1) Despite setting ED-E to passive and telling Arcade to wait to attack anything until I attack it, it seems that both my companions are a bit neurotic. When I'm anywhere that there is the slightest chance of a conflict, they both proceed to seek out the hostile and attack them mercilessly. This is all fine and dandy when it's a giant ant or a gecko, but when it's a camp full of hostile giant radscorps or a basemant full of Nightkin, it's a little annoying.
Is anyone else getting this?
TL:DR version: companions aren't passive when I select passive. I want them to be passive. Help me make them passive.
2) Companions don't successfully zone between some areas. I see the 103824 threads about missing ED-E and others. I assume some of it is the godawful path finding over anything that isn't a glass surface (i.e. rubble, rocks, cliffs, crevices, rebar sticking out of the ground, dead bodies, edges of lake, edges of structures, edges of furniture, edges). But I'm specifically talking about companions being directly behind you PRIOR to opening a door ('zoning') and being nowhere after you zone. I can still select them with the 'prid ###' 'moveto player' console mumbo-jumbo but this gets old.
So far its happened on the transition OUT of the "boulder city ruins" or something named like that (where Khans have NCR hostages) into the regular Boulder City, and when going from the regular southern Freeside doors to inside Freeside. Both of these instances were 100% repeatable, and the console was my only recourse.
Now, I know that my companions are zoning with me because prid selects them. Its just that they're zoning either into geometry, under the world, or onto a bar stool somewhere and they won't reappear unless I use console magic.
Again, is anyone else getting this? Any idea why, or how I can fix it?