This is for version 1.1.21.0.
Opcode, Alias, R, Command, Desc, Params0x0000, , 0, GameMode, ,0x000D, , 1, Unused, ,0x000E, , 1, Unused2, ,0x0238, , 0, , ,0x1035, , 0, GetScriptVariable, , ObjectReferenceID ~ Variable Name0x104F, , 0, GetQuestVariable, , Quest ~ Variable Name0x10A0, , 1, GetFurnitureMarkerID, ,0x10E7, , 0, UnusedFunction1, ,0x11E3, , 1, UnusedFunction2, , Float0x11FE, , 0, UnusedFunction3, ,0x11FF, , 1, UnusedFunction4, ,0x1218, , 1, UnusedFunction5, ,0x1220, , 1, UnusedFunction6, ,0x1275, , 0, GetVMQuestVariable, , Quest ~ VM Variable Name0x1276, , 0, GetVMScriptVariable, , ObjectReferenceID ~ VM Variable Name0x11F4, , 0, EPAlchemyGetMakingPoison, ,0x11F5, , 0, EPAlchemyEffectHasKeyword, , Keyword0x1293, , 0, EPTemperingItemIsEnchanted, ,0x1294, , 0, EPTemperingItemHasKeyword, , Keyword0x12A9, , 0, EPModSkillUsage_IsAdvanceSkill, , Actor Value0x12B3, , 0, EPModSkillUsage_AdvanceObjectHasKeyword, , Keyword0x12B4, , 0, EPModSkillUsage_IsAdvanceAction, , Skill Action0x12B5, , 0, EPMagic_SpellHasKeyword, , Keyword0x12B8, , 0, EPMagic_SpellHasSkill, , Actor Value0x12B9, , 0, IsAttackType, , Keyword0x12C9, , 0, SpellHasCastingPerk, , Perk0x12CB, , 1, IsUndead, ,0x12D1, , 1, IsPoison, Is the object a Poison potion,0x1197, , 0, GetVATSValue, , Integer ~ Integer (Optional)0x114D, , 0, EssentialDeathReload, , String0x1059, , 0, ShowMessage, , Message0x101F, , 0, GetButtonPressed, ,0x1001, , 1, GetDistance, , ObjectReferenceID0x127F, , 1, GetWithinDistance, , ObjectReferenceID ~ Float0x11BD, , 1, GetInZone, , EncounterZone0x11BE, , 1, GetVelocity, Gets Velocity on a reference, Axis0x1002, , 1, AddItem, , ObjectID ~ Count ~ Flag (Optional)0x1052, , 1, RemoveItem, , ObjectID ~ Count ~ Flag (Optional)0x10A5, , 1, RemoveMe, , Container (optional)0x114B, , 1, DuplicateAllItems, , Container (optional) ~ Ownership Added (optional)0x10AD, , 1, RemoveAllItems, , Container (optional) ~ Ownership Added (optional) ~ No Message Flag (optional)0x1116, , 1, IsOwner, get the ownership of the ref, Owner(optional)0x1117, , 1, SetOwnership, , Owner(optional)0x10A6, , 1, DropMe, ,0x1057, , 1, Drop, , ObjectID ~ Count0x1069, , 1, IsActionRef, , ObjectReferenceID0x100D, , 1, Activate, , ObjectReferenceID ~ Integer (Optional)0x1188, pcb, 0, PurgeCellBuffers, Forcibly unloads all unattached cells in cell buffers.,0x1104, sw, 0, SetWeather, Sets the active weather to the specified type, Weather ID ~ Integer (Optional)0x112D, fw, 0, ForceWeather, Forces the active weather to the specified type, without transition., Weather ID ~ Integer (Optional)0x1158, rwo, 0, ReleaseWeatherOverride, ,0x1190, imod, 0, ApplyImageSpaceModifier, Adds an imagespace modifier to the active list, Imagespace Modifier ID ~ Float (Optional)0x1191, rimod, 0, RemoveImageSpaceModifier, Removes an imagespace modifier from the active list, Imagespace Modifier ID ~ Float (Optional)0x129E, imodcf, 0, ApplyImageSpaceModifierCrossFade, Adds a crossfade imagespace modifier to the active list, Imagespace Modifier ID ~ Float (Optional)0x129F, rimodcf, 0, RemoveImageSpaceModifierCrossFade, Remove a crossfade imagespace modifier from the active list, Float (Optional)0x1195, , 0, SetCellImageSpace, , Cell ~ ImageSpace0x11A5, , 0, SetImageSpace, , ImageSpace0x112F, , 1, IsActorsAIOff, ,0x115A, , 0, SetAllVisible, , Integer0x115B, , 0, SetNoAvoidance, , Integer0x122B, , 0, HasLoaded3D, ,0x100E, GetAV, 1, GetActorValue, Get an actor value. [player.getav luck], Actor Value0x1280, , 1, GetActorValuePercent, , Actor Value0x1281, , 1, IsUnique, ,0x11EE, GetPermAV, 1, GetPermanentActorValue, Get an actor value ignoring temporary modifiers. [player.getav luck], Actor Value0x10A4, CSize, 1, SetSize, Shrink/Grow an actor. [player.shrink 0.0 or radius], Float0x1010, ModAV, 1, ModActorValue, Modify an actor value. [player.modav luck, -10], Actor Value ~ Amount0x1180, DamageAV, 1, DamageActorValue, Damage an actor value., Actor Value ~ Amount0x1181, RestoreAV, 1, RestoreActorValue, Restore an actor value., Actor Value ~ Amount0x110E, ForceAV, 1, ForceActorValue, Does modav XXX (value - getav XXX). [player.forceav luck 25], Actor Value ~ Amount0x108B, kill, 1, KillActor, , Actor (optional) ~ Integer (Optional) ~ Integer (Optional)0x113F, killall, 0, KillAllActors, , Actor (optional)0x108C, resurrect, 1, ResurrectActor, , Integer (Optional)0x1080, GetStamina, 1, GetStaminaPercentage, ,0x11AE, , 1, GetHealthPercentage, ,0x1115, GetBaseAV, 1, GetBaseActorValue, Get a base actor value. [player.getbaseav luck], Actor Value0x118C, , 1, GetCauseofDeath, What killed the actor,0x118D, , 1, IsLimbGone, Is BGSBodyPart::LIMB_ENUM been dismembered, Integer0x11EF, , 1, GetKillingBlowLimb, Which BGSBodyPart::LIMB_ENUM received the killing blow,0x1100, GetGS, 0, GetGameSetting, , String0x0126, SetGS, 0, SetGameSetting, , String ~ String0x0128, GetINI, 0, GetINISetting, "setting:category", String0x0127, SetINI, 0, SetINISetting, "setting:category" value, String ~ String0x1004, , 1, Rotate, , Axis ~ Speed0x1006, , 1, GetPos, , Axis0x1007, , 1, SetPos, , Axis ~ Float0x100A, , 1, GetStartingPos, , Axis0x1008, , 1, GetAngle, , Axis0x1248, , 1, GetRelativeAngle, , ObjectReferenceID ~ Axis0x100B, , 1, GetStartingAngle, , Axis0x1009, , 1, SetAngle, , Axis ~ Float0x1011, , 1, SetAtStart, ,0x1012, , 0, GetCurrentTime, ,0x100C, , 0, GetSecondsPassed, ,0x1013, , 1, PlayGroup, IE: PlayGroup SEQNAME 1, Animation Group ~ Flags0x1014, , 1, LoopGroup, , Animation Group ~ Integer ~ Flags0x1128, , 1, IsAnimPlaying, , Animation Group0x1016, , 1, StartCombat, , Actor0x1017, , 1, StopCombat, ,0x1101, SCAOnActor, 1, StopCombatAlarmOnActor, ,0x1018, , 1, GetScale, ,0x113C, , 1, SetScale, Set the scale of an object, Float0x113D, , 1, ModScale, Modify the scale of an object, Float0x101B, GetLOS, 1, GetLineOfSight, , ObjectReferenceID0x101C, , 1, AddSpell, , Spell Item0x101D, , 1, RemoveSpell, , Spell Item0x101E, , 1, Cast, , Magic Item ~ ObjectReferenceID ~ Source (Optional)0x11D8, cios, 1, CastImmediateOnSelf, , Magic Item0x1142, , 1, Dispel, , Magic Item0x1148, , 1, DispelAllSpells, ,0x1026, , 0, PlaySound, Play a 2D sound. (Optional: 1 to indicate a system sound, 0 otherwise., Sound ~ Integer (Optional)0x10B2, , 0, PlaySound3D, , Sound0x104E, , 0, RemoveMusic, , Music0x11FD, , 0, AddMusic, , Music0x1224, FSFX, 0, FadeSFX, , Float0x012B, LP2P, 1, CalcLowPathToPoint, ignore locks, allow disabled doors, ignore min use, Integer ~ Integer ~ Integer0x0001, , 0, MenuMode, , Integer (Optional)0x1024, , 0, MenuMode, , Integer (Optional)0x0011, , 1, ScriptEffectStart, ,0x0012, , 1, ScriptEffectFinish, ,0x0013, , 1, ScriptEffectUpdate, ,0x10BA, , 0, ScriptEffectElapsedSeconds, ,0x1021, , 1, Enable, , Integer (Optional)0x1022, , 1, Disable, , Integer (Optional)0x11A8, DisAA, 1, DisableAllActors, ,0x1023, , 1, GetDisabled, ,0x1005, , 1, GetLocked, ,0x1041, , 1, GetLockLevel, ,0x1207, , 1, GetIsLockBroken, ,0x11A9, , 1, GetIsFormType, , String0x11AA, , 1, GetIsVoiceType, , VoiceType0x1025, , 1, PlaceAtMe, , ObjectID ~ Count ~ Distance ~ Direction0x115E, , 0, Autosave, ,0x1214, , 0, ForceSave, ,0x01B8, CopySaves, 0, CopySaves, Copy save games from the host machine or a memory stick (ms)., String0x11E6, , 0, sixChange, , six ~ Integer (Optional)0x1027, , 1, GetDisease, ,0x1029, , 1, GetClothingValue, ,0x102A, , 1, SameFaction, , Actor0x102B, , 1, SameRace, , Actor0x102C, , 1, Samesix, , Actor0x1085, , 1, SameFactionAsPC, ,0x1086, , 1, SameRaceAsPC, ,0x1087, , 1, SamesixAsPC, ,0x102D, , 1, GetDetected, , Actor0x102E, , 1, GetDead, ,0x102F, , 1, GetItemCount, , ObjectID0x11D1, , 