This series of threads are dedicated to exploring mechanic interactions, build optimizations, and novel aspects of the game engine, in an attempt to find their outer limits. By knowing these limits, individual players can make an educated decision on how to play the game, in an effort to play in the way they find the most enjoyable.
Previous Threads:
http://www.gamesas.com/index.php?/topic/1266212-2469-armor-3199-damage-using-smithing-alchemy-enchanting-only-31-perks/, http://www.gamesas.com/index.php?/topic/1275179-2419-armor-6399-damage-using-smithing-alchemy-enchanting-only-33-perks-329k-backstabs/, http://www.gamesas.com/index.php?/topic/1279078-2419-armor-6399-damage-using-smithing-alchemy-enchanting-only-33-perks-329k-backstabs-post-3/, http://www.gamesas.com/index.php?/topic/1289727-2419-armor-6399-damage-using-smithing-alchemy-enchanting-only-33-perks-329k-backstabs-post-4/, http://www.gamesas.com/index.php?/topic/1300996-armor-cap-ridiculous-damage-enchanting-alchemy-smithing-only-21-perks-thread-5/
Contributors, in no particular order:
Jerich, Domilasa, Whisk3yjack, Nerevar X, DieBySword, Dimeron, gabriel_eliot, Excessive, fragonard, Human Being, wtflag, Barlow
tl;dr summary:
- Any Armor can reach the Armor Cap of 567, which is 80% Physical Damage Reduction
- Magic and Elemental Resist stack, and cap at 85%, which is 97.75% Magical Damage Reduction
- All weapons can do obscene damage with the proper perks and crafting skills
- Destruction spells can do obscene damage with the proper perks and crafting skills
- You can use any weapons and any armor, and still have a viable character
- Base Character Template, Crafting Gear (see below)
- http://www.gamesas.com/index.php?/topic/1310006-complete-character-design-freedom-damage-resist-caps-and-ridiculous-damage-thread-6/page__view__findpost__p__19701928
- http://www.gamesas.com/index.php?/topic/1310006-complete-character-design-freedom-damage-resist-caps-and-ridiculous-damage-thread-6/page__view__findpost__p__19701951
- http://www.gamesas.com/index.php?/topic/1310006-complete-character-design-freedom-damage-resist-caps-and-ridiculous-damage-thread-6/page__view__findpost__p__19701971
- http://www.gamesas.com/index.php?/topic/1310006-complete-character-design-freedom-damage-resist-caps-and-ridiculous-damage-thread-6/page__view__findpost__p__19701992
Base Character Template, Crafting Gear
The original discussion assumed melee combat, and a desire to maximize Armor Rating, Magic Resistance, and Weapon Damage. As such, Daedric Crafting was assumed, and a either One-handed or Two-Handed was incorporated into the baseline.
The result was the following template:
- Enchanting (8) [100]: 5/5 Enchanter, Insightful, Corpus, Extra Effect
- Alchemy (7) [100]: 5/5 Alchemist, Physician, Benefactor
- Smithing (5): Up to Daedric
- {Weapon Skill} (5): 5/5 Armsman or 5/5 Barbarian
- Heavy Armor (1): 1/5 Juggernaut
- 29% Fortify Enchanting enchantments
- 29% Fortify Smithing enchantments
- 32% Fortify Alchemy potions
- 130% Fortify Smithing potions
- Purchase and Drink a Fortify Enchantment potion (>=25%)
- Fortify Alchemy enchantments 28% x4
- Fortify Enchantment potions 32%
- Fortify Alchemy enchantments 29% x4
- Fortify Smithing enchantments 29% x4
- Fortify Smithing potions 130%
When the above crafting equipment and potions are used to craft and enchant your gear, you end up with some astonishing results:
- Full Daedric Armor: 2125 Armor
- Daedric Bow: 562 Damage
- Daedric Dagger: 171 Damage
- Daedric Two Handed Sword: 605 Damage
- Daedric One Handed Sword: 518 Damage
It was disappointing that the Fortify One-Handed enchant didn't apply to daggers, but the cumulative 30x multiplier from Sneak perks and Dark Brotherhood gear made it apparant why this was the case. These numbers are fairly extreme overkill regardless of game difficulty setting. 1500 Armor Rating was wasted due to the Armor Cap, and Dual Wield Sneak Attacks hit for over 32k after additional buffs from potions and racial abilities! In addition, it was fairly simple to hit the Magic Resistance Cap. Given that Ancient Dragons only have 3.1k HP, their melee attacks could be reduced to as low as 60 damage (lower with shield), and we could now stand in their flamebreath without noticing or caring... it was time to bend our efforts towards enabling player flexibility through optimization.
Crafting Console Commands:
Raising Skills:
- player.advskill (skill) (uses) - Simulates using the skill x times. You can change the skill name and the number to level up naturally (doesn't screw up stats)
- player.additem f 10000 - 10k septims
- player.additem 2e4ff 10 - 10 Grand Soulgems (filled with Grand souls)
- player.additem 3ad5b 10 - 10 Daedra Hearts
- player.additem 5ad9d 10 - 10 Ebony Ingots
- player.additem 877c9 1 - Gold Diamond Ring
- player.additem 877f1 1 - Gold Diamond Necklace
- player.additem db5d2 5 - 5 Leather
- player.additem 63b5f 10 - 10 Spriggan Sap
- player.additem 1b3bd 10 - 10 Snowberies
- player.additem 7ee01 10 - 10 Glowing Mushrooms