Competitive Side of Things (CSoT) - Factions

Post » Sat Mar 13, 2010 10:33 pm

Say for instance you decide to start playing as a security. You start progressing through the campaign, your character slowly levels up, and you unlock crazy cool gear. After beating the campaign, you end up with a badass, level-capped security character to choose from when playing multiplayer mode.

When competition (scrims, ladders, leagues, etc) takes off, wouldn't it make sense for every team to have to play both sides? If so, what happens to your "badass, level-capped security character"? Can you simply switch him over to resistance with the same gear, perks, and skills?


On a similar topic, say you decide to play a soldier all throughout your first campaign. You would obviously make this character big, strong, and heavy. You would also aim to get "soldier-friendly" gear such as heavy armor, and explosives.

Now, imagine you decide to take this character into competition and picture the following scene...
At the start of the match your team is composed of:
3 Soldiers
2 Medics
2 Engineers
1 Operative

Say your operative dies, but you still managed to get the first gate down. The operative cannot be revived because he died too far into enemy territory so he's waiting for the respawn delay. Meanwhile, you (as a soldier) decide to quickly switch roles and pick the "operative class". The problem is... you're built as a really heavy character with heavy armor so your mobility is greatly reduced. On top of this, your guns are more "soldier-friendly" instead of smg's for quicker movement speed.

Is this how it works? Do body builds carry on when you're selecting roles? If so, do you need to create a new character for each specific role, say for instance a really skinny guy for playing the operative?

If the answer to all these questions is yes then we're going to end up with 8 different characters (4 resistance and 4 security) each built for a different, specific role (ie. soldier, operative, medic, and engineer). <-- That's a lot of work.
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Phoenix Draven
 
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Post » Sat Mar 13, 2010 4:17 pm

Say for instance you decide to start playing as a security. You start progressing through the campaign, your character slowly levels up, and you unlock crazy cool gear. After beating the campaign, you end up with a badass, level-capped security character to choose from when playing multiplayer mode.

When competition (scrims, ladders, leagues, etc) takes off, wouldn't it make sense for every team to have to play both sides? If so, what happens to your "badass, level-capped security character"? Can you simply switch him over to resistance with the same gear, perks, and skills?

Your character has both a security and resistance look with the same perks/skills. Body type stays the same, only your look changes.
The competitive setting is a stopwatch mode: You have to complete all main objectives as soon as possible. Then you switch sides and have to prevent the other team to complete the same objectives in a shorter time span.

On a similar topic, say you decide to play a soldier all throughout your first campaign. You would obviously make this character big, strong, and heavy. You would also aim to get "soldier-friendly" gear such as heavy armor, and explosives.

Now, imagine you decide to take this character into competition and picture the following scene...
At the start of the match your team is composed of:
3 Soldiers
2 Medics
2 Engineers
1 Operative

Say your operative dies, but you still managed to get the first gate down. The operative cannot be revived because he died too far into enemy territory so he's waiting for the respawn delay. Meanwhile, you (as a soldier) decide to quickly switch roles and pick the "operative class". The problem is... you're built as a really heavy character with heavy armor so your mobility is greatly reduced. On top of this, your guns are more "soldier-friendly" instead of smg's for quicker movement speed.

Is this how it works? Do body builds carry on when you're selecting roles? If so, do you need to create a new character for each specific role, say for instance a really skinny guy for playing the operative?

If the answer to all these questions is yes then we're going to end up with 8 different characters (4 resistance and 4 security) each built for a different, specific role (ie. soldier, operative, medic, and engineer). <-- That's a lot of work.

Body build stays the same for 1 game, then you can switch to another one. When you change classes, which you can do ingame (Command posts, respawn) you'll still be able to use the same weapons. Weapons are body type related, not class related. I think you can chose any weapon you customized.(Not sure though)

You need a new character to have another body type, but you can play any class with any bodytype.
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Miss K
 
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Post » Sat Mar 13, 2010 10:32 am

Also, there is no "heavy armor" or any stat based equipment in the game. The only 3 things that affect your in game stats are: Bodytype, Skills, Weapons, and Class. You can also pick any of the weapons you have unlocked, with whatever customizations you put on them, at the command post, where you change classes, as long as your bodytype allows you to carry them. In the example you gave, the only restriction your heavy character would have is that they cant use a heavy weapon as their secondary.

