» Tue May 03, 2011 11:34 am
I don't mind the compass marker so much. But honestly, I think the compass marker is a bigger insult to the world artists than to gamers themselves. These talented people build this amazing world, and (usually) have the sense to telegraph important things such as dungeons, through subtle visual cues in the environment (Things like trails, conspicuous pathways, or out-of-place overgrowth), instead, the player's focus is on this tiny spot on screen that simplifies the sense of data interpretation.
Personally, I would love all Dungeon markers removed from the compass, but quest objectives to remain for primary scripted quests. It is really too much to expect perfection in direction-writing. I can recall a few instances in Morrowind, where the written directions (More like Hurrdurrections) were completely wrong.
But, the entirety of the HUD is optional I hear, so, don't like it? Don't use it.
Also worth pointing out, because of the Radiant AI, even it it's infancy in Oblivion, the world wasn't truly static like Morrowind. So tracking down a wandering NPC could have been an unescessary [censored]. Even if the directions say something like "Bob will be at the Tavern at 3PM" it's entirely possible he won't.