This is really freaking sad...
This is Skyrim. This is the "Do what you want, be who you want!" game.
And your solution to a balance problem is "dont use half the game, and dont you dare look for character progression!".
Can't you even see how... lets say ironic (to be polite) this is?
I am Conjuration/Archery. I am level 40. The game is so trivial on master that half my spells are overkill, and I havn't felt threatened in 5 levels.. There is simply no challenge left. Fyi, I am using mid level leather (stormcloak officer set), specifically for the look.
You character build should reflect your playstyle, NOT how hard you want the game to be. That is what the difficulty slider is for. That is why even single player games need balance.
How would you know that? Oh, right... you dont. Its just some generic prejudicial crap.
Without balance, there is no point of reference to balance the general game's difficulty.
there are two sides to the coin, though, and i simply can't imagine that these people claiming that "Master is too easy lol" have been playing without "abusing" the synergistic skills present. I also have a conjuration/archery character, and yes it is easy mode due to the very nature of the build and the game mechanics.
i challenge you to set the difficulty to Expert and attempt to play a character that is not an archer, tank, or summoner, i.e., a light armor, one handed, block, illusion using hybrid that does NOT use archery or smithing at all, for roleplay reasons. try fighting a dragon at around level 18-20.
in previous elder scrolls games, this would have been the Bard class, yet it is virtually unplayable in the latest installment of the series. very, very disappointing.
my problem is that the game is TOO difficult (or rather, it does not support "unconventional" builds) unless you conform to one of maybe 2-3 VIABLE builds, using a wide variety of skills (perked or not), thereby watering down the concept of "class" role. I don't want to be a jack-of-all trades, maxxed in every "crafting" skill superhuman in order to kill a dragon. My bard should have a different, but also viable, method of killing dragons. Also, between the cost of dual casting spells (which is actually around 2.8x base cost), and the fact that if your health is below a certain threshold that results in instant-kill dragon bites within melee distance, you basically have to THOROUGHLY PLAN AND SPREADSHEET your character build in order to come out with something that is remotely viable.
Illusion perk descriptions give NO indication of what they actually do within the game mechanics, and with only 10 points to devote towards health/magicka/stamina per level, you better HOPE you made the right choices by the time that frost dragon shows up, with his instant-kill anything below 150 health attack.
Skyrim is great on many, many levels... and sadly, AWFUL on many others. Particularly the magic system/spell variety, the sense that they are actively discouraging unique "class" roles from previous installments, and the fact that specializing casually in some skills will inevitably result in god-mode (sneak, and crafting skills) whereas even the most well-thought-out "alternative" builds fall apart miserably by the time the scaled creatures start showing up. HUGE variability in encounter difficulty; when it's easy it's stupidly easy, even-a-toddler-could-do-this easy, and when it's hard it's broken hard, reload 50 times hard - even on Adept.