Companions..... are... well they are buggy.

Post » Mon Jun 14, 2010 12:17 am

I've got ED-E, Arcade, Jess and Boone. Every single one of them doesn't listen to what I tell them. I tell them to be passive, they don't do it. I tell them to used ranged attacks, they use melee. I tell them to use melee attacks, they use ranged. They wander off all the time, never staying close to me. It's just like every script relating to their orders is completely broken, and they just end up doing whatever they want. This is particularly bad for hardcoe mode, because they just die all the time, and no coming back. I mean... you guys just say "meh" on the companions and just hope the modders fix it or something? I mean honestly, I did not have this much trouble with companions in FO3. Also, another issue I have noticed, when I try to give ANY of my companions new weapons, they never use them. I'll give Jess a fully repaired laser rifle, with a bunch of ammo, and she still just uses her power fist, EVEN when I've told her repeatedly to use ranged attacks. Same with Boone, he'll just randomly pull out some machete and start hacking at people, even when he has like 3 different guns, with ammo, AND his orders are set to ranged. It's really, really annoying.

Anyone else having a bad time with idiotic companions? Not doing what you tell them, etc etc?

I hope I am not alone in this....
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Taylah Haines
 
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Post » Mon Jun 14, 2010 12:22 am

TL;DR version: Companions are idiotic, don't use new equipment, and don't listen to what I tell them MOST of the time. Occasionally they will work fine, but that is a rarity. Most of the time I have to work around their stupidity, basically rendering companions useless, especially on hardcoe mode. Like, no point in even having companions on hardcoe mode, they just die because they don't listen.
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Travis
 
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Post » Mon Jun 14, 2010 3:48 am

Actually I've found quite the opposite. Never had any problems with my companions. Admittedly, Veronica hangs a bit too far back for someone with a melee weapon, but I can't be sure that's an actual problem with the script.
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Rozlyn Robinson
 
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Post » Mon Jun 14, 2010 5:54 am

Wow. :facepalm:

Her name is Veronica. :facepalm:

Where the hell was I getting Jessica? :blink: :lol:
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Isabel Ruiz
 
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Post » Mon Jun 14, 2010 10:18 am

I have Boone and any time I go into a building with baddies I can just stand at the front door while he runs around the entire place slaughtering everyone.
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Kari Depp
 
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Post » Mon Jun 14, 2010 12:20 pm

Ditto on the stupidity of them.
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Darrell Fawcett
 
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Post » Mon Jun 14, 2010 3:39 pm

Eh, about the only problems I've had with companions, I've got Boone and ED-E, so far is not always staying put when I tell them (Every time I set them to 'wait here' I go a long ways away and they come running back to me; don't know if this is a bug or not though) and Boone switching to his machete randomly even though he's set to 'ranged combat' (Though this is uncommonly and easily fixed with the companion commands wheel).

But yeah, Boone is a bad mutha :rock: ; I ought to get him a decent CQB weapon so that the next time we go indoors he can REALLY slaughter everything in sight without being handicapped by his hunting rifle. (Which isn't much of a handicap to begin with :P )
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Jade
 
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Post » Mon Jun 14, 2010 3:32 pm

I have Boone, he keeps dieing, I give him half of my stims and he never uses them, and he is constantly getting killed by Cazadors and Legionary Assassins, and I have him with an Assault Carbine with Surplus Ammo, its getting annoying.
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herrade
 
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Post » Mon Jun 14, 2010 3:38 pm

Agreed on the commands not working right. In FO3 I remember badly wanting to be able to control them like you can in WoW. "WAIT, Clover, hold your fire g*ddamnit!" Well, I still find myself having to yell at them in New Vegas because they open fire before I tell them to, despite being set to passive. This should be a high priority fix for the devs since this was touted as one of the cool new features of the game.
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gandalf
 
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Post » Mon Jun 14, 2010 11:19 am

I have Boone, he keeps dieing, I give him half of my stims and he never uses them, and he is constantly getting killed by Cazadors and Legionary Assassins, and I have him with an Assault Carbine with Surplus Ammo, its getting annoying.


What's your Charisma at? Because Boone is a monster. Why did you give him any gun or ammo at all? Just recruit him, then set him lose on the world.

