Compiling some various info on the provinces...

Post » Thu May 19, 2011 7:56 pm

I've got some statistics and background info I'm trying to compile on the provinces, and I want to make sure I have everything right.
For this particular segment, I'm looking at architecture, culture, and climate. Please let me know how accurate this is, and if I could add more specifics to it.

Here's the general gist of what I have so far:

Cyrodiil - Imperial Province:
Primarily Roman - inspired architecture, particularly in the Imperial City. It has mostly a temperate climate, though with some snow up north, slightly muggier down south, and slightly more dry toward the west.
Architecture for cities is heavily influenced by surrounding provinces, while keeping with the Roman base.
Culture seems heavily centered around trade.
Dotted with Ayleid ruins.

Skyrim - Nord Province:
Modeled greatly from real-world Norse/Scandinavian climate and architecture; very snowy area, with primarily wooden buildings, especially those made to resist roof cave-ins from snow.
Lots of evergreen trees.
Nords themselves seem very battle-oriented, although not barbaric. Typical viking-esque feel to them.
Possibly Dwemer ruins toward the east?

Morrowind - Dunmer Province:
(Mostly mainland, considering the one-two combo dealt to Vvardenfell)
Very exotic lands, filled with twisting mountains, odd flora such as giant mushrooms; some large enough to live in. Also highly exotic fauna.
The Dunmer seem very divided in culture, lost between the old practices, new practices, attacks by Argonians, and more. Often a proud race, however.
Lots of Dwemer ruins.
Mainland quite well matches Vvardenfell for architecture and landscape?

Argonia - Argonian Province:
This is one I'm quite unfamiliar with, and haven't found much info on.
From what I can tell, it seems like a very dark, muggy, dank sort of place almost all across the province. What sort of architecture would they have there? Anything more than just small huts and simple towns?
Is there any real government there? It seems to me like since the Dark Brotherhood is widely accepted enough there that they would give Shadow-born hatchlings to them, that there wouldn't be much of a unified government apart from the Empire.
A few standing Ayleid ruins perhaps? I wouldn't imagine much to remain if any.
Also sounds like Thorn is the only real civilized city worth mentioning.

Elsweyr - Khajiit Province:
Seems rather inspired by northern Africa or Middle Eastern climates and architecture. Primarily desert, with walled cities for protection against sandstorms. Poorer buildings are small and very square, while richer buildings are indeed grander, some adorned with those 'onion domes' 'n' such.
Some mildly forested areas toward the north, and a bit on the eastern border.
Local rule is heavily centered around the moon-phase tradition.
Humans still not allowed into Torval? Includes other non-Khajiits?

Valenwood - Bosmer Province:
Sounds simple enough; huge forests, many types of creatures, both sentient and non-sentient. Some cities exist as a part of giant, walking trees.
Tribal societies, sounds like they're starting to unite against the empire. Still so in TESV?

Summerset Isles - Altmer Province:
Not a whole lot known in general, it sounds. But I would imagine it's a fairly beautiful place.
Very rigid social status, and judging by an illustration, could have some Japanese influences? It does appear (looking at the Chimer's swords and ancestor worship) that the Japanese culture could have had an influence on Aldmer in general; sort of an odd mix with that and ancient Egyptian sorts of hierarchy and practices.
My guess is that most architecture remains at least somewhat similar to Ayleid ruins as found in Oblivion, although stacked atop yet older structures.

Hammerfell - Redguard Province:
Heavy influence from the general Ottoman area, perhaps? Seems they, like Cyrodiil, have a heavy trade culture; and no doubt why. They have the most convenient shores in Tamriel.
Probably a lot more influence from old anti-Imperial groups, although there might still be a great connection between the general populace and the Imperials themselves.
Sounds like there's a good number of Dwemer ruins as well.

High Rock - Breton Province:
Heavily European themes; a mix between English, French, and Italian, as shown in various folks' names. I would assume the Italian themes would be strongest in the East, where it is closest to Hammerfell and Cyrodiil.
A relatively peaceful, although slightly feudalistic province, both in relation to itself and surrounding provinces.
I would assume architecture is rather similar to Skingrad and Chorrol.





Thanks for reviewing this. I do hope this little compilation project can lead to my art being more accurate.
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glot
 
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Post » Thu May 19, 2011 10:19 pm

I do hope this little compilation project can lead to my art being more accurate.

I might call this art two hours in on an eight hour flight from Paris to O'Hare. You missed me by six years.
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Jonny
 
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Post » Thu May 19, 2011 11:05 pm

Some sources that might help with Argonia and some of the gaps in the other provinces:

http://www.imperial-library.info/content/pocket-guide-empire-and-its-environs-first-edition
http://www.imperial-library.info/content/pocket-guide-empire-and-its-environs-third-edition
http://www.imperial-library.info/content/infernal-city-lore-notes (should help with Argonia)

Sorry if these sources are something you've already looked at.
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SexyPimpAss
 
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Post » Fri May 20, 2011 12:02 am

:blink: .....eh........yeeaah :bolt:
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Petr Jordy Zugar
 
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Post » Fri May 20, 2011 10:58 am

Eh, generally right, I guess. A few suggestions to spice up the list.

