To echo Cheshyr's earlier sentiment, blocking makes TES melee combat so much more engaging. If we can optimize a Two Handed build that (1) maximizes damage without trivializing Alduin; and (2) relies on skillful Blocking to hit the physical mitigation cap much earlier in game, that would be ideal in my mind.
I agree... this debate/research is sorely needed, as the dual wield thing has been done to death, IMHO. Dual wield wins total damage output, period... but when you are one-shotting everything, how much is too much? I think that everyone contributing to the earlier threads has proven beyond the shadow of a doubt that you can kick this game's ass with dual wielding. So... what about the other styles?
-Loth
Edit: Erp, sorry about the doublepost, guys... my bad.