Though if you have really low CHA that might hinder him a bit. Higher CHA boosts all companions.
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FABIAN RUIZ
 
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Post » Mon Jun 14, 2010 6:08 am

Veronica got stuck inside of me somehow, And she was really low on health. All I could hear were coughing fits and "I knew I should of been an actress" from my male's body. Awkward.

Eventually she got out in Hidden Valley and came up to me, and said "Men with Guns and Knifes trying to take over the world" (Or something like that)....

Weirdest play of my life.
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Shirley BEltran
 
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Post » Mon Jun 14, 2010 12:08 pm

First thing that came to mind when you mentioned their opposite behavior between Melee and Ranged was: are you sure you're reading the companion wheel settings correctly? I hate how they set it up, but when you highlight any of the binary settings, it highlights as the opposite of what they are currently set to... as in, "do you want to give them the command to do the opposite?" I don't know why, but even after several days of playing, I still have to focus and think twice about what it's telling me every time.

If you want to simply confirm their current settings, make sure that you've not selected any of the values that change when highlighted.


It could be that, or it could just be buggy for you :)
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roxanna matoorah
 
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Post » Mon Jun 14, 2010 4:21 pm

Honestly, I'm sure he's got the settings right. My thing is that I think Boone is pretty intelligent with his swapping to machete. For me he always sticks to his rifle but if something gets close he swaps. He also swaps when we go into vaults often because of the tight quarters. I've never had him set to ranged and whip out his machete in the open plains.
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Robert Bindley
 
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Post » Mon Jun 14, 2010 2:01 pm

Raul isn't getting his weapons back when I leave casinos. It is pissing me off.

EDIT: Only seems to happen at Gomorrah
EDIT: Even If I make him wait outside while I go in, he loses his guns.
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louise fortin
 
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Post » Mon Jun 14, 2010 8:48 am

What's your Charisma at? Because Boone is a monster. Why did you give him any gun or ammo at all? Just recruit him, then set him lose on the world.

Though if you have really low CHA that might hinder him a bit. Higher CHA boosts all companions.


That's my experience. Boone is BAMF. Have had no problems with commands so far.
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Tanya Parra
 
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Post » Mon Jun 14, 2010 12:38 pm

I usually use ED-E and Boone. I have never had any issues with ED-E other than when the indicator says Caution she turns agressive. Boone is also a pretty solid companion and the only issue I ever have with him is that he tends to switch to melee weapons and rush into battle a lot more often than I would like.
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Kortknee Bell
 
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Post » Mon Jun 14, 2010 12:34 pm

The only problem I find with my companions is that they are invincible. Yes, when their health runs out, I merely get the little notification saying "... is unconscious."
It's not too bad, but I'd like our actions to actually matter.
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Mrs shelly Sugarplum
 
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Post » Mon Jun 14, 2010 3:50 am

The only problem I find with my companions is that they are invincible. Yes, when their health runs out, I merely get the little notification saying "... is unconscious."
It's not too bad, but I'd like our actions to actually matter.


Play on hardcoe.

Raul isn't getting his weapons back when I leave casinos. It is pissing me off.

EDIT: Only seems to happen at Gomorrah


Pretty much every companion page on The Vault wiki talks about how they're bugged when leaving casinos as if that's the only companion with the problem. It's all of them, but it's a random bug. It has nothing to do with Raul or the Gomorrah specifically.
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DeeD
 
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Post » Mon Jun 14, 2010 6:49 am

Play on hardcoe.



Pretty much every companion page on The Vault wiki talks about how they're bugged when leaving casinos as if that's the only companion with the problem. It's all of them, but it's a random bug. It has nothing to do with Raul or the Gomorrah specifically.


Really? It never happened to me with any other companions, is happening consistently with Raul and Gomorrah, and continues to happen if I stop playing or completely leave the area.
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Imy Davies
 
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Post » Mon Jun 14, 2010 4:47 pm

Really? It never happened to me with any other companions, is happening consistently with Raul and Gomorrah, and continues to happen if I stop playing or completely leave the area.


I had considered a high cha build to pump followers, but it seems like its more hassle than worth. Especially if you turn around and they are gone, their pathing to you being highly erratic at times. Or running off on their own, doing their crazy things. When I wiped out the Gomorrah, i had to leave them outside as they would happilly kill EVERYONE fleeing from me, as i started bringing out the heavy guns, instead of just the omerta thugs alone.
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M!KkI
 
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Post » Mon Jun 14, 2010 4:04 am

I hate the dang Eyebot (refuse to call him by his Pixar name).