Cyrodiil - stay away from anything stereotypically Roman. Add Steppe cultures, Inca, Byzantine (and related styles).
Skyrim - Scandinavia is appropriate, but resist the urge to slap vikings on everything. Slavic cultures, Iron age Europe, Inuit.
Argonia - jungle and swamp. Look more at animals than at actual human cultures, though the Aztec and various Amazonian tribes are appropriate reference.
Elsweyr - stay away from stereotypically arabic. I'm thinking pre-Mughal India, plus the lesser known African stuff. Ancient Egypt, as long as its not what people think of when you say "ancient Egypt."
Hammerfell - stay even farther away from stereotypically arabic. Mughal India and the middle east can be referenced, as can north-Africa and the Mediterranean. Sub-Sahara African and Mesoamerican also works.
Valenwood - remember the green pact, stay away from anything that reminds of you of Tolkein.
Summurset - look at Tolkein, and then turn 180 degrees and draw the other way. Anything in nature that is heavily based on mathematics. Chaotic order. High fashion. The Orient is appropriate as long as its not stereotypical.
Highrock - Indulge some northern Europe here, but not too much. Slavic, Mongolian, Italian.

Anytime you can use a culture that is underused, or not used at all, do. There is soooooo many interesting sources to draw from, its a pity seeing artists drawing the same viking over and over again.

[edit] Oh yea, the first PGE and the Art of Morrowind are a goldmine.

I find that going to wikimedia commons (commons.wikimedia.org) and looking up ethnic groups by country is a great way to find unusual references.
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Jack Moves
 
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Post » Fri May 20, 2011 12:07 am

Architecturally, Cyrodiil has practically no Roman influence, if we are to go by Oblivion. It has a mostly medieval European architectural style with a variety of other influences, such as Bruma, which is clearly Nordic. The Imperial City itself is actually an ancient Ayleid city, and not built by the Imperials, and I would say is vaguely Roman styled.
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Milad Hajipour
 
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Post » Fri May 20, 2011 11:02 am

I'm also told that Nords have Hindu influence (at least their religion), but I don't know enough about Hinduism to judge.
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Allison C
 
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Post » Fri May 20, 2011 11:19 am

Thanks for your help, everyone! I think at this point the hardest part is finding some sort of differentiation between Hammerfell and Elsweyr. I shall continue doing some more research, in addition.
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Chantelle Walker
 
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Post » Fri May 20, 2011 11:10 am

While it is sometimes helpful to find similarities between real-world cultures in TES, if you try to draw an exact parallel you will just confuse yourself and make mistakes.
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Devils Cheek
 
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Post » Fri May 20, 2011 12:10 pm

Thanks for your help, everyone! I think at this point the hardest part is finding some sort of differentiation between Hammerfell and Elsweyr. I shall continue doing some more research, in addition.

http://images.travelpod.com/tripwow/photos/ta-0099-c304-0658/kasbah-ait-ben-haddou-morocco%2B1152_12774149589-tpfil02aw-10089.jpg, http://lexicorient.com/tunisia/photos/ksar_hadada06.jpg.
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Stefanny Cardona
 
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Post » Fri May 20, 2011 7:34 am

I just took a look at the description of Elsweyr in the Infernal City lore notes and there are really good bits of info.
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luis dejesus
 
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Post » Thu May 19, 2011 11:04 pm

I thought Valenwood was amazonian and jungle inspired. With bosmer resembling indian tribes.
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Add Me
 
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Post » Fri May 20, 2011 12:49 pm

Architecturally, Cyrodiil has practically no Roman influence, if we are to go by Oblivion. It has a mostly medieval European architectural style with a variety of other influences, such as Bruma, which is clearly Nordic. The Imperial City itself is actually an ancient Ayleid city, and not built by the Imperials, and I would say is vaguely Roman styled.


True. It was more Holy Roman. Though the buildings in Anvil proper had a vague Mediterranean feel to them.
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Katharine Newton
 
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Post » Fri May 20, 2011 12:42 am

It was more Holy Roman.



Which was neither holy nor Roman nor an emp...er. sorry. :-\
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Wanda Maximoff
 
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Post » Fri May 20, 2011 5:51 am

The story of the bosmer taking wheels for hats either comes from the Monomyth or Myths to live By. A Buddhist takes the grinding of the World Wheel on his head. It's been a year, I don't remember the story so well, but it's like that, and that's the way it is.
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Marie Maillos
 
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Post » Fri May 20, 2011 1:08 pm

http://images.travelpod.com/tripwow/photos/ta-0099-c304-0658/kasbah-ait-ben-haddou-morocco%2B1152_12774149589-tpfil02aw-10089.jpg, http://lexicorient.com/tunisia/photos/ksar_hadada06.jpg.

At least for Senchal, I pictured something more akin to http://cache.boston.com/universal/site_graphics/blogs/bigpicture/rio_08_27/rio3.jpg. Obviously less modern, but the same emphasis on vibrant color to spruce up the slums and utility over form. But hey, Elsweyr does a big North-vs-South dynamic going on. Especially again after Oblivion.
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Timara White
 
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