Complaining about how easy the game is.

Post » Fri Dec 16, 2011 1:14 pm

Take off your chest armor to look bad ass, equip the coolest looking things you can find, not just by how good they are and dont complain that perks ruin the game. You chose to enchant your gear and make it easy. Take that gear off and shut up, then keep playing.
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Gavin Roberts
 
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Post » Fri Dec 16, 2011 9:57 pm

Shouldn't the game be difficult enough so it DOESN'T make you be naked to actually have a challenge?
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Katie Samuel
 
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Post » Fri Dec 16, 2011 9:28 pm

Or, you could simply try making a hybrid class, on expert or master difficulty. Don't min/max, and only use those skills that fit the theme.

i've been trying to do this with a Bard (one handed, light armor, block, illusion, alchemy, enchant), and at level 19 i am getting DESTROYED by frost dragons. it is literally impossible to defeat them, as i don't even have enough health to melee them without getting one-shotted by the bite animation. this game seems to be designed around the core class archetypes, with little room for variation; i.e., if you use light armor, that means you need to also be an archer, primarily, if you use offensive magic, you need to use the rest of the magic as well, and if you want to melee you need heavy armor.

there isn't enough health/magicka/stamina to go around if you want to be a hybrid. for example, i've been doing 3/1/1 into magicka/health/stamina every 5 levels, which puts me at about 250/130/130, plus maybe 10-20 of health increase from enchantments. so, that's enough mana to dual-cast illusion spells, but also some health and stamina for general survivability. still not enough to survive the one-hit kill from dragon bite, though, and any less magicka and the illusion spells wouldn't be worth it.
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Lizzie
 
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Post » Fri Dec 16, 2011 11:56 pm

Or, you could simply try making a hybrid class, on expert or master difficulty. Don't min/max, and only use those skills that fit the theme.

i've been trying to do this with a Bard (one handed, light armor, block, illusion, alchemy, enchant), and at level 19 i am getting DESTROYED by frost dragons. it is literally impossible to defeat them, as i don't even have enough health to melee them without getting one-shotted by the bite animation. this game seems to be designed around the core class archetypes, with little room for variation; i.e., if you use light armor, that means you need to also be an archer, primarily, if you use offensive magic, you need to use the rest of the magic as well, and if you want to melee you need heavy armor.

there isn't enough health/magicka/stamina to go around if you want to be a hybrid. for example, i've been doing 3/1/1 into magicka/health/stamina every 5 levels, which puts me at about 250/130/130, plus maybe 10-20 of health increase from enchantments. so, that's enough mana to dual-cast illusion spells, but also some health and stamina for general survivability. still not enough to survive the one-hit kill from dragon bite, though, and any less magicka and the illusion spells wouldn't be worth it.


Maybe try using less powerful spells for the illusion or whatever to lower the mana drain? Also, make sure you have the perks for "half magicka used for x" enabled/unlocked, because that saves you a ton of magicka. Wearing "Magicka regenerate 100 (or in my case, 125%) faster is also great (find higher percents when you get higher in level), and there are a few other tricks to get the best out of what you have.

Also, yea, the way the leveling is set up, if you spread everything out, it's much harder to be "good" at one thing per level, which, although in your case kinda svcks, is actually more realistic and, IMO, better.

But on my pure mage and mage/archer/1 handed character, I always just upped my magicka and left the health at like, 120 and 100 stamina, as the magicka allows increase in armor, wards (for magic/dragon breath), destruction, illusion, and, most importantly, restoration, which is essential if you're getting hit a lot.
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JeSsy ArEllano
 
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Post » Fri Dec 16, 2011 8:56 pm

This thread is sponsored by Chuck Norris.

I tend to think a large portion of the complaints are from players that have used exploits or OP play styles but won't admit to it when complaining.
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Tammie Flint
 
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Post » Fri Dec 16, 2011 9:32 am

This thread is sponsored by Chuck Norris.

I tend to think a large portion of the complaints are from players that have used exploits or OP play styles but won't admit to it when complaining.

Yeah man. I mean seriously, what were those people thinking, freaking wearing armor.
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Austin Suggs
 
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Post » Fri Dec 16, 2011 9:34 am

This is really freaking sad...

This is Skyrim. This is the "Do what you want, be who you want!" game.

And your solution to a balance problem is "dont use half the game, and dont you dare look for character progression!".

Can't you even see how... lets say ironic (to be polite) this is?

I am Conjuration/Archery. I am level 40. The game is so trivial on master that half my spells are overkill, and I havn't felt threatened in 5 levels.. There is simply no challenge left. Fyi, I am using mid level leather (stormcloak officer set), specifically for the look.

You character build should reflect your playstyle, NOT how hard you want the game to be. That is what the difficulty slider is for. That is why even single player games need balance.