PROS:

1) freakin' flying eye-bot
2) lets you shoot cloaked foes
3) lets you and your allies see enemies at extreme range


CONS:

1) Annoying sounds, especially in combat with the metallic military trumpets/music
2) makes your living companion go on crazy long range aggro aggressive
3) makes me constantly think enemies are near even when a quarter mile away
4) defeats the point of being a stealth-based character

Man, i've got Cass and she never sneaks anymore when I'm sneaking. That stupid eye-bot scans something 2 levels down on the floor I'm on and WHAM off he and Cass go to stir up everything. And mostly they kill everything. But dang-it, I was in sneak mode and I wanted to sneak up!

I had to boot him. Now Cass stealths like a champ again (and I've got stealth 100).
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Lily
 
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Post » Mon Jun 14, 2010 1:59 pm

I hate the dang Eyebot (refuse to call him by his Pixar name).

PROS:

1) freakin' flying eye-bot
2) lets you shoot cloaked foes
3) lets you and your allies see enemies at extreme range


CONS:

1) Annoying sounds, especially in combat with the metallic military trumpets/music
2) makes your living companion go on crazy long range aggro aggressive
3) makes me constantly think enemies are near even when a quarter mile away
4) defeats the point of being a stealth-based character

Man, i've got Cass and she never sneaks anymore when I'm sneaking. That stupid eye-bot scans something 2 levels down on the floor I'm on and WHAM off he and Cass go to stir up everything. And mostly they kill everything. But dang-it, I was in sneak mode and I wanted to sneak up!

I had to boot him. Now Cass stealths like a champ again (and I've got stealth 100).


Hmm, that might explain some of the more whacky follower behavior, like them getting lost from trying to engage far off enemies. So you have better control over followers the lower perception you have, so they stay where you want them perhaps?
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Isabella X
 
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Post » Mon Jun 14, 2010 4:50 pm

Here is my problem with companions, they do stuff randomly.

Take Boone for instance: I'll give him tons of weapons with the appropriate ammo(Lever-actions shotty, Plasma rifle, Missie Launcher, frag grenades...and you know what he uses? His trusted Scope hunting rifle, which is actually fine because he kicks ass with it.

But then get this, we start battling multiple mobs for a minute or 2 until Boone gets a genius idea "OH wait i got a 9 MM pistol in my inventory, I'm going to use this instead". : :eek:

Out of all the weapons I give him to use, he chooses the weakest POS weapon at the worse time to use it. :banghead:

This scenario happens multiple times except he uses a machete or brass knuckle, or a random frag grenade while we are inside vaults( Which is the worst time to use them!!). I know it isn't my companion wheel setting because he WAS using the hunting rifle for like the last 3 hours.



Also another pet peeve with companions they get stuck behind load screen doors. Meaning you go through the door, see the loading screen, but you are by yourself. Really annoying
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JUDY FIGHTS
 
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Post » Mon Jun 14, 2010 7:55 am

my wheel works just fine, but sometimes veronica disappears randomly an than she's nowhere to see in the strip but i can get her back with fast travelling
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helen buchan
 
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Post » Mon Jun 14, 2010 7:34 am

I hate the dang Eyebot (refuse to call him by his Pixar name).

PROS:

1) freakin' flying eye-bot
2) lets you shoot cloaked foes
3) lets you and your allies see enemies at extreme range


CONS:

1) Annoying sounds, especially in combat with the metallic military trumpets/music
2) makes your living companion go on crazy long range aggro aggressive
3) makes me constantly think enemies are near even when a quarter mile away
4) defeats the point of being a stealth-based character

Man, i've got Cass and she never sneaks anymore when I'm sneaking. That stupid eye-bot scans something 2 levels down on the floor I'm on and WHAM off he and Cass go to stir up everything. And mostly they kill everything. But dang-it, I was in sneak mode and I wanted to sneak up!

I had to boot him. Now Cass stealths like a champ again (and I've got stealth 100).

Huh, I've never had that problem with ED-E. I certainly notice enemies when they're still way too far away, but my allies never attack them until I see [CAUTION] appear on the screen (and even then, they usually stay put until it says [DANGER]).
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Christine
 
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