1, GetKeywordItemCount, , Keyword0x114E, , 0, SetShowQuestItems, , Integer0x1150, , 1, ResetHealth, ,0x114F, , 1, DuplicateNPCStats, , Actor (optional)0x10B6, , 1, GetEquipped, , ObjectID0x1030, , 1, GetGold, ,0x1031, , 1, GetSleeping, ,0x109F, , 1, GetSitting, ,0x10A2, , 1, IsCurrentFurnitureRef, , ObjectReferenceID0x10A3, , 1, IsCurrentFurnitureObj, , Furniture0x1032, , 1, GetTalkedToPC, ,0x10AC, , 0, GetTalkedToPCParam, , Actor0x1038, GetQR, 0, GetQuestRunning, , Quest0x121F, GetQC, 0, GetQuestCompleted, , Quest0x103A, , 0, GetStage, , Quest0x103B, , 0, GetStageDone, , Quest ~ Stage0x1039, , 0, SetStage, , Quest ~ Stage0x1036, , 0, StartQuest, , Quest0x1037, , 0, StopQuest, , Quest0x1071, , 0, CompleteQuest, , Quest0x103C, , 1, GetFactionRankDifference, , Faction ~ Actor0x103D, , 1, GetAlarmed, ,0x110A, , 0, IsPleasant, ,0x110B, , 0, IsCloudy, ,0x103E, , 0, IsRaining, ,0x104B, , 0, IsSnowing, ,0x1093, , 0, GetWindSpeed, ,0x1094, getweatherpct, 0, GetCurrentWeatherPercent, ,0x1095, getweather, 0, GetIsCurrentWeather, , Weather ID0x103F, , 1, GetAttacked, ,0x1040, , 1, GetIsCreature, ,0x1042, , 1, GetShouldAttack, , Actor0x12C1, , 1, GetShouldHelp, , Actor0x12CF, , 1, IsHostileToActor, , Actor0x1043, , 1, GetInCell, , Cell0x10E6, , 0, GetInCellParam, , Cell ~ ObjectReferenceID0x1136, , 1, GetInWorldspace, , WorldSpace0x10BB, setpublic, 0, SetCellPublicFlag, Set public flag on cell. [setpublic MyCell 1], Cell ~ Flag0x1020, , 1, GetInSameCell, , ObjectReferenceID0x1044, , 1, GetIsClass, , Class0x1045, , 1, GetIsRace, , Race0x11B5, , 1, GetIsCreatureType, , Integer0x1046, , 1, GetIssix, , six0x10FE, , 1, GetIsPlayableRace, ,0x1047, , 1, GetInFaction, , Faction0x1081, , 0, GetPCIsClass, , Class0x1082, , 0, GetPCIsRace, , Race0x1083, , 0, GetPCIssix, , six0x1084, , 0, GetPCInFaction, , Faction0x1048, , 1, GetIsID, , ObjectID0x1174, , 1, IsInList, , Form List0x116D, , 1, IsChild, ,0x10F6, , 0, GetIsUsedItem, , ObjectID0x10F7, , 0, GetIsUsedItemType, , Form Type0x1088, , 1, GetIsReference, , ObjectReferenceID0x1049, , 1, GetFactionRank, , Faction0x1089, , 1, SetFactionRank, , Faction ~ Value0x108A, , 1, ModFactionRank, , Faction ~ Value0x10A7, , 0, GetFactionReaction, , Faction ~ Faction0x10A8, , 0, SetFactionReaction, , Faction ~ Faction ~ Value0x1079, , 0, SetAlly, , Faction ~ Faction ~ Value(Optional) ~ Value(Optional)0x1078, , 0, SetEnemy, , Faction ~ Faction ~ Value(Optional) ~ Value(Optional)0x10A9, , 0, ModFactionReaction, , Faction ~ Faction ~ Value0x1211, , 1, RemoveFromAllFactions, ,0x104A, , 0, GetGlobalValue, , Global0x104D, , 0, GetRandomPercent, ,0x1050, , 1, GetLevel, ,0x1054, , 0, GetDeadCount, , Actor Base0x1055, ShowMap, 0, AddToMap, , Map Marker ~ Integer (Optional)0x1056, , 1, StartConversation, Start a conversation [Bob.StartConversation Joe, SecretTopic], TESObjectREFR ~ Topic ~ TESObjectREFR ~ TESObjectREFR ~ Integer (Optional) ~ Integer (Optional)0x1033, , 1, Say, , Topic ~ Integer (Optional) ~ Actor Base ~ Integer (Optional) ~ Integer (Optional)0x1034, , 1, SayTo, , Actor ~ Topic ~ Integer (Optional) ~ Integer (Optional)0x11F8, , 1, ResetAI, ,0x105E, evp, 1, EvaluatePackage, ,0x1058, , 0, AddTopic, , Topic0x105A, , 1, SetAlert, , Integer0x105B, , 1, GetIsAlerted, ,0x11AB, , 1, GetPlantedExplosive, ,0x11AC, , 0, CompleteAllObjectives, Complete all of a quest's objectives, Quest0x1028, , 0, FailAllObjectives, Fail all of a quest's objectives, Quest0x105C, , 1, Look, , ObjectReferenceID ~ Integer (Optional)0x105D, , 1, StopLook, ,0x0003, , 1, OnAdd, , Container (optional)0x0017, , 1, OnSell, , Actor (optional)0x0004, , 1, OnEquip, , Container (optional)0x001C, , 1, OnActorEquip, , ObjectID0x0005, , 1, OnUnequip, , Container (optional)0x001D, , 1, OnActorUnequip, , ObjectID0x0006, , 1, OnDrop, , Container (optional)0x0002, , 1, OnActivate, , Actor (optional)0x001F, , 1, OnOpen, ,0x0020, , 1, OnClose, ,0x0021, , 1, OnGrab, ,0x0022, , 1, OnRelease, ,0x0023, , 1, OnDestructionStageChange, , Integer (Optional)0x0008, , 1, OnHit, , Actor (optional)0x0009, , 1, OnHitWith, , ObjectID0x000A, , 1, OnDeath, , Actor (optional)0x0019, , 1, OnStartCombat, , Actor (optional)0x000B, , 1, OnMurder, , Actor (optional)0x000C, , 1, OnCombatEnd, ,0x0007, , 1, SayToDone, , Topic0x000F, , 1, OnPackageStart, , Package0x0010, OnPackageEnd, 1, OnPackageDone, , Package0x0014, , 1, OnPackageChange, , Package0x0015, , 1, OnLoad, ,0x001E, , 1, OnReset, ,0x0016, , 1, OnMagicEffectHit, , Magic Effect (optional)0x0018, , 1, OnTrigger, , ObjectReferenceID0x001A, , 1, OnTriggerEnter, , ObjectReferenceID0x001B, , 1, OnTriggerLeave, , ObjectReferenceID0x1060, epc, 0, EnablePlayerControls, 9 optional (0/1) values. movement|fighting|pov|looking|sneaking|menu|activate|journal|POV Type ex: 1 0 0 1 0 0 0 0 0, Integer (Optional) ~ Integer (Optional) ~ Integer (Optional) ~ Integer (Optional) ~ Integer (Optional) ~ Integer (Optional) ~ Integer (Optional) ~ Integer (Optional) ~ Integer (Optional)0x1061, dpc, 0, DisablePlayerControls, 9 optional (0/1) values. movement|fighting|pov|looking|sneaking|menu|activate|journal|POV Type ex: 1 0 0 1 0 0 0 0 0, Integer (Optional) ~ Integer (Optional) ~ Integer (Optional) ~ Integer (Optional) ~ Integer (Optional) ~ Integer (Optional) ~ Integer (Optional) ~ Integer (Optional) ~ Integer (Optional)0x1062, gpc, 0, GetPlayerControlsDisabled, 8 optional (0/1) values. movement|fighting|pov|looking|sneaking|menu|activate|journal ex: 1 0 0 1 0 0 0 0, Integer (Optional) ~ Integer (Optional) ~ Integer (Optional) ~ Integer (Optional) ~ Integer (Optional) ~ Integer (Optional) ~ Integer (Optional) ~ Integer (Optional)0x1063, , 1, GetHeadingAngle, , ObjectReferenceID0x1064, , 1, PickIdle, ,0x118F, , 1, PlayIdle, Play this idle on the current actor., String0x1065, , 1, IsWeaponMagicOut, ,0x118E, , 1, IsWeaponInList, Is the current weapon in the form list, Form List0x1066, , 1, IsTorchOut, ,0x1067, , 1, IsShieldOut, ,0x106A, , 1, IsFacingUp, ,0x111D, , 1, IsLeftUp, ,0x106B, , 1, GetKnockedState, ,0x12D5, , 1, GetKnockStateEnum, ,0x123E, , 1, GetAttackState, 0 = None, 1 = Draw, 2 = Swing, 3 = Hit, 4 = Next Attack, 5 = Follow Through, 6 = Bash,0x106C, , 1, GetWeaponAnimType, ,0x106D, , 1, IsWeaponSkillType, , Actor Value0x106E, , 1, GetCurrentAIPackage, ,0x106F, , 1, IsWaiting, ,0x1070, , 1, IsIdlePlaying, ,0x1072, , 1, Lock, , Integer (Optional) ~ Integer (Optional)0x1073, , 1, UnLock, , Integer (Optional)0x1077, , 1, GetCrimeKnown, , Crime Type ~ Criminal ~ Victim0x107A, , 1, GetCrime, , Actor ~ Crime Type (optional)0x107D, , 1, IsGuard, ,0x108D, , 1, IsTalking, ,0x108E, GetWalk, 1, GetWalkSpeed, ,0x108F, , 1, GetCurrentAIProcedure, ,0x1090, , 1, GetTrespassWarningLevel, ,0x1091, , 1, IsTrespassing, ,0x1092, , 1, IsInMyOwnedCell, ,0x1096, , 1, IsContinuingPackagePCNear, ,0x1099, , 1, CanHaveFlames, ,0x109A, , 1, HasFlames, ,0x109B, , 1, AddFlames, ,0x109C, , 1, RemoveFlames, ,0x109D, , 1, GetOpenState, ,0x109E, MoveTo, 1, MoveToMarker, , ObjectReferenceID ~ Float (Optional) ~ Float (Optional) ~ Float (Optional)0x10A1, , 1, GetIsCurrentPackage, , Package0x0148, AFAN, 1, AddFaceAnimNote, , String0x10AA, , 0, GetDayOfWeek, ,0x10AF, , 0, IsPCSleeping, ,0x10AE, , 0, WakeUpPC, , Integer (Optional)0x10B0, , 0, IsPCAMurderer, ,0x10B1, setcs, 1, SetCombatStyle, , Combat Style (optional)0x10B3, spspell, 0, SelectPlayerSpell, , Spell Item ~ Casting Source0x123D, , 1, EquipSpell, , Spell Item ~ Casting Source0x124A, , 1, Shout, , Shout ~ Integer ~ ObjectReferenceID0x124B, , 1, AddShout, , Shout0x124C, , 1, RemoveShout, , Shout0x1242, , 