comparing and contrasting crysis 1 and 2

Post » Fri Nov 12, 2010 11:58 pm

What do you miss from crysis 1 that was left out in crysis 2 and how do you think the 2nd game has improved upon the first if it has at all?
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David John Hunter
 
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Post » Fri Nov 12, 2010 6:12 pm

Core Game Elements (Overview)

AI: Crysis 1
Aliens: Par
Enemy (Human): Crysis 1
Characters: Crysis 1
Content (Length): Crysis 1
Content (Gameplay Features): Crysis 2
Control Variation: Par
Environment (Detail): Crysis 1
Environment (Setting): Crysis 2
Exploration: Crysis 1
HUD: Crysis 2
Nanosuit Functionality: Crysis 2
Performance: Crysis 2
Plot: Crysis 1
Weaponry: Crysis 2
Voice Acting: Crysis 1

Core Game Elements (Explained)

AI
Both games had a great use of CryTek's superb level of AI, however Crysis 1's environment elements allowed the AI to become more practical than Crysis 2. From seeing the AI travel in groups, travelling in bushes versus an open path to shining a flashlight in your direction to obscure the target's location simply gave Crysis 1 the edge.

Aliens
This was a tough one. Bottom line, both games had extremely well designed aliens. In terms of design, attitude and interaction.

Enemy (Human)
Throughout both games, the player encounters both human and alien enemies. Crysis 1 had very realistic korean soliders that were relentless. Crysis 2 had great human enemies. Although, they seemed less lifelike and too familiar.

Characters
Crysis 1 had a great collection of characters. Given both games concentrate on solo-gameplay, Crysis 1 simply had more characters and actual character development.

Content (Length)
Both games had an enormous amount of content. However, coming down to the pure length of available gameplay, Crysis 1 won, but not by much. Both games offer a substantial amount of gameplay time that is sure to please in more ways than one.

Content (Gameplay Features)
Crysis 2 is definitely a game that out-performs on its predecessor in terms of gameplay features found throughout the game. A player is able to make further use of their environments in Crysis 2 from picking up more objects to distract the enemy to finding unique weapon opportunities.

Control Variations
This is a "plus or minus" situation. Basically where Crysis 1 had certain control capabilities where Crysis 2 didn't, but Crysis 2 had newer control capabilities that Crysis 1 didn't. For example, Crysis 1 allowed you to go prone to further increase your stealth capabilities against the enemy, where Crysis 2 prevents this. However, in compensation, Crysis 2 allows you to do a "power slide".

Environment (Detail)
Simply put, the level of detail in both games is astronomical. CryTek managed to put players in a realistic environment filled with lush details without cutting any corners. However, Crysis 1 takes the prize here. Crysis 1 was a paradise island filled with never-ending forests, creeks and rivers, waterfalls and an ocean surrounding it.

Environment (Setting)
This could be argued from player to player based on pure preference. One player could suggest their liking to a paradise island that you make your way through fighting off Korean soliders and aliens to boot. However, I prefered Crysis 2's setting of a city under attack by an alien presence. As you progress, the city becomes more and more obliterated with buildings falling all around you.

Exploration
Without a doubt, Crysis 1 is a far superior game in terms of exploration opportunities. I was slightly disappointed in how linear Crysis 2 was in comparison. Don't get me wrong, Crysis 1 was linear as well, it just was as...obvious. The path you trekked was much wider, which allows for more tactical opportunities.

HUD
The "Head's Up Display" (HUD) in both games are very well designed to offer all the important information to the player without cluttering up the screen. However, Crysis 2 provided an even more seamless HUD design than before.

Nanosuit Functionality
The nanosuit had a completely different feel in Crysis 1 than it does in Crysis 2. The main difference from Crysis 1 is the suit had "Maximum Speed" and "Maximum Strength" as selectable modes. Now with Crysis 2, they've been seamlessly integrated into the suit as passive suit functionality. Not to mention, they greatly improved the "Maximum Armor". Also, the suit now provides "nano vision" which is basically infared sight where you can spot targets based on heat signatures in the dark or visibly challenged environments. Lastly, players can now "enhance" their nanosuit through 12 separate suit upgrades that further changes the gameplay experience.

