II was actually thinking - if someone is willing to help with this - of listing all the mods I was thinking of using -
What order the installs be in
What mods should I not use and why
Well, lo and behold, that's exactly what you get in the FCOM opening post. It lists the FCOM mods, gives the install order plus links to a list of mods that have incompatibility issues with FCOM etc. Of course, it's impossible to list "all the mods I was thinking of using" as we're not mind readers and it seems to be beyond the scope of an FCOM guide anyway.
I'd say that between the info in the FCOM thread and homepage you have adequate info on how to install FCOM. In fact, if you have previous knowledge of Wrye Bash, BOSS and installing mods via OBMM/BAIN, the info in the opening post pretty much covers everything already.
I see two main issues with the current situation. One is that you basically have to find these boards to get updated info, which isn't ideal of course as many players presumably google info and just find the outdated homepage. But note that this confusion would stand even if we made the perfect UFCOM homepage, much as many OOO users have been confused by Sotobrasto's outdated homepage, which came up highest in the search results for years even if dev_akm's OOO page had more current info.
Also, of course, the info as it stands isn't newbie-friendly. If new to mods in general, Wrye Bash etc. it's surely rather daunting to start on an FCOM install. But then FCOM will by definition never be a a good starting choice for newbies.
It's a pity you aren't in charge of the development of all major Oblivion mods. If you were I'm sure everything would be perfect... Meanwhile, what you
could do is stop coming with false/misleading info so we have to waste time refuting it. It would free up time to focus on more important stuff.