A compiled list of concerns

Post » Sun Apr 11, 2010 11:38 pm

You could argue those things, but to me, if you aren't actually defending the objective, than you shouldn't be standing still. Again, the important part is if the game is fun or not. Having everyone pitch a tent just to get kills when someone decides to move isn't fun. And in practice, the most practical way to respond to camping is to either use mob tactics on offense, or just camp as well on defense. Neither makes for much fun.


I suppose, but I find hunting campers fun (Think free for all on COD:BO hardcoe) And usually campers can't get away with too many kills before dieing (I don't mean because some games have kill cams either)
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Farrah Lee
 
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Post » Mon Apr 12, 2010 1:50 am

There's no camping weapons, and grenades can always fix hidey places
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Tamika Jett
 
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Post » Mon Apr 12, 2010 3:35 am

There's no camping weapons, and grenades can always fix hidey places


No camping weapons?? One could essentially camp with anything powerful enough. SMG, assualt rifle, grenade launcher etc.. (Maybe if good shot with a pistol in games where head shots kill? I.e COD:BO)
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Ash
 
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Post » Sun Apr 11, 2010 1:50 pm

The definition of Camping is, as we can read, quite dependent on each of us. That's why the game doesn't need to do anything about it : only the servers have to enfroce their own rules and monitor their players if they want to ban camping according to their own definition.

Personnally, I don't like to camp (I get bored, I prefer the thick of the fight), but I don't blame campers, and once one is getting on my nerves, I take it personnal to blown him to pieces, and I usually succeed. As long as the camper is not invincible using a glitch or something ,then it's fine by me. Let him camp but that will make the whole enemy team angry at him and he'll reap fresh grenades and SMART flanking.
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Katie Louise Ingram
 
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Post » Sun Apr 11, 2010 11:06 am

Campers are easy targets in most cases. If you run past a camper in Cod, you'll die instantly, if you run past one in Brink, you'll have a chance of retaliation.
Anyway, I don't like camping, I like rushing in, picking up a kill/objective, rushing out, wait, do the same on another place. I try to be as unpredictible as possible, always on the move, but near important places.
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Brian Newman
 
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Post » Sun Apr 11, 2010 8:58 pm

Like drop shots, no one lays down while they're being shot at from a couple meters away,

Of course, no one respawns after eating a clip of bullets either. :D

I have a question though, why does everyone hate bunny hopping, as long as your aiming at the CoM you shouldn't be affected.
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Cody Banks
 
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Post » Sun Apr 11, 2010 8:00 pm

Campers are easy targets in most cases. If you run past a camper in Cod, you'll die instantly, if you run past one in Brink, you'll have a chance of retaliation.
Anyway, I don't like camping, I like rushing in, picking up a kill/objective, rushing out, wait, do the same on another place. I try to be as unpredictible as possible, always on the move, but near important places.


Camping spots are only good as the players using them. I prefer to run routes then stay in one spot that someone can figure out.
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Emily Jeffs
 
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Post » Mon Apr 12, 2010 2:25 am

General camping rule. Once you have been found out you got to run.
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Jennifer Rose
 
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Post » Sun Apr 11, 2010 4:47 pm

Well, in semi-competitive games, I have seen a whole clan decide to camp for half the match, even on offense. In games without a respawn, they usually do it to wait for the enemy team to get impatient and wander in. Its not so easy to kill campers when every path to them is blocked by a camper with good aim standing behind a chest-high wall.

But, I'm not the type to complain about enemy tactics in game. I just choose not to use the tactics we have been talking about, so you can take my posts as being the reasons why I don't, rather than complaining about those that do. I can understand why people would complain about it, but getting pissed off by a game I'm playing for fun seems counter-productive.

I can also understand why people would choose to use anything they can to get an advantage, although such logic would also work for people who exploit glitches.

In the end, the most important thing to understand is that even if you say something, people aren't going to change the way they play the game. (FUUUUUUUUUUU- i just lost the game :sadvaultboy: ) I have never met anyone who was on one side of this argument, and then switched to the other due to a discussion, unless that discussion included threats. Such as - stop Bhopping or you're going to be kicked off this server.
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Sabrina Schwarz
 
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Post » Mon Apr 12, 2010 2:00 am

Yeah I have run into people who say random things like that (Stop it or Ill kick you) Some of the funnier (The person making the threat svcks) ones I have heard are like - stop sniping/shooting me or you will be kicked. I just think well stop using your head to block my bullets. :whistling:
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michael flanigan
 
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Post » Sun Apr 11, 2010 1:58 pm

But if you play games like Halo reach and COD:BO (hardcoe No kill-cams). Camping people are still easy to find since you know where you were killed, plus bullets are visible, or they camp near somewhere you need to go. Also Camping is essential to actually winning in some game types. I.e Defend certain objectives/areas, capture the flag - if some1 doesn't stay and protect it your gonna lose it.

