Compass with quest objective marker?!

Post » Tue May 03, 2011 6:20 am

I was reading through this article, and I found something concerning the navigation bar.

It reads: "The navigation bar returns, with illustrated points of interest highlighted in specific directions. And that’s not the only thing that has returned."

Does this mean the objective marker has returned??!!

Link: http://www.ausgamers.com/features/read/3048710
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Lucky Boy
 
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Post » Tue May 03, 2011 1:34 am

Oh Shor, please no. :facepalm:
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asako
 
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Post » Tue May 03, 2011 6:33 am

I hope it is only for general locations and not specific things like items and objects and people.
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Liii BLATES
 
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Post » Tue May 03, 2011 1:59 am

No, it means that when your traveling, things like nearby dungeons and daedric shrines will show up on your nav bar. There was no mention of the magic compass return, however I hope quest markers return but only make the location of the dungeon and not the goal inside the dungeon.
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Jinx Sykes
 
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Post » Tue May 03, 2011 10:16 am

I thought the HUD was completely off? Dear God, no!!
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Alan Whiston
 
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Post » Mon May 02, 2011 7:29 pm

Pizza slice isn't so bad. having it point to a location that has been marked on your map is pretty darn helpful. Just give us an option to turn it off, and don't have it track people/objectives as they move. Having a compass and pizza slice to point you in the general direction of things is a helpful addition, if I do say so myself. Bethesda just need to tinker with it to a point where it works, but not so that it works so well that I don't even have to think about what I'm doing.
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Nicholas C
 
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Post » Mon May 02, 2011 8:40 pm

Good point "Sleign". I just hope that's the case though...

And yeah. If it's in, I hope that it's toggleable at least...
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lucile davignon
 
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Post » Tue May 03, 2011 11:15 am

I'm glad they had them in oblivion and welcome them in skyrim.

There is nothing like spending hours looking for something and not finding it. This was one of my biggest beefs with morrowind.

It is so easy to ignore the compass and quest markers that it seems foolish to demand the devs get rid of them or make them an option. Besides, from the info I've seen there will be better directions given by quest givers and even some escorts of a sort for those of you who are dead set against using the things.
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Gracie Dugdale
 
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Post » Tue May 03, 2011 11:36 am

oh, no I'll totally know where I'm going! i don't have to search for one man in a big city when he's having lunch.
This is horrible!
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Jason White
 
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Post » Mon May 02, 2011 7:07 pm

Of course it's going to return. The sugar-addled 12 year olds with the attention spans of chihuahuas who make up such a huge chunk of the gaming market would hate the game because it's "too hard" if the quest markers weren't there to show them where to go next. Along with instant fast travel so that they don't have to actually walk or run to get there and an omniscient journal to tell them what they decided to do when they got there. And an achievement for doing it.
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P PoLlo
 
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Post » Tue May 03, 2011 12:52 am

I'm glad they had them in oblivion and welcome them in skyrim.

There is nothing like spending hours looking for something and not finding it. This was one of my biggest beefs with morrowind.

It is so easy to ignore the compass and quest markers that it seems foolish to demand the devs get rid of them or make them an option. Besides, from the info I've seen there will be better directions given by quest givers and even some escorts of a sort for those of you who are dead set against using the things.



it really is not 'so easy' to ignore the compass and quest markers, because no npc's give directions. It makes it an absolute chore to try and play like that, never highlighting the quest you're doing, and literally just running around searching for the destination without any directions.

I'm also not too chuffed that points of interest that you haven't yet found will appear on the compass - thought this was a crap idea in oblivion too - took all the fun out of finding new destinations when they were already there on your compass.

Morrowind was infintely better with its npc directions - made exploration way more realistic.
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Heather Kush
 
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Post » Tue May 03, 2011 9:35 am

Of course it's going to return. The sugar-addled 12 year olds with the attention spans of chihuahuas who make up such a huge chunk of the gaming market would hate the game because it's "too hard" if the quest markers weren't there to show them where to go next. Along with instant fast travel so that they don't have to actually walk or run to get there and an omniscient journal to tell them what they decided to do when they got there. And an achievement for doing it.

it's good to see you're so understanding.
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claire ley
 
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Post » Tue May 03, 2011 10:19 am

This sounds more like the system in Oblivion, when you're travelling in the wilderness and the compass tells you that there is a ruin north of you, or whatever. It, in no way, implies quest markers.