Performance
With the arrival of CryTek's newest gaming engine, "CryENGINE 3", they have unleashed an unparallelled gaming experience for gamers across all platforms. Crysis 1 used the "CryENGINE 2" gaming engine and was solely meant for meaty PC machines, where the graphics had much more detail, thus it was a meaner engine that simply couldn't perform on any console platform. With CryTek's new engine, they sacrificed some graphical detail and made several improvements to where the game performs wonderfully on mediorce PCs and console platforms.

Plot
This once again is a gaming element that can be argued from player to player. While Crysis 2 had a much more intense plot in the heart of New York city, I couldn't help but cheer for Crysis 1's plot. The idea of Koreans stumbling upon an ancient race of advanced beings on an unmapped island and in the end unleashing hell on the world seems quite satisfying in my books.

Weaponry
Crysis 1 had a worthy selection of weaponry that didn't make the player feel cheated. It had your familiar weapons ranging from your tradition AK-47 to a big-ass "Gauss" weapon that shoots EMP rounds. Despite Crysis 1's weapon selection being undermined in comparison to Crysis 2, I did enjoy being able to carry a sidearm at all times versus Crysis 2's new style of only carring 2 weapons at all times. In the end, Crysis 2's much greater selection of weapon keeps it on top.

Voice Acting
I was a little disappointed when I quickly discovered that your character in the game does not speak. This seems to be a step-backwards in the gaming industry as the playable character has had a voice for several years now. The last game I can think of off the top of my head where the playable character didn't have a voice was "Grand Theft Auto 3". Don't get me wrong, the voice acting in Crysis 2 is well done throughout the game. Bottom line is the playable character having a voice in Crysis 1 gives it the edge.


CONCLUSION
After careful consideration of the above gaming elements, it became clear that both games are equal to one another. What one game lacks, the other compensates. Either way, both games will deliver a high-octane action pack experience sprinkled with beyond-advanced graphics and shooter-style gameplay. I highly recommend both games to shooter junkies and take the necessary patience when playing these games. They aren't your traditional point-and-shoot shooters, you need to use tactical methods to overcome the enemy with carefully executed methods. Lastly, Crysis 2 was released across all platforms, however given the advanced nature of these games' gameplay, Crysis 2 is best played on the PC.
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Rusty Billiot
 
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Post » Sat Nov 13, 2010 12:08 am

wow thanks for the thorough comparison!!!
One really important aspect i think you missed was interactivity. Crysis 2's interactivity pales in comparison to the first's. The lack of destructibility in crysis 2 is a prime example of the console holding back a game originally meant for the pc. the ability to watch a sniper tower collapse upon itself because of the grenade you threw, the ability to cut down a whole forest with a heavy machine gun, or jump on top of a building and then punch its roof in are the things that make me love the first crysis more than the second. In crysis 2 the environments are smaller, meaning less interactivity. the lack of destructibility and scaling down of the enviroment can be attributed to one reason: the console.
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BaNK.RoLL
 
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Post » Fri Nov 12, 2010 8:23 pm

lol you PC boys sure do like to beat that dead horse until its a bloody pulp!

back on topic:

That was a good read and i agree with you on all fronts.
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Nienna garcia
 
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Post » Sat Nov 13, 2010 3:16 am

wow thanks for the thorough comparison!!!
One really important aspect i think you missed was interactivity. Crysis 2's interactivity pales in comparison to the first's. The lack of destructibility in crysis 2 is a prime example of the console holding back a game originally meant for the pc. the ability to watch a sniper tower collapse upon itself because of the grenade you threw, the ability to cut down a whole forest with a heavy machine gun, or jump on top of a building and then punch its roof in are the things that make me love the first crysis more than the second. In crysis 2 the environments are smaller, meaning less interactivity. the lack of destructibility and scaling down of the enviroment can be attributed to one reason: the console.
"Consoles fault! Consoles fault!" You should hear you speak... Consoles have interactivity in C2, yes. Physics, destructibles etc, but you just can't do that in NY. It would mess up the atmosphere. We can see buildings coming down, bridges and other things falling apart, all by physic impulses (I watched some scenes twice and saw a slight difference sometimes). You can shoot cover away and some thin trees, isn't that enough? Ok, it's fun sawing off a whole forest, but... Blowing up whole NY isnt that cool.
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Siobhan Wallis-McRobert
 
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Post » Fri Nov 12, 2010 11:27 pm