Oh, I'm quite sure I could camp the [censored] out of you if there was no killcam, not giving you any idea of where I killed you from.

Also defending an objective can hardly ever be considered as camping. In a well designed game, an objective can not be defended by camping, simply for the fact that the attackers will be able to access it from multiple directions, thus forcing the defenders to patrol all entrances.
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Laura Samson
 
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Post » Sun Apr 11, 2010 3:34 pm

Oh, I'm quite sure I could camp the [censored] out of you if there was no killcam, not giving you any idea of where I killed you from.

Also defending an objective can hardly ever be considered as camping. In a well designed game, an objective can not be defended by camping, simply for the fact that the attackers will be able to access it from multiple directions, thus forcing the defenders to patrol all entrances.


So no game is designed well? In all the games I have played camping over/next/near an objective protects it. You are watching it, you are watching the way people can come to try and take it/destroy it etc.. And usually only needs 2-3 ppl per objective. The main concern is protecting where you are so you don't get dead and leave the objective unprotected.

Also I have yet to find a camper that has been able to kill me and then not die if they don't move to a different spot.

Successful camping (Or defending depending on the mode) means moving from spot to spot infrequently or moving when you die/have been seen. (A few times I have forgotten to move and get smashed by some1 looking for me). It also Involves knowing the level.

Also I have never gotten why people get annoyed at camping in general. Yeah get annoyed at a specific person that happens to be the one killing you but not camping itself. I have always found it fun hunting down the camper that shot me.
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RObert loVes MOmmy
 
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Post » Mon Apr 12, 2010 12:02 am

Two to three people defending an objective together can't really be called camping, imo.

But one person sitting in a corner waiting for people (not one person, but people; throughout the game) to run by is camping.
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Cartoon
 
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Post » Mon Apr 12, 2010 12:17 am

Two to three people defending an objective together can't really be called camping, imo.

But one person sitting in a corner waiting for people (not one person, but people; throughout the game) to run by is camping.


Really? But what if there is one person sitting in the corner, one lying on the stairs and another on a balcony overlooking. All In different spots but all doing there bit to protect. And usually a lot of people come to take the objective, especially if they don't have one to protect.
I guess I call that camping because some1 can defend an objective by running around near it killing people or even just running over near the enemy base and kill them keep them distracted.

I always considered camping as some1 who sticks to one (Or multiple) spots (Not running around the field) due to some advantage either already there (Good sniper spot) or an advantage created by the player. Just my opinion.

In COD:BO One of my friends simply camps on the middle of the ground laying down (Usually next a box or grass but not always and not really using them as cover they are just there) And enemies just either don't see him/walk past him (or over him)/or they think he is a dead body. And he makes them dead, but he gets found out eventually if some1 sees him (but not always). So he just creates his own advantage.
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Kristina Campbell
 
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Post » Mon Apr 12, 2010 2:11 am

So he just creates his own advantage.

That's probably the most important thing in gaming, as there will always be those who are better than you.
Camping in this game is different as you have to actually defend certain areas, and it's key to keep some teammates there at any time or you lose.
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Kahli St Dennis
 
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Post » Sun Apr 11, 2010 2:38 pm

I always considered camping as some1 who sticks to one (Or multiple) spots (Not running around the field) due to some advantage either already there (Good sniper spot) or an advantage created by the player. Just my opinion.

Sounds a bit like you consider tactical gaming camping and running'n'gunning "proper" playing.
You should check out the videos from http://www.youtube.com/nextgentactics. Imho they illustrate the avails of both playstyles (by playing Blops) very well. And in almost every video Gunns4hire will describe how tactical-gaming works.

That's probably the most important thing in gaming, as there will always be those who are better than you.
Camping in this game is different as you have to actually defend certain areas, and it's key to keep some teammates there at any time or you lose.

