Yet another topic to mull over while we wait... and wait... and wait...
Been playing Fallout 3 and Fallout New Vegas a lot, and noticed something in Fallout New Vegas, in particular. Companions have their own little stories, and their own interactions both with the world and with other NPCs and each other. That's what makes them interesting and not just bullet shields or mobile turrets. The "problem" is that you can (usually, barring mods) only have one human and one robot companion with you. Using modded companions, however, I was tooling around the Mohave with three human companions and a robot dog. And during the course of at least one quest (mod-added) I picked up a fourth human companion. So we were a party of five (plus dog). That's an awful lot of people. Kind of puts a crimp in the ol' sneaky-sniper gameplay.
I'm creeping along like a mouse and here comes Veronica clanking in her power armor, and Willow blithely commenting on the environment while Vanessa chats up the Robot Dog.
Of course, the easy answer is to CHOOSE to have only one (or no) companions. But I ~do~ hate to miss out on some of the great dialog they offer out of the blue. The dilemma becomes, then, which companion do you use, when? I took out Boone when I went to the NCR bases and sure enough, the NPCs made comments about how, "Wish I had someone from First Recon watching my back!"... because I had Boone with me. But when I have Willow with me, she will offer up gems of wisdom like, "We're in Sloan? There are deathclaws are near here! We need to GO." and of course while fighting deathclaws, she'll whine, "I -hate- deathclaws! I think I peed a little!"
I find myself spending more time trying to complete my Companion quests than I do on the actual main storyline. And that's what prompted this post ----- at what point does a Companion graduate from non-boring-turret/meatshield to helpful amusing comrade and at what point does the companion become the star of the story? If the Companion is SO well developed that you almost consider the companion to be 'your' character and your -actual- character is just the meatshield / turret that is used to advance/discover the Companion's story?
I'm not saying I want dumb companions --- I love Veronica in New Vegas, and Willow (mod companion) is just plain awesome ---- but I worry that sometimes they become too much the focus, both of the story and of the player.
Or am I just reading too much into these Companion quests/interactions?