IntroductionThere are many threads out there requesting people to look through load orders, and some of them are experiencing problems (graphical errors, CTDs, etc) while many are just looking for reassurance that their load order is "good". This is time consuming, both for the poster, who must wait for someone to read his entire thread, and the helper, who must assess the load order and decide if there are any "fatal" errors. This is a brief guide designed to help simplify the process of troubleshooting your own load order, and how better to expedite the process of getting help from others if you find you can not.
This is not a FAQ with all the answers to every load order problem; that would be impossible to do in any one thread as everyone has a different machine and different mods. I will explain the use of OBMM and Wrye Bash for obtaining a current load order, as well as the best way to post it in your thread. I will also list available resources to help you on your way to finding your own sweet spot on the load order. Always, of course community feedback and corrections are welcome, as I am no "Load Order Expert" and nor am I a great Modder.
Q1: What exactly is load order?A1:
Load order is exactly what it says it is: the order in which Oblivion loads your particular plugins. It is determined by the date the plugin was created/last edited.Q2: That's great, but what does that really matter? I can just add plugins and make sure they're checked in the Data Files to play right?A2:
Yes, actually you can with a very few mods, and still certain ones will need adjustment. When two plugins that modify the same thing are loaded, the one that loads last is the one whose changes will actually take effect. The other plugin will retain its edits on any other reference in game except the ones that are overwritten by later plugins.Q3: So. How do I edit my load order then?A3:
Well, for starters, you need http://wrye.ufrealms.net/ or http://timeslip.chorrol.com/obmm_download.html (henceforth known as OBMM). Both of these tools will help you to set the proper load order. I will not go into in depth instruction on these tools beyond how to use them to display load order, and that is later.ResourcesThere are several documents online for you to look at when determining a load order. These shouldn't be followed as concrete and "correct", but rather used as a guideline. Remember, they have a different set up than you do and something that works perfectly for them may cause you some problems. But these load lists are a great place to start. The pertinent documentation is as follows:
1: No link for this one. The README of the mod is the first place you should look for load order information, as some mods have special load order. You may want to check this resource after the others to keep you from putting a mod in the wrong place by blindly following another guide.
2: dev_akm's http://devnull.devakm.googlepages.com/loadorder is another place to look. This lists general categories of mods with some basic examples of what constitutes each type of mod. This is great for starters and generally a good guide.
3: Agiel's http://spreadsheets.google.com/pub?key=pb7X4kMdvelbqrwmeFgmsEA&gid=0. This guide is very specific, it is actually Agiel's load order that he has tweaked to perfection (for him) and a very good place to get some detailed information. The list contains
several popular mods and is color coded for ease of deciphering. It gives a brief description of many mods too, so even if your mod isn't on the list, you may find one that is similar in concept or execution that could make placing some of those more obscure mods easy.
4: dev_akm's http://devnull.devakm.googlepages.com/fcomloadorder. You only need this if you have FCOM. This load order details how FCOM is placed into your load order (or since it's so big, how your load order fits around it). Even though this is linked from the FCOM readme page, I thought I'd post it here since it is so big, and isn't covered by any of the previous load order lists.
5: Mod Readme: Remember what I said earlier? Check these again to make sure you haven't sloughed some mod off into the wrong spot because a guide said that those type mods go there. Again, these are rarely wrong and have a good reason for it.
ToolsOk you have set your load order, and now you want to play. But when you do, things aren't working out quite right. You start getting "Crash To Desktop"s (or CTD)! Now what? Let's run to the forums and ask for help!!!
Whoa whoa whoa there. Slow down a second. Let's think this through a little better, and see if we can solve this problem ourselves. Really, though, let's look at some tools that will help us find these conflicts.
1: http://wrye.ufrealms.net/. Yeah, I listed it earlier. No, I'm still not going to tell you how to use it. Wrye's readme covers that quite well. You will want this tool.
2: http://timeslip.chorrol.com/obmm_download.html. Yup. I listed this one before too. Get it. it has a conflict detector, but really the functions you want from this are the ability to see your load order and easily reorder your mods.
3: http://www.tesnexus.com/downloads/file.php?id=11536. This tool will let you see conflicts between mods and possibly make changes needed if you're capable. It also will give you a read out you can post on the forums for help. You really don't need to use this until you know you have a conflict (ie graphical discrepancies, CTDs, or NPCs behaving oddly to name a few).
Now that we have the tools to see the conflicts and change our load order, let's see if moving a mod up or down on the list causes some of those conflicts to become nonfatal. There is a good guide about conflicts and compatibility of mods http://www.gamesas.com/bgsforums/index.php?showtopic=775917(but if you're reading this, you likely know that). It may take some extensive tweaking and play testing to get it perfect, but nothing worth having is easy to get. Well, we've tinkered with our load list a bit, and now the CTDs are a little more frequent than before. Thanks Paladin, your advice has made my game even worse!!
Well that leads us to our next topic:
The ForumsEvery now and again, we encounter a problem we can't solve or have overlooked the answer to. Thankfully, there's a community here willing to help you get past these issues. Posting on the forum may seem simple, but read these few tips before clicking that "New Topic" button.
First, we need to know what the problem is, and make sure that our topic title reflects that in a concise and accurate manner. Threads titled "HALP!!!!1" or "Can't fix it" aren't helpful and will lead to people over looking your topic rather than reading it and trying to help you.