Also, there is nothing forcing you to put all of your skill points into one class. In the situation you provided, you are weak at operative because you chose to put all of your skills into soldier, rather than having a secondary class for your character. I'm not saying that specializing is a bad choice, its just something you should consider when you select your skills.
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Kate Schofield
 
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Post » Sat Mar 13, 2010 9:24 pm

Your character has both a security and resistance look with the same perks/skills. Body type stays the same, only your look changes.
The competitive setting is a stopwatch mode: You have to complete all main objectives as soon as possible. Then you switch sides and have to prevent the other team to complete the same objectives in a shorter time span.


Body build stays the same for 1 game, then you can switch to another one. When you change classes, which you can do ingame (Command posts, respawn) you'll still be able to use the same weapons. Weapons are body type related, not class related. I think you can chose any weapon you customized.(Not sure though)

You need a new character to have another body type, but you can play any class with any bodytype.

Also, you clothes have no effect on your gameplay. So, for example, you equipped the shield as a light, you could still run around at the same speed as other lights doing crazy cool acrobatic stuff.
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suzan
 
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Post » Sat Mar 13, 2010 11:23 pm

This doesn't particularly answer the topic creator's questions, but still relevant nonetheless. With abilities, there are a total of fifty unlockable abilities for which to customize your character (you can create up to 16, each with a resistance and security counter-part). Now the fun part is that you can only unlock a 20 for any one character, so you're forced to specialize in certain regards.

To provide an anology for this: Think about how in Call of Duty you can unlock all the perks, but are limited to only 3 in a load-out. The same applies here, only instead of a load-out, it's limited to a character. This forces you to create a certain style of play rather than having an all-powerful character that can do everything. Oh, and you can't switch characters during a game.

There are five ability categories: operative, soldier, engineer, medic, and general (which can be used regardless of which class you play).

Hope this was informative.
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C.L.U.T.C.H
 
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Post » Sat Mar 13, 2010 3:57 pm

Body build stays the same for 1 game, then you can switch to another one. When you change classes, which you can do ingame (Command posts, respawn) you'll still be able to use the same weapons. Weapons are body type related, not class related. I think you can chose any weapon you customized.(Not sure though)

You need a new character to have another body type, but you can play any class with any bodytype.

It has been confirmed that after each mission you have the option to change your body type so making a new character for every body type won't be a problem.
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naome duncan
 
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Post » Sat Mar 13, 2010 11:38 pm

It has been confirmed that after each mission you have the option to change your body type so making a new character for every body type won't be a problem.

No, it has been confirmed that you can change bodytype by selecting a new character after each game. Each character has a set bodytype.
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Riky Carrasco
 
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Post » Sat Mar 13, 2010 12:32 pm

Say your operative dies, but you still managed to get the first gate down. The operative cannot be revived because he died too far into enemy territory so he's waiting for the respawn delay. Meanwhile, you (as a soldier) decide to quickly switch roles and pick the "operative class". The There is no problem here.problem is... You're built as a really heavy character with heavy armor so your survivability is greatly more so than that of a light charactermobility is greatly reduced. On top of this, your guns are more "soldier-friendly" instead of smg's for puny little babies.quicker movement speed.


Consider yourself fixed.
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cutiecute
 
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Post » Sat Mar 13, 2010 11:48 pm

The only 3 things that affect your in game stats are: Bodytype, Skills, Weapons, and Class.

Do the maths ...
I'd say it's the 3.5 things, because based on your class you have different Skills available (e.g. Turrets for Engineers), but also some which are class-overlapping.
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keri seymour
 
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Post » Sat Mar 13, 2010 11:34 pm

Do the maths ...
I'd say it's the 3.5 things, because based on your class you have different Skills available (e.g. Turrets for Engineers), but also some which are class-overlapping.

Well, at first I was just gonna say the first three, because class isn't a character choice, you can play as any of them at any time, but then I realized that guns are the same way, so I tacked it on at the end and forgot about the "3" >.<
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Leanne Molloy
 
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Post » Sat Mar 13, 2010 7:39 pm

Consider yourself fixed.


