Core Game Elements (Overview) AI: Crysis 1
Aliens: Par
Enemy (Human): Crysis 1
Characters: Crysis 1
Content (Length): Crysis 1
Content (Gameplay Features): Crysis 2
Control Variation: Par
Environment (Detail): Crysis 1
Environment (Setting): Crysis 2
Exploration: Crysis 1
HUD: Crysis 2
Nanosuit Functionality: Crysis 2
Performance: Crysis 2
Plot: Crysis 1
Weaponry: Crysis 2
Voice Acting: Crysis 1
Core Game Elements (Explained) AIBoth games had a great use of CryTek's superb level of AI, however Crysis 1's environment elements allowed the AI to become more practical than Crysis 2. From seeing the AI travel in groups, travelling in bushes versus an open path to shining a flashlight in your direction to obscure the target's location simply gave Crysis 1 the edge.
AliensThis was a tough one. Bottom line, both games had extremely well designed aliens. In terms of design, attitude and interaction.
Enemy (Human)Throughout both games, the player encounters both human and alien enemies. Crysis 1 had very realistic korean soliders that were relentless. Crysis 2 had great human enemies. Although, they seemed less lifelike and too familiar.
CharactersCrysis 1 had a great collection of characters. Given both games concentrate on solo-gameplay, Crysis 1 simply had more characters and actual character development.
Content (Length)Both games had an enormous amount of content. However, coming down to the pure length of available gameplay, Crysis 1 won, but not by much. Both games offer a substantial amount of gameplay time that is sure to please in more ways than one.
Content (Gameplay Features)Crysis 2 is definitely a game that out-performs on its predecessor in terms of gameplay features found throughout the game. A player is able to make further use of their environments in Crysis 2 from picking up more objects to distract the enemy to finding unique weapon opportunities.
Control VariationsThis is a "plus or minus" situation. Basically where Crysis 1 had certain control capabilities where Crysis 2 didn't, but Crysis 2 had newer control capabilities that Crysis 1 didn't. For example, Crysis 1 allowed you to go prone to further increase your stealth capabilities against the enemy, where Crysis 2 prevents this. However, in compensation, Crysis 2 allows you to do a "power slide".
Environment (Detail)Simply put, the level of detail in both games is astronomical. CryTek managed to put players in a realistic environment filled with lush details without cutting any corners. However, Crysis 1 takes the prize here. Crysis 1 was a paradise island filled with never-ending forests, creeks and rivers, waterfalls and an ocean surrounding it.
Environment (Setting)This could be argued from player to player based on pure preference. One player could suggest their liking to a paradise island that you make your way through fighting off Korean soliders and aliens to boot. However, I prefered Crysis 2's setting of a city under attack by an alien presence. As you progress, the city becomes more and more obliterated with buildings falling all around you.
ExplorationWithout a doubt, Crysis 1 is a far superior game in terms of exploration opportunities. I was slightly disappointed in how linear Crysis 2 was in comparison. Don't get me wrong, Crysis 1 was linear as well, it just was as...obvious. The path you trekked was
much wider, which allows for more tactical opportunities.
HUDThe "Head's Up Display" (HUD) in both games are very well designed to offer all the important information to the player without cluttering up the screen. However, Crysis 2 provided an even more seamless HUD design than before.
Nanosuit FunctionalityThe nanosuit had a completely different feel in Crysis 1 than it does in Crysis 2. The main difference from Crysis 1 is the suit had "Maximum Speed" and "Maximum Strength" as selectable modes. Now with Crysis 2, they've been seamlessly integrated into the suit as passive suit functionality. Not to mention, they greatly improved the "Maximum Armor". Also, the suit now provides "nano vision" which is basically infared sight where you can spot targets based on heat signatures in the dark or visibly challenged environments. Lastly, players can now "enhance" their nanosuit through 12 separate suit upgrades that further changes the gameplay experience.
PerformanceWith the arrival of CryTek's newest gaming engine, "CryENGINE 3", they have unleashed an unparallelled gaming experience for gamers across all platforms. Crysis 1 used the "CryENGINE 2" gaming engine and was solely meant for meaty PC machines, where the graphics had much more detail, thus it was a meaner engine that simply couldn't perform on any console platform. With CryTek's new engine, they sacrificed some graphical detail and made several improvements to where the game performs wonderfully on mediorce PCs and console platforms.
PlotThis once again is a gaming element that can be argued from player to player. While Crysis 2 had a
much more intense plot in the heart of New York city, I couldn't help but cheer for Crysis 1's plot. The idea of Koreans stumbling upon an ancient race of advanced beings on an unmapped island and in the end unleashing hell on the world seems quite satisfying in my books.
WeaponryCrysis 1 had a worthy selection of weaponry that didn't make the player feel cheated. It had your familiar weapons ranging from your tradition AK-47 to a big-ass "Gauss" weapon that shoots EMP rounds. Despite Crysis 1's weapon selection being undermined in comparison to Crysis 2, I did enjoy being able to carry a sidearm at all times versus Crysis 2's new style of only carring 2 weapons at all times. In the end, Crysis 2's much greater selection of weapon keeps it on top.
Voice ActingI was a little disappointed when I quickly discovered that your character in the game does not speak. This seems to be a step-backwards in the gaming industry as the playable character has had a voice for several years now. The last game I can think of off the top of my head where the playable character didn't have a voice was "Grand Theft Auto 3". Don't get me wrong, the voice acting in Crysis 2 is well done throughout the game. Bottom line is the playable character having a voice in Crysis 1 gives it the edge.
CONCLUSIONAfter careful consideration of the above gaming elements, it became clear that both games are equal to one another. What one game lacks, the other compensates. Either way, both games will deliver a high-octane action pack experience sprinkled with beyond-advanced graphics and shooter-style gameplay. I highly recommend both games to shooter junkies and take the necessary patience when playing these games. They aren't your traditional point-and-shoot shooters, you need to use tactical methods to overcome the enemy with carefully executed methods. Lastly, Crysis 2 was released across all platforms, however given the advanced nature of these games' gameplay, Crysis 2 is best played on the PC.