Yes there is still more interactivity in crysis 2 than almost every other fps on the market. Off the top of my head i can only think of maybe two first person shooters that challenge crysis 2 in terms of interactivity. The first being half life 2, the second being crysis 1, and crysis 2 probably still has more than half life 2. I was simply stating why i liked crysis 1 better. Don't get me wrong i love crysis 2, and think it deserves better scores! I still think they could have taken the destruction a little farther in crysis 2. Most trees you cannot shoot down, and there is little destruction inside and outside the buildings around you (im not asking for the ability to bring down full skyscraqers, just some more thorough destruction physics). nameless you are right that pulling off destruction is probably more difficult in New York than in a tropical island; i don't develop games, so im not 100% sure about that.

Oh yeah and everyone please do tell what you like and don't like about both games!
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Keeley Stevens
 
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Post » Sat Nov 13, 2010 5:15 am

- Crysis 1 has flashlight, better AI, speed, mighty punch, tropical jungle, a little bit more destruction ...
- Crysis 2 has powerslide, stealthkill, hold and stealthkill, slide and kick, slide and shoot, power kick, improved nanosuit, more weapons ...
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Yvonne Gruening
 
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Post » Fri Nov 12, 2010 11:16 pm

I think the game play features gained in crysis 2 outweigh the features lost from crysis 1. I just miss the big environments and I think the throwing mechanic for barrels and stuff in crysis 1 is wayyyyyyyyyy better!
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Amy Cooper
 
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Post » Sat Nov 13, 2010 1:52 am

I miss the old story and characters from Crysis 1, as well as some of its esoteric weapons that did not return. Also, getting to use vehicles was nice.

What I don't miss is all that "empty space" Crysis 1 made you have to suffer through to get to the next objective. The pacing in 2 was better.

The AI was the same for both games. Crysis 1 seemed better because the AI didn't have to navigate in such tight spaces most of the time. Go and sneak into the village where you need to extract the CIA hostage. Sneak into the school and check out the guys in that first floor room they are using as a weapons cache. Get away from the door so they don't see you, then throw something to make a noise, then stealth and hide. Watch them for a couple of minutes. I have seen these guys literally trip over each other in hallways. Or just lure multiple guards into one of the numerous small shacks. They will trip over each other there as well.

Another bad AI example. After said village area where you are supposed to rendevous with Prophet, where you reach the point where there is a small river where you are on the right in the trees and there are enemy forces in the trees to the left of the river. I dropped my cloak when I was out in the open thinking no one would see me. Then the threat meter shot up. I hide for awhile. And what did I see a minute later? A sniper from the other side of the river. He had gotten up and ran all the way over to my side of the river to investigate....a sniper.......
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Liv Staff
 
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Post » Sat Nov 13, 2010 8:21 am

@mountaindude

Crysis one has a little bit more destruction? Muha ha ha ha ha ha..... talkin about being a fanboy..

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Charlotte Lloyd-Jones
 
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Post » Sat Nov 13, 2010 5:40 am

being able to shoot down trees with assault rifles/SMGs is both uneccessary and completely unrealistic. The bulletholes which appear in C2 are more than sufficient.

The indestructible boxes in C2 are kind of a drag, but it doesn't take away from the fact that it's a great game, and has a better campaign mode than C1
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sally R
 
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Post » Sat Nov 13, 2010 5:49 am

I liked crysis 2 ten times better. The AI was a little harder to predict half the time and a little harder to fight. I also liked the easy switch between the suit powers and upgrades are always fun. The ability to walk as you upgrade was a decent thing to have but you have to stop to switch things on your gun which isn't bad because you can always hide and do that stuff. I enjoy the new looks of the guns and the realistic reloads. The only thing I wish we had back in crysis 2 was the alien weapons. I loved the ice weapon in crysis 1's multi-player and the alien machine gun in the story mode.
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Jose ordaz
 
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Post » Fri Nov 12, 2010 7:48 pm

Excuse me but is this is a joke? Not like i want to bash this but....

Core Game Elements (Overview)

Core Game Elements (Explained)

AI
Both games had a great use of CryTek's superb level of AI, however Crysis 1's environment elements allowed the AI to become more practical than Crysis 2. From seeing the AI travel in groups, travelling in bushes versus an open path to shining a flashlight in your direction to obscure the target's location simply gave Crysis 1 the edge.