I tend to think a large portion of the complaints are from players that have used exploits or OP play styles but won't admit to it when complaining.

How would you know that? Oh, right... you dont. Its just some generic prejudicial crap.

Without balance, there is no point of reference to balance the general game's difficulty.
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Ian White
 
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Post » Fri Dec 16, 2011 6:53 pm

This is really freaking sad...

This is Skyrim. This is the "Do what you want, be who you want!" game.

And your solution to a balance problem is "dont use half the game, and dont you dare look for character progression!".

Can't you even see how... lets say ironic (to be polite) this is?

I am Conjuration/Archery. I am level 40. The game is so trivial on master that half my spells are overkill, even on master. There is simply no challenge left. Fyi, I am using mid level leather (stormcloak officer set), specifically for the look.

You character build should reflect your playstyle, NOT how hard you want the game to be. That is what the difficulty slider is for.

You're so naive man. All elder scrolls games are like toys, not games. You expect a game to hold your hand and role-play for you? Of course not - you need to decide what skills to use to make the game fun. You think it's Bethesda's fault that they put skills into the game that make the game too easy when you use them? No, of course not. It's your fault for using those skills. This isn't WoW, dude.

Wow, you know, I started that out trying to be really sarcastic, but it ended up sounding almost exactly like some arguments I've heard people use.
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Eire Charlotta
 
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Post » Fri Dec 16, 2011 6:03 pm

Yeah man. I mean seriously, what were those people thinking, freaking wearing armor.


That depends on wether they are running around at level 20 in fully enchanted legendary daedric or not.
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Arnold Wet
 
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Post » Sat Dec 17, 2011 12:28 am

Take off your chest armor to look bad ass, equip the coolest looking things you can find, not just by how good they are and dont complain that perks ruin the game. You chose to enchant your gear and make it easy. Take that gear off and shut up, then keep playing.

Thank you, I love you.

Cheers
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Paul Rice
 
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Post » Fri Dec 16, 2011 5:00 pm

That depends on wether they are running around at level 20 in fully enchanted legendary daedric or not.

I generally reject the idea that you can blame a player for playing a game in a certain way that ends up making it easy, without too much scheming on the player's part (read: without having to gimp yourself consciously).

But regardless, I point you a few posts up to the guy saying he gimps his armor and still finds things too easy.

And either way, claiming that taking armor off is an appropriate solution to armor being OP is still ridiculous.
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Franko AlVarado
 
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Post » Fri Dec 16, 2011 9:47 pm

You're so naive man. All elder scrolls games are like toys, not games. You expect a game to hold your hand and role-play for you? Of course not - you need to decide what skills to use to make the game fun. You think it's Bethesda's fault that they put skills into the game that make the game too easy when you use them? No, of course not. It's your fault for using those skills. This isn't WoW, dude.


I really dont get your anology with the toys, so i won't comment on this, but exactly what the hell are you talking about? Why are we getting into role-play here, what does this have to do with anything? Are you saying that someone fighting naked is roleplaying more then someone fighting in an armor made from the bones of the dragons he killed? How does that sound even remotely logical and sound to you?

The game provides you with various options and tells you "go, be what you want to be!". What it doesn't tell you, is that you cant be what you want to be, you have to be how hard you want the game to be. You have to research, on the internet, on third party webpages, just to be able to know what breaks the game and what doesnt. That, to me, should be a clear red-flag, and I simply cannot fathom defending it.

Yes, it is bethesda's fault that they put skills into the game that makes it too easy. I was not the one to program those skills, they did. You would have a point if they came with a "this skill trivializes the game!" warning, but instead it comes with a "choose anything that fits your playstyle" sign, and when one does that, one runs the risk of never again finding a challenging fight. None of that is normal for a video game, which Skyrim is, no matter what weird world you seem to live in.

EDIT:
No need to be rude.

So you the one calling everyone disagreeing with you basically a lying stupid cheat, but I am being rude? Really man, be less obvious next time you troll...
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Elizabeth Davis
 
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Post » Fri Dec 16, 2011 11:00 am

It isn't too much to ask for a higher difficulty level. It's most likely very easy to implement as well. Deciding on how much more difficult the next level would be is the tough question. I made a smith/enchanter because I love crafting in mmorpg's. Sure I expected an edge in the game for doing so with smithing and the ability to choose with enchanting, but I didn't want god mode. I'm intentionally using armor two tiers behind what I could be wearing and I'm still demolishing every thing on the so called 'master' level of difficulty. I haven't even bothered with double enchantments either. The only area I went crazy is the smithing part. All of my gear is made at +150% of smithing 100. Yeah ... my gears raw stats are insane. I suppose if I just make things with my raw 100 smithing skill, stay two armor/weapon sets behind and continue to stick with just one enchantment per item maybe master would be hard enough.