I'm very confident that there will be campers in BRINK as well. On both the attacking and defending side.
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Motionsharp
 
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Post » Sun Apr 11, 2010 4:12 pm

I'm very confident that there will be campers in BRINK as well. On both the attacking and defending side.

Well yes, I didn't say that there wouldn't be camping. In objective based games, guarding an area is key to victory and they happen to be pretty closely related.
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Blackdrak
 
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Post » Sun Apr 11, 2010 3:47 pm

Well yes, I didn't say that there wouldn't be camping. In objective based games, guarding an area is key to victory and they happen to be pretty closely related.

I think he was referring more to those players who camp just to pick up some kills, (on offense and defense) regardless if they happen to be helping out by defending - the defending part is just a byproduct.
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Tom Flanagan
 
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Post » Sun Apr 11, 2010 11:17 pm

That is correct, Cpt.

There will always be people who just stupidly sit by a main transition area and pick off people who walk by.

____________


Also on a completely unrelated note (but I don't know where else to put it, but in a thread which's subtitle reads "friendly chat welcome"):

http://img600.imageshack.us/img600/5672/brinkytccfeatureaboutot.jpg & http://img577.imageshack.us/img577/2839/brinkytccfeatureaboutst.jpg. :lol:
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Jade Muggeridge
 
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Post » Sun Apr 11, 2010 11:35 pm

I've never considered defending an objective camping, cos thats kinda the point. Now just sitting in one place in a deathmatch that is camping in my mind.
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Jonathan Montero
 
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Post » Mon Apr 12, 2010 2:35 am

Sounds a bit like you consider tactical gaming camping and running'n'gunning "proper" playing.
You should check out the videos from http://www.youtube.com/nextgentactics. Imho they illustrate the avails of both playstyles (by playing Blops) very well. And in almost every video Gunns4hire will describe how tactical-gaming works.


I'm very confident that there will be campers in BRINK as well. On both the attacking and defending side.


Your assuming I think camping is a bad thing. In previous posts I have mentioned that I consider camping, a form of tactical gaming (I.e creating an advantage). And I think running and gunning as just another way to play. No one way is the 'Proper' way to play.

There will always be people who just stupidly sit by a main transition area and pick off people who walk by.


I Can't say that people who camp (I don't do it often but sometimes) are stupid because they are usually in the top 3-4. And since the point of DM and TDM is killcount then camping is one of the ways to get a good one.
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SWagg KId
 
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Post » Sun Apr 11, 2010 5:11 pm

Well, in BRINK there is no TDM or DM.

Anyhoo, there is a difference between blatant camping and tactical gaming, imo; as aforementioned, camping is sitting in one or two spots all the time, whereas tactical gaming is Camp - Kill - Move, all across the map.
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Samantha hulme
 
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Post » Sun Apr 11, 2010 9:56 pm

I really hope BRINK orients a lot closer to Quake than CS or CoD.

I mean, that's what they promote in the trailer: "It's not moving or shooting, it's moving and shooting!"
People these days say "run & gun" like it's an insult. But it takes more skill to have steady aim while moving than standing still. I know this doesn't fit into wanna-be realistic shooters, but that's not what BRINK tries to be.

So I expect to be able to accurately shoot at someone even if I'm just leaping over an obstacle or being midair. Everything else would just slow down the action. I don't really expect them to implement strafe jumping like in good old Quake 3 because most players these days seem to be too handicapped to perform those movement tricks. But I expect the SMART movement to make up for that.
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Rachel Cafferty
 
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Post » Mon Apr 12, 2010 1:45 am

I mean, that's what they promote in the trailer: "It's not moving or shooting, it's moving and shooting!"
People these days say "run & gun" like it's an insult. But it takes more skill to have steady aim while moving than standing still. I know this doesn't fit into wanna-be realistic shooters, but that's not what BRINK tries to be.

Running & Gunning really only requires one skill: reflexes. The main reason for it being effective is, that you usually take the enemy by surprise or from behind.

So I expect to be able to accurately shoot at someone even if I'm just leaping over an obstacle or being midair. Everything else would just slow down the action.

From the hip, which, I hope, is not as accurate as ADSing.
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Danielle Brown
 
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Post » Sun Apr 11, 2010 9:51 pm

From the hip, which, I hope, is not as accurate as ADSing.

I think you have the same accuracy. I do know for a fact that they said that you should be able to hipfire kills without too much difficulty.
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maddison
 
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