Crysis 2 AI show his superiority in each aspect of gameplay.
CELL units work together when on of the soldiers is missing, when they notice player in cloak they start to look for cloaked player with laser targeting, they can outmaneuver/flank player, actually use covers more effective than Korean soldiers in C1 which were just siting behind cover. In C1 you were able lure all soldiers in one spot, by killing one soldier or showing your presence and kill all of them at once which was ridiculous.
Aliens are way more mobile, faster and less predictable than C1 aliens which did same thing in combat over and over. C2 aliens use terrain more effective, move around object (containers for example) to outmaneuver player, use walls as an additional surface to be more unpredictable.
Basically, C2 AI is more complex than C1, and in game to kill group of aliens (few Grunts, devastators, etc) take some planing while in C1 it was just brainless shooting in air.

Enemy (Human)
Throughout both games, the player encounters both human and alien enemies. Crysis 1 had very realistic korean soliders that were relentless. Crysis 2 had great human enemies. Although, they seemed less lifelike and too familiar.

Mhm, Koreans are more familiar than CELL units, and CELL units are even more interesting than normal well knows soldiers.

Characters
Crysis 1 had a great collection of characters. Given both games concentrate on solo-gameplay, Crysis 1 simply had more characters and actual character development.

ORLY.

Crysis 1 had:
- Admiral Morrison
- Major Strickland
- Helena Rosenthal

+ Nomad team
+ Korean soldiers

Crysis 2 have:
- Jacob Hargreave
- Nathan Gould
- Tara Strickland
- Prophet
- Colonel Barclay

+ CELL units
+ Barclay soldiers and many random soldiers which AL support in game

Bottom line, in Crysis 2 is a lot more interaction with plenty of characters, long conversations, cooperation with many soldiers or even fight with some characters, while in Crysis 1 most of the time you are running alone listening to voices in your helmet.


Content (Length)
Both games had an enormous amount of content. However, coming down to the pure length of available gameplay, Crysis 1 won, but not by much. Both games offer a substantial amount of gameplay time that is sure to please in more ways than one.

Crysis 1 had "enormous amount of content" ? Seriously? There was one, same looking all the time island + few camps which share same design. Only decent thing in C1 it was alien ship.
Crysis 2 have extremely diverse environment, amount of destruction, player is constantly moving through changing locations which can change it's own appearance by elevating streets, or falling buildings. Fight are played in multilevel locations, and many many more.

And Crysis 2 takes almost 2 time more time to finish than C1, if someone finish game in less than 7h for sure didn't grasp beauty of the game or didn't taste what in this game is best.


Summing up... that comparison look more like from someone who is C1 fanboy, and didn't rly pay attention to C2 while playing, or didn't even finish C2.
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Lou
 
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Post » Sat Nov 13, 2010 4:13 am

GAHHHHH. bigboulder that video is perfect! exactly what I'm talking about!!! Crysis 1 destroys crysis 2's destructibility. I really want crytek to respond to that video. they should be ashamed

http://www.youtube.com/watch?v=5nXQnW1avmM&feature=player_embedded
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rheanna bruining
 
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Post » Sat Nov 13, 2010 1:25 am

being able to shoot down trees with assault rifles/SMGs is both uneccessary and completely unrealistic. The bulletholes which appear in C2 are more than sufficient.

The indestructible boxes in C2 are kind of a drag, but it doesn't take away from the fact that it's a great game, and has a better campaign mode than C1

First: since when was realism important in video games?! The ability to shoot down trees may not have been necessary, but it was dam fun and it created some dam good immersion. Why wouldn't you want that in a game?

2nd: Crysis 2 does have a great campaign, one of the best! but i still like crysis 1's campaign better. Thats just my personal opinion. the interactivity and large environments are what do it
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Cameron Wood
 
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Post » Fri Nov 12, 2010 11:21 pm

I miss the old story and characters from Crysis 1, as well as some of its esoteric weapons that did not return. Also, getting to use vehicles was nice.

What I don't miss is all that "empty space" Crysis 1 made you have to suffer through to get to the next objective. The pacing in 2 was better.

The AI was the same for both games. Crysis 1 seemed better because the AI didn't have to navigate in such tight spaces most of the time. Go and sneak into the village where you need to extract the CIA hostage. Sneak into the school and check out the guys in that first floor room they are using as a weapons cache. Get away from the door so they don't see you, then throw something to make a noise, then stealth and hide. Watch them for a couple of minutes. I have seen these guys literally trip over each other in hallways. Or just lure multiple guards into one of the numerous small shacks. They will trip over each other there as well.