I wont claim the game is too easy for every one; it just depends on your playing style. Including two more difficulty tier's above master should give almost every one the opportunity to have a challenging game while still being able to explore many aspects of the game.
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SiLa
 
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Post » Fri Dec 16, 2011 4:07 pm

How would you know that? Oh, right... you dont. Its just some generic prejudicial crap.


lol. Angry bro?

Where did I state fact as opposed to voice opinion?Oh....I didn't.

No need to be rude.

So you the one calling everyone disagreeing with you basically a lying stupid cheat, but I am being rude? Really man, be less obvious next time you troll...


I said no such thing sorry. Your flames are totally un-warranted.

Have a cookie.
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TRIsha FEnnesse
 
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Post » Fri Dec 16, 2011 7:15 pm

I really dont get your anology with the toys, so i won't comment on this, but exactly what the hell are you talking about? Why are we getting into role-play here, what does this have to do with anything? Are you saying that someone fighting naked is roleplaying more then someone fighting in an armor made from the bones of the dragons he killed? How does that sound even remotely logical and sound to you?

The game provides you with various options and tells you "go, be what you want to be!". What it doesn't tell you, is that you cant be what you want to be, you have to be how hard you want the game to be. You have to research, on the internet, on third party webpages, just to be able to know what breaks the game and what doesnt. That, to me, should be a clear red-flag, and I simply cannot fathom defending it.

Yes, it is bethesda's fault that they put skills into the game that makes it too easy. I was not the one to program those skills, they did. You would have a point if they came with a "this skill trivializes the game!" warning, but instead it comes with a "choose anything that fits your playstyle" sign, and when one does that, one runs the risk of never again finding a challenging fight. None of that is normal for a video game, which Skyrim is, no matter what weird world you seem to live in.

Did... did you read the second part of my post? It was sarcasm.
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Spaceman
 
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Post » Fri Dec 16, 2011 4:58 pm

Would still be easy with many builds.

Other problems include easily abused NPC AI and pathing, as well as iwin button spells and skills. Crafted gear isn't the only thing that can trivialize the combat.

However, the combat isn't really good enough to bother trying to make it into a challenge by gimping yourself. I'd say you may as well trivialize it and focus on enjoying the environment, lore, etc.


There are a lot of valid complaints, it's not just players using overpowered gear.
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Ana
 
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Post » Fri Dec 16, 2011 12:50 pm

Did... did you read the second part of my post? It was sarcasm.

I blame my greens and the clock! :P
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JR Cash
 
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Post » Fri Dec 16, 2011 6:30 pm

Yeah I just wear what looks good, and almost never put on a helmet unless I'm getting owned. I wish there was a hide helmet function so bad...
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scorpion972
 
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Post » Fri Dec 16, 2011 8:15 pm

I wish there was a hide helmet function so bad...

There is just unequip the helmet.
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Kat Ives
 
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Post » Fri Dec 16, 2011 3:02 pm

By same the same token you can make the game impossible the way I did.

I have a bosmer thief whose highest skills are pickpocket, lockpicking, speechcraft (due to always being caught stealing), stealth, and alchemy. As a result I'm like level 20 with no combat skills to speak off and I can't even complete any thieves guild quests without getting owned really hard and reloading 50x. I think the answer after January will lie in mod that adjusts scaling based upon combat level (including smithing/enchant in that category) instead of base level.

In the interim I had to shelf that character because all they could do was wander around towns and steal everyone blind. :P
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Dragonz Dancer
 
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Post » Fri Dec 16, 2011 1:38 pm

Does anyone play this game at something other than the default "Adept" level of difficulty?
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It's here:
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Settings > Gamplay > Difficulty
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Try "Expert" or "Master" for a change - or, if it works in the other direction - maybe "Apprentice" or "Novice" might prove more challenging.
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I havn't played Skyrim at a level of difficulty other than "Adept", myself. Maybe, on my next character, I'll try jacking up the level of difficulty - once I get some idea of what I want to do and how I'd like to go about it...
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Don't forget, this is fun - it's not the Tour de France or, for that matter, the SAT.
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[EDIT]Grammar[/EDIT]
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Kortknee Bell
 
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Post » Fri Dec 16, 2011 1:17 pm

This is really freaking sad...

This is Skyrim. This is the "Do what you want, be who you want!" game.

And your solution to a balance problem is "dont use half the game, and dont you dare look for character progression!".

Can't you even see how... lets say ironic (to be polite) this is?

I am Conjuration/Archery. I am level 40. The game is so trivial on master that half my spells are overkill, and I havn't felt threatened in 5 levels.. There is simply no challenge left. Fyi, I am using mid level leather (stormcloak officer set), specifically for the look.

You character build should reflect your playstyle, NOT how hard you want the game to be. That is what the difficulty slider is for. That is why even single player games need balance.