1, EquipShout, , Shout0x1243, , 1, GetEquippedShout, , Shout0x12A4, , 1, GetCurrentShoutVariation, ,0x1246, , 0, TeachWord, , Word Of Power0x1245, , 0, UnlockWord, , Word Of Power0x1273, , 1, IsDualCasting, ,0x12D4, , 1, EffectWasDualCast, ,0x1274, , 1, DualCast, , Magic Item ~ ObjectReferenceID (Optional)0x1003, , 0, SetEssential, , Actor Base ~ Integer (Optional)0x10B9, , 1, IsSwimming, ,0x10B7, , 1, Wait, , Package0x10B8, , 1, StopWaiting, , Package0x10BC, , 0, GetPCSleepHours, ,0x10BD, , 0, SetPCSleepHours, , Integer0x10BE, , 0, GetAmountSoldStolen, ,0x10BF, , 0, ModAmountSoldStolen, , Integer0x10C1, , 0, GetPCExpelled, , Faction0x10C2, , 0, SetPCExpelled, , Faction ~ Value0x10C3, , 0, GetPCFactionMurder, , Faction0x10C4, , 0, SetPCFactionMurder, , Faction ~ Value0x10C5, , 0, GetPCEnemyofFaction, , Faction0x10C6, , 0, SetPCEnemyofFaction, , Faction ~ Value0x10C7, , 0, GetPCFactionAttack, , Faction0x10C8, , 0, SetPCFactionAttack, , Faction ~ Value0x10CB, , 1, GetDestroyed, ,0x10CC, , 1, SetDestroyed, , Integer0x10CD, getAR, 1, GetActionRef, ,0x10CE, this, 1, GetSelf, ,0x10E8, , 1, GetCombatTarget, ,0x10E9, , 1, GetPackageTarget, ,0x10CF, , 1, GetContainer, ,0x1113, , 1, GetParentRef, ,0x116A, , 1, HasLinkedRef, , Keyword0x116B, , 1, GetLinkedRef, , Keyword0x10D0, , 1, GetForceRun, ,0x10D1, , 1, SetForceRun, , Integer0x10D2, , 1, GetForceSneak, ,0x10D3, , 1, SetForceSneak, , Integer0x10D5, AdvLevel, 0, AdvancePCLevel, ,0x10D6, , 1, HasMagicEffect, , Magic Effect0x10DF, , 1, IsSpellTarget, , Magic Item0x1228, , 1, GetSpellUsageNum, , Magic Item0x10E0, , 0, GetVATSMode, ,0x10EB, , 0, GetVatsTargetHeight, ,0x12D0, , 1, GetTargetHeight, Get the delta on z between two references, TESObjectREFR0x10D7, , 1, GetDefaultOpen, Returns 1 if this object is open by default.,0x10D8, , 1, SetDefaultOpen, A value of 1 will make the object open by default., Integer0x10DD, , 1, SetOpenState, A value of 1 will make the object open., Integer0x10DA, SetPlayerRace, 0, ShowRaceMenu, ShowRaceMenu no parameter will bring up the race menu. SetPlayerRace raceID will change the players race to raceID and reload the players geometry., Race (optional)0x10DC, , 0, ShowNameMenu, ,0x10EA, , 0, ShowSpellMaking, ,0x1173, sbm, 1, ShowBarterMenu, , Integer (Optional)0x10C0, , 0, GetIgnoreCrime, ,0x10E1, , 0, GetPersuasionNumber, ,0x113B, , 0, GetTotalPersuasionNumber, ,0x1212, , 0, GetXPForNextLevel, ,0x10E2, , 1, GetVampireFeed, ,0x10E3, , 1, GetCannibal, ,0x107F, , 1, HasBeenEaten, ,0x107C, , 1, StartMisterSandMan, , Actor0x107E, , 1, StartCannibal, , Actor0x10ED, , 1, GetIsGhost, Returns 1 if the actor is acting as a 'ghost'.,0x10EC, , 1, SetGhost, A value of 1 will make the NPC act as a 'ghost'., Integer0x10EE, EquipObject, 1, EquipItem, , ObjectID ~ Flag ~ Hand (Optional)0x12CD, , 0, UnequipAll, ,0x10EF, UnEquipObject, 1, UnequipItem, , ObjectID ~ Flag ~ Hand (Optional)0x10F0, , 1, SetClass, , Class0x10F1, , 0, SetUnconscious, A value of 1 will be unconscious., Integer0x10F2, , 1, GetUnconscious, Returns 1 if is unconscious.,0x10F3, , 0, SetRestrained, A value of 1 will be restrained., Integer0x10F4, , 1, GetRestrained, Returns 1 if is restrained.,0x10F5, Flee, 1, ForceFlee, Forces a actor to flee if destination or cell is passed in uses them, Cell (optional) ~ ObjectReferenceID (optional)0x10FF, , 1, GetOffersServicesNow, ,0x1133, , 1, SetLevel, , Integer ~ Integer (Optional) ~ Integer (Optional) ~ Integer (Optional)0x1134, , 1, ResetFallDamageTimer, ,0x1135, , 0, IsXBox, ,0x1208, , 0, IsPS3, ,0x1209, , 0, IsWin32, ,0x1132, , 1, IsActorUsingATorch, ,0x1109, , 0, IsTimePassing, ,0x1110, , 1, DoTrap, , Trap ~ Damage ~ Lev. Damage ~ Pushback ~ Death Pushback ~ Min. Velocity ~ Continuous ~ Stagger0x10D4, AdvSkill, 0, AdvancePCSkill, Give the player the given amount of skill usage [advskill onehanded 100], Actor Value ~ Amount0x110F, IncPCS, 0, IncrementPCSkill, Increase the player's skill by one point. [IncrementSkill onehanded], Actor Value0x12C4, , 0, UpdateLevel, Update the player's level based on current skill usage amounts.,0x1111, EnableFast, 0, EnableFastTravel, , Integer0x1114, , 0, PlayBink, , String ~ Integer (Optional) ~ Integer (Optional) ~ Integer (Optional) ~ Integer (Optional)0x1118, , 1, IsCellOwner, get the ownership of the ref, Cell ~ Owner(optional)0x1119, , 0, SetCellOwnership, , Cell ~ Owner(optional)0x111A, , 1, IsHorseStolen, ,0x111B, , 0, SetCellFullName, , Cell ~ Message0x111C, , 1, SetActorFullName, , Message0x111E, , 1, IsSneaking, ,0x111F, , 1, IsRunning, ,0x1238, , 1, IsSprinting, ,0x1000, , 1, GetWantBlocking, ,0x1239, , 1, IsBlocking, ,0x1120, , 1, GetFriendHit, ,0x1121, , 1, IsInCombat, , Integer (Optional)0x1122, SPDur, 1, SetPackDuration, , Float0x1123, PMS, 1, PlayMagicShaderVisuals, , Effect Shader ID ~ Time(optional)0x1124, PME, 1, PlayMagicEffectVisuals, , Magic Effect ~ Time(optional)0x129A, pre, 1, PlayReferenceEffect, , Reference Effect ~ Time (optional) ~ Aim-at target (optional)0x1125, SMS, 1, StopMagicShaderVisuals, , Effect Shader ID0x1126, SME, 1, StopMagicEffectVisuals, , Magic Effect0x129B, sre, 1, StopReferenceEffect, , Reference Effect0x1129, SAA, 1, SetActorAlpha, , Float ~ Int(optional)0x1127, , 0, ResetInterior, , Cell0x112C, , 1, IsInInterior, ,0x1137, ModPCMS, 0, ModPCMiscStat, , Miscellaneous Stat ~ Integer0x1138, GetPCMS, 0, GetPCMiscStat, , Miscellaneous Stat0x1139, GPA, 1, GetPairedAnimation, See if this reference is currently playing a paired animation.,0x113A, , 1, IsActorAVictim, ,0x113E, , 0, GetIdleDoneOnce, ,0x1140, , 1, GetNoRumors, ,0x1141, , 1, SetNoRumors, , Integer0x1144, ths, 0, TriggerHitShader, , Float (Optional)0x1147, , 1, IsRidingHorse, ,0x12CA, , 1, IsBeingRidden, ,0x1153, , 1, IsPlayersLastRiddenHorse, ,0x114C, , 1, IsInDangerousWater, ,0x1146, , 0, Reset3DState, ,0x1156, , 0, SetRigidBodyMass, , Float0x1151, sifh, 1, SetIgnoreFriendlyHits, Set whether an actor should ignore friendly hits (0-no, 1-yes), Integer0x1152, gifh, 1, GetIgnoreFriendlyHits, See if an actor is ignoring friendly hits,0x1155, , 1, SetItemValue, , Integer0x1154, sar, 1, SetActorRefraction, , Float0x115C, , 1, SendTrespassAlarm, , Actor0x115D, , 0, SetSceneIsComplex, , Integer0x1162, , 1, IsEssential, ,0x1161, , 1, IsActor, ,0x1166, , 0, IsPlayerMovingIntoNewSpace, ,0x1169, , 1, GetTimeDead, ,0x116C, do, 1, DamageObject, , Float0x116F, , 0, GetLastPlayerAction, ,0x1170, , 0, IsPlayerActionActive, , Integer0x1171, , 1, SetTalkingActivatorActor, , Actor (optional)0x1172, , 1, IsTalkingActivatorActor, , Actor0x1176, , 1, AddPerk, , Perk0x11A7, , 1, RemovePerk, , Perk0x11C0, , 1, HasPerk, , Perk0x117B, AN, 0, AddNote, , Note0x117C, RN, 0, RemoveNote, , Note0x117D, GetN, 0, GetHasNote, , Note0x117E, Addfac, 1, AddToFaction, , Faction ~ Value0x117F, Removefac, 1, RemoveFromFaction, , Faction0x1185, sgtm, 0, SetGlobalTimeMultiplier, , Float0x1186, , 1, GetHitLocation, What BGSBodyPart::LIMB_ENUM was hit. -1 = none, 0 = torso, ...,0x11FC, , 1, GetLastHitCritical, ,0x1187, pc1st, 0, IsPC1stPerson, Is the player playing in 1st person mode?,0x118A, , 1, SetActorsAI, , Integer0x1189, , 1, PushActorAway, , ObjectReferenceID ~ Integer0x118B, , 1, ClearOwnership, ,0x019F, inv, 1, ShowInventory, Shows reference inventory,0x11D2, slpm, 0, ShowLockpickMenu, , Integer (Optional)0x1213, slpmd, 0, ShowLockpickMenvdebug, , Integer (Optional)0x1198, , 1, IsKiller, , Actor0x1199, , 1, IsKillerObject, , Form List0x119A, , 0, GetFactionCombatReaction, , Faction ~ Faction0x1019, , 1, IsMoving, Is the actor moving?,0x101A, , 1, IsTurning, Is the