Another bad AI example. After said village area where you are supposed to rendevous with Prophet, where you reach the point where there is a small river where you are on the right in the trees and there are enemy forces in the trees to the left of the river. I dropped my cloak when I was out in the open thinking no one would see me. Then the threat meter shot up. I hide for awhile. And what did I see a minute later? A sniper from the other side of the river. He had gotten up and ran all the way over to my side of the river to investigate....a sniper.......

HAHAHAHA classic crysis 1 AI trips! yeah i totally feel you about the crysis 1 characters. I thought they did a great job referencing the first's story in Crysis 2. I like that they used Strickland's daughter instead of some random CIA agent, but I wish they had filled us in on what happened in the years between the two games.
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Jordan Moreno
 
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Post » Sat Nov 13, 2010 1:42 am

You'd have to be on crack to think that Crysis2 AI is anywhere near as good as Crysis. Man, those Koreans are crafty as f*ck, blending into bushes and sh!t. Cell soldiers are just dumb storm-trooper wanna-be's. Yeah, sometimes you'll see a Korean tripping over another Korean, but I've seen Cell soldiers scream, drop their weapon, and keel over dead out of the clear blue when nothing even attacked them! That right there is the ultimate AI fail - when an NPC forgets that he's supposed to be ALIVE.
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Susan
 
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Post » Sat Nov 13, 2010 3:45 am

is that one day the CryEngine 3 will be used as it should, DX11, pom realistic texture HD, or is this done on purpose so the game runs easily without being too greedy in resource, it can be a strategy marketing.
can you tell if the crytek working on right now ?????
because on mycryengine are talking about the graphics engine and the new, WHICH ARE NOT IN CRYSIS 2 why ??????
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Liii BLATES
 
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Post » Sat Nov 13, 2010 9:09 am

No comparison possible.

C1 = PC game

C2 = Total Console Port.
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Sylvia Luciani
 
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Post » Fri Nov 12, 2010 8:32 pm

You'd have to be on crack to think that Crysis2 AI is anywhere near as good as Crysis.

I didn't say that. I said the AI in Crysis 2 is just as BAD as Crysis 1 AI.

Man, those Koreans are crafty as f*ck, blending into bushes and sh!t. Cell soldiers are just dumb storm-trooper wanna-be's.

That has to do with the Koreans being in a a jungle environment and wearing camo, not because the AI was great. I already mentioned the "crafty Korean sniper" who was so well hidden and so smart he left his hiding spot on the other side of a river to check and see if he actually saw me. And that's not to mention the times when indoors, I would shoot at Koreans as they passed by a doorway, get hit but not enough to die, and they would take cover on MY side of the wall.....yeah, real crafty.....I've got a few more, but I am really too tired to type it all.

The point I was making about those Koreans tripping up was that it only happened indoors from what I experienced, and that if Cyrsis 1 had all taken place in such tight quarters instead of wide open space the AI would have looked just as dumb.
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Russell Davies
 
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Post » Sat Nov 13, 2010 2:55 am

"Content (Gameplay Features)"
"Crysis 2 is definitely a game that out-performs on its predecessor in terms of gameplay features found throughout the game. A player is able to make further use of their environments in Crysis 2 from picking up more objects to distract the enemy to finding unique weapon opportunities."

False. Most obviously. I won't even start why C1 was called sandbox and C2 isn't.
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Quick draw II
 
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Post » Sat Nov 13, 2010 6:55 am

being able to shoot down trees with assault rifles/SMGs is both uneccessary and completely unrealistic. The bulletholes which appear in C2 are more than sufficient.

The indestructible boxes in C2 are kind of a drag, but it doesn't take away from the fact that it's a great game, and has a better campaign mode than C1

Umm, no? C1 being the the only game I know where characters blend into the foliage, the movement of those bushes was critical. So what if SMG and AR fell trees? Is it better a tree doesn't react even to a **** bar of C4?