How would you know that? Oh, right... you dont. Its just some generic prejudicial crap.

Without balance, there is no point of reference to balance the general game's difficulty.




there are two sides to the coin, though, and i simply can't imagine that these people claiming that "Master is too easy lol" have been playing without "abusing" the synergistic skills present. I also have a conjuration/archery character, and yes it is easy mode due to the very nature of the build and the game mechanics.

i challenge you to set the difficulty to Expert and attempt to play a character that is not an archer, tank, or summoner, i.e., a light armor, one handed, block, illusion using hybrid that does NOT use archery or smithing at all, for roleplay reasons. try fighting a dragon at around level 18-20.

in previous elder scrolls games, this would have been the Bard class, yet it is virtually unplayable in the latest installment of the series. very, very disappointing.

my problem is that the game is TOO difficult (or rather, it does not support "unconventional" builds) unless you conform to one of maybe 2-3 VIABLE builds, using a wide variety of skills (perked or not), thereby watering down the concept of "class" role. I don't want to be a jack-of-all trades, maxxed in every "crafting" skill superhuman in order to kill a dragon. My bard should have a different, but also viable, method of killing dragons. Also, between the cost of dual casting spells (which is actually around 2.8x base cost), and the fact that if your health is below a certain threshold that results in instant-kill dragon bites within melee distance, you basically have to THOROUGHLY PLAN AND SPREADSHEET your character build in order to come out with something that is remotely viable.

Illusion perk descriptions give NO indication of what they actually do within the game mechanics, and with only 10 points to devote towards health/magicka/stamina per level, you better HOPE you made the right choices by the time that frost dragon shows up, with his instant-kill anything below 150 health attack.

Skyrim is great on many, many levels... and sadly, AWFUL on many others. Particularly the magic system/spell variety, the sense that they are actively discouraging unique "class" roles from previous installments, and the fact that specializing casually in some skills will inevitably result in god-mode (sneak, and crafting skills) whereas even the most well-thought-out "alternative" builds fall apart miserably by the time the scaled creatures start showing up. HUGE variability in encounter difficulty; when it's easy it's stupidly easy, even-a-toddler-could-do-this easy, and when it's hard it's broken hard, reload 50 times hard - even on Adept.
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Eve Booker
 
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Post » Fri Dec 16, 2011 1:24 pm

I have found that, if you play properly, even expert can be very easy. The other day i saw a guy get to level 22, master difficulty, with no armor improvements or enchanting, playing DiD style. He had FUN, but in order to get there he had to cut off two of the three crafting skills entirely(alchemy is practically necessary, but its less gamebreaking).

I think it would be fine if there were just more variability in the difficulty. For example, set enemy damage to 5x and your own damage to .5, or enemy damage to 10x and your own to 2x, or whatever suits your fancy. Being limited to 5 difficulty options makes it difficult.

Of course, the pre-existing options should still be available. But custom options should also be available.
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Adriana Lenzo
 
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Post » Fri Dec 16, 2011 9:24 pm

Did not read thread, No point, guarantee a wave of posts about how ANYONE finding it too easy is doing it wrong and it is completely unreasonable to expect to have a challenging game where one needs to use skills (as opposed to not) and needs to use equipment (as opposed to not) or needs to use spells (as opposed to not). Furthermore it is simple inconceivable that there may be legitimate balance issues hurting peoples enjoyment.


Yes, that's right, if you're not half naked on the hardest difficulty whilst using about 5% of options available and have the audacity to say the game is a touch easy, you're a filthy powergamer/minmaxer who is ruining, RUINING the ENTIRE experience for everyone else.


That is, if many of posts here are to be believed. :sick:
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Marquis deVille
 
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Post » Fri Dec 16, 2011 3:31 pm

I see a lot of overreaction here. Lots of experienced TES gamers come into the game, rev it up, they already know most things about how it all works, then they get to work powergaming it, then complain that they can play it too easily.

Then they demand the game somehow has to become more difficult, just for them. They're outside the "normal" gameplaying envelope. Thing is, they already know how to make it more difficult, they're just recreationally complaining that the game somehow doesn't do it itself. I call that wilfully unimaginative.

I see a typical complaint in a previous post, complaining that the solution to OP armour should not be less armour. WTF? That just sounds..... wilfully obstructive. Presumably the solution to that guy's particular problem would be less effective armour, but, he doesn't wish to actually do that himself, he'd rather it was more difficult for EVERYBODY else rather than solve an almost ridiculously simple "problem" himself, by simply wearing different armour.

There is already a mechanism for making the game tougher for the outside-the-envelope gamer, it's the modding functionality. That's how it's done for outside-the-norm gaming.

Well. Powergamers gotta powergame I suppose. Then complain incessantly.
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Justin
 
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