actor turning?,0x10DB, , 1, GetAnimAction, Return the actors current anim action.,0x119B, , 1, UseWeapon, , Weapon ~ Location ~ Target ~ NumAttacks ~ CrouchToReload ~ HoldFire ~ Alway[censored] ~ DoNoDamage ~ TargetLocation0x119C, esc, 1, EvaluateSpellConditions, ,0x119E, , 1, Exists, , ObjectReferenceID0x12D6, , 0, DoesNotExist, ,0x119F, , 1, GetGroupMemberCount, ,0x11A0, , 1, GetGroupTargetCount, ,0x11A1, , 0, SetObjectiveCompleted, Set objective completion status: 0-Off, 1-On, Quest ~ Integer ~ State0x11A2, , 0, SetObjectiveDisplayed, Set objective displayed status: 0-Off, 1-On, Quest ~ Integer ~ State0x1184, , 0, SetObjectiveFailed, , Quest ~ Integer ~ State0x1183, , 0, GetObjectiveFailed, , Quest ~ Integer0x11A3, , 0, GetObjectiveCompleted, Get objective completion status: 0-Off, 1-On, Quest ~ Integer0x11A4, , 0, GetObjectiveDisplayed, Get objective displayed status: 0-Off, 1-On, Quest ~ Integer0x11A6, prad, 0, PipboyRadio, Control the Pipboy radio. Enable, Disable, Tune, String ~ ObjectReferenceID0x11C3, snr, 0, SetNPCRadio, Enable/Disable NPC radio playback: 0-Off, 1-On , Integer ~ ObjectReferenceID0x11AF, SAM, 0, SetAudioMultithreading, , Integer0x01A6, plm, 0, PlaceLocationMarker, PlaceLocationMarker x y z (optional name) (optional color ), X ~ Y ~ Z ~ Name ( Optional ) ~ Color ( Optional )0x01A7, clm, 0, ClearLocationMarkers, ,0x11B0, , 1, GetIsObjectType, , Form Type0x11B2, , 1, GetDialogueEmotion, ,0x11B3, , 1, GetDialogueEmotionValue, ,0x1130, , 1, IsWaterObject, Water condition used for drinking animation.,0x1202, tsb, 0, TriggerScreenBlood, Trigger screen blood, Integer0x11B4, exit, 0, ExitGame, ,0x11B8, , 0, ShowWarning, , String0x018C, wm, 0, WasteMemory, Allocates some memory (in MB)., Float0x01BD, , 0, TestDegrade, degrades the specified number of MB of textures. negative values degrade all possible. (only 360 builds), Integer0x0212, shmh, 0, ShowHighMaxHeights, , Integer0x1159, , 0, SetAllReachable, , Integer0x1163, , 1, PreloadMagicEffect, , Magic Effect0x11B9, , 1, EnterTrigger, , ObjectReferenceID0x11D4, , 1, SetBroadcastState, , Integer0x11D5, , 1, StartRadioConversation, , Topic0x11BA, , 1, MarkForDelete, ,0x11C1, , 1, GetFactionRelation, , Actor0x11C2, , 1, IsLastIdlePlayed, , Idle Form0x11C4, , 1, SetPlayerTeammate, , Integer0x11C5, , 1, GetPlayerTeammate, ,0x11C6, , 0, GetPlayerTeammateCount, ,0x11C7, , 1, OpenActorContainer, , Integer (Optional)0x11C8, , 0, ClearFactionPlayerEnemyFlag, , Faction0x11C9, , 1, ClearActorsFactionsPlayerEnemyFlag, ,0x11CA, , 1, GetActorCrimePlayerEnemy, ,0x11CE, , 0, GetPlayerGrabbedRef, ,0x11CF, , 0, IsPlayerGrabbedRef, , TESObjectREFR0x11D0, , 0, PlaceLeveledActorAtMe, , ObjectID ~ LevelModifier ~ ForcedZone0x11D6, , 1, GetDestructionStage, ,0x11DE, , 1, MatchFaceGeometry, , Actor ~ Value0x11DF, , 1, GetIsUsedItemEquipType, , EquipType0x11DD, , 1, GetThreatRatio, , Actor0x11D9, , 1, GetIsAlignment, , Alignment0x11DA, , 0, ResetQuest, , Quest0x11DB, , 0, SetQuestDelay, , Quest ~ Float0x11D7, , 1, ClearDestruction, ,0x1076, , 1, GetActorAggroRadiusViolated, ,0x105F, , 0, SendAssaultAlarm, , Actor (optional) ~ Faction (Optional)0x11E1, , 1, FireWeapon, , Weapon0x11E4, , 1, MatchRace, , Actor0x11E5, , 0, SetPCYoung, , Integer0x1200, , 0, SetPCToddler, , Integer0x11E8, , 1, GetConcussed, ,0x11E7, , 1, IsCarryable, ,0x11EB, , 1, GetMapMarkerVisible, ,0x11EA, , 1, SetVATSTarget, , Integer0x11E9, , 0, SetZoneRespawns, , EncounterZone ~ Integer0x11EC, , 1, ResetInventory, ,0x1068, , 1, CreateDetectionEvent, , TESObjectREFR ~ Integer0x11F9, , 0, SetRumble, Creates rumble in the controller (left motor) (right motor) (duration), Float ~ Float ~ Float0x11FA, , 0, SetNoActivationSound, Set the sound to play when activation fails (Sound), Sound0x11FB, , 0, ClearNoActivationSound, Clear the activation failure sound,0x107B, , 1, IsGreetingPlayer, ,0x1201, , 1, IsCombatTarget, , Actor0x1203, , 1, GetVATSRightAreaFree, , TESObjectREFR0x1204, , 1, GetVATSLeftAreaFree, , TESObjectREFR0x1205, , 1, GetVATSBackAreaFree, , TESObjectREFR0x1206, , 1, GetVATSFrontAreaFree, , TESObjectREFR0x120A, , 1, GetVATSRightTargetVisible, , TESObjectREFR0x120B, , 1, GetVATSLeftTargetVisible, , TESObjectREFR0x120C, , 1, GetVATSBackTargetVisible, , TESObjectREFR0x120D, , 1, GetVATSFrontTargetVisible, , TESObjectREFR0x120E, , 1, AttachAshPile, , Integer (Optional)0x120F, , 1, SetCriticalStage, , CriticalStage0x1210, , 1, IsInCriticalStage, , CriticalStage0x1219, , 0, Sin, , Float ~ Int(optional)0x121A, , 0, Cos, , Float ~ Int(optional)0x121B, , 0, Tan, , Float ~ Int(optional)0x121C, , 0, Sqrt, , Float0x121D, , 0, Log, , Float ~ Float(optional)0x121E, , 0, Abs, , Float0x1223, , 0, IsGoreDisabled, ,0x122A, , 0, GetActorsInHigh, ,0x1225, , 1, SetMinimalUse, , Integer0x1227, SQS, 0, ShowQuestStages, , Quest0x122D, , 0, SetLastExtDoorActivated, , ObjectReferenceID0x122F, , 0, IsImageSpaceActive, , Imagespace Modifier ID0x1249, sae, 1, SendAnimEvent, Send an event to the animation graph., String0x01CE, rae, 1, RecvAnimEvent, Simulate recieving an animation event from an animation graph., String ~ String0x01E0, sgv, 1, SetAnimGraphVar, Set an animation graph variable., String ~ String ~ String(optional) ~ String(optional) ~ String(optional)0x1230, , 1, HasKeyword, , Keyword0x12BB, , 1, HasMagicEffectKeyword, , Keyword0x12AA, , 1, WornHasKeyword, , Keyword0x12D2, , 1, WornApparelHasKeywordCount, , Keyword0x12D3, , 1, GetItemHealthPercent, ,0x1231, , 1, HasRefType, , RefType0x1232, , 1, LocationHasKeyword, , Keyword0x1233, , 1, LocationHasRefType, , RefType0x1234, , 0, CreateEvent, , Keyword ~ Location ~ Ref 1 ~ Ref 2 ~ Value 1 ~ Value 20x1235, , 1, GetIsEditorLocation, , Location0x1167, , 1, GetInCurrentLoc, , Location0x11BC, , 1, GetInCurrentLocFormList, , Form List0x1236, , 1, GetIsAliasRef, , QuestAlias0x1237, , 1, GetIsEditorLocAlias, , QuestAlias0x1168, , 1, GetInCurrentLocAlias, , QuestAlias0x10B4, , 1, HasSameEditorLocAsRef, , TESObjectREFR ~ Keyword0x10B5, , 1, HasSameEditorLocAsRefAlias, , QuestAlias ~ Keyword0x125B, , 1, IsInSameCurrentLocAsRef, , TESObjectREFR ~ Keyword0x125C, , 1, IsInSameCurrentLocAsRefAlias, , QuestAlias ~ Keyword0x1262, , 0, LocAliasHasKeyword, , QuestAlias ~ Keyword0x1284, , 1, IsInFurnitureState, , Furniture Anim Type0x1265, , 1, IsFurnitureAnimType, , Furniture Anim Type0x1266, , 1, IsFurnitureEntryType, , Furniture Entry Type0x1267, , 1, GetHighestRelationshipRank, ,0x1268, , 1, GetLowestRelationshipRank, ,0x126A, , 1, HasFamilyRelationshipAny, ,0x1269, , 1, HasAssociationTypeAny, , AssociationType0x125D, , 0, LocAliasIsLocation, , QuestAlias ~ Location0x128A, , 1, IsLinkedTo, , TESObjectREFR ~ Keyword0x128B, , 1, GetKeywordDataForCurrentLocation, , Keyword0x125E, , 0, GetKeywordDataForLocation, , Location ~ Keyword0x1260, , 0, GetKeywordDataForAlias, , QuestAlias ~ Keyword0x125F, , 0, SetKeywordDataForLocation, , Location ~ Keyword ~ Value0x1261, , 0, SetKeywordDataForAlias, , QuestAlias ~ Keyword ~ Value0x123F, , 0, GetAliasedRef, , QuestAlias0x123A, hasspell, 1, HasEquippedSpell, , Casting Source0x1253, , 1, IsCurrentSpell, , Spell Item ~ Casting Source0x1254, , 1, SpellHasKeyword, , Casting Source ~ Keyword0x123B, getcasting, 1, GetCurrentCastingType, , Casting Source0x123C, getdelivery, 1, GetCurrentDeliveryType, , Casting Source0x125A, , 1, IsWardState, , Ward State0x1240, , 0, GetEventData, , Event Function ~ Event Member ~ Data (Optional)0x1244, , 1, IsBleedingOut, ,0x12B6, , 1, GetNoBleedoutRecovery, ,0x12B7, , 1, SetNoBleedoutRecovery, , Integer0x1247, , 1, AddToContainer, , TESObjectREFR ~ Flag0x1194, , 1, SetRelationshipRank, , Actor ~ Value0x1193, , 1, GetRelationshipRank, , Actor0x10C9, , 0, StartScene, , Scene0x10CA, , 0, StopScene, , Scene0x10F8, , 0, IsScenePlaying, , Scene0x1226, , 0, IsSceneActionComplete, , Scene ~ Integer0x124E, , 1, IsInScene, ,0x124D, , 1, GetMovementDirection, ,0x124F, , 0, GetRefTypeDeadCount, , Location ~ RefType0x1258, , 0, GetLocAliasRefTypeDeadCount, , QuestAlias ~ RefType0x1250, , 0, GetRefTypeAliveCount, , Location ~ RefType0x1259, , 0, GetLocAliasRefTypeAliveCount, , QuestAlias ~ RefType0x1270, , 1, GetInContainer, , TESObjectREFR0x1271, , 0, IsLocationLoaded, , Location0x1272, , 0, IsLocAliasLoaded, , QuestAlias0x10FA, , 0, GetLocationCleared, , Location0x1256, , 0, GetLocationAliasCleared, , QuestAlias0x10FB, , 0, SetLocationCleared, , Location ~ Integer0x1257, , 0, SetLocationAliasCleared, , QuestAlias0x10FC, , 1, ForceRefIntoAlias, , QuestAlias0x1297, , 0, ForceLocIntoAlias, , Location ~ QuestAlias0x1298, , 1, GetReplacedItemType, , Casting Source0x10FD, , 0, EmptyRefAlias, , QuestAlias0x10F9, , 1, IsInDialogueWithPlayer, True if actor is currently in a dialogue state with player,0x1251, , 1, ApplyHavokImpulse, , Float ~ Float ~ Float ~ Float0x104C, ft, 0, FastTravel, Player Fast Travel to Marker, TESObjectREFR0x1252, , 1, GetIsFlying, ,0x1279, , 1, GetFlyingState, ,0x1285, , 1, GetIsInjured, ,0x1286, , 1, GetIsCrashLandRequest, ,0x1287, , 1, GetIsHastyLandRequest, ,0x1053, , 1, GetLeveledEncounterValue, , Integer0x10DE, RecycleActor, 1, ResetReference, Optional destination reference., ObjectReferenceID0x1255, , 1, GetEquippedItemType, , Casting Source0x1102, , 1, HasAssociationType, , Actor ~ AssociationType0x1103, Family, 1, HasFamilyRelationship, , Actor0x1105, IsParent, 1, HasParentRelationship, , Actor0x11CB, , 1, GetCrimeGold, , Faction (Optional)0x1177, getviolent, 1, GetCrimeGoldViolent, , Faction (Optional)0x1178, getnonviolent, 1, GetCrimeGoldNonviolent, , Faction (Optional)0x11CD, , 1, ModCrimeGold, , Integer ~ Integer (Optional) ~ Faction (Optional)0x11CC, , 1, SetCrimeGold, , Integer ~ Faction (Optional)0x11E2, , 1, PayCrimeGold, , Integer (Optional) ~ Integer (Optional) ~ Faction (Optional)0x11F0, , 1, GoToJail, , Faction (Optional) ~ Integer (Optional) ~ Integer (Optional)0x11F2, , 0, ServeTime, ,0x11F1, , 1, CanPayCrimeGold, , Faction (Optional)0x1263, , 1, IsNullPackageData, , PackageData (Possibly Null)0x1264, , 1, GetNumericPackageData, , PackageData (Numeric)0x1145, , 1, GetWithinPackageLocation, , PackageData (Location)0x126F, , 1, GetMovementSpeed, ,0x126B, , 1, GetPathingTargetOffset, , Axis0x126C, , 1, GetPathingTargetAngleOffset, , Axis0x126D, , 1, GetPathingTargetSpeed, ,0x126E, , 1, GetPathingTargetSpeedAngle, , Axis0x12AB, , 1, GetPathingCurrentSpeed, ,0x12AC, , 1, GetPathingCurrentSpeedAngle, , Axis0x1131, , 1, GetPlayerAction, ,0x1097, , 1, SetCrimeFaction, , Faction0x1098, , 1, GetIsCrimeFaction, , Faction0x11F3, , 1, GetDaysInJail, ,0x1277, , 1, IsEnteringInteractionQuick, ,0x12BF, , 1, IsixitingInteractionQuick, ,0x1165, , 1, SetPlayerResistingArrest, ,0x1278, , 1, IsCasting, ,0x127A, , 1, SetFavorState, , Integer0x127B, , 1, IsInFavorState, ,0x127C, , 1, HasTwoHandedWeaponEquipped, ,0x1282, , 1, GetLastBumpDirection, ,0x1283, , 0, CameraShake, , Float ~ Float(optional)0x1215, , 0, GetInfamy, , Faction (Optional)0x1216, , 0, GetInfamyViolent, , Faction (Optional)0x1217, , 0, GetInfamyNonViolent, , Faction (Optional)0x1288, , 0, UpdateQuestInstanceGlobal, , Quest ~ Global0x1289, , 1, SetAllowFlying, , Integer0x128C, , 1, GetInSharedCrimeFaction, , TESObjectREFR0x128D, , 1, GetBribeAmount, ,0x128E, , 1, GetBribeSuccess, ,0x128F, , 1, GetIntimidateSuccess, ,0x1290, , 1, GetArrestedState, ,0x1291, , 1, GetArrestingActor, ,0x1292, , 1, ClearArrestState, ,0x1295, , 1, GetReceivedGiftValue, ,0x1296, , 1, GetGiftGivenValue, ,0x1299, , 1, SetHorseActor, , TESObjectREFR0x129C, pspg, 0, PlayShaderParticleGeometry, , Form ~ Float0x129D, sspg, 0, StopShaderParticleGeometry, , Form ~ Float0x1112, , 1, IsSmallBump, ,0x1051, , 1, IsRotating, ,0x1143, , 1, GetCombatState, ,0x12A0, , 1, IsAttacking, ,0x12A1, , 1, IsPowerAttacking, ,0x12A2, , 1, IsLastHostileActor, ,0x12A6, , 1, ShouldAttackKill, , Actor0x12A3, , 1, GetGraphVariableInt, , String0x11BF, , 1, GetGraphVariableFloat, , String0x12A5, pie, 1, PlayImpactEffect, , String ~ String (Optional) ~ Float(optional) ~ Float(optional) ~ Float(optional) ~ Float(optional) ~ Int(optional) ~ Int(optional)0x12A7, steal, 1, SendStealAlarm, , Actor0x12A8, , 1, GetActivationHeight, ,0x12AD, kae, 1, KnockAreaEffect, , Float ~ Float0x12AE, , 1, InterruptCast, ,0x1149, , 1, IsFleeing, ,0x12AF, , 0, AddFormToFormList, , Form ~ Form0x12B0, , 0, RevertFormList, , Form0x12B1, , 0, AddFormToLeveledList, , Form ~ Form ~ Int ~ Int0x12B2, , 0, RevertLeveledList, , Form0x116E, , 0, GetStolenItemValueNoCrime, , Faction0x1175, , 0, GetStolenItemValue, , Faction0x1106, , 1, IsWarningAbout, , Form List0x1107, , 1, IsWeaponOut, ,0x1108, , 1, HasSpell, , Spell Item0x117A, , 1, HasShout, , Shout0x11ED, , 0, PlayerKnows, , Knowable Form0x12BA, , 1, IsAllowedToFly, ,0x11B6, , 0, PlayerCreatePotion, , Magic Effect ~ Magic Effect ~ Magic Effect0x11B7, , 0, PlayerEnchantObject, , Object ~ Magic Effect ~ Magic Effect0x11AD, , 1, IsScenePackageRunning, ,0x12BC, , 1, IsCommandedActor, ,0x1241, , 1, IsCloserToAThanB, , TESObjectREFR ~ TESObjectREFR0x12BD, , 1, IsStaggered, ,0x12BE, , 1, IsRecoiling, ,0x12C0, , 1, IsPathing, ,0x11DC, , 1, IsProtected, ,0x11F6, tmm, 0, ShowAllMapMarkers, Shows/hides map markers (1 shows, 0 hides)(1 travel(default), 0 no travel)(1 all, 0 all but hidden(default))., Integer ~ Integer (Optional) ~ Integer (Optional)0x119D, tmb, 0, ToggleMotionBlur, Toggle Motion Blur for the selected reference,0x015D, , 0, ShowSubtitle, show all dialog subtitles (1 shows always, 0 hides always), Integer (Optional)0x1164, , 0, ShowDialogSubtitles, , Integer (Optional)0x112E, , 1, ToggleActorsAI, ,0x100F, SetAV, 1, SetActorValue, Set an actor value. [player.setav luck, 75], Actor Value ~ Amount0x110D, SQO, 0, ShowQuestObjectives, Shows the list of current quest objectives, Quest0x12C2, , 1, HasBoundWeaponEquipped, , Casting Source0x11F7, , 1, GetAllowWorldInteractions, ,0x12C3, gcthk, 1, GetCombatTargetHasKeyword, , Keyword0x12C5, gcgmc, 1, GetCombatGroupMemberCount, ,0x127E, , 1, IsInFriendStatewithPlayer, ,0x1192, , 1, IsBribedbyPlayer, ,0x1074, , 1, IsIntimidatedbyPlayer, ,0x1075, , 0, IsPlayerInRegion, , Region0x12C6, , 1, IsIgnoringCombat, ,0x11BB, , 0, SetPlayerAIDriven, , Integer0x12C7, gll, 1, GetLightLevel, ,0x12C8, spf, 0, SavePCFace, , String0x127D, , 1, IsixitingInstant, ,0x12CC, , 0, GetRealHoursPassed, ,0x12CE, , 1, IsUnlockedDoor, ,0x0100, TST, 0, Show, Show global scripts and variables., Float0x0101, SV, 1, ShowVars, Show variables on object. [player->sv],0x0107, SETPV, 0, SetPapyrusVar, Set a Papyrus property on the selected ref., String ~ String0x0106, SETPQV, 0, SetPapyrusQuestVar, Set a Papyrus property on the specified quest., Quest ~ String ~ String0x0102, SGLV, 0, ShowGlobalVars, Show all global variables.,0x0103, SQV, 0, ShowQuestVars, Show quest variables. [svq QuestID], Quest0x0104, SQ, 0, ShowQuests, List quests.,0x0105, , 0, ShowQuestAliases, Show quest aliases. [ShowQuestAliases QuestID], Quest0x0108, , 0, SetQuestAliases, Set quest aliases. [SetQuestAliases QuestID], Quest0x0109, , 0, ClearQuestAliases, Clears quest aliases. [ClearQuestAliases QuestID], Quest0x01D4, RM, 0, RumbleManager, RumbleManager, Float (Optional) ~ Float (Optional) ~ Float (Optional) ~ Float (Optional)0x010A, TCS, 0, ToggleCombatStats, ,0x0115, TM, 0, ToggleMenus, Hide all the menus. Used for taking screen shots.,0x0111, TS, 0, ToggleSky, ,0x0113, TCL, 0, ToggleCollision, ,0x0112, TWF, 0, ToggleWireframe, Show the world as wireframe.,0x0169, tds, 0, ToggleDetectionStats, Show the detection stats of the current seletected Ref., Actor (optional)0x016C, trd, 0, ToggleRefractionDebug, Toggles refraction debug render texture,0x017B, tlb, 0, ToggleLiteBrite, Toggles lite brite render mode.,0x0119, TMS, 0, ToggleMagicStats, ,0x016D, TCCS, 0, ToggleCharControllerShape, Toggle char controller shape type.,0x0110, TB, 0, ToggleBorders, Show border lines for each cell.,0x016A, str, 0, SetTargetRefraction, Sets the refractive value of the target, Float0x01B6, stfo, 0, SetTargetFalloff, Sets the falloff of the target, Float (Optional) ~ Float (Optional) ~ Float (Optional) ~ Float (Optional)0x0197, stdof, 0, SetTargetDOF, Sets the depth of field based on the target,0x010B, TSZ, 0, ToggleSafeZone, Display the television 85%% safe zone.,0x010D, TCG, 0, ToggleCollisionGeometry, Show collision geometry.,0x010E, TMG, 0, ToggleMaterialGeometry, Show material geometry.,0x010F, TSG, 0, ToggleStairsGeometry, Show stairs geometry.,0x0114, TDT, 0, ToggleDebugText, Show debug numbers on the screen.,0x0116, TPR, 0, TogglePrimitives, ,0x0117, SSG, 0, ShowScenegraph, Create a window with the full game scene graph or the scene graph of the selected reference.,0x0118, SFSG, 0, ShowScenegraph, Create a window with the full game scene graph, open to the node corresponding to the selected reference (if any).,0x011A, SA, 1, ShowAnim, Show Animation and Actor status.,0x011D, TNM, 0, ToggleNavMesh, Toggle blocked display., Integer (Optional)0x011E, TPL, 0, TogglePathLine, Toggle path display., String0x0120, SLP, 0, SetLightingPasses, 4 (0/1) values. amb|diff|tex|spec ex: 1010, String0x0124, TGU, 0, ToggleGrassUpdate, ,0x012A, P2P, 1, CalcPathToPoint, ,0x012F, SISG, 0, SetImageSpaceGlow, , Integer ~ Float ~ Float ~ Float0x0137, BC, 0, BetaComment, Add comment to [General] 'sBetaCommentFile' file. NOTE: select object first. [bc "This rock is too high."], String0x0138, GC, 0, GameComment, Adds a comment about the game to the GameCommentDB. (Ex. This monster is too hard), String0x0140, TFH, 0, ToggleFullHelp, Toggle Full Help,0x0147, cga, 0, CreateGrassAt, , Float ~ Float0x014E, pai, 0, PrintAiList, Printed Ai Lists.,0x0150, , 0, HairTint, 3 ints, RGB, Integer ~ Integer ~ Integer0x0153, TAC, 0, TestAllCells, Test All Cells (0 - stop, 1 - start, 2 - interiors, 3 - current world), Integer0x0159, tsd, 0, TestSeenData, Visually displays the current seen data,0x015A, tlm, 0, TestLocalMap, Simulates the local map. (1 or 0 for FOW on or off), Integer0x015E, srp, 0, ShowRenderPasses, display render passes for the next frame,0x0163, smcp, 0, SetMemCheckPoint, Set the current memory checkpoint (value, optional context name), Integer ~ String (Optional)0x0164, gmcp, 0, GetMemCheckPoint, Get the current memory checkpoint (optional context name), String0x0165, imcp, 0, IncMemCheckPoint, Increment the current memory checkpoint (optional context name), String0x0166, outalloc, 0, OutputAllocations, Output memory allocations (file, optional context name, optional start context, optional end context), String ~ String (Optional) ~ Integer (Optional) ~ Integer (Optional)0x0167, awa, 0, AddWatchAddress, Adds an address range to watch out for., String ~ Integer0x0168, rwa, 0, RemoveWatchAddress, Removes an address range that we no longer want to watch., String0x016B, strf, 0, SetTargetRefractionFire, Sets the refractive fire value of the target, Float ~ Int0x0172, VRP, 1, VisualRefPosition, Places and axis object at the ref position.,0x0173, SP, 1, ShowPivot, Puts a temporary yellow plus at the pivot point of the selected reference.,0x0175, THD, 0, ToggleHDRDebug, Toggles HDR debug textures.,0x017A, sdt, 0, SetDebugText, Sets which debug text is shown., String (Optional) ~ Integer (Optional)0x017C, rmp, 0, RunMemoryPass, Runs a cleanup memory pass, Integer0x0180, SWDP, 0, ShowWhoDetectsPlayer, Show who detects the player,0x0185, bt, 0, BeginTrace, Creates a trace file (Xenon only),0x018A, OLMP, 0, OutputLocalMapPictures, Writes out the current local map.,0x018F, shgc, 0, SetHudGlowConstants, Set parameters for HUD glow., Float (Optional) ~ Float (Optional) ~ Float (Optional) ~ Float (Optional)0x0192, ssdt, 0, SendSherlockDebugText, , String0x0198, tfsmb, 0, ToggleFullScreenMotionBlur, Toggles Full screen motion blur,0x019E, TPI, 0, TogglePathingInfoFunction, Toggle pathing information.,0x01A1, TDD, 0, ToggleDebugDecal, Toggle debug displays for decal creation : 0-Wireframe, 1-Solid, 2-Occlusion Query, 3-Transform, Integer0x01A8, mbc, 0, ToggleMultiboundCheck, Toggle all Multibound check functionality,0x01B2, tbvg, 0, ToggleBoundVisGeom, Toggles bound visualization for a ref,0x01B4, irp, 0, IgnoreRenderPass, Ignore the given renderpass, Integer (Optional) ~ Integer (Optional)0x01B7, tam, 0, ToggleActorMover, Toggles actor movement through pathing system,0x01B9, das, 0, DrawSkeleton, Enables skeleton drawing, Integer ~ Integer ~ Integer0x01BB, ffc, 0, ForceFileCache, Enumerates Miles samples and streams,0x01BF, tSPURB, 0, ToggleSPURenderBatch, toggles the SPU render batch on or off,0x01C0, tSPUTU, 0, ToggleSPUTransformUpdate, toggles the SPU transform update on or off,0x01C1, tSPUC, 0, ToggleSPUCulling, toggles the SPU culling on or off,0x01C3, fRSX, 0, ForceRSXCrash, Forces an RSX crash,0x01C8, EAT, 0, EvalActorTextures, ,0x01C9, createsaves, 0, CreateSaveData, Creates save data., Integer ~ Integer0x01CA, , 0, CreateGameData, Creates game data., String ~ Integer (Optional)0x01D2, THT, 0, ToggleHeapTracking, Toggle Heap Tracking,0x01D3, TPT, 0, TogglePoolTracking, Toggle Pool Tracking,0x01D5, IMT, 0, InstallMemoryTracker, Install Memory Tracker, String0x01D6, UMT, 0, UninstallMemoryTracker, Uninstall Memory Tracker,0x01D7, chkmem, 0, CheckMemory, Check Memory,0x01D8, SSD, 0, SetStackDepth, Set Stack Depth, Integer0x01DA, SPTP, 0, StartAIControlledRobotTest, Starts player pathing memory test., String ~ String ~ String(optional)0x01DB, THMWAKS, 0, TestHandleManagerWarnAndKillSDM, Purely for testing: lists every un-destroyed handle, then destroys it.,0x01EB, TEL, 0, ToggleEventLog, Show a log of misc. events for the selected debug REFR.,0x01EC, EPTD, 0, ExportPerfTrackingData, Export performance monitor tracking data to a file.,0x01F0, TGO, 0, ToggleGUIOverlay, Toggles the graphical overlay,0x01F1, MGO, 0, ModifyGUIOverlay, Modifies a graphical overlay, String ~ String (Optional) ~ Integer (Optional) ~ Integer (Optional)0x01F2, SAC, 1, SetActionComplete, Sets all active actions on actor in scene complete,0x01F5, clear, 0, ClearConsole, Clears the console log,0x01F6, TMK, 0, ToggleMarkers, Toggle markers,0x01F7, kap, 0, KillAllProjectiles, Kill all projectiles,0x01F9, , 0, CellInfo, Toggle Cell Info,0x01FA, tx, 0, Textures, Toggle Texture Info,0x01FB, FPS, 0, Timing, Toggle Timing Info,0x01FC, Polys, 0, Polygons, Toggle Mesh Render Info,0x01FD, Actors, 0, Actors, Toggle Actor Info,0x01FE, Quest, 0, Quest, Toggle Quest Event Info,0x01FF, Particles, 0, Particles, Toggle Particle Info,0x0200, , 0, Memory, Toggle Memory Info,0x0201, , 1, ShowNodes, Show nodes- [All], [Off], String0x0202, SaveDTP, 0, SaveDebugTextPages, Save Debug Text Pages settings to .ini file.,0x0203, OFST, 0, OutputFixedStringTable, Output the fixed string table to a file.,0x0209, TAO, 0, ToggleAudioOverlay, Toggle the Audio Debug Overlay.,0x020A, TPLog, 0, TogglePapyrusLog, Toggle the Papyrus Log Overlay.,0x020B, TCO, 0, ToggleContextOverlay, Toggle the Context Overlay.,0x020C, FOOM, 0, ForceOutOfMemory, Forces an OOM state.,0x020F, , 0, SetWarning, Params: Name [0/1]. 