Oh, and I would bet I can cut a small tree with an AK.
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Marcia Renton
 
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Post » Fri Nov 12, 2010 7:30 pm

wow thanks for the thorough comparison!!!
One really important aspect i think you missed was interactivity. Crysis 2's interactivity pales in comparison to the first's. The lack of destructibility in crysis 2 is a prime example of the console holding back a game originally meant for the pc. the ability to watch a sniper tower collapse upon itself because of the grenade you threw, the ability to cut down a whole forest with a heavy machine gun, or jump on top of a building and then punch its roof in are the things that make me love the first crysis more than the second. In crysis 2 the environments are smaller, meaning less interactivity. the lack of destructibility and scaling down of the enviroment can be attributed to one reason: the console.
"Consoles fault! Consoles fault!" You should hear you speak... Consoles have interactivity in C2, yes. Physics, destructibles etc, but you just can't do that in NY. It would mess up the atmosphere. We can see buildings coming down, bridges and other things falling apart, all by physic impulses (I watched some scenes twice and saw a slight difference sometimes). You can shoot cover away and some thin trees, isn't that enough? Ok, it's fun sawing off a whole forest, but... Blowing up whole NY isnt that cool.

ROFL. Wow, worst post ever?

Those scripted sequences were a joke. And the destructibility in cry2 is painfully minimal. "blowing up NY isnt that cool" LOL. good thinking!

at least destructibility in cry2 would have added more dynamics to the game and maybe made this a little less of linear console shooter.
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Amy Masters
 
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Post » Fri Nov 12, 2010 9:21 pm

For all those who think Games dont have to evolve in grfx go and play Wolfenstein 3d or:

Image
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Spaceman
 
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Post » Fri Nov 12, 2010 11:26 pm

Excuse me but is this is a joke? Not like i want to bash this but....

(...)

Crysis 1 had "enormous amount of content" ? Seriously? There was one, same looking all the time island + few camps which share same design. Only decent thing in C1 it was alien ship.
Crysis 2 have extremely diverse environment, amount of destruction, player is constantly moving through changing locations which can change it's own appearance by elevating streets, or falling buildings. Fight are played in multilevel locations, and many many more.

And Crysis 2 takes almost 2 time more time to finish than C1, if someone finish game in less than 7h for sure didn't grasp beauty of the game or didn't taste what in this game is best.


Summing up... that comparison look more like from someone who is C1 fanboy, and didn't rly pay attention to C2 while playing, or didn't even finish C2.

--------------------------
With all due respect, I think you are the one who didn't pay attention.

Crysis 2 AI superiority? Actually, in my view even in C1 the AI wasn't what made the game good. BUT:
1. I got through that helicopter-attacks-while-cell-blow-themselves-up-with-their-own-grenades-level in Gould's lab, well, by letting them do just that.
2. I once saw Cell guys spawn. Ever saw a good AI that spawns out of thin air?

C2 character superiority?
To me, Gould feels like a crazy salesperson who tells you you're a) a mindless brute but b) REALLY worthy because Prophet chose you, and all that while he's sending you all over town with missions but saying that he's "not some military type"
Tara Strickland comes out of a soap opera: "yeah, well, my father's dead!" And now Ill kick this door!
Hargreace: just strange... saying that the diseased heart of NY is now dead and got what it deserved?
Alcatraz: ....Yeah, you're right, guy has no voice.

The characters in C1 may be stereotypes, but they rock.
The characters in C2 are just cheap.
I don't understand why Crytek chose a guy who doesn't even speak over the already well-developed characters out of C1 (and Warhead). I mean, how cool was the scene when you first entered the alien cave in C1 and Nomad started to record stuff he saw. It was like a movie, only better cause you played the main character.

More Content in C2?
The final boss fight in C1 was epic. There were also smaller bossfights like against those Korean nanosuit guys, that was also an awesome feature of the game.
There was the fight agains a whole village of enemies.
There was a huge tank fight.

Now, what does C2 have?

The fact that C2 does not have such variability in its fights is not just some fanboys opinion. It's a fact which is widely recognized by critics.

C2 takes more to time to finish, yes. THAT'S BECAUSE YOU CANNOT QUICKSAVE AND HAVE TO REPLAY SCENES ALL THE TIME (that is, if you play like I do and choose NOT to overuse cloak mode.)

Look guys, I don't mean to bash C2 and Crytek, it's just that C1 was such an awesome game with so many features that left you awestruck. It made game history. It's only natural that pc gamers expect C2 to live up to this heritage. It doesn't.

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Genocidal Cry
 
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