Next, we need a description of our problem, like "I keep getting CTDs every time I try to load a game", or "My game crashes instantly whenever someone hits me with a spell". These descriptions are simple, but to the point. If there is any more information, you should include it here, much like "The crashes don't occur when others are hit by the spells, only me" or "The oblivion gates aren't closing properly either." Believe it or not, two seemingly unrelated problems can be caused by the same mod being out of place.
Now we want to post our full load order. First, we want to open a codebox. You can click on "Insert Special Item" and select it from the pull down menu, like http://img.photobucket.com/albums/v280/paladin181/forum1.png or simply type codebox in the [ ]tags.
NOTE: You only need to use ONE of the following Methods!
1:Here's how to get your load order in Wrye Bash. Open Wrye Bash, then Right click at the organizer tabs (File, Load Order) Let's right click on file, and on the pull down menu, let's click on List Mods. It will look like http://img.photobucket.com/albums/v280/paladin181/WB1.png. A window will pop up, and your load list will automatically be copied to your clipboard.
2:To do the same thing in OBMM, we'll open OBMM and click Import/Export like http://img.photobucket.com/albums/v280/paladin181/OBMM1.png and select View Load Order like http://img.photobucket.com/albums/v280/paladin181/OBMM2.png. A window will pop up. Hold ctrl and hit A, then hit C (without releasing ctrl) you may now release ctrl. You now have copied your load order to your clipboard.
In your post, place your cursor between the codebox tags (if you inserted them instead of typing it) and hold ctrl, and press V. You have now pasted your load order in the codebox. The result will look like this:
Oblivion.esmFrancesco's Leveled Creatures-Items Mod.esmFrancesco's Optional New Items Add-On.esmAWS-Core.esmOscuro's_Oblivion_Overhaul.esmMart's Monster Mod.esmTamrielTravellers.esmFCOM_Convergence.esmHorseCombatMaster.esmHrmnsOblivionScriptOptimizationv1.0.espUnofficial Oblivion Patch.espFrancesco's Optional Chance of Stronger Bosses.espFrancesco's Optional Chance of Stronger Enemies.espFrancesco's Optional Chance of More Enemies.espFrancesco's Optional Leveled Guards.espFCOM_Francescos.espDLCShiveringIsles.espUnofficial Shivering Isles Patch MOBS.espDLCThievesDen.espDecoratorAssistant with OBSE v1.1.espDLCOrrery.espDLCFrostcrag.espDLCVileLair.espDLCMehrunesRazor.espDLCSpellTomes.espDLCHorseArmor.espDLCThievesDen - Unofficial Patch.espDLCOrrery - Unofficial Patch.espDLCFrostcrag - Unofficial Patch.espDLCVileLair - Unofficial Patch.espDLCMehrunesRazor - Unofficial Patch.espDLCSpellTomes - Unofficial Patch.espDLCHorseArmor - Unofficial Patch.espSymphony of Violence.espAWS-ShiveringIsles.espNatural_Habitat_by_Max_Tael.espBetterImperfectWater.espNo psychic guards v1.2.espMaleBodyReplacerV3.espP1DkeyChain.espSkip Tutorial.espIWR - Windows Lights Shutters - Optimised.espBob's Armory Oblivion.espFCOM_BobsArmory.espOblivion WarCry EV.espFCOM_WarCry.espOscuro's_Oblivion_Overhaul.espMart's Monster Mod - Additional Enemy NPC Vars.espFCOM_Convergence.espFCOM_SpawnRatesReduced.espFCOM_SaferRoads.espMart's Monster Mod - Less Bone Loot.espMart's Monster Mod - No Undead Rise.espMart's Monster Mod - Fran's leveled quests.espTamrielTravellers4000.espFCOM_TamrielTravelers.espFCOM_MoreRandomItems.espFCOM_FriendlierFactions.espFCOM_Archery.espKnights.espKnights - Unofficial Patch.espLost Paladins of the Divines.espmythsandlegends.espGhogiels Armor.espBlack Guard.esppale_rider's Paladin Equipment_unenchanted_eng.espChoices and Consequences.espFCOM_UOP.espFCOM_Knights.espFrancesco's 10 days respawn time - 1-20 day lenght rescale.espOOO-Level_Normal.espOOOHangoverRemedy.espFCOM_Vampires.espMart's Monster Mod - Vindasel.espCSR - Fine Iron.espspMerchant.espHair and Eyes.espDarkUI Fix.espDarNified Books.espJump Adjustment-TESSource.espToaster's Legendary Mastery.espToaster's Legendary Skills & Stats.espSupremeMagicka.espSM_NoSpellLights.espSM_EnchantStaff.espSM_DLCSpellTome.espSM_ShiveringIsles.espSM_MOBSCompatability.espSM_OOO.espSM_MMMCompatability.espnGCD.espbgMagicEV.espbgBalancingEVCore.espbgBalancingEVOhmesRobertsBodyModFix.espbgBalancingOptionalUpdateVanillaCharacter.espStreamline 3.1.espBashed Patch, 0.espDeadlyReflex - Combat Moves.esp
Now we put any other pertinent information, such as posting the read out from TES4View (also in a codebox, as above) or any other error messages you may have received. It may also help to post your computer specs. If you don't know them, it isn't often important in load order problems anyway. But if you find it necessary to post it, there are guides on the net about how to obtain your system specifications.
ConclusionThis concludes my "tutorial." Hopefully, you'll be able to find problems in your load order yourself, and if you are still stuck, you now know how to post a help thread here to get answers to your problems. If you have any comments or suggestions, I'd be happy to read them. Gratuitous monetary donations can be sent to my Swiss account.