I beg your pardon if this point has been raised already, but isn't this all rather murky moral ground? Endless loops of item enhancements, weapons that can one shot dragons, might as well be using the kill command in the console. I would stress that while the techniques mentioned in this thread can come in useful at times, they should be taken in moderation, under no circumstances should stats be increased to the point that there remains no challenge in the game. Change what you wish while remaining true to the core principles of Skyrim.
This has been brought up repeatedly and obsessively, and for the most part I find the question meaningless and moderately offensive. There is no moral ground when discussing game mechanics. We are exploring the possibilities of how to enjoy the entertainment you purchased. Use what you want, to the degree that you want, and walk away from the rest. No harm done to anyone.
That being said, highly informative thread, as a dagger user myself however i note there seems to be little info on that regard, despite stating that they do not benefit from 1-handed weapon benefits, exactly what does this mean? do no perks in the 1-handed tree benefit daggers? also, is there any way to approximate the 2x bonus from dark brotherhood armor without joining the dark brotherhood?
I'm not sure what information you are requesting. I still need to get post 4 updated with Damage numbers, so that might answer your question once I get around to it. The short version with daggers is, you can improve them to a certain point, but One-haded Skill Enchants don't apply to them. Some One-Handed perks do apply to them, although the math seems inconsistent at times. The extra damage from DB gear was only on Sneak Attack, I thought, in which case it should be a straight up scalar... although, given how weird the math has gotten lately, that's an assumption and not based on empirical evidence.
Do you think the Restoration loop will survive patching? What does the loop mean for the importance of perks in Alchemy, Enchanting and Smithing?
If you're going to abuse the restoration loop exploit then you don't need any perks, just lots of ingredients and patience. Everything we use in this thread is non-explotative, just lots of number crunching.
I don't know if the Resto loop will survive or not. If it doesn't, there are still other ways to accentuate your character power to your desired levels. The resto loop is just an extreme example. The key difference for us is that the Alchemy/Enchanting/Smithing synergy is not unlimited, and doesn't appear to be based on a glitch or bug. For some people, this matters. This thread, however, is not meant to be judgemental on how you go about making the game fun for yourself, so the Resto Loop doesn't really have any impact on the other paths to power. Use whichever you prefer.
This is what I'm most interested in at this point. I think it's safe to say that one-shotting Alduin is too much. My hope is that by dropping Alchemy completely and playing on Master, I'll save some perks, avoid an obnoxious Skill grind, and keep my damage from trivializing the game.
I don't have that concern about mitigation, by the way. The armor and magic resistance caps exist for a reason; reaching them seems like a reasonable goal for any player late-game assuming they're so inclined. But if you're killing Alduin in one shot, we've probably wandered beyond the pale.
Dual attack speed is based on the weapon in your left hand; if you're going that route, given how bad the specific weapon perks are, it's probably best to have a mace in your right hand and a sword in your left (unless you're not using Fortify One-Handed, the faster speed of daggers probably isn't enough to offset the lower damage... perhaps unless the power attack only uses the right hand to determine damage).
Looking through the discussion, I've noticed a few assumptions we need to solidify:
- UESP Weapon Speed Numbers are correct (0.8, 0.9. 1.0, 1.2)?
- Weapon Speed is consistently scalar for normal attacks, while dual wielding, and for power attacks?
- Power Attack damage is based on literal weapon damage in each hand, and not a calculation from one of the weapons?
- Our weapon damage models, while accurate, have been a bit naive, and may need to be extended as well.
After this, we should start our discussion on our desired upper limit for weapon damage. This will be a highly subjective discussion, so let's back up our arguments with numbers.
To assist with this, I've been collecting data on various creatures in the game, using a console script. It's just a text file, and it's nothing fancy, but it's been getting the job done.
- Right click, and Download http://www.diffpair.com/misc/getStats.txt
- Place in Skyrim executable folder
- From within game, hit '~'
- Use mouse to select your target
- type 'bat getStats'
- Use PageUp and PageDown to scroll through the data
- Take notes, consolidate data, and use it to make an argument for a desired upper limit on weapon damage
For those concerned about the contents of the script:
getAV HealthgetAV MagickagetAV StaminagetAV DamageResistgetAV FireResistgetAV ElectricResistgetAV FrostResistgetAV MagicResistgetAV UnarmedDamage