I like how people jump to conclusions, which are wrong most of the time.
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stephanie eastwood
 
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Post » Tue May 03, 2011 12:29 am

it's good to see you're so understanding.


sadly he's completely right...
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Nicole Elocin
 
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Post » Tue May 03, 2011 2:27 am

sadly he's completely right...

oh, so just because I hate getting frustrated and looking up guides just to find that one person I'm looking for, searching a needle in a haystack, I'm suddenly considered as sugar-added 12 year old with OCD?
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BrEezy Baby
 
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Post » Mon May 02, 2011 8:58 pm

I hope it is only for general locations and not specific things like items and objects and people.


Exactly. Guide me to the city or village a quest NPC is in, then make me ask around as to where they might be. Marker should guide us to general locations, not exactly where they're standing.
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Franko AlVarado
 
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Post » Tue May 03, 2011 6:26 am

oh, so just because I hate getting frustrated and looking up guides just to find that one person I'm looking for, searching a needle in a haystack, I'm suddenly considered as sugar-added 12 year old with OCD?


oh no I wasn't referring to you in particular, I didn't think he was either, just on the whole from my observations that seems to be the case (however flamboyantly it may have been phrased).
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Christina Trayler
 
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Post » Tue May 03, 2011 11:34 am

I don't mind the compass marker so much. But honestly, I think the compass marker is a bigger insult to the world artists than to gamers themselves. These talented people build this amazing world, and (usually) have the sense to telegraph important things such as dungeons, through subtle visual cues in the environment (Things like trails, conspicuous pathways, or out-of-place overgrowth), instead, the player's focus is on this tiny spot on screen that simplifies the sense of data interpretation.

Personally, I would love all Dungeon markers removed from the compass, but quest objectives to remain for primary scripted quests. It is really too much to expect perfection in direction-writing. I can recall a few instances in Morrowind, where the written directions (More like Hurrdurrections) were completely wrong.

But, the entirety of the HUD is optional I hear, so, don't like it? Don't use it.

Also worth pointing out, because of the Radiant AI, even it it's infancy in Oblivion, the world wasn't truly static like Morrowind. So tracking down a wandering NPC could have been an unescessary [censored]. Even if the directions say something like "Bob will be at the Tavern at 3PM" it's entirely possible he won't.
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Aaron Clark
 
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Post » Tue May 03, 2011 1:26 am

I believe the plater an remove the HUD. I prefer to play with no HUD anyway. So, i won't even see the compass. Modders will remove the markers, anyway. Thank goodness.
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Anna Krzyzanowska
 
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Post » Tue May 03, 2011 6:46 am

oh, so just because I hate getting frustrated and looking up guides just to find that one person I'm looking for, searching a needle in a haystack, I'm suddenly considered as sugar-added 12 year old with OCD?

In a word; yes :P
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Rhiannon Jones
 
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Post » Mon May 02, 2011 11:57 pm

The quest marker that showed every location within a miles radius and showed the exact location of where to go on quests pretty much ruined Oblivion for me.
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matt white
 
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Post » Mon May 02, 2011 7:03 pm

Of course it's going to return. The sugar-addled 12 year olds with the attention spans of chihuahuas who make up such a huge chunk of the gaming market would hate the game because it's "too hard" if the quest markers weren't there to show them where to go next. Along with instant fast travel so that they don't have to actually walk or run to get there and an omniscient journal to tell them what they decided to do when they got there. And an achievement for doing it.



Yes, because placing the player on the eastern most part of the map and telling them "Find the trinket somewhere to the west of here" and providing no more contextual clues within the game to its location is obviously the pinnacle of game design. I just love it when people purposefully waste as much of my time as possible. /rollseyes

Quest markers were invented for a reason, and they serve that purpose well. I do wish developers would find a better way to implement a system to provide direction within the game and make it more integrated into the game play, but until then quest markers it is.
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Cesar Gomez
 
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Post » Mon May 02, 2011 9:49 pm

It doesn't say the quest markers return, it says there's a compass and certain points of interest are shown on it, this might mean that the compass shows nearby map markers like in Oblivion, and maybe it also shows a quest marker, maybe it doesn't. Though I certainly would not be surprised at all if there is a quest marker, that's pretty much the trend these days in games, and I don't really expect Bethesda to be the company to defy that trend.
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Aaron Clark
 
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Post » Tue May 03, 2011 5:37 am

They've got to have an option to turn points of interest and quest markers off (but still leave status bars and compass on)! They've GOT to! Surely they know how many people hated that crap.
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!beef
 
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Post » Tue May 03, 2011 7:32 am

They've got to have an option to turn points of interest and quest markers off (but still leave status bars and compass on)! They've GOT to! Surely they know how many people hated that crap.


Do you play on the PC? The reason i ask is, there was a mod for Oblivion that did just that. So, i'm sure that a mod will be released for Skyrim that fixes that as well.
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jessica robson
 
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