0 is default for 2nd param., String ~ Integer (Optional)0x0210, TestFN, 0, TestFadeNodes, ,0x021C, sgd, 0, SetSubgraphToDebug, Subgraph To Debug, Integer0x021E, vdbcapture, 0, HavokVDBCapture, Havok VDB Capture, String ~ Integer (Optional)0x022C, isinv, 1, IsInvulnerable, Is the actor invulnerable?,0x022D, eiii, 0, ExportInventoryItemInfo, , Integer0x022E, colmesh, 0, CollisionMesh, Toggle Mesh Collision Info,0x0230, twcg, 0, ToggleWaterCurrentGeometry, , Integer0x0232, StartTPD, 0, StartTrackPlayerDoors, ,0x0233, StopTPD, 0, StopTrackPlayerDoors, ,0x0234, CheckPD, 0, CheckPlayerDoors, , Integer (Optional)0x0235, tSPUM, 0, ToggleSPUMovement, toggles the SPU movement on or off,0x1015, , 1, SkipAnim, ,0x10AB, , 1, IgnoreCrime, , Integer0x10D9, , 0, ShowClassMenu, ,0x10E4, , 0, GetIsClassDefault, , Class0x10E5, , 0, GetClassDefaultMatch, ,0x110C, , 0, TrapUpdate, ,0x112A, , 1, EnableLinkedPathPoints, ,0x112B, , 1, DisableLinkedPathPoints, ,0x1157, svs, 1, ShowViewerStrings, ,0x115F, , 0, StartMasterFileSeekData, ,0x1160, , 0, DumpMasterFileSeekData, ,0x1179, srm, 0, ShowRepairMenu, ,0x1182, hudsh, 0, TriggerHUDShudder, Trigger shudder effect on HUD. Params=Intensity/Duration., Float (Optional) ~ Float (Optional) ~ Float (Optional) ~ Float (Optional)0x11D3, , 1, GetBroadcastState, ,0x11E0, , 0, GetPlayerName, ,0x1221, , 0, PipBoyRadioOff, ,0x1222, , 0, AutoDisplayObjectives, , Integer0x1229, FRSU, 0, ForceRadioStationUpdate, ,0x122C, , 0, DisableAllMines, ,0x0199, stlt, 0, SetTriLinearThreshold, Set the motion blur params, Float0x019A, tfik, 0, ToggleFootIK, Toggles Foot IK system,0x01A9, tgik, 0, ToggleGrabIK, Toggles Grab IK system,0x01AA, tlik, 0, ToggleLookIK, Toggles Look IK system,0x01D0, LTGraph, 0, LTGraph, Sets the input-to-player movement graph, String0x01D1, RTGraph, 0, RTGraph, Sets the input-to-camera movement graph, String0x01AB, tra, 0, ToggleRagdollAnim, Toggles Ragdoll Anim system,0x019B, , 1, SetVel, Sets Velocity on a reference, Axis ~ Float0x0121, TLL, 0, ToggleLODLand, , String (Optional) ~ String (Optional) ~ String (Optional) ~ String (Optional)0x0122, TME, 0, ToggleMapEffect, , String0x0123, SLOD, 0, SetLODObjectDistance, , Float ~ Float ~ Float ~ Float0x01A5, TTL, 0, ToggleTestLight, Toggle test light (radius, magnitude)., Integer (Optional) ~ Float (Optional) ~ Float (Optional)0x01AC, AOP, 0, AddOcclusionPlane, Add Occlusion plane (x size, y size)., Float (Optional) ~ Float (Optional)0x01BA, teofis, 0, ToggleEOFImageSpace, Toggles end of frame imagespace effects,0x01AD, sgrb, 0, SetGlobalRadialBlur, Set parameters for the global radial blur, Float ~ Float ~ Float ~ Float ~ Float0x0130, TDETECT, 0, ToggleDetection, ,0x010C, TAI, 0, ToggleAI, , Actor (optional)0x020D, TMOVE, 0, ToggleMovement, Toggles all actor movement,0x020E, TANIM, 0, ToggleAnimations, Toggles all actor animations,0x0181, tcai, 0, ToggleCombatAI, Toggles ALL Combat AI,0x0182, tfc, 0, ToggleFlyCam, Toggles the Free Fly camera (UFO cam)., Integer (Optional)0x016E, SHeadT, 1, ShowHeadTrackTarget, Show the head track target if set from look function,0x0131, THIGHPROCESS, 0, ToggleHighProcess, ,0x0132, TLOWPROCESS, 0, ToggleLowProcess, ,0x0133, TMLOWPROCESS, 0, ToggleMiddleLowProcess, ,0x0134, TMHIGHPROCESS, 0, ToggleMiddleHighProcess, ,0x0135, TAIS, 0, ToggleAiSchedules, ,0x0136, , 1, SpeakSound, , Filename ~ Emotion ~ EmotionValue0x011C, , 0, Help, Show this help., String (Optional) ~ Integer (Optional)0x011F, PRID, 0, PickRefByID, Select a reference by id for the console., ObjectReferenceID0x0125, COC, 0, CenterOnCell, , String0x0129, COE, 0, CenterOnExterior, , Integer ~ Integer0x0145, COW, 0, CenterOnWorld, [COW worldname -10 5], WorldSpace ~ Cell X ~ Cell Y0x01B1, GetAVInfo, 1, GetActorValueInfo, Get detailed an actor value info. [player.getav luck], Actor Value0x011B, S1ST, 0, Show1stPerson, Show the 1st person Model from the 3rd person camera. If in 3rd person mode it will show both.,0x012E, TSV, 0, ToggleShadowVolumes, ,0x012C, , 0, SetFog, 2 floats, start and end depths, Integer ~ Integer0x012D, , 0, SetClipDist, float, new clip distance, Float0x0191, stmb, 0, SetTreeMipmapBias, Set mipmap LOD bias values for tree billboards., Float (Optional) ~ Float (Optional)0x0190, , 0, CloseFile, , String0x014B, , 0, AddDecal, ,0x0151, save, 0, SaveGame, SaveGame, String ~ Integer (Optional)0x0152, load, 0, LoadGame, LoadGame , String ~ Integer (Optional)0x0139, TCN, 0, ToggleCellNode, Toggle 3D for a Cell child node: 0-Actor, 1-Marker, 2-Land, 3-Water, 4-Static, 5-Active, Integer0x013A, TT, 0, ToggleTrees, Turn trees on/off,0x013B, FOV, 0, SetCameraFOV, Change the camera's field of view (in deg): default 75, Float (Optional) ~ Float (Optional)0x013D, RS, 0, RefreshShaders, Reload HLSL shaders from disk, String0x0143, DTP, 0, DumpTexturePalette, Dump texture palette contents to file param is sort type f-filename, s-size, c-count), String0x0144, DMM, 0, DumpModelMap, Dump model map contents to file, String0x014C, , 0, TestCode, , Float (Optional) ~ Float (Optional)0x013F, TCONV, 0, ToggleConversations, Toggle conversation stats,0x0156, , 0, SaveWorld, Save hkWorld , String0x014F, SQT, 0, ShowQuestTargets, Show current quest targets,0x0141, SQL, 0, ShowQuestLog, Show Quest Log, Integer (Optional)0x0142, SFQL, 0, ShowFullQuestLog, Show all log entries for a single quest, Quest0x013C, TGM, 0, ToggleGodMode, Toggle God mode,0x021B, TIM, 0, ToggleImmortalMode, Toggle Immortal mode,0x013E, TSCR, 0, ToggleScripts, Turn Script processing on/off,0x0146, TG, 0, ToggleGrass, Toggle grass display.,0x0154, rtc, 0, RenderTestCell, runs Render Test on player's current parent cell,0x0155, rth, 0, RenderTestHere, runs Render Test on player's current position,0x0149, REFINI, 0, RefreshINI, Refresh INI settings from file.,0x014A, temo, 0, ToggleEmotions, Toggle NPC facial emotions.,0x0157, rcc, 0, ReloadCurrentClimate, Reloads values from the current climate,0x0158, rcw, 0, ReloadCurrentWeather, Reloads values from the current weather,0x0176, rw, 0, RevertWorld, Revert the world,0x01AE, OTUM, 0, OutputTextureUseMap, Writes out texture use map data to file., String0x0193, omsfw, 0, OutputMemStats, Output Mem Stats info to a file, String0x0177, oap, 0, OutputArchiveProfile, Output Archive profile info to a file, String0x0179, saveini, 0, SaveIniFiles, Writes all the .ini files.,0x0178, qqq, 0, QuitGame, Exit game without going through menus.,0x0162, oms, 0, OutputMemStats, Output Mem Stats info to a file, String0x015B, movetoqt, 0, MoveToQuestTarget, Move player to current quest target., Quest ~ Integer (Optional)0x015F, fra, 0, FreezeRenderAccumulation, only re-render geometry visible during this frame,0x0160, tocc, 0, ToggleOcclusion, toggle occlusion query for geometry,0x0161, omc, 0, OutputMemContexts, Output Mem Context info to a file, String0x017D, rmc, 0, ResetMemContexts, Reset Max Mem Contexts,0x014D, psb, 0, PlayerSpellBook, Add all spells to player.,0x015C, pdialog, 0, PrintNPCDialog, Prints NPC dialog,0x016F, SCP, 0, SetCinematicParam, Sets various values for the imagespace cinematics, Float ~ Float ~ Float0x0170, STP, 0, SetTintParam, Sets various values for the imagespace tint, Float ~ Float ~ Float ~ Float0x0171, SHP, 0, SetHDRParam, Sets various