to be Fallout: NV style companions? Well thats kind of annoying.
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Phillip Brunyee
 
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Post » Fri Dec 02, 2011 4:57 am

my lydia was killed by a bandit chief, she survived a bombardment of fireballs from a hagraven at a low level, but a bandit killerd her. to be fair, bandit chiefs are pretty tough
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Tanya
 
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Post » Thu Dec 01, 2011 8:54 pm

NPCs (and some enemies) will collapse or struggle to a knee if critically wounded. They can then heal or recover and stand again. If they take too much damage they will die. The "take a knee" animation occurs when they have just a sliver of live left.


Good to know!

I saw one preview article which claimed that companions are semi-essential and will stay dead if you kill them, but not if they die to mobs, but I haven't seen anything to confirm or deny this claim. I do know that I went through the first major Companions (guild) quest and the guy who was watching over me went down many times, but always got back up, although I suppose he might be "special" (fully essential) at this stage in the game, so it's not a good test.

My main way of dealing with the issue of keeping companions alive in Oblivion was to use the console not to resurrect them, but rather to multiply their health by 10. I'm just about to take Lydia out on our first quest together; I expect her to hold up pretty well after being buffed from 181 hp to 1,810.


Great idea! What's the command for that?
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Harry-James Payne
 
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Post » Thu Dec 01, 2011 9:00 pm

My Lydia died on the hands of Spriggans.

I was so sad, she'd been with me for such a long time D:
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Petr Jordy Zugar
 
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Post » Fri Dec 02, 2011 1:58 am

Odd. Mine got knocked out by a troll but she popped back up when I ran away.
http://uesp.net/wiki/Skyrim_talk:Lydia.

So I am confused.
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+++CAZZY
 
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Post » Thu Dec 01, 2011 11:26 pm

I used the elf from the first village to get the dragonborn tablet. He never died but went down several times. I had a good laugh watching him go through the trap with the swinging spiked door. I must have zapped him a few times because once the quest was completed I had a bounty and had committed several assualts.
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Eduardo Rosas
 
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Post » Thu Dec 01, 2011 10:50 pm

My main way of dealing with the issue of keeping companions alive in Oblivion was to use the console not to resurrect them, but rather to multiply their health by 10. I'm just about to take Lydia out on our first quest together; I expect her to hold up pretty well after being buffed from 181 hp to 1,810.


Great idea! What's the command for that?


Open the console and click on the companion. Sadly, unlike Oblivion, it displays only the companion's formid and not their name, so you won't know whether you clicked the right object (as opposed to, say, some fog in front of them) unless you use some "getav" commands to inspect them.

Anyhow, in the console, with the companion selected:
getav health            ; to get their current healthgetbaseav health     ; to get their maximum healthsetav health xxx      ; sets health to xxxmodav health yyy    ; alternately, this adds yyy to health


Unlike Oblivion, it seems that using these commands to increase current health to above max health will also increase max health automatically.
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Setal Vara
 
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Post » Thu Dec 01, 2011 3:23 pm

Just so everyone knows, if you plan to get married you NEED to keep Lydia alive or Resurrect her. the game bugs out at the wedding if she is dead. it teleports her dead body to the chapel and you fail the wedding quest like you left your bride at the altar.
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Cedric Pearson
 
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Post » Fri Dec 02, 2011 6:14 am

The only time my Lydia died is if she got hit with damage by my own spells, other than that she takes a knee. As my mage got higher level and my play style called for alot of runes and AE spells I just left her to guard my house so I didn't keep killing her.
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noa zarfati
 
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Post » Thu Dec 01, 2011 6:35 pm

The only time my Lydia died is if she got hit with damage by my own spells, other than that she takes a knee. As my mage got higher level and my play style called for alot of runes and AE spells I just left her to guard my house so I didn't keep killing her.
I'm pretty sure this is the case. In my experience, she'll drop to one knee and enemies will leave her alone, then I'll either whack her once by accident or one of my AoE's will get her (I'm clumsy that way).

The problem is that she's extremely vulnerable in that state, so even the tiniest nip from you and poof! She's dead. I stopped taking her with me because I stealth-kill with daggers and spray-and-pray destro magic if caught. Not a good play style for friends :(
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clelia vega
 
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Post » Thu Dec 01, 2011 2:47 pm

I haven't had Lydia (the only companion I've encountered so far) die from enemy attacks yet. The only time she died is when I accidentally fired an arrow in her back while sneaking. It was easy enough to revive her with a console command though.

As far as I can tell companions just drop to their knees and then enemies will ignore them. I spent 5 minutes fighting a Dwemer Guardian last night that would hit Lydia as soon as she revived and then the Guardian would focus on me again. She spent pretty much the entire fight on her knees.

I'm mostly resorting to having my companion wait outside the dungeon while I clear it on my own. They're a bit too aggressive in my opinion and it wouldn't be the first time Lydia attracts half the dungeon, falls over and everything comes after me instead.
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phillip crookes
 
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Post » Thu Dec 01, 2011 11:06 pm

I saw one preview article which claimed that companions are semi-essential and will stay dead if you kill them, but not if they die to mobs, but I haven't seen anything to confirm or deny this claim. I do know that I went through the first major Companions (guild) quest and the guy who was watching over me went down many times, but always got back up, although I suppose he might be "special" (fully essential) at this stage in the game, so it's not a good test.

My main way of dealing with the issue of keeping companions alive in Oblivion was to use the console not to resurrect them, but rather to multiply their health by 10. I'm just about to take Lydia out on our first quest together; I expect her to hold up pretty well after being buffed from 181 hp to 1,810.

I suspect this is true has killed her twice with friendly fire, other times she always come back even then left alone with multiple enemies.
Quite possible she has very low health then down so any area effect from magic or similar might kill her.
Should be easy to check out and even modify then the editor come out.

Problem with very high health on companions is that you get an tank who is almost impossible to take down. If they drop unconscious you are alone until the fight ends.
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Stephanie Nieves
 
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Post » Thu Dec 01, 2011 4:47 pm

My Lydia was killed by a gang of Imperial soldiers that I came upon. I saw her yield amidst a big group of guys swinging at her but I was caught up in the fight and didn't see her die. I killed all of the soldiers except for one. He had a cool Roman-sounding Imperialist name that I forgot but he wouldn't die. He yielded and I tried to kill him but couldn't. Then he recovered and came after me as I was looting his fallen companions. I got him to yield again but he still wouldn't die and kept recovering and re-attacking me. I eventually ran away from him. I waited for Lydia all night but she never showed so I figured she was for real dead.

Lydia's death pissed me off and I joined the Stormcloak rebellion.

The thing is though, is that more than a week later in game time I bought the house in Whiterun. When I went upstairs, there is Lydia's corpse on the floor of the guest room and she still has all of the gear that she died carrying.
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stevie trent
 
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Post » Fri Dec 02, 2011 4:49 am

If your companion goes to their knees, they are in an unconscious state, however, if they get hit with anything (doesn't take much) they will ''die''.....seems that most enemies leave them in the unconscious state. But, something strong like a sabre cat, or a bear, their 2 hits are enough to totally bypass the unconscious state. Ive done many reloads because of this lol.... my companion is carrying all my heavy/valuable [censored] xD
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KU Fint
 
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Post » Thu Dec 01, 2011 4:16 pm

That's one strange lady... Even her corpse follows/torments you.
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daniel royle
 
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