Prior to making this post, I already was using the standalone MMM increased 1-3 spawns.
So I downloaded Phalanx and Foes Reworked and have encountered a lot of bugs.
-Clover's collar is back on, and can't be removed via console like it usually should be. Can't remove it via either the trade menus either
-Jericho has 20 strength, 150+ small guns and big guns
-Jericho and Clover both have an insane amount of 10mm ammo and shotgun shells in their inventory
-For the first time in my life, I actually saw Jericho do the 'run/curl up into a ball' thing. It was so unbelievable, I had to screenshot it! http://img20.imageshack.us/img20/3333/jerichocower.jpg
-After changing Clover's skills once, it seems you can't change it back.
And this isn't a bug, but your version of Increased Spawns is the 4-7 Increased spawns version. Although you are correct in saying this adds a challenge, you shouldn't have to turn Fallout 3 into Smash TV in order to make things a challenge. I'm going to go back to the 1-3 version and let you know how Foes Reworked goes with that, but for now I think I am going to skip out on Phalanx. It's not other mods causing this problem. Phalanx and Foes Reworked were the only two I added this evening.
edit: Foes Reworked seems to cause my companions take a little more damage. Thanks for making the mod, it doesn't tone down companions but it tones up common enemies like raiders and mutants up enough so that it's once again a challenge. Still having problems with Phalanx though.
I didn't touch Clover's collar. If she has a near death, it will re-appear but that wasn't something I'd planned for, its how she works because its in her base inventory. That part is not a bug in either Phalanx or Fallout3.exe, it's how the base inventory works.
20 strength +150 small guns etc. is a vanilla bug with stat changing armor and followers. It looks ugly but it doesn't affect them too much I don't think (20 strength acts like 10 from what I can tell). It escalates further with Phalanx because to defeat certain destructive bugs in the game I have to force them to re-evaluate their inventories more frequently than vanilla does, so, that vanilla issue kicks in more.
Followers show up with like, 500 - 1000 ammo or something by design. It's the only free ammo they ever get, it's relative to attempting to balance out how poor the player is in beginning game and how extreme some of the fighting can be. If you see like 10,000 on them, that's different... there's a glitch that can happen rarely with 1.08 which can cause that, OR, some other mods can damage the distance-based weapon selection system and cause it. But that initial ammo, yeah, it is a large amount.
Jericho cowering: see the (disabled) next to his name? You let him have a near-death in combat and that's how they act afterwards. You have to fix him before you can use him again. You should have seen an explanatory message box pop up the first time you had a follower go disabled, and there will be a note in your pip boy explaining it too. Design thing, not bug.
Training followers' skillsets is only doable once per savegame by design. I meant for players to pick one and be stuck with it, just like the player himself makes skill choices and is stuck with them. But if you absolutely must re-do her, Gary who is alongside the Megaton wall resets her training variable if you say "I have a follower that is malfunctioning" and say to reset her.
Foes Reworked NG is still a bit of a work in progress, not quite perfect yet in fact. As you level into the mid-20's it becomes quite evil, you see quite a few of the Broken Steel mutants and they are rough.
Your choice on what to do obviously, but I don't see any Phalanx bugs described in your post... =p
edit: the next standalone Phalanx release will be 1.1, and it's coming out shortly after embedded FOOK version is out of beta which, hopefully, is sometime in May. That thing's got 4 months of work in it that the standalone version does not have. If you decide to keep Phalanx, you'll want to keep an eye out for that 1.1 jump, it's moved quite a bit ahead of standalone at this point. I should make a post in my main thread with some of what's coming in that one.
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