values for the HDR shader, Float ~ Float ~ Float ~ Float ~ Float ~ Float ~ Float ~ Float ~ Float0x0174, PHP, 0, PrintHDRParam, Prints current HDR settings.,0x017E, TWS, 0, ToggleWaterSystem, Toggles the water system,0x017F, TWR, 0, ToggleWaterRadius, ,0x0183, mws, 0, ModWaterShader, Modifies water shader settings, String ~ Float(optional)0x0184, mwc, 0, WaterColor, Modifies water color, Integer ~ Float ~ Float ~ Float0x0189, TFOW, 0, ToggleFogOfWar, Turns fog of war on or off.,0x018B, sg, 0, SetGamma, Sets new gamma ramp., Float0x0195, sma, 0, SetMaxAniso, Sets Depth of Field focal distance, Float0x0196, smll, 0, SetMeshLODLevel, Sets Depth of Field range, Float0x0214, sfbr, 0, SetFramebufferRange, Set frambuffer range, Float0x018D, cal, 0, ClearAdaptedLight, Clears the HDR adapted light texture,0x0186, rct, 0, RunCellTest, Runs a cell test, Integer (Optional)0x0187, saq, 0, StartAllQuests, Starts all quests,0x0188, caqs, 0, CompleteAllQuestStages, Sets all quest stages,0x018E, tsh, 0, ToggleCastShadows, , Integer0x019D, tcd, 0, ToggleCombatDebug, Toggles combat debug info, String0x019C, dcb, 1, DebugCombatBehavior, Debugs the combat behavior on an actor,0x01A0, rpt, 0, ResetPerformanceTimers, Resets the performance timers,0x0194, , 0, PlayExplosion, Plays explosion seq in selected obj,0x01AF, csb, 0, ClearScreenBlood, Clear screen blood,0x01B0, rdf, 0, ResetDialogueFlags, Debug resets SayOnce, TalkedToPc, etc.,0x01BE, tdb, 0, ToggleDepthBias, toggles depth bias for decals on or off,0x01B5, pvc, 0, PlayVATSCameras, Play this set of VATS cameras for the next VATS playback., String0x01B3, scof, 0, SetConsoleOuputFile, Sets the given file as target for console output., String0x0236, , 0, SetInChargen, , Integer ~ Integer ~ Integer0x01BC, dnu, 0, DumpNiUpdates, Dumps the next frame's calls to NiNode/NiAVObject::UpdateDownwardPass to NiDump*.xls (only Debug/PIX 360 builds),0x01C2, mfg, 0, ModifyFaceGen, Modify FaceGen Functionality, String ~ Integer (Optional) ~ Integer (Optional)0x01C4, , 0, SetEmitterParticleMax, Sets the maximum number of particles emitted by a non-master particle system emitter, Integer0x01C5, , 0, SetMPSParticleMax, Sets the maximum number of particles emitted by master particle system emitter set, Integer0x01C6, , 0, SetTaskThreadSleep, Sets the task thread sleep value (-1 to disable)., Integer0x01C7, , 0, SetTaskThreadUpdateSleep, Sets the task thread update sleep value (-1 to disable)., Integer0x01CB, , 0, LoadFlashMovie, Loads a Flash movie for the GUI, String0x01CC, , 0, ShowMenu, Show or create a menu, String0x01CD, , 0, HideMenu, Hide or close a menu, String0x01CF, bat, 0, RunConsoleBatch, Run a console batch file, String0x01A2, TDR, 0, ToggleDecalRendering, Toggle decal rendering,0x01A3, sisme, 0, SetImageSpaceModifiersEnable, Set imagespace modifiers enable: 0-Off, 1-On, Integer0x01D9, PTR, 1, PathToRef, Force actor to path to reference., TESObjectREFR0x01DC, SFT, 1, SetFaceTarget, Force actor to face a reference., TESObjectREFR0x01DF, SPS, 1, SetPathSprinting, Force actor to sprint., Integer0x01EE, TMD, 1, ToggleMotionDriven, Toggles motion driven animation, Integer (Optional)0x01EF, TC, 1, ToggleControlsDriven, Toggles controls driven character, Integer (Optional)0x01E1, STSTF, 0, SetTreeTrunkFlexibility, Set the flexibility of trees trunk., Float0x01E2, STSBF, 0, SetTreeBranchFlexibility, Set the flexibility of trees branches., Float0x01E3, STSBR, 0, SetTreeBranchAnimationRange, Restrict the range of tree branch animations., Integer ~ Integer0x01E4, STSLF, 0, SetTreeLeafFlexibility, Set the flexibility of trees leaves., Float0x01E5, STSLAMP, 0, SetTreeLeafAmplitude, Set the amplitude of trees leaves., Float0x01E6, STSLFRQ, 0, SetTreeLeafFrequency, Set the frequency of trees leaves., Float0x01E7, STSWD, 0, SetTreeWindDirection, Set the tree system wind direction., Float ~ Float0x01E8, STSWM, 0, SetTreeWindMagnitude, Set the tree system wind magnitude., Float0x01EA, RPRFX, 0, RegisterPrefix, Register all resources at a path prefix., String0x01DD, plg, 0, PrecomputedLOSGeneration, , String (Optional) ~ String (Optional) ~ String (Optional)0x01DE, pld, 0, PrecomputedLOSDebug, , String (Optional) ~ String (Optional) ~ String (Optional)0x01E9, SBP, 0, SetBloodParam, Set blood parameters., String ~ Float(optional)0x01F3, SSQ, 0, SetConsoleScopeQuest, Sets the scope quest for all console functions. No param clears current scope quest., Quest0x01F4, GDFAP, 0, GetDistanceFromActorsPath, Prints out the distance from a reference to an actor's path., TESObjectREFR0x01A4, sucsm, 0, SetUFOCamSpeedMult, Set speed mult for free camera., Float0x01F8, PTFX, 0, PlayTerrainEffect, Plays a terrain effect at target REFR, String0x0204, APS, 0, AttachPapyrusScript, Attaches a papyrus script to a reference, String ~ String0x0205, SHS, 0, SaveHavokSnapshot, Saves a Havok snapshot of the hkpWorld the player is currently in, String ~ Integer (Optional)0x0206, SNPCW, 1, SetNPCWeight, [0-100]: Sets the weight of an NPC and reloads his 3D to visualize the weight change, Float0x0208, PSM, 0, PrintShaderMacros, Given a shader and technique ID, prints the macros used to compile its shader., String ~ String0x0215, dps, 0, DumpPapyrusStacks, Dumps all Papyrus stack information to the log,0x0216, dpu, 0, DumpPapyrusUpdates, Dumps all Papyrus update registrations to the log,0x0211, slmh, 0, ShowLowMaxHeights, , Integer ~ Integer (Optional)0x0213, esml, 0, EnableStoryManagerLogging, Enable story manager logging., String0x0217, dlik, 1, DisplayLookIKDebug, ,0x01ED, dgv, 0, DisplayGraphVariable, Gives control of variable filters used on the animation debug text page., String0x0207, SCLFS, 0, ShowClosestLocationForSphere, Finds the closest location where a sphere can fit in the navmesh, and displays it, Float ~ Float ~ Int0x0218, scm, 0, SoundCatMod, In-game control of sound categories., SoundCategory ~ String ~ Float(optional)0x0219, rcmpct, 0, RunCompaction, Run a pass of compaction if possible.,0x021A, animcam, 0, ToggleAnimatorCam, Toggles a 3rd-person camera mode designed for animators' ease-of-use,0x021D, , 0, EnableRumble, , Integer0x0221, syncanim, 1, PlaySyncAnim, Play Sync Anim, String ~ ObjectReferenceID0x0222, , 0, SetFormKnown, Sets the known flag on a form, String ~ Integer0x0223, , 0, SetDebugQuest, Sets the quest to be the only one startable for its event type., Quest ~ Integer ~ State0x0224, sqal, 0, SetQuestAliasLogging, Turns alias logging on/off for a quest., Quest ~ Integer0x0225, , 0, SetRace, Sets the passed in actor's race., String0x0226, find, 0, FindForm, Find a form, String ~ String0x0227, StartPSP, 0, StartPapyrusScriptProfile, Starts profiling a Papyrus script., String0x0228, StopPSP, 0, StopPapyrusScriptProfile, Stops profiling a Papyrus script., String0x0229, StartPFP, 0, StartPapyrusFormProfile, Starts profiling Papyrus scripts on a form., Form0x022A, StopPFP, 0, StopPapyrusFormProfile, Stops profiling Papyrus scripts on a form., Form0x022B, PrintS, 0, PrintQuestSceneInfo, Prints to the Quest Inf file the current state of scenes., Quest0x022F, ir, 0, IsolateRendering, ,0x0231, pa, 1, PerformAction, , Action0x021F, tmc, 0, ToggleMapCam, toggle a view mode similar to the map camera for debugging,0x0220, tni, 0, ToggleNavmeshInfo, toggle a view mode similar to the map camera and displays navmesh infos,0x0237, , 0, ClearAchievement, , Integer0x114A, , 0, AddAchievement, , Integer0x1196, scgm, 0, ShowChargenMenu, ,0x11B1, scgmp, 0, ShowChargenMenuParams, , Integer ~ Integer ~ Integer0x122E, KQU, 0, KillQuestUpdates, ,