So you are heavy weapons guy?
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Nick Jase Mason
 
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Post » Sat Mar 13, 2010 11:33 am

So you are heavy weapons guy?


As long as you got your ub3r ready, doctor.
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glot
 
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Post » Sat Mar 13, 2010 11:45 pm

As long as you got your ub3r ready, doctor.


I couldn't help myself. Not with that comment.

Not for the faint of heart.

http://tinyurl.com/2bsyx45

and

http://tinyurl.com/9k62vk

lulz all around.
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Dawn Porter
 
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Post » Sat Mar 13, 2010 10:21 pm

As long as you got your ub3r ready, doctor.


http://static.tvtropes.org/pmwiki/pub/images/spytf2.jpg
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Stu Clarke
 
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Post » Sat Mar 13, 2010 3:11 pm

Actually

(taken from H0RSE)

-"Soldiers will have Kevlar Armor upgrades."
-"Engineers will also be able to buff armor."
-"It sounds like Soldiers can give different types of ammo to teammates. In one video, I heard Richard Ham say “the ammo Jolly’s handing out today is armor piercing.”"

So, it's more than likey that armor will play a role in determining survivability, probably in the form of damage mitigation. However, I think that having said armor upgrade for the Soldier will probably not affect his aesthetics or movement capabilities. Also, OP should know that:

"Even if you play through both Campaigns, you still will not hit the lvl cap."
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Lance Vannortwick
 
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Post » Sat Mar 13, 2010 6:25 pm

Actually

(taken from H0RSE)

-"Soldiers will have Kevlar Armor upgrades."
-"Engineers will also be able to buff armor."
-"It sounds like Soldiers can give different types of ammo to teammates. In one video, I heard Richard Ham say “the ammo Jolly’s handing out today is armor piercing.”"

So, it's more than likey that armor will play a role in determining survivability, probably in the form of damage mitigation. However, I think that having said armor upgrade for the Soldier will probably not affect his aesthetics or movement capabilities. Also, OP should know that:

"Even if you play through both Campaigns, you still will not hit the lvl cap."

"Armor" is probably something given by an ability, most likely for soldiers. The clothing you get to customize for you character has no effect on your survivability or stats from what I've heard.
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Chris Duncan
 
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Post » Sat Mar 13, 2010 11:10 pm

"Armor" is probably something given by an ability, most likely for soldiers. The clothing you get to customize for you character has no effect on your survivability or stats from what I've heard.

Correct your clothing has no effect on stats, so no hey put this on for +1 damage resistance since stats like that make people make characters based on stats and not what they actually want their person to look like. Also I'd consider armor to act like it does in GTA IV you can't see it but it adds a lot more resistance to bodyshots but doesn't protect the head.
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Farrah Lee
 
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Post » Sat Mar 13, 2010 12:15 pm

"Armor" is probably something given by an ability, most likely for soldiers. The clothing you get to customize for you character has no effect on your survivability or stats from what I've heard.


Armor is definitely something given by an ability. Just to confirm your thoughts.
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Aaron Clark
 
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Post » Sat Mar 13, 2010 10:10 am

"Armor" is probably something given by an ability, most likely for soldiers. The clothing you get to customize for you character has no effect on your survivability or stats from what I've heard.


I have heard of soldiers getting more armor but not the engineer buff idea. Correct on clothing.
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Unstoppable Judge
 
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Post » Sat Mar 13, 2010 4:23 pm

I have heard of soldiers getting more armor but not the engineer buff idea. Correct on clothing.

Maybe a passive ability?
Perhaps classes have secret passives like:

Soldier: increased armor
Medic: increased health
Engineer: increased weapon damage
Operative: increased speed

Btw, I'm talking about values between 1 and 3%
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Emma-Jane Merrin
 
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Post » Sat Mar 13, 2010 10:03 pm

I doubt that. The movement-speed is dependant on your bodytype. I don't think there will be another variable through class-selection on that.
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Destinyscharm
 
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Post » Sat Mar 13, 2010 9:58 am

Maybe a passive ability?
Perhaps classes have secret passives like:

Soldier: increased armor
Medic: increased health
Engineer: increased weapon damage
Operative: increased speed

Btw, I'm talking about values between 1 and 3%

The only passives I know of atm is armor for soldiers and a general ability for a health buff.
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Kevin S
 
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